
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5991 54d463be-8e91-2dee-dedb-b68131a5f0ec
7649 lines
210 KiB
C
7649 lines
210 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <time.h>
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#include <limits.h>
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#include "../common/socket.h" // [Valaris]
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#include "../common/timer.h"
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#include "../common/nullpo.h"
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#include "../common/showmsg.h"
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#include "../common/malloc.h"
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#include "../common/core.h"
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#include "map.h"
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#include "chrif.h"
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#include "clif.h"
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#include "intif.h"
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#include "pc.h"
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#include "status.h"
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#include "npc.h"
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#include "mob.h"
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#include "pet.h"
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#include "itemdb.h"
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#include "script.h"
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#include "battle.h"
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#include "skill.h"
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#include "party.h"
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#include "guild.h"
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#include "chat.h"
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#include "trade.h"
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#include "storage.h"
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#include "vending.h"
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#include "atcommand.h"
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#include "log.h"
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#ifndef TXT_ONLY // mail system [Valaris]
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#include "mail.h"
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#endif
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#define PVP_CALCRANK_INTERVAL 1000 // PVP<56>‡ˆÊŒvŽZ‚ÌŠÔŠu
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static unsigned int exp_table[MAX_PC_CLASS][2][MAX_LEVEL];
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static unsigned int max_level[MAX_PC_CLASS][2];
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static short statp[MAX_LEVEL];
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// h-files are for declarations, not for implementations... [Shinomori]
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struct skill_tree_entry skill_tree[MAX_PC_CLASS][MAX_SKILL_TREE];
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// timer for night.day implementation
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int day_timer_tid;
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int night_timer_tid;
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static int dirx[8]={0,-1,-1,-1,0,1,1,1};
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static int diry[8]={1,1,0,-1,-1,-1,0,1};
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struct fame_list smith_fame_list[MAX_FAME_LIST];
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struct fame_list chemist_fame_list[MAX_FAME_LIST];
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struct fame_list taekwon_fame_list[MAX_FAME_LIST];
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static unsigned int equip_pos[11]={0x0080,0x0008,0x0040,0x0004,0x0001,0x0200,0x0100,0x0010,0x0020,0x0002,0x8000};
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static struct gm_account *gm_account = NULL;
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static int GM_num = 0;
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#define MOTD_LINE_SIZE 128
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char motd_text[MOTD_LINE_SIZE][256]; // Message of the day buffer [Valaris]
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int pc_isGM(struct map_session_data *sd) {
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int i;
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nullpo_retr(0, sd);
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if(sd->bl.type!=BL_PC )
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return 0;
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//For console [Wizputer] //Unfortunately the console is "broken" because it shares fd 0 with disconnected players. [Skotlex]
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// if ( sd->fd == 0 )
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// return 99;
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for(i = 0; i < GM_num; i++)
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if (gm_account[i].account_id == sd->status.account_id)
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return gm_account[i].level;
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return 0;
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}
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int pc_iskiller(struct map_session_data *src, struct map_session_data *target) {
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nullpo_retr(0, src);
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if(src->bl.type!=BL_PC )
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return 0;
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if (src->special_state.killer)
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return 1;
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if(target->bl.type!=BL_PC )
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return 0;
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if (target->special_state.killable)
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return 1;
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return 0;
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}
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int pc_set_gm_level(int account_id, int level) {
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int i;
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for (i = 0; i < GM_num; i++) {
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if (account_id == gm_account[i].account_id) {
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gm_account[i].level = level;
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return 0;
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}
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}
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GM_num++;
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gm_account = (struct gm_account *) aRealloc(gm_account, sizeof(struct gm_account) * GM_num);
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gm_account[GM_num - 1].account_id = account_id;
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gm_account[GM_num - 1].level = level;
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return 0;
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}
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static int pc_invincible_timer(int tid,unsigned int tick,int id,int data) {
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struct map_session_data *sd;
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if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC )
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return 1;
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if(sd->invincible_timer != tid){
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if(battle_config.error_log)
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ShowError("invincible_timer %d != %d\n",sd->invincible_timer,tid);
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return 0;
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}
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sd->invincible_timer=-1;
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skill_unit_move(&sd->bl,tick,1);
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return 0;
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}
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int pc_setinvincibletimer(struct map_session_data *sd,int val) {
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nullpo_retr(0, sd);
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if(sd->invincible_timer != -1)
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delete_timer(sd->invincible_timer,pc_invincible_timer);
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sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0);
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return 0;
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}
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int pc_delinvincibletimer(struct map_session_data *sd) {
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nullpo_retr(0, sd);
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if(sd->invincible_timer != -1) {
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delete_timer(sd->invincible_timer,pc_invincible_timer);
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sd->invincible_timer = -1;
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}
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return 0;
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}
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static int pc_spiritball_timer(int tid,unsigned int tick,int id,int data) {
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struct map_session_data *sd;
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if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC )
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return 1;
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if(sd->spirit_timer[0] != tid){
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if(battle_config.error_log)
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ShowError("spirit_timer %d != %d\n",sd->spirit_timer[0],tid);
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return 0;
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}
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if(sd->spiritball <= 0) {
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if(battle_config.error_log)
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ShowError("Spiritballs are already 0 when pc_spiritball_timer gets called");
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sd->spiritball = 0;
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return 0;
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}
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sd->spiritball--;
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// I leave this here as bad example [Shinomori]
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//memcpy( &sd->spirit_timer[0], &sd->spirit_timer[1], sizeof(sd->spirit_timer[0]) * sd->spiritball );
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memmove( sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int) );
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sd->spirit_timer[sd->spiritball]=-1;
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clif_spiritball(sd);
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return 0;
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}
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int pc_addspiritball(struct map_session_data *sd,int interval,int max) {
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nullpo_retr(0, sd);
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if(max > MAX_SKILL_LEVEL)
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max = MAX_SKILL_LEVEL;
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if(sd->spiritball < 0)
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sd->spiritball = 0;
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if(sd->spiritball >= max) {
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if(sd->spirit_timer[0] != -1)
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delete_timer(sd->spirit_timer[0],pc_spiritball_timer);
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// I leave this here as bad example [Shinomori]
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//memcpy( &sd->spirit_timer[0], &sd->spirit_timer[1], sizeof(sd->spirit_timer[0]) * (sd->spiritball - 1));
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memmove( sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball - 1)*sizeof(int) );
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//sd->spirit_timer[sd->spiritball-1] = -1; // intentionally, but will be overwritten
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} else
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sd->spiritball++;
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sd->spirit_timer[sd->spiritball-1] = add_timer(gettick()+interval,pc_spiritball_timer,sd->bl.id,0);
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clif_spiritball(sd);
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return 0;
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}
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int pc_delspiritball(struct map_session_data *sd,int count,int type) {
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int i;
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nullpo_retr(0, sd);
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if(sd->spiritball <= 0) {
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sd->spiritball = 0;
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return 0;
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}
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if(count > sd->spiritball)
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count = sd->spiritball;
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sd->spiritball -= count;
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if(count > MAX_SKILL_LEVEL)
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count = MAX_SKILL_LEVEL;
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for(i=0;i<count;i++) {
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if(sd->spirit_timer[i] != -1) {
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delete_timer(sd->spirit_timer[i],pc_spiritball_timer);
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sd->spirit_timer[i] = -1;
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}
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}
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for(i=count;i<MAX_SKILL_LEVEL;i++) {
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sd->spirit_timer[i-count] = sd->spirit_timer[i];
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sd->spirit_timer[i] = -1;
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}
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if(!type)
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clif_spiritball(sd);
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return 0;
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}
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// Increases a player's and displays a notice to him
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void pc_addfame(struct map_session_data *sd,int count) {
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nullpo_retv(sd);
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sd->status.fame += count;
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if(sd->status.fame > MAX_FAME)
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sd->status.fame = MAX_FAME;
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switch(sd->class_&MAPID_UPPERMASK){
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case MAPID_BLACKSMITH: // Blacksmith
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clif_fame_blacksmith(sd,count);
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break;
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case MAPID_ALCHEMIST: // Alchemist
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clif_fame_alchemist(sd,count);
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break;
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case MAPID_TAEKWON: // Taekwon
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clif_fame_taekwon(sd,count);
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break;
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}
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//FIXME: Is this needed? It places unnecessary stress on the char server.... >.< [Skotlex]
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chrif_save(sd,0); // Save to allow up-to-date fame list refresh
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chrif_reqfamelist(); // Refresh the fame list
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}
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// Check whether a player ID is in the Top 10 fame list of its job
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int pc_istop10fame(int char_id,int job) {
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int i;
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switch(job){
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case MAPID_BLACKSMITH: // Blacksmith
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for(i=0;i<MAX_FAME_LIST;i++){
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if(smith_fame_list[i].id==char_id)
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return smith_fame_list[i].fame;
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}
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break;
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case MAPID_ALCHEMIST: // Alchemist
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for(i=0;i<MAX_FAME_LIST;i++){
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if(chemist_fame_list[i].id==char_id)
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return chemist_fame_list[i].fame;
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}
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break;
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case MAPID_TAEKWON: // Taekwon
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for(i=0;i<MAX_FAME_LIST;i++){
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if(taekwon_fame_list[i].id==char_id)
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return taekwon_fame_list[i].fame;
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}
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break;
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}
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return 0;
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}
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int pc_setrestartvalue(struct map_session_data *sd,int type) {
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//?<3F>¶‚â—{Žq‚Ì<E2809A>ê<EFBFBD>‡‚ÌŒ³‚Ì<E2809A>E‹Æ‚ðŽZ<C5BD>o‚·‚é
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nullpo_retr(0, sd);
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//-----------------------
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// Ž€–S‚µ‚½
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if(sd->special_state.restart_full_recover || // ƒIƒVƒŠƒXƒJ?ƒh
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sd->state.snovice_flag == 4) { // [Celest]
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sd->status.hp=sd->status.max_hp;
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sd->status.sp=sd->status.max_sp;
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if (sd->state.snovice_flag == 4) {
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sd->state.snovice_flag = 0;
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sc_start(&sd->bl,SkillStatusChangeTable[MO_STEELBODY],100,1,skill_get_time(MO_STEELBODY,1));
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}
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}
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else {
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if((sd->class_&MAPID_BASEMASK) == MAPID_NOVICE && !(sd->class_&JOBL_2) && battle_config.restart_hp_rate < 50) { //ƒmƒr‚Í”¼•ª‰ñ•œ
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sd->status.hp=(sd->status.max_hp)/2;
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}
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else {
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if(battle_config.restart_hp_rate <= 0)
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sd->status.hp = 1;
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else {
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sd->status.hp = sd->status.max_hp * battle_config.restart_hp_rate /100;
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if(sd->status.hp <= 0)
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sd->status.hp = 1;
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}
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}
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if(battle_config.restart_sp_rate > 0) {
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int sp = sd->status.max_sp * battle_config.restart_sp_rate /100;
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if(sd->status.sp < sp)
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sd->status.sp = sp;
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}
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}
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if(type&1)
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clif_updatestatus(sd,SP_HP);
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if(type&1)
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clif_updatestatus(sd,SP_SP);
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/* removed exp penalty on spawn [Valaris] */
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if(type&2 && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE && battle_config.zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) {
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int zeny = (int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.);
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if(zeny < 1) zeny = 1;
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sd->status.zeny -= zeny;
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if(sd->status.zeny < 0) sd->status.zeny = 0;
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clif_updatestatus(sd,SP_ZENY);
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}
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return 0;
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}
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/*==========================================
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Determines if the GM can give / drop / trade / vend items [Lupus]
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Args: GM Level (current player GM level)
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* Returns
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1 = this GM can't do it
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0 = this one can do it
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*------------------------------------------
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*/
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int pc_can_give_items(int level) {
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return ( level >= battle_config.gm_cant_drop_min_lv
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&& level <= battle_config.gm_cant_drop_max_lv);
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}
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/*==========================================
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* save‚É•K—v‚ȃXƒe?ƒ^ƒX<C692>C<EFBFBD>³‚ð<E2809A>s‚È‚¤
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*------------------------------------------
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*/
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int pc_makesavestatus(struct map_session_data *sd)
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{
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nullpo_retr(0, sd);
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if (sd->state.finalsave)
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return 0; //Nothing to change.
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// •bÌ<62>F‚Í<E2809A>F?•¾ŠQ‚ª‘½‚¢‚̂ŕۑ¶?<3F>ۂɂ͂µ‚È‚¢
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if(!battle_config.save_clothcolor)
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sd->status.clothes_color=0;
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// Ž€–S?‘Ô‚¾‚Á‚½‚Ì‚Åhp‚ð1<C3B0>AˆÊ’u‚ðƒZ?ƒu<C692>ê<EFBFBD>Š‚É?<3F>X
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if(!sd->state.waitingdisconnect) {
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sd->status.option = sd->sc.option; //Since the option saved is in
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if(pc_isdead(sd)){
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pc_setrestartvalue(sd,0);
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memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
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} else {
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sd->status.last_point.map = sd->mapindex;
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sd->status.last_point.x = sd->bl.x;
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sd->status.last_point.y = sd->bl.y;
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}
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// ƒZ?ƒu‹ÖŽ~ƒ}ƒbƒv‚¾‚Á‚½‚̂Ŏw’èˆÊ’u‚Ɉړ®
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if(map[sd->bl.m].flag.nosave){
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struct map_data *m=&map[sd->bl.m];
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if(m->save.map)
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memcpy(&sd->status.last_point,&m->save,sizeof(sd->status.last_point));
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else
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memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
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}
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}
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return 0;
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}
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|
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/*==========================================
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* <20>Ú?ŽbÌ<62>‰Šú‰»
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*------------------------------------------
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*/
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int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int login_id1, unsigned int client_tick, int sex, int fd) {
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nullpo_retr(0, sd);
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sd->bl.id = account_id;
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sd->char_id = char_id;
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sd->login_id1 = login_id1;
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sd->login_id2 = 0; // at this point, we can not know the value :(
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sd->client_tick = client_tick;
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sd->sex = sex;
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sd->state.auth = 0;
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sd->bl.type = BL_PC;
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sd->canlog_tick = gettick();
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sd->state.waitingdisconnect = 0;
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return 0;
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}
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int pc_equippoint(struct map_session_data *sd,int n)
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{
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int ep = 0;
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//?<3F>¶‚â—{Žq‚Ì<E2809A>ê<EFBFBD>‡‚ÌŒ³‚Ì<E2809A>E‹Æ‚ðŽZ<C5BD>o‚·‚é
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nullpo_retr(0, sd);
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if(sd->inventory_data[n]) {
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ep = sd->inventory_data[n]->equip;
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if(sd->inventory_data[n]->look == 1 || sd->inventory_data[n]->look == 2 || sd->inventory_data[n]->look == 6) {
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if(ep == 2 && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN))
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return 34;
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}
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}
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return ep;
|
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}
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int pc_setinventorydata(struct map_session_data *sd)
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{
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int i,id;
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nullpo_retr(0, sd);
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for(i=0;i<MAX_INVENTORY;i++) {
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id = sd->status.inventory[i].nameid;
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sd->inventory_data[i] = id?itemdb_search(id):NULL;
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}
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return 0;
|
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}
|
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int pc_calcweapontype(struct map_session_data *sd)
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{
|
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nullpo_retr(0, sd);
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if(sd->weapontype1 != W_FIST && sd->weapontype2 == W_FIST)
|
||
sd->status.weapon = sd->weapontype1;
|
||
else if(sd->weapontype1 == W_FIST && sd->weapontype2 != W_FIST)// <20>¶Žè•<C3A8>Ší Only
|
||
sd->status.weapon = sd->weapontype2;
|
||
else if(sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_DAGGER)// ?’Z?
|
||
sd->status.weapon = MAX_WEAPON_TYPE+1;
|
||
else if(sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_1HSWORD)// ??Žè?
|
||
sd->status.weapon = MAX_WEAPON_TYPE+2;
|
||
else if(sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_1HAXE)// ??Žè•€
|
||
sd->status.weapon = MAX_WEAPON_TYPE+3;
|
||
else if( (sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_1HSWORD) ||
|
||
(sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_DAGGER) ) // ’Z? - ?Žè?
|
||
sd->status.weapon = MAX_WEAPON_TYPE+4;
|
||
else if( (sd->weapontype1 == W_DAGGER && sd->weapontype2 == W_1HAXE) ||
|
||
(sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_DAGGER) ) // ’Z? - •€
|
||
sd->status.weapon = MAX_WEAPON_TYPE+5;
|
||
else if( (sd->weapontype1 == W_1HSWORD && sd->weapontype2 == W_1HAXE) ||
|
||
(sd->weapontype1 == W_1HAXE && sd->weapontype2 == W_1HSWORD) ) // ?Žè? - •€
|
||
sd->status.weapon = MAX_WEAPON_TYPE+6;
|
||
else
|
||
sd->status.weapon = sd->weapontype1;
|
||
|
||
return 0;
|
||
}
|
||
|
||
int pc_setequipindex(struct map_session_data *sd)
|
||
{
|
||
int i,j;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
for(i=0;i<11;i++)
|
||
sd->equip_index[i] = -1;
|
||
|
||
for(i=0;i<MAX_INVENTORY;i++) {
|
||
if(sd->status.inventory[i].nameid <= 0)
|
||
continue;
|
||
if(sd->status.inventory[i].equip) {
|
||
for(j=0;j<11;j++)
|
||
if(sd->status.inventory[i].equip & equip_pos[j])
|
||
sd->equip_index[j] = i;
|
||
if(sd->status.inventory[i].equip & 0x0002) {
|
||
if(sd->inventory_data[i])
|
||
sd->weapontype1 = sd->inventory_data[i]->look;
|
||
else
|
||
sd->weapontype1 = 0;
|
||
}
|
||
if(sd->status.inventory[i].equip & 0x0020) {
|
||
if(sd->inventory_data[i]) {
|
||
if(sd->inventory_data[i]->type == 4) {
|
||
if(sd->status.inventory[i].equip == 0x0020)
|
||
sd->weapontype2 = sd->inventory_data[i]->look;
|
||
else
|
||
sd->weapontype2 = 0;
|
||
}
|
||
else
|
||
sd->weapontype2 = 0;
|
||
}
|
||
else
|
||
sd->weapontype2 = 0;
|
||
}
|
||
}
|
||
}
|
||
pc_calcweapontype(sd);
|
||
|
||
return 0;
|
||
}
|
||
|
||
int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int flag) {
|
||
int i;
|
||
struct item *item = &sd->status.inventory[eqindex];
|
||
struct item_data *data;
|
||
if ( //Crafted/made/hatched items.
|
||
item->card[0]==0x00ff ||
|
||
item->card[0]==0x00fe ||
|
||
item->card[0]==(short)0xff00
|
||
)
|
||
return 1;
|
||
|
||
for (i=0;i<s;i++) {
|
||
if (item->card[i] &&
|
||
(data = itemdb_exists(item->card[i])) &&
|
||
data->flag.no_equip&flag
|
||
)
|
||
return 0;
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
int pc_isequip(struct map_session_data *sd,int n)
|
||
{
|
||
struct item_data *item;
|
||
//?<3F>¶‚â—{Žq‚Ì<E2809A>ê<EFBFBD>‡‚ÌŒ³‚Ì<E2809A>E‹Æ‚ðŽZ<C5BD>o‚·‚é
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
item = sd->inventory_data[n];
|
||
|
||
if( battle_config.gm_allequip>0 && pc_isGM(sd)>=battle_config.gm_allequip )
|
||
return 1;
|
||
|
||
if(item == NULL)
|
||
return 0;
|
||
if(item->elv && sd->status.base_level < (unsigned int)item->elv)
|
||
return 0;
|
||
if(item->sex != 2 && sd->status.sex != item->sex)
|
||
return 0;
|
||
if(map[sd->bl.m].flag.pvp && (item->flag.no_equip&1 || !pc_isAllowedCardOn(sd,item->slot,n,1))) //optimized by Lupus
|
||
return 0;
|
||
if(map_flag_gvg(sd->bl.m) && (item->flag.no_equip&2 || !pc_isAllowedCardOn(sd,item->slot,n,2))) //optimized by Lupus
|
||
return 0;
|
||
if(map[sd->bl.m].zone && map[sd->bl.m].flag.restricted && (item->flag.no_equip&map[sd->bl.m].zone || !pc_isAllowedCardOn(sd,item->slot,n,map[sd->bl.m].zone)))
|
||
return 0;
|
||
if (sd->sc.count) {
|
||
|
||
if((item->equip & 0x0002 || item->equip & 0x0020) && item->type == 4 && sd->sc.data[SC_STRIPWEAPON].timer != -1) // Also works with left-hand weapons [DracoRPG]
|
||
return 0;
|
||
if(item->equip & 0x0020 && item->type == 5 && sd->sc.data[SC_STRIPSHIELD].timer != -1) // Also works with left-hand weapons [DracoRPG]
|
||
return 0;
|
||
if(item->equip & 0x0010 && sd->sc.data[SC_STRIPARMOR].timer != -1)
|
||
return 0;
|
||
if(item->equip & 0x0100 && sd->sc.data[SC_STRIPHELM].timer != -1)
|
||
return 0;
|
||
|
||
if (sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_SUPERNOVICE) {
|
||
//Spirit of Super Novice equip bonuses. [Skotlex]
|
||
if (sd->status.base_level > 90 && item->equip & 0x301)
|
||
return 1; //Can equip all helms
|
||
|
||
if (sd->status.base_level > 96 && item->equip & 0x022 && item->type == 4)
|
||
switch(item->look) { //In weapons, the look determines type of weapon.
|
||
case W_DAGGER: //Level 4 Knives are equippable.. this means all knives, I'd guess?
|
||
case W_1HSWORD: //All 1H swords
|
||
case W_1HAXE: //All 1H Axes
|
||
case W_MACE: //All Maces
|
||
case W_STAFF: //All Staffs
|
||
return 1;
|
||
}
|
||
}
|
||
}
|
||
//Not equipable by class. [Skotlex]
|
||
if (!(1<<(sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1)?1:((sd->class_&JOBL_2_2)?2:0)]))
|
||
return 0;
|
||
|
||
//Not equipable by upper class. [Skotlex]
|
||
if(!(1<<((sd->class_&JOBL_UPPER)?1:((sd->class_&JOBL_BABY)?2:0))&item->class_upper))
|
||
return 0;
|
||
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
* session id‚É–â‘è–³‚µ
|
||
* charŽI‚©‚ç‘—‚ç‚ê‚Ä‚«‚½ƒXƒe?ƒ^ƒX‚ð<E2809A>Ý’è
|
||
*------------------------------------------
|
||
*/
|
||
int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_time, struct mmo_charstatus *st)
|
||
{
|
||
struct party *p;
|
||
struct guild *g;
|
||
int i;
|
||
unsigned long tick = gettick();
|
||
|
||
if (sd->state.auth) //Temporary debug. [Skotlex]
|
||
{
|
||
ShowDebug("pc_authok: Received auth ok for already authorized client (account id %d)!\n", sd->bl.id);
|
||
return 1;
|
||
}
|
||
|
||
sd->login_id2 = login_id2;
|
||
memcpy(&sd->status, st, sizeof(*st));
|
||
|
||
if (sd->status.sex != sd->sex) {
|
||
clif_authfail_fd(sd->fd, 0);
|
||
return 1;
|
||
}
|
||
|
||
//Set the map-server used job id. [Skotlex]
|
||
i = pc_jobid2mapid(sd->status.class_);
|
||
if (i == -1) { //Invalid class?
|
||
if (battle_config.error_log)
|
||
ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class_, sd->status.name, sd->status.account_id, sd->status.char_id);
|
||
sd->status.class_ = JOB_NOVICE;
|
||
sd->class_ = MAPID_NOVICE;
|
||
} else
|
||
sd->class_ = i;
|
||
//Initializations to null/0 unneeded since map_session_data was filled with 0 upon allocation.
|
||
// Šî–{“I‚È<E2809A>‰Šú‰»
|
||
sd->state.connect_new = 1;
|
||
|
||
sd->speed = DEFAULT_WALK_SPEED;
|
||
sd->followtimer = -1; // [MouseJstr]
|
||
sd->skillitem = -1;
|
||
sd->skillitemlv = -1;
|
||
sd->invincible_timer = -1;
|
||
|
||
sd->canregen_tick = tick;
|
||
sd->canuseitem_tick = tick;
|
||
|
||
for(i = 0; i < MAX_SKILL_LEVEL; i++)
|
||
sd->spirit_timer[i] = -1;
|
||
|
||
if (battle_config.item_auto_get)
|
||
sd->state.autoloot = 10000;
|
||
|
||
if (battle_config.disp_experience)
|
||
sd->state.showexp = 1;
|
||
if (battle_config.disp_zeny)
|
||
sd->state.showzeny = 1;
|
||
|
||
if (battle_config.display_delay_skill_fail)
|
||
sd->state.showdelay = 1;
|
||
|
||
// Request all registries.
|
||
intif_request_registry(sd,7);
|
||
|
||
// ƒAƒCƒeƒ€ƒ`ƒFƒbƒN
|
||
pc_setinventorydata(sd);
|
||
pc_checkitem(sd);
|
||
|
||
//Set here because we need the inventory data for weapon sprite parsing.
|
||
status_set_viewdata(&sd->bl, sd->status.class_);
|
||
status_change_init(&sd->bl);
|
||
unit_dataset(&sd->bl);
|
||
|
||
// pet
|
||
sd->pet_hungry_timer = -1;
|
||
|
||
if ((battle_config.atc_gmonly == 0 || pc_isGM(sd)) &&
|
||
(pc_isGM(sd) >= get_atcommand_level(AtCommand_Hide)))
|
||
sd->status.option &= (OPTION_MASK | OPTION_INVISIBLE);
|
||
else
|
||
sd->status.option &= OPTION_MASK;
|
||
|
||
sd->sc.option = sd->status.option; //This is the actual option used in battle.
|
||
// ƒp?ƒeƒB??ŒW‚Ì<E2809A>‰Šú‰»
|
||
sd->party_x = -1;
|
||
sd->party_y = -1;
|
||
sd->guild_x = -1;
|
||
sd->guild_y = -1;
|
||
|
||
// ƒCƒxƒ“ƒg?ŒW‚Ì<E2809A>‰Šú‰»
|
||
for(i = 0; i < MAX_EVENTTIMER; i++)
|
||
sd->eventtimer[i] = -1;
|
||
|
||
sd->npc_timer_id = -1;
|
||
|
||
// Moved PVP timer initialisation before set_pos
|
||
sd->pvp_timer = -1;
|
||
|
||
// ˆÊ’u‚Ì<E2809A>Ý’è
|
||
if ((i=pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, 0)) != 0) {
|
||
if(battle_config.error_log)
|
||
ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i);
|
||
|
||
// try warping to a default map instead (church graveyard)
|
||
if (pc_setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, 0) != 0) {
|
||
// if we fail again
|
||
clif_authfail_fd(sd->fd, 0);
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
// pet
|
||
if (sd->status.pet_id > 0)
|
||
intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id);
|
||
|
||
// ƒp?ƒeƒB<C692>AƒMƒ‹ƒhƒf?ƒ^‚Ì—v‹<76>
|
||
if (sd->status.party_id > 0 && (p = party_search(sd->status.party_id)) == NULL)
|
||
party_request_info(sd->status.party_id);
|
||
if (sd->status.guild_id > 0)
|
||
{
|
||
if ((g = guild_search(sd->status.guild_id)) == NULL)
|
||
guild_request_info(sd->status.guild_id);
|
||
else if (strcmp(sd->status.name,g->master) == 0)
|
||
{ //Block Guild Skills to prevent logout/login reuse exploiting. [Skotlex]
|
||
guild_block_skill(sd, 300000);
|
||
//Also set the Guild Master flag.
|
||
sd->state.gmaster_flag = g;
|
||
}
|
||
}
|
||
|
||
// ’Ê’m
|
||
|
||
clif_authok(sd);
|
||
map_addiddb(&sd->bl);
|
||
if (map_charid2nick(sd->status.char_id) == NULL)
|
||
map_addchariddb(sd->status.char_id, sd->status.name);
|
||
|
||
// Notify everyone that this char logged in [Skotlex].
|
||
clif_foreachclient(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1);
|
||
|
||
//Prevent S. Novices from getting the no-death bonus just yet. [Skotlex]
|
||
sd->die_counter=-1;
|
||
//Until the reg values arrive, set them to not require trigger...
|
||
sd->state.event_death = 1;
|
||
sd->state.event_kill_pc = 1;
|
||
sd->state.event_disconnect = 1;
|
||
sd->state.event_kill_mob = 1;
|
||
|
||
// ƒXƒe?ƒ^ƒX<C692>‰ŠúŒvŽZ‚È‚Ç
|
||
status_calc_pc(sd,1);
|
||
|
||
sd->state.auth = 1; //Do not auth him until the initial stats have been placed.
|
||
{ //Add IP field
|
||
unsigned char *ip = (unsigned char *) &session[sd->fd]->client_addr.sin_addr;
|
||
if (pc_isGM(sd))
|
||
ShowInfo("GM Character '"CL_WHITE"%s"CL_RESET"' logged in. (Acc. ID: '"CL_WHITE"%d"CL_RESET"', Connection: '"CL_WHITE"%d"CL_RESET"', Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"', GM Level '"CL_WHITE"%d"CL_RESET"').\n", sd->status.name, sd->status.account_id, sd->fd, sd->packet_ver, ip[0],ip[1],ip[2],ip[3], pc_isGM(sd));
|
||
else
|
||
ShowInfo("Character '"CL_WHITE"%s"CL_RESET"' logged in. (Account ID: '"CL_WHITE"%d"CL_RESET"', Connection: '"CL_WHITE"%d"CL_RESET"', Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"').\n", sd->status.name, sd->status.account_id, sd->fd, sd->packet_ver, ip[0],ip[1],ip[2],ip[3]);
|
||
}
|
||
|
||
// Send friends list
|
||
clif_friendslist_send(sd);
|
||
|
||
if (battle_config.display_version == 1){
|
||
char buf[256];
|
||
sprintf(buf, "eAthena SVN version: %s", get_svn_revision());
|
||
clif_displaymessage(sd->fd, buf);
|
||
}
|
||
|
||
// Message of the Day [Valaris]
|
||
{
|
||
int ln;
|
||
for(ln=0; motd_text[ln][0] && ln < MOTD_LINE_SIZE; ln++) {
|
||
if (battle_config.motd_type)
|
||
clif_disp_onlyself(sd,motd_text[ln],strlen(motd_text[ln]));
|
||
else
|
||
clif_displaymessage(sd->fd, motd_text[ln]);
|
||
}
|
||
}
|
||
|
||
#ifndef TXT_ONLY
|
||
if(mail_server_enable)
|
||
mail_check(sd,1); // check mail at login [Valaris]
|
||
#endif
|
||
|
||
// message of the limited time of the account
|
||
if (connect_until_time != 0) { // don't display if it's unlimited or unknow value
|
||
char tmpstr[1024];
|
||
strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&connect_until_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S."
|
||
clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
|
||
}
|
||
|
||
if(sd->status.manner < 0) //Needed or manner will always be negative.
|
||
sc_start(&sd->bl,SC_NOCHAT,100,0,0);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Closes a connection because it failed to be authenticated from the char server.
|
||
*------------------------------------------
|
||
*/
|
||
int pc_authfail(struct map_session_data *sd) {
|
||
|
||
if (sd->state.auth) //Temporary debug. [Skotlex]
|
||
ShowDebug("pc_authfail: Received auth fail for already authentified client (account id %d)!\n", sd->bl.id);
|
||
|
||
if (!sd->fd)
|
||
ShowDebug("pc_authfail: Received auth fail for a player with no connection (account id %d)!\n", sd->bl.id);
|
||
|
||
clif_authfail_fd(sd->fd, 0);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Invoked once after the char/account/account2 registry variables are received. [Skotlex]
|
||
*------------------------------------------
|
||
*/
|
||
int pc_reg_received(struct map_session_data *sd)
|
||
{
|
||
int i,j;
|
||
char feel_var[3][NAME_LENGTH] = {"PC_FEEL_SUN","PC_FEEL_MOON","PC_FEEL_STAR"};
|
||
char hate_var[3][NAME_LENGTH] = {"PC_HATE_MOB_SUN","PC_HATE_MOB_MOON","PC_HATE_MOB_STAR"};
|
||
|
||
pc_clean_skilltree(sd); //Clean skill tree before loading reg-based skills
|
||
sd->change_level = pc_readglobalreg(sd,"jobchange_level");
|
||
sd->die_counter = pc_readglobalreg(sd,"PC_DIE_COUNTER");
|
||
if (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE)
|
||
status_calc_pc(sd, 0); //Check +10 to all stats bonus.
|
||
if (pc_checkskill(sd, TK_MISSION)) {
|
||
sd->mission_mobid = pc_readglobalreg(sd,"TK_MISSION_ID");
|
||
sd->mission_count = pc_readglobalreg(sd,"TK_MISSION_COUNT");
|
||
}
|
||
|
||
//SG map and mob read [Komurka]
|
||
for(i=0;i<3;i++) //for now - someone need to make reading from txt/sql
|
||
{
|
||
if ((j = pc_readglobalreg(sd,feel_var[i]))!=0) {
|
||
sd->feel_map[i].index = j;
|
||
sd->feel_map[i].m = map_mapindex2mapid(j);
|
||
} else {
|
||
sd->feel_map[i].index = 0;
|
||
sd->feel_map[i].m = -1;
|
||
}
|
||
sd->hate_mob[i] = pc_readglobalreg(sd,hate_var[i]) - 1;
|
||
|
||
}
|
||
|
||
if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) {
|
||
sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL");
|
||
if (sd->cloneskill_id > 0) {
|
||
sd->status.skill[sd->cloneskill_id].id = sd->cloneskill_id;
|
||
sd->status.skill[sd->cloneskill_id].lv = pc_readglobalreg(sd,"CLONE_SKILL_LV");
|
||
if (i < sd->status.skill[sd->cloneskill_id].lv)
|
||
sd->status.skill[sd->cloneskill_id].lv = i;
|
||
sd->status.skill[sd->cloneskill_id].flag = 13; //cloneskill flag
|
||
clif_skillinfoblock(sd);
|
||
}
|
||
}
|
||
|
||
// Automated script events
|
||
if (script_config.event_requires_trigger) {
|
||
sd->state.event_death = pc_readglobalreg(sd, script_config.die_event_name);
|
||
sd->state.event_kill_pc = pc_readglobalreg(sd, script_config.kill_pc_event_name);
|
||
sd->state.event_kill_mob = pc_readglobalreg(sd, script_config.kill_mob_event_name);
|
||
sd->state.event_disconnect = pc_readglobalreg(sd, script_config.logout_event_name);
|
||
// if script triggers are not required
|
||
} else {
|
||
sd->state.event_death = 1;
|
||
sd->state.event_kill_pc = 1;
|
||
sd->state.event_disconnect = 1;
|
||
sd->state.event_kill_mob = 1;
|
||
}
|
||
|
||
if (script_config.event_script_type == 0) {
|
||
struct npc_data *npc;
|
||
if ((npc = npc_name2id(script_config.login_event_name))) {
|
||
run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLoginNPC
|
||
ShowStatus("Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.login_event_name);
|
||
}
|
||
} else {
|
||
ShowStatus("%d '"CL_WHITE"%s"CL_RESET"' events executed.\n",
|
||
npc_event_doall_id(script_config.login_event_name, sd->bl.id), script_config.login_event_name);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int pc_calc_skillpoint(struct map_session_data* sd)
|
||
{
|
||
int i,skill,inf2,skill_point=0;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
for(i=1;i<MAX_SKILL;i++){
|
||
if( (skill = pc_checkskill(sd,i)) > 0) {
|
||
inf2 = skill_get_inf2(i);
|
||
if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
|
||
!(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex]
|
||
) {
|
||
if(!sd->status.skill[i].flag)
|
||
skill_point += skill;
|
||
else if(sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13) {
|
||
skill_point += (sd->status.skill[i].flag - 2);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
return skill_point;
|
||
}
|
||
|
||
|
||
/*==========================================
|
||
* ?‚¦‚ç‚ê‚éƒXƒLƒ‹‚ÌŒvŽZ
|
||
*------------------------------------------
|
||
*/
|
||
int pc_calc_skilltree(struct map_session_data *sd)
|
||
{
|
||
int i,id=0,flag;
|
||
int c=0;
|
||
|
||
nullpo_retr(0, sd);
|
||
i = pc_calc_skilltree_normalize_job(sd);
|
||
c = pc_mapid2jobid(i, sd->status.sex);
|
||
if (c == -1) { //Unable to normalize job??
|
||
if (battle_config.error_log)
|
||
ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id);
|
||
return 1;
|
||
}
|
||
|
||
for(i=0;i<MAX_SKILL;i++){
|
||
if (sd->status.skill[i].flag != 13) //Don't touch plagiarized skills
|
||
sd->status.skill[i].id=0; //First clear skills.
|
||
}
|
||
for(i=0;i<MAX_SKILL;i++){
|
||
if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ //Restore original level of skills after deleting earned skills.
|
||
sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2;
|
||
sd->status.skill[i].flag=0;
|
||
}
|
||
if(sd->sc.count && sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_BARDDANCER && i >= DC_HUMMING && i<= DC_SERVICEFORYOU)
|
||
{ //Enable Bard/Dancer spirit linked skills.
|
||
if (sd->status.sex) { //Link dancer skills to bard.
|
||
sd->status.skill[i].id=i;
|
||
sd->status.skill[i].lv=sd->status.skill[i-8].lv; // Set the level to the same as the linking skill
|
||
sd->status.skill[i].flag=1; // Tag it as a non-savable, non-uppable, bonus skill
|
||
} else { //Link bard skills to dancer.
|
||
sd->status.skill[i-8].id=i-8;
|
||
sd->status.skill[i-8].lv=sd->status.skill[i].lv; // Set the level to the same as the linking skill
|
||
sd->status.skill[i-8].flag=1; // Tag it as a non-savable, non-uppable, bonus skill
|
||
}
|
||
}
|
||
}
|
||
|
||
if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill){
|
||
for(i=0;i<MAX_SKILL;i++){
|
||
if (skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)) //Only skills you can't have are npc/guild ones
|
||
continue;
|
||
if (skill_get_max(i) > 0)
|
||
sd->status.skill[i].id=i;
|
||
}
|
||
return 0;
|
||
}
|
||
do {
|
||
flag=0;
|
||
for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){
|
||
int j,f=1;
|
||
if(!battle_config.skillfree) {
|
||
for(j=0;j<5;j++) {
|
||
if( skill_tree[c][i].need[j].id &&
|
||
pc_checkskill(sd,skill_tree[c][i].need[j].id) <
|
||
skill_tree[c][i].need[j].lv) {
|
||
f=0;
|
||
break;
|
||
}
|
||
}
|
||
if (sd->status.job_level < skill_tree[c][i].joblv)
|
||
f=0;
|
||
else if (pc_checkskill(sd, NV_BASIC) < 9 && id != NV_BASIC && !(skill_get_inf2(id)&INF2_QUEST_SKILL))
|
||
f=0; // Do not unlock normal skills when Basic Skills is not maxed out (can happen because of skill reset)
|
||
}
|
||
if(sd->status.skill[id].id==0 ){
|
||
if(sd->sc.count && sd->sc.data[SC_SPIRIT].timer != -1 && skill_get_inf2(id)&INF2_SPIRIT_SKILL) { //Enable Spirit Skills. [Skotlex]
|
||
sd->status.skill[id].id=id;
|
||
sd->status.skill[id].lv=1;
|
||
sd->status.skill[id].flag=1; //So it is not saved, and tagged as a "bonus" skill.
|
||
flag=1;
|
||
} else if (f){
|
||
sd->status.skill[id].id=id;
|
||
flag=1;
|
||
}
|
||
}
|
||
}
|
||
} while(flag);
|
||
if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_istop10fame(sd->char_id, MAPID_TAEKWON)) {
|
||
//Grant all Taekwon Tree, but only as bonus skills in case they drop from ranking. [Skotlex]
|
||
for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){
|
||
if ((skill_get_inf2(id)&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL)))
|
||
continue; //Do not include Quest/Wedding skills.
|
||
if(sd->status.skill[id].id==0 ){
|
||
sd->status.skill[id].id=id;
|
||
sd->status.skill[id].flag=1; //So it is not saved, and tagged as a "bonus" skill.
|
||
} else
|
||
sd->status.skill[id].flag=sd->status.skill[id].lv+2;
|
||
sd->status.skill[id].lv= skill_tree_get_max(id, sd->status.class_);
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
// Make sure all the skills are in the correct condition
|
||
// before persisting to the backend.. [MouseJstr]
|
||
int pc_clean_skilltree(struct map_session_data *sd) {
|
||
int i;
|
||
for (i = 0; i < MAX_SKILL; i++){
|
||
if (sd->status.skill[i].flag == 13){
|
||
sd->status.skill[i].id = 0;
|
||
sd->status.skill[i].lv = 0;
|
||
sd->status.skill[i].flag = 0;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
int pc_calc_skilltree_normalize_job(struct map_session_data *sd) {
|
||
int skill_point;
|
||
int c = sd->class_;
|
||
|
||
if (!battle_config.skillup_limit || !(sd->class_&JOBL_2) || (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE)
|
||
return c; //Only Normalize non-first classes (and non-super novice)
|
||
|
||
skill_point = pc_calc_skillpoint(sd);
|
||
if(skill_point < 9)
|
||
c = MAPID_NOVICE;
|
||
else if (sd->status.skill_point >= (int)sd->status.job_level
|
||
&& ((sd->change_level > 0 && skill_point < sd->change_level+8) || skill_point < 58)) {
|
||
//Send it to first class.
|
||
c &= MAPID_BASEMASK;
|
||
}
|
||
if (sd->class_&JOBL_UPPER) //Convert to Upper
|
||
c |= JOBL_UPPER;
|
||
else if (sd->class_&JOBL_BABY) //Convert to Baby
|
||
c |= JOBL_BABY;
|
||
|
||
return c;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>d—ʃAƒCƒRƒ“‚ÌŠm”F
|
||
*------------------------------------------
|
||
*/
|
||
int pc_checkweighticon(struct map_session_data *sd)
|
||
{
|
||
int flag=0;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
//Consider the battle option 50% criteria....
|
||
if(sd->weight*100 >= sd->max_weight*battle_config.natural_heal_weight_rate)
|
||
flag=1;
|
||
if(sd->weight*10 >= sd->max_weight*9)
|
||
flag=2;
|
||
|
||
if(flag==1){
|
||
if(sd->sc.data[SC_WEIGHT50].timer==-1)
|
||
sc_start(&sd->bl,SC_WEIGHT50,100,0,0);
|
||
}else{
|
||
if(sd->sc.data[SC_WEIGHT50].timer!=-1)
|
||
status_change_end(&sd->bl,SC_WEIGHT50,-1);
|
||
}
|
||
if(flag==2){
|
||
if(sd->sc.data[SC_WEIGHT90].timer==-1)
|
||
sc_start(&sd->bl,SC_WEIGHT90,100,0,0);
|
||
}else{
|
||
if(sd->sc.data[SC_WEIGHT90].timer!=-1)
|
||
status_change_end(&sd->bl,SC_WEIGHT90,-1);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int pc_disguise(struct map_session_data *sd, int class_) {
|
||
if (!class_ && !sd->disguise)
|
||
return 0;
|
||
if (class_ && (sd->disguise || pc_isriding(sd)))
|
||
return 0;
|
||
|
||
pc_stop_walking(sd, 0);
|
||
clif_clearchar(&sd->bl, 0);
|
||
|
||
if (!class_) {
|
||
sd->disguise = 0;
|
||
class_ = sd->status.class_;
|
||
} else
|
||
sd->disguise=class_;
|
||
|
||
status_set_viewdata(&sd->bl, class_);
|
||
clif_changeoption(&sd->bl);
|
||
clif_spawn(&sd->bl);
|
||
return 1;
|
||
}
|
||
|
||
static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, short lv, short rate, short card_id) {
|
||
int i;
|
||
for (i = 0; i < max && spell[i].id; i++) {
|
||
if (spell[i].card_id == card_id &&
|
||
spell[i].id == id && spell[i].lv == lv)
|
||
{
|
||
if (!battle_config.autospell_stacking)
|
||
return 0;
|
||
rate += spell[i].rate;
|
||
break;
|
||
}
|
||
}
|
||
if (i == max) {
|
||
if (battle_config.error_log)
|
||
ShowWarning("pc_bonus: Reached max (%d) number of autospells per character!\n", max);
|
||
return 0;
|
||
}
|
||
spell[i].id = id;
|
||
spell[i].lv = lv;
|
||
spell[i].rate = rate;
|
||
spell[i].card_id = card_id;
|
||
return 1;
|
||
}
|
||
|
||
static int pc_bonus_item_drop(struct s_add_drop *drop, short *count, short id, short group, int race, int rate) {
|
||
int i;
|
||
//Apply config rate adjustment settings.
|
||
if (rate >= 0) { //Absolute drop.
|
||
if (battle_config.item_rate_adddrop != 100)
|
||
rate = rate*battle_config.item_rate_adddrop/100;
|
||
if (rate < battle_config.item_drop_adddrop_min)
|
||
rate = battle_config.item_drop_adddrop_min;
|
||
else if (rate > battle_config.item_drop_adddrop_max)
|
||
rate = battle_config.item_drop_adddrop_max;
|
||
} else { //Relative drop, max/min limits are applied at drop time.
|
||
if (battle_config.item_rate_adddrop != 100)
|
||
rate = rate*battle_config.item_rate_adddrop/100;
|
||
if (rate > -1)
|
||
rate = -1;
|
||
}
|
||
for(i = 0; i < *count; i++) {
|
||
if(
|
||
(id && drop[i].id == id) ||
|
||
(group && drop[i].group == group)
|
||
) {
|
||
drop[i].race |= race;
|
||
if(drop[i].rate > 0 && rate > 0)
|
||
{ //Both are absolute rates.
|
||
if (drop[i].rate < rate)
|
||
drop[i].rate = rate;
|
||
} else
|
||
if(drop[i].rate < 0 && rate < 0) {
|
||
//Both are relative rates.
|
||
if (drop[i].rate > rate)
|
||
drop[i].rate = rate;
|
||
} else if (rate < 0) //Give preference to relative rate.
|
||
drop[i].rate = rate;
|
||
return 1;
|
||
}
|
||
}
|
||
if(*count >= MAX_PC_BONUS) {
|
||
if (battle_config.error_log)
|
||
ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", MAX_PC_BONUS);
|
||
return 0;
|
||
}
|
||
drop[*count].id = id;
|
||
drop[*count].group = group;
|
||
drop[*count].race |= race;
|
||
drop[*count].rate = rate;
|
||
(*count)++;
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
* ? ”õ•i‚É‚æ‚é”\—Í“™‚̃{?ƒiƒX<C692>Ý’è
|
||
*------------------------------------------
|
||
*/
|
||
int pc_bonus(struct map_session_data *sd,int type,int val)
|
||
{
|
||
int i;
|
||
nullpo_retr(0, sd);
|
||
|
||
switch(type){
|
||
case SP_STR:
|
||
case SP_AGI:
|
||
case SP_VIT:
|
||
case SP_INT:
|
||
case SP_DEX:
|
||
case SP_LUK:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->parame[type-SP_STR]+=val;
|
||
break;
|
||
case SP_ATK1:
|
||
if(!sd->state.lr_flag)
|
||
sd->right_weapon.watk+=val;
|
||
else if(sd->state.lr_flag == 1)
|
||
sd->left_weapon.watk+=val;
|
||
break;
|
||
case SP_ATK2:
|
||
if(!sd->state.lr_flag)
|
||
sd->right_weapon.watk2+=val;
|
||
else if(sd->state.lr_flag == 1)
|
||
sd->left_weapon.watk2+=val;
|
||
break;
|
||
case SP_BASE_ATK:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->base_atk+=val;
|
||
break;
|
||
case SP_MATK1:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->matk1 += val;
|
||
break;
|
||
case SP_MATK2:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->matk2 += val;
|
||
break;
|
||
case SP_MATK:
|
||
if(sd->state.lr_flag != 2) {
|
||
sd->matk1 += val;
|
||
sd->matk2 += val;
|
||
}
|
||
break;
|
||
case SP_DEF1:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->def+=val;
|
||
break;
|
||
case SP_DEF2:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->def2+=val;
|
||
break;
|
||
case SP_MDEF1:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->mdef+=val;
|
||
break;
|
||
case SP_MDEF2:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->mdef+=val;
|
||
break;
|
||
case SP_HIT:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->hit+=val;
|
||
else
|
||
sd->arrow_hit+=val;
|
||
break;
|
||
case SP_FLEE1:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->flee+=val;
|
||
break;
|
||
case SP_FLEE2:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->flee2+=val*10;
|
||
break;
|
||
case SP_CRITICAL:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->critical+=val*10;
|
||
else
|
||
sd->arrow_cri += val*10;
|
||
break;
|
||
case SP_ATKELE:
|
||
if(!sd->state.lr_flag)
|
||
sd->right_weapon.atk_ele=val;
|
||
else if(sd->state.lr_flag == 1)
|
||
sd->left_weapon.atk_ele=val;
|
||
else if(sd->state.lr_flag == 2)
|
||
|
||
sd->arrow_ele=val;
|
||
break;
|
||
case SP_DEFELE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->def_ele=val;
|
||
break;
|
||
case SP_MAXHP:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->status.max_hp+=val;
|
||
break;
|
||
case SP_MAXSP:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->status.max_sp+=val;
|
||
break;
|
||
case SP_CASTRATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->castrate+=val;
|
||
break;
|
||
case SP_MAXHPRATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->hprate+=val;
|
||
break;
|
||
case SP_MAXSPRATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->sprate+=val;
|
||
break;
|
||
case SP_SPRATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->dsprate+=val;
|
||
break;
|
||
case SP_ATTACKRANGE:
|
||
if(!sd->state.lr_flag)
|
||
sd->attackrange += val;
|
||
else if(sd->state.lr_flag == 1)
|
||
sd->attackrange_ += val;
|
||
else if(sd->state.lr_flag == 2)
|
||
sd->arrow_range += val;
|
||
break;
|
||
case SP_ADD_SPEED: //Raw increase
|
||
if(sd->state.lr_flag != 2)
|
||
sd->speed -= val;
|
||
break;
|
||
case SP_SPEED_RATE: //Non stackable increase
|
||
if(sd->state.lr_flag != 2 && sd->speed_rate > 100-val)
|
||
sd->speed_rate = 100-val;
|
||
break;
|
||
case SP_SPEED_ADDRATE: //Stackable increase
|
||
if(sd->state.lr_flag != 2)
|
||
sd->speed_add_rate = sd->speed_add_rate * (100-val)/100;
|
||
break;
|
||
case SP_ASPD: //Raw increase
|
||
if(sd->state.lr_flag != 2)
|
||
sd->aspd -= val*10;
|
||
break;
|
||
case SP_ASPD_RATE: //Non stackable increase
|
||
if(sd->state.lr_flag != 2 && sd->aspd_rate > 100-val)
|
||
sd->aspd_rate = 100-val;
|
||
break;
|
||
case SP_ASPD_ADDRATE: //Stackable increase - Made it linear as per rodatazone
|
||
if(sd->state.lr_flag != 2)
|
||
sd->aspd_add_rate -= val;
|
||
break;
|
||
case SP_HP_RECOV_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->hprecov_rate += val;
|
||
break;
|
||
case SP_SP_RECOV_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->sprecov_rate += val;
|
||
break;
|
||
case SP_CRITICAL_DEF:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->critical_def += val;
|
||
break;
|
||
case SP_NEAR_ATK_DEF:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->near_attack_def_rate += val;
|
||
break;
|
||
case SP_LONG_ATK_DEF:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->long_attack_def_rate += val;
|
||
break;
|
||
case SP_DOUBLE_RATE:
|
||
if(sd->state.lr_flag == 0 && sd->double_rate < val)
|
||
sd->double_rate = val;
|
||
break;
|
||
case SP_DOUBLE_ADD_RATE:
|
||
if(sd->state.lr_flag == 0)
|
||
sd->double_add_rate += val;
|
||
break;
|
||
case SP_MATK_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->matk_rate += val;
|
||
break;
|
||
case SP_IGNORE_DEF_ELE:
|
||
if(!sd->state.lr_flag)
|
||
sd->right_weapon.ignore_def_ele |= 1<<val;
|
||
else if(sd->state.lr_flag == 1)
|
||
sd->left_weapon.ignore_def_ele |= 1<<val;
|
||
break;
|
||
case SP_IGNORE_DEF_RACE:
|
||
if(!sd->state.lr_flag)
|
||
sd->right_weapon.ignore_def_race |= 1<<val;
|
||
else if(sd->state.lr_flag == 1)
|
||
sd->left_weapon.ignore_def_race |= 1<<val;
|
||
break;
|
||
case SP_ATK_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->atk_rate += val;
|
||
break;
|
||
case SP_MAGIC_ATK_DEF:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->magic_def_rate += val;
|
||
break;
|
||
case SP_MISC_ATK_DEF:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->misc_def_rate += val;
|
||
break;
|
||
case SP_IGNORE_MDEF_ELE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->ignore_mdef_ele |= 1<<val;
|
||
break;
|
||
case SP_IGNORE_MDEF_RACE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->ignore_mdef_race |= 1<<val;
|
||
break;
|
||
case SP_PERFECT_HIT_RATE:
|
||
if(sd->state.lr_flag != 2 && sd->perfect_hit < val)
|
||
sd->perfect_hit = val;
|
||
break;
|
||
case SP_PERFECT_HIT_ADD_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->perfect_hit_add += val;
|
||
break;
|
||
case SP_CRITICAL_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->critical_rate+=val;
|
||
break;
|
||
case SP_DEF_RATIO_ATK_ELE:
|
||
if(!sd->state.lr_flag)
|
||
sd->right_weapon.def_ratio_atk_ele |= 1<<val;
|
||
else if(sd->state.lr_flag == 1)
|
||
sd->left_weapon.def_ratio_atk_ele |= 1<<val;
|
||
break;
|
||
case SP_DEF_RATIO_ATK_RACE:
|
||
if(!sd->state.lr_flag)
|
||
sd->right_weapon.def_ratio_atk_race |= 1<<val;
|
||
else if(sd->state.lr_flag == 1)
|
||
sd->left_weapon.def_ratio_atk_race |= 1<<val;
|
||
break;
|
||
case SP_HIT_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->hit_rate += val;
|
||
break;
|
||
case SP_FLEE_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->flee_rate += val;
|
||
break;
|
||
case SP_FLEE2_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->flee2_rate += val;
|
||
break;
|
||
case SP_DEF_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->def_rate += val;
|
||
break;
|
||
case SP_DEF2_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->def2_rate += val;
|
||
break;
|
||
case SP_MDEF_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->mdef_rate += val;
|
||
break;
|
||
case SP_MDEF2_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->mdef2_rate += val;
|
||
break;
|
||
case SP_RESTART_FULL_RECOVER:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->special_state.restart_full_recover = 1;
|
||
break;
|
||
case SP_NO_CASTCANCEL:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->special_state.no_castcancel = 1;
|
||
break;
|
||
case SP_NO_CASTCANCEL2:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->special_state.no_castcancel2 = 1;
|
||
break;
|
||
case SP_NO_SIZEFIX:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->special_state.no_sizefix = 1;
|
||
break;
|
||
case SP_NO_MAGIC_DAMAGE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->special_state.no_magic_damage = 1;
|
||
break;
|
||
case SP_NO_WEAPON_DAMAGE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->special_state.no_weapon_damage = 1;
|
||
break;
|
||
case SP_NO_GEMSTONE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->special_state.no_gemstone = 1;
|
||
break;
|
||
case SP_INFINITE_ENDURE:
|
||
if(sd->state.lr_flag != 2) {
|
||
sd->special_state.infinite_endure = 1;
|
||
if (sd->sc.data[SC_ENDURE].timer == -1)
|
||
sc_start(&sd->bl,SC_ENDURE,100,11,600000);
|
||
}
|
||
break;
|
||
case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
|
||
if(sd->state.lr_flag != 2)
|
||
sd->special_state.intravision = 1;
|
||
break;
|
||
case SP_SPLASH_RANGE:
|
||
if(sd->state.lr_flag != 2 && sd->splash_range < val)
|
||
sd->splash_range = val;
|
||
break;
|
||
case SP_SPLASH_ADD_RANGE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->splash_add_range += val;
|
||
break;
|
||
case SP_SHORT_WEAPON_DAMAGE_RETURN:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->short_weapon_damage_return += val;
|
||
break;
|
||
case SP_LONG_WEAPON_DAMAGE_RETURN:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->long_weapon_damage_return += val;
|
||
break;
|
||
case SP_MAGIC_DAMAGE_RETURN: //AppleGirl Was Here
|
||
if(sd->state.lr_flag != 2)
|
||
sd->magic_damage_return += val;
|
||
break;
|
||
case SP_ALL_STATS: // [Valaris]
|
||
if(sd->state.lr_flag!=2) {
|
||
sd->parame[SP_STR-SP_STR]+=val;
|
||
sd->parame[SP_AGI-SP_STR]+=val;
|
||
sd->parame[SP_VIT-SP_STR]+=val;
|
||
sd->parame[SP_INT-SP_STR]+=val;
|
||
sd->parame[SP_DEX-SP_STR]+=val;
|
||
sd->parame[SP_LUK-SP_STR]+=val;
|
||
}
|
||
break;
|
||
case SP_AGI_VIT: // [Valaris]
|
||
if(sd->state.lr_flag!=2) {
|
||
sd->parame[SP_AGI-SP_STR]+=val;
|
||
sd->parame[SP_VIT-SP_STR]+=val;
|
||
}
|
||
break;
|
||
case SP_AGI_DEX_STR: // [Valaris]
|
||
if(sd->state.lr_flag!=2) {
|
||
sd->parame[SP_AGI-SP_STR]+=val;
|
||
sd->parame[SP_DEX-SP_STR]+=val;
|
||
sd->parame[SP_STR-SP_STR]+=val;
|
||
}
|
||
break;
|
||
case SP_PERFECT_HIDE: // [Valaris]
|
||
if(sd->state.lr_flag!=2) {
|
||
sd->state.perfect_hiding=1;
|
||
}
|
||
break;
|
||
case SP_DISGUISE: // Disguise script for items [Valaris]
|
||
if(sd->state.lr_flag!=2)
|
||
pc_disguise(sd, val);
|
||
break;
|
||
case SP_UNBREAKABLE:
|
||
if(sd->state.lr_flag!=2) {
|
||
sd->unbreakable += val;
|
||
}
|
||
break;
|
||
case SP_UNBREAKABLE_WEAPON:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->unbreakable_equip |= EQP_WEAPON;
|
||
break;
|
||
case SP_UNBREAKABLE_ARMOR:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->unbreakable_equip |= EQP_ARMOR;
|
||
break;
|
||
case SP_UNBREAKABLE_HELM:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->unbreakable_equip |= EQP_HELM;
|
||
break;
|
||
case SP_UNBREAKABLE_SHIELD:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->unbreakable_equip |= EQP_SHIELD;
|
||
break;
|
||
case SP_CLASSCHANGE: // [Valaris]
|
||
if(sd->state.lr_flag !=2){
|
||
sd->classchange=val;
|
||
}
|
||
break;
|
||
case SP_LONG_ATK_RATE:
|
||
//if(sd->state.lr_flag != 2 && sd->long_attack_atk_rate < val)
|
||
// sd->long_attack_atk_rate = val;
|
||
if(sd->state.lr_flag != 2) //[Lupus] it should stack, too. As any other cards rate bonuses
|
||
sd->long_attack_atk_rate+=val;
|
||
break;
|
||
case SP_BREAK_WEAPON_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->break_weapon_rate+=val;
|
||
break;
|
||
case SP_BREAK_ARMOR_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->break_armor_rate+=val;
|
||
break;
|
||
case SP_ADD_STEAL_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->add_steal_rate+=val;
|
||
break;
|
||
case SP_DELAYRATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->delayrate+=val;
|
||
break;
|
||
case SP_CRIT_ATK_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->crit_atk_rate += val;
|
||
break;
|
||
case SP_NO_REGEN:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->no_regen = val;
|
||
break;
|
||
case SP_UNSTRIPABLE_WEAPON:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->unstripable_equip |= EQP_WEAPON;
|
||
break;
|
||
case SP_UNSTRIPABLE:
|
||
case SP_UNSTRIPABLE_ARMOR:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->unstripable_equip |= EQP_ARMOR;
|
||
break;
|
||
case SP_UNSTRIPABLE_HELM:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->unstripable_equip |= EQP_HELM;
|
||
break;
|
||
case SP_UNSTRIPABLE_SHIELD:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->unstripable_equip |= EQP_SHIELD;
|
||
break;
|
||
case SP_HP_DRAIN_VALUE:
|
||
if(!sd->state.lr_flag) {
|
||
sd->right_weapon.hp_drain_value += val;
|
||
}
|
||
else if(sd->state.lr_flag == 1) {
|
||
sd->left_weapon.hp_drain_value += val;
|
||
}
|
||
break;
|
||
case SP_SP_DRAIN_VALUE:
|
||
if(!sd->state.lr_flag) {
|
||
sd->right_weapon.sp_drain_value += val;
|
||
}
|
||
else if(sd->state.lr_flag == 1) {
|
||
sd->left_weapon.sp_drain_value += val;
|
||
}
|
||
break;
|
||
case SP_SP_GAIN_VALUE:
|
||
if(!sd->state.lr_flag)
|
||
sd->sp_gain_value += val;
|
||
break;
|
||
case SP_IGNORE_DEF_MOB: // 0:normal monsters only, 1:affects boss monsters as well
|
||
if(!sd->state.lr_flag)
|
||
sd->right_weapon.ignore_def_mob |= 1<<val;
|
||
else if(sd->state.lr_flag == 1)
|
||
sd->left_weapon.ignore_def_mob |= 1<<val;
|
||
break;
|
||
case SP_HP_GAIN_VALUE:
|
||
if(!sd->state.lr_flag)
|
||
sd->hp_gain_value += val;
|
||
break;
|
||
case SP_DAMAGE_WHEN_UNEQUIP:
|
||
if(!sd->state.lr_flag) {
|
||
for (i=0; i<11; i++) {
|
||
//I think this one is bugged, notice how it uses the item_db info rather
|
||
// than inventory equipped position index [Skotlex]
|
||
// if (sd->inventory_data[current_equip_item_index]->equip & equip_pos[i]) {
|
||
if(sd->status.inventory[current_equip_item_index].equip & equip_pos[i]) {
|
||
sd->unequip_losehp[i] += val;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
case SP_LOSESP_WHEN_UNEQUIP:
|
||
if(!sd->state.lr_flag) {
|
||
for (i=0; i<11; i++) {
|
||
// if (sd->inventory_data[current_equip_item_index]->equip & equip_pos[i]) {
|
||
if(sd->status.inventory[current_equip_item_index].equip & equip_pos[i]) {
|
||
sd->unequip_losesp[i] += val;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
default:
|
||
if(battle_config.error_log)
|
||
ShowWarning("pc_bonus: unknown type %d %d !\n",type,val);
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ? ”õ•i‚É‚æ‚é”\—Í“™‚̃{?ƒiƒX<C692>Ý’è
|
||
*------------------------------------------
|
||
*/
|
||
int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
|
||
{
|
||
int i;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
switch(type){
|
||
case SP_ADDELE:
|
||
if(!sd->state.lr_flag)
|
||
sd->right_weapon.addele[type2]+=val;
|
||
else if(sd->state.lr_flag == 1)
|
||
sd->left_weapon.addele[type2]+=val;
|
||
else if(sd->state.lr_flag == 2)
|
||
sd->arrow_addele[type2]+=val;
|
||
break;
|
||
case SP_ADDRACE:
|
||
if(!sd->state.lr_flag)
|
||
sd->right_weapon.addrace[type2]+=val;
|
||
else if(sd->state.lr_flag == 1)
|
||
sd->left_weapon.addrace[type2]+=val;
|
||
else if(sd->state.lr_flag == 2)
|
||
sd->arrow_addrace[type2]+=val;
|
||
break;
|
||
case SP_ADDSIZE:
|
||
if(!sd->state.lr_flag)
|
||
sd->right_weapon.addsize[type2]+=val;
|
||
else if(sd->state.lr_flag == 1)
|
||
sd->left_weapon.addsize[type2]+=val;
|
||
else if(sd->state.lr_flag == 2)
|
||
sd->arrow_addsize[type2]+=val;
|
||
break;
|
||
case SP_SUBELE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->subele[type2]+=val;
|
||
break;
|
||
case SP_SUBRACE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->subrace[type2]+=val;
|
||
break;
|
||
case SP_ADDEFF:
|
||
if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) {
|
||
ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2);
|
||
break;
|
||
}
|
||
if(sd->state.lr_flag != 2)
|
||
sd->addeff[type2-SC_COMMON_MIN]+=val;
|
||
else
|
||
sd->arrow_addeff[type2-SC_COMMON_MIN]+=val;
|
||
break;
|
||
case SP_ADDEFF2:
|
||
if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) {
|
||
ShowWarning("pc_bonus2 (Add Effect2): %d is not supported.\n", type2);
|
||
break;
|
||
}
|
||
if(sd->state.lr_flag != 2)
|
||
sd->addeff2[type2-SC_COMMON_MIN]+=val;
|
||
else
|
||
sd->arrow_addeff2[type2-SC_COMMON_MIN]+=val;
|
||
break;
|
||
case SP_RESEFF:
|
||
if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) {
|
||
ShowWarning("pc_bonus2 (Resist Effect): %d is not supported.\n", type2);
|
||
break;
|
||
}
|
||
if(sd->state.lr_flag != 2)
|
||
sd->reseff[type2-SC_COMMON_MIN]+=val;
|
||
break;
|
||
case SP_MAGIC_ADDELE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->magic_addele[type2]+=val;
|
||
break;
|
||
case SP_MAGIC_ADDRACE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->magic_addrace[type2]+=val;
|
||
break;
|
||
case SP_MAGIC_ADDSIZE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->magic_addsize[type2]+=val;
|
||
break;
|
||
case SP_ADD_DAMAGE_CLASS:
|
||
if(!sd->state.lr_flag) {
|
||
for(i=0;i<sd->right_weapon.add_damage_class_count;i++) {
|
||
if(sd->right_weapon.add_damage_classid[i] == type2) {
|
||
sd->right_weapon.add_damage_classrate[i] += val;
|
||
break;
|
||
}
|
||
}
|
||
if(i >= sd->right_weapon.add_damage_class_count && sd->right_weapon.add_damage_class_count < 10) {
|
||
sd->right_weapon.add_damage_classid[sd->right_weapon.add_damage_class_count] = type2;
|
||
sd->right_weapon.add_damage_classrate[sd->right_weapon.add_damage_class_count] += val;
|
||
sd->right_weapon.add_damage_class_count++;
|
||
}
|
||
}
|
||
else if(sd->state.lr_flag == 1) {
|
||
for(i=0;i<sd->left_weapon.add_damage_class_count;i++) {
|
||
if(sd->left_weapon.add_damage_classid[i] == type2) {
|
||
sd->left_weapon.add_damage_classrate[i] += val;
|
||
break;
|
||
}
|
||
}
|
||
if(i >= sd->left_weapon.add_damage_class_count && sd->left_weapon.add_damage_class_count < 10) {
|
||
sd->left_weapon.add_damage_classid[sd->left_weapon.add_damage_class_count] = type2;
|
||
sd->left_weapon.add_damage_classrate[sd->left_weapon.add_damage_class_count] += val;
|
||
sd->left_weapon.add_damage_class_count++;
|
||
}
|
||
}
|
||
break;
|
||
case SP_ADD_MAGIC_DAMAGE_CLASS:
|
||
if(sd->state.lr_flag != 2) {
|
||
for(i=0;i<sd->add_mdmg_count;i++) {
|
||
if(sd->add_mdmg[i].class_ == type2) {
|
||
sd->add_mdmg[i].rate += val;
|
||
break;
|
||
}
|
||
}
|
||
if(i >= sd->add_mdmg_count && sd->add_mdmg_count < MAX_PC_BONUS) {
|
||
sd->add_mdmg[sd->add_mdmg_count].class_ = type2;
|
||
sd->add_mdmg[sd->add_mdmg_count].rate += val;
|
||
sd->add_mdmg_count++;
|
||
}
|
||
}
|
||
break;
|
||
case SP_ADD_DEF_CLASS:
|
||
if(sd->state.lr_flag != 2) {
|
||
for(i=0;i<sd->add_def_count;i++) {
|
||
if(sd->add_def[i].class_ == type2) {
|
||
sd->add_def[i].rate += val;
|
||
break;
|
||
}
|
||
}
|
||
if(i >= sd->add_def_count && sd->add_def_count < MAX_PC_BONUS) {
|
||
sd->add_def[sd->add_def_count].class_ = type2;
|
||
sd->add_def[sd->add_def_count].rate += val;
|
||
sd->add_def_count++;
|
||
}
|
||
}
|
||
break;
|
||
case SP_ADD_MDEF_CLASS:
|
||
if(sd->state.lr_flag != 2) {
|
||
for(i=0;i<sd->add_mdef_count;i++) {
|
||
if(sd->add_mdef[i].class_ == type2) {
|
||
sd->add_mdef[i].rate += val;
|
||
break;
|
||
}
|
||
}
|
||
if(i >= sd->add_mdef_count && sd->add_mdef_count < MAX_PC_BONUS) {
|
||
sd->add_mdef[sd->add_mdef_count].class_ = type2;
|
||
sd->add_mdef[sd->add_mdef_count].rate += val;
|
||
sd->add_mdef_count++;
|
||
}
|
||
}
|
||
break;
|
||
case SP_HP_DRAIN_RATE:
|
||
if(!sd->state.lr_flag) {
|
||
sd->right_weapon.hp_drain_rate += type2;
|
||
sd->right_weapon.hp_drain_per += val;
|
||
}
|
||
else if(sd->state.lr_flag == 1) {
|
||
sd->left_weapon.hp_drain_rate += type2;
|
||
sd->left_weapon.hp_drain_per += val;
|
||
}
|
||
break;
|
||
case SP_HP_DRAIN_VALUE:
|
||
if(!sd->state.lr_flag) {
|
||
sd->right_weapon.hp_drain_value += type2;
|
||
}
|
||
else if(sd->state.lr_flag == 1) {
|
||
sd->left_weapon.hp_drain_value += type2;
|
||
}
|
||
sd->sp_drain_type = val;
|
||
break;
|
||
case SP_SP_DRAIN_RATE:
|
||
if(!sd->state.lr_flag) {
|
||
sd->right_weapon.sp_drain_rate += type2;
|
||
sd->right_weapon.sp_drain_per += val;
|
||
}
|
||
else if(sd->state.lr_flag == 1) {
|
||
sd->left_weapon.sp_drain_rate += type2;
|
||
sd->left_weapon.sp_drain_per += val;
|
||
}
|
||
sd->sp_drain_type = 0;
|
||
break;
|
||
case SP_SP_DRAIN_VALUE:
|
||
if(!sd->state.lr_flag) {
|
||
sd->right_weapon.sp_drain_value += type2;
|
||
}
|
||
else if(sd->state.lr_flag == 1) {
|
||
sd->left_weapon.sp_drain_value += type2;
|
||
}
|
||
sd->sp_drain_type = val;
|
||
break;
|
||
case SP_SP_VANISH_RATE:
|
||
if(sd->state.lr_flag != 2) {
|
||
sd->sp_vanish_rate += type2;
|
||
sd->sp_vanish_per += val;
|
||
}
|
||
break;
|
||
case SP_GET_ZENY_NUM:
|
||
if(sd->state.lr_flag != 2 && sd->get_zeny_rate < val)
|
||
{
|
||
sd->get_zeny_rate = val;
|
||
sd->get_zeny_num = type2;
|
||
}
|
||
break;
|
||
case SP_ADD_GET_ZENY_NUM:
|
||
if(sd->state.lr_flag != 2)
|
||
{
|
||
sd->get_zeny_rate += val;
|
||
sd->get_zeny_num += type2;
|
||
}
|
||
break;
|
||
case SP_WEAPON_COMA_ELE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->weapon_coma_ele[type2] += val;
|
||
break;
|
||
case SP_WEAPON_COMA_RACE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->weapon_coma_race[type2] += val;
|
||
break;
|
||
case SP_RANDOM_ATTACK_INCREASE: // [Valaris]
|
||
if(sd->state.lr_flag !=2){
|
||
sd->random_attack_increase_add = type2;
|
||
sd->random_attack_increase_per += val;
|
||
}
|
||
break;
|
||
case SP_WEAPON_ATK:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->weapon_atk[type2]+=val;
|
||
break;
|
||
case SP_WEAPON_ATK_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->weapon_atk_rate[type2]+=val;
|
||
break;
|
||
case SP_CRITICAL_ADDRACE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->critaddrace[type2] += val*10;
|
||
break;
|
||
case SP_ADDEFF_WHENHIT:
|
||
if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) {
|
||
ShowWarning("pc_bonus2 (Add Effect when hit): %d is not supported.\n", type2);
|
||
break;
|
||
}
|
||
if(sd->state.lr_flag != 2) {
|
||
sd->addeff3[type2-SC_COMMON_MIN]+=val;
|
||
sd->addeff3_type[type2-SC_COMMON_MIN]=1;
|
||
}
|
||
break;
|
||
case SP_ADDEFF_WHENHIT_SHORT:
|
||
if (type2 < SC_COMMON_MIN || type2 > SC_COMMON_MAX) {
|
||
ShowWarning("pc_bonus2 (Add Effect when hit short): %d is not supported.\n", type2);
|
||
break;
|
||
}
|
||
if(sd->state.lr_flag != 2) {
|
||
sd->addeff3[type2-SC_COMMON_MIN]+=val;
|
||
sd->addeff3_type[type2-SC_COMMON_MIN]=0;
|
||
}
|
||
break;
|
||
case SP_SKILL_ATK:
|
||
for (i = 0; i < MAX_PC_BONUS && sd->skillatk[i].id != 0 && sd->skillatk[i].id != type2; i++);
|
||
if (i == MAX_PC_BONUS)
|
||
{ //Better mention this so the array length can be updated. [Skotlex]
|
||
ShowDebug("run_script: bonus2 bSkillAtk reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", MAX_PC_BONUS, type2, val);
|
||
break;
|
||
}
|
||
if(sd->state.lr_flag != 2) {
|
||
if (sd->skillatk[i].id == type2)
|
||
sd->skillatk[i].val += val;
|
||
else {
|
||
sd->skillatk[i].id = type2;
|
||
sd->skillatk[i].val = val;
|
||
}
|
||
}
|
||
break;
|
||
case SP_ADD_SKILL_BLOW:
|
||
for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id != 0 && sd->skillblown[i].id != type2; i++);
|
||
if (i == MAX_PC_BONUS)
|
||
{ //Better mention this so the array length can be updated. [Skotlex]
|
||
ShowDebug("run_script: bonus2 bSkillBlown reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", MAX_PC_BONUS, type2, val);
|
||
break;
|
||
}
|
||
if(sd->state.lr_flag != 2) {
|
||
if (sd->skillblown[i].id == type2)
|
||
sd->skillblown[i].val += val;
|
||
else {
|
||
sd->skillblown[i].id = type2;
|
||
sd->skillblown[i].val = val;
|
||
}
|
||
}
|
||
break;
|
||
case SP_ADD_DAMAGE_BY_CLASS:
|
||
if(sd->state.lr_flag != 2) {
|
||
for(i=0;i<sd->add_dmg_count;i++) {
|
||
if(sd->add_dmg[i].class_ == type2) {
|
||
sd->add_dmg[i].rate += val;
|
||
break;
|
||
}
|
||
}
|
||
if(i >= sd->add_dmg_count && sd->add_dmg_count < MAX_PC_BONUS) {
|
||
sd->add_dmg[sd->add_dmg_count].class_ = type2;
|
||
sd->add_dmg[sd->add_dmg_count].rate += val;
|
||
sd->add_dmg_count++;
|
||
}
|
||
}
|
||
break;
|
||
case SP_HP_LOSS_RATE:
|
||
if(sd->state.lr_flag != 2) {
|
||
sd->hp_loss_value = type2;
|
||
sd->hp_loss_rate = val;
|
||
}
|
||
break;
|
||
case SP_ADDRACE2:
|
||
if (!(type2 > 0 && type2 < MAX_MOB_RACE_DB))
|
||
break;
|
||
if(sd->state.lr_flag != 2)
|
||
sd->right_weapon.addrace2[type2] += val;
|
||
else
|
||
sd->left_weapon.addrace2[type2] += val;
|
||
break;
|
||
case SP_SUBSIZE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->subsize[type2]+=val;
|
||
break;
|
||
case SP_SUBRACE2:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->subrace2[type2]+=val;
|
||
break;
|
||
case SP_ADD_ITEM_HEAL_RATE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->itemhealrate[type2 - 1] += val;
|
||
break;
|
||
case SP_EXP_ADDRACE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->expaddrace[type2]+=val;
|
||
break;
|
||
case SP_SP_GAIN_RACE:
|
||
if(sd->state.lr_flag != 2)
|
||
sd->sp_gain_race[type2]+=val;
|
||
break;
|
||
case SP_ADD_MONSTER_DROP_ITEM:
|
||
if (sd->state.lr_flag != 2)
|
||
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, (1<<10)|(1<<11), val);
|
||
break;
|
||
case SP_ADD_MONSTER_DROP_ITEMGROUP:
|
||
if (sd->state.lr_flag != 2)
|
||
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, (1<<10)|(1<<11), val);
|
||
break;
|
||
case SP_SP_LOSS_RATE:
|
||
if(sd->state.lr_flag != 2) {
|
||
sd->sp_loss_value = type2;
|
||
sd->sp_loss_rate = val;
|
||
}
|
||
break;
|
||
|
||
default:
|
||
if(battle_config.error_log)
|
||
ShowWarning("pc_bonus2: unknown type %d %d %d!\n",type,type2,val);
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
|
||
switch(type){
|
||
case SP_ADD_MONSTER_DROP_ITEM:
|
||
if(sd->state.lr_flag != 2)
|
||
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, 1<<type3, val);
|
||
break;
|
||
case SP_AUTOSPELL:
|
||
if(sd->state.lr_flag != 2)
|
||
pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, current_equip_card_id);
|
||
break;
|
||
case SP_AUTOSPELL_WHENHIT:
|
||
if(sd->state.lr_flag != 2)
|
||
pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, current_equip_card_id);
|
||
break;
|
||
case SP_HP_LOSS_RATE:
|
||
if(sd->state.lr_flag != 2) {
|
||
sd->hp_loss_value = type2;
|
||
sd->hp_loss_rate = type3;
|
||
sd->hp_loss_type = val;
|
||
}
|
||
break;
|
||
case SP_SP_DRAIN_RATE:
|
||
if(!sd->state.lr_flag) {
|
||
sd->right_weapon.sp_drain_rate += type2;
|
||
sd->right_weapon.sp_drain_per += type3;
|
||
}
|
||
else if(sd->state.lr_flag == 1) {
|
||
sd->left_weapon.sp_drain_rate += type2;
|
||
sd->left_weapon.sp_drain_per += type3;
|
||
}
|
||
sd->sp_drain_type = val;
|
||
break;
|
||
case SP_ADD_MONSTER_DROP_ITEMGROUP:
|
||
if (sd->state.lr_flag != 2)
|
||
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, 1<<type3, val);
|
||
break;
|
||
|
||
default:
|
||
if(battle_config.error_log)
|
||
ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val);
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4,int val)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
|
||
switch(type){
|
||
case SP_AUTOSPELL:
|
||
if(sd->state.lr_flag != 2)
|
||
pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val?type2:-type2), type3, type4, current_equip_card_id);
|
||
break;
|
||
|
||
case SP_AUTOSPELL_WHENHIT:
|
||
if(sd->state.lr_flag != 2)
|
||
pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val?type2:-type2), type3, type4, current_equip_card_id);
|
||
break;
|
||
default:
|
||
if(battle_config.error_log)
|
||
ShowWarning("pc_bonus4: unknown type %d %d %d %d %d!\n",type,type2,type3,type4,val);
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒXƒNƒŠƒvƒg‚É‚æ‚éƒXƒLƒ‹<C692>Š“¾
|
||
*------------------------------------------
|
||
*/
|
||
int pc_skill(struct map_session_data *sd,int id,int level,int flag)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
|
||
if(level>MAX_SKILL_LEVEL){
|
||
if(battle_config.error_log)
|
||
ShowError("support card skill only!\n");
|
||
return 0;
|
||
}
|
||
if(!flag && (sd->status.skill[id].id == id || level == 0)){ // ƒNƒGƒXƒg<C692>Š“¾‚Ȃ炱‚±‚Å?Œ<>‚ðŠm”F‚µ‚Ä‘—<E28098>M‚·‚é
|
||
sd->status.skill[id].lv=level;
|
||
status_calc_pc(sd,0);
|
||
clif_skillinfoblock(sd);
|
||
}
|
||
else if(flag==2 && (sd->status.skill[id].id == id || level == 0)){ // ƒNƒGƒXƒg<C692>Š“¾‚Ȃ炱‚±‚Å?Œ<>‚ðŠm”F‚µ‚Ä‘—<E28098>M‚·‚é
|
||
sd->status.skill[id].lv+=level;
|
||
status_calc_pc(sd,0);
|
||
clif_skillinfoblock(sd);
|
||
}
|
||
else if(sd->status.skill[id].lv < level){ // ?‚¦‚ç‚ê‚邪lv‚ª<E2809A>¬‚³‚¢‚È‚ç
|
||
if(sd->status.skill[id].id==id)
|
||
sd->status.skill[id].flag=sd->status.skill[id].lv+2; // lv‚ð‹L‰¯
|
||
else {
|
||
sd->status.skill[id].id=id;
|
||
sd->status.skill[id].flag=1; // cardƒXƒLƒ‹‚Æ‚·‚é
|
||
}
|
||
sd->status.skill[id].lv=level;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* ƒJ?ƒh?“ü
|
||
*------------------------------------------
|
||
*/
|
||
int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip)
|
||
{
|
||
int i, ep;
|
||
int nameid, cardid;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if(idx_card < 0 || idx_card >= MAX_INVENTORY || !sd->inventory_data[idx_card])
|
||
return 0; //Invalid card index.
|
||
|
||
if(idx_equip < 0 || idx_equip >= MAX_INVENTORY || !sd->inventory_data[idx_equip])
|
||
return 0; //Invalid item index.
|
||
|
||
nameid=sd->status.inventory[idx_equip].nameid;
|
||
cardid=sd->status.inventory[idx_card].nameid;
|
||
ep=sd->inventory_data[idx_card]->equip;
|
||
|
||
if( nameid <= 0 || cardid <= 0 ||
|
||
(sd->inventory_data[idx_equip]->type!=4 && sd->inventory_data[idx_equip]->type!=5)|| // ? ”õ‚¶‚á‚È‚¢
|
||
sd->inventory_data[idx_card]->type!=6 || // Prevent Hack [Ancyker]
|
||
sd->status.inventory[idx_equip].identify==0 || // –¢ŠÓ’è
|
||
sd->status.inventory[idx_equip].card[0]==0x00ff || // <20>»‘¢•<C2A2>Ší
|
||
sd->status.inventory[idx_equip].card[0]==0x00fe ||
|
||
sd->status.inventory[idx_equip].card[0]==(short)0xff00 ||
|
||
!(sd->inventory_data[idx_equip]->equip&ep) || // ? ”õŒÂ<C592>Šˆá‚¢
|
||
(sd->inventory_data[idx_equip]->type==4 && ep==32) || // ? Žè•<C3A8>Ší‚Æ<E2809A>‚ƒJ?ƒh
|
||
sd->status.inventory[idx_equip].equip){
|
||
|
||
clif_insert_card(sd,idx_equip,idx_card,1);
|
||
return 0;
|
||
}
|
||
for(i=0;i<sd->inventory_data[idx_equip]->slot;i++){
|
||
if( sd->status.inventory[idx_equip].card[i] == 0){
|
||
// ‹ó‚«ƒXƒ<58>ƒbƒg‚ª‚ ‚Á‚½‚Ì‚Å<E2809A>·‚µ?‚Þ
|
||
sd->status.inventory[idx_equip].card[i]=cardid;
|
||
|
||
// ƒJ?ƒh‚ÍŒ¸‚ç‚·
|
||
clif_insert_card(sd,idx_equip,idx_card,0);
|
||
pc_delitem(sd,idx_card,1,1);
|
||
return 0;
|
||
}
|
||
}
|
||
clif_insert_card(sd,idx_equip,idx_card,1);
|
||
return 0;
|
||
}
|
||
|
||
//
|
||
// ƒAƒCƒeƒ€•¨
|
||
//
|
||
|
||
/*==========================================
|
||
* ƒXƒLƒ‹‚É‚æ‚锃‚¢’l<E28099>C<EFBFBD>³
|
||
*------------------------------------------
|
||
*/
|
||
int pc_modifybuyvalue(struct map_session_data *sd,int orig_value)
|
||
{
|
||
int skill,val = orig_value,rate1 = 0,rate2 = 0;
|
||
if((skill=pc_checkskill(sd,MC_DISCOUNT))>0) // ƒfƒBƒXƒJƒEƒ“ƒg
|
||
rate1 = 5+skill*2-((skill==10)? 1:0);
|
||
if((skill=pc_checkskill(sd,RG_COMPULSION))>0) // ƒRƒ€ƒpƒ‹ƒVƒ‡ƒ“ƒfƒBƒXƒJƒEƒ“ƒg
|
||
rate2 = 5+skill*4;
|
||
if(rate1 < rate2) rate1 = rate2;
|
||
if(rate1)
|
||
val = (int)((double)orig_value*(double)(100-rate1)/100.);
|
||
if(val < 0) val = 0;
|
||
if(orig_value > 0 && val < 1) val = 1;
|
||
|
||
return val;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒXƒLƒ‹‚É‚æ‚é?‚è’l<E28099>C<EFBFBD>³
|
||
*------------------------------------------
|
||
*/
|
||
int pc_modifysellvalue(struct map_session_data *sd,int orig_value)
|
||
{
|
||
int skill,val = orig_value,rate = 0;
|
||
if((skill=pc_checkskill(sd,MC_OVERCHARGE))>0) // ƒI?ƒo?ƒ`ƒƒ?ƒW
|
||
rate = 5+skill*2-((skill==10)? 1:0);
|
||
if(rate)
|
||
val = (int)((double)orig_value*(double)(100+rate)/100.);
|
||
if(val < 0) val = 0;
|
||
if(orig_value > 0 && val < 1) val = 1;
|
||
|
||
return val;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒAƒCƒeƒ€‚𔃂Á‚½ŽbÉ<62>A<EFBFBD>V‚µ‚¢ƒAƒCƒeƒ€—“‚ðŽg‚¤‚©<E2809A>A
|
||
* 3–œŒÂ<C592>§ŒÀ‚É‚©‚©‚é‚©Šm”F
|
||
*------------------------------------------
|
||
*/
|
||
int pc_checkadditem(struct map_session_data *sd,int nameid,int amount)
|
||
{
|
||
int i;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if(itemdb_isequip(nameid))
|
||
return ADDITEM_NEW;
|
||
|
||
for(i=0;i<MAX_INVENTORY;i++){
|
||
if(sd->status.inventory[i].nameid==nameid){
|
||
if(sd->status.inventory[i].amount+amount > MAX_AMOUNT)
|
||
return ADDITEM_OVERAMOUNT;
|
||
return ADDITEM_EXIST;
|
||
}
|
||
}
|
||
|
||
if(amount > MAX_AMOUNT)
|
||
return ADDITEM_OVERAMOUNT;
|
||
return ADDITEM_NEW;
|
||
}
|
||
|
||
/*==========================================
|
||
* ‹ó‚«ƒAƒCƒeƒ€—“‚ÌŒÂ?
|
||
*------------------------------------------
|
||
*/
|
||
int pc_inventoryblank(struct map_session_data *sd)
|
||
{
|
||
int i,b;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
for(i=0,b=0;i<MAX_INVENTORY;i++){
|
||
if(sd->status.inventory[i].nameid==0)
|
||
b++;
|
||
}
|
||
|
||
return b;
|
||
}
|
||
|
||
/*==========================================
|
||
* ‚¨‹à‚ð?‚¤
|
||
*------------------------------------------
|
||
*/
|
||
int pc_payzeny(struct map_session_data *sd,int zeny)
|
||
{
|
||
double z;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
z = (double)sd->status.zeny;
|
||
if(sd->status.zeny<zeny || z - (double)zeny > MAX_ZENY)
|
||
return 1;
|
||
sd->status.zeny-=zeny;
|
||
clif_updatestatus(sd,SP_ZENY);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ‚¨‹à‚𓾂é
|
||
*------------------------------------------
|
||
*/
|
||
int pc_getzeny(struct map_session_data *sd,int zeny)
|
||
{
|
||
double z;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
z = (double)sd->status.zeny;
|
||
if(z + (double)zeny > MAX_ZENY) {
|
||
zeny = 0;
|
||
sd->status.zeny = MAX_ZENY;
|
||
}
|
||
sd->status.zeny+=zeny;
|
||
clif_updatestatus(sd,SP_ZENY);
|
||
if(zeny > 0 && sd->state.showzeny){
|
||
char output[255];
|
||
sprintf(output, "Gained %dz.", zeny);
|
||
clif_disp_onlyself(sd,output,strlen(output));
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒAƒCƒeƒ€‚ð’T‚µ‚Ä<E2809A>AƒCƒ“ƒfƒbƒNƒX‚ð•Ô‚·
|
||
*------------------------------------------
|
||
*/
|
||
int pc_search_inventory(struct map_session_data *sd,int item_id)
|
||
{
|
||
int i;
|
||
|
||
nullpo_retr(-1, sd);
|
||
|
||
for(i=0;i<MAX_INVENTORY;i++) {
|
||
if(sd->status.inventory[i].nameid == item_id &&
|
||
(sd->status.inventory[i].amount > 0 || item_id == 0))
|
||
return i;
|
||
}
|
||
|
||
return -1;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒAƒCƒeƒ€’ljÁ<E280B0>BŒÂ?‚Ì‚Ýitem<65>\‘¢?‚Ì?Žš‚𖳎‹
|
||
*------------------------------------------
|
||
*/
|
||
int pc_additem(struct map_session_data *sd,struct item *item_data,int amount)
|
||
{
|
||
struct item_data *data;
|
||
int i;
|
||
long w;
|
||
|
||
nullpo_retr(1, sd);
|
||
nullpo_retr(1, item_data);
|
||
|
||
if(item_data->nameid <= 0 || amount <= 0)
|
||
return 1;
|
||
data = itemdb_search(item_data->nameid);
|
||
w = data->weight*amount;
|
||
if(w + (long)sd->weight > (long)sd->max_weight || w + (long)sd->weight < 0) //Weight overflow check?
|
||
return 2;
|
||
|
||
i = MAX_INVENTORY;
|
||
|
||
if (!itemdb_isequip2(data)){
|
||
// ‘• ”õ•i‚ł͂Ȃ¢‚Ì‚Å<E2809A>AŠù<C5A0>Š—L•i‚È‚çŒÂ<C592>”‚̂ݕω»‚³‚¹‚é
|
||
for (i = 0; i < MAX_INVENTORY; i++)
|
||
if(sd->status.inventory[i].nameid == item_data->nameid &&
|
||
sd->status.inventory[i].card[0] == item_data->card[0] &&
|
||
sd->status.inventory[i].card[1] == item_data->card[1] &&
|
||
sd->status.inventory[i].card[2] == item_data->card[2] &&
|
||
sd->status.inventory[i].card[3] == item_data->card[3])
|
||
{
|
||
if (amount < 0 || amount > MAX_AMOUNT || sd->status.inventory[i].amount + amount > MAX_AMOUNT)
|
||
return 5;
|
||
sd->status.inventory[i].amount += amount;
|
||
clif_additem(sd,i,amount,0);
|
||
break;
|
||
}
|
||
}
|
||
if (i >= MAX_INVENTORY){
|
||
// ‘• ”õ•i‚©–¢<E28093>Š—L•i‚¾‚Á‚½‚̂ŋ󂫗“‚֒ljÁ
|
||
i = pc_search_inventory(sd,0);
|
||
if(i >= 0) {
|
||
// clear equips field first, just in case
|
||
if (item_data->equip != 0)
|
||
item_data->equip = 0;
|
||
memcpy(&sd->status.inventory[i], item_data, sizeof(sd->status.inventory[0]));
|
||
sd->status.inventory[i].amount = amount;
|
||
sd->inventory_data[i] = data;
|
||
clif_additem(sd,i,amount,0);
|
||
}
|
||
else return 4;
|
||
}
|
||
sd->weight += (int)w;
|
||
clif_updatestatus(sd,SP_WEIGHT);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒAƒCƒeƒ€‚ðŒ¸‚ç‚·
|
||
*------------------------------------------
|
||
*/
|
||
int pc_delitem(struct map_session_data *sd,int n,int amount,int type)
|
||
{
|
||
nullpo_retr(1, sd);
|
||
|
||
if(sd->status.inventory[n].nameid==0 || amount <= 0 || sd->status.inventory[n].amount<amount || sd->inventory_data[n] == NULL)
|
||
return 1;
|
||
|
||
sd->status.inventory[n].amount -= amount;
|
||
sd->weight -= sd->inventory_data[n]->weight*amount ;
|
||
if(sd->status.inventory[n].amount<=0){
|
||
if(sd->status.inventory[n].equip)
|
||
pc_unequipitem(sd,n,3);
|
||
memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0]));
|
||
sd->inventory_data[n] = NULL;
|
||
}
|
||
if(!(type&1))
|
||
clif_delitem(sd,n,amount);
|
||
if(!(type&2))
|
||
clif_updatestatus(sd,SP_WEIGHT);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒAƒCƒeƒ€‚ð—Ž‚·
|
||
*------------------------------------------
|
||
*/
|
||
int pc_dropitem(struct map_session_data *sd,int n,int amount)
|
||
{
|
||
nullpo_retr(1, sd);
|
||
|
||
if(n < 0 || n >= MAX_INVENTORY)
|
||
return 0;
|
||
|
||
if(amount <= 0)
|
||
return 0;
|
||
|
||
if (sd->status.inventory[n].nameid <= 0 ||
|
||
sd->status.inventory[n].amount < amount ||
|
||
sd->trade_partner != 0 || sd->vender_id != 0 ||
|
||
sd->status.inventory[n].amount <= 0)
|
||
return 0;
|
||
|
||
if (map[sd->bl.m].flag.nodrop) {
|
||
clif_displaymessage (sd->fd, msg_txt(271));
|
||
return 0; //Can't drop items in nodrop mapflag maps.
|
||
}
|
||
|
||
if (!pc_candrop(sd,sd->status.inventory[n].nameid)) {
|
||
clif_displaymessage (sd->fd, msg_txt(263));
|
||
return 0;
|
||
}
|
||
|
||
//Logs items, dropped by (P)layers [Lupus]
|
||
if(log_config.pick > 0 )
|
||
log_pick(sd, "P", 0, sd->status.inventory[n].nameid, -amount, (struct item*)&sd->status.inventory[n]);
|
||
//Logs
|
||
|
||
if (!map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, NULL, NULL, NULL, 2))
|
||
return 0;
|
||
|
||
pc_delitem(sd, n, amount, 0);
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒAƒCƒeƒ€‚ð<E2809A>E‚¤
|
||
*------------------------------------------
|
||
*/
|
||
int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
|
||
{
|
||
int flag=0;
|
||
unsigned int tick = gettick();
|
||
struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL;
|
||
struct party *p=NULL;
|
||
|
||
nullpo_retr(0, sd);
|
||
nullpo_retr(0, fitem);
|
||
|
||
if(!check_distance_bl(&fitem->bl, &sd->bl, 2) && sd->ud.skillid!=BS_GREED)
|
||
return 0; // ‹——£‚ª‰“‚¢
|
||
|
||
if (sd->status.party_id)
|
||
p = party_search(sd->status.party_id);
|
||
|
||
if(fitem->first_get_id > 0 && fitem->first_get_id != sd->bl.id) {
|
||
first_sd = map_id2sd(fitem->first_get_id);
|
||
if(DIFF_TICK(tick,fitem->first_get_tick) < 0) {
|
||
if (!(p && p->item&1 &&
|
||
first_sd && first_sd->status.party_id == sd->status.party_id
|
||
)) {
|
||
clif_additem(sd,0,0,6);
|
||
return 0;
|
||
}
|
||
}
|
||
else if(fitem->second_get_id > 0 && fitem->second_get_id != sd->bl.id) {
|
||
second_sd = map_id2sd(fitem->second_get_id);
|
||
if(DIFF_TICK(tick, fitem->second_get_tick) < 0) {
|
||
if(!(p && p->item&1 &&
|
||
((first_sd && first_sd->status.party_id == sd->status.party_id) ||
|
||
(second_sd && second_sd->status.party_id == sd->status.party_id))
|
||
)) {
|
||
clif_additem(sd,0,0,6);
|
||
return 0;
|
||
}
|
||
}
|
||
else if(fitem->third_get_id > 0 && fitem->third_get_id != sd->bl.id) {
|
||
third_sd = map_id2sd(fitem->third_get_id);
|
||
if(DIFF_TICK(tick,fitem->third_get_tick) < 0) {
|
||
if(!(p && p->item&1 &&
|
||
((first_sd && first_sd->status.party_id == sd->status.party_id) ||
|
||
(second_sd && second_sd->status.party_id == sd->status.party_id) ||
|
||
(third_sd && third_sd->status.party_id == sd->status.party_id))
|
||
)) {
|
||
clif_additem(sd,0,0,6);
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
first_sd = NULL; //First_sd will store who picked up the item.
|
||
//This function takes care of giving the item to whoever should have it
|
||
//considering party-share options.
|
||
if ((flag = party_share_loot(p,sd,&fitem->item_data))) {
|
||
clif_additem(sd,0,0,flag);
|
||
return 1;
|
||
}
|
||
|
||
//Display pickup animation.
|
||
pc_stop_attack(sd);
|
||
|
||
clif_takeitem(&sd->bl,&fitem->bl);
|
||
if(itemdb_autoequip(fitem->item_data.nameid) != 0){
|
||
pc_equipitem(sd, fitem->item_data.nameid, fitem->item_data.equip);
|
||
}
|
||
map_clearflooritem(fitem->bl.id);
|
||
return 0;
|
||
}
|
||
|
||
int pc_isUseitem(struct map_session_data *sd,int n)
|
||
{
|
||
struct item_data *item;
|
||
int nameid;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
item = sd->inventory_data[n];
|
||
nameid = sd->status.inventory[n].nameid;
|
||
|
||
if(item == NULL)
|
||
return 0;
|
||
//Not consumable item
|
||
if(item->type != 0 && item->type != 2)
|
||
return 0;
|
||
if(!item->script) //if it has no script, you can't really consume it!
|
||
return 0;
|
||
//Anodyne (can't use Anodyne's Endure at GVG)
|
||
if(nameid == 605 && map_flag_gvg(sd->bl.m))
|
||
return 0;
|
||
//Fly Wing (can't use at GVG and when noteleport flag is on)
|
||
if(nameid == 601 && (map[sd->bl.m].flag.noteleport || map_flag_gvg(sd->bl.m))) {
|
||
clif_skill_teleportmessage(sd,0);
|
||
return 0;
|
||
}
|
||
//Fly Wing/Butterfly Wing (can't use when you in duel) [LuzZza]
|
||
if((nameid == 601 || nameid == 602) && (!battle_config.duel_allow_teleport && sd->duel_group)) {
|
||
clif_displaymessage(sd->fd, "Duel: Can't use this item in duel.");
|
||
return 0;
|
||
}
|
||
//Butterfly Wing (can't use noreturn flag is on and if duel)
|
||
if(nameid == 602 && map[sd->bl.m].flag.noreturn)
|
||
return 0;
|
||
//Dead Branch & Bloody Branch & Porings Box (can't use at GVG and when nobranch flag is on)
|
||
if((nameid == 604 || nameid == 12103 || nameid == 12109) && (map[sd->bl.m].flag.nobranch || map_flag_gvg(sd->bl.m)))
|
||
return 0;
|
||
|
||
//Anodyne/Aleovera not usable while sitting.
|
||
if ((nameid == 605 || nameid == 606) && pc_issit(sd))
|
||
return 0;
|
||
|
||
//added item_noequip.txt items check by Maya&[Lupus]
|
||
if (
|
||
(map[sd->bl.m].flag.pvp && item->flag.no_equip&1) || // PVP
|
||
(map_flag_gvg(sd->bl.m) && item->flag.no_equip&2) || // GVG
|
||
(map[sd->bl.m].zone && map[sd->bl.m].flag.restricted &&
|
||
item->flag.no_equip&map[sd->bl.m].zone) // Zone restriction
|
||
)
|
||
return 0;
|
||
|
||
//Gender check
|
||
if(item->sex != 2 && sd->status.sex != item->sex)
|
||
return 0;
|
||
//Required level check
|
||
if(item->elv && sd->status.base_level < (unsigned int)item->elv)
|
||
return 0;
|
||
|
||
//Not equipable by class. [Skotlex]
|
||
if (!(
|
||
(1<<(sd->class_&MAPID_BASEMASK)) &
|
||
(item->class_base[sd->class_&JOBL_2_1?1:(sd->class_&JOBL_2_2?2:0)])
|
||
))
|
||
return 0;
|
||
|
||
//Not usable by upper class. [Skotlex]
|
||
if(!(
|
||
(1<<(sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0))) &
|
||
item->class_upper
|
||
))
|
||
return 0;
|
||
|
||
//Dead Branch & Bloody Branch & Porings Box
|
||
if((log_config.branch > 0) && (nameid == 604 || nameid == 12103 || nameid == 12109))
|
||
log_branch(sd);
|
||
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒAƒCƒeƒ€‚ðŽg‚¤
|
||
*------------------------------------------
|
||
*/
|
||
int pc_useitem(struct map_session_data *sd,int n)
|
||
{
|
||
int amount;
|
||
unsigned char *script;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if(sd->status.inventory[n].nameid <= 0 ||
|
||
sd->status.inventory[n].amount <= 0)
|
||
return 0;
|
||
|
||
if(!pc_isUseitem(sd,n))
|
||
return 0;
|
||
|
||
//Prevent mass item usage. [Skotlex]
|
||
if (battle_config.item_use_interval &&
|
||
DIFF_TICK(sd->canuseitem_tick, gettick()) > 0)
|
||
return 0;
|
||
|
||
if (sd->sc.count && (
|
||
sd->sc.data[SC_BERSERK].timer!=-1 ||
|
||
sd->sc.data[SC_MARIONETTE].timer!=-1 ||
|
||
sd->sc.data[SC_GRAVITATION].timer!=-1 ||
|
||
//Cannot use Potions/Healing items while under Gospel.
|
||
(sd->sc.data[SC_GOSPEL].timer!=-1 && sd->sc.data[SC_GOSPEL].val4 == BCT_SELF && sd->inventory_data[n]->type == 0)
|
||
))
|
||
return 0;
|
||
|
||
sd->itemid = sd->status.inventory[n].nameid;
|
||
sd->itemindex = n;
|
||
amount = sd->status.inventory[n].amount;
|
||
script = sd->inventory_data[n]->script;
|
||
//Check if the item is to be consumed inmediately [Skotlex]
|
||
if (sd->inventory_data[n]->flag.delay_consume)
|
||
clif_useitemack(sd,n,amount,1);
|
||
else {
|
||
clif_useitemack(sd,n,amount-1,1);
|
||
//Logs (C)onsumable items [Lupus]
|
||
if(log_config.pick > 0 )
|
||
log_pick(sd, "C", 0, sd->status.inventory[n].nameid, -1, &sd->status.inventory[n]);
|
||
//Logs
|
||
pc_delitem(sd,n,1,1);
|
||
}
|
||
if(sd->status.inventory[n].card[0]==0x00fe &&
|
||
pc_istop10fame(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST))
|
||
{
|
||
potion_flag = 2; // Famous player's potions have 50% more efficiency
|
||
if (sd->sc.data[SC_SPIRIT].timer != -1 && sd->sc.data[SC_SPIRIT].val2 == SL_ROGUE)
|
||
potion_flag = 3; //Even more effective potions.
|
||
}
|
||
if (battle_config.item_use_interval)
|
||
sd->canuseitem_tick= gettick() + battle_config.item_use_interval; //Update item use time.
|
||
run_script(script,0,sd->bl.id,0);
|
||
potion_flag = 0;
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒJ?ƒgƒAƒCƒeƒ€’ljÁ<E280B0>BŒÂ?‚Ì‚Ýitem<65>\‘¢?‚Ì?Žš‚𖳎‹
|
||
*------------------------------------------
|
||
*/
|
||
int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount)
|
||
{
|
||
struct item_data *data;
|
||
int i,w;
|
||
|
||
nullpo_retr(1, sd);
|
||
nullpo_retr(1, item_data);
|
||
|
||
if(item_data->nameid <= 0 || amount <= 0)
|
||
return 1;
|
||
data = itemdb_search(item_data->nameid);
|
||
|
||
if(!itemdb_cancartstore(item_data->nameid, pc_isGM(sd)))
|
||
{ //Check item trade restrictions [Skotlex]
|
||
clif_displaymessage (sd->fd, msg_txt(264));
|
||
return 1;
|
||
}
|
||
|
||
if((w=data->weight*amount) + sd->cart_weight > sd->cart_max_weight)
|
||
return 1;
|
||
|
||
i=MAX_CART;
|
||
if(!itemdb_isequip2(data)){
|
||
// ‘• ”õ•i‚ł͂Ȃ¢‚Ì‚Å<E2809A>AŠù<C5A0>Š—L•i‚È‚çŒÂ<C592>”‚̂ݕω»‚³‚¹‚é
|
||
for(i=0;i<MAX_CART;i++){
|
||
if(sd->status.cart[i].nameid==item_data->nameid &&
|
||
sd->status.cart[i].card[0] == item_data->card[0] && sd->status.cart[i].card[1] == item_data->card[1] &&
|
||
sd->status.cart[i].card[2] == item_data->card[2] && sd->status.cart[i].card[3] == item_data->card[3]){
|
||
if(sd->status.cart[i].amount+amount > MAX_AMOUNT)
|
||
return 1;
|
||
sd->status.cart[i].amount+=amount;
|
||
clif_cart_additem(sd,i,amount,0);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
if(i >= MAX_CART){
|
||
// ‘• ”õ•i‚©–¢<E28093>Š—L•i‚¾‚Á‚½‚̂ŋ󂫗“‚֒ljÁ
|
||
for(i=0;i<MAX_CART;i++){
|
||
if(sd->status.cart[i].nameid==0){
|
||
memcpy(&sd->status.cart[i],item_data,sizeof(sd->status.cart[0]));
|
||
sd->status.cart[i].amount=amount;
|
||
sd->cart_num++;
|
||
clif_cart_additem(sd,i,amount,0);
|
||
break;
|
||
}
|
||
}
|
||
if(i >= MAX_CART)
|
||
return 1;
|
||
}
|
||
sd->cart_weight += w;
|
||
clif_updatestatus(sd,SP_CARTINFO);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒJ?ƒgƒAƒCƒeƒ€‚ðŒ¸‚ç‚·
|
||
*------------------------------------------
|
||
*/
|
||
int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type)
|
||
{
|
||
nullpo_retr(1, sd);
|
||
|
||
if(sd->status.cart[n].nameid==0 ||
|
||
sd->status.cart[n].amount<amount)
|
||
return 1;
|
||
|
||
sd->status.cart[n].amount -= amount;
|
||
sd->cart_weight -= itemdb_weight(sd->status.cart[n].nameid)*amount ;
|
||
if(sd->status.cart[n].amount <= 0){
|
||
memset(&sd->status.cart[n],0,sizeof(sd->status.cart[0]));
|
||
sd->cart_num--;
|
||
}
|
||
if(!type) {
|
||
clif_cart_delitem(sd,n,amount);
|
||
clif_updatestatus(sd,SP_CARTINFO);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒJ?ƒg‚ÖƒAƒCƒeƒ€ˆÚ“®
|
||
*------------------------------------------
|
||
*/
|
||
int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) {
|
||
struct item *item_data;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if (idx < 0 || idx >= MAX_CART) //Invalid index check [Skotlex]
|
||
return 1;
|
||
|
||
item_data = &sd->status.inventory[idx];
|
||
|
||
if (item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->vender_id)
|
||
return 1;
|
||
|
||
if (pc_cart_additem(sd,item_data,amount) == 0)
|
||
return pc_delitem(sd,idx,amount,0);
|
||
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒJ?ƒg?‚̃AƒCƒeƒ€?Šm”F(ŒÂ?‚Ì<E2809A>·•ª‚ð•Ô‚·)
|
||
*------------------------------------------
|
||
*/
|
||
int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount)
|
||
{
|
||
struct item *item_data;
|
||
|
||
nullpo_retr(-1, sd);
|
||
nullpo_retr(-1, item_data=&sd->status.cart[idx]);
|
||
|
||
if( item_data->nameid==0 || !item_data->amount)
|
||
return -1;
|
||
return item_data->amount-amount;
|
||
}
|
||
/*==========================================
|
||
* ƒJ?ƒg‚©‚çƒAƒCƒeƒ€ˆÚ“®
|
||
*------------------------------------------
|
||
*/
|
||
|
||
int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount)
|
||
{
|
||
struct item *item_data;
|
||
int flag;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if (idx < 0 || idx >= MAX_CART) //Invalid index check [Skotlex]
|
||
return 1;
|
||
|
||
item_data=&sd->status.cart[idx];
|
||
|
||
if( item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->vender_id )
|
||
return 1;
|
||
if((flag = pc_additem(sd,item_data,amount)) == 0)
|
||
return pc_cart_delitem(sd,idx,amount,0);
|
||
|
||
clif_additem(sd,0,0,flag);
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒXƒeƒBƒ‹•iŒöŠJ
|
||
*------------------------------------------
|
||
*/
|
||
int pc_show_steal(struct block_list *bl,va_list ap)
|
||
{
|
||
struct map_session_data *sd;
|
||
int itemid;
|
||
int type;
|
||
|
||
struct item_data *item=NULL;
|
||
char output[100];
|
||
|
||
nullpo_retr(0, bl);
|
||
nullpo_retr(0, ap);
|
||
nullpo_retr(0, sd=va_arg(ap,struct map_session_data *));
|
||
|
||
itemid=va_arg(ap,int);
|
||
type=va_arg(ap,int);
|
||
|
||
if(!type){
|
||
if((item=itemdb_exists(itemid))==NULL)
|
||
sprintf(output,"%s stole an Unknown Item.",sd->status.name);
|
||
else
|
||
sprintf(output,"%s stole %s.",sd->status.name,item->jname);
|
||
clif_displaymessage( ((struct map_session_data *)bl)->fd, output);
|
||
}else{
|
||
sprintf(output,"%s has not stolen the item because of being overweight.",sd->status.name);
|
||
clif_displaymessage( ((struct map_session_data *)bl)->fd, output);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------
|
||
*/
|
||
//** pc.c: Small Steal Item fix by fritz
|
||
int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
|
||
{
|
||
int i,j,skill,itemid,flag;
|
||
struct mob_data *md;
|
||
struct item tmp_item;
|
||
|
||
if(!sd || !bl || bl->type != BL_MOB)
|
||
return 0;
|
||
|
||
md=(struct mob_data *)bl;
|
||
|
||
if(md->state.steal_flag || status_get_mode(bl)&MD_BOSS || md->master_id ||
|
||
(md->class_>=1324 && md->class_<1364) || // prevent stealing from treasure boxes [Valaris]
|
||
map[md->bl.m].flag.nomobloot || // check noloot map flag [Lorky]
|
||
md->sc.data[SC_STONE].timer != -1 || md->sc.data[SC_FREEZE].timer != -1 //status change check
|
||
)
|
||
return 0;
|
||
|
||
skill = battle_config.skill_steal_type == 1
|
||
? (sd->paramc[4] - md->db->dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10
|
||
: sd->paramc[4] - md->db->dex + pc_checkskill(sd,TF_STEAL)*3 + 10;
|
||
|
||
if (skill < 1)
|
||
return 0;
|
||
|
||
j = i = rand()%10; //Pick one mobs drop slot.
|
||
do {
|
||
//if it's empty, we check one by one, till find an item
|
||
i--;
|
||
if(i<0)
|
||
i=9; //9th slot
|
||
itemid = md->db->dropitem[i].nameid;
|
||
//now try all 10 slots till success
|
||
if(itemid <= 0 || (itemdb_type(itemid) == 6 && pc_checkskill(sd,TF_STEAL) <= 5))
|
||
continue;
|
||
} while (i != j &&
|
||
rand() % 10000 > ((md->db->dropitem[i].p * skill) / 100 + sd->add_steal_rate)); //fixed rate. From Freya [Lupus]
|
||
|
||
if (i == j)
|
||
return 0;
|
||
|
||
md->state.steal_flag = 1;
|
||
|
||
memset(&tmp_item,0,sizeof(tmp_item));
|
||
tmp_item.nameid = itemid;
|
||
tmp_item.amount = 1;
|
||
tmp_item.identify = !itemdb_isequip3(itemid);
|
||
flag = pc_additem(sd,&tmp_item,1);
|
||
|
||
if(battle_config.show_steal_in_same_party)
|
||
party_foreachsamemap(pc_show_steal,sd,AREA_SIZE,sd,tmp_item.nameid,flag?1:0);
|
||
if(flag)
|
||
clif_additem(sd,0,0,flag);
|
||
else
|
||
{ //Only invoke logs if item was successfully added (otherwise logs lie about actual item transaction)
|
||
//Logs items, Stolen from mobs [Lupus]
|
||
if(log_config.pick > 0 ) {
|
||
log_pick((struct map_session_data*)md, "M", md->class_, itemid, -1, NULL);
|
||
log_pick(sd, "P", 0, itemid, 1, NULL);
|
||
}
|
||
|
||
if(log_config.steal) { //this drop log contains ALL stolen items [Lupus]
|
||
int log_item[10]; //for stolen items logging Lupus
|
||
memset(&log_item,0,sizeof(log_item));
|
||
log_item[i] = itemid; //i == monster's drop slot
|
||
log_drop(sd, md->class_, log_item);
|
||
}
|
||
|
||
//A Rare Steal Global Announce by Lupus
|
||
if(md->db->dropitem[i].p<=battle_config.rare_drop_announce) {
|
||
struct item_data *i_data;
|
||
char message[128];
|
||
i_data = itemdb_search(itemid);
|
||
sprintf (message, msg_txt(542), (sd->status.name != NULL)?sd->status.name :"GM", md->db->jname, i_data->jname, (float)md->db->dropitem[i].p/100);
|
||
//MSG: "'%s' stole %s's %s (chance: %%%0.02f)"
|
||
intif_GMmessage(message,strlen(message)+1,0);
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------
|
||
*/
|
||
int pc_steal_coin(struct map_session_data *sd,struct block_list *bl)
|
||
{
|
||
if(sd != NULL && bl != NULL && bl->type == BL_MOB) {
|
||
int rate,skill;
|
||
struct mob_data *md=(struct mob_data *)bl;
|
||
if(md && !md->state.steal_coin_flag) {
|
||
if (md->sc.data && (md->sc.data[SC_STONE].timer != -1 || md->sc.data[SC_FREEZE].timer != -1))
|
||
return 0;
|
||
skill = pc_checkskill(sd,RG_STEALCOIN)*10;
|
||
rate = skill + (sd->status.base_level - md->db->lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2;
|
||
if(rand()%1000 < rate) {
|
||
pc_getzeny(sd,md->db->lv*10 + rand()%100);
|
||
md->state.steal_coin_flag = 1;
|
||
return 1;
|
||
}
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
//
|
||
//
|
||
//
|
||
/*==========================================
|
||
* Set's a player position.
|
||
* Return values:
|
||
* 0 - Success.
|
||
* 1 - Invalid map index.
|
||
* 2 - Map not in this map-server, and failed to locate alternate map-server.
|
||
* 3 - Failed to warp player because it was in transition between maps.
|
||
*------------------------------------------
|
||
*/
|
||
int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,int clrtype)
|
||
{
|
||
int m;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if (!mapindex || !mapindex_id2name(mapindex)) {
|
||
ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", mapindex);
|
||
return 1;
|
||
}
|
||
if(sd->state.auth && sd->bl.prev == NULL)
|
||
{ //Should NOT move a character while it is not in a map (changing between maps, for example)
|
||
//state.auth helps identifies if this is the initial setpos rather than a normal map-change set pos.
|
||
if (battle_config.etc_log)
|
||
ShowInfo("pc_setpos failed: Attempted to relocate player %s (%d:%d) while it is still between maps.\n", sd->status.name, sd->status.account_id, sd->status.char_id);
|
||
return 3;
|
||
}
|
||
|
||
m=map_mapindex2mapid(mapindex);
|
||
|
||
if (sd->mapindex != mapindex)
|
||
{ //Misc map-changing settings
|
||
party_send_dot_remove(sd); //minimap dot fix [Kevin]
|
||
guild_send_dot_remove(sd);
|
||
skill_clear_element_field(&sd->bl);
|
||
if (sd->sc.count)
|
||
{ //Cancel some map related stuff.
|
||
if (sd->sc.data[SC_WARM].timer != -1)
|
||
status_change_end(&sd->bl,SC_WARM,-1);
|
||
if (sd->sc.data[SC_SUN_COMFORT].timer != -1)
|
||
status_change_end(&sd->bl,SC_SUN_COMFORT,-1);
|
||
if (sd->sc.data[SC_MOON_COMFORT].timer != -1)
|
||
status_change_end(&sd->bl,SC_MOON_COMFORT,-1);
|
||
if (sd->sc.data[SC_STAR_COMFORT].timer != -1)
|
||
status_change_end(&sd->bl,SC_STAR_COMFORT,-1);
|
||
if (sd->sc.data[SC_KNOWLEDGE].timer != -1) {
|
||
delete_timer(sd->sc.data[SC_KNOWLEDGE].timer, status_change_timer);
|
||
sd->sc.data[SC_KNOWLEDGE].timer = add_timer(gettick() + skill_get_time(SG_KNOWLEDGE, sd->sc.data[SC_KNOWLEDGE].val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE);
|
||
}
|
||
}
|
||
}
|
||
|
||
if(m<0){
|
||
if(sd->mapindex){
|
||
int ip,port;
|
||
if(map_mapname2ipport(mapindex,&ip,&port)==0){
|
||
unit_remove_map(&sd->bl,clrtype);
|
||
sd->mapindex = mapindex;
|
||
sd->bl.x=x;
|
||
sd->bl.y=y;
|
||
sd->state.waitingdisconnect=1;
|
||
pc_clean_skilltree(sd);
|
||
if(sd->status.pet_id > 0 && sd->pd) {
|
||
unit_remove_map(&sd->pd->bl, clrtype);
|
||
intif_save_petdata(sd->status.account_id,&sd->pet);
|
||
}
|
||
chrif_save(sd,1);
|
||
chrif_changemapserver(sd, mapindex, x, y, ip, (short)port);
|
||
return 0;
|
||
}
|
||
}
|
||
return 2;
|
||
}
|
||
|
||
if(x <0 || x >= map[m].xs || y <0 || y >= map[m].ys)
|
||
x=y=0;
|
||
if((x==0 && y==0) ||
|
||
(map_getcell(m, x, y, CELL_CHKNOPASS) &&
|
||
!map_getcell(m, x, y, CELL_CHKICEWALL) &&
|
||
#ifdef CELL_NOSTACK
|
||
!map_getcell(m, x, y, CELL_CHKSTACK) &&
|
||
#endif
|
||
!map_getcell(m, x, y, CELL_CHKMOONLIT))
|
||
){ //It is allowed on top of Moonlight/icewall tiles to prevent force-warping 'cheats' [Skotlex]
|
||
if(x||y) {
|
||
if(battle_config.error_log)
|
||
ShowError("pc_setpos: attempt to place player on non-walkable tile (%s-%d,%d)\n",mapindex_id2name(mapindex),x,y);
|
||
}
|
||
do {
|
||
x=rand()%(map[m].xs-2)+1;
|
||
y=rand()%(map[m].ys-2)+1;
|
||
} while(map_getcell(m,x,y,CELL_CHKNOPASS));
|
||
}
|
||
|
||
if(sd->bl.prev != NULL){
|
||
unit_remove_map(&sd->bl, clrtype);
|
||
if(sd->status.pet_id > 0 && sd->pd)
|
||
unit_remove_map(&sd->pd->bl, clrtype);
|
||
clif_changemap(sd,map[m].index,x,y); // [MouseJstr]
|
||
}
|
||
|
||
sd->mapindex = mapindex;
|
||
sd->bl.m = m;
|
||
sd->bl.x = sd->ud.to_x = x;
|
||
sd->bl.y = sd->ud.to_y = y;
|
||
|
||
if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) {
|
||
sd->pd->bl.m = m;
|
||
sd->pd->bl.x = sd->pd->ud.to_x = x;
|
||
sd->pd->bl.y = sd->pd->ud.to_y = y;
|
||
sd->pd->ud.dir = sd->ud.dir;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* PC‚̃‰ƒ“ƒ_ƒ€ƒ<E282AC>?ƒv
|
||
*------------------------------------------
|
||
*/
|
||
int pc_randomwarp(struct map_session_data *sd, int type) {
|
||
int x,y,i=0;
|
||
int m;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
m=sd->bl.m;
|
||
|
||
if (map[sd->bl.m].flag.noteleport) // ƒeƒŒƒ|?ƒg‹ÖŽ~
|
||
return 0;
|
||
|
||
do{
|
||
x=rand()%(map[m].xs-2)+1;
|
||
y=rand()%(map[m].ys-2)+1;
|
||
}while(map_getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 );
|
||
|
||
if (i < 1000)
|
||
return pc_setpos(sd,map[sd->bl.m].index,x,y,type);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Œ»<C592>݈ʒu‚̃<C38C>ƒ‚
|
||
*------------------------------------------
|
||
*/
|
||
int pc_memo(struct map_session_data *sd, int i) {
|
||
int skill;
|
||
int j;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
skill = pc_checkskill(sd, AL_WARP);
|
||
|
||
if (i >= MIN_PORTAL_MEMO)
|
||
i -= MIN_PORTAL_MEMO;
|
||
else if (map[sd->bl.m].flag.nomemo || (map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd))) {
|
||
clif_skill_teleportmessage(sd, 1);
|
||
return 0;
|
||
}
|
||
|
||
if (skill < 1) {
|
||
clif_skill_memo(sd,2);
|
||
}
|
||
|
||
if (skill < 2 || i < -1 || i > 2) {
|
||
clif_skill_memo(sd, 1);
|
||
return 0;
|
||
}
|
||
|
||
for(j = 0 ; j < 3; j++) {
|
||
if (sd->status.memo_point[j].map == map[sd->bl.m].index) {
|
||
i = j;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (i == -1) {
|
||
for(i = skill - 3; i >= 0; i--) {
|
||
memcpy(&sd->status.memo_point[i+1],&sd->status.memo_point[i],
|
||
sizeof(struct point));
|
||
}
|
||
i = 0;
|
||
}
|
||
sd->status.memo_point[i].map = map[sd->bl.m].index;
|
||
sd->status.memo_point[i].x = sd->bl.x;
|
||
sd->status.memo_point[i].y = sd->bl.y;
|
||
|
||
clif_skill_memo(sd, 0);
|
||
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
* pc‹ì‚¯‘«—v‹<76>
|
||
*------------------------------------------
|
||
*/
|
||
int pc_run(struct map_session_data *sd, int skilllv, int dir)
|
||
{
|
||
int i,to_x,to_y,dir_x,dir_y;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if (!unit_can_move(&sd->bl)) {
|
||
if(sd->sc.data[SC_RUN].timer!=-1)
|
||
status_change_end(&sd->bl,SC_RUN,-1);
|
||
return 0;
|
||
}
|
||
|
||
to_x = sd->bl.x;
|
||
to_y = sd->bl.y;
|
||
dir_x = dirx[dir];
|
||
dir_y = diry[dir];
|
||
|
||
for(i=0;i<AREA_SIZE;i++)
|
||
{
|
||
if(!map_getcell(sd->bl.m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
|
||
break;
|
||
|
||
to_x += dir_x;
|
||
to_y += dir_y;
|
||
}
|
||
|
||
//<2F>i‚߂Ȃ¢<E2809A>ê<EFBFBD>‡<EFBFBD>@‹ì‚¯‘«<E28098>I—¹<E28094>@<40>áŠQ•¨‚ÅŽ~‚Ü‚Á‚½<E2809A>ê<EFBFBD>‡ƒXƒp<C692>[ƒg<C692>ó‘Ô‰ð<E280B0>œ
|
||
if(to_x == sd->bl.x && to_y == sd->bl.y){
|
||
if(sd->sc.data[SC_RUN].timer!=-1)
|
||
status_change_end(&sd->bl,SC_RUN,-1);
|
||
return 0;
|
||
}
|
||
unit_walktoxy(&sd->bl, to_x, to_y, 1);
|
||
return 1;
|
||
}
|
||
/*==========================================
|
||
* PC‚ÌŒü‹<C3BC>‚Ä‚¢‚é‚Ù‚¤‚Éstep•ª•à‚
|
||
*------------------------------------------
|
||
*/
|
||
int pc_walktodir(struct map_session_data *sd,int step)
|
||
{
|
||
int i,to_x,to_y,dir_x,dir_y;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
to_x = sd->bl.x;
|
||
to_y = sd->bl.y;
|
||
dir_x = dirx[(int)sd->ud.dir];
|
||
dir_y = diry[(int)sd->ud.dir];
|
||
|
||
for(i=0;i<step;i++)
|
||
{
|
||
if(map_getcell(sd->bl.m,to_x+dir_x,to_y+dir_y,CELL_CHKNOPASS))
|
||
break;
|
||
|
||
to_x += dir_x;
|
||
to_y += dir_y;
|
||
}
|
||
unit_walktoxy(&sd->bl, to_x, to_y, 1);
|
||
|
||
return 1;
|
||
}
|
||
|
||
//
|
||
// •<>Ší??
|
||
//
|
||
/*==========================================
|
||
* ƒXƒLƒ‹‚Ì?<3F>õ <20>Š—L‚µ‚Ä‚¢‚½<E2809A>ê<EFBFBD>‡Lv‚ª•Ô‚é
|
||
*------------------------------------------
|
||
*/
|
||
int pc_checkskill(struct map_session_data *sd,int skill_id)
|
||
{
|
||
if(sd == NULL) return 0;
|
||
if( skill_id>=10000 ){
|
||
struct guild *g;
|
||
if( sd->status.guild_id>0 && (g=guild_search(sd->status.guild_id))!=NULL)
|
||
return guild_checkskill(g,skill_id);
|
||
return 0;
|
||
}
|
||
|
||
if(sd->status.skill[skill_id].id == skill_id)
|
||
return (sd->status.skill[skill_id].lv);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* •<>Ší?<3F>X‚É‚æ‚éƒXƒLƒ‹‚Ì??ƒ`ƒFƒbƒN
|
||
* ˆø?<3F>F
|
||
* struct map_session_data *sd ƒZƒbƒVƒ‡ƒ“ƒf?ƒ^
|
||
* int nameid ?”õ•iID
|
||
* •Ô‚è’l<E28099>F
|
||
* 0 ?<3F>X‚È‚µ
|
||
* -1 ƒXƒLƒ‹‚ð‰ð<E280B0>œ
|
||
*------------------------------------------
|
||
*/
|
||
int pc_checkallowskill(struct map_session_data *sd)
|
||
{
|
||
const int scw_list[] = {
|
||
SC_TWOHANDQUICKEN,
|
||
SC_ONEHAND,
|
||
SC_AURABLADE,
|
||
SC_PARRYING,
|
||
SC_SPEARSQUICKEN,
|
||
SC_ADRENALINE,
|
||
SC_ADRENALINE2,
|
||
SC_GATLINGFEVER
|
||
};
|
||
const int scs_list[] = {
|
||
SC_AUTOGUARD,
|
||
SC_DEFENDER,
|
||
SC_REFLECTSHIELD
|
||
};
|
||
int i;
|
||
nullpo_retr(0, sd);
|
||
|
||
if(!sd->sc.count)
|
||
return 0;
|
||
|
||
for (i = 0; i < sizeof(scw_list)/sizeof(scw_list[0]); i++)
|
||
{ // Skills requiring specific weapon types
|
||
if(sd->sc.data[scw_list[i]].timer!=-1 && !(skill_get_weapontype(StatusSkillChangeTable[scw_list[i]])&(1<<sd->status.weapon)))
|
||
status_change_end(&sd->bl,scw_list[i],-1);
|
||
}
|
||
|
||
if(sd->sc.data[SC_SPURT].timer!=-1 && sd->status.weapon)
|
||
// Spurt requires bare hands (feet, in fact xD)
|
||
status_change_end(&sd->bl,SC_SPURT,-1);
|
||
|
||
if(sd->status.shield <= 0) { // Skills requiring a shield
|
||
for (i = 0; i < sizeof(scs_list)/sizeof(scs_list[0]); i++)
|
||
if(sd->sc.data[scs_list[i]].timer!=-1) // Guard
|
||
status_change_end(&sd->bl,scs_list[i],-1);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ? ”õ•i‚̃`ƒFƒbƒN
|
||
*------------------------------------------
|
||
*/
|
||
int pc_checkequip(struct map_session_data *sd,int pos)
|
||
{
|
||
int i;
|
||
|
||
nullpo_retr(-1, sd);
|
||
|
||
for(i=0;i<11;i++){
|
||
if(pos & equip_pos[i])
|
||
return sd->equip_index[i];
|
||
}
|
||
|
||
return -1;
|
||
}
|
||
|
||
/*==========================================
|
||
* ?<3F>¶<EFBFBD>E‚â—{Žq<C5BD>E‚ÌŒ³‚Ì<E2809A>E‹Æ‚ð•Ô‚·
|
||
*------------------------------------------
|
||
*/
|
||
struct pc_base_job pc_calc_base_job(int b_class)
|
||
{
|
||
struct pc_base_job bj;
|
||
if(b_class < JOB_NOVICE_HIGH){
|
||
if (b_class == JOB_KNIGHT2)
|
||
bj.job = JOB_KNIGHT;
|
||
else if (b_class == JOB_CRUSADER2)
|
||
bj.job = JOB_CRUSADER;
|
||
else
|
||
bj.job = b_class;
|
||
bj.upper = 0;
|
||
}else if(b_class >= JOB_NOVICE_HIGH && b_class <= JOB_PALADIN2){ //High Jobs
|
||
if (b_class == JOB_LORD_KNIGHT2)
|
||
bj.job = JOB_KNIGHT;
|
||
else if (b_class == JOB_PALADIN2)
|
||
bj.job = JOB_CRUSADER;
|
||
else
|
||
bj.job = b_class - JOB_NOVICE_HIGH;
|
||
bj.upper = 1;
|
||
}else if(b_class >= JOB_TAEKWON && b_class <= JOB_SOUL_LINKER){
|
||
if (b_class == JOB_STAR_GLADIATOR2)
|
||
bj.job = 24 + JOB_STAR_GLADIATOR - JOB_TAEKWON;
|
||
else
|
||
bj.job = 24 + b_class - JOB_TAEKWON;
|
||
bj.upper = 0;
|
||
}else{ //Baby Classes
|
||
if (b_class == JOB_SUPER_BABY)
|
||
bj.job = JOB_SUPER_NOVICE;
|
||
else if (b_class == JOB_BABY_KNIGHT2)
|
||
bj.job = JOB_KNIGHT;
|
||
else if (b_class == JOB_BABY_CRUSADER2)
|
||
bj.job = JOB_CRUSADER;
|
||
else
|
||
bj.job = b_class - JOB_BABY;
|
||
bj.upper = 2;
|
||
}
|
||
|
||
if(bj.job == JOB_NOVICE){
|
||
bj.type = 0;
|
||
}else if(bj.job <= JOB_THIEF || bj.job == JOB_TAEKWON){
|
||
bj.type = 1;
|
||
}else{
|
||
bj.type = 2;
|
||
}
|
||
|
||
return bj;
|
||
}
|
||
|
||
/*==========================================
|
||
* For quick calculating [Celest]
|
||
*------------------------------------------
|
||
*/
|
||
int pc_calc_base_job2 (int b_class)
|
||
{
|
||
if(b_class < JOB_NOVICE_HIGH)
|
||
{
|
||
if (b_class == JOB_KNIGHT2)
|
||
return JOB_KNIGHT;
|
||
if (b_class == JOB_CRUSADER2)
|
||
return JOB_CRUSADER;
|
||
return b_class;
|
||
}
|
||
if(b_class >= JOB_NOVICE_HIGH && b_class < JOB_BABY)
|
||
{
|
||
if (b_class == JOB_LORD_KNIGHT2)
|
||
return JOB_KNIGHT;
|
||
if (b_class == JOB_PALADIN2)
|
||
return JOB_CRUSADER;
|
||
return b_class - JOB_NOVICE_HIGH;
|
||
}
|
||
if(b_class >= JOB_TAEKWON && b_class <= JOB_SOUL_LINKER )
|
||
{
|
||
if (b_class == JOB_STAR_GLADIATOR2)
|
||
return 24 + JOB_STAR_GLADIATOR - JOB_TAEKWON;
|
||
return 24 + b_class - JOB_TAEKWON;
|
||
}
|
||
//Baby Classes
|
||
{
|
||
if (b_class == JOB_SUPER_BABY)
|
||
return JOB_SUPER_NOVICE;
|
||
if (b_class == JOB_BABY_KNIGHT2)
|
||
return JOB_KNIGHT;
|
||
if (b_class == JOB_BABY_CRUSADER2)
|
||
return JOB_CRUSADER;
|
||
return b_class - JOB_BABY;
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* Convert's from the client's lame Job ID system
|
||
* to the map server's 'makes sense' system. [Skotlex]
|
||
*------------------------------------------
|
||
*/
|
||
int pc_jobid2mapid(unsigned short b_class)
|
||
{
|
||
int class_ = 0;
|
||
if (b_class >= JOB_BABY && b_class <= JOB_SUPER_BABY)
|
||
{
|
||
if (b_class == JOB_SUPER_BABY)
|
||
b_class = JOB_SUPER_NOVICE;
|
||
else
|
||
b_class -= JOB_BABY;
|
||
class_|= JOBL_BABY;
|
||
}
|
||
else if (b_class >= JOB_NOVICE_HIGH && b_class <= JOB_PALADIN2)
|
||
{
|
||
b_class -= JOB_NOVICE_HIGH;
|
||
class_|= JOBL_UPPER;
|
||
}
|
||
if (b_class >= JOB_KNIGHT && b_class <= JOB_KNIGHT2)
|
||
class_|= JOBL_2_1;
|
||
else if (b_class >= JOB_CRUSADER && b_class <= JOB_CRUSADER2)
|
||
class_|= JOBL_2_2;
|
||
switch (b_class)
|
||
{
|
||
case JOB_NOVICE:
|
||
case JOB_SWORDMAN:
|
||
case JOB_MAGE:
|
||
case JOB_ARCHER:
|
||
case JOB_ACOLYTE:
|
||
case JOB_MERCHANT:
|
||
case JOB_THIEF:
|
||
class_ |= b_class;
|
||
break;
|
||
case JOB_KNIGHT:
|
||
case JOB_KNIGHT2:
|
||
case JOB_CRUSADER:
|
||
case JOB_CRUSADER2:
|
||
class_ |= MAPID_SWORDMAN;
|
||
break;
|
||
case JOB_PRIEST:
|
||
case JOB_MONK:
|
||
class_ |= MAPID_ACOLYTE;
|
||
break;
|
||
case JOB_WIZARD:
|
||
case JOB_SAGE:
|
||
class_ |= MAPID_MAGE;
|
||
break;
|
||
case JOB_BLACKSMITH:
|
||
case JOB_ALCHEMIST:
|
||
class_ |= MAPID_MERCHANT;
|
||
break;
|
||
case JOB_HUNTER:
|
||
case JOB_BARD:
|
||
case JOB_DANCER:
|
||
class_ |= MAPID_ARCHER;
|
||
break;
|
||
case JOB_ASSASSIN:
|
||
case JOB_ROGUE:
|
||
class_ |= MAPID_THIEF;
|
||
break;
|
||
|
||
case JOB_STAR_GLADIATOR:
|
||
case JOB_STAR_GLADIATOR2:
|
||
class_ |= JOBL_2_1;
|
||
class_ |= MAPID_TAEKWON;
|
||
break;
|
||
case JOB_SOUL_LINKER:
|
||
class_ |= JOBL_2_2;
|
||
case JOB_TAEKWON:
|
||
class_ |= MAPID_TAEKWON;
|
||
break;
|
||
case JOB_WEDDING:
|
||
class_ = MAPID_WEDDING;
|
||
break;
|
||
case JOB_SUPER_NOVICE: //Super Novices are considered 2-1 novices. [Skotlex]
|
||
class_ |= JOBL_2_1;
|
||
break;
|
||
case JOB_GUNSLINGER:
|
||
class_ |= MAPID_GUNSLINGER;
|
||
break;
|
||
case JOB_NINJA:
|
||
class_ |= MAPID_NINJA;
|
||
break;
|
||
case JOB_XMAS:
|
||
class_ = MAPID_XMAS;
|
||
break;
|
||
default:
|
||
ShowError("pc_jobid2mapid: Unrecognized job %d!\n", b_class);
|
||
return -1;
|
||
}
|
||
return class_;
|
||
}
|
||
|
||
//Reverts the map-style class id to the client-style one.
|
||
int pc_mapid2jobid(unsigned short class_, int sex) {
|
||
switch(class_) {
|
||
case MAPID_NOVICE:
|
||
return JOB_NOVICE;
|
||
case MAPID_SWORDMAN:
|
||
return JOB_SWORDMAN;
|
||
case MAPID_MAGE:
|
||
return JOB_MAGE;
|
||
case MAPID_ARCHER:
|
||
return JOB_ARCHER;
|
||
case MAPID_ACOLYTE:
|
||
return JOB_ACOLYTE;
|
||
case MAPID_MERCHANT:
|
||
return JOB_MERCHANT;
|
||
case MAPID_THIEF:
|
||
return JOB_THIEF;
|
||
case MAPID_TAEKWON:
|
||
return JOB_TAEKWON;
|
||
case MAPID_WEDDING:
|
||
return JOB_WEDDING;
|
||
case MAPID_GUNSLINGER:
|
||
return JOB_GUNSLINGER;
|
||
case MAPID_NINJA:
|
||
return JOB_NINJA;
|
||
case MAPID_XMAS: // [Valaris]
|
||
return JOB_XMAS;
|
||
//2_1 classes
|
||
case MAPID_SUPER_NOVICE:
|
||
return JOB_SUPER_NOVICE;
|
||
case MAPID_KNIGHT:
|
||
return JOB_KNIGHT;
|
||
case MAPID_WIZARD:
|
||
return JOB_WIZARD;
|
||
case MAPID_HUNTER:
|
||
return JOB_HUNTER;
|
||
case MAPID_PRIEST:
|
||
return JOB_PRIEST;
|
||
case MAPID_BLACKSMITH:
|
||
return JOB_BLACKSMITH;
|
||
case MAPID_ASSASSIN:
|
||
return JOB_ASSASSIN;
|
||
case MAPID_STAR_GLADIATOR:
|
||
return JOB_STAR_GLADIATOR;
|
||
//2_2 classes
|
||
case MAPID_CRUSADER:
|
||
return JOB_CRUSADER;
|
||
case MAPID_SAGE:
|
||
return JOB_SAGE;
|
||
case MAPID_BARDDANCER:
|
||
return sex?JOB_BARD:JOB_DANCER;
|
||
case MAPID_MONK:
|
||
return JOB_MONK;
|
||
case MAPID_ALCHEMIST:
|
||
return JOB_ALCHEMIST;
|
||
case MAPID_ROGUE:
|
||
return JOB_ROGUE;
|
||
case MAPID_SOUL_LINKER:
|
||
return JOB_SOUL_LINKER;
|
||
//1-1: advanced
|
||
case MAPID_NOVICE_HIGH:
|
||
return JOB_NOVICE_HIGH;
|
||
case MAPID_SWORDMAN_HIGH:
|
||
return JOB_SWORDMAN_HIGH;
|
||
case MAPID_MAGE_HIGH:
|
||
return JOB_MAGE_HIGH;
|
||
case MAPID_ARCHER_HIGH:
|
||
return JOB_ARCHER_HIGH;
|
||
case MAPID_ACOLYTE_HIGH:
|
||
return JOB_ACOLYTE_HIGH;
|
||
case MAPID_MERCHANT_HIGH:
|
||
return JOB_MERCHANT_HIGH;
|
||
case MAPID_THIEF_HIGH:
|
||
return JOB_THIEF_HIGH;
|
||
//2_1 advanced
|
||
case MAPID_LORD_KNIGHT:
|
||
return JOB_LORD_KNIGHT;
|
||
case MAPID_HIGH_WIZARD:
|
||
return JOB_HIGH_WIZARD;
|
||
case MAPID_SNIPER:
|
||
return JOB_SNIPER;
|
||
case MAPID_HIGH_PRIEST:
|
||
return JOB_HIGH_PRIEST;
|
||
case MAPID_WHITESMITH:
|
||
return JOB_WHITESMITH;
|
||
case MAPID_ASSASSIN_CROSS:
|
||
return JOB_ASSASSIN_CROSS;
|
||
//2_2 advanced
|
||
case MAPID_PALADIN:
|
||
return JOB_PALADIN;
|
||
case MAPID_PROFESSOR:
|
||
return JOB_PROFESSOR;
|
||
case MAPID_CLOWNGYPSY:
|
||
return sex?JOB_CLOWN:JOB_GYPSY;
|
||
case MAPID_CHAMPION:
|
||
return JOB_CHAMPION;
|
||
case MAPID_CREATOR:
|
||
return JOB_CREATOR;
|
||
case MAPID_STALKER:
|
||
return JOB_STALKER;
|
||
//1-1 baby
|
||
case MAPID_BABY:
|
||
return JOB_BABY;
|
||
case MAPID_BABY_SWORDMAN:
|
||
return JOB_BABY_SWORDMAN;
|
||
case MAPID_BABY_MAGE:
|
||
return JOB_BABY_MAGE;
|
||
case MAPID_BABY_ARCHER:
|
||
return JOB_BABY_ARCHER;
|
||
case MAPID_BABY_ACOLYTE:
|
||
return JOB_BABY_ACOLYTE;
|
||
case MAPID_BABY_MERCHANT:
|
||
return JOB_BABY_MERCHANT;
|
||
case MAPID_BABY_THIEF:
|
||
return JOB_BABY_THIEF;
|
||
//2_1 baby
|
||
case MAPID_SUPER_BABY:
|
||
return JOB_SUPER_BABY;
|
||
case MAPID_BABY_KNIGHT:
|
||
return JOB_BABY_KNIGHT;
|
||
case MAPID_BABY_WIZARD:
|
||
return JOB_BABY_WIZARD;
|
||
case MAPID_BABY_HUNTER:
|
||
return JOB_BABY_HUNTER;
|
||
case MAPID_BABY_PRIEST:
|
||
return JOB_BABY_PRIEST;
|
||
case MAPID_BABY_BLACKSMITH:
|
||
return JOB_BABY_BLACKSMITH;
|
||
case MAPID_BABY_ASSASSIN:
|
||
return JOB_BABY_ASSASSIN;
|
||
//2_2 baby
|
||
case MAPID_BABY_CRUSADER:
|
||
return JOB_BABY_CRUSADER;
|
||
case MAPID_BABY_SAGE:
|
||
return JOB_BABY_SAGE;
|
||
case MAPID_BABY_BARDDANCER:
|
||
return sex?JOB_BABY_BARD:JOB_BABY_DANCER;
|
||
case MAPID_BABY_MONK:
|
||
return JOB_BABY_MONK;
|
||
case MAPID_BABY_ALCHEMIST:
|
||
return JOB_BABY_ALCHEMIST;
|
||
case MAPID_BABY_ROGUE:
|
||
return JOB_BABY_ROGUE;
|
||
default:
|
||
ShowError("pc_mapid2jobid: Unrecognized job %d!\n", class_);
|
||
return -1;
|
||
}
|
||
}
|
||
|
||
/*====================================================
|
||
* This function return the name of the job (by [Yor])
|
||
*----------------------------------------------------
|
||
*/
|
||
char * job_name(int class_) {
|
||
switch (class_) {
|
||
case JOB_NOVICE:
|
||
case JOB_SWORDMAN:
|
||
case JOB_MAGE:
|
||
case JOB_ARCHER:
|
||
case JOB_ACOLYTE:
|
||
case JOB_MERCHANT:
|
||
case JOB_THIEF:
|
||
return msg_txt(550 - JOB_NOVICE+class_);
|
||
|
||
case JOB_KNIGHT:
|
||
case JOB_PRIEST:
|
||
case JOB_WIZARD:
|
||
case JOB_BLACKSMITH:
|
||
case JOB_HUNTER:
|
||
case JOB_ASSASSIN:
|
||
return msg_txt(557 - JOB_KNIGHT+class_);
|
||
|
||
case JOB_KNIGHT2:
|
||
return msg_txt(557);
|
||
|
||
case JOB_CRUSADER:
|
||
case JOB_MONK:
|
||
case JOB_SAGE:
|
||
case JOB_ROGUE:
|
||
case JOB_ALCHEMIST:
|
||
case JOB_BARD:
|
||
case JOB_DANCER:
|
||
return msg_txt(563 - JOB_CRUSADER+class_);
|
||
|
||
case JOB_CRUSADER2:
|
||
return msg_txt(563);
|
||
|
||
case JOB_WEDDING:
|
||
case JOB_SUPER_NOVICE:
|
||
|
||
case JOB_XMAS:
|
||
return msg_txt(570 - JOB_WEDDING+class_);
|
||
|
||
case JOB_NOVICE_HIGH:
|
||
case JOB_SWORDMAN_HIGH:
|
||
case JOB_MAGE_HIGH:
|
||
case JOB_ARCHER_HIGH:
|
||
case JOB_ACOLYTE_HIGH:
|
||
case JOB_MERCHANT_HIGH:
|
||
case JOB_THIEF_HIGH:
|
||
return msg_txt(575 - JOB_NOVICE_HIGH+class_);
|
||
|
||
case JOB_LORD_KNIGHT:
|
||
case JOB_HIGH_PRIEST:
|
||
case JOB_HIGH_WIZARD:
|
||
case JOB_WHITESMITH:
|
||
case JOB_SNIPER:
|
||
case JOB_ASSASSIN_CROSS:
|
||
return msg_txt(582 - JOB_LORD_KNIGHT+class_);
|
||
|
||
case JOB_LORD_KNIGHT2:
|
||
return msg_txt(582);
|
||
|
||
case JOB_PALADIN:
|
||
case JOB_CHAMPION:
|
||
case JOB_PROFESSOR:
|
||
case JOB_STALKER:
|
||
case JOB_CREATOR:
|
||
case JOB_CLOWN:
|
||
case JOB_GYPSY:
|
||
return msg_txt(588 - JOB_PALADIN + class_);
|
||
|
||
case JOB_PALADIN2:
|
||
return msg_txt(588);
|
||
|
||
case JOB_BABY:
|
||
case JOB_BABY_SWORDMAN:
|
||
case JOB_BABY_MAGE:
|
||
case JOB_BABY_ARCHER:
|
||
case JOB_BABY_ACOLYTE:
|
||
case JOB_BABY_MERCHANT:
|
||
case JOB_BABY_THIEF:
|
||
return msg_txt(595 - JOB_BABY + class_);
|
||
|
||
case JOB_BABY_KNIGHT:
|
||
case JOB_BABY_PRIEST:
|
||
case JOB_BABY_WIZARD:
|
||
case JOB_BABY_BLACKSMITH:
|
||
case JOB_BABY_HUNTER:
|
||
case JOB_BABY_ASSASSIN:
|
||
return msg_txt(602 - JOB_BABY_KNIGHT + class_);
|
||
|
||
case JOB_BABY_KNIGHT2:
|
||
return msg_txt(602);
|
||
|
||
case JOB_BABY_CRUSADER:
|
||
case JOB_BABY_MONK:
|
||
case JOB_BABY_SAGE:
|
||
case JOB_BABY_ROGUE:
|
||
case JOB_BABY_ALCHEMIST:
|
||
case JOB_BABY_BARD:
|
||
case JOB_BABY_DANCER:
|
||
return msg_txt(608 - JOB_BABY_CRUSADER +class_);
|
||
|
||
case JOB_BABY_CRUSADER2:
|
||
return msg_txt(608);
|
||
|
||
case JOB_SUPER_BABY:
|
||
return msg_txt(615);
|
||
|
||
case JOB_TAEKWON:
|
||
return msg_txt(616);
|
||
case JOB_STAR_GLADIATOR:
|
||
case JOB_STAR_GLADIATOR2:
|
||
return msg_txt(617);
|
||
case JOB_SOUL_LINKER:
|
||
return msg_txt(618);
|
||
|
||
case JOB_GUNSLINGER:
|
||
return msg_txt(619);
|
||
case JOB_NINJA:
|
||
return msg_txt(620);
|
||
|
||
default:
|
||
return msg_txt(650);
|
||
}
|
||
}
|
||
|
||
int pc_follow_timer(int tid,unsigned int tick,int id,int data)
|
||
{
|
||
struct map_session_data *sd, *tsd;
|
||
|
||
sd = map_id2sd(id);
|
||
nullpo_retr(0, sd);
|
||
|
||
if (sd->followtimer != tid){
|
||
if(battle_config.error_log)
|
||
ShowError("pc_follow_timer %d != %d\n",sd->followtimer,tid);
|
||
sd->followtimer = -1;
|
||
return 0;
|
||
}
|
||
|
||
sd->followtimer = -1;
|
||
if (pc_isdead(sd))
|
||
return 0;
|
||
|
||
if ((tsd = map_id2sd(sd->followtarget)) == NULL || pc_isdead(tsd))
|
||
return 0;
|
||
|
||
// either player or target is currently detached from map blocks (could be teleporting),
|
||
// but still connected to this map, so we'll just increment the timer and check back later
|
||
if (sd->bl.prev != NULL && tsd->bl.prev != NULL &&
|
||
sd->ud.skilltimer == -1 && sd->ud.attacktimer == -1 && sd->ud.walktimer == -1)
|
||
{
|
||
if((sd->bl.m == tsd->bl.m) && unit_can_reach_bl(&sd->bl,&tsd->bl, AREA_SIZE, 0, NULL, NULL)) {
|
||
if (!check_distance_bl(&sd->bl, &tsd->bl, 5))
|
||
unit_walktobl(&sd->bl, &tsd->bl, 5, 0);
|
||
} else
|
||
pc_setpos(sd, tsd->mapindex, tsd->bl.x, tsd->bl.y, 3);
|
||
}
|
||
sd->followtimer = add_timer(
|
||
tick + sd->aspd + rand() % 1000, // increase time a bit to loosen up map's load
|
||
pc_follow_timer, sd->bl.id, 0);
|
||
return 0;
|
||
}
|
||
|
||
int pc_stop_following (struct map_session_data *sd)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
|
||
if (sd->followtimer != -1) {
|
||
delete_timer(sd->followtimer,pc_follow_timer);
|
||
sd->followtimer = -1;
|
||
}
|
||
sd->followtarget = -1;
|
||
|
||
return 0;
|
||
}
|
||
|
||
int pc_follow(struct map_session_data *sd,int target_id)
|
||
{
|
||
struct block_list *bl = map_id2bl(target_id);
|
||
if (bl == NULL /*|| bl->type != BL_PC*/)
|
||
return 1;
|
||
if (sd->followtimer != -1)
|
||
pc_stop_following(sd);
|
||
|
||
sd->followtarget = target_id;
|
||
pc_follow_timer(-1,gettick(),sd->bl.id,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
int pc_checkbaselevelup(struct map_session_data *sd)
|
||
{
|
||
unsigned int next = pc_nextbaseexp(sd);
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if(sd->status.base_exp >= next && next > 0){
|
||
sd->status.base_exp -= next;
|
||
//Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex]
|
||
if(!battle_config.multi_level_up && sd->status.base_exp > next-1)
|
||
sd->status.base_exp = next-1;
|
||
|
||
sd->status.base_level ++;
|
||
|
||
if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level
|
||
status_calc_pet(sd,0);
|
||
if (battle_config.use_statpoint_table)
|
||
next = statp[sd->status.base_level] - statp[sd->status.base_level-1];
|
||
else //Estimated way.
|
||
next = (sd->status.base_level+14) / 5 ;
|
||
if (sd->status.status_point > USHRT_MAX - next)
|
||
sd->status.status_point = USHRT_MAX;
|
||
else
|
||
sd->status.status_point += next;
|
||
clif_updatestatus(sd,SP_STATUSPOINT);
|
||
clif_updatestatus(sd,SP_BASELEVEL);
|
||
clif_updatestatus(sd,SP_NEXTBASEEXP);
|
||
status_calc_pc(sd,0);
|
||
pc_heal(sd,sd->status.max_hp,sd->status.max_sp);
|
||
|
||
//ƒXƒpƒmƒr‚̓LƒŠƒG<C692>AƒCƒ€ƒ|<7C>Aƒ}ƒjƒs<C692>AƒOƒ<4F><C692>AƒTƒtƒ‰Lv1‚ª‚©‚©‚é
|
||
if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE || (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON){
|
||
sc_start(&sd->bl,SkillStatusChangeTable[PR_KYRIE],100,1,skill_get_time(PR_KYRIE,1));
|
||
sc_start(&sd->bl,SkillStatusChangeTable[PR_IMPOSITIO],100,1,skill_get_time(PR_IMPOSITIO,1));
|
||
sc_start(&sd->bl,SkillStatusChangeTable[PR_MAGNIFICAT],100,1,skill_get_time(PR_MAGNIFICAT,1));
|
||
sc_start(&sd->bl,SkillStatusChangeTable[PR_GLORIA],100,1,skill_get_time(PR_GLORIA,1));
|
||
sc_start(&sd->bl,SkillStatusChangeTable[PR_SUFFRAGIUM],100,1,skill_get_time(PR_SUFFRAGIUM,1));
|
||
}
|
||
|
||
clif_misceffect(&sd->bl,0);
|
||
//LORDALFA - LVLUPEVENT
|
||
if (script_config.event_script_type == 0) {
|
||
struct npc_data *npc;
|
||
if ((npc = npc_name2id(script_config.baselvup_event_name))) {
|
||
run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLvlUPNPC
|
||
ShowStatus("Event '"CL_WHITE"%s"CL_RESET"' executed.\n",script_config.baselvup_event_name);
|
||
}
|
||
} else {
|
||
ShowStatus("%d '"CL_WHITE"%s"CL_RESET"' events executed.\n",
|
||
npc_event_doall_id(script_config.baselvup_event_name, sd->bl.id), script_config.baselvup_event_name);
|
||
}
|
||
|
||
return 1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
int pc_checkjoblevelup(struct map_session_data *sd)
|
||
{
|
||
unsigned int next = pc_nextjobexp(sd);
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if(sd->status.job_exp >= next && next > 0){
|
||
sd->status.job_exp -= next;
|
||
//Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex]
|
||
if(!battle_config.multi_level_up && sd->status.job_exp > next-1)
|
||
sd->status.job_exp = next-1;
|
||
|
||
|
||
sd->status.job_level ++;
|
||
|
||
clif_updatestatus(sd,SP_JOBLEVEL);
|
||
clif_updatestatus(sd,SP_NEXTJOBEXP);
|
||
sd->status.skill_point ++;
|
||
clif_updatestatus(sd,SP_SKILLPOINT);
|
||
status_calc_pc(sd,0);
|
||
|
||
clif_misceffect(&sd->bl,1);
|
||
if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd))
|
||
clif_status_change(&sd->bl,SI_DEVIL, 1); //Permanent blind effect from SG_DEVIL.
|
||
|
||
if (script_config.event_script_type == 0) {
|
||
struct npc_data *npc;
|
||
if ((npc = npc_name2id(script_config.joblvup_event_name))) {
|
||
run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCLvlUPNPC
|
||
ShowStatus("Event '"CL_WHITE"%s"CL_RESET"' executed.\n",script_config.joblvup_event_name);
|
||
}
|
||
} else {
|
||
ShowStatus("%d '"CL_WHITE"%s"CL_RESET"' events executed.\n",
|
||
npc_event_doall_id(script_config.joblvup_event_name, sd->bl.id), script_config.joblvup_event_name);
|
||
}
|
||
|
||
return 1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ??’lŽæ“¾
|
||
*------------------------------------------
|
||
*/
|
||
int pc_gainexp(struct map_session_data *sd,unsigned int base_exp,unsigned int job_exp)
|
||
{
|
||
char output[256];
|
||
float nextbp=0, nextjp=0;
|
||
unsigned int nextb=0, nextj=0;
|
||
nullpo_retr(0, sd);
|
||
|
||
if(sd->bl.prev == NULL || pc_isdead(sd))
|
||
return 0;
|
||
|
||
if(!battle_config.pvp_exp && map[sd->bl.m].flag.pvp) // [MouseJstr]
|
||
return 0; // no exp on pvp maps
|
||
|
||
if(sd->status.guild_id>0){ // ƒMƒ‹ƒh‚É<E2809A>ã”[
|
||
base_exp-=guild_payexp(sd,base_exp);
|
||
}
|
||
|
||
nextb = pc_nextbaseexp(sd);
|
||
nextj = pc_nextjobexp(sd);
|
||
|
||
|
||
if(sd->state.showexp || battle_config.max_exp_gain_rate){
|
||
if (nextb > 0)
|
||
nextbp = (float) base_exp / (float) nextb;
|
||
if (nextj > 0)
|
||
nextjp = (float) job_exp / (float) nextj;
|
||
|
||
if(battle_config.max_exp_gain_rate) {
|
||
if (nextbp > battle_config.max_exp_gain_rate/1000.) {
|
||
//Note that this value should never be greater than the original
|
||
//base_exp, therefore no overflow checks are needed. [Skotlex]
|
||
base_exp = (unsigned int)(battle_config.max_exp_gain_rate/1000.*nextb);
|
||
if (sd->state.showexp)
|
||
nextbp = (float) base_exp / (float) nextb;
|
||
}
|
||
if (nextjp > battle_config.max_exp_gain_rate/1000.) {
|
||
job_exp = (unsigned int)(battle_config.max_exp_gain_rate/1000.*nextj);
|
||
if (sd->state.showexp)
|
||
nextjp = (float) job_exp / (float) nextj;
|
||
}
|
||
}
|
||
}
|
||
|
||
//Overflow checks... think we'll ever really need'em? [Skotlex]
|
||
if (base_exp > 0 && sd->status.base_exp > UINT_MAX - base_exp)
|
||
sd->status.base_exp = UINT_MAX;
|
||
else if (base_exp < 0 && sd->status.base_exp > base_exp)
|
||
sd->status.base_exp = 0;
|
||
else
|
||
sd->status.base_exp += base_exp;
|
||
|
||
while(pc_checkbaselevelup(sd)) ;
|
||
|
||
clif_updatestatus(sd,SP_BASEEXP);
|
||
|
||
//Overflow checks... think we'll ever really need'em? [Skotlex]
|
||
if (job_exp > 0 && sd->status.job_exp > UINT_MAX - job_exp)
|
||
sd->status.job_exp = UINT_MAX;
|
||
else if (job_exp < 0 && sd->status.job_exp > job_exp)
|
||
sd->status.job_exp = 0;
|
||
else
|
||
sd->status.job_exp += job_exp;
|
||
|
||
while(pc_checkjoblevelup(sd)) ;
|
||
|
||
clif_updatestatus(sd,SP_JOBEXP);
|
||
|
||
if(sd->state.showexp){
|
||
sprintf(output,
|
||
"Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100);
|
||
clif_disp_onlyself(sd,output,strlen(output));
|
||
}
|
||
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
* Returns max level for this character.
|
||
*------------------------------------------
|
||
*/
|
||
|
||
unsigned int pc_maxbaselv(struct map_session_data *sd) {
|
||
return max_level[sd->status.class_][0];
|
||
};
|
||
|
||
unsigned int pc_maxjoblv(struct map_session_data *sd) {
|
||
return max_level[sd->status.class_][1];
|
||
};
|
||
|
||
/*==========================================
|
||
* base level‘¤•K—v??’lŒvŽZ
|
||
*------------------------------------------
|
||
*/
|
||
unsigned int pc_nextbaseexp(struct map_session_data *sd)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
|
||
if(sd->status.base_level>=pc_maxbaselv(sd) || sd->status.base_level<=0)
|
||
return 0;
|
||
|
||
return exp_table[sd->status.class_][0][sd->status.base_level-1];
|
||
}
|
||
|
||
/*==========================================
|
||
* job level‘¤•K—v??’lŒvŽZ
|
||
*------------------------------------------
|
||
*/
|
||
unsigned int pc_nextjobexp(struct map_session_data *sd)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
|
||
if(sd->status.job_level>=pc_maxjoblv(sd) || sd->status.job_level<=0)
|
||
return 0;
|
||
return exp_table[sd->status.class_][1][sd->status.job_level-1];
|
||
}
|
||
|
||
/*==========================================
|
||
|
||
* •K—vƒXƒe?ƒ^ƒXƒ|ƒCƒ“ƒgŒvŽZ
|
||
*------------------------------------------
|
||
*/
|
||
int pc_need_status_point(struct map_session_data *sd,int type)
|
||
{
|
||
int val;
|
||
|
||
nullpo_retr(-1, sd);
|
||
|
||
if(type<SP_STR || type>SP_LUK)
|
||
return -1;
|
||
val =
|
||
type==SP_STR ? sd->status.str :
|
||
type==SP_AGI ? sd->status.agi :
|
||
type==SP_VIT ? sd->status.vit :
|
||
type==SP_INT ? sd->status.int_:
|
||
type==SP_DEX ? sd->status.dex : sd->status.luk;
|
||
|
||
return (val+9)/10+1;
|
||
}
|
||
|
||
/*==========================================
|
||
* ”\—Í’l<E28099>¬’·
|
||
*------------------------------------------
|
||
*/
|
||
int pc_statusup(struct map_session_data *sd,int type)
|
||
{
|
||
int max, need,val = 0;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
max = pc_maxparameter(sd);
|
||
|
||
need=pc_need_status_point(sd,type);
|
||
if(type<SP_STR || type>SP_LUK || need<0 || need>sd->status.status_point){
|
||
clif_statusupack(sd,type,0,0);
|
||
return 1;
|
||
}
|
||
switch(type){
|
||
case SP_STR:
|
||
if(sd->status.str >= max) {
|
||
clif_statusupack(sd,type,0,0);
|
||
return 1;
|
||
}
|
||
val= ++sd->status.str;
|
||
break;
|
||
case SP_AGI:
|
||
if(sd->status.agi >= max) {
|
||
clif_statusupack(sd,type,0,0);
|
||
return 1;
|
||
}
|
||
val= ++sd->status.agi;
|
||
break;
|
||
case SP_VIT:
|
||
if(sd->status.vit >= max) {
|
||
clif_statusupack(sd,type,0,0);
|
||
return 1;
|
||
}
|
||
val= ++sd->status.vit;
|
||
break;
|
||
case SP_INT:
|
||
if(sd->status.int_ >= max) {
|
||
clif_statusupack(sd,type,0,0);
|
||
return 1;
|
||
}
|
||
val= ++sd->status.int_;
|
||
break;
|
||
case SP_DEX:
|
||
if(sd->status.dex >= max) {
|
||
clif_statusupack(sd,type,0,0);
|
||
return 1;
|
||
}
|
||
val= ++sd->status.dex;
|
||
break;
|
||
case SP_LUK:
|
||
if(sd->status.luk >= max) {
|
||
clif_statusupack(sd,type,0,0);
|
||
return 1;
|
||
}
|
||
val= ++sd->status.luk;
|
||
break;
|
||
}
|
||
sd->status.status_point-=need;
|
||
if(need!=pc_need_status_point(sd,type)){
|
||
clif_updatestatus(sd,type-SP_STR+SP_USTR);
|
||
}
|
||
clif_updatestatus(sd,SP_STATUSPOINT);
|
||
clif_updatestatus(sd,type);
|
||
status_calc_pc(sd,0);
|
||
clif_statusupack(sd,type,1,val);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ”\—Í’l<E28099>¬’·
|
||
*------------------------------------------
|
||
*/
|
||
int pc_statusup2(struct map_session_data *sd,int type,int val)
|
||
{
|
||
int max;
|
||
nullpo_retr(0, sd);
|
||
|
||
max = pc_maxparameter(sd);
|
||
|
||
if(type<SP_STR || type>SP_LUK){
|
||
clif_statusupack(sd,type,0,0);
|
||
return 1;
|
||
}
|
||
switch(type){
|
||
case SP_STR:
|
||
if(sd->status.str + val >= max)
|
||
val = max;
|
||
else if(sd->status.str + val < 1)
|
||
val = 1;
|
||
else
|
||
val += sd->status.str;
|
||
sd->status.str = val;
|
||
break;
|
||
case SP_AGI:
|
||
if(sd->status.agi + val >= max)
|
||
val = max;
|
||
else if(sd->status.agi + val < 1)
|
||
val = 1;
|
||
else
|
||
val += sd->status.agi;
|
||
sd->status.agi = val;
|
||
break;
|
||
case SP_VIT:
|
||
if(sd->status.vit + val >= max)
|
||
val = max;
|
||
else if(sd->status.vit + val < 1)
|
||
val = 1;
|
||
else
|
||
val += sd->status.vit;
|
||
sd->status.vit = val;
|
||
break;
|
||
case SP_INT:
|
||
if(sd->status.int_ + val >= max)
|
||
val = max;
|
||
else if(sd->status.int_ + val < 1)
|
||
val = 1;
|
||
else
|
||
val += sd->status.int_;
|
||
sd->status.int_ = val;
|
||
break;
|
||
case SP_DEX:
|
||
if(sd->status.dex + val >= max)
|
||
val = max;
|
||
else if(sd->status.dex + val < 1)
|
||
val = 1;
|
||
else
|
||
val += sd->status.dex;
|
||
sd->status.dex = val;
|
||
break;
|
||
case SP_LUK:
|
||
if(sd->status.luk + val >= max)
|
||
val = max;
|
||
else if(sd->status.luk + val < 1)
|
||
val = 1;
|
||
else
|
||
val = sd->status.luk + val;
|
||
sd->status.luk = val;
|
||
break;
|
||
}
|
||
clif_updatestatus(sd,type-SP_STR+SP_USTR);
|
||
clif_updatestatus(sd,type);
|
||
status_calc_pc(sd,0);
|
||
clif_statusupack(sd,type,1,val);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒXƒLƒ‹ƒ|ƒCƒ“ƒgŠ„‚è<E2809A>U‚è
|
||
*------------------------------------------
|
||
*/
|
||
int pc_skillup(struct map_session_data *sd,int skill_num)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
|
||
if( skill_num>=GD_SKILLBASE){
|
||
guild_skillup(sd,skill_num,0);
|
||
return 0;
|
||
}
|
||
if (skill_num < 0 || skill_num >= MAX_SKILL)
|
||
return 0;
|
||
|
||
if(sd->status.skill_point>0 &&
|
||
sd->status.skill[skill_num].id &&
|
||
sd->status.skill[skill_num].flag==0 && //Don't allow raising while you have granted skills. [Skotlex]
|
||
sd->status.skill[skill_num].lv < skill_tree_get_max(skill_num, sd->status.class_) )
|
||
{
|
||
sd->status.skill[skill_num].lv++;
|
||
sd->status.skill_point--;
|
||
status_calc_pc(sd,0);
|
||
clif_skillup(sd,skill_num);
|
||
clif_updatestatus(sd,SP_SKILLPOINT);
|
||
clif_skillinfoblock(sd);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* /allskill
|
||
*------------------------------------------
|
||
*/
|
||
int pc_allskillup(struct map_session_data *sd)
|
||
{
|
||
int i,id;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
for(i=0;i<MAX_SKILL;i++){
|
||
sd->status.skill[i].id=0;
|
||
if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ // cardƒXƒLƒ‹‚È‚ç<E2809A>A
|
||
sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2; // –{?‚Ìlv‚É
|
||
sd->status.skill[i].flag=0; // flag‚Í0‚É‚µ‚Ä‚¨‚
|
||
}
|
||
}
|
||
|
||
if (battle_config.gm_allskill > 0 && pc_isGM(sd) >= battle_config.gm_allskill){
|
||
// ‘S‚ẴXƒLƒ‹
|
||
for(i=0;i<MAX_SKILL;i++){
|
||
if(!(skill_get_inf2(i)&(INF2_NPC_SKILL|INF2_GUILD_SKILL))) //Get ALL skills except npc/guild ones. [Skotlex]
|
||
if (i!=SG_DEVIL) //and except SG_DEVIL [Komurka]
|
||
sd->status.skill[i].lv=skill_get_max(i); //Nonexistant skills should return a max of 0 anyway.
|
||
}
|
||
}
|
||
else {
|
||
int inf2;
|
||
for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[sd->status.class_][i].id)>0;i++){
|
||
inf2 = skill_get_inf2(id);
|
||
if(sd->status.skill[id].id==0 &&
|
||
(!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
|
||
!(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) &&
|
||
(id!=SG_DEVIL))
|
||
{
|
||
sd->status.skill[id].id = id; // celest
|
||
sd->status.skill[id].lv = skill_tree_get_max(id, sd->status.class_); // celest
|
||
}
|
||
}
|
||
}
|
||
status_calc_pc(sd,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* /resetlvl
|
||
*------------------------------------------
|
||
*/
|
||
int pc_resetlvl(struct map_session_data* sd,int type)
|
||
{
|
||
int i;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if (type != 3) //Also reset skills
|
||
pc_resetskill(sd, 0);
|
||
|
||
if(type == 1){
|
||
sd->status.skill_point=0;
|
||
sd->status.base_level=1;
|
||
sd->status.job_level=1;
|
||
sd->status.base_exp=sd->status.base_exp=0;
|
||
sd->status.job_exp=sd->status.job_exp=0;
|
||
if(sd->sc.option !=0)
|
||
sd->sc.option = 0;
|
||
|
||
sd->status.str=1;
|
||
sd->status.agi=1;
|
||
sd->status.vit=1;
|
||
sd->status.int_=1;
|
||
sd->status.dex=1;
|
||
sd->status.luk=1;
|
||
if(sd->status.class_ == JOB_NOVICE_HIGH)
|
||
sd->status.status_point=100; // not 88 [celest]
|
||
// give platinum skills upon changing
|
||
pc_skill(sd,142,1,0);
|
||
pc_skill(sd,143,1,0);
|
||
}
|
||
|
||
if(type == 2){
|
||
sd->status.skill_point=0;
|
||
sd->status.base_level=1;
|
||
sd->status.job_level=1;
|
||
sd->status.base_exp=0;
|
||
sd->status.job_exp=0;
|
||
}
|
||
if(type == 3){
|
||
sd->status.base_level=1;
|
||
sd->status.base_exp=0;
|
||
}
|
||
if(type == 4){
|
||
sd->status.job_level=1;
|
||
sd->status.job_exp=0;
|
||
}
|
||
|
||
clif_updatestatus(sd,SP_STATUSPOINT);
|
||
clif_updatestatus(sd,SP_STR);
|
||
clif_updatestatus(sd,SP_AGI);
|
||
clif_updatestatus(sd,SP_VIT);
|
||
clif_updatestatus(sd,SP_INT);
|
||
clif_updatestatus(sd,SP_DEX);
|
||
clif_updatestatus(sd,SP_LUK);
|
||
clif_updatestatus(sd,SP_BASELEVEL);
|
||
clif_updatestatus(sd,SP_JOBLEVEL);
|
||
clif_updatestatus(sd,SP_STATUSPOINT);
|
||
clif_updatestatus(sd,SP_NEXTBASEEXP);
|
||
clif_updatestatus(sd,SP_NEXTJOBEXP);
|
||
clif_updatestatus(sd,SP_SKILLPOINT);
|
||
|
||
clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris
|
||
clif_updatestatus(sd,SP_UAGI);
|
||
clif_updatestatus(sd,SP_UVIT);
|
||
clif_updatestatus(sd,SP_UINT);
|
||
clif_updatestatus(sd,SP_UDEX);
|
||
clif_updatestatus(sd,SP_ULUK); // End Addition
|
||
|
||
for(i=0;i<11;i++) { // unequip items that can't be equipped by base 1 [Valaris]
|
||
if(sd->equip_index[i] >= 0)
|
||
if(!pc_isequip(sd,sd->equip_index[i]))
|
||
pc_unequipitem(sd,sd->equip_index[i],2);
|
||
}
|
||
|
||
if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) {
|
||
//Send map-change packet to do a level range check and break party settings. [Skotlex]
|
||
party_send_movemap(sd);
|
||
}
|
||
status_calc_pc(sd,0);
|
||
clif_skillinfoblock(sd);
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* /resetstate
|
||
*------------------------------------------
|
||
*/
|
||
int pc_resetstate(struct map_session_data* sd)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
|
||
if (battle_config.use_statpoint_table)
|
||
{ // New statpoint table used here - Dexity
|
||
int stat;
|
||
stat = statp[sd->status.base_level];
|
||
if (sd->class_&JOBL_UPPER)
|
||
stat+=52; // extra 52+48=100 stat points
|
||
|
||
if (stat > USHRT_MAX)
|
||
sd->status.status_point = USHRT_MAX;
|
||
else
|
||
sd->status.status_point = stat;
|
||
} else { //Use new stat-calculating equation [Skotlex]
|
||
#define sumsp(a) (((a-1)/10 +2)*(5*((a-1)/10 +1) + (a-1)%10) -10)
|
||
int add=0;
|
||
add += sumsp(sd->status.str);
|
||
add += sumsp(sd->status.agi);
|
||
add += sumsp(sd->status.vit);
|
||
add += sumsp(sd->status.int_);
|
||
add += sumsp(sd->status.dex);
|
||
add += sumsp(sd->status.luk);
|
||
if (add > USHRT_MAX - sd->status.status_point)
|
||
sd->status.status_point = USHRT_MAX;
|
||
else
|
||
sd->status.status_point+=add;
|
||
}
|
||
|
||
sd->status.str=1;
|
||
sd->status.agi=1;
|
||
sd->status.vit=1;
|
||
sd->status.int_=1;
|
||
sd->status.dex=1;
|
||
sd->status.luk=1;
|
||
|
||
clif_updatestatus(sd,SP_STR);
|
||
clif_updatestatus(sd,SP_AGI);
|
||
clif_updatestatus(sd,SP_VIT);
|
||
clif_updatestatus(sd,SP_INT);
|
||
clif_updatestatus(sd,SP_DEX);
|
||
clif_updatestatus(sd,SP_LUK);
|
||
|
||
clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris
|
||
clif_updatestatus(sd,SP_UAGI);
|
||
clif_updatestatus(sd,SP_UVIT);
|
||
clif_updatestatus(sd,SP_UINT);
|
||
clif_updatestatus(sd,SP_UDEX);
|
||
clif_updatestatus(sd,SP_ULUK); // End Addition
|
||
|
||
clif_updatestatus(sd,SP_STATUSPOINT);
|
||
status_calc_pc(sd,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* /resetskill
|
||
* if flag is 1, perform block resync and status_calc call.
|
||
*------------------------------------------
|
||
*/
|
||
int pc_resetskill(struct map_session_data* sd, int flag)
|
||
{
|
||
int i, skill, inf2, skill_point=0;
|
||
nullpo_retr(0, sd);
|
||
|
||
if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd))
|
||
clif_status_load(&sd->bl, SI_DEVIL, 0); //Remove perma blindness due to skill-reset. [Skotlex]
|
||
|
||
for (i = 1; i < MAX_SKILL; i++) {
|
||
if ((skill = sd->status.skill[i].lv) > 0) {
|
||
inf2 = skill_get_inf2(i);
|
||
if ((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
|
||
!(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL))) //Avoid reseting wedding/linker skills.
|
||
{
|
||
if (!sd->status.skill[i].flag)
|
||
skill_point += skill;
|
||
else if (sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13)
|
||
skill_point += (sd->status.skill[i].flag - 2);
|
||
sd->status.skill[i].lv = 0;
|
||
sd->status.skill[i].flag = 0;
|
||
}
|
||
else if (battle_config.quest_skill_reset && (inf2&INF2_QUEST_SKILL))
|
||
{
|
||
sd->status.skill[i].lv = 0;
|
||
sd->status.skill[i].flag = 0;
|
||
}
|
||
} else {
|
||
sd->status.skill[i].lv = 0;
|
||
}
|
||
}
|
||
|
||
if (sd->status.skill_point > USHRT_MAX - skill_point)
|
||
sd->status.skill_point = USHRT_MAX;
|
||
else
|
||
sd->status.skill_point += skill_point;
|
||
|
||
if (flag) {
|
||
clif_updatestatus(sd,SP_SKILLPOINT);
|
||
clif_skillinfoblock(sd);
|
||
status_calc_pc(sd,0);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* /resetfeel [Komurka]
|
||
*------------------------------------------
|
||
*/
|
||
int pc_resetfeel(struct map_session_data* sd)
|
||
{
|
||
int i;
|
||
char feel_var[3][NAME_LENGTH] = {"PC_FEEL_SUN","PC_FEEL_MOON","PC_FEEL_STAR"};
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
for (i=0; i<3; i++)
|
||
{
|
||
sd->feel_map[i].m = -1;
|
||
sd->feel_map[i].index = 0;
|
||
pc_setglobalreg(sd,feel_var[i],0);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int pc_respawn(int tid,unsigned int tick,int id,int data)
|
||
{
|
||
struct map_session_data *sd = map_id2sd(id);
|
||
if (sd && pc_isdead(sd))
|
||
{ //Auto-respawn [Skotlex]
|
||
pc_setstand(sd);
|
||
pc_setrestartvalue(sd,3);
|
||
pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,0);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Damages a player's SP, returns remaining SP. [Skotlex]
|
||
* damage is absolute damage, rate is % damage (100 = 100%)
|
||
* if rate is positive, it is % of current sp, if negative, it is % of max
|
||
* Returns remaining SP, or -1 if the player did not have enough SP to substract from.
|
||
*------------------------------------------
|
||
*/
|
||
int pc_damage_sp(struct map_session_data *sd, int damage, int rate)
|
||
{
|
||
if (!sd->status.sp)
|
||
return 0;
|
||
|
||
if (rate > 0)
|
||
damage += (rate*sd->status.sp)/100;
|
||
else if (rate < 0)
|
||
damage -= (rate*sd->status.max_sp)/100;
|
||
|
||
|
||
if (sd->status.sp >= damage){
|
||
sd->status.sp -= damage;
|
||
clif_updatestatus(sd,SP_SP);
|
||
return sd->status.sp;
|
||
}
|
||
sd->status.sp = 0;
|
||
clif_updatestatus(sd,SP_SP);
|
||
return -1;
|
||
}
|
||
/*==========================================
|
||
* pc‚Ƀ_ƒ<5F>?ƒW‚ð?‚¦‚é
|
||
*------------------------------------------
|
||
*/
|
||
int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
|
||
{
|
||
int i=0,j=0, resurrect_flag=0;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
// ?‚ÉŽ€‚ñ‚Å‚¢‚½‚ç–³?
|
||
if(pc_isdead(sd))
|
||
return 0;
|
||
// <20>À‚Á‚Ä‚½‚ç—§‚¿<E2809A>オ‚é
|
||
if(pc_issit(sd)) {
|
||
pc_setstand(sd);
|
||
skill_gangsterparadise(sd,0);
|
||
skill_rest(sd,0);
|
||
}
|
||
|
||
// ‰‰‘t/ƒ_ƒ“ƒX‚Ì’†?
|
||
if(damage > sd->status.max_hp>>2)
|
||
skill_stop_dancing(&sd->bl);
|
||
|
||
if (damage < sd->status.hp)
|
||
sd->status.hp-=damage;
|
||
else
|
||
sd->status.hp = 0;
|
||
|
||
if(sd->status.pet_id > 0 && sd->pd && sd->petDB && battle_config.pet_damage_support)
|
||
pet_target_check(sd,src,1);
|
||
|
||
clif_updatestatus(sd,SP_HP);
|
||
|
||
|
||
if (sd->status.hp<sd->status.max_hp>>2) { //25% HP left effects.
|
||
if(sd->status.hp>0 && sd->sc.data[SC_AUTOBERSERK].timer != -1 &&
|
||
(sd->sc.data[SC_PROVOKE].timer==-1 || sd->sc.data[SC_PROVOKE].val2==0 ))
|
||
sc_start4(&sd->bl,SC_PROVOKE,100,10,1,0,0,0);
|
||
|
||
for(i = 0; i < 5; i++)
|
||
if (sd->devotion[i]){
|
||
struct map_session_data *devsd = map_id2sd(sd->devotion[i]);
|
||
if (devsd) status_change_end(&devsd->bl,SC_DEVOTION,-1);
|
||
sd->devotion[i] = 0;
|
||
}
|
||
}
|
||
|
||
if(sd->status.hp>0){
|
||
sd->canlog_tick = gettick();
|
||
return damage;
|
||
}
|
||
|
||
if(sd->vender_id)
|
||
vending_closevending(sd);
|
||
|
||
if(sd->status.pet_id > 0 && sd->pd &&
|
||
!map[sd->bl.m].flag.nopenalty) {
|
||
if(sd->petDB) {
|
||
sd->pet.intimate -= sd->petDB->die;
|
||
if(sd->pet.intimate < 0)
|
||
sd->pet.intimate = 0;
|
||
clif_send_petdata(sd,1,sd->pet.intimate);
|
||
}
|
||
}
|
||
|
||
// Leave duel if you die [LuzZza]
|
||
if(battle_config.duel_autoleave_when_die) {
|
||
if(sd->duel_group > 0)
|
||
duel_leave(sd->duel_group, sd);
|
||
if(sd->duel_invite > 0)
|
||
duel_reject(sd->duel_invite, sd);
|
||
}
|
||
|
||
pc_stop_attack(sd);
|
||
pc_stop_walking(sd,0);
|
||
unit_skillcastcancel(&sd->bl,0);
|
||
skill_stop_dancing(&sd->bl); //You should stop dancing when dead... [Skotlex]
|
||
if (sd->sc.data[SC_GOSPEL].timer != -1 && sd->sc.data[SC_GOSPEL].val4 == BCT_SELF)
|
||
{ //Remove Gospel [Skotlex]
|
||
struct skill_unit_group *sg = (struct skill_unit_group *)sd->sc.data[SC_GOSPEL].val3;
|
||
if (sg)
|
||
skill_delunitgroup(&sd->bl, sg);
|
||
}
|
||
clif_clearchar_area(&sd->bl,1);
|
||
|
||
if (src && src->type == BL_PC) {
|
||
struct map_session_data *ssd = (struct map_session_data *)src;
|
||
if (ssd) {
|
||
if (sd->state.event_death)
|
||
pc_setglobalreg(sd,"killerrid",(ssd->status.account_id));
|
||
if (ssd->state.event_kill_pc) {
|
||
pc_setglobalreg(ssd, "killedrid", sd->bl.id);
|
||
if (script_config.event_script_type == 0) {
|
||
struct npc_data *npc;
|
||
if ((npc = npc_name2id(script_config.kill_pc_event_name))) {
|
||
run_script(npc->u.scr.script,0,ssd->bl.id,npc->bl.id); // PCKillPC [Lance]
|
||
ShowStatus("Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.kill_pc_event_name);
|
||
}
|
||
} else {
|
||
ShowStatus("%d '"CL_WHITE"%s"CL_RESET"' events executed.\n",
|
||
npc_event_doall_id(script_config.kill_pc_event_name, ssd->bl.id), script_config.kill_pc_event_name);
|
||
}
|
||
}
|
||
if (battle_config.pk_mode && ssd->status.manner >= 0 && battle_config.manner_system) {
|
||
ssd->status.manner -= 5;
|
||
if(ssd->status.manner < 0)
|
||
sc_start(src,SC_NOCHAT,100,0,0);
|
||
|
||
// PK/Karma system code (not enabled yet) [celest]
|
||
// originally from Kade Online, so i don't know if any of these is correct ^^;
|
||
// note: karma is measured REVERSE, so more karma = more 'evil' / less honourable,
|
||
// karma going down = more 'good' / more honourable.
|
||
// The Karma System way...
|
||
/*if (sd->status.karma > ssd->status.karma) { // If player killed was more evil
|
||
sd->status.karma--;
|
||
ssd->status.karma--;
|
||
}
|
||
else if (sd->status.karma < ssd->status.karma) // If player killed was more good
|
||
ssd->status.karma++;*/
|
||
|
||
// or the PK System way...
|
||
/* if (sd->status.karma > 0) // player killed is dishonourable?
|
||
ssd->status.karma--; // honour points earned
|
||
sd->status.karma++; // honour points lost */
|
||
// To-do: Receive exp on certain occasions
|
||
}
|
||
}
|
||
} else {
|
||
pc_setglobalreg(sd, "killerrid", 0);
|
||
}
|
||
|
||
if (sd->state.event_death) {
|
||
if (script_config.event_script_type == 0) {
|
||
struct npc_data *npc;
|
||
if ((npc = npc_name2id(script_config.die_event_name))) {
|
||
run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCDeathNPC
|
||
ShowStatus("Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.die_event_name);
|
||
}
|
||
} else {
|
||
ShowStatus("%d '"CL_WHITE"%s"CL_RESET"' events executed.\n",
|
||
npc_event_doall_id(script_config.die_event_name, sd->bl.id), script_config.die_event_name);
|
||
}
|
||
}
|
||
|
||
// PK/Karma system code (not enabled yet) [celest]
|
||
/*if(sd->status.karma > 0) {
|
||
int eq_num=0,eq_n[MAX_INVENTORY];
|
||
memset(eq_n,0,sizeof(eq_n));
|
||
for(i=0;i<MAX_INVENTORY;i++){
|
||
int k;
|
||
for(k=0;k<MAX_INVENTORY;k++){
|
||
if(eq_n[k] <= 0){
|
||
eq_n[k]=i;
|
||
break;
|
||
}
|
||
}
|
||
eq_num++;
|
||
}
|
||
if(eq_num > 0){
|
||
int n = eq_n[rand()%eq_num];
|
||
if(rand()%10000 < sd->status.karma){
|
||
if(sd->status.inventory[n].equip)
|
||
pc_unequipitem(sd,n,0);
|
||
pc_dropitem(sd,n,1);
|
||
}
|
||
}
|
||
}*/
|
||
|
||
if(battle_config.bone_drop==2
|
||
|| (battle_config.bone_drop==1 && map[sd->bl.m].flag.pvp)){ // ƒhƒNƒ<4E>ƒhƒ<68>ƒbƒv
|
||
struct item item_tmp;
|
||
memset(&item_tmp,0,sizeof(item_tmp));
|
||
item_tmp.nameid=7420; //PVP Skull item ID
|
||
item_tmp.identify=1;
|
||
item_tmp.card[0]=0x00fe;
|
||
item_tmp.card[1]=0;
|
||
item_tmp.card[2]=GetWord(sd->char_id,0); // CharId
|
||
item_tmp.card[3]=GetWord(sd->char_id,1);
|
||
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,NULL,NULL,NULL,0);
|
||
}
|
||
|
||
// activate Steel body if a super novice dies at 99+% exp [celest]
|
||
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
|
||
if ((i=pc_nextbaseexp(sd))<=0)
|
||
i=sd->status.base_exp;
|
||
if (i>0 && (j=sd->status.base_exp*1000/i)>=990 && j<1000)
|
||
sd->state.snovice_flag = 4;
|
||
}
|
||
|
||
pc_setdead(sd);
|
||
skill_unit_move(&sd->bl,gettick(),4);
|
||
if (battle_config.clear_unit_ondeath)
|
||
skill_clear_unitgroup(&sd->bl); //orn
|
||
|
||
pc_setglobalreg(sd,"PC_DIE_COUNTER",++sd->die_counter); //Ž€‚ɃJƒEƒ“ƒ^?<3F>‘‚«?‚Ý
|
||
// changed penalty options, added death by player if pk_mode [Valaris]
|
||
if(battle_config.death_penalty_type && sd->state.snovice_flag != 4
|
||
&& (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty
|
||
&& !map[sd->bl.m].flag.nopenalty && !map_flag_gvg(sd->bl.m)
|
||
&& !(sd->sc.count && sd->sc.data[SC_BABY].timer!=-1))
|
||
{
|
||
unsigned int base_penalty =0;
|
||
if (battle_config.death_penalty_base > 0) {
|
||
switch (battle_config.death_penalty_type) {
|
||
case 1:
|
||
base_penalty += (unsigned int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
|
||
break;
|
||
case 2:
|
||
base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000);
|
||
break;
|
||
}
|
||
if(base_penalty) {
|
||
if (battle_config.pk_mode && src && src->type==BL_PC)
|
||
base_penalty*=2;
|
||
if(sd->status.base_exp < base_penalty)
|
||
sd->status.base_exp = 0;
|
||
else
|
||
sd->status.base_exp -= base_penalty;
|
||
clif_updatestatus(sd,SP_BASEEXP);
|
||
}
|
||
}
|
||
if(battle_config.death_penalty_job > 0)
|
||
{
|
||
base_penalty = 0;
|
||
switch (battle_config.death_penalty_type) {
|
||
case 1:
|
||
base_penalty = (unsigned int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000);
|
||
break;
|
||
case 2:
|
||
base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000);
|
||
break;
|
||
}
|
||
if(base_penalty) {
|
||
if (battle_config.pk_mode && src && src->type==BL_PC)
|
||
base_penalty*=2;
|
||
if(sd->status.job_exp < base_penalty)
|
||
sd->status.job_exp = 0;
|
||
else
|
||
sd->status.job_exp -= base_penalty;
|
||
clif_updatestatus(sd,SP_JOBEXP);
|
||
}
|
||
}
|
||
}
|
||
if(src && src->type==BL_MOB) {
|
||
struct mob_data *md=(struct mob_data *)src;
|
||
if(md && md->target_id != 0 && md->target_id==sd->bl.id) {
|
||
// reset target id when player dies
|
||
mob_unlocktarget(md,gettick());
|
||
}
|
||
if(battle_config.mobs_level_up && md && md->hp &&
|
||
md->level < pc_maxbaselv(sd) &&
|
||
!md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex]
|
||
) { // monster level up [Valaris]
|
||
clif_misceffect(&md->bl,0);
|
||
md->level++;
|
||
md->hp+=(int) (sd->status.max_hp*.1);
|
||
if (battle_config.show_mob_hp)
|
||
clif_charnameack (0, &md->bl);
|
||
}
|
||
}
|
||
//Clear these data here so that SC_BABY check may work. [Skotlex]
|
||
resurrect_flag = (sd->sc.data[SC_KAIZEL].timer != -1)?sd->sc.data[SC_KAIZEL].val1:0; //Auto-resurrect later in the code.
|
||
status_change_clear(&sd->bl,0); // ƒXƒe?ƒ^ƒXˆÙ<CB86>í‚ð‰ð<E280B0>œ‚·‚é
|
||
clif_updatestatus(sd,SP_HP);
|
||
status_calc_pc(sd,0);
|
||
sd->canregen_tick = gettick();
|
||
|
||
|
||
//ƒiƒCƒgƒ<67>ƒAƒ‚?ƒhƒAƒCƒeƒ€ƒhƒ<68>ƒbƒv
|
||
if(map[sd->bl.m].flag.pvp_nightmaredrop){ // Moved this outside so it works when PVP isnt enabled and during pk mode [Ancyker]
|
||
for(j=0;j<MAX_DROP_PER_MAP;j++){
|
||
int id = map[sd->bl.m].drop_list[j].drop_id;
|
||
int type = map[sd->bl.m].drop_list[j].drop_type;
|
||
int per = map[sd->bl.m].drop_list[j].drop_per;
|
||
if(id == 0)
|
||
continue;
|
||
if(id == -1){//ƒ‰ƒ“ƒ_ƒ€ƒhƒ<68>ƒbƒv
|
||
int eq_num=0,eq_n[MAX_INVENTORY];
|
||
memset(eq_n,0,sizeof(eq_n));
|
||
//<2F>悸?”õ‚µ‚Ä‚¢‚éƒAƒCƒeƒ€?‚ðƒJƒEƒ“ƒg
|
||
for(i=0;i<MAX_INVENTORY;i++){
|
||
int k;
|
||
if( (type == 1 && !sd->status.inventory[i].equip)
|
||
|| (type == 2 && sd->status.inventory[i].equip)
|
||
|| type == 3){
|
||
//InventoryIndex‚ðŠi”[
|
||
for(k=0;k<MAX_INVENTORY;k++){
|
||
if(eq_n[k] <= 0){
|
||
eq_n[k]=i;
|
||
break;
|
||
}
|
||
}
|
||
eq_num++;
|
||
}
|
||
}
|
||
if(eq_num > 0){
|
||
int n = eq_n[rand()%eq_num];//ŠY?ƒAƒCƒeƒ€‚Ì’†‚©‚烉ƒ“ƒ_ƒ€
|
||
if(rand()%10000 < per){
|
||
if(sd->status.inventory[n].equip)
|
||
pc_unequipitem(sd,n,3);
|
||
pc_dropitem(sd,n,1);
|
||
}
|
||
}
|
||
}
|
||
else if(id > 0){
|
||
for(i=0;i<MAX_INVENTORY;i++){
|
||
if(sd->status.inventory[i].nameid == id//ItemID‚ªˆê’v‚µ‚Ä‚¢‚Ä
|
||
&& rand()%10000 < per//ƒhƒ<68>ƒbƒv—¦”»’è‚àOK‚Å
|
||
&& ((type == 1 && !sd->status.inventory[i].equip)//ƒ^ƒCƒv”»’è‚àOK‚È‚çƒhƒ<68>ƒbƒv
|
||
|| (type == 2 && sd->status.inventory[i].equip)
|
||
|| type == 3) ){
|
||
if(sd->status.inventory[i].equip)
|
||
pc_unequipitem(sd,i,3);
|
||
pc_dropitem(sd,i,1);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
// pvp
|
||
if( map[sd->bl.m].flag.pvp && !battle_config.pk_mode){ // disable certain pvp functions on pk_mode [Valaris]
|
||
//ƒ‰ƒ“ƒLƒ“ƒOŒvŽZ
|
||
if (!map[sd->bl.m].flag.pvp_nocalcrank) {
|
||
sd->pvp_point -= 5;
|
||
sd->pvp_lost++;
|
||
if (src && src->type == BL_PC) {
|
||
struct map_session_data *ssd = (struct map_session_data *)src;
|
||
if (ssd) { ssd->pvp_point++; ssd->pvp_won++; }
|
||
}
|
||
}
|
||
// ?<3F>§‘—ŠÒ
|
||
if( sd->pvp_point < 0 ){
|
||
sd->pvp_point=0;
|
||
add_timer(gettick()+1000, pc_respawn,sd->bl.id,0);
|
||
return damage;
|
||
}
|
||
}
|
||
//GvG
|
||
if(map_flag_gvg(sd->bl.m)){
|
||
add_timer(gettick()+1000, pc_respawn,sd->bl.id,0);
|
||
return damage;
|
||
}
|
||
|
||
if (sd->state.snovice_flag == 4 || resurrect_flag) {
|
||
if (sd->state.snovice_flag == 4 || sd->special_state.restart_full_recover) {
|
||
sd->status.hp = sd->status.max_hp;
|
||
sd->status.sp = sd->status.max_sp;
|
||
} else { //10% life per each level in Kaizel
|
||
sd->status.hp = 10*resurrect_flag*sd->status.max_hp/100;
|
||
}
|
||
clif_skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,1,1);
|
||
pc_setstand(sd);
|
||
clif_updatestatus(sd, SP_HP);
|
||
clif_updatestatus(sd, SP_SP);
|
||
clif_resurrection(&sd->bl, 1);
|
||
sd->state.snovice_flag = 0;
|
||
if(battle_config.pc_invincible_time)
|
||
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
|
||
if (resurrect_flag)
|
||
sc_start(&sd->bl,SkillStatusChangeTable[PR_KYRIE],100,10,skill_get_time2(SL_KAIZEL, resurrect_flag));
|
||
else
|
||
sc_start(&sd->bl,SkillStatusChangeTable[MO_STEELBODY],100,1,skill_get_time(MO_STEELBODY,1));
|
||
return 0;
|
||
}
|
||
|
||
return damage;
|
||
}
|
||
|
||
//
|
||
// script? ˜A
|
||
//
|
||
/*==========================================
|
||
* script—pPCƒXƒe?ƒ^ƒX?‚Ý<E2809A>o‚µ
|
||
*------------------------------------------
|
||
*/
|
||
int pc_readparam(struct map_session_data *sd,int type)
|
||
{
|
||
int val=0;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
switch(type){
|
||
case SP_SKILLPOINT:
|
||
val= sd->status.skill_point;
|
||
break;
|
||
case SP_STATUSPOINT:
|
||
val= sd->status.status_point;
|
||
break;
|
||
case SP_ZENY:
|
||
val= sd->status.zeny;
|
||
break;
|
||
case SP_BASELEVEL:
|
||
val= sd->status.base_level;
|
||
break;
|
||
case SP_JOBLEVEL:
|
||
val= sd->status.job_level;
|
||
break;
|
||
case SP_CLASS:
|
||
if(val>=27 && val < 45)
|
||
val+=3978;
|
||
else
|
||
val= sd->status.class_;
|
||
break;
|
||
case SP_BASEJOB: //Base job, extracting upper type.
|
||
val= pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex);
|
||
break;
|
||
case SP_UPPER:
|
||
val= sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0);
|
||
break;
|
||
case SP_BASECLASS: //Extract base class tree. [Skotlex]
|
||
val= pc_mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex);
|
||
break;
|
||
case SP_SEX:
|
||
val= sd->sex;
|
||
break;
|
||
case SP_WEIGHT:
|
||
val= sd->weight;
|
||
break;
|
||
case SP_MAXWEIGHT:
|
||
val= sd->max_weight;
|
||
break;
|
||
case SP_BASEEXP:
|
||
val= sd->status.base_exp;
|
||
break;
|
||
case SP_JOBEXP:
|
||
val= sd->status.job_exp;
|
||
break;
|
||
case SP_NEXTBASEEXP:
|
||
val= pc_nextbaseexp(sd);
|
||
break;
|
||
case SP_NEXTJOBEXP:
|
||
val= pc_nextjobexp(sd);
|
||
break;
|
||
case SP_HP:
|
||
val= sd->status.hp;
|
||
break;
|
||
case SP_MAXHP:
|
||
val= sd->status.max_hp;
|
||
break;
|
||
case SP_SP:
|
||
val= sd->status.sp;
|
||
break;
|
||
case SP_MAXSP:
|
||
val= sd->status.max_sp;
|
||
break;
|
||
case SP_STR:
|
||
val= sd->status.str;
|
||
break;
|
||
case SP_AGI:
|
||
val= sd->status.agi;
|
||
break;
|
||
case SP_VIT:
|
||
val= sd->status.vit;
|
||
break;
|
||
case SP_INT:
|
||
val= sd->status.int_;
|
||
break;
|
||
case SP_DEX:
|
||
val= sd->status.dex;
|
||
break;
|
||
case SP_LUK:
|
||
val= sd->status.luk;
|
||
break;
|
||
case SP_KARMA: // celest
|
||
val = sd->status.karma;
|
||
break;
|
||
case SP_MANNER:
|
||
val = sd->status.manner;
|
||
break;
|
||
case SP_FAME:
|
||
val= sd->status.fame;
|
||
break;
|
||
}
|
||
|
||
return val;
|
||
}
|
||
|
||
/*==========================================
|
||
* script—pPCƒXƒe?ƒ^ƒX<C692>Ý’è
|
||
*------------------------------------------
|
||
*/
|
||
int pc_setparam(struct map_session_data *sd,int type,int val)
|
||
{
|
||
int i = 0;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
switch(type){
|
||
case SP_BASELEVEL:
|
||
if ((unsigned int)val > pc_maxbaselv(sd)) //Capping to max
|
||
val = pc_maxbaselv(sd);
|
||
if ((unsigned int)val > sd->status.base_level) {
|
||
int stat=0;
|
||
for (i = 1; i <= (int)((unsigned int)val - sd->status.base_level); i++)
|
||
stat += (sd->status.base_level + i + 14) / 5 ;
|
||
if (sd->status.status_point > USHRT_MAX - stat)
|
||
|
||
sd->status.status_point = USHRT_MAX;
|
||
else
|
||
sd->status.status_point += stat;
|
||
}
|
||
sd->status.base_level = (unsigned int)val;
|
||
sd->status.base_exp = 0;
|
||
clif_updatestatus(sd, SP_BASELEVEL);
|
||
clif_updatestatus(sd, SP_NEXTBASEEXP);
|
||
clif_updatestatus(sd, SP_STATUSPOINT);
|
||
clif_updatestatus(sd, SP_BASEEXP);
|
||
status_calc_pc(sd, 0);
|
||
pc_heal(sd, sd->status.max_hp, sd->status.max_sp);
|
||
break;
|
||
case SP_JOBLEVEL:
|
||
if ((unsigned int)val >= sd->status.job_level) {
|
||
if ((unsigned int)val > pc_maxjoblv(sd)) val = pc_maxjoblv(sd);
|
||
if (sd->status.skill_point > USHRT_MAX - val + sd->status.job_level)
|
||
sd->status.skill_point = USHRT_MAX;
|
||
else
|
||
sd->status.skill_point += val-sd->status.job_level;
|
||
clif_updatestatus(sd, SP_SKILLPOINT);
|
||
clif_misceffect(&sd->bl, 1);
|
||
}
|
||
sd->status.job_level = (unsigned int)val;
|
||
sd->status.job_exp = 0;
|
||
clif_updatestatus(sd, SP_JOBLEVEL);
|
||
clif_updatestatus(sd, SP_NEXTJOBEXP);
|
||
clif_updatestatus(sd, SP_JOBEXP);
|
||
status_calc_pc(sd, 0);
|
||
clif_updatestatus(sd,type);
|
||
break;
|
||
case SP_SKILLPOINT:
|
||
sd->status.skill_point = val;
|
||
break;
|
||
case SP_STATUSPOINT:
|
||
sd->status.status_point = val;
|
||
break;
|
||
case SP_ZENY:
|
||
if(val <= MAX_ZENY) {
|
||
// MAX_ZENY ˆÈ‰º‚È‚ç‘ã“ü
|
||
sd->status.zeny = val;
|
||
} else {
|
||
sd->status.zeny = MAX_ZENY;
|
||
/* Could someone explain the comments below? I have no idea what they are trying to do...
|
||
* if you want to give someone so much zeny, just set their zeny to the max. [Skotlex]
|
||
if(sd->status.zeny > val) {
|
||
// Zeny ‚ªŒ¸<C592>‚µ‚Ä‚¢‚é‚È‚ç‘ã“ü
|
||
sd->status.zeny = val;
|
||
} else if(sd->status.zeny <= MAX_ZENY) {
|
||
// Zeny ‚ª‘<C2AA>‰Á‚µ‚Ä‚¢‚Ä<E2809A>AŒ»<C592>݂̒l‚ªMAX_ZENY ˆÈ‰º‚È‚çMAX_ZENY
|
||
sd->status.zeny = MAX_ZENY;
|
||
} else {
|
||
// Zeny ‚ª‘<C2AA>‰Á‚µ‚Ä‚¢‚Ä<E2809A>AŒ»<C592>݂̒l‚ªMAX_ZENY ‚æ‚艺‚È‚ç‘<C3A7>‰Á•ª‚𖳎‹
|
||
;
|
||
}
|
||
*/
|
||
}
|
||
break;
|
||
case SP_BASEEXP:
|
||
if(pc_nextbaseexp(sd) > 0) {
|
||
sd->status.base_exp = val;
|
||
if(sd->status.base_exp < 0)
|
||
sd->status.base_exp=0;
|
||
pc_checkbaselevelup(sd);
|
||
}
|
||
break;
|
||
case SP_JOBEXP:
|
||
if(pc_nextjobexp(sd) > 0) {
|
||
sd->status.job_exp = val;
|
||
if(sd->status.job_exp < 0)
|
||
sd->status.job_exp=0;
|
||
pc_checkjoblevelup(sd);
|
||
}
|
||
break;
|
||
case SP_SEX:
|
||
sd->sex = val;
|
||
break;
|
||
case SP_WEIGHT:
|
||
sd->weight = val;
|
||
break;
|
||
case SP_MAXWEIGHT:
|
||
sd->max_weight = val;
|
||
break;
|
||
case SP_HP:
|
||
sd->status.hp = val;
|
||
break;
|
||
case SP_MAXHP:
|
||
sd->status.max_hp = val;
|
||
break;
|
||
case SP_SP:
|
||
sd->status.sp = val;
|
||
break;
|
||
case SP_MAXSP:
|
||
sd->status.max_sp = val;
|
||
break;
|
||
case SP_STR:
|
||
sd->status.str = val;
|
||
break;
|
||
case SP_AGI:
|
||
sd->status.agi = val;
|
||
break;
|
||
case SP_VIT:
|
||
sd->status.vit = val;
|
||
break;
|
||
case SP_INT:
|
||
sd->status.int_ = val;
|
||
break;
|
||
case SP_DEX:
|
||
sd->status.dex = val;
|
||
break;
|
||
case SP_LUK:
|
||
sd->status.luk = val;
|
||
break;
|
||
case SP_KARMA:
|
||
sd->status.karma = val;
|
||
break;
|
||
case SP_MANNER:
|
||
sd->status.manner = val;
|
||
break;
|
||
case SP_FAME:
|
||
sd->status.fame = val;
|
||
break;
|
||
}
|
||
clif_updatestatus(sd,type);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* HP/SP‰ñ•œ
|
||
*------------------------------------------
|
||
*/
|
||
int pc_heal(struct map_session_data *sd,int hp,int sp)
|
||
{
|
||
// if(battle_config.battle_log)
|
||
// printf("heal %d %d\n",hp,sp);
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
//Uneeded as the hp range adjustment below will auto-adap itself and make hp = max. [Skotlex]
|
||
// if(hp > 0 && pc_checkoverhp(sd))
|
||
// hp = 0;
|
||
|
||
// if(sp > 0 && pc_checkoversp(sd))
|
||
// sp = 0;
|
||
|
||
if(hp > sd->status.max_hp - sd->status.hp)
|
||
hp = sd->status.max_hp - sd->status.hp;
|
||
sd->status.hp+=hp;
|
||
|
||
if(sp > sd->status.max_sp - sd->status.sp)
|
||
sp = sd->status.max_sp - sd->status.sp;
|
||
sd->status.sp+=sp;
|
||
|
||
|
||
if(sd->status.hp <= 0) {
|
||
sd->status.hp = 0;
|
||
pc_damage(NULL,sd,1);
|
||
hp = 0;
|
||
}
|
||
if(sd->status.sp <= 0)
|
||
sd->status.sp = 0;
|
||
|
||
if(hp)
|
||
clif_updatestatus(sd,SP_HP);
|
||
if(sp)
|
||
clif_updatestatus(sd,SP_SP);
|
||
|
||
if(sd->status.hp>=sd->status.max_hp>>2 && sd->sc.data[SC_AUTOBERSERK].timer != -1 &&
|
||
(sd->sc.data[SC_PROVOKE].timer!=-1 && sd->sc.data[SC_PROVOKE].val2==1 ))
|
||
status_change_end(&sd->bl,SC_PROVOKE,-1); //End auto berserk.
|
||
|
||
return hp + sp;
|
||
}
|
||
|
||
/*==========================================
|
||
* HP/SP‰ñ•œ
|
||
*------------------------------------------
|
||
*/
|
||
int pc_itemheal(struct map_session_data *sd,int hp,int sp)
|
||
{
|
||
int bonus, type;
|
||
// if(battle_config.battle_log)
|
||
// printf("heal %d %d\n",hp,sp);
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if(hp > 0 && pc_checkoverhp(sd))
|
||
hp = 0;
|
||
|
||
if(sp > 0 && pc_checkoversp(sd))
|
||
sp = 0;
|
||
|
||
if(hp > 0) {
|
||
bonus = (sd->paramc[2]<<1) + 100 + pc_checkskill(sd,SM_RECOVERY)*10
|
||
+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
|
||
// A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG]
|
||
bonus += (potion_flag==2)?50:(potion_flag==3?100:0);
|
||
if ((type = itemdb_group(sd->itemid)) > 0 && type <= 7)
|
||
bonus = bonus * (100+sd->itemhealrate[type - 1]) / 100;
|
||
if(bonus != 100)
|
||
hp = hp * bonus / 100;
|
||
}
|
||
if(sp > 0) {
|
||
bonus = (sd->paramc[3]<<1) + 100 + pc_checkskill(sd,MG_SRECOVERY)*10
|
||
+ pc_checkskill(sd,AM_LEARNINGPOTION)*5;
|
||
bonus += (potion_flag==2)?50:(potion_flag==3?100:0);
|
||
if(bonus != 100)
|
||
sp = sp * bonus / 100;
|
||
}
|
||
if(hp > sd->status.max_hp - sd->status.hp)
|
||
sd->status.hp = sd->status.max_hp;
|
||
else
|
||
sd->status.hp+=hp;
|
||
|
||
if(sp > sd->status.max_sp - sd->status.sp)
|
||
sd->status.sp = sd->status.max_sp;
|
||
else
|
||
sd->status.sp += sp;
|
||
|
||
if(sd->status.hp <= 0) {
|
||
sd->status.hp = 0;
|
||
pc_damage(NULL,sd,1);
|
||
hp = 0;
|
||
}
|
||
if(sd->status.sp <= 0)
|
||
sd->status.sp = 0;
|
||
|
||
if(hp)
|
||
clif_updatestatus(sd,SP_HP);
|
||
if(sp)
|
||
clif_updatestatus(sd,SP_SP);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* HP/SP‰ñ•œ
|
||
*------------------------------------------
|
||
*/
|
||
int pc_percentheal(struct map_session_data *sd,int hp,int sp)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
/* Shouldn't be needed, these functions are proof of bad coding xP
|
||
if(pc_checkoverhp(sd)) {
|
||
if(hp > 0)
|
||
hp = 0;
|
||
}
|
||
if(pc_checkoversp(sd)) {
|
||
if(sp > 0)
|
||
sp = 0;
|
||
}
|
||
*/
|
||
if(hp) {
|
||
if(hp >= 100)
|
||
sd->status.hp = sd->status.max_hp;
|
||
else if(hp <= -100) {
|
||
sd->status.hp = 0;
|
||
pc_damage(NULL,sd,1);
|
||
}
|
||
else if (hp > 0) {
|
||
hp = sd->status.max_hp*hp/100;
|
||
if (sd->status.max_hp - sd->status.hp < hp)
|
||
sd->status.hp = sd->status.max_hp;
|
||
else
|
||
sd->status.hp += hp;
|
||
}
|
||
else { //hp < 0
|
||
hp = sd->status.max_hp*hp/100;
|
||
if (sd->status.hp <= -hp) {
|
||
sd->status.hp = 0;
|
||
pc_damage(NULL,sd,1);
|
||
} else
|
||
sd->status.hp += hp;
|
||
}
|
||
}
|
||
if(sp) {
|
||
if(sp >= 100)
|
||
sd->status.sp = sd->status.max_sp;
|
||
else if(sp <= -100)
|
||
sd->status.sp = 0;
|
||
else if(sp > 0) {
|
||
sp = sd->status.max_sp*sp/100;
|
||
if (sd->status.max_sp - sd->status.sp < sp)
|
||
sd->status.sp = sd->status.max_sp;
|
||
else
|
||
sd->status.sp += sp;
|
||
} else { //sp < 0
|
||
sp = sd->status.max_sp*sp/100;
|
||
if (sd->status.sp <= -sp)
|
||
sd->status.sp = 0;
|
||
else
|
||
sd->status.sp += sp;
|
||
}
|
||
}
|
||
if(hp)
|
||
clif_updatestatus(sd,SP_HP);
|
||
if(sp)
|
||
clif_updatestatus(sd,SP_SP);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>E?<3F>X
|
||
* ˆø? job <20>E‹Æ 0<>`23
|
||
* upper ’Ê<E28099>í 0, ?<3F>¶ 1, —{Žq 2, ‚»‚Ì‚Ü‚Ü -1
|
||
* Rewrote to make it tidider [Celest]
|
||
*------------------------------------------
|
||
*/
|
||
int pc_jobchange(struct map_session_data *sd,int job, int upper)
|
||
{
|
||
int i, fame_flag=0;
|
||
int b_class;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if (job < 0)
|
||
return 1;
|
||
|
||
//Normalize job.
|
||
b_class = pc_jobid2mapid(job);
|
||
if (b_class == -1)
|
||
return 1;
|
||
switch (upper) {
|
||
case 1:
|
||
b_class|= JOBL_UPPER;
|
||
break;
|
||
case 2:
|
||
b_class|= JOBL_BABY;
|
||
break;
|
||
}
|
||
//This will automatically adjust bard/dancer classes to the correct gender
|
||
//That is, if you try to jobchange into dancer, it will turn you to bard.
|
||
job = pc_mapid2jobid(b_class, sd->status.sex);
|
||
if (job == -1)
|
||
return 1;
|
||
|
||
if ((unsigned short)b_class == sd->class_)
|
||
return 1; //Nothing to change.
|
||
// check if we are changing from 1st to 2nd job
|
||
if (b_class&JOBL_2) {
|
||
if (!(sd->class_&JOBL_2))
|
||
sd->change_level = sd->status.job_level;
|
||
else if (!sd->change_level)
|
||
sd->change_level = 40; //Assume 40?
|
||
}
|
||
|
||
pc_setglobalreg (sd, "jobchange_level", sd->change_level);
|
||
|
||
sd->status.class_ = job;
|
||
status_set_viewdata(&sd->bl, job);
|
||
fame_flag = pc_istop10fame(sd->status.char_id,sd->class_&MAPID_UPPERMASK);
|
||
sd->class_ = (unsigned short)b_class;
|
||
sd->status.job_level=1;
|
||
sd->status.job_exp=0;
|
||
clif_updatestatus(sd,SP_JOBLEVEL);
|
||
clif_updatestatus(sd,SP_JOBEXP);
|
||
clif_updatestatus(sd,SP_NEXTJOBEXP);
|
||
|
||
for(i=0;i<11;i++) {
|
||
if(sd->equip_index[i] >= 0)
|
||
if(!pc_isequip(sd,sd->equip_index[i]))
|
||
pc_unequipitem(sd,sd->equip_index[i],2); // ?”õŠO‚µ
|
||
}
|
||
|
||
clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
|
||
|
||
if(sd->vd.cloth_color)
|
||
clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
|
||
|
||
if(battle_config.muting_players && sd->status.manner < 0 && battle_config.manner_system)
|
||
clif_changestatus(&sd->bl,SP_MANNER,sd->status.manner);
|
||
|
||
|
||
if(pc_isriding(sd)) //Remove Peco Status to prevent display <> class problems.
|
||
pc_setoption(sd,sd->sc.option&~OPTION_RIDING);
|
||
|
||
status_calc_pc(sd,0);
|
||
pc_checkallowskill(sd);
|
||
pc_equiplookall(sd);
|
||
clif_equiplist(sd);
|
||
|
||
//if you were previously famous, not anymore.
|
||
if (fame_flag) {
|
||
chrif_save(sd,0);
|
||
chrif_reqfamelist();
|
||
} else if (sd->status.fame > 0) {
|
||
//It may be that now they are famous?
|
||
switch (sd->class_&MAPID_UPPERMASK) {
|
||
case MAPID_BLACKSMITH:
|
||
case MAPID_ALCHEMIST:
|
||
case MAPID_TAEKWON:
|
||
chrif_save(sd,0);
|
||
chrif_reqfamelist();
|
||
break;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Œ©‚½–Ú?<3F>X
|
||
*------------------------------------------
|
||
*/
|
||
int pc_equiplookall(struct map_session_data *sd)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
|
||
#if PACKETVER < 4
|
||
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
|
||
clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
|
||
#else
|
||
clif_changelook(&sd->bl,LOOK_WEAPON,0);
|
||
clif_changelook(&sd->bl,LOOK_SHOES,0);
|
||
#endif
|
||
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
|
||
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
|
||
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Œ©‚½–Ú?<3F>X
|
||
*------------------------------------------
|
||
*/
|
||
int pc_changelook(struct map_session_data *sd,int type,int val)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
|
||
switch(type){
|
||
case LOOK_HAIR: //Use the battle_config limits! [Skotlex]
|
||
if (val < battle_config.min_hair_style)
|
||
val = battle_config.min_hair_style;
|
||
else if (val > battle_config.max_hair_style)
|
||
val = battle_config.max_hair_style;
|
||
if (sd->status.hair != val)
|
||
{
|
||
sd->status.hair=val;
|
||
if (sd->status.guild_id) //Update Guild Window. [Skotlex]
|
||
intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id,
|
||
GMI_HAIR,&sd->status.hair,sizeof(sd->status.hair));
|
||
}
|
||
break;
|
||
case LOOK_WEAPON:
|
||
sd->status.weapon=val;
|
||
break;
|
||
case LOOK_HEAD_BOTTOM:
|
||
sd->status.head_bottom=val;
|
||
break;
|
||
case LOOK_HEAD_TOP:
|
||
sd->status.head_top=val;
|
||
break;
|
||
case LOOK_HEAD_MID:
|
||
sd->status.head_mid=val;
|
||
break;
|
||
case LOOK_HAIR_COLOR: //Use the battle_config limits! [Skotlex]
|
||
if (val < battle_config.min_hair_color)
|
||
val = battle_config.min_hair_color;
|
||
else if (val > battle_config.max_hair_color)
|
||
val = battle_config.max_hair_color;
|
||
if (sd->status.hair_color != val)
|
||
{
|
||
sd->status.hair_color=val;
|
||
if (sd->status.guild_id) //Update Guild Window. [Skotlex]
|
||
intif_guild_change_memberinfo(sd->status.guild_id,sd->status.account_id,sd->status.char_id,
|
||
GMI_HAIR_COLOR,&sd->status.hair_color,sizeof(sd->status.hair_color));
|
||
}
|
||
break;
|
||
case LOOK_CLOTHES_COLOR: //Use the battle_config limits! [Skotlex]
|
||
if (val < battle_config.min_cloth_color)
|
||
val = battle_config.min_cloth_color;
|
||
else if (val > battle_config.max_cloth_color)
|
||
val = battle_config.max_cloth_color;
|
||
sd->status.clothes_color=val;
|
||
break;
|
||
case LOOK_SHIELD:
|
||
sd->status.shield=val;
|
||
break;
|
||
case LOOK_SHOES:
|
||
break;
|
||
}
|
||
clif_changelook(&sd->bl,type,val);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* •t?•i(‘é,ƒyƒR,ƒJ?ƒg)<29>Ý’è
|
||
*------------------------------------------
|
||
*/
|
||
int pc_setoption(struct map_session_data *sd,int type)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
if (type&OPTION_RIDING && !(sd->sc.option&OPTION_RIDING) && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN)
|
||
{ //We are going to mount. [Skotlex]
|
||
switch (sd->status.class_)
|
||
{
|
||
case JOB_KNIGHT:
|
||
clif_changelook(&sd->bl,LOOK_BASE,JOB_KNIGHT2);
|
||
break;
|
||
case JOB_CRUSADER:
|
||
clif_changelook(&sd->bl,LOOK_BASE,JOB_CRUSADER2);
|
||
break;
|
||
case JOB_LORD_KNIGHT:
|
||
clif_changelook(&sd->bl,LOOK_BASE,JOB_LORD_KNIGHT2);
|
||
break;
|
||
case JOB_PALADIN:
|
||
clif_changelook(&sd->bl,LOOK_BASE,JOB_PALADIN2);
|
||
break;
|
||
case JOB_BABY_KNIGHT:
|
||
clif_changelook(&sd->bl,LOOK_BASE,JOB_BABY_KNIGHT2);
|
||
break;
|
||
case JOB_BABY_CRUSADER:
|
||
clif_changelook(&sd->bl,LOOK_BASE,JOB_BABY_CRUSADER2);
|
||
break;
|
||
}
|
||
clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
|
||
clif_status_load(&sd->bl,SI_RIDING,1);
|
||
status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds.
|
||
}
|
||
else if (!(type&OPTION_RIDING) && sd->sc.option&OPTION_RIDING && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN)
|
||
{ //We are going to dismount.
|
||
if (sd->vd.class_ != sd->status.class_) {
|
||
clif_changelook(&sd->bl,LOOK_BASE,sd->status.class_);
|
||
clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
|
||
}
|
||
clif_status_load(&sd->bl,SI_RIDING,0);
|
||
status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds.
|
||
}
|
||
if (type&OPTION_FALCON && !(sd->sc.option&OPTION_FALCON)) //Falcon ON
|
||
clif_status_load(&sd->bl,SI_FALCON,1);
|
||
else if (!(type&OPTION_FALCON) && sd->sc.option&OPTION_FALCON) //Falcon OFF
|
||
clif_status_load(&sd->bl,SI_FALCON,0);
|
||
|
||
//SG flying [Komurka]
|
||
if (type&OPTION_FLYING && !(sd->sc.option&OPTION_FLYING)) //Flying ON
|
||
{
|
||
if (sd->status.class_==JOB_STAR_GLADIATOR)
|
||
clif_changelook(&sd->bl,LOOK_BASE,JOB_STAR_GLADIATOR2);
|
||
}
|
||
else if (!(type&OPTION_FLYING) && sd->sc.option&OPTION_FLYING) //Flying OFF
|
||
if (sd->vd.class_ != sd->status.class_)
|
||
clif_changelook(&sd->bl,LOOK_BASE,sd->status.class_);
|
||
|
||
sd->sc.option=type;
|
||
clif_changeoption(&sd->bl);
|
||
status_calc_pc(sd,0);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒJ?ƒg<C692>Ý’è
|
||
*------------------------------------------
|
||
*/
|
||
int pc_setcart(struct map_session_data *sd,int type)
|
||
{
|
||
int cart[6]={0x0000,0x0008,0x0080,0x0100,0x0200,0x0400};
|
||
int option, i;
|
||
nullpo_retr(0, sd);
|
||
|
||
if (type < 0 || type > 5)
|
||
return 0; //Never trust the values sent by the client! [Skotlex]
|
||
|
||
option = sd->sc.option;
|
||
for (i = 0; i < 6; i++)
|
||
{ //This should preserve the current option, only modifying the cart bit.
|
||
if (i == type)
|
||
option |= cart[i];
|
||
else
|
||
option &= ~cart[i];
|
||
}
|
||
if(pc_checkskill(sd,MC_PUSHCART)>0){ // ƒvƒbƒVƒ…ƒJ?ƒgƒXƒLƒ‹<C692>ŠŽ<C5A0>
|
||
if(!pc_iscarton(sd)){ // ƒJ?ƒg‚ð•t‚¯‚Ä‚¢‚È‚¢
|
||
pc_setoption(sd,option);
|
||
clif_cart_itemlist(sd);
|
||
clif_cart_equiplist(sd);
|
||
clif_updatestatus(sd,SP_CARTINFO);
|
||
clif_status_change(&sd->bl,SI_INCREASEAGI,0); //0x0c is 12, Increase Agi??
|
||
}
|
||
else{
|
||
pc_setoption(sd,option);
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ‘é<E28098>Ý’è
|
||
*------------------------------------------
|
||
*/
|
||
int pc_setfalcon(struct map_session_data *sd)
|
||
{
|
||
if(pc_checkskill(sd,HT_FALCON)>0){ // ƒtƒ@ƒ‹ƒRƒ“ƒ}ƒXƒ^ƒŠ?ƒXƒLƒ‹<C692>ŠŽ<C5A0>
|
||
pc_setoption(sd,sd->sc.option|OPTION_FALCON);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒyƒRƒyƒR<C692>Ý’è
|
||
*------------------------------------------
|
||
*/
|
||
int pc_setriding(struct map_session_data *sd)
|
||
{
|
||
if((pc_checkskill(sd,KN_RIDING)>0)){ // ƒ‰ƒCƒfƒBƒ“ƒOƒXƒLƒ‹<C692>ŠŽ<C5A0>
|
||
pc_setoption(sd,sd->sc.option|OPTION_RIDING);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒAƒCƒeƒ€ƒhƒ<68>ƒbƒv‰Â•s‰Â”»’è
|
||
*------------------------------------------
|
||
*/
|
||
int pc_candrop(struct map_session_data *sd,int item_id)
|
||
{
|
||
int level = pc_isGM(sd);
|
||
if ( pc_can_give_items(level) ) //check if this GM level can drop items
|
||
return 0;
|
||
return (itemdb_isdropable(item_id, level));
|
||
}
|
||
|
||
/*==========================================
|
||
* script—p??‚Ì’l‚ð?‚Þ
|
||
*------------------------------------------
|
||
*/
|
||
int pc_readreg(struct map_session_data *sd,int reg)
|
||
{
|
||
int i;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
for(i=0;i<sd->reg_num;i++)
|
||
if(sd->reg[i].index==reg)
|
||
return sd->reg[i].data;
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* script—p??‚Ì’l‚ð<E2809A>Ý’è
|
||
*------------------------------------------
|
||
*/
|
||
int pc_setreg(struct map_session_data *sd,int reg,int val)
|
||
{
|
||
int i;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
for (i = 0; i < sd->reg_num; i++) {
|
||
if (sd->reg[i].index == reg){
|
||
sd->reg[i].data = val;
|
||
return 0;
|
||
}
|
||
}
|
||
sd->reg_num++;
|
||
sd->reg = (struct script_reg *) aRealloc(sd->reg, sizeof(*(sd->reg)) * sd->reg_num);
|
||
memset(sd->reg + (sd->reg_num - 1), 0, sizeof(struct script_reg));
|
||
sd->reg[i].index = reg;
|
||
sd->reg[i].data = val;
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* script—p•¶Žš—ñ??‚Ì’l‚ð?‚Þ
|
||
*------------------------------------------
|
||
*/
|
||
char *pc_readregstr(struct map_session_data *sd,int reg)
|
||
{
|
||
int i;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
for(i=0;i<sd->regstr_num;i++)
|
||
if(sd->regstr[i].index==reg)
|
||
return sd->regstr[i].data;
|
||
|
||
return NULL;
|
||
}
|
||
/*==========================================
|
||
* script—p•¶Žš—ñ??‚Ì’l‚ð<E2809A>Ý’è
|
||
*------------------------------------------
|
||
*/
|
||
int pc_setregstr(struct map_session_data *sd,int reg,char *str)
|
||
{
|
||
int i;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if(strlen(str)+1 >= sizeof(sd->regstr[0].data)){
|
||
ShowWarning("pc_setregstr: string too long !\n");
|
||
return 0;
|
||
}
|
||
|
||
for(i=0;i<sd->regstr_num;i++)
|
||
if(sd->regstr[i].index==reg){
|
||
strcpy(sd->regstr[i].data,str);
|
||
return 0;
|
||
}
|
||
|
||
sd->regstr_num++;
|
||
sd->regstr = (struct script_regstr *) aRealloc(sd->regstr, sizeof(sd->regstr[0]) * sd->regstr_num);
|
||
if(sd->regstr==NULL){
|
||
ShowFatalError("out of memory : pc_setreg\n");
|
||
exit(1);
|
||
}
|
||
memset(sd->regstr + (sd->regstr_num - 1), 0, sizeof(struct script_regstr));
|
||
sd->regstr[i].index = reg;
|
||
strcpy(sd->regstr[i].data, str);
|
||
|
||
return 0;
|
||
}
|
||
|
||
int pc_readregistry(struct map_session_data *sd,char *reg,int type) {
|
||
struct global_reg *sd_reg;
|
||
int i,max;
|
||
|
||
nullpo_retr(0, sd);
|
||
switch (type) {
|
||
case 3: //Char reg
|
||
sd_reg = sd->save_reg.global;
|
||
max = sd->save_reg.global_num;
|
||
break;
|
||
case 2: //Account reg
|
||
sd_reg = sd->save_reg.account;
|
||
max = sd->save_reg.account_num;
|
||
break;
|
||
case 1: //Account2 reg
|
||
sd_reg = sd->save_reg.account2;
|
||
max = sd->save_reg.account2_num;
|
||
break;
|
||
default:
|
||
return 0;
|
||
}
|
||
if (max == -1) {
|
||
if (battle_config.error_log)
|
||
ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type);
|
||
//This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again.
|
||
intif_request_registry(sd,type==3?4:type);
|
||
return 0;
|
||
}
|
||
for(i=0;i<max;i++){
|
||
if(strcmp(sd_reg[i].str,reg)==0)
|
||
return atoi(sd_reg[i].value);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
char* pc_readregistry_str(struct map_session_data *sd,char *reg,int type) {
|
||
struct global_reg *sd_reg;
|
||
int i,max;
|
||
|
||
nullpo_retr(0, sd);
|
||
switch (type) {
|
||
case 3: //Char reg
|
||
sd_reg = sd->save_reg.global;
|
||
max = sd->save_reg.global_num;
|
||
break;
|
||
case 2: //Account reg
|
||
sd_reg = sd->save_reg.account;
|
||
max = sd->save_reg.account_num;
|
||
break;
|
||
case 1: //Account2 reg
|
||
sd_reg = sd->save_reg.account2;
|
||
max = sd->save_reg.account2_num;
|
||
break;
|
||
default:
|
||
return NULL;
|
||
}
|
||
if (max == -1) {
|
||
if (battle_config.error_log)
|
||
ShowError("pc_readregistry: Trying to read reg value %s (type %d) before it's been loaded!\n", reg, type);
|
||
//This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again.
|
||
intif_request_registry(sd,type==3?4:type);
|
||
return NULL;
|
||
}
|
||
for(i=0;i<max;i++){
|
||
if(strcmp(sd_reg[i].str,reg)==0)
|
||
return sd_reg[i].value;
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
int pc_setregistry(struct map_session_data *sd,char *reg,int val,int type) {
|
||
struct global_reg *sd_reg;
|
||
int i,*max, regmax;
|
||
|
||
nullpo_retr(0, sd);
|
||
if (type == 3) { //Some special character reg values...
|
||
if(strcmp(reg,"PC_DIE_COUNTER") == 0 && sd->die_counter != val){
|
||
sd->die_counter = val;
|
||
// status_calc_pc(sd,0); //I doubt this is needed....
|
||
} else if(strcmp(reg,script_config.die_event_name) == 0){
|
||
sd->state.event_death = val;
|
||
} else if(strcmp(reg,script_config.kill_pc_event_name) == 0){
|
||
sd->state.event_kill_pc = val;
|
||
} else if(strcmp(reg,script_config.kill_mob_event_name) == 0){
|
||
sd->state.event_kill_mob = val;
|
||
} else if(strcmp(reg,script_config.logout_event_name) == 0){
|
||
sd->state.event_disconnect = val;
|
||
}
|
||
}
|
||
switch (type) {
|
||
case 3: //Char reg
|
||
sd_reg = sd->save_reg.global;
|
||
max = &sd->save_reg.global_num;
|
||
regmax = GLOBAL_REG_NUM;
|
||
break;
|
||
case 2: //Account reg
|
||
sd_reg = sd->save_reg.account;
|
||
max = &sd->save_reg.account_num;
|
||
regmax = ACCOUNT_REG_NUM;
|
||
break;
|
||
case 1: //Account2 reg
|
||
sd_reg = sd->save_reg.account2;
|
||
max = &sd->save_reg.account2_num;
|
||
regmax = ACCOUNT_REG2_NUM;
|
||
break;
|
||
default:
|
||
return 0;
|
||
}
|
||
if (*max == -1) {
|
||
if(battle_config.error_log)
|
||
ShowError("pc_setregistry : refusing to set %s (type %d) until vars are received.\n", reg, type);
|
||
return 1;
|
||
}
|
||
|
||
// delete reg
|
||
if (val == 0) {
|
||
for(i = 0; i < *max; i++) {
|
||
if (strcmp(sd_reg[i].str, reg) == 0) {
|
||
if (i != *max - 1)
|
||
memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg));
|
||
memset(&sd_reg[*max - 1], 0, sizeof(struct global_reg));
|
||
(*max)--;
|
||
sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved"
|
||
break;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
// change value if found
|
||
for(i = 0; i < *max; i++) {
|
||
if (strcmp(sd_reg[i].str, reg) == 0) {
|
||
sprintf(sd_reg[i].value, "%d", val);
|
||
sd->state.reg_dirty |= 1<<(type-1);
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
// add value if not found
|
||
if (i < regmax) {
|
||
memset(&sd_reg[i], 0, sizeof(struct global_reg));
|
||
strncpy(sd_reg[i].str, reg, 32);
|
||
sprintf(sd_reg[i].value, "%d", val);
|
||
(*max)++;
|
||
sd->state.reg_dirty |= 1<<(type-1);
|
||
return 0;
|
||
}
|
||
|
||
if(battle_config.error_log)
|
||
ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax);
|
||
|
||
return 1;
|
||
}
|
||
|
||
int pc_setregistry_str(struct map_session_data *sd,char *reg,char *val,int type) {
|
||
struct global_reg *sd_reg;
|
||
int i,*max, regmax;
|
||
|
||
nullpo_retr(0, sd);
|
||
if (reg[strlen(reg)-1] != '$') {
|
||
if(battle_config.error_log)
|
||
ShowError("pc_setregistry_str : reg %s must be string (end in '$') to use this!\n", reg);
|
||
return 1;
|
||
}
|
||
|
||
switch (type) {
|
||
case 3: //Char reg
|
||
sd_reg = sd->save_reg.global;
|
||
max = &sd->save_reg.global_num;
|
||
regmax = GLOBAL_REG_NUM;
|
||
break;
|
||
case 2: //Account reg
|
||
sd_reg = sd->save_reg.account;
|
||
max = &sd->save_reg.account_num;
|
||
regmax = ACCOUNT_REG_NUM;
|
||
break;
|
||
case 1: //Account2 reg
|
||
sd_reg = sd->save_reg.account2;
|
||
max = &sd->save_reg.account2_num;
|
||
regmax = ACCOUNT_REG2_NUM;
|
||
break;
|
||
default:
|
||
return 0;
|
||
}
|
||
if (*max == -1) {
|
||
if(battle_config.error_log)
|
||
ShowError("pc_setregistry_str : refusing to set %s (type %d) until vars are received.\n", reg, type);
|
||
return 1;
|
||
}
|
||
|
||
// delete reg
|
||
if (strcmp(val,"")==0) {
|
||
for(i = 0; i < *max; i++) {
|
||
if (strcmp(sd_reg[i].str, reg) == 0) {
|
||
if (i != *max - 1)
|
||
memcpy(&sd_reg[i], &sd_reg[*max - 1], sizeof(struct global_reg));
|
||
memset(&sd_reg[*max - 1], 0, sizeof(struct global_reg));
|
||
(*max)--;
|
||
sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved"
|
||
if (type!=3) intif_saveregistry(sd,type);
|
||
break;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
// change value if found
|
||
for(i = 0; i < *max; i++) {
|
||
if (strcmp(sd_reg[i].str, reg) == 0) {
|
||
strncpy(sd_reg[i].value, val, 256);
|
||
sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved"
|
||
if (type!=3) intif_saveregistry(sd,type);
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
// add value if not found
|
||
if (i < regmax) {
|
||
memset(&sd_reg[i], 0, sizeof(struct global_reg));
|
||
strncpy(sd_reg[i].str, reg, 32);
|
||
strncpy(sd_reg[i].value, val, 256);
|
||
(*max)++;
|
||
sd->state.reg_dirty |= 1<<(type-1); //Mark this registry as "need to be saved"
|
||
if (type!=3) intif_saveregistry(sd,type);
|
||
return 0;
|
||
}
|
||
|
||
if(battle_config.error_log)
|
||
ShowError("pc_setregistry : couldn't set %s, limit of registries reached (%d)\n", reg, regmax);
|
||
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒCƒxƒ“ƒgƒ^ƒCƒ}??—<>
|
||
*------------------------------------------
|
||
*/
|
||
int pc_eventtimer(int tid,unsigned int tick,int id,int data)
|
||
{
|
||
struct map_session_data *sd=map_id2sd(id);
|
||
char *p = (char *)data;
|
||
int i;
|
||
if(sd==NULL)
|
||
return 0;
|
||
|
||
for(i=0;i < MAX_EVENTTIMER;i++){
|
||
if( sd->eventtimer[i]==tid ){
|
||
sd->eventtimer[i]=-1;
|
||
npc_event(sd,p,0);
|
||
break;
|
||
}
|
||
}
|
||
if (p) aFree(p);
|
||
if(i==MAX_EVENTTIMER) {
|
||
if(battle_config.error_log)
|
||
ShowError("pc_eventtimer: no such event timer\n");
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒCƒxƒ“ƒgƒ^ƒCƒ}?’ljÁ
|
||
*------------------------------------------
|
||
*/
|
||
int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name)
|
||
{
|
||
int i;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
for(i=0;i<MAX_EVENTTIMER;i++)
|
||
if( sd->eventtimer[i]==-1 )
|
||
break;
|
||
if(i<MAX_EVENTTIMER){
|
||
char *evname = aStrdup(name);
|
||
//char *evname=(char *)aMallocA((strlen(name)+1)*sizeof(char));
|
||
//memcpy(evname,name,(strlen(name)+1));
|
||
sd->eventtimer[i]=add_timer(gettick()+tick,
|
||
pc_eventtimer,sd->bl.id,(int)evname);
|
||
sd->eventcount++;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒCƒxƒ“ƒgƒ^ƒCƒ}?<3F>í<EFBFBD>œ
|
||
*------------------------------------------
|
||
*/
|
||
int pc_deleventtimer(struct map_session_data *sd,const char *name)
|
||
{
|
||
int i;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if (sd->eventcount <= 0)
|
||
return 0;
|
||
|
||
for(i=0;i<MAX_EVENTTIMER;i++)
|
||
if( sd->eventtimer[i]!=-1 ) {
|
||
char *p = (char *)(get_timer(sd->eventtimer[i])->data);
|
||
if(p && strcmp(p, name)==0) {
|
||
delete_timer(sd->eventtimer[i],pc_eventtimer);
|
||
sd->eventtimer[i]=-1;
|
||
sd->eventcount--;
|
||
aFree(p);
|
||
break;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒCƒxƒ“ƒgƒ^ƒCƒ}?ƒJƒEƒ“ƒg’l’ljÁ
|
||
*------------------------------------------
|
||
*/
|
||
int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick)
|
||
{
|
||
int i;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
for(i=0;i<MAX_EVENTTIMER;i++)
|
||
if( sd->eventtimer[i]!=-1 && strcmp(
|
||
(char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){
|
||
addtick_timer(sd->eventtimer[i],tick);
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒCƒxƒ“ƒgƒ^ƒCƒ}?‘S<E28098>í<EFBFBD>œ
|
||
*------------------------------------------
|
||
*/
|
||
int pc_cleareventtimer(struct map_session_data *sd)
|
||
{
|
||
int i;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if (sd->eventcount <= 0)
|
||
return 0;
|
||
|
||
for(i=0;i<MAX_EVENTTIMER;i++)
|
||
if( sd->eventtimer[i]!=-1 ){
|
||
char *p = (char *)(get_timer(sd->eventtimer[i])->data);
|
||
delete_timer(sd->eventtimer[i],pc_eventtimer);
|
||
sd->eventtimer[i]=-1;
|
||
if (p) aFree(p);
|
||
}
|
||
|
||
|
||
return 0;
|
||
}
|
||
|
||
//
|
||
// ? ”õ•¨
|
||
//
|
||
/*==========================================
|
||
* ƒAƒCƒeƒ€‚ð?”õ‚·‚é
|
||
*------------------------------------------
|
||
*/
|
||
int pc_equipitem(struct map_session_data *sd,int n,int pos)
|
||
{
|
||
int i,nameid, arrow;
|
||
struct item_data *id;
|
||
//?<3F>¶‚â—{Žq‚Ì<E2809A>ê<EFBFBD>‡‚ÌŒ³‚Ì<E2809A>E‹Æ‚ðŽZ<C5BD>o‚·‚é
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
nameid = sd->status.inventory[n].nameid;
|
||
id = sd->inventory_data[n];
|
||
pos = pc_equippoint(sd,n);
|
||
if(battle_config.battle_log)
|
||
ShowInfo("equip %d(%d) %x:%x\n",nameid,n,id->equip,pos);
|
||
if(!pc_isequip(sd,n) || !pos || sd->status.inventory[n].attribute==1 ) { // [Valaris]
|
||
clif_equipitemack(sd,n,0,0); // fail
|
||
return 0;
|
||
}
|
||
|
||
// -- moonsoul (if player is berserk then cannot equip)
|
||
//
|
||
if(sd->sc.count && sd->sc.data[SC_BERSERK].timer!=-1){
|
||
clif_equipitemack(sd,n,0,0); // fail
|
||
return 0;
|
||
}
|
||
|
||
if(pos==0x88){ // ƒAƒNƒZƒTƒŠ—p—áŠO?—<>
|
||
int epor=0;
|
||
if(sd->equip_index[0] >= 0)
|
||
epor |= sd->status.inventory[sd->equip_index[0]].equip;
|
||
if(sd->equip_index[1] >= 0)
|
||
epor |= sd->status.inventory[sd->equip_index[1]].equip;
|
||
epor &= 0x88;
|
||
pos = epor == 0x08 ? 0x80 : 0x08;
|
||
}
|
||
|
||
// “ñ“<C3B1>—¬?—<>
|
||
if ((pos==0x22) // ˆê?<3F>A?”õ—v‹<76>‰Ó<E280B0>Š‚ª“ñ“<C3B1>—¬•<C2AC>Ší‚©ƒ`ƒFƒbƒN‚·‚é
|
||
&& (id->equip==2) // ? Žè•<C3A8>Ší
|
||
&& (pc_checkskill(sd, AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN) ) // <20>¶Žè<C5BD>C?—L
|
||
{
|
||
int tpos=0;
|
||
if(sd->equip_index[8] >= 0)
|
||
tpos |= sd->status.inventory[sd->equip_index[8]].equip;
|
||
if(sd->equip_index[9] >= 0)
|
||
tpos |= sd->status.inventory[sd->equip_index[9]].equip;
|
||
tpos &= 0x02;
|
||
pos = tpos == 0x02 ? 0x20 : 0x02;
|
||
}
|
||
|
||
arrow=pc_search_inventory(sd,pc_checkequip(sd,9)); // Added by RoVeRT
|
||
for(i=0;i<11;i++) {
|
||
if(sd->equip_index[i] >= 0 && sd->status.inventory[sd->equip_index[i]].equip&pos) {
|
||
pc_unequipitem(sd,sd->equip_index[i],2);
|
||
}
|
||
}
|
||
// ‹|–î?”õ
|
||
if(pos==0x8000){
|
||
clif_arrowequip(sd,n);
|
||
clif_arrow_fail(sd,3); // 3=–?”õ‚Å‚«‚Ü‚µ‚½
|
||
}
|
||
else
|
||
clif_equipitemack(sd,n,pos,1);
|
||
|
||
for(i=0;i<11;i++) {
|
||
if(pos & equip_pos[i])
|
||
sd->equip_index[i] = n;
|
||
}
|
||
sd->status.inventory[n].equip=pos;
|
||
|
||
if(sd->status.inventory[n].equip & 0x0002) {
|
||
if(sd->inventory_data[n])
|
||
sd->weapontype1 = sd->inventory_data[n]->look;
|
||
else
|
||
sd->weapontype1 = 0;
|
||
pc_calcweapontype(sd);
|
||
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
|
||
}
|
||
if(sd->status.inventory[n].equip & 0x0020) {
|
||
if(sd->inventory_data[n]) {
|
||
if(sd->inventory_data[n]->type == 4) {
|
||
sd->status.shield = 0;
|
||
if(sd->status.inventory[n].equip == 0x0020)
|
||
sd->weapontype2 = sd->inventory_data[n]->look;
|
||
else
|
||
sd->weapontype2 = 0;
|
||
}
|
||
else if(sd->inventory_data[n]->type == 5) {
|
||
sd->status.shield = sd->inventory_data[n]->look;
|
||
sd->weapontype2 = 0;
|
||
}
|
||
}
|
||
else
|
||
sd->status.shield = sd->weapontype2 = 0;
|
||
pc_calcweapontype(sd);
|
||
clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
|
||
}
|
||
if(sd->status.inventory[n].equip & 0x0001) {
|
||
if(sd->inventory_data[n])
|
||
sd->status.head_bottom = sd->inventory_data[n]->look;
|
||
else
|
||
sd->status.head_bottom = 0;
|
||
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
|
||
}
|
||
if(sd->status.inventory[n].equip & 0x0100) {
|
||
if(sd->inventory_data[n])
|
||
sd->status.head_top = sd->inventory_data[n]->look;
|
||
else
|
||
sd->status.head_top = 0;
|
||
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
|
||
}
|
||
if(sd->status.inventory[n].equip & 0x0200) {
|
||
if(sd->inventory_data[n])
|
||
sd->status.head_mid = sd->inventory_data[n]->look;
|
||
else
|
||
sd->status.head_mid = 0;
|
||
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
|
||
}
|
||
if(sd->status.inventory[n].equip & 0x0040)
|
||
clif_changelook(&sd->bl,LOOK_SHOES,0);
|
||
|
||
pc_checkallowskill(sd); // ?”õ•i‚ŃXƒLƒ‹‚©‰ð<E280B0>œ‚³‚ê‚é‚©ƒ`ƒFƒbƒN
|
||
if (itemdb_look(sd->status.inventory[n].nameid) == 11 && (arrow >= 0)){ // Added by RoVeRT
|
||
clif_arrowequip(sd,arrow);
|
||
sd->status.inventory[arrow].equip=32768;
|
||
}
|
||
status_calc_pc(sd,0);
|
||
|
||
if(sd->sc.count) {
|
||
if (sd->sc.data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
|
||
status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ? ”õ‚µ‚½•¨‚ðŠO‚·
|
||
* type:
|
||
* 0 - only unequip
|
||
* 1 - calculate status after unequipping
|
||
* 2 - force unequip
|
||
*------------------------------------------
|
||
*/
|
||
int pc_unequipitem(struct map_session_data *sd,int n,int flag)
|
||
{
|
||
short hp = 0, sp = 0;
|
||
nullpo_retr(0, sd);
|
||
|
||
// -- moonsoul (if player is berserk then cannot unequip)
|
||
//
|
||
if(!(flag&2) && sd->sc.count && (sd->sc.data[SC_BLADESTOP].timer!=-1 || sd->sc.data[SC_BERSERK].timer!=-1)){
|
||
clif_unequipitemack(sd,n,0,0);
|
||
return 0;
|
||
}
|
||
|
||
if(battle_config.battle_log)
|
||
ShowInfo("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip);
|
||
if(sd->status.inventory[n].equip){
|
||
int i;
|
||
for(i=0;i<11;i++) {
|
||
if(sd->status.inventory[n].equip & equip_pos[i]) {
|
||
sd->equip_index[i] = -1;
|
||
if(sd->unequip_losehp[i] > 0) {
|
||
hp += sd->unequip_losehp[i];
|
||
sd->unequip_losehp[i] = 0;
|
||
}
|
||
if(sd->unequip_losesp[i] > 0) {
|
||
sp += sd->unequip_losesp[i];
|
||
sd->unequip_losesp[i] = 0;
|
||
}
|
||
}
|
||
}
|
||
if(sd->status.inventory[n].equip & 0x0002) {
|
||
sd->weapontype1 = 0;
|
||
sd->status.weapon = sd->weapontype2;
|
||
pc_calcweapontype(sd);
|
||
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
|
||
if(sd->sc.data[SC_DANCING].timer!=-1) //When unequipping, stop dancing. [Skotlex]
|
||
skill_stop_dancing(&sd->bl);
|
||
}
|
||
if(sd->status.inventory[n].equip & 0x0020) {
|
||
sd->status.shield = sd->weapontype2 = 0;
|
||
pc_calcweapontype(sd);
|
||
clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
|
||
}
|
||
if(sd->status.inventory[n].equip & 0x0001) {
|
||
sd->status.head_bottom = 0;
|
||
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
|
||
}
|
||
if(sd->status.inventory[n].equip & 0x0100) {
|
||
sd->status.head_top = 0;
|
||
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
|
||
}
|
||
if(sd->status.inventory[n].equip & 0x0200) {
|
||
sd->status.head_mid = 0;
|
||
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
|
||
}
|
||
if(sd->status.inventory[n].equip & 0x0040)
|
||
clif_changelook(&sd->bl,LOOK_SHOES,0);
|
||
|
||
clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1);
|
||
sd->status.inventory[n].equip=0;
|
||
if(flag&1)
|
||
pc_checkallowskill(sd);
|
||
if(sd->weapontype1 == 0 && sd->weapontype2 == 0)
|
||
skill_enchant_elemental_end(&sd->bl,-1); //•<>ŠíŽ<C3AD>‚¿<E2809A>¾‚¦‚Í–³?Œ<>‚Å?<3F>«•t?‰ð<E280B0>œ
|
||
} else {
|
||
clif_unequipitemack(sd,n,0,0);
|
||
}
|
||
|
||
if(flag&1) {
|
||
status_calc_pc(sd,0);
|
||
if(sd->sc.count && sd->sc.data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
|
||
status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
|
||
}
|
||
|
||
if (hp > 0 || sp > 0) {
|
||
if (hp > sd->status.hp)
|
||
hp = sd->status.hp;
|
||
if (sp > sd->status.sp)
|
||
sp = sd->status.sp;
|
||
pc_heal(sd, -hp, -sp);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒAƒCƒeƒ€‚Ìindex”Ô?‚ð‹l‚ß‚½‚è
|
||
* ? ”õ•i‚Ì?”õ‰Â”\ƒ`ƒFƒbƒN‚ð<E2809A>s‚È‚¤
|
||
*------------------------------------------
|
||
*/
|
||
int pc_checkitem(struct map_session_data *sd)
|
||
{
|
||
int i,j,k,id,calc_flag = 0;
|
||
struct item_data *it=NULL;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if (sd->vender_id) //Avoid reorganizing items when we are vending, as that leads to exploits (pointed out by End of Exam)
|
||
return 0;
|
||
|
||
// <20>ŠŽ<C5A0>•i‹ó‚«‹l‚ß
|
||
for(i=j=0;i<MAX_INVENTORY;i++){
|
||
if( (id=sd->status.inventory[i].nameid)==0)
|
||
continue;
|
||
if( battle_config.item_check && !itemdb_available(id) ){
|
||
if(battle_config.error_log)
|
||
ShowWarning("illegal item id %d in %d[%s] inventory.\n",id,sd->bl.id,sd->status.name);
|
||
pc_delitem(sd,i,sd->status.inventory[i].amount,3);
|
||
continue;
|
||
}
|
||
if(i>j){
|
||
memcpy(&sd->status.inventory[j],&sd->status.inventory[i],sizeof(struct item));
|
||
sd->inventory_data[j] = sd->inventory_data[i];
|
||
}
|
||
j++;
|
||
}
|
||
if(j < MAX_INVENTORY)
|
||
memset(&sd->status.inventory[j],0,sizeof(struct item)*(MAX_INVENTORY-j));
|
||
for(k=j;k<MAX_INVENTORY;k++)
|
||
sd->inventory_data[k] = NULL;
|
||
|
||
// ƒJ?ƒg?‹ó‚«‹l‚ß
|
||
for(i=j=0;i<MAX_CART;i++){
|
||
if( (id=sd->status.cart[i].nameid)==0 )
|
||
continue;
|
||
if( battle_config.item_check && !itemdb_available(id) ){
|
||
if(battle_config.error_log)
|
||
ShowWarning("illeagal item id %d in %d[%s] cart.\n",id,sd->bl.id,sd->status.name);
|
||
pc_cart_delitem(sd,i,sd->status.cart[i].amount,1);
|
||
continue;
|
||
}
|
||
if(i>j){
|
||
memcpy(&sd->status.cart[j],&sd->status.cart[i],sizeof(struct item));
|
||
}
|
||
j++;
|
||
}
|
||
if(j < MAX_CART)
|
||
memset(&sd->status.cart[j],0,sizeof(struct item)*(MAX_CART-j));
|
||
|
||
// ? ”õˆÊ’uƒ`ƒFƒbƒN
|
||
|
||
for(i=0;i<MAX_INVENTORY;i++){
|
||
|
||
it=sd->inventory_data[i];
|
||
|
||
if(sd->status.inventory[i].nameid==0)
|
||
continue;
|
||
if(sd->status.inventory[i].equip & ~pc_equippoint(sd,i)) {
|
||
sd->status.inventory[i].equip=0;
|
||
calc_flag = 1;
|
||
}
|
||
//?”õ<E2809D>§ŒÀƒ`ƒFƒbƒN
|
||
if(sd->status.inventory[i].equip && (map[sd->bl.m].flag.pvp||map[sd->bl.m].flag.gvg) &&
|
||
(it->flag.no_equip&1 || !pc_isAllowedCardOn(sd,it->slot,i,1)))
|
||
{ //PVP check for forbiden items. optimized by [Lupus]
|
||
sd->status.inventory[i].equip=0;
|
||
calc_flag = 1;
|
||
} else if(sd->status.inventory[i].equip && map_flag_gvg(sd->bl.m) &&
|
||
(it->flag.no_equip&2 || !pc_isAllowedCardOn(sd,it->slot,i,2)))
|
||
{ //GvG optimized by [Lupus]
|
||
sd->status.inventory[i].equip=0;
|
||
calc_flag = 1;
|
||
} else if(sd->status.inventory[i].equip && (map[sd->bl.m].zone) && (map[sd->bl.m].flag.restricted) &&
|
||
(it->flag.no_equip&map[sd->bl.m].zone))
|
||
{ // Restricted zone by [Komurka]
|
||
sd->status.inventory[i].equip=0;
|
||
calc_flag = 1;
|
||
}
|
||
|
||
}
|
||
|
||
pc_setequipindex(sd);
|
||
if(calc_flag)
|
||
status_calc_pc(sd,2);
|
||
|
||
return 0;
|
||
}
|
||
|
||
int pc_checkoverhp(struct map_session_data *sd)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
|
||
if(sd->status.hp == sd->status.max_hp)
|
||
return 1;
|
||
if(sd->status.hp > sd->status.max_hp) {
|
||
sd->status.hp = sd->status.max_hp;
|
||
clif_updatestatus(sd,SP_HP);
|
||
return 2;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
int pc_checkoversp(struct map_session_data *sd)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
|
||
if(sd->status.sp == sd->status.max_sp)
|
||
return 1;
|
||
if(sd->status.sp > sd->status.max_sp) {
|
||
sd->status.sp = sd->status.max_sp;
|
||
clif_updatestatus(sd,SP_SP);
|
||
return 2;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* PVP<56>‡ˆÊŒvŽZ—p(foreachinarea)
|
||
*------------------------------------------
|
||
*/
|
||
int pc_calc_pvprank_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
struct map_session_data *sd1,*sd2=NULL;
|
||
|
||
nullpo_retr(0, bl);
|
||
nullpo_retr(0, ap);
|
||
nullpo_retr(0, sd1=(struct map_session_data *)bl);
|
||
nullpo_retr(0, sd2=va_arg(ap,struct map_session_data *));
|
||
|
||
if( sd1->pvp_point > sd2->pvp_point )
|
||
sd2->pvp_rank++;
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* PVP<56>‡ˆÊŒvŽZ
|
||
*------------------------------------------
|
||
*/
|
||
int pc_calc_pvprank(struct map_session_data *sd)
|
||
{
|
||
int old;
|
||
struct map_data *m;
|
||
|
||
nullpo_retr(0, sd);
|
||
nullpo_retr(0, m=&map[sd->bl.m]);
|
||
|
||
old=sd->pvp_rank;
|
||
|
||
if( !(m->flag.pvp) )
|
||
return 0;
|
||
sd->pvp_rank=1;
|
||
map_foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd);
|
||
if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users)
|
||
clif_pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users,0);
|
||
return sd->pvp_rank;
|
||
}
|
||
/*==========================================
|
||
* PVP<56>‡ˆÊŒvŽZ(timer)
|
||
*------------------------------------------
|
||
*/
|
||
int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data)
|
||
{
|
||
struct map_session_data *sd=NULL;
|
||
if(battle_config.pk_mode) // disable pvp ranking if pk_mode on [Valaris]
|
||
return 0;
|
||
|
||
sd=map_id2sd(id);
|
||
if(sd==NULL)
|
||
return 0;
|
||
sd->pvp_timer=-1;
|
||
if( pc_calc_pvprank(sd)>0 )
|
||
sd->pvp_timer=add_timer(
|
||
gettick()+PVP_CALCRANK_INTERVAL,
|
||
pc_calc_pvprank_timer,id,data);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* sd‚ÍŒ‹<C592>¥‚µ‚Ä‚¢‚é‚©(?<3F>¥‚Ì<E2809A>ê<EFBFBD>‡‚Í‘Š•û‚Ìchar_id‚ð•Ô‚·)
|
||
*------------------------------------------
|
||
*/
|
||
int pc_ismarried(struct map_session_data *sd)
|
||
{
|
||
if(sd == NULL)
|
||
return -1;
|
||
if(sd->status.partner_id > 0)
|
||
return sd->status.partner_id;
|
||
else
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* sd‚ªdstsd‚ÆŒ‹<C592>¥(dstsd<73>¨sd‚ÌŒ‹<C592>¥?—<>‚à“¯ŽbÉ<62>s‚¤)
|
||
*------------------------------------------
|
||
*/
|
||
int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd)
|
||
{
|
||
if(sd == NULL || dstsd == NULL ||
|
||
sd->status.partner_id > 0 || dstsd->status.partner_id > 0 ||
|
||
sd->class_&JOBL_BABY)
|
||
return -1;
|
||
sd->status.partner_id = dstsd->status.char_id;
|
||
dstsd->status.partner_id = sd->status.char_id;
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* sd‚ª—£<E28094>¥(‘ŠŽè‚Ísd->status.partner_id‚Ɉ˂é)(‘ŠŽè‚à“¯ŽbÉ—£<E28094>¥?Œ‹<C592>¥Žw—ÖŽ©“®?’D)
|
||
*------------------------------------------
|
||
*/
|
||
int pc_divorce(struct map_session_data *sd)
|
||
{
|
||
struct map_session_data *p_sd;
|
||
if (sd == NULL || !pc_ismarried(sd))
|
||
return -1;
|
||
|
||
if ((p_sd = map_charid2sd(sd->status.partner_id)) != NULL) {
|
||
int i;
|
||
if (p_sd->status.partner_id != sd->status.char_id || sd->status.partner_id != p_sd->status.char_id) {
|
||
ShowWarning("pc_divorce: Illegal partner_id sd=%d p_sd=%d\n", sd->status.partner_id, p_sd->status.partner_id);
|
||
return -1;
|
||
}
|
||
sd->status.partner_id = 0;
|
||
p_sd->status.partner_id = 0;
|
||
for (i = 0; i < MAX_INVENTORY; i++) {
|
||
if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F)
|
||
pc_delitem(sd, i, 1, 0);
|
||
if (p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F)
|
||
pc_delitem(p_sd, i, 1, 0);
|
||
}
|
||
clif_divorced(sd, p_sd->status.name);
|
||
clif_divorced(p_sd, sd->status.name);
|
||
} else {
|
||
ShowError("pc_divorce: p_sd nullpo\n");
|
||
return -1;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* sd - father dstsd - mother jasd - child
|
||
*/
|
||
int pc_adoption(struct map_session_data *sd,struct map_session_data *dstsd, struct map_session_data *jasd)
|
||
{
|
||
int j;
|
||
if (sd == NULL || dstsd == NULL || jasd == NULL ||
|
||
sd->status.partner_id <= 0 || dstsd->status.partner_id <= 0 ||
|
||
sd->status.partner_id != dstsd->status.char_id || dstsd->status.partner_id != sd->status.char_id ||
|
||
sd->status.child > 0 || dstsd->status.child || jasd->status.father > 0 || jasd->status.mother > 0)
|
||
return -1;
|
||
jasd->status.father = sd->status.char_id;
|
||
jasd->status.mother = dstsd->status.char_id;
|
||
sd->status.child = jasd->status.char_id;
|
||
dstsd->status.child = jasd->status.char_id;
|
||
|
||
for (j=0; j < MAX_INVENTORY; j++) {
|
||
if(jasd->status.inventory[j].nameid>0 && jasd->status.inventory[j].equip!=0)
|
||
pc_unequipitem(jasd, j, 3);
|
||
}
|
||
if (pc_jobchange(jasd, 4023, 0) == 0)
|
||
{ //Success, and give Junior the Baby skills. [Skotlex]
|
||
pc_skill(jasd,WE_BABY,1,0);
|
||
pc_skill(jasd,WE_CALLPARENT,1,0);
|
||
clif_displaymessage(jasd->fd, msg_txt(12)); // Your job has been changed.
|
||
//We should also grant the parent skills to the parents [Skotlex]
|
||
pc_skill(sd,WE_CALLBABY,1,0);
|
||
pc_skill(dstsd,WE_CALLBABY,1,0);
|
||
} else {
|
||
clif_displaymessage(jasd->fd, msg_txt(155)); // Impossible to change your job.
|
||
return -1;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* sd‚Ì‘Š•û‚Ìmap_session_data‚ð•Ô‚·
|
||
*------------------------------------------
|
||
*/
|
||
struct map_session_data *pc_get_partner(struct map_session_data *sd)
|
||
{
|
||
//struct map_session_data *p_sd = NULL;
|
||
//char *nick;
|
||
//if(sd == NULL || !pc_ismarried(sd))
|
||
// return NULL;
|
||
//nick=map_charid2nick(sd->status.partner_id);
|
||
//if (nick==NULL)
|
||
// return NULL;
|
||
//if((p_sd=map_nick2sd(nick)) == NULL )
|
||
// return NULL;
|
||
|
||
if (sd && pc_ismarried(sd))
|
||
// charid2sd returns NULL if not found
|
||
return map_charid2sd(sd->status.partner_id);
|
||
|
||
return NULL;
|
||
}
|
||
|
||
struct map_session_data *pc_get_father (struct map_session_data *sd)
|
||
{
|
||
if (sd && sd->class_&JOBL_BABY && sd->status.father > 0)
|
||
// charid2sd returns NULL if not found
|
||
return map_charid2sd(sd->status.father);
|
||
|
||
return NULL;
|
||
}
|
||
|
||
struct map_session_data *pc_get_mother (struct map_session_data *sd)
|
||
{
|
||
if (sd && sd->class_&JOBL_BABY && sd->status.mother > 0)
|
||
// charid2sd returns NULL if not found
|
||
return map_charid2sd(sd->status.mother);
|
||
|
||
return NULL;
|
||
}
|
||
|
||
struct map_session_data *pc_get_child (struct map_session_data *sd)
|
||
{
|
||
if (sd && pc_ismarried(sd) && sd->status.child > 0)
|
||
// charid2sd returns NULL if not found
|
||
return map_charid2sd(sd->status.child);
|
||
|
||
return NULL;
|
||
}
|
||
|
||
//
|
||
// Ž©‘R‰ñ•œ•¨
|
||
//
|
||
/*==========================================
|
||
* SP‰ñ•œ—ÊŒvŽZ
|
||
*------------------------------------------
|
||
*/
|
||
static unsigned int natural_heal_prev_tick,natural_heal_diff_tick;
|
||
static int pc_spheal(struct map_session_data *sd)
|
||
{
|
||
int a = natural_heal_diff_tick;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if(pc_issit(sd))
|
||
a += a;
|
||
if (sd->sc.count) {
|
||
if (sd->sc.data[SC_MAGNIFICAT].timer!=-1) // ƒ}ƒOƒjƒtƒBƒJ?ƒg
|
||
a += a;
|
||
if (sd->sc.data[SC_REGENERATION].timer != -1)
|
||
a *= sd->sc.data[SC_REGENERATION].val1;
|
||
}
|
||
// Re-added back to status_calc
|
||
//if((skill = pc_checkskill(sd,HP_MEDITATIO)) > 0) //Increase natural SP regen with Meditatio [DracoRPG]
|
||
//a += a*skill*3/100;
|
||
|
||
if (sd->status.guild_id > 0) {
|
||
struct guild_castle *gc = guild_mapindex2gc(sd->mapindex); // Increased guild castle regen [Valaris]
|
||
if(gc) {
|
||
struct guild *g = guild_search(sd->status.guild_id);
|
||
if(g && g->guild_id == gc->guild_id)
|
||
a += a;
|
||
} // end addition [Valaris]
|
||
}
|
||
|
||
if (map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKREGEN))
|
||
a += a;
|
||
|
||
return a;
|
||
}
|
||
|
||
/*==========================================
|
||
* HP‰ñ•œ—ÊŒvŽZ
|
||
*------------------------------------------
|
||
*/
|
||
static int pc_hpheal(struct map_session_data *sd)
|
||
{
|
||
int a = natural_heal_diff_tick;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if(pc_issit(sd))
|
||
a += a;
|
||
if (sd->sc.count) {
|
||
if (sd->sc.data[SC_MAGNIFICAT].timer != -1) // Modified by RoVeRT
|
||
a += a;
|
||
if (sd->sc.data[SC_REGENERATION].timer != -1)
|
||
a *= sd->sc.data[SC_REGENERATION].val1;
|
||
}
|
||
if (sd->status.guild_id > 0) {
|
||
struct guild_castle *gc = guild_mapindex2gc(sd->mapindex); // Increased guild castle regen [Valaris]
|
||
if(gc) {
|
||
struct guild *g = guild_search(sd->status.guild_id);
|
||
if(g && g->guild_id == gc->guild_id)
|
||
a += a;
|
||
} // end addition [Valaris]
|
||
}
|
||
|
||
if (map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKREGEN))
|
||
a += a;
|
||
|
||
return a;
|
||
}
|
||
|
||
static int pc_natural_heal_hp(struct map_session_data *sd)
|
||
{
|
||
int bhp;
|
||
int inc_num,bonus,hp_flag;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if (sd->no_regen & 1)
|
||
return 0;
|
||
|
||
if(pc_checkoverhp(sd)) {
|
||
sd->hp_sub = sd->inchealhptick = 0;
|
||
return 0;
|
||
}
|
||
|
||
bhp=sd->status.hp;
|
||
hp_flag = (pc_checkskill(sd,SM_MOVINGRECOVERY) > 0 && sd->ud.walktimer != -1);
|
||
|
||
if(sd->ud.walktimer == -1) {
|
||
inc_num = pc_hpheal(sd);
|
||
if(sd->sc.data[SC_TENSIONRELAX].timer!=-1 ){ // ƒeƒ“ƒVƒ‡ƒ“ƒŠƒ‰ƒbƒNƒX
|
||
sd->hp_sub += 2*inc_num;
|
||
sd->inchealhptick += 3*natural_heal_diff_tick;
|
||
} else {
|
||
sd->hp_sub += inc_num;
|
||
sd->inchealhptick += natural_heal_diff_tick;
|
||
}
|
||
}
|
||
else if(hp_flag) {
|
||
inc_num = pc_hpheal(sd);
|
||
sd->hp_sub += inc_num;
|
||
sd->inchealhptick = 0;
|
||
}
|
||
else {
|
||
sd->hp_sub = sd->inchealhptick = 0;
|
||
return 0;
|
||
}
|
||
|
||
if(sd->hp_sub >= battle_config.natural_healhp_interval) {
|
||
bonus = sd->nhealhp;
|
||
if(hp_flag) {
|
||
bonus >>= 2;
|
||
if(bonus <= 0) bonus = 1;
|
||
}
|
||
while(sd->hp_sub >= battle_config.natural_healhp_interval) {
|
||
sd->hp_sub -= battle_config.natural_healhp_interval;
|
||
if(sd->status.hp + bonus <= sd->status.max_hp)
|
||
sd->status.hp += bonus;
|
||
else {
|
||
sd->status.hp = sd->status.max_hp;
|
||
sd->hp_sub = sd->inchealhptick = 0;
|
||
}
|
||
}
|
||
}
|
||
if(bhp!=sd->status.hp)
|
||
clif_updatestatus(sd,SP_HP);
|
||
|
||
if(sd->nshealhp > 0) {
|
||
if(sd->inchealhptick >= battle_config.natural_heal_skill_interval && sd->status.hp < sd->status.max_hp) {
|
||
bonus = sd->nshealhp;
|
||
while(sd->inchealhptick >= battle_config.natural_heal_skill_interval) {
|
||
sd->inchealhptick -= battle_config.natural_heal_skill_interval;
|
||
if(sd->status.hp + bonus <= sd->status.max_hp)
|
||
sd->status.hp += bonus;
|
||
else {
|
||
bonus = sd->status.max_hp - sd->status.hp;
|
||
sd->status.hp = sd->status.max_hp;
|
||
sd->hp_sub = sd->inchealhptick = 0;
|
||
}
|
||
clif_heal(sd->fd,SP_HP,bonus);
|
||
}
|
||
}
|
||
}
|
||
else sd->inchealhptick = 0;
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int pc_natural_heal_sp(struct map_session_data *sd)
|
||
{
|
||
int bsp;
|
||
int inc_num,bonus;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if (sd->no_regen & 2)
|
||
return 0;
|
||
|
||
if(pc_checkoversp(sd)) {
|
||
sd->sp_sub = sd->inchealsptick = 0;
|
||
return 0;
|
||
}
|
||
|
||
bsp=sd->status.sp;
|
||
|
||
inc_num = pc_spheal(sd);
|
||
if(sd->sc.data[SC_EXPLOSIONSPIRITS].timer == -1 || (sd->sc.data[SC_SPIRIT].timer!=-1 && sd->sc.data[SC_SPIRIT].val2 == SL_MONK))
|
||
sd->sp_sub += inc_num;
|
||
if(sd->ud.walktimer == -1)
|
||
sd->inchealsptick += natural_heal_diff_tick;
|
||
else sd->inchealsptick = 0;
|
||
|
||
if(sd->sp_sub >= battle_config.natural_healsp_interval){
|
||
bonus = sd->nhealsp;;
|
||
while(sd->sp_sub >= battle_config.natural_healsp_interval){
|
||
sd->sp_sub -= battle_config.natural_healsp_interval;
|
||
if(sd->status.sp + bonus <= sd->status.max_sp)
|
||
sd->status.sp += bonus;
|
||
else {
|
||
sd->status.sp = sd->status.max_sp;
|
||
sd->sp_sub = sd->inchealsptick = 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
if(bsp != sd->status.sp)
|
||
clif_updatestatus(sd,SP_SP);
|
||
|
||
if(sd->nshealsp > 0) {
|
||
if(sd->inchealsptick >= battle_config.natural_heal_skill_interval && sd->status.sp < sd->status.max_sp) {
|
||
if(sd->doridori_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
|
||
bonus = sd->nshealsp*2;
|
||
sd->doridori_counter = 0;
|
||
} else
|
||
bonus = sd->nshealsp;
|
||
while(sd->inchealsptick >= battle_config.natural_heal_skill_interval) {
|
||
sd->inchealsptick -= battle_config.natural_heal_skill_interval;
|
||
if(sd->status.sp + bonus <= sd->status.max_sp)
|
||
sd->status.sp += bonus;
|
||
else {
|
||
bonus = sd->status.max_sp - sd->status.sp;
|
||
sd->status.sp = sd->status.max_sp;
|
||
sd->sp_sub = sd->inchealsptick = 0;
|
||
}
|
||
clif_heal(sd->fd,SP_SP,bonus);
|
||
}
|
||
}
|
||
}
|
||
else sd->inchealsptick = 0;
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int pc_spirit_heal_hp(struct map_session_data *sd)
|
||
{
|
||
int bonus_hp,interval = battle_config.natural_heal_skill_interval;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if(pc_checkoverhp(sd)) {
|
||
sd->inchealspirithptick = 0;
|
||
return 0;
|
||
}
|
||
|
||
sd->inchealspirithptick += natural_heal_diff_tick;
|
||
|
||
if(sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate)
|
||
interval += interval;
|
||
|
||
if(sd->inchealspirithptick >= interval) {
|
||
bonus_hp = sd->nsshealhp;
|
||
if(sd->doridori_counter && pc_checkskill(sd,TK_HPTIME) > 0) {
|
||
//TK_HPTIME doridori provided bonus [Dralnu]
|
||
bonus_hp += sd->nsshealhp;
|
||
if (!sd->nsshealsp) //If there's sp regen, this gets clear in the next function. [Skotlex]
|
||
sd->doridori_counter = 0;
|
||
}
|
||
while(sd->inchealspirithptick >= interval) {
|
||
if(pc_issit(sd)) {
|
||
sd->inchealspirithptick -= interval;
|
||
if(sd->status.hp < sd->status.max_hp) {
|
||
if(sd->status.hp + bonus_hp <= sd->status.max_hp)
|
||
sd->status.hp += bonus_hp;
|
||
else {
|
||
bonus_hp = sd->status.max_hp - sd->status.hp;
|
||
sd->status.hp = sd->status.max_hp;
|
||
}
|
||
clif_heal(sd->fd,SP_HP,bonus_hp);
|
||
sd->inchealspirithptick = 0;
|
||
}
|
||
}else{
|
||
sd->inchealspirithptick -= natural_heal_diff_tick;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
static int pc_spirit_heal_sp(struct map_session_data *sd)
|
||
{
|
||
int bonus_sp,interval = battle_config.natural_heal_skill_interval;
|
||
|
||
nullpo_retr(0, sd);
|
||
|
||
if(pc_checkoversp(sd)) {
|
||
sd->inchealspiritsptick = 0;
|
||
return 0;
|
||
}
|
||
|
||
sd->inchealspiritsptick += natural_heal_diff_tick;
|
||
|
||
if(sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate)
|
||
interval += interval;
|
||
|
||
if(sd->inchealspiritsptick >= interval) {
|
||
bonus_sp = sd->nsshealsp;
|
||
if(sd->doridori_counter && pc_checkskill(sd,TK_SPTIME) > 0) {
|
||
//TK_SPTIME doridori provided bonus [Dralnu]
|
||
bonus_sp += sd->nsshealsp;
|
||
sd->doridori_counter = 0;
|
||
}
|
||
while(sd->inchealspiritsptick >= interval) {
|
||
if(pc_issit(sd)) {
|
||
sd->inchealspiritsptick -= interval;
|
||
if(sd->status.sp < sd->status.max_sp) {
|
||
if(sd->status.sp + bonus_sp <= sd->status.max_sp)
|
||
sd->status.sp += bonus_sp;
|
||
else {
|
||
bonus_sp = sd->status.max_sp - sd->status.sp;
|
||
sd->status.sp = sd->status.max_sp;
|
||
}
|
||
clif_heal(sd->fd,SP_SP,bonus_sp);
|
||
sd->inchealspiritsptick = 0;
|
||
}
|
||
}else{
|
||
sd->inchealspiritsptick -= natural_heal_diff_tick;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int pc_bleeding (struct map_session_data *sd)
|
||
{
|
||
int hp = 0, sp = 0;
|
||
nullpo_retr(0, sd);
|
||
|
||
if (sd->hp_loss_value > 0) {
|
||
sd->hp_loss_tick += natural_heal_diff_tick;
|
||
if (sd->hp_loss_tick >= sd->hp_loss_rate) {
|
||
do {
|
||
hp += sd->hp_loss_value;
|
||
sd->hp_loss_tick -= sd->hp_loss_rate;
|
||
} while (sd->hp_loss_tick >= sd->hp_loss_rate);
|
||
sd->hp_loss_tick = 0;
|
||
}
|
||
}
|
||
|
||
if (sd->sp_loss_value > 0) {
|
||
sd->sp_loss_tick += natural_heal_diff_tick;
|
||
if (sd->sp_loss_tick >= sd->sp_loss_rate) {
|
||
do {
|
||
sp += sd->sp_loss_value;
|
||
sd->sp_loss_tick -= sd->sp_loss_rate;
|
||
} while (sd->sp_loss_tick >= sd->sp_loss_rate);
|
||
sd->sp_loss_tick = 0;
|
||
}
|
||
}
|
||
|
||
if (hp > 0 || sp > 0)
|
||
pc_heal(sd,-hp,-sp);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* HP/SP Ž©‘R‰ñ•œ ŠeƒNƒ‰ƒCƒAƒ“ƒg
|
||
*------------------------------------------
|
||
*/
|
||
|
||
static int pc_natural_heal_sub(struct map_session_data *sd,va_list ap) {
|
||
int tick;
|
||
|
||
nullpo_retr(0, sd);
|
||
tick = va_arg(ap,int);
|
||
|
||
// -- moonsoul (if conditions below altered to disallow natural healing if under berserk status)
|
||
if (pc_isdead(sd) || pc_ishiding(sd) ||
|
||
//-- cannot regen for 5 minutes after using Berserk --- [Celest]
|
||
(sd->sc.count && (
|
||
(sd->sc.data[SC_POISON].timer != -1 && sd->sc.data[SC_SLOWPOISON].timer == -1) ||
|
||
(sd->sc.data[SC_DPOISON].timer != -1 && sd->sc.data[SC_SLOWPOISON].timer == -1) ||
|
||
sd->sc.data[SC_BERSERK].timer != -1 ||
|
||
sd->sc.data[SC_TRICKDEAD].timer != -1 ||
|
||
sd->sc.data[SC_BLEEDING].timer != -1
|
||
))
|
||
) { //Cannot heal neither natural or special.
|
||
sd->hp_sub = sd->inchealhptick = sd->inchealspirithptick = 0;
|
||
sd->sp_sub = sd->inchealsptick = sd->inchealspiritsptick = 0;
|
||
} else {
|
||
if (DIFF_TICK (tick, sd->canregen_tick)<0 ||
|
||
sd->weight*100/sd->max_weight >= battle_config.natural_heal_weight_rate) { //Cannot heal natural HP/SP
|
||
sd->hp_sub = sd->inchealhptick = 0;
|
||
sd->sp_sub = sd->inchealsptick = 0;
|
||
} else { //natural heal
|
||
pc_natural_heal_hp(sd);
|
||
if(sd->sc.count && (
|
||
sd->sc.data[SC_EXTREMITYFIST].timer != -1 ||
|
||
sd->sc.data[SC_DANCING].timer != -1
|
||
)) //No SP natural heal.
|
||
sd->sp_sub = sd->inchealsptick = 0;
|
||
else
|
||
pc_natural_heal_sp(sd);
|
||
sd->canregen_tick = tick;
|
||
}
|
||
//Sitting Healing
|
||
if (sd->nsshealhp)
|
||
pc_spirit_heal_hp(sd);
|
||
if (sd->nsshealsp)
|
||
pc_spirit_heal_sp(sd);
|
||
}
|
||
if (sd->hp_loss_value > 0 || sd->sp_loss_value > 0)
|
||
pc_bleeding(sd);
|
||
else
|
||
sd->hp_loss_tick = sd->sp_loss_tick = 0;
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* HP/SPŽ©‘R‰ñ•œ (interval timer??)
|
||
*------------------------------------------
|
||
*/
|
||
int pc_natural_heal(int tid,unsigned int tick,int id,int data)
|
||
{
|
||
natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick);
|
||
clif_foreachclient(pc_natural_heal_sub, tick);
|
||
|
||
natural_heal_prev_tick = tick;
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒZ?ƒuƒ|ƒCƒ“ƒg‚̕ۑ¶
|
||
*------------------------------------------
|
||
*/
|
||
int pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
|
||
sd->status.save_point.map = mapindex;
|
||
sd->status.save_point.x = x;
|
||
sd->status.save_point.y = y;
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Ž©“®ƒZ?ƒu ŠeƒNƒ‰ƒCƒAƒ“ƒg
|
||
*------------------------------------------
|
||
*/
|
||
static int last_save_fd,save_flag;
|
||
static int pc_autosave_sub(struct map_session_data *sd,va_list ap)
|
||
{
|
||
nullpo_retr(0, sd);
|
||
|
||
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
|
||
|
||
if(save_flag==0 && sd->fd>last_save_fd && !sd->state.waitingdisconnect)
|
||
{
|
||
// pet
|
||
if(sd->status.pet_id > 0 && sd->pd)
|
||
intif_save_petdata(sd->status.account_id,&sd->pet);
|
||
|
||
chrif_save(sd,0);
|
||
save_flag=1;
|
||
last_save_fd = sd->fd;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Ž©“®ƒZ?ƒu (timer??)
|
||
*------------------------------------------
|
||
*/
|
||
int pc_autosave(int tid,unsigned int tick,int id,int data)
|
||
{
|
||
int interval;
|
||
|
||
save_flag=0;
|
||
clif_foreachclient(pc_autosave_sub);
|
||
if(save_flag==0)
|
||
last_save_fd=0;
|
||
|
||
interval = autosave_interval/(clif_countusers()+1);
|
||
if(interval <= 0)
|
||
interval = 1;
|
||
add_timer(gettick()+interval,pc_autosave,0,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
int pc_read_gm_account(int fd)
|
||
{
|
||
int i = 0;
|
||
RFIFOHEAD(fd);
|
||
if (gm_account != NULL)
|
||
aFree(gm_account);
|
||
GM_num = 0;
|
||
gm_account = (struct gm_account *) aCallocA(((RFIFOW(fd,2) - 4) / 5), sizeof(struct gm_account));
|
||
for (i = 4; i < RFIFOW(fd,2); i = i + 5) {
|
||
gm_account[GM_num].account_id = RFIFOL(fd,i);
|
||
gm_account[GM_num].level = (int)RFIFOB(fd,i+4);
|
||
//printf("GM account: %d -> level %d\n", gm_account[GM_num].account_id, gm_account[GM_num].level);
|
||
GM_num++;
|
||
}
|
||
return GM_num;
|
||
}
|
||
|
||
/*================================================
|
||
* timer to do the day [Yor]
|
||
* data: 0 = called by timer, 1 = gmcommand/script
|
||
*------------------------------------------------
|
||
*/
|
||
int map_day_timer(int tid, unsigned int tick, int id, int data)
|
||
{
|
||
char tmp_soutput[1024];
|
||
struct map_session_data *pl_sd;
|
||
|
||
if (data == 0 && battle_config.day_duration <= 0) // if we want a day
|
||
return 0;
|
||
|
||
if (night_flag != 0) {
|
||
int i;
|
||
night_flag = 0; // 0=day, 1=night [Yor]
|
||
|
||
for(i = 0; i < fd_max; i++) {
|
||
if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && pl_sd->fd)
|
||
{
|
||
if (pl_sd->state.night) {
|
||
clif_status_load(&pl_sd->bl, SI_NIGHT, 0); //New night effect by dynamix [Skotlex]
|
||
pl_sd->state.night = 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived!
|
||
intif_GMmessage(tmp_soutput, strlen(tmp_soutput) + 1, 0);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*================================================
|
||
* timer to do the night [Yor]
|
||
* data: 0 = called by timer, 1 = gmcommand/script
|
||
*------------------------------------------------
|
||
*/
|
||
int map_night_timer(int tid, unsigned int tick, int id, int data)
|
||
{
|
||
char tmp_soutput[1024];
|
||
struct map_session_data *pl_sd;
|
||
|
||
if (data == 0 && battle_config.night_duration <= 0) // if we want a night
|
||
return 0;
|
||
|
||
if (night_flag == 0) {
|
||
int i;
|
||
night_flag = 1; // 0=day, 1=night [Yor]
|
||
for(i = 0; i < fd_max; i++) {
|
||
if (session[i] && (pl_sd = (struct map_session_data *) session[i]->session_data) && pl_sd->state.auth && pl_sd->fd)
|
||
{
|
||
if (!pl_sd->state.night && map[pl_sd->bl.m].flag.nightenabled) {
|
||
clif_status_load(&pl_sd->bl, SI_NIGHT, 1); //New night effect by dynamix [Skotlex]
|
||
pl_sd->state.night = 1;
|
||
}
|
||
}
|
||
}
|
||
strcpy(tmp_soutput, (data == 0) ? msg_txt(503) : msg_txt(59)); // The night has fallen...
|
||
intif_GMmessage(tmp_soutput, strlen(tmp_soutput) + 1, 0);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
void pc_setstand(struct map_session_data *sd){
|
||
nullpo_retv(sd);
|
||
|
||
if(sd->sc.count && sd->sc.data[SC_TENSIONRELAX].timer!=-1)
|
||
status_change_end(&sd->bl,SC_TENSIONRELAX,-1);
|
||
|
||
sd->state.dead_sit = sd->vd.dead_sit = 0;
|
||
}
|
||
|
||
int pc_split_str(char *str,char **val,int num)
|
||
{
|
||
int i;
|
||
|
||
for (i=0; i<num && str; i++){
|
||
val[i] = str;
|
||
str = strchr(str,',');
|
||
if (str && i<num-1) //Do not remove a trailing comma.
|
||
*str++=0;
|
||
}
|
||
return i;
|
||
}
|
||
|
||
int pc_split_atoi(char *str,int *val, char sep, int max)
|
||
{
|
||
int i,j;
|
||
for (i=0; i<max; i++) {
|
||
if (!str) break;
|
||
val[i] = atoi(str);
|
||
str = strchr(str,sep);
|
||
if (str)
|
||
*str++=0;
|
||
}
|
||
//Zero up the remaining.
|
||
for(j=i; j < max; j++)
|
||
val[j] = 0;
|
||
return i;
|
||
}
|
||
|
||
int pc_split_atoui(char *str,unsigned int *val, char sep, int max)
|
||
{
|
||
static int warning=0;
|
||
int i,j;
|
||
double f;
|
||
for (i=0; i<max; i++) {
|
||
if (!str) break;
|
||
f = atof(str);
|
||
if (f < 0)
|
||
val[i] = 0;
|
||
else if (f > UINT_MAX) {
|
||
val[i] = UINT_MAX;
|
||
if (!warning) {
|
||
warning = 1;
|
||
ShowWarning("pc_readdb (exp.txt): Required exp per level is capped to %u\n", UINT_MAX);
|
||
}
|
||
} else
|
||
val[i] = (unsigned int)f;
|
||
str = strchr(str,sep);
|
||
if (str)
|
||
*str++=0;
|
||
}
|
||
//Zero up the remaining.
|
||
for(j=i; j < max; j++)
|
||
val[j] = 0;
|
||
return i;
|
||
}
|
||
|
||
//
|
||
// <20>‰Šú‰»•¨
|
||
//
|
||
/*==========================================
|
||
* <20>Ý’èƒtƒ@ƒCƒ‹?‚Ý?‚Þ
|
||
* exp.txt •K—v??’l
|
||
* job_db1.txt <20>d—Ê,hp,sp,<2C>U?‘¬“x
|
||
* job_db2.txt job”\—Í’lƒ{?ƒiƒX
|
||
* skill_tree.txt Še<C5A0>E?‚̃XƒLƒ‹ƒcƒŠ?
|
||
* attr_fix.txt ?<3F>«<EFBFBD>C<EFBFBD>³ƒe?ƒuƒ‹
|
||
* size_fix.txt ƒTƒCƒY•â<E280A2>³ƒe?ƒuƒ‹
|
||
* refine_db.txt <20>¸?ƒf?ƒ^ƒe?ƒuƒ‹
|
||
*------------------------------------------
|
||
*/
|
||
int pc_readdb(void)
|
||
{
|
||
int i,j,k;
|
||
FILE *fp;
|
||
char line[24000],*p;
|
||
|
||
// •K—v??’l?‚Ý?‚Ý
|
||
memset(exp_table,0,sizeof(exp_table));
|
||
memset(max_level,0,sizeof(max_level));
|
||
sprintf(line, "%s/exp.txt", db_path);
|
||
fp=fopen(line, "r");
|
||
if(fp==NULL){
|
||
ShowError("can't read %s\n", line);
|
||
return 1;
|
||
}
|
||
while(fgets(line, sizeof(line)-1, fp)){
|
||
int jobs[MAX_PC_CLASS], job_count, job;
|
||
int type;
|
||
unsigned int max;
|
||
char *split[4];
|
||
if(line[0]=='/' && line[1]=='/')
|
||
continue;
|
||
if (pc_split_str(line,split,4) < 4)
|
||
continue;
|
||
|
||
job_count = pc_split_atoi(split[1],jobs,':',MAX_PC_CLASS);
|
||
if (job_count < 1)
|
||
continue;
|
||
job = jobs[0];
|
||
if (!pcdb_checkid(job)) {
|
||
ShowError("pc_readdb: Invalid job ID %d.\n", job);
|
||
continue;
|
||
}
|
||
type = atoi(split[2]);
|
||
if (type < 0 || type > 1) {
|
||
ShowError("pc_readdb: Invalid type %d (must be 0 for base levels, 1 for job levels).\n", type);
|
||
continue;
|
||
}
|
||
max = atoi(split[0]);
|
||
if (max > MAX_LEVEL) {
|
||
ShowWarning("pc_readdb: Specified max level %d for job %d is beyond server's limit (%d).\n ", max, job, MAX_LEVEL);
|
||
max = MAX_LEVEL;
|
||
}
|
||
//We send one less and then one more because the last entry in the exp array should hold 0.
|
||
max_level[job][type] = pc_split_atoui(split[3], exp_table[job][type],',',max-1)+1;
|
||
//Reverse check in case the array has a bunch of trailing zeros... [Skotlex]
|
||
//The reasoning behind the -2 is this... if the max level is 5, then the array
|
||
//should look like this:
|
||
//0: x, 1: x, 2: x: 3: x 4: 0 <- last valid value is at 3.
|
||
while ((i = max_level[job][type]-2) >= 0 && exp_table[job][type][i] <= 0)
|
||
max_level[job][type]--;
|
||
if (max_level[job][type] < max) {
|
||
ShowWarning("pc_readdb: Specified max %d for job %d, but that job's exp table only goes up to level %d.\n", max, job, max_level[job][type]);
|
||
ShowNotice("(You may still reach lv %d through scripts/gm-commands)\n");
|
||
max_level[job][type] = max;
|
||
}
|
||
// ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job, max_level[job][type]);
|
||
for (i = 1; i < job_count; i++) {
|
||
job = jobs[i];
|
||
if (!pcdb_checkid(job)) {
|
||
ShowError("pc_readdb: Invalid job ID %d.\n", job);
|
||
continue;
|
||
}
|
||
memcpy(exp_table[job][type], exp_table[jobs[0]][type], sizeof(exp_table[0][0]));
|
||
max_level[job][type] = max;
|
||
// ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job, max_level[job][type]);
|
||
}
|
||
}
|
||
fclose(fp);
|
||
for (i = 0; i < MAX_PC_CLASS; i++) {
|
||
if (!pcdb_checkid(i)) continue;
|
||
if (i == JOB_WEDDING || i == JOB_XMAS)
|
||
continue; //Classes that do not need exp tables.
|
||
if (!max_level[i][0])
|
||
ShowWarning("Class %s (%d) does not has a base exp table.\n", job_name(i), i);
|
||
if (!max_level[i][1])
|
||
ShowWarning("Class %s (%d) does not has a job exp table.\n", job_name(i), i);
|
||
}
|
||
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","exp.txt");
|
||
|
||
// ƒXƒLƒ‹ƒcƒŠ?
|
||
memset(skill_tree,0,sizeof(skill_tree));
|
||
sprintf(line, "%s/skill_tree.txt", db_path);
|
||
fp=fopen(line,"r");
|
||
if(fp==NULL){
|
||
ShowError("can't read %s\n", line);
|
||
return 1;
|
||
}
|
||
|
||
while(fgets(line, sizeof(line)-1, fp)){
|
||
char *split[50];
|
||
int f=0, m=3;
|
||
if(line[0]=='/' && line[1]=='/')
|
||
continue;
|
||
for(j=0,p=line;j<14 && p;j++){
|
||
split[j]=p;
|
||
p=strchr(p,',');
|
||
if(p) *p++=0;
|
||
}
|
||
if(j<13)
|
||
continue;
|
||
if (j == 14) {
|
||
f=1; // MinJobLvl has been added
|
||
m++;
|
||
}
|
||
// check for bounds [celest]
|
||
if (atoi(split[0]) >= MAX_PC_CLASS)
|
||
continue;
|
||
k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex]
|
||
for(j = 0; j < MAX_SKILL_TREE && skill_tree[atoi(split[0])][j].id && skill_tree[atoi(split[0])][j].id != k; j++);
|
||
if (j == MAX_SKILL_TREE)
|
||
{
|
||
ShowWarning("Unable to load skill %d into job %d's tree. Maximum number of skills per class has been reached.\n", k, atoi(split[0]));
|
||
continue;
|
||
}
|
||
skill_tree[atoi(split[0])][j].id=k;
|
||
skill_tree[atoi(split[0])][j].max=atoi(split[2]);
|
||
if (f) skill_tree[atoi(split[0])][j].joblv=atoi(split[3]);
|
||
|
||
for(k=0;k<5;k++){
|
||
skill_tree[atoi(split[0])][j].need[k].id=atoi(split[k*2+m]);
|
||
skill_tree[atoi(split[0])][j].need[k].lv=atoi(split[k*2+m+1]);
|
||
}
|
||
|
||
}
|
||
fclose(fp);
|
||
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","skill_tree.txt");
|
||
|
||
// ?<3F>«<EFBFBD>C<EFBFBD>³ƒe?ƒuƒ‹
|
||
for(i=0;i<4;i++)
|
||
for(j=0;j<10;j++)
|
||
for(k=0;k<10;k++)
|
||
attr_fix_table[i][j][k]=100;
|
||
|
||
sprintf(line, "%s/attr_fix.txt", db_path);
|
||
fp=fopen(line,"r");
|
||
if(fp==NULL){
|
||
ShowError("can't read %s\n", line);
|
||
return 1;
|
||
}
|
||
while(fgets(line, sizeof(line)-1, fp)){
|
||
char *split[10];
|
||
int lv,n;
|
||
if(line[0]=='/' && line[1]=='/')
|
||
continue;
|
||
for(j=0,p=line;j<3 && p;j++){
|
||
split[j]=p;
|
||
p=strchr(p,',');
|
||
if(p) *p++=0;
|
||
}
|
||
lv=atoi(split[0]);
|
||
n=atoi(split[1]);
|
||
|
||
for(i=0;i<n;){
|
||
if( !fgets(line, sizeof(line)-1, fp) )
|
||
break;
|
||
if(line[0]=='/' && line[1]=='/')
|
||
continue;
|
||
|
||
for(j=0,p=line;j<n && p;j++){
|
||
while(*p==32 && *p>0)
|
||
p++;
|
||
attr_fix_table[lv-1][i][j]=atoi(p);
|
||
if(battle_config.attr_recover == 0 && attr_fix_table[lv-1][i][j] < 0)
|
||
attr_fix_table[lv-1][i][j] = 0;
|
||
p=strchr(p,',');
|
||
if(p) *p++=0;
|
||
}
|
||
|
||
i++;
|
||
}
|
||
}
|
||
fclose(fp);
|
||
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","attr_fix.txt");
|
||
|
||
// ƒXƒLƒ‹ƒcƒŠ?
|
||
memset(statp,0,sizeof(statp));
|
||
i=1;
|
||
j=45; // base points
|
||
sprintf(line, "%s/statpoint.txt", db_path);
|
||
fp=fopen(line,"r");
|
||
if(fp == NULL){
|
||
ShowStatus("Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n",line);
|
||
//return 1;
|
||
} else {
|
||
while(fgets(line, sizeof(line)-1, fp)){
|
||
if(line[0]=='/' && line[1]=='/')
|
||
continue;
|
||
if ((j=atoi(line))<0)
|
||
j=0;
|
||
if (i >= MAX_LEVEL)
|
||
break;
|
||
statp[i]=j;
|
||
i++;
|
||
}
|
||
fclose(fp);
|
||
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","statpoint.txt");
|
||
}
|
||
// generate the remaining parts of the db if necessary
|
||
for (; i < MAX_LEVEL; i++) {
|
||
j += (i+15)/5;
|
||
statp[i] = j;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
// Read MOTD on startup. [Valaris]
|
||
int pc_read_motd(void) {
|
||
FILE *fp;
|
||
int ln=0,i=0;
|
||
|
||
memset(motd_text,0,sizeof(motd_text));
|
||
if ((fp = fopen(motd_txt, "r")) != NULL) {
|
||
while ((ln < MOTD_LINE_SIZE) && fgets(motd_text[ln], sizeof(motd_text[ln])-1, fp) != NULL) {
|
||
if(motd_text[ln][0] == '/' && motd_text[ln][1] == '/')
|
||
continue;
|
||
for(i=0; motd_text[ln][i]; i++) {
|
||
if (motd_text[ln][i] == '\r' || motd_text[ln][i]== '\n') {
|
||
if(i)
|
||
motd_text[ln][i]=0;
|
||
else
|
||
motd_text[ln][0]=' ';
|
||
ln++;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
fclose(fp);
|
||
}
|
||
else if(battle_config.error_log)
|
||
ShowWarning("In function pc_read_motd() -> File '"CL_WHITE"%s"CL_RESET"' not found.\n", motd_txt);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* pc? ŒW<C592>‰Šú‰»
|
||
*------------------------------------------
|
||
*/
|
||
void do_final_pc(void) {
|
||
if (gm_account)
|
||
aFree(gm_account);
|
||
return;
|
||
}
|
||
int do_init_pc(void) {
|
||
pc_readdb();
|
||
pc_read_motd(); // Read MOTD [Valaris]
|
||
|
||
add_timer_func_list(pc_natural_heal, "pc_natural_heal");
|
||
add_timer_func_list(pc_invincible_timer, "pc_invincible_timer");
|
||
add_timer_func_list(pc_eventtimer, "pc_eventtimer");
|
||
add_timer_func_list(pc_calc_pvprank_timer, "pc_calc_pvprank_timer");
|
||
add_timer_func_list(pc_autosave, "pc_autosave");
|
||
add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer");
|
||
add_timer_func_list(pc_follow_timer, "pc_follow_timer");
|
||
natural_heal_prev_tick = gettick();
|
||
add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, pc_natural_heal, 0, 0, NATURAL_HEAL_INTERVAL);
|
||
add_timer(gettick() + autosave_interval, pc_autosave, 0, 0);
|
||
|
||
if (battle_config.day_duration > 0 && battle_config.night_duration > 0) {
|
||
int day_duration = battle_config.day_duration;
|
||
int night_duration = battle_config.night_duration;
|
||
// add night/day timer (by [yor])
|
||
add_timer_func_list(map_day_timer, "map_day_timer"); // by [yor]
|
||
add_timer_func_list(map_night_timer, "map_night_timer"); // by [yor]
|
||
|
||
if (!battle_config.night_at_start) {
|
||
night_flag = 0; // 0=day, 1=night [Yor]
|
||
day_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_day_timer, 0, 0, day_duration + night_duration);
|
||
night_timer_tid = add_timer_interval(gettick() + day_duration, map_night_timer, 0, 0, day_duration + night_duration);
|
||
} else {
|
||
night_flag = 1; // 0=day, 1=night [Yor]
|
||
day_timer_tid = add_timer_interval(gettick() + night_duration, map_day_timer, 0, 0, day_duration + night_duration);
|
||
night_timer_tid = add_timer_interval(gettick() + day_duration + night_duration, map_night_timer, 0, 0, day_duration + night_duration);
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|