
- Corrected Wolfheiden and Mithril magic cape skill levels. (bugreport:2431) - Corrected 12.1 monsters using penuma on target not self. (bugreport:2435) - Fixed delitem causing the sign quest to fault. (bugreport:2444) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13376 54d463be-8e91-2dee-dedb-b68131a5f0ec
784 lines
23 KiB
Plaintext
784 lines
23 KiB
Plaintext
//===== eAthena Script =======================================
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//= Mercenary related NPCs
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//= [Aegis Conversion]
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//= Sells Lancer, Sword, and Archer, mercenaries
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//= Sells related mercenary items.
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//===== Additional Comments: =================================
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//= 1.0 First version. [L0ne_W0lf]
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//= 1.1 Optimization. [Zephyrus]
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//= 1.2 Removed redundent input. [L0ne_W0lf]
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//============================================================
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prontera,41,337,5 script Mercenary Manager#Spear 105,{
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set .@faith_lancer, mercenary_get_faith(SPEAR_MERC_GUILD);
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mes "[Mercenary Manager]";
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mes "Welcome to the";
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mes "Spear Mercenary Guild.";
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mes "What can I do for you?";
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next;
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switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
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{
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case 1:
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mes "[Mercenary Manager]";
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mes "You want to hire a";
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mes "Spear Mercenary?";
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mes "Which Grade were you";
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mes "interested in hiring?";
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next;
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set .@Grade, select("1st Grade Spear Mercenary:2nd Grade Spear Mercenary:3rd Grade Spear Mercenary:4th Grade Spear Mercenary:5th Grade Spear Mercenary:6th Grade Spear Mercenary:7th Grade Spear Mercenary:8th Grade Spear Mercenary:9th Grade Spear Mercenary");
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set .@BaseLevel, 5 + (.@Grade * 10);
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if( .@BaseLevel > 90 )
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set .@BaseLevel, 90;
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set .@ZenyCost, 7 * .@Grade;
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if( .@Grade == 7 )
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set .@FaithCost, 50;
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else if( .@Grade == 8 )
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set .@FaithCost, 100;
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else if( .@Grade == 9 )
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set .@FaithCost, 300;
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else
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set .@FaithCost, 0;
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mes "[Mercenary Manager]";
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if( .@Grade == 1 )
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mes "So you want to hire a 1st";
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else if( .@Grade == 2 )
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mes "So you want to hire a 2nd";
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else if( .@Grade == 3 )
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mes "So you want to hire a 3rd";
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else
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mes "So you want to hire a " + .@Grade + "th";
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mes "Grade Spear Mercenary?";
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mes "You need to have attained";
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mes "Base Level " + .@BaseLevel + " or higher, and";
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mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
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next;
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if( select("Yes:No") == 2 )
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{
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mes "[Mercenary Manager]";
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mes "Oh, really? Well, now";
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mes "might not be a good time";
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mes "for you to consider hiring";
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mes "a Mercenary, but please feel";
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mes "free to come back if your";
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mes "needs change. Thank you~";
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}
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else if( .@FaithCost && .@faith_lancer < .@FaithCost )
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{
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mes "[Mercenary Manager]";
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mes "Oh... Your Loyalty rating";
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mes "with the Spear Mercenary";
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mes "Guild isn't high enough to";
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mes "hire this Mercenary. Please";
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mes "come back after you earn";
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mes "" + .@FaithCost + " or more Loyalty with us.";
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}
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else if( BaseLevel < .@BaseLevel )
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{
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mes "[Mercenary Manager]";
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mes "I'm sorry, but your Base";
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mes "Level isn't high enough";
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mes "to hire this Mercenary.";
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mes "Please come back to me";
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mes "once you reach Base Level " + .@BaseLevel + ".";
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}
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else if( Zeny < .@ZenyCost * 1000 )
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{
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mes "[Mercenary Manager]";
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mes "I'm sorry, but you";
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mes "don't have enough zeny";
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mes "to hire this Mercenary.";
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mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
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}
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else
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{
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mes "[Mercenary Manager]";
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mes "Great! Our Mercenaries";
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mes "are sincere and devoted";
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mes "to protecting their clients.";
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mes "Summoned Mercenaries will";
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mes "offer their support to you for";
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mes "30 minutes. Take care now.";
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set Zeny, Zeny - (.@ZenyCost * 1000);
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getitem 12172 + .@Grade, 1;
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}
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close;
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case 2:
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mes "[Mercenary Manager]";
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mes "Mercenaries are soldiers";
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mes "that will fight at your side";
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mes "on the battlefield, but there";
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mes "are a few terms and conditions";
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mes "you must fulfill to hire them.";
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next;
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mes "[Mercenary Manager]";
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mes "You must fulfill a level";
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mes "requirement and pay a zeny";
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mes "fee to hire a Mercenary.";
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mes "Higher grade Mercenaries";
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mes "will also require that you";
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mes "build a Loyalty rating with us.";
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next;
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mes "[Mercenary Manager]";
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mes "Mercenary contracts can't be";
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mes "transferred to other people,";
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mes "and we only allow a 5 Base Level difference between the Mercenary";
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mes "and client so you can't hire one much stronger than you.";
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next;
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mes "[Mercenary Manager]";
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mes "Well, you can figure out the";
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mes "details when you actually form";
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mes "a contract with one of our";
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mes "Mercenaries, and receive";
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mes "the Summon Scroll that will";
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mes "call a Mercenary to your side.";
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next;
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mes "[Mercenary Manager]";
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mes "You can't give this scroll";
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mes "to anyone else, and the";
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mes "Mercenary will only remain";
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mes "with you for 30 minutes after";
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mes "you summon him. Don't forget";
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mes "about the time limit, okay?";
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close;
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case 3:
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mes "[Mercenary Manager]";
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mes "No? You didn't need any";
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mes "help? Well, feel free to";
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mes "ask me if you have any";
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mes "questions about Mercenaries.";
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close;
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case 4:
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mes "[Mercenary Manager]";
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mes "10th Grade Mercenaries are";
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mes "the best we have to offer,";
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mes "and we use different criteria";
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mes "for our clients to hire them.";
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mes "There's no zeny fee, but you";
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mes "must have 500 Loyalty.";
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next;
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mes "[Mercenary Manager]";
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mes "Once you make a contract";
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mes "with a 10th Grade Mercenary,";
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mes "your Loyalty rating will be";
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mes "decreased by 400. In other";
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mes "words, you pay 400 Loyalty";
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mes "to hire a 10th Grade Mercenary.";
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next;
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mes "[Mercenary Manager]";
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mes "You must also be at";
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mes "Base Level 90 or higher to";
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mes "hire a 10th Grade Mercenary.";
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mes "Are you still interested in";
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mes "forming this contract?";
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next;
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if( select("Yes:No") == 2 )
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{
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mes "[Mercenary Manager]";
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mes "I understand... It takes";
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mes "hard work and sacrifice to";
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mes "even reach the point where";
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mes "you can hire a 10th Grade";
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mes "Mercenary. Have you considered";
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mes "hiring a lower grade Mercenary?";
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}
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else if( .@faith_lancer < 500 )
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{
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mes "[Mercenary Manager]";
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mes "I'm sorry, but your";
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mes "Loyalty rating is too";
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mes "low to hire a 10th Grade";
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mes "Mercenary. You must have";
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mes "500 or more Loyalty to";
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mes "form a contract with one.";
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}
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else if( BaseLevel < 90 )
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{
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mes "[Mercenary Manager]";
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mes "I'm sorry, but you must";
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mes "be at Base Level 90 or";
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mes "higher to form a contract";
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mes "with a 10th Grade Mercenary.";
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}
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else
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{
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mes "[Mercenary Manager]";
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mes "Congratulations! It looks";
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mes "like you're planning in taking";
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mes "on some very dangerous work";
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mes "since you're hiring a 10th";
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mes "Grade Mercenary. I wish you";
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mes "the best of luck with him.";
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mercenary_set_faith SPEAR_MERC_GUILD,-400;
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getitem 12182,1;
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}
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close;
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}
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}
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izlude,47,139,5 script Mercenary Manager#Sword 734,{
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set .@faith_sword, mercenary_get_faith(SWORD_MERC_GUILD);
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mes "[Mercenary Manager]";
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mes "Welcome to the";
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mes "Sword Mercenary Guild.";
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mes "Did you have any questions?";
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next;
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switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
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{
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case 1:
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mes "[Mercenary Manager]";
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mes "You want to hire a";
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mes "Sword Mercenary?";
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mes "Which Grade were you";
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mes "interested in hiring?";
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next;
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set .@Grade, select("1st Grade Sword Mercenary:2nd Grade Sword Mercenary:3rd Grade Sword Mercenary:4th Grade Sword Mercenary:5th Grade Sword Mercenary:6th Grade Sword Mercenary:7th Grade Sword Mercenary:8th Grade Sword Mercenary:9th Grade Sword Mercenary");
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set .@BaseLevel, 5 + (.@Grade * 10);
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if( .@BaseLevel > 90 )
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set .@BaseLevel, 90;
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set .@ZenyCost, 7 * .@Grade;
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if( .@Grade == 7 )
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set .@FaithCost, 50;
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else if( .@Grade == 8 )
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set .@FaithCost, 100;
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else if( .@Grade == 9 )
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set .@FaithCost, 300;
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else
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set .@FaithCost, 0;
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mes "[Mercenary Manager]";
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if( .@Grade == 1 )
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mes "So you want to hire a 1st";
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else if( .@Grade == 2 )
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mes "So you want to hire a 2nd";
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else if( .@Grade == 3 )
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mes "So you want to hire a 3rd";
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else
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mes "So you want to hire a " + .@Grade + "th";
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mes "Grade Sword Mercenary?";
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mes "You need to have attained";
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mes "Base Level " + .@BaseLevel + " or higher, and";
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mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
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next;
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if( select("Yes:No") == 2 )
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{
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mes "[Mercenary Manager]";
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mes "Oh, really? Well, now";
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mes "might not be a good time";
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mes "for you to consider hiring";
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mes "a Mercenary, but please feel";
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mes "free to come back if your";
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mes "needs change. Thank you~";
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}
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else if( .@FaithCost && .@faith_sword < .@FaithCost )
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{
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mes "[Mercenary Manager]";
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mes "Oh... Your Loyalty rating";
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mes "with the Sword Mercenary";
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mes "Guild isn't high enough to";
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mes "hire this Mercenary. Please";
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mes "come back after you earn";
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mes "" + .@FaithCost + " or more Loyalty with us.";
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}
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else if( BaseLevel < .@BaseLevel )
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{
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mes "[Mercenary Manager]";
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mes "I'm sorry, but your Base";
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mes "Level isn't high enough";
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mes "to hire this Mercenary.";
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mes "Please come back to me";
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mes "once you reach Base Level " + .@BaseLevel + ".";
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}
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else if( Zeny < .@ZenyCost * 1000 )
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{
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mes "[Mercenary Manager]";
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mes "I'm sorry, but you";
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mes "don't have enough zeny";
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mes "to hire this Mercenary.";
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mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
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}
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else
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{
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mes "[Mercenary Manager]";
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mes "Great! Our Mercenaries";
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mes "are sincere and devoted";
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mes "to protecting their clients.";
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mes "Summoned Mercenaries will";
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mes "offer their support to you for";
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mes "30 minutes. Take care now.";
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set Zeny, Zeny - (.@ZenyCost * 1000);
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getitem 12162 + .@Grade, 1;
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}
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close;
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case 2:
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mes "[Mercenary Manager]";
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mes "Mercenaries are soldiers";
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mes "that will fight at your side";
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|
mes "on the battlefield, but there";
|
|
mes "are a few terms and conditions";
|
|
mes "you must fulfill to hire them.";
|
|
next;
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mes "[Mercenary Manager]";
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|
mes "You must fulfill a level";
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|
mes "requirement and pay a zeny";
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|
mes "fee to hire a Mercenary.";
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mes "Higher grade Mercenaries";
|
|
mes "will also require that you";
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mes "build a Loyalty rating with us.";
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next;
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|
mes "[Mercenary Manager]";
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mes "Mercenary contracts can't be";
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mes "transferred to other people,";
|
|
mes "and we only allow a 5 Base Level difference between the Mercenary";
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|
mes "and client so you can't hire one much stronger than you.";
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next;
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mes "[Mercenary Manager]";
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|
mes "Well, you can figure out the";
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|
mes "details when you actually form";
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|
mes "a contract with one of our";
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|
mes "Mercenaries, and receive";
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|
mes "the Summon Scroll that will";
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|
mes "call a Mercenary to your side.";
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next;
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mes "[Mercenary Manager]";
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mes "You can't give this scroll";
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mes "to anyone else, and the";
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|
mes "Mercenary will only remain";
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mes "with you for 30 minutes after";
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mes "you summon him. Don't forget";
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mes "about the time limit, okay?";
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close;
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case 3:
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mes "[Mercenary Manager]";
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mes "No? You didn't need any";
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mes "help? Well, feel free to";
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mes "ask me if you have any";
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mes "questions about Mercenaries.";
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close;
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case 4:
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mes "[Mercenary Manager]";
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mes "10th Grade Mercenaries are";
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|
mes "the best we have to offer,";
|
|
mes "and we use different criteria";
|
|
mes "for our clients to hire them.";
|
|
mes "There's no zeny fee, but you";
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mes "must have 500 Loyalty.";
|
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next;
|
|
mes "[Mercenary Manager]";
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|
mes "Once you make a contract";
|
|
mes "with a 10th Grade Mercenary,";
|
|
mes "your Loyalty rating will be";
|
|
mes "decreased by 400. In other";
|
|
mes "words, you pay 400 Loyalty";
|
|
mes "to hire a 10th Grade Mercenary.";
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next;
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mes "[Mercenary Manager]";
|
|
mes "You must also be at";
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mes "Base Level 90 or higher to";
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|
mes "hire a 10th Grade Mercenary.";
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mes "Are you still interested in";
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mes "forming this contract?";
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next;
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if( select("Yes:No") == 2 )
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{
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mes "[Mercenary Manager]";
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|
mes "I understand... It takes";
|
|
mes "hard work and sacrifice to";
|
|
mes "even reach the point where";
|
|
mes "you can hire a 10th Grade";
|
|
mes "Mercenary. Have you considered";
|
|
mes "hiring a lower grade Mercenary?";
|
|
}
|
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else if( .@faith_sword < 500 )
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{
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mes "[Mercenary Manager]";
|
|
mes "I'm sorry, but your";
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|
mes "Loyalty rating is too";
|
|
mes "low to hire a 10th Grade";
|
|
mes "Mercenary. You must have";
|
|
mes "500 or more Loyalty to";
|
|
mes "form a contract with one.";
|
|
}
|
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else if( BaseLevel < 90 )
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{
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|
mes "[Mercenary Manager]";
|
|
mes "I'm sorry, but you must";
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|
mes "be at Base Level 90 or";
|
|
mes "higher to form a contract";
|
|
mes "with a 10th Grade Mercenary.";
|
|
}
|
|
else
|
|
{
|
|
mes "[Mercenary Manager]";
|
|
mes "Congratulations! It looks";
|
|
mes "like you're planning in taking";
|
|
mes "on some very dangerous work";
|
|
mes "since you're hiring a 10th";
|
|
mes "Grade Mercenary. I wish you";
|
|
mes "the best of luck with him.";
|
|
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mercenary_set_faith SWORD_MERC_GUILD,-400;
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getitem 12172,1;
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}
|
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close;
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}
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}
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pay_arche,99,167,4 script Mercenary Manager#Bow 732,{
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set .@faith_archer, mercenary_get_faith(ARCH_MERC_GUILD);
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mes "[Mercenary Manager]";
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mes "Welcome to the";
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mes "Bow Mercenary Guild.";
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mes "How can I be of service?";
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next;
|
|
switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
|
|
{
|
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case 1:
|
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mes "[Mercenary Manager]";
|
|
mes "You want to hire";
|
|
mes "a Bow Mercenary?";
|
|
mes "Which Grade were you";
|
|
mes "interested in hiring?";
|
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next;
|
|
|
|
set .@Grade, select("1st Grade Bow Mercenary:2nd Grade Bow Mercenary:3rd Grade Bow Mercenary:4th Grade Bow Mercenary:5th Grade Bow Mercenary:6th Grade Bow Mercenary:7th Grade Bow Mercenary:8th Grade Bow Mercenary:9th Grade Bow Mercenary");
|
|
set .@BaseLevel, 5 + (.@Grade * 10);
|
|
if( .@BaseLevel > 90 )
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set .@BaseLevel, 90;
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set .@ZenyCost, 7 * .@Grade;
|
|
|
|
if( .@Grade == 7 )
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set .@FaithCost, 50;
|
|
else if( .@Grade == 8 )
|
|
set .@FaithCost, 100;
|
|
else if( .@Grade == 9 )
|
|
set .@FaithCost, 300;
|
|
else
|
|
set .@FaithCost, 0;
|
|
|
|
mes "[Mercenary Manager]";
|
|
if( .@Grade == 1 )
|
|
mes "So you want to hire a 1st";
|
|
else if( .@Grade == 2 )
|
|
mes "So you want to hire a 2nd";
|
|
else if( .@Grade == 3 )
|
|
mes "So you want to hire a 3rd";
|
|
else
|
|
mes "So you want to hire a " + .@Grade + "th";
|
|
|
|
mes "Grade Bow Mercenary?";
|
|
|
|
mes "You need to have attained";
|
|
mes "Base Level " + .@BaseLevel + " or higher, and";
|
|
mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
|
|
next;
|
|
if( select("Yes:No") == 2 )
|
|
{
|
|
mes "[Mercenary Manager]";
|
|
mes "Oh, really? Well, now";
|
|
mes "might not be a good time";
|
|
mes "for you to consider hiring";
|
|
mes "a Mercenary, but please feel";
|
|
mes "free to come back if your";
|
|
mes "needs change. Thank you~";
|
|
}
|
|
else if( .@FaithCost && .@faith_archer < .@FaithCost )
|
|
{
|
|
mes "[Mercenary Manager]";
|
|
mes "I'm sorry, but your";
|
|
mes "Loyalty rating is too";
|
|
mes "low to hire this Bow";
|
|
mes "Mercenary. Come back";
|
|
mes "again when you have";
|
|
mes "" + .@FaithCost + " or more Loyalty.";
|
|
}
|
|
else if( BaseLevel < .@BaseLevel )
|
|
{
|
|
mes "[Mercenary Manager]";
|
|
mes "I'm sorry, but your Base";
|
|
mes "Level isn't high enough";
|
|
mes "to hire this Mercenary.";
|
|
mes "Please come back to me";
|
|
mes "once you reach Base Level " + .@BaseLevel + ".";
|
|
}
|
|
else if( Zeny < .@ZenyCost * 1000 )
|
|
{
|
|
mes "[Mercenary Manager]";
|
|
mes "I'm sorry, but you";
|
|
mes "don't have enough zeny";
|
|
mes "to hire this Mercenary.";
|
|
mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
|
|
}
|
|
else
|
|
{
|
|
mes "[Mercenary Manager]";
|
|
mes "Great! Our Mercenaries";
|
|
mes "are sincere and devoted";
|
|
mes "to protecting their clients.";
|
|
mes "Summoned Mercenaries will";
|
|
mes "offer their support to you for";
|
|
mes "30 minutes. Take care now.";
|
|
set Zeny, Zeny - (.@ZenyCost * 1000);
|
|
getitem 12152 + .@Grade, 1;
|
|
}
|
|
close;
|
|
case 2:
|
|
mes "[Mercenary Manager]";
|
|
mes "Mercenaries are soldiers";
|
|
mes "that will fight at your side";
|
|
mes "on the battlefield, but there";
|
|
mes "are a few terms and conditions";
|
|
mes "you must fulfill to hire them.";
|
|
next;
|
|
mes "[Mercenary Manager]";
|
|
mes "You must fulfill a level";
|
|
mes "requirement and pay a zeny";
|
|
mes "fee to hire a Mercenary.";
|
|
mes "Higher grade Mercenaries";
|
|
mes "will also require that you";
|
|
mes "build a Loyalty rating with us.";
|
|
next;
|
|
mes "[Mercenary Manager]";
|
|
mes "Mercenary contracts can't be";
|
|
mes "transferred to other people,";
|
|
mes "and we only allow a 5 Base Level difference between the Mercenary";
|
|
mes "and client so you can't hire one much stronger than you.";
|
|
next;
|
|
mes "[Mercenary Manager]";
|
|
mes "Well, you can figure out the";
|
|
mes "details when you actually form";
|
|
mes "a contract with one of our";
|
|
mes "Mercenaries, and receive";
|
|
mes "the Summon Scroll that will";
|
|
mes "call a Mercenary to your side.";
|
|
next;
|
|
mes "[Mercenary Manager]";
|
|
mes "You can't give this scroll";
|
|
mes "to anyone else, and the";
|
|
mes "Mercenary will only remain";
|
|
mes "with you for 30 minutes after";
|
|
mes "you summon him. Don't forget";
|
|
mes "about the time limit, okay?";
|
|
close;
|
|
case 3:
|
|
mes "[Mercenary Manager]";
|
|
mes "No? You didn't need any";
|
|
mes "help? Well, feel free to";
|
|
mes "ask me if you have any";
|
|
mes "questions about Mercenaries.";
|
|
close;
|
|
case 4:
|
|
mes "[Mercenary Manager]";
|
|
mes "10th Grade Mercenaries are";
|
|
mes "the best we have to offer,";
|
|
mes "and we use different criteria";
|
|
mes "for our clients to hire them.";
|
|
mes "There's no zeny fee, but you";
|
|
mes "must have 500 Loyalty.";
|
|
next;
|
|
mes "[Mercenary Manager]";
|
|
mes "Once you make a contract";
|
|
mes "with a 10th Grade Mercenary,";
|
|
mes "your Loyalty rating will be";
|
|
mes "decreased by 400. In other";
|
|
mes "words, you pay 400 Loyalty";
|
|
mes "to hire a 10th Grade Mercenary.";
|
|
next;
|
|
mes "[Mercenary Manager]";
|
|
mes "You must also be at";
|
|
mes "Base Level 90 or higher to";
|
|
mes "hire a 10th Grade Mercenary.";
|
|
mes "Are you still interested in";
|
|
mes "forming this contract?";
|
|
next;
|
|
if( select("Yes:No") == 2 )
|
|
{
|
|
mes "[Mercenary Manager]";
|
|
mes "I understand... It takes";
|
|
mes "hard work and sacrifice to";
|
|
mes "even reach the point where";
|
|
mes "you can hire a 10th Grade";
|
|
mes "Mercenary. Have you considered";
|
|
mes "hiring a lower grade Mercenary?";
|
|
}
|
|
else if( .@faith_archer < 500 )
|
|
{
|
|
mes "[Mercenary Manager]";
|
|
mes "I'm sorry, but your";
|
|
mes "Loyalty rating is too";
|
|
mes "low to hire a 10th Grade";
|
|
mes "Mercenary. You must have";
|
|
mes "500 or more Loyalty to";
|
|
mes "form a contract with one.";
|
|
}
|
|
else if( BaseLevel < 90 )
|
|
{
|
|
mes "[Mercenary Manager]";
|
|
mes "I'm sorry, but you must";
|
|
mes "be at Base Level 90 or";
|
|
mes "higher to form a contract";
|
|
mes "with a 10th Grade Mercenary.";
|
|
}
|
|
else
|
|
{
|
|
mes "[Mercenary Manager]";
|
|
mes "Congratulations! It looks";
|
|
mes "like you're planning in taking";
|
|
mes "on some very dangerous work";
|
|
mes "since you're hiring a 10th";
|
|
mes "Grade Mercenary. I wish you";
|
|
mes "the best of luck with him.";
|
|
|
|
mercenary_set_faith ARCH_MERC_GUILD,-400;
|
|
getitem 12162,1;
|
|
}
|
|
close;
|
|
}
|
|
}
|
|
|
|
// Mercenary Merchant NPCs
|
|
//============================================================
|
|
prontera,30,337,4 script Mercenary Merchant#Spear::MercMerchant 700,{
|
|
mes "[Mercenary Goods Merchant]";
|
|
mes "Hello, I sell goods";
|
|
mes "that Mercenaries can";
|
|
mes "use. Is there anything";
|
|
mes "in particular that";
|
|
mes "you're looking for?";
|
|
next;
|
|
switch(select("Mercenary Red Potion:Mercenary Blue Potion:Mercenary Concentration Potion:Mercenary Awakening Potion:Mercenary Berserk Potion")) {
|
|
case 1:
|
|
mes "[Mercenary Goods Merchant]";
|
|
mes "Mercenary Red Potions";
|
|
mes "each cost 1,750 zeny.";
|
|
mes "How many would you like?";
|
|
next;
|
|
callfunc "F_PurchaseMercItem",12184,1750;
|
|
case 2:
|
|
mes "[Mercenary Goods Merchant]";
|
|
mes "Mercenary Blue Potions";
|
|
mes "each cost 3,500 zeny.";
|
|
mes "How many would you like?";
|
|
next;
|
|
callfunc "F_PurchaseMercItem",12185,3000;
|
|
case 3:
|
|
mes "[Mercenary Goods Merchant]";
|
|
mes "Mercenary Concentration";
|
|
mes "Potions each cost 560 zeny.";
|
|
mes "How many would you like?";
|
|
next;
|
|
callfunc "F_PurchaseMercItem",12241,560;
|
|
case 4:
|
|
mes "[Mercenary Goods Merchant]";
|
|
mes "Mercenary Awakening";
|
|
mes "Potions each cost 1,050 zeny.";
|
|
mes "How many would you like?";
|
|
next;
|
|
callfunc "F_PurchaseMercItem",12242,1050;
|
|
case 5:
|
|
mes "[Mercenary Goods Merchant]";
|
|
mes "Mercenary Beserk Potions";
|
|
mes "each cost 2,100 zeny.";
|
|
mes "How many would you like?";
|
|
next;
|
|
callfunc "F_PurchaseMercItem",12243,2100;
|
|
}
|
|
}
|
|
|
|
izlude,56,139,4 duplicate(MercMerchant) Mercenary Merchant#Sword 892
|
|
pay_arche,102,167,5 duplicate(MercMerchant) Mercenary Merchant#Bow 879
|
|
|
|
// Function for selling items.
|
|
//============================================================
|
|
function script F_PurchaseMercItem {
|
|
input .@input;
|
|
if( .@input == 0 )
|
|
{
|
|
mes "[Mercenary Goods Merchant]";
|
|
mes "You changed your mind?";
|
|
mes "Alright, feel free to come";
|
|
mes "back to me whenever you want";
|
|
mes "to buy any Mercenary Potions.";
|
|
}
|
|
else if( .@input < 0 || .@input > 10000 )
|
|
{
|
|
mes "[Mercenary Goods Merchant]";
|
|
mes "I'm sorry, but you";
|
|
mes "can only buy up to";
|
|
mes "10,000 of these potions";
|
|
mes "at a time. Please enter";
|
|
mes "a number from 1 to 10,000.";
|
|
}
|
|
else if( set(.@total_po, .@input * getarg(1)) > Zeny )
|
|
{
|
|
mes "[Mercenary Goods Merchant]";
|
|
mes "I'm sorry, but you don't";
|
|
mes "have enough zeny for this";
|
|
mes "many potions. Well, I'll be";
|
|
mes "be here when you're ready";
|
|
mes "to purchase something";
|
|
mes "for your Mercenaries.";
|
|
}
|
|
else if( checkweight(getarg(0), .@input) == 0 )
|
|
{
|
|
mes "[Mercenary Goods Merchant]";
|
|
mes "If I gave you that many";
|
|
mes "potions, you wouldn't be";
|
|
mes "able to carry them with you.";
|
|
mes "Please come back after";
|
|
mes "you free up some space";
|
|
mes "in your Inventory.";
|
|
}
|
|
else
|
|
{
|
|
mes "[Mercenary Goods Merchant]";
|
|
if( .@input == 1 )
|
|
{
|
|
mes "Here's your Mercenary";
|
|
switch( getarg(0) )
|
|
{
|
|
case 12148: mes "Red Potion. Thank you, and"; break;
|
|
case 12149: mes "Blue Potion. Thank you, and"; break;
|
|
case 12241: mes "Concentration Potion."; break;
|
|
case 12242: mes "Awakening Potion."; break;
|
|
case 12243: mes "Berserk Potion. Thank"; break;
|
|
}
|
|
mes "please come again when";
|
|
mes "you need more potions";
|
|
mes "for your Mercenaries.";
|
|
}
|
|
else
|
|
{
|
|
mes "Here you are, this is exactly";
|
|
switch( getarg(0) )
|
|
{
|
|
case 12148: mes "" + .@input + " Mercenary Red Potions."; mes "Thank you, and please come"; break;
|
|
case 12149: mes "" + .@input + " Mercenary Blue Potions."; mes "Thank you, and please come"; break;
|
|
case 12241: mes "" + .@input + " Mercenary Concentration"; mes "Potions. Thank you, and please"; break;
|
|
case 12242: mes "" + .@input + " Mercenary Awakening"; mes "Potions. Thank you, and please"; break;
|
|
case 12243: mes "" + .@input + " Mercenary Berserk Potions."; mes "Thank you, and please come"; break;
|
|
}
|
|
mes "again when you need more";
|
|
mes "potions for your Mercenaries.";
|
|
}
|
|
set Zeny, Zeny - .@total_po;
|
|
getitem getarg(0), .@input;
|
|
}
|
|
close;
|
|
}
|