
*= Removed disguiser.txt as it seems to error, thus failing to comply with eAAC terms git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10801 54d463be-8e91-2dee-dedb-b68131a5f0ec
250 lines
6.5 KiB
Plaintext
250 lines
6.5 KiB
Plaintext
//=====================================
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// Vending Machine Script
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// v2.4
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//=====================================
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// by Celestria
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//=====================================
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// Changelog:
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// 2.4 - Made optimizations according to suggestions made by erKURITA. Script is now significantly shorter.
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//
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// 2.3 - Added in "Slam" feature, as well as admin ability to turn machine on and off.
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// - Added admin menu. Allows GMs to put machines in/out of service, and to clear
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// all jammed items.
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//
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// 2.2 - Added in/Renamed some variables to allow a single machine to block on several
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// items simultaneously. This fix also allows the two-item drop to work with every
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// item the machine is jammed on.
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//
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// 2.1 - Fixed an error where if one machine jammed on a menu item (say 3 for example),
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// if another machine also jammed on the same menu item (3 in this case), the original
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// machine to jam would be unjammed.
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// - This fix only allows a machine to jam one item at a time. Will fix in the future.
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//
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// 2.0 - Completely redid the script using a call-function.
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// Now all replica scripts can simply be a copy of Vending Machine,
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// but with variables modified to suit it''s intended use.
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//
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// 1.1 - Fixed $jamplayer1 not being a string, thanks to Terces.
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// - Changed random number that intiates jam to 1, to allow for faster modification of jam rates.
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//
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// 1.0 - Creted a script for selling numerous items that would occasionally jam on players.
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// - Used numbered variables to allow for multiplacation of the script.
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//=====================================
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p_track01,45,58,4 script Vending Machine#1 910,{
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set @machine,1; //sets the unique number of this machine
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//DO NOT have two machines with the same number
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set @jamrate,1000; //Odds of machine jamming will be 1 in @jamrate
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set @slam,0; //set this to 0 to turn on the slam feature, any other setting disables it.
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set @fallrate,10; //Odds of machine falling on someone who hits it are 1 in @fallrate
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set @freerate,10000; //Odds of machine giving an item to someone who hits it are 1 in @freerate
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set @admin,99; //sets GM level needed to access Admin menu
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// the following sets the items for sale. Script currently only handles 10 items.
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setarray @item[0], 12143, 519, 565;
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setarray @price[0], 100, 50, 200;
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for (set @i,0; @i < 10; set @i,@i+1)
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set @itemn$[@i],getitemname(@item[@i]);
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set @menu$[0], @itemn$[0]+" - "+@price[0];
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set @menu$[1], @itemn$[1]+" - "+@price[1];
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set @menu$[2], @itemn$[2]+" - "+@price[2];
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set @menu$[3], "Cancel";
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set @menu$[4], "";
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set @menu$[5], "";
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set @menu$[6], "";
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set @menu$[7], "";
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set @menu$[8], "";
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set @menu$[9], "";
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set @menu$[10], ""; // "Cancel" only. Used if vending ten items.
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callfunc "F_Vend1";
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}
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//===============================================================================================
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// Functions
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//
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// !!!DO NOT EDIT BELOW THIS LINE!!!
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//
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//===============================================================================================
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function script F_Vend1 {
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if(getgmlevel() >= @admin) goto M_Admin;
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M_Player:
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if($outorder[@machine]) goto M_Ooo;
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if(@slam) callfunc "F_Vend2";
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mes "You see a vending machine. What would you like to do?";
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next;
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menu "Buy an item",M_Vend,"Hit it",M_Hit;
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M_Vend:
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callfunc "F_Vend2";
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end;
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M_Hit:
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callfunc "F_Slam";
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end;
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M_Admin:
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mes "[Admin Mode]";
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mes "What would you like to do?";
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next;
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menu "Player Mode",M_Player,"Post 'Out of Order'",M_Ooo2,"Remove 'Out of Order'",M_Ooo3,"Fix Jammed Items",M_Fix;
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M_Ooo:
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mes "Out of Order";
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close;
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M_Ooo2:
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set $outorder[@machine],1;
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mes "The machine is now Out of Service";
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close;
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M_Ooo3:
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set $outorder[@machine],0;
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mes "The machine is now in service.";
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close;
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M_Fix:
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for (set @i,0; @i < 10; set @i,@i+1)
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setd "$itemjam"+@i+"$[@machine]","";
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mes "All jammed items have been fixed.";
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close;
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}
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function script F_Vend2 {
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for (set @i,0; @i < 10; set @i,@i+1)
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if(strcharinfo(0)==getd("$itemjam"+@i+"$[@machine]")) goto B_StillJammed;
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set @jammed,rand(1,@jamrate);
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mes "You peek inside the vending machine to see what's available.";
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next;
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menu @menu$[0],M_Ite0, @menu$[1],M_Ite1, @menu$[2],M_Ite2, @menu$[3],M_Ite3,
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@menu$[4],M_Ite4, @menu$[5],M_Ite5, @menu$[6],M_Ite6, @menu$[7],M_Ite7,
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@menu$[8],M_Ite8, @menu$[9],M_Ite9, @menu$[10],M_Ite10;
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M_Ite0:
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set @num, 0;
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goto B_Buy;
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M_Ite1:
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set @num, 1;
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goto B_Buy;
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M_Ite2:
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set @num, 2;
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goto B_Buy;
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M_Ite3:
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set @num, 3;
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goto B_Buy;
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M_Ite4:
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set @num, 4;
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goto B_Buy;
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M_Ite5:
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set @num, 5;
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goto B_Buy;
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M_Ite6:
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set @num, 6;
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goto B_Buy;
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M_Ite7:
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set @num, 7;
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goto B_Buy;
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M_Ite8:
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set @num, 8;
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goto B_Buy;
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M_Ite9:
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set @num, 9;
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goto B_Buy;
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M_Ite10:
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set @num, 10;
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goto B_Buy;
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B_Cancel:
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mes "On second thoughts, you decide not to buy anything.";
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close;
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B_StillJammed:
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mes "You shake and punch the vending machine, but it appears no matter how much energy you exert, the dang item isn't going to come loose.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "DANG VENDING MACHINES!";
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close;
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B_Broke:
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mes "As you put your last zeny in, you realise you don't have enough to afford the product.";
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mes "Sadly you hit the refund button and pick up what little zeny you have.";
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close;
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B_Buy:
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if (@menu$[@num] == "Cancel") goto B_Cancel;
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for (set @i,0; @i < 10; set @i,@i+1)
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if(@num==@i) if(getd("$itemjam"+@i+"$[@machine]")) set @jammed,0;
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if(Zeny < @price[@num]) goto B_Broke;
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set Zeny,Zeny-@price[@num];
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if(@jammed == 1) goto B_Jamitem;
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mes "Vrrrrrrrr~";
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mes "*clunk*";
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next;
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if(@jammed == 0) goto B_Get2;
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getitem @item[@num],1;
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mes "A "+@itemn$[@num]+" pops out.";
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close;
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B_Get2:
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getitem @item[@num],2;
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mes "What the!?";
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mes "Two "+@itemn$[@num]+"s popped out!";
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mes "It must be your lucky day.";
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for (set @i,0; @i < 10; set @i,@i+1)
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if(@num==@i) setd "$itemjam"+@i+"$[@machine]","";
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close;
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B_Jamitem:
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mes "Vrrrrrrrr~";
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mes "*click*";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Dammit!";
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mes "I hate it when these damn things jam!";
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for (set @i,0; @i < 10; set @i,@i+1)
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if(@num==@i) setd "$itemjam"+@i+"$[@machine]",strcharinfo(0);
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close;
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}
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function script F_Slam {
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set @fall,rand(1,@fallrate);
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set @free,rand(1,@freerate);
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R_Item:
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set @num,rand(9);
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if(@item[@num]==0) goto R_Item;
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mes "You give the vending machine a good solid whack.";
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next;
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mes "...";
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next;
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if(@fall==1){
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mes "The machine shakes, and then falls directly on top of you.";
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close2;
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percentheal -100,-100;
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end;}
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if(@free==1){
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getitem @item[@num],1;
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mes "The machine shakes, and then drops an item.";
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close;}
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mes "The machine shakes, but nothing happens";
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close;
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} |