
* Applied Ai4rei's patch for the skill WE_CALLPARTNER (bugreport:4437) * Lots of updates to monster stats/drops, all fairly minor. * Updated the price and weight of a handful of etc items. * Removed drops for quest-spawned Satan Morroc. (bugreport:4425) * Changed weight on novice consumable items to 0 (bugreport:4442) * Updated Sage quest skill quest with the file curtosy of 5511. * Fixed the Pink Crystal being named Blue Crystal in Flavius. * Touched up the archer tutorial, and phantasmic arrow quests. * Fixed Turbo Track records for 8 and 16 normal saving as expert. (bugreport:4433) * Corrected the positions for the arug castle 04 exterior flags. (bugreport:4436) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14409 54d463be-8e91-2dee-dedb-b68131a5f0ec
1129 lines
37 KiB
Plaintext
1129 lines
37 KiB
Plaintext
//===== eAthena Script =======================================
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//= Sage Skills Quests
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//===== By: ==================================================
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//= Lupus, Reddozen
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//===== Current Version: =====================================
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//= 1.4
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//= [Aegis Conversion]
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//= Quests for skills: Create Converter, Elemental Change
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//===== Additional Comments: =================================
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//= 1.4 Rescripted to Aegis 10.3 standards. [5511]
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//============================================================
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yuno_in03,176,24,3 script Mischna 755,{
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if(BaseJob == Job_Sage) {
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if(SAG_SK == 100) {
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if(getskilllv("SA_ELEMENTFIRE") == 0 && getskilllv("SA_ELEMENTGROUND") == 0 && getskilllv("SA_ELEMENTWIND") == 0 && getskilllv("SA_ELEMENTWATER") == 0 && getskilllv("SA_CREATECON") == 0) {
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mes "[Mishuna]";
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mes "Ah, you must have";
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mes "forgotten what I taught";
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mes "you somehow. Perhaps";
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mes "you lost your copy of the";
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mes "skill scroll I gave you? No";
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mes "matter, I'll help you remember.";
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next;
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mes "[Mishuna]";
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mes "You'll be given the chance to";
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mes "choose which kind of ^FF0000Elemental";
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mes "Change^000000 skill that you want, even one that you didn't previously";
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mes "learn, so long as you fulfill";
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mes "the skill's requirements.";
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next;
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mes "[Mishuna]";
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mes "Keep in mind that once";
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mes "you learn your Elemental";
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mes "Change skill, you won't be";
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mes "able to change it. Now, which";
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mes "skill would you like to learn?";
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next;
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while(1) {
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switch(select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")) {
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case 1:
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if (getskilllv("SA_FLAMELAUNCHER") == 0) {
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mes "[Mishuna]";
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mes "I'm sorry, but you haven't";
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mes "learned ^FF0000Endow Blaze^000000, the skill";
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mes "required for ^FF0000Fire Elemental";
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mes "Change^000000. You'll need to learn";
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mes "Endow Blaze or select another";
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mes "Elemental Change skill.";
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next;
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}
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else {
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mes "[Mishuna]";
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mes "Very well, I shall";
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mes "teach you the ^FF0000Fire";
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mes "Elemental Change^000000 skill";
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mes "and the ^FF0000Elemental Converter";
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mes "Creation skill^000000. Please remain";
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mes "still while I chant this spell.";
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next;
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mes "[Mishuna]";
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mes "%$#@!#$% Yap~~";
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specialeffect2 EF_RUWACH;
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next;
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mes "[Mishuna]";
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mes "Yap!";
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specialeffect2 EF_BRANDISHSPEAR;
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next;
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mes "^3355FFYou've successfully";
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mes "learned the Fire Elemental";
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mes "Change skill and the Elemental";
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mes "Converter Creation skill.^000000";
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skill "SA_ELEMENTFIRE",1,0;
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skill "SA_CREATECON",1,0;
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next;
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mes "[Mishuna]";
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mes "Ah, you've learned these";
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mes "skills as quickly as I thought";
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mes "you would. Very well then, ";
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mes "I hope you adeptly use these";
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mes "talents for the right purposes.";
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mes "Farewell for now, "+strcharinfo(0)+".";
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close;
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}
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break;
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case 2:
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if (getskilllv("SA_SEISMICWEAPON") == 0) {
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mes "[Mishuna]";
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mes "I'm sorry, but you haven't";
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mes "learned ^FF0000Endow Quake^000000, the skill";
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mes "required for ^FF0000Earth Elemental";
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mes "Change^000000. You'll need to learn";
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mes "Endow Quake or select another";
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mes "Elemental Change skill.";
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next;
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}
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else {
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mes "[Mishuna]";
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mes "Very well, I shall";
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mes "teach you the ^FF0000Earth";
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mes "Elemental Change^000000 skill";
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mes "and the ^FF0000Elemental Converter";
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mes "Creation skill^000000. Please remain";
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mes "still while I chant this spell.";
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next;
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mes "[Mishuna]";
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mes "%$#@!#$% Yap~~";
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specialeffect2 EF_RUWACH;
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next;
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mes "[Mishuna]";
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mes "Yap!";
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specialeffect2 EF_BRANDISHSPEAR;
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next;
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mes "^3355FFYou've successfully";
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mes "learned the Earth Elemental";
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mes "Change skill and the Elemental";
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mes "Converter Creation skill.^000000";
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skill "SA_ELEMENTGROUND",1,0;
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skill "SA_CREATECON",1,0;
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next;
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mes "[Mishuna]";
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mes "Ah, you've learned these";
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mes "skills as quickly as I thought";
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mes "you would. Very well then, ";
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mes "I hope you adeptly use these";
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mes "talents for the right purposes.";
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mes "Farewell for now, "+strcharinfo(0)+".";
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close;
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}
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break;
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case 3:
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if (getskilllv("SA_LIGHTNINGLOADER") == 0) {
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mes "[Mishuna]";
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mes "I'm sorry, but you haven't";
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mes "learned ^FF0000Endow Tornado^000000, the";
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mes "skill required for ^FF0000Wind Elemental Change^000000. You must learn Endow";
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mes "Tornado or select another";
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mes "Elemental Change skill.";
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next;
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}
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else {
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mes "[Mishuna]";
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mes "Very well, I shall";
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mes "teach you the ^FF0000Wind";
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mes "Elemental Change^000000 skill";
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mes "and the ^FF0000Elemental Converter";
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mes "Creation skill^000000. Please remain";
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mes "still while I chant this spell.";
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next;
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mes "[Mishuna]";
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mes "%$#@!#$% Yap~~";
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specialeffect2 EF_RUWACH;
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next;
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mes "[Mishuna]";
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mes "Yap!";
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specialeffect2 EF_BRANDISHSPEAR;
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next;
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mes "^3355FFYou've successfully";
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mes "learned the Wind Elemental";
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mes "Change skill and the Elemental";
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mes "Converter Creation skill.^000000";
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skill "SA_ELEMENTWIND",1,0;
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skill "SA_CREATECON",1,0;
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next;
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mes "[Mishuna]";
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mes "Ah, you've learned these";
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mes "skills as quickly as I thought";
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mes "you would. Very well then, ";
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mes "I hope you adeptly use these";
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mes "talents for the right purposes.";
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mes "Farewell for now, "+strcharinfo(0)+".";
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close;
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}
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break;
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case 4:
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if (getskilllv("SA_FROSTWEAPON") == 0) {
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mes "[Mishuna]";
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mes "I'm sorry, but you haven't";
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mes "learned ^FF0000Endow Tsunami^000000, the";
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mes "skill required for ^FF0000Water Elemental Change^000000. You must learn Endow";
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mes "Tsunami or select another";
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mes "Elemental Change skill.";
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next;
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}
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else {
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mes "[Mishuna]";
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mes "Very well, I shall";
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mes "teach you the ^FF0000Water";
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mes "Elemental Change^000000 skill";
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mes "and the ^FF0000Elemental Converter";
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mes "Creation skill^000000. Please remain";
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mes "still while I chant this spell.";
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next;
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mes "[Mishuna]";
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mes "%$#@!#$% Yap~~";
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specialeffect2 EF_RUWACH;
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next;
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mes "[Mishuna]";
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mes "Yap!";
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specialeffect2 EF_BRANDISHSPEAR;
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next;
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mes "^3355FFYou've successfully";
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mes "learned the Water Elemental";
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mes "Change skill and the Elemental";
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mes "Converter Creation skill.^000000";
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skill "SA_ELEMENTWATER",1,0;
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skill "SA_CREATECON",1,0;
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next;
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mes "[Mishuna]";
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mes "Ah, you've learned these";
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mes "skills as quickly as I thought";
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mes "you would. Very well then, ";
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|
mes "I hope you adeptly use these";
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mes "talents for the right purposes.";
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mes "Farewell for now, "+strcharinfo(0)+".";
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close;
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}
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break;
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}
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}
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}
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else if(getskilllv("SA_ELEMENTFIRE") == 0 && getskilllv("SA_ELEMENTGROUND") == 0 && getskilllv("SA_ELEMENTWIND") == 0 && getskilllv("SA_ELEMENTWATER") == 0) {
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mes "[Mishuna]";
|
|
mes "Ah, you must have";
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|
mes "forgotten what I taught";
|
|
mes "you somehow. Perhaps";
|
|
mes "you lost your copy of the";
|
|
mes "skill scroll I gave you? No";
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mes "matter, I'll help you remember.";
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next;
|
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mes "[Mishuna]";
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mes "You'll be given the chance to";
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mes "choose which kind of ^FF0000Elemental";
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mes "Change^000000 skill that you want, even one that you didn't previously";
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|
mes "learn, so long as you fulfill";
|
|
mes "the skill's requirements.";
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next;
|
|
mes "[Mishuna]";
|
|
mes "Keep in mind that once";
|
|
mes "you learn your Elemental";
|
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mes "Change skill, you won't be";
|
|
mes "able to change it. Now, which";
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mes "skill would you like to learn?";
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next;
|
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while(1) {
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switch(select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")) {
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case 1:
|
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if (getskilllv("SA_FLAMELAUNCHER") == 0) {
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|
mes "[Mishuna]";
|
|
mes "I'm sorry, but you haven't";
|
|
mes "learned ^FF0000Endow Blaze^000000, the skill";
|
|
mes "required for ^FF0000Fire Elemental";
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mes "Change^000000. You'll need to learn";
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mes "Endow Blaze or select another";
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mes "Elemental Change skill.";
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next;
|
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}
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else {
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mes "[Mishuna]";
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mes "Very well, I shall";
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mes "teach you the ^FF0000Fire";
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mes "Elemental Change^000000 skill";
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mes "and the ^FF0000Elemental Converter";
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mes "Creation skill^000000. Please remain";
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mes "still while I chant this spell.";
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next;
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mes "[Mishuna]";
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mes "%$#@!#$% Yap~~";
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specialeffect2 EF_RUWACH;
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next;
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mes "[Mishuna]";
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mes "Yap!";
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specialeffect2 EF_BRANDISHSPEAR;
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next;
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mes "^3355FFYou've successfully";
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mes "learned the Fire Elemental";
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mes "Change skill and the Elemental";
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mes "Converter Creation skill.^000000";
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skill "SA_ELEMENTFIRE",1,0;
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next;
|
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mes "[Mishuna]";
|
|
mes "Ah, you've learned these";
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mes "skills as quickly as I thought";
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mes "you would. Very well then, ";
|
|
mes "I hope you adeptly use these";
|
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mes "talents for the right purposes.";
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mes "Farewell for now, "+strcharinfo(0)+".";
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close;
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}
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break;
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case 2:
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if (getskilllv("SA_SEISMICWEAPON") == 0) {
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mes "[Mishuna]";
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mes "I'm sorry, but you haven't";
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mes "learned ^FF0000Endow Quake^000000, the skill";
|
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mes "required for ^FF0000Earth Elemental";
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mes "Change^000000. You'll need to learn";
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mes "Endow Quake or select another";
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mes "Elemental Change skill.";
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next;
|
|
}
|
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else {
|
|
mes "[Mishuna]";
|
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mes "Very well, I shall";
|
|
mes "teach you the ^FF0000Earth";
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mes "Elemental Change^000000 skill";
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mes "and the ^FF0000Elemental Converter";
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mes "Creation skill^000000. Please remain";
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mes "still while I chant this spell.";
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next;
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mes "[Mishuna]";
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mes "%$#@!#$% Yap~~";
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specialeffect2 EF_RUWACH;
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next;
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mes "[Mishuna]";
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mes "Yap!";
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specialeffect2 EF_BRANDISHSPEAR;
|
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next;
|
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mes "^3355FFYou've successfully";
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mes "learned the Earth Elemental";
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mes "Change skill and the Elemental";
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mes "Converter Creation skill.^000000";
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skill "SA_ELEMENTGROUND",1,0;
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next;
|
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mes "[Mishuna]";
|
|
mes "Ah, you've learned these";
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mes "skills as quickly as I thought";
|
|
mes "you would. Very well then, ";
|
|
mes "I hope you adeptly use these";
|
|
mes "talents for the right purposes.";
|
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mes "Farewell for now, "+strcharinfo(0)+".";
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close;
|
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}
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break;
|
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case 3:
|
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if (getskilllv("SA_LIGHTNINGLOADER") == 0) {
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mes "[Mishuna]";
|
|
mes "I'm sorry, but you haven't";
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|
mes "learned ^FF0000Endow Tornado^000000, the";
|
|
mes "skill required for ^FF0000Wind Elemental Change^000000. You must learn Endow";
|
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mes "Tornado or select another";
|
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mes "Elemental Change skill.";
|
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next;
|
|
}
|
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else {
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|
mes "[Mishuna]";
|
|
mes "Very well, I shall";
|
|
mes "teach you the ^FF0000Wind";
|
|
mes "Elemental Change^000000 skill";
|
|
mes "and the ^FF0000Elemental Converter";
|
|
mes "Creation skill^000000. Please remain";
|
|
mes "still while I chant this spell.";
|
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next;
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mes "[Mishuna]";
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mes "%$#@!#$% Yap~~";
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specialeffect2 EF_RUWACH;
|
|
next;
|
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mes "[Mishuna]";
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mes "Yap!";
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specialeffect2 EF_BRANDISHSPEAR;
|
|
next;
|
|
mes "^3355FFYou've successfully";
|
|
mes "learned the Wind Elemental";
|
|
mes "Change skill and the Elemental";
|
|
mes "Converter Creation skill.^000000";
|
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skill "SA_ELEMENTWIND",1,0;
|
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next;
|
|
mes "[Mishuna]";
|
|
mes "Ah, you've learned these";
|
|
mes "skills as quickly as I thought";
|
|
mes "you would. Very well then, ";
|
|
mes "I hope you adeptly use these";
|
|
mes "talents for the right purposes.";
|
|
mes "Farewell for now, "+strcharinfo(0)+".";
|
|
close;
|
|
}
|
|
break;
|
|
case 4:
|
|
if (getskilllv("SA_FROSTWEAPON") == 0) {
|
|
mes "[Mishuna]";
|
|
mes "I'm sorry, but you haven't";
|
|
mes "learned ^FF0000Endow Tsunami^000000, the";
|
|
mes "skill required for ^FF0000Water Elemental Change^000000. You must learn Endow";
|
|
mes "Tsunami or select another";
|
|
mes "Elemental Change skill.";
|
|
next;
|
|
}
|
|
else {
|
|
mes "[Mishuna]";
|
|
mes "Very well, I shall";
|
|
mes "teach you the ^FF0000Water";
|
|
mes "Elemental Change^000000 skill";
|
|
mes "and the ^FF0000Elemental Converter";
|
|
mes "Creation skill^000000. Please remain";
|
|
mes "still while I chant this spell.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "%$#@!#$% Yap~~";
|
|
specialeffect2 EF_RUWACH;
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Yap!";
|
|
specialeffect2 EF_BRANDISHSPEAR;
|
|
next;
|
|
mes "^3355FFYou've successfully";
|
|
mes "learned the Water Elemental";
|
|
mes "Change skill and the Elemental";
|
|
mes "Converter Creation skill.^000000";
|
|
skill "SA_ELEMENTWATER",1,0;
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Ah, you've learned these";
|
|
mes "skills as quickly as I thought";
|
|
mes "you would. Very well then, ";
|
|
mes "I hope you adeptly use these";
|
|
mes "talents for the right purposes.";
|
|
mes "Farewell for now, "+strcharinfo(0)+".";
|
|
close;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if(getskilllv("SA_CREATECON") == 0) {
|
|
mes "[Mishuna]";
|
|
mes "Ah, you must have";
|
|
mes "forgotten what I taught";
|
|
mes "you somehow. Perhaps";
|
|
mes "you lost your copy of the";
|
|
mes "skill scroll I gave you? No";
|
|
mes "matter, I'll help you remember.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Alright, I'm going";
|
|
mes "to cast a spell that";
|
|
mes "will help you remember";
|
|
mes "the skills you forgot.";
|
|
mes "Don't move, and try to";
|
|
mes "stay as still as possible...";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "%$#@!#$% Yap~~";
|
|
specialeffect2 EF_RUWACH;
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Yap!";
|
|
specialeffect2 EF_BRANDISHSPEAR;
|
|
next;
|
|
mes "^3355FFYou successfully recalled";
|
|
mes "the Elemental Coverter";
|
|
mes "Creation skill and are";
|
|
mes "able to use it again.^000000";
|
|
skill "SA_CREATECON",1,0;
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Ah, you've learned these";
|
|
mes "skills as quickly as I thought";
|
|
mes "you would. Very well then, ";
|
|
mes "I hope you adeptly use these";
|
|
mes "talents for the right purposes.";
|
|
mes "Farewell for now, "+strcharinfo(0)+".";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Mishuna]";
|
|
mes "If you have any Sage or";
|
|
mes "Scholar friends who haven't";
|
|
mes "learned the skills from Sir";
|
|
mes "Barmundt's scrolls, then";
|
|
mes "please refer them to me.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "I trust that you are";
|
|
mes "finding that these";
|
|
mes "element based skills";
|
|
mes "are very useful in battle.";
|
|
mes "Knowledge truly equates";
|
|
mes "to power in the long run...";
|
|
close;
|
|
}
|
|
}
|
|
else if(SAG_SK == 0) {
|
|
mes "[Mishuna]";
|
|
mes "Good day, I'm Mishuna, one";
|
|
mes "of the instructors here in the";
|
|
mes "Schweicherbil Magic Academy.";
|
|
mes "How may I be of service?";
|
|
next;
|
|
select("I seek new knowledge.");
|
|
mes "[Mishuna]";
|
|
mes "Ah, you must be "+strcharinfo(0)+".";
|
|
mes "I've looked forward to meeting";
|
|
mes "you. In the noble pursuit of";
|
|
mes "knowledge, might I suggest";
|
|
mes "reading the recently restored";
|
|
mes "scrolls of Sir Barmundt?";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Sir Barmundt's scrolls contain";
|
|
mes "knowledge about the 4 elements,";
|
|
mes "which are Fire, Water, Earth, and Wind. The knowledge of these";
|
|
mes "scrolls can be applied in the";
|
|
mes "use of 2 new Sage skills.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "The first is called ^FF0000Elemental";
|
|
mes "Change^000000, which enables you";
|
|
mes "to change a monster's attribute";
|
|
mes "according to the specific element^FFFFFF ^000000 of the Elemental Change skill";
|
|
mes "that you have learned.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "The second is called";
|
|
mes "Elemental Converter Creation,";
|
|
mes "which enables you to create";
|
|
mes "converter items that are required^FFFFFF ^000000 to use the Elemental Change skill.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Although the knowledge of";
|
|
mes "these two skills has been";
|
|
mes "lost for years, we've finally";
|
|
mes "been able to recover most";
|
|
mes "of it. So, do you think you're";
|
|
mes "ready to learn these skills?";
|
|
next;
|
|
if(select("Maybe later.:Yes, I am.") == 1) {
|
|
mes "[Mishuna]";
|
|
mes "Ah, you must be busy right";
|
|
mes "now. No problem, just come";
|
|
mes "back when you think you're";
|
|
mes "ready to learn. Well then,";
|
|
mes "farewell and have a good day~";
|
|
close;
|
|
}
|
|
mes "[Mishuna]";
|
|
mes "Very well, then. First, you";
|
|
mes "must learn the Elemental";
|
|
mes "Coverter Creation skill, which";
|
|
mes "is essential to learning the";
|
|
mes "Elemental Change skill.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Please bring the required";
|
|
mes "materials so that we can";
|
|
mes "construct a basic elemental";
|
|
mes "converter in order for you to";
|
|
mes "learn the skill. Let's see,";
|
|
mes "you will need to bring...";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "^ff00007 Horns^000000,";
|
|
mes "^ff000012 Rainbow Shells^000000,";
|
|
mes "^ff000010 Snail's Shells^000000,";
|
|
mes "^ff00004 Blank Scrolls^000000 and";
|
|
mes "^ff000010 Scorpion Tails^000000.^000000";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Alright, I shall be";
|
|
mes "nexting here for your";
|
|
mes "return. Remember that we";
|
|
mes "need these items to create";
|
|
mes "a converter so that you can^FFFFFF ^000000 learn the skill from my example...";
|
|
set SAG_SK,1;
|
|
close;
|
|
}
|
|
else if(SAG_SK == 1) {
|
|
if (countitem(904) < 10 || countitem(947) < 7 || countitem(1013) < 12 || countitem(946) < 10 || countitem(7433) < 4) {
|
|
mes "[Mishuna]";
|
|
mes "Hm, you still haven't";
|
|
mes "gathered all of the materials";
|
|
mes "required to create an elemental";
|
|
mes "coverter. Let me remind you";
|
|
mes "what to bring so that you";
|
|
mes "don't forget next time...";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "^ff00007 Horns^000000,";
|
|
mes "^ff000012 Rainbow Shells^000000,";
|
|
mes "^ff000010 Snail's Shells^000000,";
|
|
mes "^ff00004 Blank Scrolls^000000 and";
|
|
mes "^ff000010 Scorpion Tails^000000.^000000";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Don't forget that we need";
|
|
mes "all of these items to create";
|
|
mes "a converter so that you can";
|
|
mes "learn the Elemental Converter";
|
|
mes "Creation skill by watching";
|
|
mes "me demonstrate it for you.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Mishuna]";
|
|
mes "Great, you brought everything.";
|
|
mes "Now, let me explain the skill.";
|
|
mes "The skills you learn as a Sage";
|
|
mes "determine what kind of elemental converters that you can craft.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "The ^FF0000Endow Blaze^000000 skill enables";
|
|
mes "you to create Fire elemental";
|
|
mes "converters. The ^FF0000Endow Quake^000000";
|
|
mes "skill enables the creation";
|
|
mes "of Earth elemental converters.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "^FF0000Endow Tornado^000000 enables";
|
|
mes "the creation of Wind elemental";
|
|
mes "converters, and ^FF0000Endow Tsunami^000000";
|
|
mes "enables the creation of Water";
|
|
mes "elemental converters. That";
|
|
mes "all makes sense, right?";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Now, your elemental coverter";
|
|
mes "creation success rate depends";
|
|
mes "on the level of the Endow Blaze, Endow Quake, Endow Tornado,";
|
|
mes "or Endow Tsunami skills, and";
|
|
mes "your abilities.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Now, please take this copy";
|
|
mes "of Barmundt's scroll, and use";
|
|
mes "it as a reference when you try";
|
|
mes "to craft elemental converters";
|
|
mes "when you use the Elemental";
|
|
mes "Converter Creation skill.";
|
|
next;
|
|
mes "^3355FFYou have learned the";
|
|
mes "Elemental Converter";
|
|
mes "Creation skill by reviewing";
|
|
mes "your copy of Barmundt's scroll.^000000";
|
|
specialeffect2 EF_ABSORBSPIRITS;
|
|
delitem 904,10; // Scorpion_Tail
|
|
delitem 947,7; // Horn
|
|
delitem 1013,12; // Rainbow_Shell
|
|
delitem 946,10; // Snail's_Shell
|
|
delitem 7433,4; // Blank_Scroll
|
|
set SAG_SK,2;
|
|
skill "SA_CREATECON",1,0;
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Wow, "+strcharinfo(0)+"!";
|
|
mes "You learned that skill";
|
|
mes "really quickly! No wonder";
|
|
mes "people say that you're one";
|
|
mes "of the best Sages around!";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Now you're ready to";
|
|
mes "learn the other skill,";
|
|
mes "Elemental Change. Alright,";
|
|
mes "I need to prepare a few things";
|
|
mes "for this lesson, so we'll meet";
|
|
mes "and discuss this later, okay?";
|
|
close;
|
|
}
|
|
}
|
|
else if(SAG_SK == 2) {
|
|
if(getskilllv("SA_CREATECON") == 0) {
|
|
skill "SA_CREATECON",1,0;
|
|
mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
|
|
next;
|
|
}
|
|
mes "[Mishuna]";
|
|
mes "You'll be given the chance to";
|
|
mes "choose which kind of ^FF0000Elemental";
|
|
mes "Change^000000 skill that you want, even one that you didn't previously";
|
|
mes "learn, so long as you fulfill";
|
|
mes "the skill's requirements.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Keep in mind that once";
|
|
mes "you learn your Elemental";
|
|
mes "Change skill, you won't be";
|
|
mes "able to change it. Now, which";
|
|
mes "skill would you like to learn?";
|
|
next;
|
|
while(1) {
|
|
switch(select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")) {
|
|
case 1:
|
|
if(getskilllv("SA_FLAMELAUNCHER") == 0) {
|
|
mes "[Mishuna]";
|
|
mes "I'm sorry, but you have not";
|
|
mes "learned ^FF0000Endow Blaze^000000, the skill";
|
|
mes "required for the Fire Elemental Change skill. Please learn Endow";
|
|
mes "Blaze or select another Elemental Change skill for me to teach you.";
|
|
next;
|
|
}
|
|
else {
|
|
mes "[Mishuna]";
|
|
mes "Very well, then. Please";
|
|
mes "bring the following items";
|
|
mes "so that you can learn the";
|
|
mes "Fire Elemental Change skill.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "^FF000020 Red Bloods^000000,";
|
|
mes "^FF00001 Payon Solution^000000 and";
|
|
mes "^FF00001 Morroc Solution^000000. Please";
|
|
mes "return to me once you have";
|
|
mes "all the materials ready.";
|
|
set SAG_SK,10;
|
|
close;
|
|
}
|
|
break;
|
|
case 2:
|
|
if(getskilllv("SA_SEISMICWEAPON") == 0) {
|
|
mes "[Mishuna]";
|
|
mes "I'm sorry, but you have not";
|
|
mes "learned ^FF0000Endow Quake^000000, the skill";
|
|
mes "required for the Earth Elemental Change skill. Please learn Endow";
|
|
mes "Quake or select another Elemental Change skill for me to teach you.";
|
|
next;
|
|
}
|
|
else {
|
|
mes "[Mishuna]";
|
|
mes "Very well, then. Please";
|
|
mes "bring the following items";
|
|
mes "so that you can learn the";
|
|
mes "Earth Elemental Change skill.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "^ff000020 Green Lives^000000,";
|
|
mes "^ff00001 Payon Solution^000000 and";
|
|
mes "^ff00001 Morroc Solution^000000. Please";
|
|
mes "return to me once you have";
|
|
mes "all the materials ready.";
|
|
set SAG_SK,20;
|
|
close;
|
|
}
|
|
break;
|
|
case 3:
|
|
if(getskilllv("SA_LIGHTNINGLOADER") == 0) {
|
|
mes "[Mishuna]";
|
|
mes "I'm sorry, but you have not learned ^FF0000Endow Tornado^000000, the skill";
|
|
mes "required for the Wind Elemental Change skill. Please learn Endow";
|
|
mes "Tornado or pick another Elemental Change skill for me to teach you.";
|
|
next;
|
|
}
|
|
else {
|
|
mes "[Mishuna]";
|
|
mes "Very well, then. Please";
|
|
mes "bring the following items";
|
|
mes "so that you can learn the";
|
|
mes "Wind Elemental Change skill.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "^ff000020 Winds of Verdure^000000,";
|
|
mes "^ff00001 Payon Solution^000000 and";
|
|
mes "^ff00001 Morroc Solution^000000. Please";
|
|
mes "return to me once you have";
|
|
mes "all the materials ready.";
|
|
set SAG_SK,30;
|
|
close;
|
|
}
|
|
break;
|
|
case 4:
|
|
if(getskilllv("SA_FROSTWEAPON") == 0) {
|
|
mes "[Mishuna]";
|
|
mes "I'm sorry, but you have not learned ^FF0000Endow Tsunami^000000, the skill";
|
|
mes "required for the Water Elemental Change skill. Please learn Endow";
|
|
mes "Tsunami or pick another Elemental Change skill for me to teach you.";
|
|
next;
|
|
}
|
|
else {
|
|
mes "[Mishuna]";
|
|
mes "Very well, then. Please";
|
|
mes "bring the following items";
|
|
mes "so that you can learn the";
|
|
mes "Water Elemental Change skill.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "^ff000020 Crystal Blues^000000,";
|
|
mes "^ff00001 Payon Solution^000000 and";
|
|
mes "^ff00001 Morroc Solution^000000. Please";
|
|
mes "return to me once you have";
|
|
mes "all the materials ready.";
|
|
set SAG_SK,40;
|
|
close;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if(SAG_SK == 10) {
|
|
if(getskilllv("SA_CREATECON") == 0) {
|
|
skill "SA_CREATECON",1,0;
|
|
mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
|
|
next;
|
|
}
|
|
if (countitem(990) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
|
|
mes "[Mishuna]";
|
|
mes "Are you having trouble";
|
|
mes "gathering all the required";
|
|
mes "items? Just in case, let me";
|
|
mes "remind you of what you need";
|
|
mes "to bring me to learn the Fire";
|
|
mes "Elemental Change skill.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "^ff000020 Red Bloods^000000,";
|
|
mes "^ff00001 Payon Solution^000000 and";
|
|
mes "^ff00001 Morroc Solution^000000. Please";
|
|
mes "don't forget and have the";
|
|
mes "materials ready for the next";
|
|
mes "time you see me, alright?";
|
|
close;
|
|
}
|
|
mes "[Mishuna]";
|
|
mes "Ah, you're back. I can now";
|
|
mes "finally teach you about the";
|
|
mes "Fire Elemental Change skill.";
|
|
mes "This skill has the chance to";
|
|
mes "permanently change a targeted";
|
|
mes "monster's attribute to ^FF0000Fire^000000.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Remember that you must";
|
|
mes "use an elemental converter to";
|
|
mes "cast this skill, and that it has^FFFFFF ^000000a success rate, similarly to the";
|
|
mes "Elemental Converter Creation";
|
|
mes "skill. So be aware of that.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Now, "+strcharinfo(0)+",";
|
|
mes "I'm going to cast a spell";
|
|
mes "that will help you memorize";
|
|
mes "the Fire Elemental Change";
|
|
mes "skill. Try to stay still...";
|
|
next;
|
|
mes "^3355FFMishuna begins to chant";
|
|
mes "a strange incantation as";
|
|
mes "a soft blue glow surrounds";
|
|
mes "his body and slowly grows";
|
|
mes "brighter and more intense.^000000";
|
|
specialeffect2 EF_RUWACH;
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "@#$%^~ Yap!";
|
|
specialeffect2 EF_BRANDISHSPEAR;
|
|
delitem 990,20; // Boody Red
|
|
delitem 1089,1; // Payon Potion
|
|
delitem 1088,1; // Morocc Potion
|
|
set SAG_SK,100;
|
|
skill "SA_ELEMENTFIRE",1,0;
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes ""+strcharinfo(0)+"...";
|
|
mes "I'm happy to say that you've";
|
|
mes "successfully memorized the";
|
|
mes "Fire Elemental Change skill.";
|
|
mes "I hope that it serves you well";
|
|
mes "in battle. Farewell for now~";
|
|
close;
|
|
}
|
|
else if(SAG_SK == 20) {
|
|
if(getskilllv("SA_CREATECON") == 0) {
|
|
skill "SA_CREATECON",1,0;
|
|
mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
|
|
next;
|
|
}
|
|
if (countitem(993) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
|
|
mes "[Mishuna]";
|
|
mes "Are you having trouble";
|
|
mes "gathering all the required";
|
|
mes "items? Just in case, let me";
|
|
mes "remind you of what you need";
|
|
mes "to bring me to learn the Earth";
|
|
mes "Elemental Change skill.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "^ff000020 Green Lives^000000,";
|
|
mes "^ff00001 Payon Solution^000000 and";
|
|
mes "^ff00001 Morroc Solution^000000. Please";
|
|
mes "don't forget and have the";
|
|
mes "materials ready for the next";
|
|
mes "time you see me, alright?";
|
|
close;
|
|
}
|
|
mes "[Mishuna]";
|
|
mes "Ah, you're back. I can now";
|
|
mes "finally teach you about the";
|
|
mes "Earth Elemental Change skill.";
|
|
mes "This skill has the chance to";
|
|
mes "permanently change a targeted";
|
|
mes "monster's attribute to Earth.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Remember that you must";
|
|
mes "use an elemental converter to";
|
|
mes "cast this skill, and that it has^FFFFFF ^000000 a success rate, similarly to the";
|
|
mes "Elemental Converter Creation";
|
|
mes "skill. So be aware of that.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Now, "+strcharinfo(0)+",";
|
|
mes "I'm going to cast a spell";
|
|
mes "that will help you memorize";
|
|
mes "the Earth Elemental Change";
|
|
mes "skill. Try to stay still...";
|
|
next;
|
|
mes "^3355FFMishuna begins to chant";
|
|
mes "a strange incantation as";
|
|
mes "a soft blue glow surrounds";
|
|
mes "his body and slowly grows";
|
|
mes "brighter and more intense.^000000";
|
|
specialeffect2 EF_RUWACH;
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "@#$%^~ Yap!";
|
|
specialeffect2 EF_BRANDISHSPEAR;
|
|
delitem 993,20; // Yellow Live
|
|
delitem 1089,1; // Payon Potion
|
|
delitem 1088,1; // Morocc Potion
|
|
set SAG_SK,100;
|
|
skill "SA_ELEMENTGROUND",1,0;
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes ""+strcharinfo(0)+"...";
|
|
mes "I'm happy to say that you've";
|
|
mes "successfully memorized the";
|
|
mes "Earth Elemental Change skill.";
|
|
mes "I hope that it serves you well";
|
|
mes "in battle. Farewell for now~";
|
|
close;
|
|
}
|
|
else if(SAG_SK == 30) {
|
|
if(getskilllv("SA_CREATECON") == 0) {
|
|
skill "SA_CREATECON",1,0;
|
|
mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
|
|
next;
|
|
}
|
|
if (countitem(992) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
|
|
mes "[Mishuna]";
|
|
mes "Are you having trouble";
|
|
mes "gathering all the required";
|
|
mes "items? Just in case, let me";
|
|
mes "remind you of what you need";
|
|
mes "to bring me to learn the Wind";
|
|
mes "Elemental Change skill.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "^ff000020 Winds of Verdure^000000,";
|
|
mes "^ff00001 Payon Solution^000000 and";
|
|
mes "^ff00001 Morroc Solution^000000. Please";
|
|
mes "don't forget and have the";
|
|
mes "materials ready for the next";
|
|
mes "time you see me, alright?";
|
|
close;
|
|
}
|
|
mes "[Mishuna]";
|
|
mes "Ah, you're back. I can now";
|
|
mes "finally teach you about the";
|
|
mes "Wind Elemental Change skill.";
|
|
mes "This skill has the chance to";
|
|
mes "permanently change a targeted";
|
|
mes "monster's attribute to Wind.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Remember that you must";
|
|
mes "use an elemental converter to";
|
|
mes "cast this skill, and that it has^FFFFFF ^000000 a success rate, similarly to the";
|
|
mes "Elemental Converter Creation";
|
|
mes "skill. So be aware of that.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Now, "+strcharinfo(0)+",";
|
|
mes "I'm going to cast a spell";
|
|
mes "that will help you memorize";
|
|
mes "the Wind Elemental Change";
|
|
mes "skill. Try to stay still...";
|
|
next;
|
|
mes "^3355FFMishuna begins to chant";
|
|
mes "a strange incantation as";
|
|
mes "a soft blue glow surrounds";
|
|
mes "his body and slowly grows";
|
|
mes "brighter and more intense.^000000";
|
|
specialeffect2 EF_RUWACH;
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "@#$%^~ Yap!";
|
|
specialeffect2 EF_BRANDISHSPEAR;
|
|
delitem 992,20; // Wind Of Verdure
|
|
delitem 1089,1; // Payon Potion
|
|
delitem 1088,1; // Morocc Potion
|
|
set SAG_SK,100;
|
|
skill "SA_ELEMENTWIND",1,0;
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes ""+strcharinfo(0)+"...";
|
|
mes "I'm happy to say that you've";
|
|
mes "successfully memorized the";
|
|
mes "Wind Elemental Change skill.";
|
|
mes "I hope that it serves you well";
|
|
mes "in battle. Farewell for now~";
|
|
close;
|
|
}
|
|
else if(SAG_SK == 40) {
|
|
if(getskilllv("SA_CREATECON") == 0) {
|
|
skill "SA_CREATECON",1,0;
|
|
mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
|
|
next;
|
|
}
|
|
if (countitem(991) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
|
|
mes "[Mishuna]";
|
|
mes "Are you having trouble";
|
|
mes "gathering all the required";
|
|
mes "items? Just in case, let me";
|
|
mes "remind you of what you need";
|
|
mes "to bring me to learn the Water";
|
|
mes "Elemental Change skill.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "^ff000020 Crystal Blues^000000,";
|
|
mes "^ff00001 Payon Solution^000000 and";
|
|
mes "^ff00001 Morroc Solution^000000. Please";
|
|
mes "don't forget and have the";
|
|
mes "materials ready for the next";
|
|
mes "time you see me, alright?";
|
|
close;
|
|
}
|
|
mes "[Mishuna]";
|
|
mes "Ah, you're back. I can now";
|
|
mes "finally teach you about the";
|
|
mes "Water Elemental Change skill.";
|
|
mes "This skill has the chance to";
|
|
mes "permanently change a targeted";
|
|
mes "monster's attribute to Water.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Remember that you must";
|
|
mes "use an elemental converter to";
|
|
mes "cast this skill, and that it has^FFFFFF ^000000 a success rate, similarly to the";
|
|
mes "Elemental Converter Creation";
|
|
mes "skill. So be aware of that.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Now, "+strcharinfo(0)+",";
|
|
mes "I'm going to cast a spell";
|
|
mes "that will help you memorize";
|
|
mes "the Water Elemental Change";
|
|
mes "skill. Try to stay still...";
|
|
next;
|
|
mes "^3355FFMishuna begins to chant";
|
|
mes "a strange incantation as";
|
|
mes "a soft blue glow surrounds";
|
|
mes "his body and slowly grows";
|
|
mes "brighter and more intense.^000000";
|
|
specialeffect2 EF_RUWACH;
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "@#$%^~ Yap!";
|
|
specialeffect2 EF_BRANDISHSPEAR;
|
|
delitem 991,20; // Crystal Blue
|
|
delitem 1089,1; // Payon Potion
|
|
delitem 1088,1; // Morocc Potion
|
|
set SAG_SK,100;
|
|
skill "SA_ELEMENTWATER",1,0;
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes ""+strcharinfo(0)+"...";
|
|
mes "I'm happy to say that you've";
|
|
mes "successfully memorized the";
|
|
mes "Water Elemental Change skill.";
|
|
mes "I hope that it serves you well";
|
|
mes "in battle. Farewell for now~";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[Mishuna]";
|
|
mes "If you have any Sage or";
|
|
mes "Scholar friends who haven't";
|
|
mes "learned the skills from Sir";
|
|
mes "Barmundt's scrolls, then";
|
|
mes "please refer them to me.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "I trust that you are";
|
|
mes "finding that these";
|
|
mes "element based skills";
|
|
mes "are very useful in battle.";
|
|
mes "Knowledge truly equates";
|
|
mes "to power in the long run...";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Mishuna]";
|
|
mes "Good day, I'm Mishuna, one";
|
|
mes "of the instructors here in the";
|
|
mes "Schweicherbil Magic Academy.";
|
|
mes "By any chance, are you a Sage";
|
|
mes "or Scholar? Oh... You're not?";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "Oh, that's too bad.";
|
|
mes "My apologies. But if you";
|
|
mes "happen to know any, or meet";
|
|
mes "any in your journeys, please";
|
|
mes "direct them to me if they haven't heard of the lessons I provide.";
|
|
next;
|
|
mes "[Mishuna]";
|
|
mes "I'm sorry to bother";
|
|
mes "you, and I thank you";
|
|
mes "for your time. Good";
|
|
mes "day to you, adventurer.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
//============================================================
|
|
// Old changelog
|
|
//===== Additional Comments: =================================
|
|
//= 1.0 for fully working skills only [Lupus]
|
|
//= 1.1 Added more new skill quests for more classes [Lupus]
|
|
//= Somehow eA engine doesn't let you keep learn't skill V_V'
|
|
//= 1.2 Added to correct locations, correct NPC's, fixed
|
|
//= some of the items required and made them into real
|
|
//= quests. [Reddozen]
|
|
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
|
|
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
|
|
//= 1.3b Splitted into different files [DracoRPG]
|
|
//= 1.3c Fixed some typos [IVBela]
|
|
//============================================================
|