
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
105 lines
3.4 KiB
Plaintext
105 lines
3.4 KiB
Plaintext
---> PC Command List
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------> Here's a list of PC commands and what they do.
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+ PCCommand: PCLoginEvent
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+ Code by: (davidsiaw)
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+ How it works:
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When a player logs in, the NPC will run as if he just clicked it. Which means
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if the script is like this:
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+ Sample:
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prontera.gat,0,0,0 script PCLoginEvent -1,{
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mes "lmao";
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close;
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}
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+ Explaination:
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every player who logs in will recieve a message 'lmao' in their face as soon
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as they can see the map.
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+ Note:
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1) This NPC will only run if its name is 'PCLoginEvent'
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2) I made it invisible because you don't need to see it. Its an abstract NPC
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3) If you don't want it, simply delete it
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4) If you have more than one PCLoginEvent NPC, strange things will happen.
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5) You can put this script in ANY file.
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6) I put an end; there because that just makes it do nothing.
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7) Modify this script to your liking and give your players a surprise
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8) Remember: IT RUNS LIKE A NORMAL NPC. BUT THE ONLY WAY TO 'CLICK' IT IS BY
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LOGGING ON
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9) There are 2 ways to use this - check the examples below!
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-----------------------------------------------------------------------------
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+ PCCommand: PcBaseUpEvent
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+ Code by: lordalfa
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+ How it works:
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When a player Base level increases, the NPC will run as if he just clicked it. Which means
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if the script is like this:
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+ Sample:
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- Script PCBaseUpEvent -1,{
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mes "zomfg....";
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close;
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}
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+ Explaination:
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whenever a player level ups his/her base level, the words zomfg will pop up
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in his face.
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+ Note:
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1) This script runs every moment the player gains a level. It is adviced if
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you want to repeatedly use this script, to use a sort of filter.
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-----------------------------------------------------------------------------
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+ PCCommand: NPCKillEvent
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+ Code by: lordalfa
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+ How it works:
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When a player kills a monster, the NPC will run as if he just clicked it. Which means
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if the script is like this:
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+ Sample:
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- script NPCKillEvent -1,{
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mes "Holy shit";
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close;
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}
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+ Explaination:
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whenever a player kills a monster on the map, the words "Holy Shit" will appear
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on the guy's face.
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+ Note:
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1) This script runs everytime a player kills a monster It is adviced if
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you want to repeatedly use this script, to use a sort of filter.
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2) The var "KilledRid" is set on the killer, this can be used in
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strmobinfo to find out info about the Monster that was killed
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-----------------------------------------------------------------------------
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+ PCCommand: PCLoadMapEvent
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+ Code by: zbuffer aka Lance
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+ How it works:
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When a player logs in on the map, the NPC will run as if he just clicked it. Which means
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if the script is like this:
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+ Sample:
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prontera.gat,159,192,2 script PCLoadMapEvent 101,{
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mes "Holy shit";
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close;
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}
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----or--->
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OnPCLoadMapEvent:
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announce " " strcharinfo(0) + " has changed map!", 16;
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end;
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+ Note:
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1) The first event command would make the npc trigger if the player goes on the map.
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2) The second one would make the trigger work on all maps reguardless of script definations.
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3) It is not recommended to use the second one as it is not optimised and will cause
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unessecery lag.
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1) And as usual... This script runs everytime a player kills a monster It is adviced if
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you want to repeatedly use this script, to use a sort of filter.
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----------------------------------------------------------------------------- |