- Added function char_loadName to extract the character name of a given ID. - Fixed fame-list updating crashing char-sql server when the given char-id just got into ranking. - Sorry I didn't check if it compiles cleanly because I don't have sql here <.< (am gonna test it in a second, though) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7248 54d463be-8e91-2dee-dedb-b68131a5f0ec
112 lines
2.9 KiB
C
112 lines
2.9 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/core.h"
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#include "../common/socket.h"
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#include "../common/timer.h"
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#include "../common/mmo.h"
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#include "../common/version.h"
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#include "../common/db.h"
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#include "../common/mapindex.h"
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#ifndef _CHAR_H_
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#define _CHAR_H_
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#define START_CHAR_NUM 150000
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#define MAX_MAP_SERVERS 30
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#define LAN_CONF_NAME "conf/subnet_athena.conf"
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#define DEFAULT_AUTOSAVE_INTERVAL 300*1000
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struct mmo_map_server{
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long ip;
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short port;
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int users;
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unsigned short map[MAX_MAP_PER_SERVER];
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};
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struct itemtmp {
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int flag;//checked = 1 else 0
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int id;
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short nameid;
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short amount;
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unsigned short equip;
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char identify;
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char refine;
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char attribute;
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short card[4];
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};
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enum {
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TABLE_INVENTORY,
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TABLE_CART,
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TABLE_STORAGE,
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TABLE_GUILD_STORAGE,
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};
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struct itemtemp{
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struct itemtmp equip[MAX_GUILD_STORAGE],notequip[MAX_GUILD_STORAGE];
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};
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int memitemdata_to_sql(struct itemtmp mapitem[], int count, int char_id,int tableswitch);
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//int memitemdataNEW_to_sql(struct itemtmp mapitem[], int count, int char_id,int tableswitch);
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int mapif_sendall(unsigned char *buf,unsigned int len);
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int mapif_sendallwos(int fd,unsigned char *buf,unsigned int len);
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int mapif_send(int fd,unsigned char *buf,unsigned int len);
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int char_married(int pl1,int pl2);
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int char_child(int parent_id, int child_id);
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int char_loadName(int char_id, char* name);
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int request_accreg2(int account_id, int char_id);
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int save_accreg2(unsigned char* buf, int len);
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extern int char_name_option;
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extern char char_name_letters[];
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extern bool char_gm_read;
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extern int autosave_interval;
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extern int save_log;
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extern int charsave_method;
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extern char db_path[];
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extern char char_db[256];
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extern char scdata_db[256];
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extern char cart_db[256];
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extern char inventory_db[256];
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extern char charlog_db[256];
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extern char storage_db[256];
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extern char interlog_db[256];
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extern char reg_db[256];
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extern char skill_db[256];
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extern char memo_db[256];
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extern char guild_db[256];
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extern char guild_alliance_db[256];
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extern char guild_castle_db[256];
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extern char guild_expulsion_db[256];
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extern char guild_member_db[256];
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extern char guild_position_db[256];
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extern char guild_skill_db[256];
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extern char guild_storage_db[256];
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extern char party_db[256];
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extern char pet_db[256];
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extern int db_use_sqldbs; // added for sql item_db read for char server [Valaris]
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extern int connection_ping_interval;
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extern char login_db_level[32];
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extern char login_db_account_id[32];
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extern int lowest_gm_level;
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extern int GM_num;
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extern struct gm_account *gm_account;
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extern int guild_exp_rate;
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extern int debug_mysql_query(char *file, int line, void *mysql, const char *q);
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#endif
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#include "inter.h"
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#include "int_pet.h"
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#include "int_guild.h"
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#include "int_party.h"
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#include "int_storage.h"
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