
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10018 54d463be-8e91-2dee-dedb-b68131a5f0ec
286 lines
5.4 KiB
Plaintext
286 lines
5.4 KiB
Plaintext
//===== eAthena Script =======================================
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//= Rock Scissors Roulette Script
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//===== By: ==================================================
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//= acky (1.1)
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= Any eAthena Version
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//===== Description: =========================================
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//= Plays a hybrid Russian Roulette Rock Scissors Paper game.
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//===== Additional Comments: =================================
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//= Prizes customisable, Added emotions.
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//= 1.2 Fixes by Blackthunder and me [Poki#3]
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//============================================================
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cmd_in02,182,126,2 script Crazy Boris 85,{
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mes "Crazy Boris";
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set @counter,1;
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mes "Hey you! Up for Rock Scissors Roulette?";
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next;
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menu "Let me play.",PLAY,"Explain the rules.",RULES,"Leave",LEAVE;
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SAME:
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mes "Draw! Again!";
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next;
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goto PLAY;
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WIN:
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mes "Damnit, You Win!";
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emotion 19;
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next;
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goto OPPPULL;
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LOSE:
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emotion 18;
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mes "Boorah! You Lose!";
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next;
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goto YOUPULL;
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PLAY:
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mes "Rock... Paper...";
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set @opp,rand (1,3);
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menu "^0000FFROCK!",ROCK,"^FF0000SCISSORS!",SCISSORS,"^00FF00PAPER!^000000",PAPER;
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ROCK:
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if (@lastchoice == 1) set @opp,rand (1,3);
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if (@opp == 1) emotion 11;
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if (@opp == 2) emotion 10;
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if (@opp == 3) emotion 12;
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set @lastchoice,1;
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if (@opp == 1) goto SAME;
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if (@opp == 2) goto WIN;
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if (@opp == 3) goto LOSE;
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SCISSORS:
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if (@lastchoice == 2) set @opp,rand (1,2);
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if (@opp == 1) emotion 11;
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if (@opp == 2) emotion 10;
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if (@opp == 3) emotion 12;
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set @lastchoice,2;
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if (@opp == 1) goto LOSE;
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if (@opp == 2) goto SAME;
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if (@opp == 3) goto WIN;
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PAPER:
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if (@lastchoice == 3) set @opp,rand (2,3);
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if (@opp == 1) emotion 11;
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if (@opp == 2) emotion 10;
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if (@opp == 3) emotion 12;
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set @lastchoice,3;
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if (@opp == 1) goto WIN;
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if (@opp == 2) goto LOSE;
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if (@opp == 3) goto SAME;
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YOUPULL:
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if (@counter == 1) goto ONE;
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if (@counter == 2) goto TWO;
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if (@counter == 3) goto THREE;
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if (@counter == 4) goto FOUR;
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if (@counter == 5) goto FIVE;
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if (@counter == 6) goto SIX;
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OPPPULL:
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if (@counter == 1) goto ONEa;
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if (@counter == 2) goto TWOa;
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if (@counter == 3) goto THREEa;
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if (@counter == 4) goto FOURa;
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if (@counter == 5) goto FIVEa;
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if (@counter == 6) goto SIXa;
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ONE:
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set @counter,2;
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mes "1 of 6";
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set @pull,rand (1,6);
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next;
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if (@pull == 1) goto DIE;
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if (@pull != 1) goto SAFE;
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TWO:
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set @counter,3;
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mes "2 of 6";
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set @pull,rand (1,5);
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next;
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if (@pull == 1) goto DIE;
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if (@pull != 1) goto SAFE;
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THREE:
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set @counter,4;
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mes "3 of 6";
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set @pull,rand (1,4);
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next;
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if (@pull == 1) goto DIE;
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if (@pull != 1) goto SAFE;
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FOUR:
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set @counter,5;
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mes "4 of 6";
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set @pull,rand (1,3);
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next;
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if (@pull == 1) goto DIE;
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if (@pull != 1) goto SAFE;
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FIVE:
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set @counter,6;
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mes "5 of 6";
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set @pull,rand (1,2);
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if (@pull == 1) set @pull,rand (1,2);
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next;
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if (@pull == 1) goto DIE;
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if (@pull != 1) goto SAFE;
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SIX:
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mes "6 of 6";
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mes "Say your prayers";
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set @pull,1;
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next;
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if (@pull == 1) goto DIE;
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if (@pull != 1) goto SAFE;
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ONEa:
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set @counter,2;
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mes "1 of 6";
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set @pull,rand (1,6);
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next;
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if (@pull == 1) goto KILL;
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if (@pull != 1) goto SAFE;
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TWOa:
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set @counter,3;
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mes "2 of 6";
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set @pull,rand (1,5);
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next;
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if (@pull == 1) goto KILL;
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if (@pull != 1) goto SAFE;
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THREEa:
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set @counter,4;
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mes "3 of 6";
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set @pull,rand (1,4);
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next;
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if (@pull == 1) goto KILL;
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if (@pull != 1) goto SAFE;
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FOURa:
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set @counter,5;
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mes "4 of 6";
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set @pull,rand (1,3);
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next;
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if (@pull == 1) goto KILL;
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if (@pull != 1) goto SAFE;
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FIVEa:
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set @counter,6;
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mes "5 of 6";
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set @pull,rand (1,2);
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next;
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if (@pull == 1) goto KILL;
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if (@pull != 1) goto SAFE;
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SIXa:
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mes "6 of 6";
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mes "Say your prayers";
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set @pull,1;
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next;
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if (@pull == 1) goto KILL;
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if (@pull != 1) goto SAFE;
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SAFE:
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emotion 32;
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mes "*^0000FFClick^000000* whew...";
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goto PLAY;
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DIE:
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specialeffect2 183;
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emotion 29;
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percentheal -100,-100;
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mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
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mes "You're dead!";
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close;
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KILL:
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specialeffect 183;
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emotion 23;
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mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
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mes "OWWW @#$%^!! THAT HURT LIKE HELL!!";
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next;
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goto PRIZE;
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RULES:
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mes "Ok here are the rules:";
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mes "I have with me a ^FF00006^000000 chamber pistol with ^FF00001^000000 round. First we play ^FF0000Scissors ^00FF00Paper ^0000FFRock^000000. The loser pulls the trigger. The winner is whoever comes out best.";
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mes "Beat me to win a prize.";
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menu "Let me play.",CONT,"No thanks.",LEAVE;
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CONT:
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mes "Ok here we go...";
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next;
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goto PLAY;
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PRIZE:
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mes "Congratulations! You have won...";
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set @prize,rand (1,10);
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if (@prize == 1) goto P1;
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if (@prize == 2) goto P2;
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if (@prize == 3) goto P3;
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if (@prize == 4) goto P4;
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if (@prize == 5) goto P5;
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if (@prize == 6) goto P6;
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if (@prize == 7) goto P7;
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if (@prize == 8) goto P8;
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if (@prize == 9) goto P9;
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if (@prize == 10) goto P10;
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P1:
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mes "10x Oridicon!";
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getitem 984,10;
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close;
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P2:
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mes "10x Elunium!";
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getitem 985,10;
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close;
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P3:
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mes "100x Fly Wings!";
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getitem 601,100;
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close;
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P4:
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mes "8x Old Blue Box!";
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getitem 603,8;
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close;
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P5:
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mes "4x Old Violet Box!";
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getitem 617,4;
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close;
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P6:
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mes "1x Old Card Album!";
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getitem 616,1;
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close;
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P7:
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mes "10x Dead Branch!";
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getitem 604,10;
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close;
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P8:
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mes "3x Gold!";
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getitem 969,3;
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close;
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P9:
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mes "10x Elunium!";
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getitem 985,10;
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close;
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P10:
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mes "20x Blue Potion!";
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getitem 505,20;
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close;
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LEAVE:
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mes "Pansy.";
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close;
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} |