
- Added two additional mercenaries and updated data. - Added place holder values to the item database. - Added packets for the party booking system. - Updated the 13.2 monster skills to official. - Updated stats and drop rates on several monsters. - Fixed Lullaby working on allies/party members. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14412 54d463be-8e91-2dee-dedb-b68131a5f0ec
103 lines
5.2 KiB
Plaintext
103 lines
5.2 KiB
Plaintext
// ID,unit ID,unit ID 2,layout,range,interval,target,flag
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//
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// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
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// target = friend (party +guildmates +neutral players) / party /
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// ally (party +guildmates) / all / enemy
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// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
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// 0x002(UF_NOREITERRATION) Spell cannot be stacked
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// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
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// 0x008(UF_NOOVERLAP) Spell effects do not overlap
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// 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed
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// 0x020(UF_NOPC) Spell cannot affect players.
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// 0x040(UF_NOMOB) Spell cannot affect mobs.
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// 0x080(UF_SKILL) Spell CAN affect skills.
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// 0x100(UF_DANCE) Dance skill
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// 0x200(UF_ENSEMBLE) Ensemble skill
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// 0x400(UF_SONG) Song skill
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// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
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// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
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//
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// Notes:
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// ------
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// 0x89,0x8a,0x8b without indication
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//
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// u1 u2 lay r intr target flag
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//
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12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
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18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL
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21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM
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25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
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27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
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47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
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70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
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79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS
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80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
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83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
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85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
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87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
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89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST
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91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE
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92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE
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115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
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116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
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117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
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118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
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119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
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120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
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121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
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122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
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123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
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125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX
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140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
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220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
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229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
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254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
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285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO
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286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE
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287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE
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288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR
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306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
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307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
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308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
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309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
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310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
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311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
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312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
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313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
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317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
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319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
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320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
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321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
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322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
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325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
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327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
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328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
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329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
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330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
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336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
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339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_DARKGRANDCROSS
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362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA
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369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
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395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
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404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
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405,0xb7, , 0, 0, -1,enemy, 0x000 //PF_SPIDERWEB
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409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
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410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
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428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
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429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
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430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
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484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
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488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
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516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
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521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
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527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
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535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
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538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
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670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
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8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
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8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
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8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
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8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN
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8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP
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