
- Added warpers and duplicates for Izlude (izlude_[a-d]) and Prontera Field 8 (prt_fild08[a-d]) maps. - Updated Eden Group warpers and added new duplicates. - Changed "Kelitula Academy" to "Cryptura Academy". - Added a missing OnMyMobDead label in Buwaya Cave instance. (bugreport:7929) - Added version information to Airport script headers. * Mob spawn organization: - Split "City Cleaners" into Pre-Renewal and Renewal directories. - Restored Thief Bug (Pre-Renewal) vs. Thief Bug Egg (Renewal) spawns. - Created "Town" spawn files, holding all city spawns not in "City Cleaners" files. - Added Prontera Training Dummies and Alberta Ship Mouses. - Moved Jawaii spawns from "fields/" into "towns.txt". - Moved Brasilis spawns from its own directory into "towns.txt". Signed-off-by: Euphy <euphy@rathena.org>
597 lines
16 KiB
Plaintext
597 lines
16 KiB
Plaintext
//===== rAthena Script =======================================
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//= Quest NPCs located in Lighthalzen
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//===== By: ==================================================
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//= Ziu, Heris (translation)
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= Quests related to Lighthalzen City.
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//===== Additional Comments: =================================
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//= 1.0 Updated to match the new Izlude Map. [Masao]
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//= 1.1 Added Somatology Laboratory F4 quest. [Euphy]
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//= 1.2 Added Izlude duplicates. [Euphy]
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//============================================================
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// Renewal split [Daegaladh]
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//============================================================
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izlude,172,73,6 duplicate(Scamp) Scamp#iz 853
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izlude_a,172,73,6 duplicate(Scamp) Scamp#iz_a 853
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izlude_b,172,73,6 duplicate(Scamp) Scamp#iz_b 853
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izlude_c,172,73,6 duplicate(Scamp) Scamp#iz_c 853
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izlude_d,172,73,6 duplicate(Scamp) Scamp#iz_d 853
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// Somatology Laboratory F4
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//============================================================
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lighthalzen,303,304,5 script Jerome Jameson#start 904,{
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if (lhz_dun04 == 0) {
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mes "[Jerome Jameson]";
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mes "Wow, what a "+((Sex)?"strong man!":"beautiful dame!");
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next;
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mes "[Jerome Jameson]";
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mes ((Sex)?"Sir":"Ma'am")+", please take heed -- as soon";
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mes "as a dangerous rumor aroused about";
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mes "the endangerment of everyone in";
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mes "town, the best thing to do is lock";
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mes "your doors.";
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// To do: check BaseLevel requirement.
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if (BaseLevel < 90 || hg_tre < 54) close;
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next;
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select("Dangerous rumor?");
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mes "[Jerome Jameson]";
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mes "Strong rumors have been heard from";
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mes "Rekenber Investigation Institute";
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mes "about terrible, secret experiments";
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mes "with human beings!";
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next;
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select("What? Experiments?");
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mes "[Jerome Jameson]";
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mes "Yes. Biological experiments!!";
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mes "Experiments with human beings";
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mes "conducted in the undergrounds of";
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mes "these very slums. Apparently, they";
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mes "have spread the rumors upon being";
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mes "denied of social benefits.";
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next;
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mes "[Jerome Jameson]";
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mes "This rumor cannot go about";
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mes "unhandled. The biological";
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mes "experiments that have been carried";
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mes "out in this place can be real.";
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mes "This really needs to be";
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mes "investigated, and soon!";
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setquest 5109;
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set lhz_dun04,1;
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close;
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}
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mes "[Jerome Jameson]";
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mes "Please investigate the deeper";
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mes "parts of the laboratory. I hope";
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mes "to hear from you soon.";
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close;
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}
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// Is this the correct behavior? (limited and conflicting sources)
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// - NPC in lhz_dun04 warps into que_lhz. (?)
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// - lhz_dun03 warps directly to que_lhz. (?)
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function script lhz4enter {
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if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
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if (getarg(0) == 0) {
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mes "- Having Jerome Jameson's orders";
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mes "in mind, you hold your breath and";
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mes "descend the flooded flight of";
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mes "stairs. -";
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} else {
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mes "[Researcher]";
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mes "Who are you?";
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mes "................";
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emotion e_omg;
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next;
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mes "The man runs away and you go after him.";
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}
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if (lhz_dun04 > 1) {
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changequest 5110,5109;
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set lhz_dun04,1;
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}
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close2;
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// Check twice because of 'next'.
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if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
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donpcevent "#lhz4mes1::OnEnable";
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warp "que_lhz",244,52;
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}
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end;
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}
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mes "Right now there are other people inside. Wait for your turn.";
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close;
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}
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lhz_dun03,239,77,0 script #warplhz3lhz4 45,1,1,{
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OnTouch:
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if (lhz_dun04 == 0) {
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mes "It doesn't make sense to go down these flooded stairs.";
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close;
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} else if (lhz_dun04 < 6) {
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callfunc "lhz4enter",0;
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end;
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}
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warp "lhz_dun04",244,52;
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end;
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}
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lhz_dun04,245,61,0 warp #warplhz4lhz3 1,1,lhz_dun03,240,74
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// Does this portal exist?
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que_lhz,245,61,0 warp #warplhzqlhz3 1,1,lhz_dun03,240,74
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que_lhz,244,52,0 script #lhz4mes1 -1,2,2,{
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OnTouch:
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mes "- You find another flight of";
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mes "stairs that is raised and deviates";
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mes "from the flooded path. -";
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// Missing dialogue.
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close2;
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donpcevent "#lhz4mes1::OnDisable";
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end;
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OnInit:
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OnDisable:
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disablenpc "#lhz4mes1";
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end;
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OnEnable:
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enablenpc "#lhz4mes1";
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end;
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}
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lhz_dun04,151,276,3 script Researcher#lhz4 865,{
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if (lhz_dun04 == 0) {
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mes "[Researcher]";
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mes "................";
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close;
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} else if (lhz_dun04 < 6) {
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callfunc "lhz4enter",1;
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end;
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} else if (lhz_dun04 == 6) {
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mes "Think twice before saying that these samples are a reason to shut this place down.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "You're stopping me for doing nothing good? What about the last four men I've created?";
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next;
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mes "[Wolfchev]";
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mes "Hmm. This place will be completely flooded...";
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next;
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mes "[Wolfchev]";
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mes "What is the problem?";
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next;
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mes "[Wolfchev]";
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mes "Hmm... All this burocracy is ruining my laboratory. For God's sake!";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Hey! Wolfchev!!";
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next;
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mes "[Wolfchev]";
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mes "Oh yes? To please them all! ^FF0080The different specimen^000000 are organically connected to each other.";
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next;
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mes "[Wolfchev]";
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mes "Perhaps the boss of these ^00FF00things^000000...";
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mes "My inability to control my own experiment... Here, are all the ^808000slaves used as decoys^000000 and the laboratory will be shut down.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Hey, Wolfchev!! This ^00FF00boss^000000 you're talking about. Where is it?";
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next;
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mes "[Wolfchev]";
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mes "...in my laboratory. I awakened it. I tried to use it to destroy them all, but it didn't work... you'll have to do it...";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "How can I get access to your laboratory?";
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next;
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mes "[Wolfchev]";
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mes "Now... One moment!";
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mes "I will help you.";
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next;
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mes "[Wolfchev]";
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mes "Luckily, the boss hasn't awaken sober, though he's still strong and destructive.";
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next;
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mes "[Wolfchev]";
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mes "But it's still dangerous. He wil release his colleagues and this means we don't have much time here.";
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set lhz_dun04,7;
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completequest 5111;
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setquest 5113;
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setquest 5114;
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setquest 5115;
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setquest 5116;
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setquest 5117;
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setquest 5118;
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setquest 5119;
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setquest 5120;
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setquest 5121;
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setquest 5122;
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setquest 5123;
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setquest 5124;
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setquest 5125;
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close;
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} else if (lhz_dun04 == 7) {
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mes "[Wolfchev]";
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mes "Are you going alone?";
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mes "You will need a really good group to bypass the system and defeat the boss.";
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close;
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}
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end;
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}
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que_lhz,207,75,3 script Researcher#ins 865,3,3,{
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OnTouch:
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if (lhz_dun04 == 1) {
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mes "[Researcher]";
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mes "..........";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "You! Are you professor Wolfchev?";
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emotion e_omg,1;
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next;
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mes "[Wolfchev]";
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mes "Many people come here looking for me. But most of them are reluctant to.";
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mes "What do you want?";
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emotion e_gg;
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next;
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mes "["+strcharinfo(0)+"]";
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mes "I've heard rumors about biological experiments.";
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mes "Wolfchev!!";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "These experiments...";
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next;
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mes "[Wolfchev]";
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mes "I think I know what you're gonna say. Are you accusing me of something?";
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mes "I don't want to hear more of that.";
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mes "You better leave.";
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emotion e_gg;
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next;
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mes "[Wolfchev]";
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mes "They seem to have cried for a long time... I'm busy, excuse me!";
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next;
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mes "From Wolfchev's eyes tears welled and he started laughing before running away.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Hey! Wolfchev there...";
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emotion e_omg,1;
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changequest 5109,5110;
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set lhz_dun04,2;
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close2;
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warp "que_lhz",96,136;
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end;
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}
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mes "[Researcher]";
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mes "..........";
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close;
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}
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que_lhz,94,119,3 script Researcher#ins2 865,{
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if (lhz_dun04 == 2) {
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mes "[Wolfchev]";
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mes "Hehehe. You are really persistent. What do you want from someone like me?";
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emotion e_swt2;
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Wolfchev... You've admitted it's dangerous already. And all these investigations...";
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next;
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mes "[Wolfchev]";
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mes "You're right...hehe.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Your research is too dangerous. Do you think everybody wants it to keep going?";
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next;
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mes "[Wolfchev]";
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mes "Everyone wants to be strong and dominate the others. Have their obedience, respect and attention. Don't you want that? Hehe.";
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emotion e_gg;
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next;
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mes "["+strcharinfo(0)+"]";
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mes "... ... ...";
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next;
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mes "[Wolfchev]";
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mes "With such a dangerous life, avoiding being damaged... Don't you see it?. Hehe.";
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next;
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mes "Again, Wolfchev hastily escapes.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Oh! He's far... and...";
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set lhz_dun04,3;
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close2;
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warp "que_lhz",148,215;
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end;
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}
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mes "[Researcher]";
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mes "..........";
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close;
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}
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que_lhz,147,224,3 script Researcher#ins3 865,{
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if (lhz_dun04 == 4 || mobcount("que_lhz","#controllhz4::OnMyMobDead") > 0) {
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mes "[Wolfchev]";
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mes "Wolfchev is freaking out. He is out of his mind.";
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emotion e_turn;
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close;
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} else if (lhz_dun04 == 3) {
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mes "[Wolfchev]";
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mes "You really are a bothersome little";
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mes "tick, aren't you? Isn't that";
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mes "apparent to you at all?";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "... ... ...";
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emotion e_dots,1;
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next;
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mes "Wolfchev didn't want to talk to you anymore, so while laughing he pressed a button on his hand. Then he went mad.";
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specialeffect EF_SIGHTRASHER;
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next;
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mes "[Wolfchev]";
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mes "Unfortunately to you, I will beat you here.";
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donpcevent "#controllhz4::OnEnable";
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next;
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mes "[Wolfchev]";
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mes "You're such a fool.";
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emotion e_gasp;
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next;
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mes "[Wolfchev]";
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mes "Look at all these experimental bodies you'll have to deal and see how good they are.";
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next;
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donpcevent "#controllhz4::OnEnable2";
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progressbar "ffff00",6;
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set lhz_dun04,4;
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next;
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mes "[Wolfchev]";
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mes "NO!! ...Look what you did!! You";
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mes "wreckless madman!!!";
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emotion e_omg;
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next;
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mes "[Wolfchev]";
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mes "Go back!";
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next;
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mes "First, let's destroy all these experiments!";
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close;
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} else if (lhz_dun04 == 5) {
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mes "Wolfchev is freaking out. He is out of his mind.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "*Slaps Face* Hey, snap out of it!";
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mes "We've destroyed them!";
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specialeffect EF_STUNATTACK;
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sleep2 1000;
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specialeffect EF_STUNATTACK;
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Let's get out of here first! Is there a place we can go?";
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specialeffect EF_DARKBREATH;
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emotion e_no,1;
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next;
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mes "[Wolfchev]";
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mes "This. My laboratory... My laboratory...";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "The laboratory? Where am I indeed?";
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next;
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mes "[Wolfchev]";
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mes "Back to the beggining... here's when...";
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next;
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mes "- Wolfchev weakly points to the 12 o' clock direction. -";
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next;
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mes "I have to go to ^0000FF Wolfchev's Laboratory^000000...";
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changequest 5110,5111;
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set lhz_dun04,6;
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donpcevent "#controllhz4d::OnEnable";
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close;
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} else if (lhz_dun04 == 6) {
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mes "I have to go to ^0000FF Wolfchev's Laboratory^000000...";
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close;
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}
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end;
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}
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- script Awake Specimen#lhz -1,{
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end;
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OnInit:
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OnDisable:
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hideonnpc strnpcinfo(0);
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end;
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OnEnable:
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hideoffnpc strnpcinfo(0);
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end;
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OnEffect1:
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specialeffect EF_SUI_EXPLOSION;
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end;
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OnEffect2:
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specialeffect EF_BEGINASURA;
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end;
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OnEffect3:
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specialeffect EF_FLASHER;
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end;
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}
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que_lhz,148,231,0 duplicate(Awake Specimen#lhz) Awake Specimen#0 2244
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que_lhz,140,231,1 duplicate(Awake Specimen#lhz) Awake Specimen#1 2244
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que_lhz,140,224,2 duplicate(Awake Specimen#lhz) Awake Specimen#2 2244
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que_lhz,140,216,3 duplicate(Awake Specimen#lhz) Awake Specimen#3 2244
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que_lhz,147,216,4 duplicate(Awake Specimen#lhz) Awake Specimen#4 2244
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que_lhz,155,216,5 duplicate(Awake Specimen#lhz) Awake Specimen#5 2244
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que_lhz,155,224,6 duplicate(Awake Specimen#lhz) Awake Specimen#6 2244
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que_lhz,155,231,7 duplicate(Awake Specimen#lhz) Awake Specimen#7 2244
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- script #controllhz4 -1,{
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OnInit:
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disablenpc "#controllhz4";
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end;
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OnEnable:
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enablenpc "#controllhz4";
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donpcevent "Awake Specimen#0::OnEnable";
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donpcevent "Awake Specimen#1::OnEnable";
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donpcevent "Awake Specimen#2::OnEnable";
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donpcevent "Awake Specimen#3::OnEnable";
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donpcevent "Awake Specimen#4::OnEnable";
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donpcevent "Awake Specimen#5::OnEnable";
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donpcevent "Awake Specimen#6::OnEnable";
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donpcevent "Awake Specimen#7::OnEnable";
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end;
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OnEnable2:
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initnpctimer;
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end;
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OnTimer1000:
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donpcevent "Awake Specimen#0::OnEffect1";
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end;
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OnTimer2000:
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donpcevent "Awake Specimen#0::OnEffect2";
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donpcevent "Awake Specimen#7::OnEffect1";
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end;
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OnTimer3000:
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donpcevent "Awake Specimen#7::OnEffect2";
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donpcevent "Awake Specimen#6::OnEffect1";
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end;
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OnTimer4000:
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donpcevent "Awake Specimen#6::OnEffect2";
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donpcevent "Awake Specimen#5::OnEffect1";
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end;
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OnTimer5000:
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donpcevent "Awake Specimen#5::OnEffect2";
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donpcevent "Awake Specimen#4::OnEffect1";
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end;
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OnTimer6000:
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donpcevent "Awake Specimen#4::OnEffect2";
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donpcevent "Awake Specimen#3::OnEffect1";
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end;
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OnTimer7000:
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donpcevent "Awake Specimen#3::OnEffect2";
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donpcevent "Awake Specimen#2::OnEffect1";
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end;
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OnTimer8000:
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donpcevent "Awake Specimen#2::OnEffect2";
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donpcevent "Awake Specimen#1::OnEffect1";
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end;
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OnTimer9000:
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donpcevent "Awake Specimen#1::OnEffect2";
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end;
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OnTimer11000:
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|
donpcevent "Awake Specimen#0::OnEffect3";
|
|
donpcevent "Awake Specimen#1::OnEffect3";
|
|
donpcevent "Awake Specimen#2::OnEffect3";
|
|
donpcevent "Awake Specimen#3::OnEffect3";
|
|
donpcevent "Awake Specimen#4::OnEffect3";
|
|
donpcevent "Awake Specimen#5::OnEffect3";
|
|
donpcevent "Awake Specimen#6::OnEffect3";
|
|
donpcevent "Awake Specimen#7::OnEffect3";
|
|
end;
|
|
OnTimer14000:
|
|
donpcevent "Awake Specimen#0::OnDisable";
|
|
donpcevent "Awake Specimen#1::OnDisable";
|
|
donpcevent "Awake Specimen#2::OnDisable";
|
|
donpcevent "Awake Specimen#3::OnDisable";
|
|
donpcevent "Awake Specimen#4::OnDisable";
|
|
donpcevent "Awake Specimen#5::OnDisable";
|
|
donpcevent "Awake Specimen#6::OnDisable";
|
|
donpcevent "Awake Specimen#7::OnDisable";
|
|
end;
|
|
OnTimer16000:
|
|
monster "que_lhz",148,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
|
|
monster "que_lhz",140,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
|
|
monster "que_lhz",140,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
|
|
monster "que_lhz",140,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
|
|
monster "que_lhz",147,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
|
|
monster "que_lhz",155,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
|
|
monster "que_lhz",155,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
|
|
monster "que_lhz",155,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
|
|
donpcevent "#controllhz4b::OnEnable";
|
|
stopnpctimer;
|
|
end;
|
|
OnMyMobDead:
|
|
if (mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
|
|
donpcevent "#controllhz4b::OnStop";
|
|
donpcevent "#controllhz4c::OnEnable";
|
|
disablenpc "#controllhz4";
|
|
end;
|
|
}
|
|
end;
|
|
}
|
|
|
|
- script #controllhz4b -1,{
|
|
OnInit:
|
|
OnDisable:
|
|
disablenpc "#controllhz4b";
|
|
end;
|
|
OnEnable:
|
|
enablenpc "#controllhz4b";
|
|
initnpctimer;
|
|
end;
|
|
OnStop:
|
|
stopnpctimer;
|
|
donpcevent "#controllhz4b::OnDisable";
|
|
end;
|
|
OnTimer400000:
|
|
killmonster "que_lhz","#controllhz4::OnMyMobDead";
|
|
mapwarp "que_lhz","lighthalzen",263,200;
|
|
disablenpc "#controllhz4";
|
|
disablenpc "#controllhz4b";
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
- script #controllhz4c -1,{
|
|
OnInit:
|
|
disablenpc "#controllhz4c";
|
|
end;
|
|
OnEnable:
|
|
enablenpc "#controllhz4c";
|
|
initnpctimer;
|
|
end;
|
|
OnTimer10000:
|
|
mapannounce "que_lhz","Whisper of a man: Help me... Please... Aaah... I don't want to... Die....",bc_map,0x0080C0;
|
|
donpcevent "#controllhz4d::OnEnable";
|
|
stopnpctimer;
|
|
disablenpc "#controllhz4c";
|
|
end;
|
|
}
|
|
|
|
que_lhz,147,248,0 script #controllhz4d -1,6,4,{
|
|
OnTouch:
|
|
if (lhz_dun04 == 4) {
|
|
mes "Looks like it's all done.";
|
|
set lhz_dun04,5;
|
|
donpcevent "#controllhz4d::OnDisable";
|
|
close;
|
|
} else if (lhz_dun04 == 6) {
|
|
mes "- Concrete falls from the ceiling";
|
|
mes "due to the weakened structure of";
|
|
mes "the lab and you tumble down the";
|
|
mes "flight of stairs avoiding it. -";
|
|
close2;
|
|
warp "lhz_dun04",148,269;
|
|
donpcevent "#lhz4mes2::OnEnable";
|
|
donpcevent "#controllhz4d::OnDisable";
|
|
end;
|
|
}
|
|
end;
|
|
OnInit:
|
|
OnDisable:
|
|
disablenpc "#controllhz4d";
|
|
end;
|
|
OnEnable:
|
|
enablenpc "#controllhz4d";
|
|
end;
|
|
}
|
|
|
|
lhz_dun04,148,269,0 script #lhz4mes2 -1,2,2,{
|
|
OnTouch:
|
|
if (lhz_dun04 == 6) {
|
|
heal -Hp/2,0; // To do: check HP value.
|
|
mes "- You awaken injured, hearing the";
|
|
mes "sounds of footsteps all around";
|
|
mes "you... -";
|
|
close2;
|
|
donpcevent "#lhz4mes2::OnDisable";
|
|
end;
|
|
}
|
|
end;
|
|
OnInit:
|
|
OnDisable:
|
|
disablenpc "#lhz4mes2";
|
|
end;
|
|
OnEnable:
|
|
enablenpc "#lhz4mes2";
|
|
end;
|
|
}
|