rathena/src/map/chrif.cpp
aleos da8d77bfc1 Corrects status icon timer after relog
* Fixes #4984.
* Resolves status icon timers not properly showing the difference of remaining/total time when a player relogs.
* Fixes status icon timers going into negative values.
Thanks to @attackjom!
2020-08-03 10:20:07 -04:00

1996 lines
61 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "chrif.hpp"
#include <cstdlib>
#include <cstring>
#include "../common/cbasetypes.hpp"
#include "../common/ers.hpp"
#include "../common/malloc.hpp"
#include "../common/nullpo.hpp"
#include "../common/showmsg.hpp"
#include "../common/socket.hpp"
#include "../common/strlib.hpp"
#include "../common/timer.hpp"
#include "battle.hpp"
#include "clan.hpp"
#include "clif.hpp"
#include "elemental.hpp"
#include "guild.hpp"
#include "homunculus.hpp"
#include "instance.hpp"
#include "intif.hpp"
#include "log.hpp"
#include "map.hpp"
#include "mercenary.hpp"
#include "npc.hpp"
#include "pc.hpp"
#include "pc_groups.hpp"
#include "pet.hpp"
#include "script.hpp" // script_config
#include "storage.hpp"
static TIMER_FUNC(check_connect_char_server);
static struct eri *auth_db_ers; //For reutilizing player login structures.
static DBMap* auth_db; // int id -> struct auth_node*
static bool char_init_done = false; //server already initialized? Used for InterInitOnce and vending loadings
static const int packet_len_table[0x3d] = { // U - used, F - free
60, 3,-1,-1,10,-1, 6,-1, // 2af8-2aff: U->2af8, U->2af9, U->2afa, U->2afb, U->2afc, U->2afd, U->2afe, U->2aff
6,-1,18, 7,-1,39,30, 10, // 2b00-2b07: U->2b00, U->2b01, U->2b02, U->2b03, U->2b04, U->2b05, U->2b06, U->2b07
6,30, 10, -1,86, 7,44,34, // 2b08-2b0f: U->2b08, U->2b09, U->2b0a, U->2b0b, U->2b0c, U->2b0d, U->2b0e, U->2b0f
11,10,10, 0,11, -1, 0,10, // 2b10-2b17: U->2b10, U->2b11, U->2b12, F->2b13, U->2b14, U->2b15, F->2b16, U->2b17
2,10, 2,-1,-1,-1, 2, 7, // 2b18-2b1f: U->2b18, U->2b19, U->2b1a, U->2b1b, U->2b1c, U->2b1d, U->2b1e, U->2b1f
-1,10, 8, 2, 2,14,19,19, // 2b20-2b27: U->2b20, U->2b21, U->2b22, U->2b23, U->2b24, U->2b25, U->2b26, U->2b27
-1, 0, 6,15, 0, 6,-1,-1, // 2b28-2b2f: U->2b28, F->2b29, U->2b2a, U->2b2b, F->2b2c, U->2b2d, U->2b2e, U->2b2f
};
//Used Packets:
//2af8: Outgoing, chrif_connect -> 'connect to charserver / auth @ charserver'
//2af9: Incoming, chrif_connectack -> 'answer of the 2af8 login(ok / fail)'
//2afa: Outgoing, chrif_sendmap -> 'sending our maps'
//2afb: Incoming, chrif_sendmapack -> 'Maps received successfully / or not .. also received server name & default map'
//2afc: Outgoing, chrif_scdata_request -> request sc_data for pc_authok'ed char. <- new command reuses previous one.
//2afd: Incoming, chrif_authok -> 'client authentication ok'
//2afe: Outgoing, send_usercount_tochar -> 'sends player count of this map server to charserver'
//2aff: Outgoing, send_users_tochar -> 'sends all actual connected character ids to charserver'
//2b00: Incoming, map_setusers -> 'set the actual usercount? PACKET.2B COUNT.L.. ?' (not sure)
//2b01: Outgoing, chrif_save -> 'charsave of char XY account XY (complete struct)'
//2b02: Outgoing, chrif_charselectreq -> 'player returns from ingame to charserver to select another char.., this packets includes sessid etc' ? (not 100% sure)
//2b03: Incoming, clif_charselectok -> '' (i think its the packet after enterworld?) (not sure)
//2b04: Incoming, chrif_recvmap -> 'getting maps from charserver of other mapserver's'
//2b05: Outgoing, chrif_changemapserver -> 'Tell the charserver the mapchange / quest for ok...'
//2b06: Incoming, chrif_changemapserverack -> 'awnser of 2b05, ok/fail, data: dunno^^'
//2b07: Outgoing, chrif_removefriend -> 'Tell charserver to remove friend_id from char_id friend list'
//2b08: Outgoing, chrif_searchcharid -> '...'
//2b09: Incoming, map_addchariddb -> 'Adds a name to the nick db'
//2b0a: Outgoing, chrif_skillcooldown_request -> requesting the list of skillcooldown for char
//2b0b: Incoming, chrif_skillcooldown_load -> received the list of cooldown for char
//2b0c: Outgoing, chrif_changeemail -> 'change mail address ...'
//2b0d: Incoming, chrif_changedsex -> 'Change sex of acc XY' (or char)
//2b0e: Outgoing, chrif_req_login_operation -> 'Do some operations (change sex, ban / unban etc)'
//2b0f: Incoming, chrif_ack_login_req -> 'answer of the 2b0e'
//2b10: Outgoing, chrif_updatefamelist -> 'Update the fame ranking lists and send them'
//2b11: Outgoing, chrif_divorce -> 'tell the charserver to do divorce'
//2b12: Incoming, chrif_divorceack -> 'divorce chars
//2b13: Outgoing, chrif_update_ip -> 'tell the change of map-server IP'
//2b14: Incoming, chrif_accountban -> 'not sure: kick the player with message XY'
//2b15: Outgoing, chrif_skillcooldown_save -> request to save skillcooldown
//2b17: Outgoing, chrif_char_offline -> 'tell the charserver that the char is now offline'
//2b18: Outgoing, chrif_char_reset_offline -> 'set all players OFF!'
//2b19: Outgoing, chrif_char_online -> 'tell the charserver that the char .. is online'
//2b1a: Outgoing, chrif_buildfamelist -> 'Build the fame ranking lists and send them'
//2b1b: Incoming, chrif_recvfamelist -> 'Receive fame ranking lists'
//2b1c: Outgoing, chrif_save_scdata -> 'Send sc_data of player for saving.'
//2b1d: Incoming, chrif_load_scdata -> 'received sc_data of player for loading.'
//2b1e: Incoming, chrif_update_ip -> 'Reqest forwarded from char-server for interserver IP sync.' [Lance]
//2b1f: Incoming, chrif_disconnectplayer -> 'disconnects a player (aid X) with the message XY ... 0x81 ..' [Sirius]
//2b20: Incoming, chrif_removemap -> 'remove maps of a server (sample: its going offline)' [Sirius]
//2b21: Incoming, chrif_save_ack. Returned after a character has been "final saved" on the char-server. [Skotlex]
//2b22: Incoming, chrif_updatefamelist_ack. Updated one position in the fame list.
//2b23: Outgoing, chrif_keepalive. charserver ping.
//2b24: Incoming, chrif_keepalive_ack. charserver ping reply.
//2b25: Incoming, chrif_deadopt -> 'Removes baby from Father ID and Mother ID'
//2b26: Outgoing, chrif_authreq -> 'client authentication request'
//2b27: Incoming, chrif_authfail -> 'client authentication failed'
//2b28: Outgoing, chrif_req_charban -> 'ban a specific char '
//2b29: FREE
//2b2a: Outgoing, chrif_req_charunban -> 'unban a specific char '
//2b2b: Incoming, chrif_parse_ack_vipActive -> vip info result
//2b2c: FREE
//2b2d: Outgoing, chrif_bsdata_request -> request bonus_script for pc_authok'ed char.
//2b2e: Outgoing, chrif_bsdata_save -> Send bonus_script of player for saving.
//2b2f: Incoming, chrif_bsdata_received -> received bonus_script of player for loading.
int chrif_connected = 0;
int char_fd = -1;
static char char_ip_str[128];
static uint32 char_ip = 0;
static uint16 char_port = 6121;
static char userid[NAME_LENGTH], passwd[NAME_LENGTH];
static int chrif_state = 0;
int other_mapserver_count=0; //Holds count of how many other map servers are online (apart of this instance) [Skotlex]
//Interval at which map server updates online listing. [Valaris]
#define CHECK_INTERVAL 3600000
//Interval at which map server sends number of connected users. [Skotlex]
#define UPDATE_INTERVAL 10000
//This define should spare writing the check in every function. [Skotlex]
#define chrif_check(a) { if(!chrif_isconnected()) return a; }
/// Resets all the data.
void chrif_reset(void) {
// TODO kick everyone out and reset everything [FlavioJS]
exit(EXIT_FAILURE);
}
/// Checks the conditions for the server to stop.
/// Releases the cookie when all characters are saved.
/// If all the conditions are met, it stops the core loop.
void chrif_check_shutdown(void) {
if( runflag != MAPSERVER_ST_SHUTDOWN )
return;
if( auth_db->size(auth_db) > 0 )
return;
runflag = CORE_ST_STOP;
}
struct auth_node* chrif_search(uint32 account_id) {
return (struct auth_node*)idb_get(auth_db, account_id);
}
struct auth_node* chrif_auth_check(uint32 account_id, uint32 char_id, enum sd_state state) {
struct auth_node *node = chrif_search(account_id);
return ( node && node->char_id == char_id && node->state == state ) ? node : NULL;
}
bool chrif_auth_delete(uint32 account_id, uint32 char_id, enum sd_state state) {
struct auth_node *node;
if ( (node = chrif_auth_check(account_id, char_id, state) ) ) {
int fd = node->sd ? node->sd->fd : node->fd;
if ( session[fd] && session[fd]->session_data == node->sd )
session[fd]->session_data = NULL;
if ( node->char_dat )
aFree(node->char_dat);
if ( node->sd ) {
if (node->sd->regs.vars)
node->sd->regs.vars->destroy(node->sd->regs.vars, script_reg_destroy);
if (node->sd->regs.arrays)
node->sd->regs.arrays->destroy(node->sd->regs.arrays, script_free_array_db);
aFree(node->sd);
}
ers_free(auth_db_ers, node);
idb_remove(auth_db,account_id);
return true;
}
return false;
}
//Moves the sd character to the auth_db structure.
static bool chrif_sd_to_auth(TBL_PC* sd, enum sd_state state) {
struct auth_node *node;
if ( chrif_search(sd->status.account_id) )
return false; //Already exists?
node = ers_alloc(auth_db_ers, struct auth_node);
memset(node, 0, sizeof(struct auth_node));
node->account_id = sd->status.account_id;
node->char_id = sd->status.char_id;
node->login_id1 = sd->login_id1;
node->login_id2 = sd->login_id2;
node->sex = sd->status.sex;
node->fd = sd->fd;
node->sd = sd; //Data from logged on char.
node->node_created = gettick(); //timestamp for node timeouts
node->state = state;
sd->state.active = 0;
idb_put(auth_db, node->account_id, node);
return true;
}
static bool chrif_auth_logout(TBL_PC* sd, enum sd_state state) {
if(sd->fd && state == ST_LOGOUT) { //Disassociate player, and free it after saving ack returns. [Skotlex]
//fd info must not be lost for ST_MAPCHANGE as a final packet needs to be sent to the player.
if ( session[sd->fd] )
session[sd->fd]->session_data = NULL;
sd->fd = 0;
}
return chrif_sd_to_auth(sd, state);
}
bool chrif_auth_finished(struct map_session_data* sd) {
struct auth_node *node= chrif_search(sd->status.account_id);
if ( node && node->sd == sd && node->state == ST_LOGIN ) {
node->sd = NULL;
return chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
}
return false;
}
// sets char-server's user id
void chrif_setuserid(char *id) {
safestrncpy(userid, id, NAME_LENGTH);
}
// sets char-server's password
void chrif_setpasswd(char *pwd) {
safestrncpy(passwd, pwd, NAME_LENGTH);
}
// security check, prints warning if using default password
void chrif_checkdefaultlogin(void) {
// Skip this check if the server is run with run-once flag
if ( runflag != CORE_ST_STOP && strcmp(userid, "s1")==0 && strcmp(passwd, "p1")==0) {
ShowWarning("Using the default user/password s1/p1 is NOT RECOMMENDED.\n");
ShowNotice("Please edit your 'login' table to create a proper inter-server user/password (gender 'S')\n");
ShowNotice("and then edit your user/password in conf/map_athena.conf (or conf/import/map_conf.txt)\n");
}
}
// sets char-server's ip address
int chrif_setip(const char* ip) {
char ip_str[16];
if ( !( char_ip = host2ip(ip) ) ) {
ShowWarning("Failed to Resolve Char Server Address! (%s)\n", ip);
return 0;
}
safestrncpy(char_ip_str, ip, sizeof(char_ip_str));
ShowInfo("Char Server IP Address : '" CL_WHITE "%s" CL_RESET "' -> '" CL_WHITE "%s" CL_RESET "'.\n", ip, ip2str(char_ip, ip_str));
return 1;
}
// sets char-server's port number
void chrif_setport(uint16 port) {
char_port = port;
}
// says whether the char-server is connected or not
int chrif_isconnected(void) {
return (char_fd > 0 && session[char_fd] != NULL && chrif_state == 2);
}
/**
* Saves character data.
* @param sd: Player data
* @param flag: Save flag types:
* CSAVE_NORMAL: Normal save
* CSAVE_QUIT: Character is quitting
* CSAVE_CHANGE_MAPSERV: Character is changing map-servers
* CSAVE_AUTOTRADE: Character used @autotrade
* CSAVE_INVENTORY: Character changed inventory data
* CSAVE_CART: Character changed cart data
*/
int chrif_save(struct map_session_data *sd, int flag) {
uint16 mmo_charstatus_len = 0;
nullpo_retr(-1, sd);
pc_makesavestatus(sd);
if ( (flag&CSAVE_QUITTING) && sd->state.active) { //Store player data which is quitting
if (chrif_isconnected()) {
chrif_save_scdata(sd);
chrif_skillcooldown_save(sd);
}
if ( !(flag&CSAVE_AUTOTRADE) && !chrif_auth_logout(sd, (flag&CSAVE_QUIT) ? ST_LOGOUT : ST_MAPCHANGE) )
ShowError("chrif_save: Failed to set up player %d:%d for proper quitting!\n", sd->status.account_id, sd->status.char_id);
}
chrif_check(-1); //Character is saved on reconnect.
chrif_bsdata_save(sd, ((flag&CSAVE_QUITTING) && !(flag&CSAVE_AUTOTRADE)));
if (sd->storage.dirty)
storage_storagesave(sd);
if (flag&CSAVE_INVENTORY)
intif_storage_save(sd,&sd->inventory);
if (flag&CSAVE_CART)
intif_storage_save(sd,&sd->cart);
//For data sync
if (sd->state.storage_flag == 2)
storage_guild_storagesave(sd->status.account_id, sd->status.guild_id, flag);
if (sd->premiumStorage.dirty)
storage_premiumStorage_save(sd);
if (flag&CSAVE_QUITTING)
sd->state.storage_flag = 0; //Force close it.
//Saving of registry values.
if (sd->vars_dirty)
intif_saveregistry(sd);
mmo_charstatus_len = sizeof(sd->status) + 13;
WFIFOHEAD(char_fd, mmo_charstatus_len);
WFIFOW(char_fd,0) = 0x2b01;
WFIFOW(char_fd,2) = mmo_charstatus_len;
WFIFOL(char_fd,4) = sd->status.account_id;
WFIFOL(char_fd,8) = sd->status.char_id;
WFIFOB(char_fd,12) = (flag&CSAVE_QUIT) ? 1 : 0; //Flag to tell char-server this character is quitting.
// If the user is on a instance map, we have to fake his current position
if( map_getmapdata(sd->bl.m)->instance_id ){
struct mmo_charstatus status;
// Copy the whole status
memcpy( &status, &sd->status, sizeof( struct mmo_charstatus ) );
// Change his current position to his savepoint
memcpy( &status.last_point, &status.save_point, sizeof( struct point ) );
// Copy the copied status into the packet
memcpy( WFIFOP( char_fd, 13 ), &status, sizeof( struct mmo_charstatus ) );
} else {
// Copy the whole status into the packet
memcpy( WFIFOP( char_fd, 13 ), &sd->status, sizeof( struct mmo_charstatus ) );
}
WFIFOSET(char_fd, WFIFOW(char_fd,2));
if( sd->status.pet_id > 0 && sd->pd )
intif_save_petdata(sd->status.account_id,&sd->pd->pet);
if( hom_is_active(sd->hd) )
hom_save(sd->hd);
if( sd->md && mercenary_get_lifetime(sd->md) > 0 )
mercenary_save(sd->md);
if( sd->ed && elemental_get_lifetime(sd->ed) > 0 )
elemental_save(sd->ed);
if( sd->save_quest )
intif_quest_save(sd);
if (sd->achievement_data.save)
intif_achievement_save(sd);
return 0;
}
// connects to char-server (plaintext)
/**
* Map-serv request to login into char-serv
* @param fd : char-serv fd to log into
* @return 0:request sent
*/
int chrif_connect(int fd) {
ShowStatus("Logging in to char server...\n", char_fd);
WFIFOHEAD(fd,60);
WFIFOW(fd,0) = 0x2af8;
memcpy(WFIFOP(fd,2), userid, NAME_LENGTH);
memcpy(WFIFOP(fd,26), passwd, NAME_LENGTH);
WFIFOL(fd,50) = 0;
WFIFOL(fd,54) = htonl(clif_getip());
WFIFOW(fd,58) = htons(clif_getport());
WFIFOSET(fd,60);
return 0;
}
// sends maps to char-server
int chrif_sendmap(int fd) {
ShowStatus("Sending maps to char server...\n");
// Sending normal maps, not instances
WFIFOHEAD(fd, 4 + instance_start * 4);
WFIFOW(fd,0) = 0x2afa;
for (int i = 0; i < instance_start; i++)
WFIFOW(fd, 4 + i * 4) = map[i].index;
WFIFOW(fd, 2) = 4 + instance_start * 4;
WFIFOSET(fd, WFIFOW(fd, 2));
return 0;
}
// receive maps from some other map-server (relayed via char-server)
int chrif_recvmap(int fd) {
int i, j;
uint32 ip = ntohl(RFIFOL(fd,4));
uint16 port = ntohs(RFIFOW(fd,8));
for(i = 10, j = 0; i < RFIFOW(fd,2); i += 4, j++) {
map_setipport(RFIFOW(fd,i), ip, port);
}
if (battle_config.etc_log)
ShowStatus("Received maps from %d.%d.%d.%d:%d (%d maps)\n", CONVIP(ip), port, j);
other_mapserver_count++;
return 0;
}
// remove specified maps (used when some other map-server disconnects)
int chrif_removemap(int fd) {
int i, j;
uint32 ip = RFIFOL(fd,4);
uint16 port = RFIFOW(fd,8);
for(i = 10, j = 0; i < RFIFOW(fd, 2); i += 4, j++)
map_eraseipport(RFIFOW(fd, i), ip, port);
other_mapserver_count--;
if(battle_config.etc_log)
ShowStatus("remove map of server %d.%d.%d.%d:%d (%d maps)\n", CONVIP(ip), port, j);
return 0;
}
// received after a character has been "final saved" on the char-server
static void chrif_save_ack(int fd) {
chrif_auth_delete(RFIFOL(fd,2), RFIFOL(fd,6), ST_LOGOUT);
chrif_check_shutdown();
}
// request to move a character between mapservers
int chrif_changemapserver(struct map_session_data* sd, uint32 ip, uint16 port) {
nullpo_retr(-1, sd);
if (other_mapserver_count < 1) {//No other map servers are online!
clif_authfail_fd(sd->fd, 0);
return -1;
}
chrif_check(-1);
WFIFOHEAD(char_fd,39);
WFIFOW(char_fd, 0) = 0x2b05;
WFIFOL(char_fd, 2) = sd->bl.id;
WFIFOL(char_fd, 6) = sd->login_id1;
WFIFOL(char_fd,10) = sd->login_id2;
WFIFOL(char_fd,14) = sd->status.char_id;
WFIFOW(char_fd,18) = sd->mapindex;
WFIFOW(char_fd,20) = sd->bl.x;
WFIFOW(char_fd,22) = sd->bl.y;
WFIFOL(char_fd,24) = htonl(ip);
WFIFOW(char_fd,28) = htons(port);
WFIFOB(char_fd,30) = sd->status.sex;
WFIFOL(char_fd,31) = htonl(session[sd->fd]->client_addr);
WFIFOL(char_fd,35) = sd->group_id;
WFIFOSET(char_fd,39);
return 0;
}
/// map-server change (mapserv) request acknowledgement (positive or negative)
/// R 2b06 <account_id>.L <login_id1>.L <login_id2>.L <char_id>.L <map_index>.W <x>.W <y>.W <ip>.L <port>.W
int chrif_changemapserverack(uint32 account_id, int login_id1, int login_id2, uint32 char_id, short map_index, short x, short y, uint32 ip, uint16 port) {
struct auth_node *node;
if ( !( node = chrif_auth_check(account_id, char_id, ST_MAPCHANGE) ) )
return -1;
if ( !login_id1 ) {
ShowError("map server change failed.\n");
clif_authfail_fd(node->fd, 0);
chrif_char_offline(node->sd);
} else
clif_changemapserver(node->sd, map_index, x, y, ntohl(ip), ntohs(port));
//Player has been saved already, remove him from memory. [Skotlex]
chrif_auth_delete(account_id, char_id, ST_MAPCHANGE);
return 0;
}
/**
* Does the char_serv have validate our connection to him ?
* If yes then
* - Send all our mapname to charserv
* - Retrieve guild castle
* - Do OnInterIfInit and OnInterIfInitOnce on all npc
* 0x2af9 <errCode>B
*/
int chrif_connectack(int fd) {
if (RFIFOB(fd,2)) {
ShowFatalError("Connection to char-server failed %d, please check conf/import/map_conf userid and passwd.\n", RFIFOB(fd,2));
exit(EXIT_FAILURE);
}
ShowStatus("Successfully logged on to Char Server (Connection: '" CL_WHITE "%d" CL_RESET "').\n",fd);
chrif_state = 1;
chrif_connected = 1;
chrif_sendmap(fd);
npc_event_runall(script_config.inter_init_event_name);
if( !char_init_done ) {
npc_event_runall(script_config.inter_init_once_event_name);
guild_castle_map_init();
intif_clan_requestclans();
}
return 0;
}
/**
* @see DBApply
*/
static int chrif_reconnect(DBKey key, DBData *data, va_list ap) {
struct auth_node *node = (struct auth_node *)db_data2ptr(data);
switch (node->state) {
case ST_LOGIN:
if ( node->sd && node->char_dat == NULL ) {//Since there is no way to request the char auth, make it fail.
pc_authfail(node->sd);
chrif_char_offline(node->sd);
chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
}
break;
case ST_LOGOUT:
//Re-send final save
chrif_save(node->sd, CSAVE_QUIT|CSAVE_INVENTORY|CSAVE_CART);
break;
case ST_MAPCHANGE: { //Re-send map-change request.
struct map_session_data *sd = node->sd;
uint32 ip;
uint16 port;
if( map_mapname2ipport(sd->mapindex,&ip,&port) == 0 )
chrif_changemapserver(sd, ip, port);
else //too much lag/timeout is the closest explanation for this error.
clif_authfail_fd(sd->fd, 3);
break;
}
}
return 0;
}
/// Called when all the connection steps are completed.
void chrif_on_ready(void) {
ShowStatus("Map Server is now online.\n");
chrif_state = 2;
chrif_check_shutdown();
//If there are players online, send them to the char-server. [Skotlex]
send_users_tochar();
//Auth db reconnect handling
auth_db->foreach(auth_db,chrif_reconnect);
//Re-save any storages that were modified in the disconnection time. [Skotlex]
do_reconnect_storage();
//Re-save any guild castles that were modified in the disconnection time.
guild_castle_reconnect(-1, CD_NONE, 0);
// Charserver is ready for loading autotrader
if (!char_init_done)
{
do_init_buyingstore_autotrade();
do_init_vending_autotrade();
char_init_done = true;
}
}
/**
* Maps are sent, then received misc info from char-server
* - Server name
* - Default map
* HZ 0x2afb
**/
int chrif_sendmapack(int fd) {
uint16 offs = 5;
if (RFIFOB(fd,4)) {
ShowFatalError("chrif : send map list to char server failed %d\n", RFIFOB(fd,2));
exit(EXIT_FAILURE);
}
// Server name
memcpy(wisp_server_name, RFIFOP(fd,5), NAME_LENGTH);
ShowStatus("Map-server connected to char-server '" CL_WHITE "%s" CL_RESET "'.\n", wisp_server_name);
// Default map
memcpy(map_default.mapname, RFIFOP(fd, (offs+=NAME_LENGTH)), MAP_NAME_LENGTH);
map_default.x = RFIFOW(fd, (offs+=MAP_NAME_LENGTH));
map_default.y = RFIFOW(fd, (offs+=2));
if (battle_config.etc_log)
ShowInfo("Received default map from char-server '" CL_WHITE "%s %d,%d" CL_RESET "'.\n", map_default.mapname, map_default.x, map_default.y);
chrif_on_ready();
return 0;
}
/*==========================================
* Request sc_data from charserver [Skotlex]
*------------------------------------------*/
int chrif_scdata_request(uint32 account_id, uint32 char_id) {
#ifdef ENABLE_SC_SAVING
chrif_check(-1);
WFIFOHEAD(char_fd,10);
WFIFOW(char_fd,0) = 0x2afc;
WFIFOL(char_fd,2) = account_id;
WFIFOL(char_fd,6) = char_id;
WFIFOSET(char_fd,10);
#endif
return 0;
}
/*==========================================
* Request skillcooldown from charserver
*------------------------------------------*/
int chrif_skillcooldown_request(uint32 account_id, uint32 char_id) {
chrif_check(-1);
WFIFOHEAD(char_fd, 10);
WFIFOW(char_fd, 0) = 0x2b0a;
WFIFOL(char_fd, 2) = account_id;
WFIFOL(char_fd, 6) = char_id;
WFIFOSET(char_fd, 10);
return 0;
}
/*==========================================
* Request auth confirmation
*------------------------------------------*/
void chrif_authreq(struct map_session_data *sd, bool autotrade) {
struct auth_node *node= chrif_search(sd->bl.id);
if( node != NULL || !chrif_isconnected() ) {
set_eof(sd->fd);
return;
}
WFIFOHEAD(char_fd,20);
WFIFOW(char_fd,0) = 0x2b26;
WFIFOL(char_fd,2) = sd->status.account_id;
WFIFOL(char_fd,6) = sd->status.char_id;
WFIFOL(char_fd,10) = sd->login_id1;
WFIFOB(char_fd,14) = sd->status.sex;
WFIFOL(char_fd,15) = htonl(session[sd->fd]->client_addr);
WFIFOB(char_fd,19) = autotrade;
WFIFOSET(char_fd,20);
chrif_sd_to_auth(sd, ST_LOGIN);
}
/*==========================================
* Auth confirmation ack
*------------------------------------------*/
void chrif_authok(int fd) {
uint32 account_id, group_id, char_id;
uint32 login_id1,login_id2;
time_t expiration_time;
struct mmo_charstatus* status;
struct auth_node *node;
bool changing_mapservers;
TBL_PC* sd;
//Check if both servers agree on the struct's size
if( RFIFOW(fd,2) - 25 != sizeof(struct mmo_charstatus) ) {
ShowError("chrif_authok: Data size mismatch! %d != %" PRIuPTR "\n", RFIFOW(fd,2) - 25, sizeof(struct mmo_charstatus));
return;
}
account_id = RFIFOL(fd,4);
login_id1 = RFIFOL(fd,8);
login_id2 = RFIFOL(fd,12);
expiration_time = (time_t)(int32)RFIFOL(fd,16);
group_id = RFIFOL(fd,20);
changing_mapservers = (RFIFOB(fd,24)) > 0;
status = (struct mmo_charstatus*)RFIFOP(fd,25);
char_id = status->char_id;
//Check if we don't already have player data in our server
//Causes problems if the currently connected player tries to quit or this data belongs to an already connected player which is trying to re-auth.
if ( ( sd = map_id2sd(account_id) ) != NULL )
return;
if ( ( node = chrif_search(account_id) ) == NULL )
return; // should not happen
if ( node->state != ST_LOGIN )
return; //character in logout phase, do not touch that data.
if ( node->sd == NULL ) {
/*
//When we receive double login info and the client has not connected yet,
//discard the older one and keep the new one.
chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
*/
return; // should not happen
}
sd = node->sd;
if( runflag == MAPSERVER_ST_RUNNING &&
node->char_dat == NULL &&
node->account_id == account_id &&
node->char_id == char_id &&
node->login_id1 == login_id1 )
{ //Auth Ok
if (pc_authok(sd, login_id2, expiration_time, group_id, status, changing_mapservers))
return;
} else { //Auth Failed
pc_authfail(sd);
}
chrif_char_offline(sd); //Set him offline, the char server likely has it set as online already.
chrif_auth_delete(account_id, char_id, ST_LOGIN);
}
// client authentication failed
void chrif_authfail(int fd) {/* HELLO WORLD. ip in RFIFOL 15 is not being used (but is available) */
uint32 account_id, char_id;
uint32 login_id1;
char sex;
struct auth_node* node;
account_id = RFIFOL(fd,2);
char_id = RFIFOL(fd,6);
login_id1 = RFIFOL(fd,10);
sex = RFIFOB(fd,14);
node = chrif_search(account_id);
if( node != NULL &&
node->account_id == account_id &&
node->char_id == char_id &&
node->login_id1 == login_id1 &&
node->sex == sex &&
node->state == ST_LOGIN )
{// found a match
clif_authfail_fd(node->fd, 0);
chrif_auth_delete(account_id, char_id, ST_LOGIN);
}
}
/**
* This can still happen (client times out while waiting for char to confirm auth data)
* @see DBApply
*/
int auth_db_cleanup_sub(DBKey key, DBData *data, va_list ap) {
struct auth_node *node = (struct auth_node *)db_data2ptr(data);
if(DIFF_TICK(gettick(),node->node_created)>60000) {
const char* states[] = { "Login", "Logout", "Map change" };
switch (node->state) {
case ST_LOGOUT:
//Re-save attempt (->sd should never be null here).
node->node_created = gettick(); //Refresh tick (avoid char-server load if connection is really bad)
chrif_save(node->sd, CSAVE_QUIT|CSAVE_INVENTORY|CSAVE_CART);
break;
default:
//Clear data. any connected players should have timed out by now.
ShowInfo("auth_db: Node (state %s) timed out for %d:%d\n", states[node->state], node->account_id, node->char_id);
chrif_char_offline_nsd(node->account_id, node->char_id);
chrif_auth_delete(node->account_id, node->char_id, node->state);
break;
}
return 1;
}
return 0;
}
TIMER_FUNC(auth_db_cleanup){
chrif_check(0);
auth_db->foreach(auth_db, auth_db_cleanup_sub);
return 0;
}
/*==========================================
*
*------------------------------------------*/
int chrif_charselectreq(struct map_session_data* sd, uint32 s_ip) {
nullpo_retr(-1, sd);
if( !sd || !sd->bl.id || !sd->login_id1 )
return -1;
chrif_check(-1);
WFIFOHEAD(char_fd,18);
WFIFOW(char_fd, 0) = 0x2b02;
WFIFOL(char_fd, 2) = sd->bl.id;
WFIFOL(char_fd, 6) = sd->login_id1;
WFIFOL(char_fd,10) = sd->login_id2;
WFIFOL(char_fd,14) = htonl(s_ip);
WFIFOSET(char_fd,18);
return 0;
}
/*==========================================
* Search Char trough id on char serv
*------------------------------------------*/
int chrif_searchcharid(uint32 char_id) {
if( !char_id )
return -1;
chrif_check(-1);
WFIFOHEAD(char_fd,6);
WFIFOW(char_fd,0) = 0x2b08;
WFIFOL(char_fd,2) = char_id;
WFIFOSET(char_fd,6);
return 0;
}
/*==========================================
* Change Email
*------------------------------------------*/
int chrif_changeemail(int id, const char *actual_email, const char *new_email) {
if (battle_config.etc_log)
ShowInfo("chrif_changeemail: account: %d, actual_email: '%s', new_email: '%s'.\n", id, actual_email, new_email);
chrif_check(-1);
WFIFOHEAD(char_fd,86);
WFIFOW(char_fd,0) = 0x2b0c;
WFIFOL(char_fd,2) = id;
memcpy(WFIFOP(char_fd,6), actual_email, 40);
memcpy(WFIFOP(char_fd,46), new_email, 40);
WFIFOSET(char_fd,86);
return 0;
}
/**
* S 2b0e <accid>.l <name>.24B <operation_type>.w <timediff>L <val1>L <val2>L
* Send an account modification request to the login server (via char server).
* @aid : Player requesting operation account id
* @character_name : Target of operation Player name
* @operation_type : see chrif_req_op
* @timediff : tick to add or remove to unixtimestamp
* @val1 : extra data value to transfer for operation
* CHRIF_OP_LOGIN_VIP: 0x1 : Select info and update old_groupid
* 0x2 : VIP duration is changed by atcommand or script
* 0x4 : Show status reply by char-server through 0x2b0f
* 0x8 : First request on player login
* @val2 : extra data value to transfer for operation
*/
int chrif_req_login_operation(int aid, const char* character_name, enum chrif_req_op operation_type, int32 timediff, int val1, int val2) {
chrif_check(-1);
WFIFOHEAD(char_fd,44);
WFIFOW(char_fd,0) = 0x2b0e;
WFIFOL(char_fd,2) = aid;
safestrncpy(WFIFOCP(char_fd,6), character_name, NAME_LENGTH);
WFIFOW(char_fd,30) = operation_type;
if ( operation_type == CHRIF_OP_LOGIN_BAN || operation_type == CHRIF_OP_LOGIN_VIP)
WFIFOL(char_fd,32) = timediff;
WFIFOL(char_fd,36) = val1;
WFIFOL(char_fd,40) = val2;
WFIFOSET(char_fd,44);
return 0;
}
/**
* S 2b0e <accid>.l <name>.24B <operation_type>.w <timediff>L <val1>L <val2>L
* Send a sex change (for account or character) request to the login server (via char server).
* @sd : Player requesting operation
*/
int chrif_changesex(struct map_session_data *sd, bool change_account) {
chrif_check(-1);
WFIFOHEAD(char_fd,44);
WFIFOW(char_fd,0) = 0x2b0e;
WFIFOL(char_fd,2) = sd->status.account_id;
safestrncpy(WFIFOCP(char_fd,6), sd->status.name, NAME_LENGTH);
WFIFOW(char_fd,30) = (change_account ? CHRIF_OP_LOGIN_CHANGESEX : CHRIF_OP_CHANGECHARSEX);
if (!change_account)
WFIFOB(char_fd,32) = sd->status.sex == SEX_MALE ? SEX_FEMALE : SEX_MALE;
WFIFOSET(char_fd,44);
clif_displaymessage(sd->fd, msg_txt(sd,408)); //"Need disconnection to perform change-sex request..."
if (sd->fd)
clif_authfail_fd(sd->fd, 15);
else
map_quit(sd);
return 0;
}
/**
* R 2b0f <accid>.l <name>.24B <type>.w <answer>.w
* Processing a reply to chrif_req_login_operation() (request to modify an account).
* NB: That ack is received just after the char has sent the request to login and therefore didn't have login reply yet
* @param aid : player account id the request was concerning
* @param player_name : name the request was concerning
* @param type : code of operation done. See enum chrif_req_op
* @param answer : type of answer
* 0: login-server request done
* 1: player not found
* 2: gm level too low
* 3: login-server offline
*/
static void chrif_ack_login_req(int aid, const char* player_name, uint16 type, uint16 answer) {
struct map_session_data* sd;
char action[25];
char output[256];
sd = map_id2sd(aid);
if( aid < 0 || sd == NULL ) {
ShowError("chrif_ack_login_req failed - player not online.\n");
return;
}
switch (type) {
case CHRIF_OP_LOGIN_CHANGESEX:
case CHRIF_OP_CHANGECHARSEX:
type = CHRIF_OP_LOGIN_CHANGESEX; // So we don't have to create a new msgstring.
case CHRIF_OP_LOGIN_BLOCK:
case CHRIF_OP_LOGIN_BAN:
case CHRIF_OP_LOGIN_UNBLOCK:
case CHRIF_OP_LOGIN_UNBAN:
snprintf(action,25,"%s",msg_txt(sd,427+type)); //block|ban|unblock|unban|change the sex of
break;
case CHRIF_OP_LOGIN_VIP:
if (!battle_config.disp_servervip_msg)
return;
snprintf(action,25,"%s",msg_txt(sd,436)); //VIP
break;
default:
snprintf(action,25,"???");
break;
}
switch (answer) {
case 0: sprintf(output, msg_txt(sd,424), action, NAME_LENGTH, player_name); break; //Login-serv has been asked to %s '%.*s'.
case 1: sprintf(output, msg_txt(sd,425), NAME_LENGTH, player_name); break;
case 2: sprintf(output, msg_txt(sd,426), action, NAME_LENGTH, player_name); break;
case 3: sprintf(output, msg_txt(sd,427), action, NAME_LENGTH, player_name); break;
case 4: sprintf(output, msg_txt(sd,424), action, NAME_LENGTH, player_name); break;
default: output[0] = '\0'; break;
}
clif_displaymessage(sd->fd, output);
}
/*==========================================
* Request char server to change sex of char (modified by Yor)
*------------------------------------------*/
int chrif_changedsex(int fd) {
int acc, sex;
struct map_session_data *sd;
acc = RFIFOL(fd,2);
sex = RFIFOL(fd,6);
if ( battle_config.etc_log )
ShowNotice("chrif_changedsex %d.\n", acc);
sd = map_id2sd(acc);
if ( sd ) { //Normally there should not be a char logged on right now!
if ( sd->status.sex == sex )
return 0; //Do nothing? Likely safe.
sd->status.sex = !sd->status.sex;
// reset skill of some job
if ((sd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER) {
int i;
// remove specifical skills of Bard classes
for(i = BA_MUSICALLESSON; i <= BA_APPLEIDUN; i++) {
uint16 sk_idx = skill_get_index(i);
if (sd->status.skill[sk_idx].id > 0 && sd->status.skill[sk_idx].flag == SKILL_FLAG_PERMANENT) {
sd->status.skill_point += sd->status.skill[sk_idx].lv;
sd->status.skill[sk_idx].id = 0;
sd->status.skill[sk_idx].lv = 0;
}
}
// remove specifical skills of Dancer classes
for(i = DC_DANCINGLESSON; i <= DC_SERVICEFORYOU; i++) {
uint16 sk_idx = skill_get_index(i);
if (sd->status.skill[sk_idx].id > 0 && sd->status.skill[sk_idx].flag == SKILL_FLAG_PERMANENT) {
sd->status.skill_point += sd->status.skill[sk_idx].lv;
sd->status.skill[sk_idx].id = 0;
sd->status.skill[sk_idx].lv = 0;
}
}
clif_updatestatus(sd, SP_SKILLPOINT);
// change job if necessary
if (sd->status.sex) //Changed from Dancer
sd->status.class_ -= 1;
else //Changed from Bard
sd->status.class_ += 1;
//sd->class_ needs not be updated as both Dancer/Bard are the same.
}
// save character
sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters
// do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it)
clif_displaymessage(sd->fd, msg_txt(sd,409)); //"Your sex has been changed (need disconnection by the server)..."
set_eof(sd->fd); // forced to disconnect for the change
map_quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X]
}
return 0;
}
/*==========================================
* Request Char Server to Divorce Players
*------------------------------------------*/
int chrif_divorce(int partner_id1, int partner_id2) {
chrif_check(-1);
WFIFOHEAD(char_fd,10);
WFIFOW(char_fd,0) = 0x2b11;
WFIFOL(char_fd,2) = partner_id1;
WFIFOL(char_fd,6) = partner_id2;
WFIFOSET(char_fd,10);
return 0;
}
/*==========================================
* Divorce players
* only used if 'partner_id' is offline
*------------------------------------------*/
int chrif_divorceack(uint32 char_id, int partner_id) {
struct map_session_data* sd;
int i;
if( !char_id || !partner_id )
return 0;
if( ( sd = map_charid2sd(char_id) ) != NULL && sd->status.partner_id == partner_id ) {
sd->status.partner_id = 0;
for(i = 0; i < MAX_INVENTORY; i++)
if (sd->inventory.u.items_inventory[i].nameid == WEDDING_RING_M || sd->inventory.u.items_inventory[i].nameid == WEDDING_RING_F)
pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
}
if( ( sd = map_charid2sd(partner_id) ) != NULL && sd->status.partner_id == char_id ) {
sd->status.partner_id = 0;
for(i = 0; i < MAX_INVENTORY; i++)
if (sd->inventory.u.items_inventory[i].nameid == WEDDING_RING_M || sd->inventory.u.items_inventory[i].nameid == WEDDING_RING_F)
pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
}
return 0;
}
/*==========================================
* Removes Baby from parents
*------------------------------------------*/
int chrif_deadopt(uint32 father_id, uint32 mother_id, uint32 child_id) {
struct map_session_data* sd;
uint16 idx = skill_get_index(WE_CALLBABY);
if( father_id && ( sd = map_charid2sd(father_id) ) != NULL && sd->status.child == child_id ) {
sd->status.child = 0;
sd->status.skill[idx].id = 0;
sd->status.skill[idx].lv = 0;
sd->status.skill[idx].flag = SKILL_FLAG_PERMANENT;
clif_deleteskill(sd,WE_CALLBABY);
}
if( mother_id && ( sd = map_charid2sd(mother_id) ) != NULL && sd->status.child == child_id ) {
sd->status.child = 0;
sd->status.skill[idx].id = 0;
sd->status.skill[idx].lv = 0;
sd->status.skill[idx].flag = SKILL_FLAG_PERMANENT;
clif_deleteskill(sd,WE_CALLBABY);
}
return 0;
}
/*==========================================
* Disconnection of a player (account has been banned of has a status, from login/char-server) by [Yor]
*------------------------------------------*/
int chrif_ban(int fd) {
int id, res=0;
struct map_session_data *sd;
id = RFIFOL(fd,2);
res = RFIFOB(fd,6); // 0: change of statut, 1: ban, 2 charban
if ( battle_config.etc_log )
ShowNotice("chrif_ban %d.type = %s \n", id, res==1?"account":"char");
if(res==2) sd = map_charid2sd(id);
else sd = map_id2sd(id);
if ( id < 0 || sd == NULL ) {
//nothing to do on map if player not connected
return 0;
}
sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters
if (res == 0) {
int ret_status = RFIFOL(fd,7); // status or final date of a banishment
if(0<ret_status && ret_status<=9)
clif_displaymessage(sd->fd, msg_txt(sd,411+ret_status));
else if(ret_status==100)
clif_displaymessage(sd->fd, msg_txt(sd,421));
else
clif_displaymessage(sd->fd, msg_txt(sd,420)); //"Your account has not more authorised."
} else if (res == 1 || res == 2) {
time_t timestamp;
char tmpstr[256];
char strtime[25];
timestamp = (time_t)RFIFOL(fd,7); // status or final date of a banishment
strftime(strtime, 24, "%d-%m-%Y %H:%M:%S", localtime(&timestamp));
safesnprintf(tmpstr,sizeof(tmpstr),msg_txt(sd,423),res==2?"char":"account",strtime); //"Your %s has been banished until %s "
clif_displaymessage(sd->fd, tmpstr);
}
set_eof(sd->fd); // forced to disconnect for the change
map_quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X]
return 0;
}
int chrif_req_charban(int aid, const char* character_name, int32 timediff){
chrif_check(-1);
WFIFOHEAD(char_fd,10+NAME_LENGTH);
WFIFOW(char_fd,0) = 0x2b28;
WFIFOL(char_fd,2) = aid;
WFIFOL(char_fd,6) = timediff;
safestrncpy(WFIFOCP(char_fd,10), character_name, NAME_LENGTH);
WFIFOSET(char_fd,10+NAME_LENGTH); //default 34
return 0;
}
int chrif_req_charunban(int aid, const char* character_name){
chrif_check(-1);
WFIFOHEAD(char_fd,6+NAME_LENGTH);
WFIFOW(char_fd,0) = 0x2b2a;
WFIFOL(char_fd,2) = aid;
safestrncpy(WFIFOCP(char_fd,6), character_name, NAME_LENGTH);
WFIFOSET(char_fd,6+NAME_LENGTH);
return 0;
}
//Disconnect the player out of the game, simple packet
//packet.w AID.L WHY.B 2+4+1 = 7byte
int chrif_disconnectplayer(int fd) {
struct map_session_data* sd;
uint32 account_id = RFIFOL(fd, 2);
sd = map_id2sd(account_id);
if( sd == NULL ) {
struct auth_node* auth = chrif_search(account_id);
if( auth != NULL && chrif_auth_delete(account_id, auth->char_id, ST_LOGIN) )
return 0;
return -1;
}
if (!sd->fd) {
if (sd->state.autotrade)
map_quit(sd);
//Else we don't remove it because the char should have a timer to remove the player because it force-quit before,
//and we don't want them kicking their previous instance before the 10 secs penalty time passes. [Skotlex]
return 0;
}
switch(RFIFOB(fd, 6)) {
case 1: clif_authfail_fd(sd->fd, 1); break; //server closed
case 2: clif_authfail_fd(sd->fd, 2); break; //someone else logged in
case 3: clif_authfail_fd(sd->fd, 4); break; //server overpopulated
case 4: clif_authfail_fd(sd->fd, 10); break; //out of available time paid for
case 5: clif_authfail_fd(sd->fd, 15); break; //forced to dc by gm
}
return 0;
}
/*==========================================
* Request/Receive top 10 Fame character list
*------------------------------------------*/
int chrif_updatefamelist(struct map_session_data* sd) {
char type;
chrif_check(-1);
switch(sd->class_ & MAPID_UPPERMASK) {
case MAPID_BLACKSMITH: type = RANK_BLACKSMITH; break;
case MAPID_ALCHEMIST: type = RANK_ALCHEMIST; break;
case MAPID_TAEKWON: type = RANK_TAEKWON; break;
default:
return 0;
}
WFIFOHEAD(char_fd, 11);
WFIFOW(char_fd,0) = 0x2b10;
WFIFOL(char_fd,2) = sd->status.char_id;
WFIFOL(char_fd,6) = sd->status.fame;
WFIFOB(char_fd,10) = type;
WFIFOSET(char_fd,11);
return 0;
}
int chrif_buildfamelist(void) {
chrif_check(-1);
WFIFOHEAD(char_fd,2);
WFIFOW(char_fd,0) = 0x2b1a;
WFIFOSET(char_fd,2);
return 0;
}
int chrif_recvfamelist(int fd) {
int num, size;
int total = 0, len = 8;
memset (smith_fame_list, 0, sizeof(smith_fame_list));
memset (chemist_fame_list, 0, sizeof(chemist_fame_list));
memset (taekwon_fame_list, 0, sizeof(taekwon_fame_list));
size = RFIFOW(fd, 6); //Blacksmith block size
for (num = 0; len < size && num < MAX_FAME_LIST; num++) {
memcpy(&smith_fame_list[num], RFIFOP(fd,len), sizeof(struct fame_list));
len += sizeof(struct fame_list);
}
total += num;
size = RFIFOW(fd, 4); //Alchemist block size
for (num = 0; len < size && num < MAX_FAME_LIST; num++) {
memcpy(&chemist_fame_list[num], RFIFOP(fd,len), sizeof(struct fame_list));
len += sizeof(struct fame_list);
}
total += num;
size = RFIFOW(fd, 2); //Total packet length
for (num = 0; len < size && num < MAX_FAME_LIST; num++) {
memcpy(&taekwon_fame_list[num], RFIFOP(fd,len), sizeof(struct fame_list));
len += sizeof(struct fame_list);
}
total += num;
ShowInfo("Received Fame List of '" CL_WHITE "%d" CL_RESET "' characters.\n", total);
return 0;
}
/// fame ranking update confirmation
/// R 2b22 <table>.B <index>.B <value>.L
int chrif_updatefamelist_ack(int fd) {
struct fame_list* list;
uint8 index;
switch (RFIFOB(fd,2)) {
case RANK_BLACKSMITH: list = smith_fame_list; break;
case RANK_ALCHEMIST: list = chemist_fame_list; break;
case RANK_TAEKWON: list = taekwon_fame_list; break;
default: return 0;
}
index = RFIFOB(fd, 3);
if (index >= MAX_FAME_LIST)
return 0;
list[index].fame = RFIFOL(fd,4);
return 1;
}
int chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of the player and sends it to the char-server for saving. [Skotlex]
#ifdef ENABLE_SC_SAVING
int i, count=0;
t_tick tick;
struct status_change_data data;
struct status_change *sc = &sd->sc;
const struct TimerData *timer;
chrif_check(-1);
tick = gettick();
WFIFOHEAD(char_fd, 14 + SC_MAX*sizeof(struct status_change_data));
WFIFOW(char_fd,0) = 0x2b1c;
WFIFOL(char_fd,4) = sd->status.account_id;
WFIFOL(char_fd,8) = sd->status.char_id;
for (i = 0; i < SC_MAX; i++) {
if (!sc->data[i])
continue;
if (sc->data[i]->timer != INVALID_TIMER) {
timer = get_timer(sc->data[i]->timer);
if (timer == NULL || timer->func != status_change_timer)
continue;
if (DIFF_TICK(timer->tick,tick) > 0)
data.tick = DIFF_TICK(timer->tick,tick); //Duration that is left before ending.
else
data.tick = 0; //Negative tick does not necessarily mean that sc has expired
} else
data.tick = INFINITE_TICK; //Infinite duration
data.tick_total = sc->data[i]->tick_total;
data.type = i;
data.val1 = sc->data[i]->val1;
data.val2 = sc->data[i]->val2;
data.val3 = sc->data[i]->val3;
data.val4 = sc->data[i]->val4;
memcpy(WFIFOP(char_fd,14 +count*sizeof(struct status_change_data)),
&data, sizeof(struct status_change_data));
count++;
}
WFIFOW(char_fd,12) = count;
WFIFOW(char_fd,2) = 14 +count*sizeof(struct status_change_data); //Total packet size
WFIFOSET(char_fd,WFIFOW(char_fd,2));
#endif
return 0;
}
int chrif_skillcooldown_save(struct map_session_data *sd) {
int i, count = 0;
struct skill_cooldown_data data;
t_tick tick;
const struct TimerData *timer;
chrif_check(-1);
tick = gettick();
WFIFOHEAD(char_fd, 14 + MAX_SKILLCOOLDOWN * sizeof (struct skill_cooldown_data));
WFIFOW(char_fd, 0) = 0x2b15;
WFIFOL(char_fd, 4) = sd->status.account_id;
WFIFOL(char_fd, 8) = sd->status.char_id;
for (i = 0; i < MAX_SKILLCOOLDOWN; i++) {
if (!sd->scd[i])
continue;
if (!battle_config.guild_skill_relog_delay && (sd->scd[i]->skill_id >= GD_BATTLEORDER && sd->scd[i]->skill_id <= GD_EMERGENCYCALL))
continue;
timer = get_timer(sd->scd[i]->timer);
if (timer == NULL || timer->func != skill_blockpc_end || DIFF_TICK(timer->tick, tick) < 0)
continue;
data.tick = DIFF_TICK(timer->tick, tick);
data.skill_id = sd->scd[i]->skill_id;
memcpy(WFIFOP(char_fd, 14 + count * sizeof (struct skill_cooldown_data)), &data, sizeof (struct skill_cooldown_data));
count++;
}
if (count == 0)
return 0;
WFIFOW(char_fd, 12) = count;
WFIFOW(char_fd, 2) = 14 + count * sizeof (struct skill_cooldown_data);
WFIFOSET(char_fd, WFIFOW(char_fd, 2));
return 0;
}
//Retrieve and load sc_data for a player. [Skotlex]
int chrif_load_scdata(int fd) {
#ifdef ENABLE_SC_SAVING
struct map_session_data *sd;
int aid, cid, i, count;
aid = RFIFOL(fd,4); //Player Account ID
cid = RFIFOL(fd,8); //Player Char ID
sd = map_id2sd(aid);
if ( !sd ) {
ShowError("chrif_load_scdata: Player of AID %d not found!\n", aid);
return -1;
}
if ( sd->status.char_id != cid ) {
ShowError("chrif_load_scdata: Receiving data for account %d, char id does not matches (%d != %d)!\n", aid, sd->status.char_id, cid);
return -1;
}
count = RFIFOW(fd,12); //sc_count
for (i = 0; i < count; i++) {
struct status_change_data *data = (struct status_change_data*)RFIFOP(fd,14 + i*sizeof(struct status_change_data));
status_change_start_sub(NULL,&sd->bl, (sc_type)data->type, 10000, data->val1, data->val2, data->val3, data->val4, data->tick, data->tick_total, SCSTART_NOAVOID|SCSTART_NOTICKDEF|SCSTART_LOADED|SCSTART_NORATEDEF);
}
pc_scdata_received(sd);
#endif
return 0;
}
//Retrieve and load skillcooldown for a player
int chrif_skillcooldown_load(int fd) {
struct map_session_data *sd;
int aid, cid, i, count;
aid = RFIFOL(fd, 4);
cid = RFIFOL(fd, 8);
sd = map_id2sd(aid);
if (!sd) {
ShowError("chrif_skillcooldown_load: Player of AID %d not found!\n", aid);
return -1;
}
if (sd->status.char_id != cid) {
ShowError("chrif_skillcooldown_load: Receiving data for account %d, char id does not matches (%d != %d)!\n", aid, sd->status.char_id, cid);
return -1;
}
count = RFIFOW(fd, 12); //sc_count
for (i = 0; i < count; i++) {
struct skill_cooldown_data *data = (struct skill_cooldown_data*) RFIFOP(fd, 14 + i * sizeof (struct skill_cooldown_data));
skill_blockpc_start(sd, data->skill_id, data->tick);
}
return 0;
}
/*=========================================
* Tell char-server charcter disconnected [Wizputer]
*-----------------------------------------*/
int chrif_char_offline(struct map_session_data *sd) {
chrif_check(-1);
WFIFOHEAD(char_fd,10);
WFIFOW(char_fd,0) = 0x2b17;
WFIFOL(char_fd,2) = sd->status.char_id;
WFIFOL(char_fd,6) = sd->status.account_id;
WFIFOSET(char_fd,10);
return 0;
}
int chrif_char_offline_nsd(uint32 account_id, uint32 char_id) {
chrif_check(-1);
WFIFOHEAD(char_fd,10);
WFIFOW(char_fd,0) = 0x2b17;
WFIFOL(char_fd,2) = char_id;
WFIFOL(char_fd,6) = account_id;
WFIFOSET(char_fd,10);
return 0;
}
/*=========================================
* Tell char-server to reset all chars offline [Wizputer]
*-----------------------------------------*/
int chrif_flush_fifo(void) {
chrif_check(-1);
set_nonblocking(char_fd, 0);
flush_fifos();
set_nonblocking(char_fd, 1);
return 0;
}
/*=========================================
* Tell char-server to reset all chars offline [Wizputer]
*-----------------------------------------*/
int chrif_char_reset_offline(void) {
chrif_check(-1);
WFIFOHEAD(char_fd,2);
WFIFOW(char_fd,0) = 0x2b18;
WFIFOSET(char_fd,2);
return 0;
}
/*=========================================
* Tell char-server charcter is online [Wizputer]
*-----------------------------------------*/
int chrif_char_online(struct map_session_data *sd) {
chrif_check(-1);
WFIFOHEAD(char_fd,10);
WFIFOW(char_fd,0) = 0x2b19;
WFIFOL(char_fd,2) = sd->status.char_id;
WFIFOL(char_fd,6) = sd->status.account_id;
WFIFOSET(char_fd,10);
return 0;
}
/// Called when the connection to Char Server is disconnected.
void chrif_on_disconnect(void) {
if( chrif_connected != 1 )
ShowWarning("Connection to Char Server lost.\n\n");
chrif_connected = 0;
other_mapserver_count = 0; //Reset counter. We receive ALL maps from all map-servers on reconnect.
map_eraseallipport();
//Attempt to reconnect in a second. [Skotlex]
add_timer(gettick() + 1000, check_connect_char_server, 0, 0);
}
/**
* !CHECKME: This is intended?
* On sync request received, map-server only send its own IP
* without change the char IP (if any)?
* Since no IP info sent by 0x2b1e (chlogif_parse_updip)
**/
void chrif_update_ip(int fd) {
uint32 new_ip;
WFIFOHEAD(fd,6);
new_ip = host2ip(char_ip_str);
if (new_ip && new_ip != char_ip)
char_ip = new_ip; //Update char_ip
new_ip = clif_refresh_ip();
if (!new_ip)
return; //No change
WFIFOW(fd,0) = 0x2b13;
WFIFOL(fd,2) = htonl(new_ip);
WFIFOSET(fd,6);
}
// pings the charserver
void chrif_keepalive(int fd) {
WFIFOHEAD(fd,2);
WFIFOW(fd,0) = 0x2b23;
WFIFOSET(fd,2);
}
void chrif_keepalive_ack(int fd) {
session[fd]->flag.ping = 0;/* reset ping state, we received a packet */
}
/**
* Received vip-data from char-serv, fill map-serv data
* @param fd : char-serv file descriptor (link to char-serv)
*/
void chrif_parse_ack_vipActive(int fd) {
#ifdef VIP_ENABLE
int aid = RFIFOL(fd,2);
uint32 vip_time = RFIFOL(fd,6);
uint32 groupid = RFIFOL(fd,10);
uint8 flag = RFIFOB(fd,14);
TBL_PC *sd = map_id2sd(aid);
bool changed = false;
if(sd == NULL) return;
sd->group_id = groupid;
pc_group_pc_load(sd);
if ((flag&0x2)) //isgm
clif_displaymessage(sd->fd,msg_txt(sd,437));
else {
changed = (sd->vip.enabled != (flag&0x1));
if((flag&0x1)) { //isvip
sd->vip.enabled = 1;
sd->vip.time = vip_time;
// Increase storage size for VIP.
sd->storage.max_amount = battle_config.vip_storage_increase + MIN_STORAGE;
if (sd->storage.max_amount > MAX_STORAGE) {
ShowError("intif_parse_ack_vipActive: Storage size for player %s (%d:%d) is larger than MAX_STORAGE. Storage size has been set to MAX_STORAGE.\n", sd->status.name, sd->status.account_id, sd->status.char_id);
sd->storage.max_amount = MAX_STORAGE;
}
} else if (sd->vip.enabled) {
sd->vip.enabled = 0;
sd->vip.time = 0;
sd->storage.max_amount = MIN_STORAGE;
sd->special_state.no_gemstone = 0;
clif_displaymessage(sd->fd,msg_txt(sd,438));
}
}
// Show info if status changed
if (((flag&0x4) || changed) && !sd->vip.disableshowrate) {
clif_display_pinfo(sd,ZC_PERSONAL_INFOMATION);
//clif_vip_display_info(sd,ZC_PERSONAL_INFOMATION_CHN);
}
#endif
}
/**
* ZA 0x2b2d
* <cmd>.W <char_id>.L
* Requets bonus_script datas
* @param char_id
* @author [Cydh]
**/
int chrif_bsdata_request(uint32 char_id) {
chrif_check(-1);
WFIFOHEAD(char_fd,6);
WFIFOW(char_fd,0) = 0x2b2d;
WFIFOL(char_fd,2) = char_id;
WFIFOSET(char_fd,6);
return 0;
}
/**
* ZA 0x2b2e
* <cmd>.W <len>.W <char_id>.L <count>.B { <bonus_script>.?B }
* Stores bonus_script data(s) to the table
* @param sd
* @author [Cydh]
**/
int chrif_bsdata_save(struct map_session_data *sd, bool quit) {
uint8 i = 0;
chrif_check(-1);
if (!sd)
return 0;
// Removing...
if (quit && sd->bonus_script.head) {
uint16 flag = BSF_REM_ON_LOGOUT; //Remove bonus when logout
if (battle_config.debuff_on_logout&1) //Remove negative buffs
flag |= BSF_REM_DEBUFF;
if (battle_config.debuff_on_logout&2) //Remove positive buffs
flag |= BSF_REM_BUFF;
pc_bonus_script_clear(sd, flag);
}
//ShowInfo("Saving %d bonus script for CID=%d\n", sd->bonus_script.count, sd->status.char_id);
WFIFOHEAD(char_fd, 9 + sd->bonus_script.count * sizeof(struct bonus_script_data));
WFIFOW(char_fd, 0) = 0x2b2e;
WFIFOL(char_fd, 4) = sd->status.char_id;
if (sd->bonus_script.count) {
t_tick tick = gettick();
struct linkdb_node *node = NULL;
for (node = sd->bonus_script.head; node && i < MAX_PC_BONUS_SCRIPT; node = node->next) {
const struct TimerData *timer = NULL;
struct bonus_script_data bs;
struct s_bonus_script_entry *entry = (struct s_bonus_script_entry *)node->data;
if (!entry || !(timer = get_timer(entry->tid)) || DIFF_TICK(timer->tick,tick) < 0)
continue;
memset(&bs, 0, sizeof(bs));
safestrncpy(bs.script_str, StringBuf_Value(entry->script_buf), StringBuf_Length(entry->script_buf)+1);
bs.tick = DIFF_TICK(timer->tick, tick);
bs.flag = entry->flag;
bs.type = entry->type;
bs.icon = entry->icon;
memcpy(WFIFOP(char_fd, 9 + i * sizeof(struct bonus_script_data)), &bs, sizeof(struct bonus_script_data));
i++;
}
if (i != sd->bonus_script.count && sd->bonus_script.count > MAX_PC_BONUS_SCRIPT)
ShowWarning("Only allowed to save %d (mmo.hpp::MAX_PC_BONUS_SCRIPT) bonus script each player.\n", MAX_PC_BONUS_SCRIPT);
}
WFIFOB(char_fd, 8) = i;
WFIFOW(char_fd, 2) = 9 + sd->bonus_script.count * sizeof(struct bonus_script_data);
WFIFOSET(char_fd, WFIFOW(char_fd, 2));
return 0;
}
/**
* AZ 0x2b2f
* <cmd>.W <len>.W <cid>.L <count>.B { <bonus_script_data>.?B }
* Bonus script received, set to player
* @param fd
* @author [Cydh]
**/
int chrif_bsdata_received(int fd) {
struct map_session_data *sd;
uint32 cid = RFIFOL(fd,4);
uint8 count = 0;
sd = map_charid2sd(cid);
if (!sd) {
ShowError("chrif_bsdata_received: Player with CID %d not found!\n",cid);
return -1;
}
if ((count = RFIFOB(fd,8))) {
uint8 i = 0;
//ShowInfo("Loaded %d bonus script for CID=%d\n", count, sd->status.char_id);
for (i = 0; i < count; i++) {
struct bonus_script_data *bs = (struct bonus_script_data*)RFIFOP(fd,9 + i*sizeof(struct bonus_script_data));
struct s_bonus_script_entry *entry = NULL;
if (bs->script_str[0] == '\0' || !bs->tick)
continue;
if (!(entry = pc_bonus_script_add(sd, bs->script_str, bs->tick, (enum efst_types)bs->icon, bs->flag, bs->type)))
continue;
linkdb_insert(&sd->bonus_script.head, (void *)((intptr_t)entry), entry);
}
if (sd->bonus_script.head)
status_calc_pc(sd,SCO_NONE);
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
int chrif_parse(int fd) {
int packet_len;
// only process data from the char-server
if ( fd != char_fd ) {
ShowDebug("chrif_parse: Disconnecting invalid session #%d (is not the char-server)\n", fd);
do_close(fd);
return 0;
}
if ( session[fd]->flag.eof ) {
do_close(fd);
char_fd = -1;
chrif_on_disconnect();
return 0;
} else if ( session[fd]->flag.ping ) {/* we've reached stall time */
if( DIFF_TICK(last_tick, session[fd]->rdata_tick) > (stall_time * 2) ) {/* we can't wait any longer */
set_eof(fd);
return 0;
} else if( session[fd]->flag.ping != 2 ) { /* we haven't sent ping out yet */
chrif_keepalive(fd);
session[fd]->flag.ping = 2;
}
}
while ( RFIFOREST(fd) >= 2 ) {
int cmd = RFIFOW(fd,0);
if (cmd < 0x2af8 || cmd >= 0x2af8 + ARRAYLENGTH(packet_len_table) || packet_len_table[cmd-0x2af8] == 0) {
int r = intif_parse(fd); // Passed on to the intif
if (r == 1) continue; // Treated in intif
if (r == 2) return 0; // Didn't have enough data (len==-1)
ShowWarning("chrif_parse: session #%d, intif_parse failed (unrecognized command 0x%.4x).\n", fd, cmd);
set_eof(fd);
return 0;
}
if ( ( packet_len = packet_len_table[cmd-0x2af8] ) == -1) { // dynamic-length packet, second WORD holds the length
if (RFIFOREST(fd) < 4)
return 0;
packet_len = RFIFOW(fd,2);
}
if ((int)RFIFOREST(fd) < packet_len)
return 0;
//ShowDebug("Received packet 0x%4x (%d bytes) from char-server (connection %d)\n", RFIFOW(fd,0), packet_len, fd);
switch(cmd) {
case 0x2af9: chrif_connectack(fd); break;
case 0x2afb: chrif_sendmapack(fd); break;
case 0x2afd: chrif_authok(fd); break;
case 0x2b00: map_setusers(RFIFOL(fd,2)); chrif_keepalive(fd); break;
case 0x2b03: clif_charselectok(RFIFOL(fd,2), RFIFOB(fd,6)); break;
case 0x2b04: chrif_recvmap(fd); break;
case 0x2b06: chrif_changemapserverack(RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOW(fd,18), RFIFOW(fd,20), RFIFOW(fd,22), RFIFOL(fd,24), RFIFOW(fd,28)); break;
case 0x2b09: map_addnickdb(RFIFOL(fd,2), RFIFOCP(fd,6)); break;
case 0x2b0b: chrif_skillcooldown_load(fd); break;
case 0x2b0d: chrif_changedsex(fd); break;
case 0x2b0f: chrif_ack_login_req(RFIFOL(fd,2), RFIFOCP(fd,6), RFIFOW(fd,30), RFIFOW(fd,32)); break;
case 0x2b12: chrif_divorceack(RFIFOL(fd,2), RFIFOL(fd,6)); break;
case 0x2b14: chrif_ban(fd); break;
case 0x2b1b: chrif_recvfamelist(fd); break;
case 0x2b1d: chrif_load_scdata(fd); break;
case 0x2b1e: chrif_update_ip(fd); break;
case 0x2b1f: chrif_disconnectplayer(fd); break;
case 0x2b20: chrif_removemap(fd); break;
case 0x2b21: chrif_save_ack(fd); break;
case 0x2b22: chrif_updatefamelist_ack(fd); break;
case 0x2b24: chrif_keepalive_ack(fd); break;
case 0x2b25: chrif_deadopt(RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
case 0x2b27: chrif_authfail(fd); break;
case 0x2b2b: chrif_parse_ack_vipActive(fd); break;
case 0x2b2f: chrif_bsdata_received(fd); break;
default:
ShowError("chrif_parse : unknown packet (session #%d): 0x%x. Disconnecting.\n", fd, cmd);
set_eof(fd);
return 0;
}
if ( fd == char_fd ) //There's the slight chance we lost the connection during parse, in which case this would segfault if not checked [Skotlex]
RFIFOSKIP(fd, packet_len);
}
return 0;
}
// unused
TIMER_FUNC(send_usercount_tochar){
chrif_check(-1);
WFIFOHEAD(char_fd,4);
WFIFOW(char_fd,0) = 0x2afe;
WFIFOW(char_fd,2) = map_usercount();
WFIFOSET(char_fd,4);
return 0;
}
/*==========================================
* timerFunction
* Send to char the number of client connected to map
*------------------------------------------*/
int send_users_tochar(void) {
int users = 0, i = 0;
struct map_session_data* sd;
struct s_mapiterator* iter;
chrif_check(-1);
users = map_usercount();
WFIFOHEAD(char_fd, 6+8*users);
WFIFOW(char_fd,0) = 0x2aff;
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) {
WFIFOL(char_fd,6+8*i) = sd->status.account_id;
WFIFOL(char_fd,6+8*i+4) = sd->status.char_id;
i++;
}
mapit_free(iter);
WFIFOW(char_fd,2) = 6 + 8*users;
WFIFOW(char_fd,4) = users;
WFIFOSET(char_fd, 6+8*users);
return 0;
}
/*==========================================
* timerFunction
* Chk the connection to char server, (if it down)
*------------------------------------------*/
static TIMER_FUNC(check_connect_char_server){
static int displayed = 0;
if ( char_fd <= 0 || session[char_fd] == NULL ) {
if ( !displayed ) {
ShowStatus("Attempting to connect to Char Server. Please wait.\n");
displayed = 1;
}
chrif_state = 0;
char_fd = make_connection(char_ip, char_port,false,10);
if (char_fd == -1)//Attempt to connect later. [Skotlex]
return 0;
session[char_fd]->func_parse = chrif_parse;
session[char_fd]->flag.server = 1;
realloc_fifo(char_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
chrif_connect(char_fd);
chrif_connected = (chrif_state == 2);
}
if ( chrif_isconnected() )
displayed = 0;
return 0;
}
/*==========================================
* Asks char server to remove friend_id from the friend list of char_id
*------------------------------------------*/
int chrif_removefriend(uint32 char_id, int friend_id) {
chrif_check(-1);
WFIFOHEAD(char_fd,10);
WFIFOW(char_fd,0) = 0x2b07;
WFIFOL(char_fd,2) = char_id;
WFIFOL(char_fd,6) = friend_id;
WFIFOSET(char_fd,10);
return 0;
}
/**
* @see DBApply
*/
int auth_db_final(DBKey key, DBData *data, va_list ap) {
struct auth_node *node = (struct auth_node *)db_data2ptr(data);
if (node->char_dat)
aFree(node->char_dat);
if (node->sd) {
if (node->sd->regs.vars)
node->sd->regs.vars->destroy(node->sd->regs.vars, script_reg_destroy);
if (node->sd->regs.arrays)
node->sd->regs.arrays->destroy(node->sd->regs.arrays, script_free_array_db);
aFree(node->sd);
}
ers_free(auth_db_ers, node);
return 0;
}
/*==========================================
* Destructor
*------------------------------------------*/
void do_final_chrif(void) {
if( char_fd != -1 ) {
do_close(char_fd);
char_fd = -1;
}
auth_db->destroy(auth_db, auth_db_final);
ers_destroy(auth_db_ers);
}
/*==========================================
*
*------------------------------------------*/
void do_init_chrif(void) {
if(sizeof(struct mmo_charstatus) > 0xFFFF){
ShowError("mmo_charstatus size = %" PRIuPTR " is too big to be transmitted. (must be below 0xFFFF)\n",
sizeof(struct mmo_charstatus));
exit(EXIT_FAILURE);
}
if (sizeof(struct s_storage) > 0xFFFF) {
ShowError("s_storage size = %" PRIuPTR " is too big to be transmitted. (must be below 0xFFFF)\n", sizeof(struct s_storage));
exit(EXIT_FAILURE);
}
if((sizeof(struct bonus_script_data) * MAX_PC_BONUS_SCRIPT) > 0xFFFF){
ShowError("bonus_script_data size = %d is too big, please reduce MAX_PC_BONUS_SCRIPT (%d) size. (must be below 0xFFFF).\n",
(sizeof(struct bonus_script_data) * MAX_PC_BONUS_SCRIPT), MAX_PC_BONUS_SCRIPT);
exit(EXIT_FAILURE);
}
auth_db = idb_alloc(DB_OPT_BASE);
auth_db_ers = ers_new(sizeof(struct auth_node),"chrif.cpp::auth_db_ers",ERS_OPT_NONE);
add_timer_func_list(check_connect_char_server, "check_connect_char_server");
add_timer_func_list(auth_db_cleanup, "auth_db_cleanup");
// establish map-char connection if not present
add_timer_interval(gettick() + 1000, check_connect_char_server, 0, 0, 10 * 1000);
// wipe stale data for timed-out client connection requests
add_timer_interval(gettick() + 1000, auth_db_cleanup, 0, 0, 30 * 1000);
// send the user count every 10 seconds, to hide the charserver's online counting problem
add_timer_interval(gettick() + 1000, send_usercount_tochar, 0, 0, UPDATE_INTERVAL);
}