
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1108 54d463be-8e91-2dee-dedb-b68131a5f0ec
1874 lines
105 KiB
Plaintext
1874 lines
105 KiB
Plaintext
Date Added
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02/15
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* Rewrote skill blocking system that was allowing people to bypass blocking
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time simply by casting a different skill [celest]
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* Edited out some inconsistencies with skillnotok [celest]
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* Corrected Investigate's damage calculation, thanks to matthias [celest]
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* Generate the remaining entries of the stat point DB if the number of
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entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt
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was not found [celest]
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* Try to spawn the player at a default map ("prontera.gat") when logging in if
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the save point map was not found [celest]
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02/13
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* added an @autoloot switch that Upa-kun has forgotten [Shinomori]
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* changed pet_skillattack_timer and corrected the poison spore attack
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* tighter check's on "unknown skill" error; but added prints to trace it
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* Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used
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[celest]
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* Merged jA's equipment breaking system into the current one, and corrected
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items with unbreakable effects in the item_db [celest]
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- "bonus bUnbreakable,[chance];" changed to
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"bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;"
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02/12
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* Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string
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array to short (less memory), and fixed the db not giving status points if
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character level is above 255 [celest]
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* fixing and optimizing sharp shooting
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have implemented two different versions, just have a look and
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decide which to use, description is in the code [Shinomori]
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* Changed default map cache path from db/map.info to save/mapinfo.txt [celest]
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* Removed old code for Sharp Shooting (still a little buggy) [celest]
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* Merged Shinomori's code into map_foreachinpath [celest]
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02/11
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* mob.c fixed doubling entries in DROPS LOG, optimized [Lupus]
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* item_noequip.txt now you can disable named consumable items
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during GvG / PvP, too by Maya, optimized and checked [Lupus]
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NOTE: Get rid of old cards on your server!!! IDs: 4149-4332
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before using of this item_db.txt (some cards have changed their IDs)
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and it could cause ALIEN cards in your players equipment 8))
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i.g. a weapon compounding CARDS inserted in armor, etc...
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* item_db.txt Massive update: [Lupus]
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- Added all new missing items (up to st.Valentine's Day Event)
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- Added new cards 4149-4332, sorted them and set their sripts.
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- Fixed some names, typos, weigths and prices
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* Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus]
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* Removed old custom cards from MOBs drops [Lupus]
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thanks to Landarma(new items templates) Poki#3(removing cards from drops)
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* Tidied up battle_check_target abit [celest]
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* Updated traps to affect allies as well in GvG [celest]
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* Check if login server is online before setting character to online (in SQL),
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thanks to Alex14 [celest]
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* Synchronise storage as well when saving character to cut down on item
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rollbacks or duping, by Yor / Frea [celest]
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* Added fix for super novices' Guardian Angel system crashing when base_exp = 0
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thanks to Alex14 [celest]
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* not realy fixing the "unknown skill" error
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but returning skill_castend_damage_id when called with skillid < 0
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still need to search a reason why it is called with -1 [Shinomori]
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* EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest]
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* Added script commands isday and isnight - checks whether its night or
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daytime. Example: if(isnight()) ... [celest]
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* Skill Updates [celest]
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- Sharp Shooting: Dropped jA's and kA's code and wrote a new
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map_foreachinpath function in map.c -- about 14 times faster, but still
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uncomplete
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- Ankle Snare: Added matthias' suggestion to let agility reduce more trap
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time, but no less than 3 seconds.
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- Magnum Break: simplified code a bit, and changed to non-targetting /
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automatically damages an area around the caster
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- Tiger Fist: enable it to be used by its own besides as a part of
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the combo skills
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- Devotion: Fixed maximum level difference not reading its setting from
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battle_athena.conf, thanks to leinsirk
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- Soul Burn: Added some safety checks
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02/10
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* Login/Login SQL: fixed the client version check function [Sirius]
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02/09
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* Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn]
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* SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius]
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* SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius]
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* SQL Char: Added a Character limit per Account (can be set in the config) [Sirius]
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* SQL Char: Optimized some SQL-Querys [Sirius]
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02/06
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* NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn]
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* Login server uses login_db_userid and login_db_user_pass for
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queries now [Credit to Sirius] [1059: Ajarn]
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* Login server can now check clientversion in clientinfo
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[Credit to Sirius] [1059: Ajarn]
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* Fixed txt build compile problems[1057: MouseJstr]
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* Corrected end-of-line issues in source code [1056: MouseJstr]
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* Coded new command: @MOBINFO <monster name|monster N> [Lupus]
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the command has also 2 aliases: @monsterinfo, @mi
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It shows all Monster stats, Element, Race and stuff
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It shows all items with their drop chance
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It also shows MVP bonuses (MVP EXP, MVP Drops)
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02/05
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* increased the max_files allowed in a grf [1054: MouseJstr]
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* Changed the way char deletion works for SQL [1051: Ajarn]
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- If the email the client fails check then check if the
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email is blank and the DB email is a@a.com (default)
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If so, assume it was created with _M/_F, and delete it
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* SQL Login accepts _M/_F now [Credit to Sirius] [1049: Ajarn]
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* Map server now actually reads bind_ip [1048: Ajarn]
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Side note: login reads bind_ip, but doesn't use login_ip now.
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* Made eA compile under AMD64 64-bit native [1047: MouseJstr]
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* Changed interface binding to use a bind_ip instead of using
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the login_ip, char_ip, or map_ip. This lets you still be
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able to set your WAN IP seperate from what interface you
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wish to bind to. Also, the default is back to binding to
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all interfaces on the machine. [1045: MouseJstr]
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* optimizing OnTouch event name generation [Shinomori]
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* fixing Celests Sharp Shooting [Shinomori]
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* Updated Sharp Shooting AoE code, thanks to Neodis / k-Athena [celest]
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- Update: Adapt jA's path_search algorithm and removed the need of struct
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'dev' in map_session_data
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- Update: Increase range to 14
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* Tidied up explicit typecasts in status_get_max_hp, thanks to Ilpalazzo-sama
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[celest]
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* Non-MVP / miniboss summoned monsters should give exp, my mistake ^^; [celest]
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Note:- minibosses are considered a 'Boss' as well, not just MVP's
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* Fixed a typo that was preventing packet version 5 clients (628sak) from
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logging in (it was supposed to only block those with 4 or below) [celest]
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02/04
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* Fixed more compile signed/unsigned errors [SVN 1040: MouseJstr]
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* TXT convertors now read the import command in inter_athena.conf
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[SVN 1038: Ajarn]
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* Fixed some compile errors [SVN 1037: MouseJstr]
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* Added common/buffer.(c/h) [SVN 1033: Ajarn]
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* Login server can now set it's ip address in the config [SVN 1033: Ajarn]
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* Servers now bind to a single ip address, thus allowing multiple servers to
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a single port [SVN 1033: Ajarn]
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* Added experimental code to generate a stack dump when it segfaults, thanks
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to Ser [celest]
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- does not work with Cygwin, as it does not have glibc
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- to enable, edit the Makefile and remove the # on the line:
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# OPT += -DDUMPSTACK -rdynamic
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- What it does: everytime eA crashes it'll generate a file "stackdump_
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<number>.txt" in your save folder with a backtrace, which you can
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examine and send to a dev to be fixed.
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* Some more tidying up in status_get_ functions [celest]
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02/03
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* When loading shop scripts automatically check if the prices can be exploited
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with OC/DC [celest]
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* If the buying price provided in item_db.txt is above 2x higher than selling
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price for an item no need to reset and redetermine the buying price [celest]
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* Fixed a mistake that was causing Ruwach to only work in PvP and PvM [celest]
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* Added DracoRPG's code for Joint Beat effects, thanks! [celest]
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02/02
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* Added checks to prevent some crashes in skill.c
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[Full credit to shinomori] [SVN 1022: Ajarn]
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* Removed nullpo check in skillnotok() -- otherwise it will display fail
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messages for monster skills [celest]
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* Added crash check for Ice Wall [celest]
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* Added some optimisations by Ilpalazzo-sama [celest]
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- reduce mob_data->size variable to 1 bytes
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- change from if-else to switch statements in buildin_strmobinfo
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01/31
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* Fixed a typo in Pressure causing it to deduct sp from the caster, and remove
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its sp_rate requirement [celest]
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* Updated skill_range_leniency code when casting a ground targetting spell
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( as in Revision 968) [celest]
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* Added Karma and Manner to const.txt
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-- To change a player's alignment to more Good/Evil in scripting for example,
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use:
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set Karma, Karma + <number here>;
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In older exe's (11-08 or older) you can actually check your karma in the
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character alignment screen (alt-A)
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The rest is up to your scripting creativity ^^
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* Delete players' ID from id_db when kicking everyone from the map-server due
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to char disconnection -- Fixes an odd crash with lazy mob AI [celest]
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* Added at(@) command @autoloot, which turns autoloot on or off for the
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player who uses it [Upa-Kun]
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01/29
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* Fixed Storage Bug with Named Stackable items. Thanks to Nimion [Lupus]
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e.g. Arrows, Iron, Elemental stones, etc...
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* Added a crash check to Safety Wall, thanks to LebrEf[TaVu] / Freya for
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pointing it out [celest]
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* Added some optimisations in clif_parse_MapMove, by Ilpalazzo-sama [celest]
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01/28
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* Fixed a typo that was causing /in to always report failure even when the
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name was removed from the ignore list [celest]
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* Link "wisexin", "wisexlist" and "wisall" to the PM ignore functions, and
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"friendslistadd" and "friendslistremove" to the friends list functions
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when parsing the packet DB [celest]
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* added clif_parse_PMIgnoreList (packet 0xd3) from jA [celest]
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* Added DUMP_ALL_PACKETS and moved dump packets code in clif_parse a bit to
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support it [celest]
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* Added base code for Party Item Sharing -- still needs some work in client-
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server support [celest]
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* new GC link http://amber.stormbirds.org/~joshs/gc6.4.tar.gz
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This fixes some issues... works better
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* Added macros skill_chk and skill_get to check for out of bounds errors when
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retrieving info from the skill_db [celest]
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01/27
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* Added memory leak fixes with temporary script variables and pets-related
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actions, by End_of_exam / jA 1109 [celest]
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* Kick all characters when the char server disconnects from the map
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server [celest]
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* Added @changelook command for spriters to test view ID's [celest]
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* Added a check to Pneuma to prevent crashing, thanks to LebrEf[TaVu]/Freya for
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pointing it out [celest] [celest]
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* Tweaked garbage collection code after feedback from users
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[SVN 1002: MouseJstr]
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* Fixed TRADE exploits (it cures proxy hack / vending+trade hack) thanks to Freya [Lupus]
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01/26
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* Added bug fix for a memory leak caused when a character logs out,
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by End_of_exam / jA 1108 [celest]
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* Fixed a bug in gettick cache when compiling in Windows, thanks to Shinomori
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(jA 1094) [celest]
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* Added updates from jA 1092 [celest]
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- Changed "read_map_from_bitmap" to "read_map_from_cache",
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"map_bitmap_path" to "map_cache_file" in map_athena
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- Fixed item effects not showing when only one was used
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- Fixed a bug in Safety Wall
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- Allow only either Storm Gust or Lord of Vermillion to cause damage if
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stacked together
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- Added path_search_long, map_find_skill_unit_oncell
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* Added status_get_sc_def for calculating resistance against status
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abnormalities [celest]
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* Added status.c and status.h of jA 1091 update and moved some functions into
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the new source files:
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-- skill_status_change_ -> status_change_
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-- battle_get_ -> status_get_
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-- pc_calc_ -> status_calc_
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-- pc_getrefinebonus and pc_percentrefinery -> status_getrefinebonus and
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status_percentrefinery
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* Updated auto_counter_type's description in battle_athena, thanks to
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akusarujin for pointing it out [celest]
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* Removed some unnecessary skill level checks in battle.c [celest]
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* Removed my changes to /stable/Makefile which has libGC enabled by default
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that i've accidentally commited, sorry ^^; [celest]
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* Removed an unnecessary "cloneskill_lv" from map_session_data [celest]
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* Removed WATER.TXT (this file wasn't used at all. There's no such mapflag as WATER even). [Lupus]
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* Added Water Height of New Yuno Fileds 9 and 11.
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Now Water Ball works there as should. Wizards could levelup on sleepers, too. [Lupus]
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* libGC isn't ready to be the default quite yet... [MouseJstr]
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Enough people have asked so... Once you grab a copy of the
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libGC library from (http://amber.stormbirds.org/~joshs/gc6.3.tar),
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you start up a bash shell from inside cygwin and untar
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the gc6.3.tar. This will produce a gc6.3 directory. Then
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cd into that directory and type ./configure. Once that is
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done you type "make" and then "make install". This will
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spray the various includes and libraries all over your
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cygwin install (most in /usr/local).
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Now, edit Makefile and change the CC line to use the
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CC = gcc -pipe -DGCOLLECT
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entry. Also change the GCLIB to
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GCLIB = -L/usr/local/lib -lgc
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Remember to comment out the ones no longer used. Do a clean
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build and good luck. Obviously, this has not been tested
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by that many people so you really are on the cutting edge
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but if you have good results, send me a note
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(joshs@stormbirds.org) so that we can see if it really is
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ready for prime time.
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What should you see? Well, the map-server should not
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grow/consume extra memory anymore. More so, it should use
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dramatically less memory then it did before using the
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garbage collector.
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The downside is that it will consume a little more CPU...
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The question is, how much? how laggy? what effect on lots
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of players? I've heard stories saying it makes the server
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unplayable and others told me that they saw no
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player-visible effects at all.
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01/25
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* Fixed TXT compile problems with libGC [celest]
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* Added "Clients older than 2004-09-06aSakray" option to packet_ver_flag in
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battle_athena, just in case server owners still prefer the older clients.
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With so many changes to Sakray over the past months its much better upgrading
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to the newer clients (November or higher recommended) available ;P [celest]
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* Merged Full Strip into jA's tidier stripping skills code -- also fixes
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a typo that was causing Full Strip to do the reverse effect instead,
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and the skill not updating the target's status after successfully unequipping
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items [celest]
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* Tidy up the 4 chemical protection skills into one code block [celest]
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* Corrected Slim Pitcher's code -- sorry, i missed a few things ^^; [celest]
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01/24
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* Fixed a typo in Provoke that was causing crashes [celest]
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* Fixed another compile warning in src/char/char.c
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[SVN 985] [MouseJstr]
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* Fixed a account wipe bug in login/login.c (Thanks Wallex)
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[SVN 984] [MouseJstr]
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* Fixed a crash in char_sql/char.c where people were selecting
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chars before requesting connections [SVN 983] [MouseJstr]
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* some G++ compile tweaks and got through several files in the
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map server - [SVN 976] [MouseJstr]
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Why are we doing a C++ conversion? We have a lot of duplicate
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code and would like to make the "classes" in the server share
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code.. For example, a pet should be able to share code from
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the player or from a mob. Similerly, introducing a new type
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of entity in the game should be as simple as creating a
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sub-class instead of having to crawl through the entire source
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tree searching for every class check and introducing handler
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code in for your new type.
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Finally, while a garbage collector is "cool", it would still
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be nice to have enough object knowledge on how to clean up
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data that it is not absolutely required. It is faster for
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us to clean up our own messes then introduce a whole system
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for cleaning up after ourselves.
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Is there a C++ performance penalty? Not if the code is
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written correctly. For example
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1) No templates - code bloat and destroys cpu cache
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coheriancy
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2) No C++ exceptions - slows down entering and
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exiting functions
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3) No operator overloading - makes it hard to
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understand what is going on.
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4) No C++ STL libraries - Templates, huge, bloated,
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unportable
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5) No method inlining - code bloat and reduces cache
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coheriancy. Let the optimizer do it...
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01/23
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* char-server (SQL & TXT), login-server (SQL & TXT), and txt-coonvertors
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(char and login) all compile on g++ now [svn 975] [Ajarn]
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* Fixed the sizeof errors in g++ [SVN 972] [Ajarn]
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* Reverted back some of the char* changes [SVN 972] [Ajarn]
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* Changed parse_script to now return char* [SVN 969] [Ajarn]
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* Converted run_script and run_script_main from unsigned char* to char*
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[SVN 969] [Ajarn]
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* Forgot a couple small changes [SVN 35] [Ajarn]
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* Changed map_data.gat and map_data_other_server.gat from unsigned char*
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to char* (this might be needed, because of unicode or something, please
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correct me if I'm wrong) [SVN 34] [Ajarn]
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* Converted decode_zip, encode_zip, remove_control_chars, mapif_sendall*,
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and e_mail_check to use char* instead of unsigned char* (again, please test)
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[SVN 34] [Ajarn]
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* Modified skill unit group checking in skill_unit_onplace that might have
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been causing crashes [celest]
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* Updated packet 0x143 length's for version 14 (2004-11-01Sakexe) and version
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16 (2005-01-10Sakexe), thanks to jathena and ice2big [celest]
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* Fixed login-server compile error with the "new" -> "new_" changes [celest]
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01/22
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* Fixed an error that was in my last commit (optimising g++ build) [SVN 29]
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[Ajarn]
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* Made strlib functions char*, instead of unsigned char*. Strings are meant
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to be char. (Shouldn't break anything, but might, please test this for me)
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[SVN 26] [Ajarn]
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* Added cast for TXT version [SVN 25] [Ajarn]
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* Added cast from allocation calls, from void* to intended type [SVN 24] [Ajarn]
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* Changed bool -> bool_. Still need to make convertions between
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char* and unsigned char* valid, and some other convertions too.
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Also, sizeof is being used wierd in map.c, at least g++
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complains [SVN 22] [Ajarn]
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* Changed the rest of the class variable names to class_ and all the new
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variable names to new_, for futher g++ support [SVN 21] [Ajarn]
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* Update both caster and target's SP after using Soul Change -- thanks to Aalye
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/ Freya [celest]
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* Force a monster to switch attack target when being casted Provoke [celest]
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* Corrected description for @enablenpc -- "@npcon" -> "@enablenpc" [celest]
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* Since job normalising is still buggy require all 1st class skills to check
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for Basic Skill level when calculating the skill tree [celest]
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01/21
|
|
* Updated packet DB configurations : enable_packet_db, packet_db_ver,
|
|
-- check the .txt for description [celest]
|
|
|
|
Note: For people having connection problems try setting 'enable_packet_db'
|
|
to 'no'... and use the latest client (01-10Sakexe)
|
|
|
|
* Fixed a small typo in 12-06's packets -- 21b => 21d [celest]
|
|
* Updated packet_db.txt to only contain the latest version, like jAthena,
|
|
since there's not much point to re-read packets eA already supports
|
|
(although if you remove all the //'s it can still read multiple versions)
|
|
[celest]
|
|
* Added clif_config in clif.c - for keeping packet/client connections related
|
|
stuff [celest]
|
|
* Send 'Game Exe not latest version' to a client if it hasn't been authentified
|
|
yet, but is sending a non-connection-related packet to prevent crashing
|
|
-- assume the client is using an unknown exe [celest]
|
|
|
|
01/20
|
|
* Fixed compile time problems with the non-GC case [MouseJstr]
|
|
* Introduced aMallocA and aCallocA
|
|
|
|
These two functions allocate "atomic" memory which means
|
|
"memory that does not contain references to other memory".
|
|
|
|
This lets the garbage collector ignore these objects when searching
|
|
memory for references to other objects dramatically increasing
|
|
performance of the GC.
|
|
|
|
When in doubt, use aMalloc and aCalloc. It is better to add
|
|
a tiny bit of work to the GC then do cause a crash due to memory
|
|
being cleaned up when it shouldn't.
|
|
[MouseJstr]
|
|
* Modified all calls to aMalloc and aCalloc that reference
|
|
atomic memory to use aMallocA and aCallocA
|
|
[MouseJstr]
|
|
* Modified the socket buffer allocator to use "atomic" memory
|
|
for the fifo data buffers [MouseJstr]
|
|
01/19
|
|
* added support for the Hans-J. Boehm libC garbage collector
|
|
(A copy is in http://amber.stormbirds.org/~joshs/gc6.3.tar).
|
|
|
|
It is ABSOLUTELY critical for people to use
|
|
aFree/aMalloc/aCalloc/aStrdup for this to work. If somebody
|
|
has just used free or malloc, this will crash when used with
|
|
the garbage collector.
|
|
|
|
A amusing environmental variable to set is GC_PRINT_STATS (to 1)
|
|
so that you see real time statistics of leaked data being
|
|
recovered.
|
|
|
|
grab a copy of the gc6.3.tar.. build it .. install it..
|
|
modify the Makefile to have the
|
|
|
|
CC = gcc -pipe -DGCOLLECT
|
|
GCLIB = -lgc
|
|
|
|
lines... and make the sql servers (the txt server doesn't
|
|
build using this right now due to stupid Makefile issues)
|
|
|
|
[MouseJstr]
|
|
* SVN 3 on http://svn.stormbirds.org/svn/eathena will be what
|
|
I diff against when I merge back into delta.. if we ever merge
|
|
back into delta [MouseJstr]
|
|
* Removed 12-06 Sakexe detection, since it doesn't seem to work, and
|
|
might be conflicting with 10-25 clients [celest]
|
|
* Update the Soul Burn target's SP when it has been successfully reduced to 0,
|
|
thanks to Aalye / Freya [celest]
|
|
* Moved SC_PRESERVE and SC_BATTLEORDERS's id so they'll display a status icon
|
|
when cast, thanks XiaoLin of cAthena [celest]
|
|
* Added missing code for Preserve -- i totally forgot to add it ^^; [celest]
|
|
|
|
01/18
|
|
* Added some skill bug fixes, thanks to Aalye / Freya [celest]
|
|
- stop player attacking if the target goes into hiding
|
|
- fixed Sword Reject not working against swords, only daggers
|
|
- additional check in case Marionette Control doesn't end properly even
|
|
when one of the partners has logged off
|
|
* Added stun, bleeding and SP loss effect for Pressure, thanks to DracoRpg
|
|
[celest]
|
|
* TEST: Fixed more compile warnings in MSVC [celest]
|
|
* TEST: Fixed some compile errors in MS Visual C++, thanks to Ser [celest]
|
|
|
|
01/17
|
|
* Some rewrites in skill_delayfix [celest]
|
|
- If the delay is < 0, add the weapon aspd delay to it
|
|
- If the skill is not weapon type, and has 0 delay, add 300ms as default
|
|
* Added min_skill_delay_limit as the minimum allowed delay for any skills
|
|
[celest]
|
|
* Some tidying up in battle_get_ functions [celest]
|
|
* Set exp table and job bonus table to 0 before reading - might solve some
|
|
memory bugs [celest]
|
|
* Updated skill range leniency code - If possible try and move towards the
|
|
skill target so that when casting it no longer falls out of range [celest]
|
|
|
|
01/15
|
|
* Added effects to enemies for Gospel [celest]
|
|
* Added mobs spawn to all Yuno fields (according to 4th Jan patch) [Lupus]
|
|
|
|
01/14
|
|
* Added party supporting effects for Gospel [celest]
|
|
|
|
01/13
|
|
* Added and testing support for 2004-12-06Sakexe [celest]
|
|
* Removed emblem changing requiring Glory of Guild limited to TXT only [celest]
|
|
* Corrected a typo preventing Plagiarism to work, thanks to orn [celest]
|
|
* Fixed Berzebub card and other 'reduce cast delays' equipment not working
|
|
[celest]
|
|
* Updated packet_db.txt loading to support reading into multiple packet
|
|
versions [celest]
|
|
* Removed packet_db_ver defining in packet_db.txt -- it'll determine itself
|
|
based on MAX_PACKET_VER [celest]
|
|
* Integrated packet size and function DB's into 1 packet_db [celest]
|
|
* Added MAX_PACKET_VER -- maximum versions supported by eA, including the
|
|
packet_db -- and changed packet size and function DB's to use it [celest]
|
|
* When sending 'Game exe not latest version' packet don't close the session
|
|
immediately so it will still be delivered [celest]
|
|
* Added map-server display if an unidentified client was rejected --
|
|
also fixes the 'empty string sent to _showmessage' [celest]
|
|
* Added a bug - Celest, LOOK AT THIS BUG ASAP. [Codemaster]
|
|
* Tided up/fixed some mobs [Lupus]
|
|
|
|
01/12
|
|
* Implemented Vending Log [Lupus]
|
|
TODO: use log option to log only important deals (much money, rare items, etc)
|
|
|
|
01/11
|
|
* Added Shinomori's changes to npc event timers (I never realised it, thanks
|
|
^^; ) [celest]
|
|
* Updated clif.c to be able to identify client versions based on the packet DB
|
|
[celest]
|
|
* Correct packet_db_ver to the maximum version allowed if it was set too high
|
|
or too low in packet_db.txt [celest]
|
|
* Added support for 2005-01-10Sakexe [celest]
|
|
* Updated packet functions for 2004-11-08 and 2004-12-06 (Note: eA *can*
|
|
support 12-06, but still doesn't recognise it... so unless we find a way,
|
|
it is *not* supported yet) [celest]
|
|
* Updated packet_db, thanks to Sara-chan [celest]
|
|
* REMOVED support for clients before packet version 10 (2004-08-25 and
|
|
earlier) - the client will receive a 'Game Exe not latest version' message
|
|
[celest]
|
|
* Added a check to prevent crashing when trying to log in with
|
|
2005-01-10aSakexe in servers that don't support it [celest]
|
|
* Added a fix to @sound where if you forgot the .wav exention, i'd attempt to play the file without it (it adds the .wav) [Codemaster] [SVN 949]
|
|
* Added @disguiseall / @undisguiseall [Codemaster] [SVN 949]
|
|
* Added misc. clif.c fixes (jAthena added alot of close(fd)'s, so i added them, too) [Codemaster] [SVN 949]
|
|
* Added bug reports - Celest, you might want to check one of those out [Codemaster] [SVN 949]
|
|
* Fixed a bug in clif.c which didn't allow to enther the map-server.
|
|
It worked under win32, but didn't under Linux. [Lupus]
|
|
|
|
01/10
|
|
* Completed adding packet DB reading... still needs (a lot) more work in
|
|
clif.c [celest]
|
|
* Added Shinomori's suggestions for npc timers, thanks again ^^ [celest]
|
|
* Removed checking for script event timers' length, and added Shinomori's
|
|
changes [celest]
|
|
* Start adding packet DB reading [celest]
|
|
* Added 'max_eventtimer_length' (default is 32) to script_athena.conf. [celest]
|
|
Some event timers with names longer than 24 could cause the server to close
|
|
itself, change this if you need support for even longer names
|
|
* Removed PCLoginEvent requiring 'PCLoginEvent' for the player to be set to 1
|
|
first to be activated. [celest]
|
|
* Added Shinomori and orn's fix for the skill tree to only check the first
|
|
required skill in the DB and skipping the rest [celest]
|
|
* Modified 'wedding' script command to work with "OnTimer" scripts even without
|
|
doing 'attachnpctimer' (The 'player not attached' error will still display,
|
|
but the effect will appear *over the NPC* instead of the player...
|
|
at least it won't fail ^^) [celest]
|
|
* Added 'attachnpctimer' script command for attaching the player to the current
|
|
npc's timer in "OnTimerxxxx" scripts, thanks to Wallex for the idea. [celest]
|
|
Syntax:
|
|
attachnpctimer;
|
|
attachnpctimer "<Player Name">;
|
|
|
|
Check /npc/sample/npc_test_npctimer2.txt for example.
|
|
* Added 'detachnpctimer' script command for detaching players from the npc's
|
|
timer. [celest] Syntax:
|
|
detachnpctimer;
|
|
detachnpctimer "<NPC Name">;
|
|
|
|
* Added 'OnInterIfInitOnce' for WoE scripts & modified the WoE scripts as well [Ajarn & Codemaster] [Thanks to FREYA] [SVN 943]
|
|
* Added the @sound command and the NPC command of soundeffectall
|
|
- works just like soundeffect, but plays for everyone in the area [Codemaster] [SVN 942]
|
|
* Don't allow Pets to attack Guardians outside of WoE [Codemaster] [SVN 940]
|
|
* Require 15% of HP or more for WE_MALE skill [Codemaster] [SVN 940]
|
|
* Require 15% of SP or more for WE_FEMALE skill [Codemaster] [SVN 940]
|
|
|
|
01/07
|
|
* Upon changing to high novice 100 stat points should be given, not 88 [celest]
|
|
* Give high novices First Aid and Trick Dead upon job changing [celest]
|
|
* Remove some unnecessary checks in battle.c [celest]
|
|
* Added some checks to prevent novices still allowed to attack when using
|
|
Trick Dead [celest]
|
|
* Added 'summon' script command. Syntax:
|
|
|
|
summon <monster name>,<monster id>[,<event>];
|
|
|
|
Example: 'summon "Poring", 1002, "OnPoringKilled"; 'will summon (note:
|
|
not *spawn*) 1 poring that'll help its master for 1 minute,
|
|
and activate the "OnPoringKilled" event when killed.
|
|
'summon "--ja--",-1;' will summon a random monster.
|
|
|
|
* Added Wallex's fix for the wedding script functions [celest]
|
|
* Added the below-mentioned alive packet to SQL's char and login [celest]
|
|
* Enabled login server 'anti-freeze' by default as a temporary solution
|
|
to char-login disconnection [celest]
|
|
* The TXT char server was rejecting login's "i'm alive" packet and disconnecting
|
|
it... fixed [celest]
|
|
* Stall_time wasn't being read in login_athena at all (not by the login server,
|
|
because the code didn't read it, nor by TXT map server, since its in the SQL
|
|
inter_athena.conf reading)... so moved it to inter_athena.conf, and
|
|
change sql_config_read in map.c to inter_config_read [celest]
|
|
* Some tidying up of battle_get_def and _def2 [celest]
|
|
* Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's
|
|
effects to use this instead of bCastrate (which was reducing casting time,
|
|
not delay time) [celest]
|
|
* Some tidying up of skill_castfix and skill_delayfix [celest]
|
|
* Added Filougarou's fix for Bowling Bash causing it to only display damage,
|
|
but doesn't do any - thanks! [celest]
|
|
* Set delay_dependon_dex in battle_athena to 'no' by default [celest]
|
|
|
|
Note: Just to clarify things, on official servers dex is not supposed to
|
|
reduce skill delays, only Poem of Bragi and Berzebub card does!
|
|
|
|
* Fixed typo in skill_delayfix - reduce delays only if delaynodex was *not* set,
|
|
sorry ^^; [celest]
|
|
|
|
01/06
|
|
* Fixed various memory corruptions causing crashes (SVN 925) [MouseJstr]
|
|
* Fixed typo in src/map/map.c causing compile
|
|
errors (SVN 924) [MouseJstr]
|
|
* Removed the alive_timer mechanism entirly replaced with
|
|
a stall detection mechanism that will disconnect a player
|
|
who has not sent any data for a configurable
|
|
(conf/login_athena.conf:stall_time) amount of time. The default
|
|
is currently 60 seconds.
|
|
|
|
The root cause of the disconnect error is that some NAT based
|
|
routers are not dropping the TCP connection when the aliased
|
|
machine goes offline abnormally. This means that we are seeing
|
|
a stalled but perfectly valid TCP connection.
|
|
|
|
(SVN 924) [MouseJstr]
|
|
01/05
|
|
* Fixed some typos in map_versionscreen() [MC Cameri]
|
|
* Removed loop freeing in map-server's do_final(), it was causing seg faults [MC Cameri]
|
|
* Finished do_storage_final() in map-server's do_final(), it was there but doing nothing [MC Cameri]
|
|
* Fixed Celest's typo making all vended items cost 0 zeny [Codemaster] [SVN 919]
|
|
* If a vending item was priced at 0 it'll be auto changed to 1million [celest]
|
|
* Fixed TXT logging - log_athena.conf reading was kind of messed up [celest]
|
|
* Added a simplified version of Qamera's OnConnect: OnDisconnect: OnDeath:
|
|
NPC events mod, (All credits go to him.) except adapted based on eA's current
|
|
PCLoginEvent. (by davidsiaw) [celest]
|
|
- Currently only 4 events have been added: PCDieEvent, PCKillEvent,
|
|
PCLogoutEvent and PCLoginEvent
|
|
- For notes and usage example check /npc/sample/PCLoginEvent.txt (by
|
|
davidsiaw)
|
|
- To enable them for a player in a script, do
|
|
"set <name of event>, <0 or 1>;"
|
|
(yes it's saved in a permanent character variable and auto read every time)
|
|
- Simply put, if any of them is set to 1 the appropiate event will activate
|
|
p.s - Scripters who are already using PcLoginEvent, you'll need to add a
|
|
"set PCLoginEvent, 1;" now, sorry for the trouble.
|
|
|
|
* Optimised PCLoginEvent activation a bit [celest]
|
|
* Set 'droprate0item''s default to 'yes' so that items with 0 rate will never
|
|
drop [celest]
|
|
* Look at item type other than item ID as well to check whether it is a card
|
|
in card-related script commands - better support for custom items [celest]
|
|
* Reset all skill variables if the skill fails so certain skills can't be
|
|
abused (such as Warp, thanks to Alex14 for pointing it out) [celest]
|
|
* Added /mapflag/noreturn.txt for disabling butterfly wings (not fly wings)
|
|
[celest]
|
|
* Fixed skill_require_db reading somehow getting corrupted if weapons usable
|
|
for the skill is more than 20, thus causing the skills to fail everytime
|
|
[celest]
|
|
* Fixed @killmonster crashing the server with summoned monsters, thanks to
|
|
Alex14 [celest]
|
|
* Added double_connection_system to battle_athena (not completed yet) [celest]
|
|
|
|
01/04
|
|
* Fixed GM Command Logging (Not sure why TXT logging still isn't working properly :( ) [Codemaster] [SVN 907]
|
|
* Fixed one of Lupus' additions to the item_db [Codemaster] [SVN 907]
|
|
* Fixed Seismic Weapon Skill (it 100% didn't break target's weapon at 4 level of the skill) [Lupus]
|
|
|
|
01/02
|
|
* Re-fixed map-server crashing if an empty line is in skill_castnodex.txt,
|
|
thanks to Alex14 for pointing it out (SVN 899) [celest]
|
|
* Modified breaking rates calculating - meltdown's chances is separated from
|
|
self breaking chances (SVN 900) [celest]
|
|
* Reduced MAX_SKILL_LEVEL to 10 to save a bit of memory and speed [celest]
|
|
* Tidied up parts in skill_castfix a bit (SVN 895) [celest]
|
|
* Fixed map-server crashing if an empty line was added in any of the skill-xx
|
|
db files (SVN 895) [celest]
|
|
* Updated skill_castnodex reading - An *optional* 3rd value can be added to set
|
|
whether a skill's delay time can be affected by dex (SVN 895) [celest]
|
|
Example: 46,1,1 - double strafe's delay is not affected by dex
|
|
46,1,0:0:0:0:1 - only level 5 double strafe is not affected by dex
|
|
* More atempts at memory leak fixes [Codemaster] [SVN 890]
|
|
* Updated weapon breaking rates, thanks to DracoRPG (SVN 891) [celest]
|
|
* Optimized enchanting skills success rates calculation, thanks to Wallex
|
|
(you were right! ^^; ) (SVN 891) [celest]
|
|
* Modified Spiral Pierce and Breaker to type ranged (SVN 891) [celest]
|
|
|
|
01/01/05
|
|
* Attempted to fix a memory leak [Codemaster] - tell me if it works XD (NPC/Mob memory leak in npc_parse_mob(...)) [SVN 886]
|
|
* Added a char config that allows GMs that have a certain level or above to
|
|
bypass the server's user limit [Codemaster]
|
|
* Changed some create arrow outputs for new kRO 12/21/04 patch [Aria]
|
|
* Fixed some respawn delays of MVP/Miniboss monsters. Redo Umbala/Niflheim fields, added missing mobs, corrected
|
|
monsters quantity. In Niflheim fixed wrong Lord of Death monster ID. [Lupus]
|
|
12/30
|
|
* Added ispartneron, getpartnerid, and warppartner script
|
|
commands to properly support jawaii NPC's (SVN 880) [MouseJstr]
|
|
* Moved supernovice guardian angel messages to msg_athena.conf [celest]
|
|
|
|
12/29
|
|
* Fix account register wipe issue (SVN 868) [MouseJstr]
|
|
* Double storage/lag exploit fixed (SVN 867) [MouseJstr]
|
|
* Another -1 alive_timer fix (SVN 866) [MouseJstr]
|
|
* Added @dmstart and @dmtick for debugging malloc tests [MouseJstr]
|
|
* Fix some more compile errors on different platforms [MouseJstr]
|
|
* Fixing a crash if you change the name of a pet you don't have (SVN 863) [MouseJstr]
|
|
* Eliminated src/common/malloc.c when not needed [MouseJstr]
|
|
* Some code cleanup in prep for new debugging malloc (SVN 861) [MouseJstr]
|
|
* Updated Soul Breaker's damage calculation [celest]
|
|
* Updated Meteor Assault's cast delay to be not affected by dex [celest]
|
|
* Changed int_guild.c so it will calculate average guild level only if > 0
|
|
members are found - prevent divide by zero crashes (why would an empty guild
|
|
be requested to update its' member info in the first place?) [celest]
|
|
* Added Shinomori's fixes for string copying in script.c [celest]
|
|
* Removed @giveitem since #item it's the one that does this and added some of it's support to #item [MC Cameri]
|
|
-#item <item_name> <item_count> <charname|all|everyone>
|
|
* Uncommented out import in charcommand_athena.conf, there is
|
|
need to have it commented (all the others ones are
|
|
uncommented) [Ajarn]
|
|
|
|
12/28
|
|
* When restarting the char-server, reset the online status
|
|
of all characters and guild-members (SVN 849) [MouseJstr]
|
|
* Fix double timer_delete caused by pc_alive_timer (SVN 848)
|
|
[MouseJstr]
|
|
* Fixed typo in npcs_athena.conf (mc_cameri verses mc_Cameri),
|
|
thanks Mellow972 for pointing that out (SVN 845) [MouseJstr]
|
|
* Reduced weapon breaking chance for Overthrust, thanks Draco - i almost
|
|
forgot to add this update [celest]
|
|
* added checks into the skill code to prevent proxy's/bots
|
|
from crashing the server by using skillid's that
|
|
are WAY out of range (SVN 841) [MouseJstr]
|
|
* Fixed clif.c errors that prevent old clients from being used. [nsstrunks]
|
|
* Fixed @jobchange to not default to upper (SVN 837) [MouseJstr]
|
|
* Fixed a compile error in @mobsearch (SVN 836) [MouseJstr]
|
|
12/27
|
|
* Updated 1206's packet fuctions in clif.c [celest]
|
|
* Updated the new guild skills - cannot be reused within 5 minutes of
|
|
activating it [celest]
|
|
* Added @mobsearch, @cleanmap and @giveitem from jA [celest]
|
|
* Fixed the guild issues (SVN 832) [MouseJstr]
|
|
* Updated description for player_check_cloak_type [celest]
|
|
* Increased skill range limitations in pc_no_footset [celest]
|
|
* Added exp_calc_type - to alternate between 3 different versions for exp
|
|
calculating [celest]
|
|
* Reinitialized variable 'c' in map_readmap, it's supposed to have a start value. Ex. '-'. [MC Cameri]
|
|
* Commented out dump_timer_heap() again... [MC Cameri]
|
|
* Added include of string.h in malloc.c, was causing compile errors/warnings [MC Cameri]
|
|
* Modified the map progress bar to reduce updates (SVN 829) [MouseJstr]
|
|
* Updated map cache system from jA 1087 - change read_map_from_bitmap to 2 to
|
|
enable zlib compression [celest]
|
|
* don't delete alive_timers of -1 (SVN 823) [MouseJstr]
|
|
* switched malloc,calloc,realloc to aMalloc, aCalloc, aRealloc
|
|
so support the use of a garbage collector (SVN 821) [MouseJstr]
|
|
* Removed some printf's from map-sql [MC Cameri]
|
|
* Uncommented MSG_SQL, for _ShowMessage(), usage: ShowSQL() [MC Cameri]
|
|
* Removed fixed bugs in dev/bugs.txt [MC Cameri]
|
|
* Now I remember what I was smoking.. (SVN 819) [MouseJstr]
|
|
* Fixed a bug in the guild_castle persistance code
|
|
in char_sql. What was I smoking? (SVN: 816) [MouseJstr]
|
|
* Corrected a bad error in itemdb_read_itemslottable [celest]
|
|
* Corrected wrong logging of text in int_guild.c, thanks to Alex14 [celest]
|
|
* Summoned monsters will not give exp and items [celest]
|
|
* Added the 6 new Yuno fields to maps_athena.conf [celest]
|
|
* Added some Freya's optimisations in clif_parse [celest]
|
|
* Added clif_update_mobhp - monsters' hp viewing now updates properly [celest]
|
|
* Set alive_timer to -1 when quitting, not 0, or the map server might assume
|
|
its still active [celest]
|
|
* Changed the *_override_grffile to no by default, because many were having issues with it [Ajarn]
|
|
|
|
12/26
|
|
* Fixed ANOTHER pet crash (double free) (SVN: 804) [MouseJstr]
|
|
* Added a proper #define for MAX_VENDING (SVN: 802) [MouseJstr]
|
|
* Fixed crash associated with vending more then 12 items
|
|
which walked on memory.. corrupting the pet data
|
|
structure (SVN: 801) [MouseJstr]
|
|
* Fixed a crash that resulted when disconnecting (SVN 800)
|
|
the new client when the old client is still connected [MouseJstr]
|
|
* Fixed some gcc 2.95 compile errors [MouseJstr]
|
|
* Fixed some array bounds errors (SVN 799) [MouseJstr]
|
|
* @mapexit (and do_final) now persist all data to the
|
|
char server before exiting to eliminate storage/inventory
|
|
inconsistancies.. [MouseJstr] (SVN 793)
|
|
* Some cleanup of spiritball memory management [MouseJstr]
|
|
* Dramatic performance work for exp updates to sql. Previously, [MouseJstr]
|
|
when u killed a mob (in party share), it would cause the char_server to
|
|
|
|
1) Delete all guilds for all members of your party
|
|
2) Re-create all guilds for all members of your party with the new exp
|
|
values.
|
|
|
|
Now it just generates 2 sql statements per party member,
|
|
|
|
1) update the guild exp,
|
|
2) update the guild_member exp.
|
|
|
|
|
|
src/common/socket.c src/common/socket.h src/char_sql/char.c
|
|
src/char_sql/int_guild.c src/map/chrif.h src/map/pc.c
|
|
src/map/map.c src/map/chrif.c
|
|
|
|
* Disabled import charcommand_conf.txt by default [celest]
|
|
* Added Bitmap File system from jA 1086 - automatically generates a cache
|
|
from maps in the GRF to speed up loading. You can enable/disable it with
|
|
read_map_from_bitmap in map_athena.conf. Note: AFM maps will override this
|
|
cache [celest]
|
|
* Added --run_once flag for the map server for testing purposes - closes itself
|
|
when everything is done loading [celest]
|
|
* Added some code for Moonlit Petals and Basilica [celest]
|
|
|
|
12/24
|
|
* Added suggested fix when client disconnected [celest]
|
|
- send "disconnected due to time gap" and close session when timed out
|
|
- send "server still recognises last login" message and close existing
|
|
session when client reconnects
|
|
* Upped windwalk to lv 10 in skill_tree [MouseJstr]
|
|
* Fixed a scripting crash (SVN: 781) [MouseJstr]
|
|
* removed @changesex and @charchangesex until we can
|
|
fix it properly [MouseJstr]
|
|
* Fixed item-dup bug in storage and cart [MouseJstr]
|
|
* @skilltree was looking outside of the particular class
|
|
of the char to see if they could do a skill [MouseJstr]
|
|
* Fixed a calc_skill_tree bug where too many skills were
|
|
visible [MouseJstr]
|
|
* Added Dev/GDB_reports.txt, take a look in it devs [Ajarn]
|
|
* Corrected description for player_skill_nofootset and monster_skill_nofootset
|
|
in battle_athena.conf [celest]
|
|
* Added a special NPC Logging command 'logmes'. It works as mes"Hello world!";
|
|
It is useful for such NPC as BANKS, CASINO, etc. To keep track of won money, etc.
|
|
Check kafra_bank.txt 1.1 for example.
|
|
Note: mes = otput into client's NPC window
|
|
debugmes = output into map-server window
|
|
logmes = output into lognpc log DB.
|
|
|
|
12/23
|
|
* Fixed some bugs in the clif.c changes (SVN 766 to SVN 767) [MouseJstr]
|
|
* Added ayo monsters to @disguise
|
|
* Began updated clif.c to work with 1108 and 1206, tested and works [nsstrunks]
|
|
* Fixed skills still being available after a job change [MouseJstr]
|
|
* Changed pc_alive_timer to use map_id2sd - should be more accurate [celest]
|
|
* Added jA 1084's fix to mob.c - check whether the player is still alive
|
|
when calculating exp [celest]
|
|
* Added clif_changed_dir, clif_adopt_process [celest]
|
|
* updated Backstab to show the target's new direction [celest]
|
|
* Corrected the file types of several files in the SVN tree to
|
|
fix the newline issues [MouseJstr]
|
|
* Updated mapflags (added missing payon_in03,ayo_in01,ayo_in02, que_god01, que_god02) [Lupus]
|
|
* Updated Sacrifice : it's now self-activating, and lasts for 5 attacks [celest]
|
|
* Fixed compile errors in party.c [celest]
|
|
* Moved SC_EDP back to 114 [celest]
|
|
* Added some of Shinomori's fixes [celest]
|
|
* Added optimisation in intif_parse_WisMessage from Freya [celest]
|
|
|
|
12/22
|
|
* Eliminated skill tree mapping since we have entries
|
|
for all the classes in the skill_tree.txt files [MouseJstr]
|
|
* Added finding_ore_rate to battle_athena.conf, thanks to orn [celest]
|
|
* Changed how party exp is passed out to eliminate players
|
|
current in a chat window or those who havn't moved or attacked
|
|
in 2 minutes [MouseJstr]
|
|
* Fixed a bug in resnametable from local directories,
|
|
by fixing a bug in grfio_read causing memory corruptions [MouseJstr]
|
|
* Rearranged how guild messages, gm messages, and party messages
|
|
are moved back and forth between the inter server and the
|
|
map server.. eliminating unneeded round trips to eliminate
|
|
lag on a loaded char-server. [MouseJstr]
|
|
|
|
src\char_sql\int_party.c src\char_sql\int_guild.c
|
|
src\char_sql\inter.c src\map\atcommand.c src\map\guild.c
|
|
src\map\intif.c src\map\party.c src\char\int_guild.c
|
|
src\char\inter.c src\char\int_party.c
|
|
|
|
* Reverted npc.c back to before jA 1081. This fixes warp portals missing and other npc bugs [Ajarn]
|
|
* Added conditional SHOW_DEBUG_MSG for displaying ShowDebug()'s output, it was missing before [MC Cameri]
|
|
* Added #zeny, removed @charzeny [MC Cameri]
|
|
* Fixed reading itemslottable.txt causing cards to become unuseable [celest]
|
|
* Added error message if file renaming in lock_fclose fails [celest]
|
|
* Fixed frost diver not working ... my bad =p [celest]
|
|
* Corrected typo in clif_hpmeter - md -> sd [celest]
|
|
* Check if the player has been authentified by the char server before
|
|
clearing any timers in map_quit [celest]
|
|
* Added eventtimercount and timerskill_count - check these before clearing
|
|
or deleting timers [celest]
|
|
* Added sc_count check in skill_stop_dancing [celest]
|
|
* Translated the japanese part in battle_athena.conf [celest]
|
|
* Added ignore the new skill delays when chaining monk combos [celest]
|
|
|
|
12/21
|
|
* Since conf/maps_list.txt was removed, added conf/maps_athena.conf [Ajarn]
|
|
* Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]
|
|
* Fixed a tiny compile warning in npc.c [Codemaster]
|
|
* Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster]
|
|
* Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri]
|
|
-the variable its set in do_init_npc() or something like that, so you can only access it
|
|
after the use of do_init_npc().
|
|
* Fixed the display of a warning saying that a right curly brace was missing [MC Cameri]
|
|
* Removed @charwarp and @rura+ and added #warp, #rura, #rura+ [MC Cameri]
|
|
* Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf [MC Cameri]
|
|
* Moved some code in pc_break_equip that was causing compile errors [celest]
|
|
* guild skills vanished due to incorrect placement of a
|
|
check for quest skills in the calc_skilltree code [MouseJstr]
|
|
* Fixed skill LK_HEADCRUSH, LK_JOINTBEAT to work on both on
|
|
and off peco's for lord knights (fixed typo in
|
|
skill_tree.txt) [MouseJstr]
|
|
* removed LK_SPIRALPIERCE from lord knights not on peco's[MouseJstr]
|
|
* Moved the code from map_quit to pc_makesavestatus that
|
|
"adjusts" the skill tree before persisting to the character
|
|
server [MouseJstr]
|
|
* made pc_makesavestatus() properly persist skills that are
|
|
unavailable but not forgotten (example, spiral pierce). You can now
|
|
get spiral pierce, get off your peco, log out, log in, and
|
|
get back on your peco and still have not lost the skill
|
|
points you invested. This also solves the problems of when
|
|
the skill tree gets changed, players loosing the points. [MouseJstr]
|
|
* Made pc_resetskill() properly reset skills that are
|
|
currently not visible due to skilltree changes [MouseJstr]
|
|
* Finished updating most of the map-server to 1082... i'll leave the more
|
|
technical ones for the other devs ^^; [celest]
|
|
* Added other new battle_athena options from jA 1082 ... descriptions not
|
|
translated yet [celest]
|
|
* Removed my own additions for skill delays using aspd and added jA's code
|
|
(-removed-) [celest]
|
|
* Adapted skill_range_leniency to jA's code - should be more stable [celest]
|
|
* Fixed drop rates only limited to multiples of 100's - thanks to jathena
|
|
for pointing it out [celest]
|
|
* Added missing code for castle_defense_rate [celest]
|
|
* Removed pc_undead_nofreeze - no code for it [celest]
|
|
* Updated unrefineable items table - thanks to jathena [celest]
|
|
* Added 3 new script commands: [celest]
|
|
- skilleffect : shows a skill effect on the player
|
|
- doskill/skilluseid (originally by Qamera) : casts a skill on the player
|
|
- skillusepos : casts a skill on a position
|
|
* Added SC_SpeedUp0 [celest]
|
|
* Merged itemdb_read for SQL and TXT [celest]
|
|
* Moved itemdb_read_itemslottable in itemdb.c for better readability [celest]
|
|
* Removed itemdb_read_cardillustnametable limited to TXT only [celest]
|
|
* Added reading itemslotcounttable.txt from the GRF to auto set number of slots
|
|
per item [celest]
|
|
* Added a display message when reading itemslottable from the GRF [celest]
|
|
* Added options in battle_athena.conf to enable/disable reading the GRF for
|
|
indoorrswtable.txt, leveluseskillspamount.txt, num2cardillustnametable.txt,
|
|
itemslottable.txt & itemslotcounttable.txt [celest]
|
|
* Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf
|
|
|
|
12/20
|
|
* Fixed npc_parse_mob with large/tiny monsters causing
|
|
memory corruption [MouseJstr]
|
|
* Fixed a crash in char.c with new chars [MouseJstr]
|
|
* Updated npcs_list.txt [Ajarn]
|
|
* If last_pos.x or .y == 0, set to start point [MouseJstr]
|
|
* Fixed map loading. If a map was not found, it would remove the next map in the list [Ajarn]
|
|
* Moddified some *_athena.conf's (my typos and some inncorect default values) [Ajarn]
|
|
* Added Valaris' double connection bug fix (imalive watchdog) [Valaris]
|
|
* Fixed map-server exiting when it came across a bad NPC file [Codemaster]
|
|
* Updated Valaris' large/tiny monsters - of course, he told us what he did wrong and how to fix it :) [Codemaster & Valaris]
|
|
* Updated makefiles to new strlib locations [Codemaster]
|
|
* Moved strlib.h and strlib.c into the common directory [Codemaster]
|
|
* Updated a bit of jA 1081 - it's not completly updated yet!!! [Codemaster]
|
|
* Fixed some gcc 2.95 problems [MouseJstr]
|
|
* Speedups in socket code [MouseJstr]
|
|
* made samesex weddings work and give out correct ring [MouseJstr]
|
|
* CFixed wedding NPC halting after server reboot/crash (shadowlady put in comments but didn't add to code) [Aria]
|
|
* Added reading leveluseskillspamount.txt from the GRF to auto set sp used for each skill [celest]
|
|
* Added reading indoorrswtable.txt from the GRF to auto set 'indoor' mapflags
|
|
[celest]
|
|
* Added check in grfio.c to prevent crashing if a file wasn't found [celest]
|
|
* Rolling GUILDCACHE and FASTCHAR into main branches/stable
|
|
tree [MouseJstr]
|
|
* Changed max_paramter to an unsigned int so that you can have over 255 as your max stat [Codemaster]
|
|
* Experimental: Reverting a change on deleting any skill units when we're
|
|
logging off - might reduce the 'delete_timer' errors [celest]
|
|
* Added check whether an item is allowed to be dropped, for example wedding
|
|
rings [celest]
|
|
* Updated Acid Terror - should never miss [celest]
|
|
* updated Sword Reject - should display reflected damage properly now [celest]
|
|
* Updated Double Strafe - should only work with bows [celest]
|
|
* Replaced checking whether items can be refined or not with a new function [celest]
|
|
* Added Gengar's fix for npctalk outputting to chat [celest]
|
|
* Allowed some values in script_config to be customised in script_athena.conf [celest]
|
|
|
|
12/19
|
|
* Added -DFASTCHAR to char_sql for testing performance work
|
|
before I merge it into the main running code [MouseJstr]
|
|
* Added ShowDebug(), Debug(), DisplayDebug(), printDebug(), CL_DEBUG, MSG_DEBUG to _ShowMessage() [MC Cameri]
|
|
* Replaced many \033[x;xm with their corresponding CL_xx constants [MC Cameri]
|
|
* Separated NPCs and Maps from map_athena.conf into npcs_list.txt and maps_list.conf [MC Cameri]
|
|
* Modified all the *_athena.conf's to have the import command enabled by default [Ajarn]
|
|
* Added charcommand_conf.txt and log_conf.txt in conf-tmpl/import [Ajarn]
|
|
* Fixed import command for log_athena.conf file [Ajarn]
|
|
* Updated charcommand.conf [nsstrunks]
|
|
|
|
12/18
|
|
* Added some of my info to Dev/quotes.txt, not done yet... [Ajarn]
|
|
* Added some ideas to Dev/Ideas_Suggestions.txt [Ajarn]
|
|
* Fixed import command in inter_athena.conf file [Ajarn]
|
|
* Fixed a few command compiling problems for TXT [Codemaster]
|
|
* Modified the main.sql to add the friend0 column; also added the upgrade_1.0.0.sql file [Codemaster]
|
|
* Introduced StringBuf into utils for use in building larger queries [MouseJstr]
|
|
* tested GUILD_CACHE (reducing guild related sql traffic to 30%) in
|
|
prep for unleasing it on the sql using public [MouseJstr]
|
|
* Fixed some SQL queries crashing char server [davidsiaw]
|
|
* Added several PID GM commands, thanks to Dino9021 [nsstrunks]
|
|
* Storage was merging items incorrectly [Mousejstr]
|
|
* eliminated a uninitialized var when using afm maps [MouseJstr]
|
|
* Added concept of dirty storage to reduce saves/load
|
|
to the char server (do a clean build!) [MouseJstr]
|
|
* Eliminated storage_storageopen2 as unused [MouseJstr]
|
|
* Switched to account2storage2() whenever possible
|
|
to eliminate the possibility of saving empty storage
|
|
back to the character server (storage wipes) [MouseJstr]
|
|
* Made it save storage as soon as you close the storage
|
|
window to reduce possibility of loss/abuse [MouseJstr]
|
|
|
|
12/17
|
|
* Added #item [MC Cameri]
|
|
* Added #storagelist, removed @charstoragelist [MC Cameri]
|
|
* db.c: Fixed probs with OnInit, OnTime, and etc NPC probs
|
|
Just reverted it back. [Lupus]
|
|
* Fixed warning message in db.c line 445 [MC Cameri]
|
|
* Added #effect, removed @chareffect [MC Cameri]
|
|
* Reverted a change in map.c causing problems, sorry >.< [celest]
|
|
* Updated Sphere Mine - it'll now move in the opposite direction if
|
|
being hit by its master [celest]
|
|
* Updated Wind Walk [celest]
|
|
* Fixed skill #301 causing crashes [MouseJstr]
|
|
* Fixed documentation error on gm_skills_unconditionl [MouseJstr]
|
|
* added @grind test command.. only for testing [MouseJstr]
|
|
* Added clearweather to the atcommand configuration file. [nsstrunks]
|
|
|
|
12/16
|
|
* Added a fix for AFM loading, thanks to Pete [celest]
|
|
* Updated maximum levels for supernovice to 99 [celest]
|
|
* Updated supernovice jobexp table - should be same from 50 onwards [celest]
|
|
* Corrected maximum job level checking in @joblvup and @charjob [celest]
|
|
* Added the new spell scrolls, thanks to Landarma [celest]
|
|
* Corrected a few skills, thanks to orn [celest]
|
|
* Corrected Extremity Fist to not require Explosion Spirits when being used
|
|
right after using Combo Finish or Dilemma [celest]
|
|
* Added instant cast weapon skills rely on attack speed as cast delays, not
|
|
on dex [celest]
|
|
* Fixed mob_ghostring_fix not working [celest]
|
|
* Changed default value for mob_ghostring_fix to 'yes' [celest]
|
|
* Added #itemlist, removed @charitemlist [MC Cameri]
|
|
* Changed @job and #job so that when it's used it unequips all the items, to prevent sprite errors [MC Cameri]
|
|
* Fixed a misuse of mysql_config (thanks Daegalus for
|
|
creating a reproducable environment for me) [MouseJstr]
|
|
* Fixed compile time errors for gcc 2.95 [MouseJstr]
|
|
* Updated Forging and Potion making formulas by DracoRPG [celest]
|
|
* Changes to the guild skills
|
|
- Dropped using sc_data and use flag values instead
|
|
- Changed moving guild skill units to once every 'move request' only instead
|
|
of every movement - should reduce server load abit
|
|
- Corrected crash when checking its skill requirements
|
|
* Initialise 'canregen' when logging into map - forgot to add this earlier,
|
|
sorry ^^; [celest]
|
|
|
|
12/15
|
|
* Fixed more compile errors gcc 2.95 [MouseJstr]
|
|
* Removed log files from svn... they will be created when
|
|
needed [MouseJstr]
|
|
* Removed unused var in src/map/map.c:107 [MouseJstr]
|
|
* fix compile error in text converters [MouseJstr]
|
|
* Skill Updates [celest]
|
|
- Corrected traps to last longer in GvG
|
|
- Some minor changes to Hiding, Cloaking and Chasewalk to prevent it from
|
|
not working if sc_data is null
|
|
- Corrected an error in Cannibalize
|
|
- Updated Marionette Control to check its range from the partner
|
|
- Updated Berserk to disable hp and sp regen for 5 minutes after the skill
|
|
* Changed the weather gm commands to be able to toggle on and off. For example,
|
|
use @snow once to turn it on, reuse it again to turn it off. [celest]
|
|
* Added Jawaii and Ayothaya to @go list [celest]
|
|
* Changed the default values for ranged, magic and misc damage rate in
|
|
battle_athena to 60, 50 and 60 [celest]
|
|
* Removed redundant 'berserkdamagetick' from map_session_data [celest]
|
|
* Added changes to map.h according to Shinomori [celest]
|
|
|
|
12/14
|
|
* Changed "Map-server can't connect to char-server" message to reduce output spamming and set it to
|
|
display only once [MC Cameri]
|
|
* Added a busy animation for npc loading [MC Cameri]
|
|
* Replaced the way map loading was displayed into a progress-like way [MC Cameri]
|
|
* Fixed some typos in _ShowMessage() [MC Cameri]
|
|
* Replaced lots of more printf's in map-server with _ShowMessage() [MC Cameri]
|
|
* Added constants for console colors in showmsg.h [MC Cameri]
|
|
* src/char_sql/int_guild.c:56 - t_mes2 was not big enough causing
|
|
stack overrun's, corruptions, and crashes [MouseJstr]
|
|
* common/mmo.h: changed base_level and job_level to unsigned int to increase max levels [Codemaster]
|
|
* char/char.c: added a NULL check for the file in parse_friend_txt [Codemaster]
|
|
* map/atcommand.c/.h: added @clearweather (thanks to Dexity) [Codemaster]
|
|
* map/charcommand.c/.h: added #spiritball [Codemaster]
|
|
* map/mob.c: fixed a compiler warning (ln was an int and was supposed to be an unsigned long int) [Codemaster]
|
|
* Added nullpo_retb to nullpo.c - does a break; if null [celest]
|
|
* Replaced some parts in skill.c with nullpo checks [celest]
|
|
* Corrected some typos - penaly -> penalty [celest]
|
|
* Skill Updates [celest]
|
|
- Most of 12/14's Sakray patch
|
|
* The SKILL_MAX_DB (yes, a different #define from the one below)
|
|
was not large enough for current skills causing memory
|
|
corruptions and crashes [MouseJstr]
|
|
* Fixed how socket handles EAGIN errors (retry instead of
|
|
disconnecting) [MouseJstr]
|
|
|
|
12/13
|
|
* Skill Updates [celest]
|
|
- Added the new 'Throw Tomahawk' skill (Requires Sakexe1129 or newer)
|
|
- Added some new monster skills - but still not complete.
|
|
- Adjusted Palm Strike, Tiger Fist and Chain Crush based on 12/14's patch
|
|
* Removed redundant 'sg_count' for map_session_data and mob_data [celest]
|
|
* Save both persons' data after trading in case a crash causes them to
|
|
rollback - fix by Freya [celest]
|
|
* Removed 'type' paramater from pc_unequipitem to use 'flag' instead[celest]
|
|
* Moved unequip checking code from clif.c to pc.c [celest]
|
|
* Replaced many printf's in map-server with _ShowMessage(). [MC Cameri]
|
|
* Skill timers for skills with id's higher then 450 were
|
|
corrupting memory [MouseJstr]
|
|
* Increased max skills to 650 from 450 fixing MANY crashes [MouseJstr]
|
|
* Creating Guild events were reading beyond supplied guild names ,
|
|
causing crashes [MouseJstr]
|
|
* trades were derefing -2 into the inventory table sometimes [MouseJstr]
|
|
* Not having a arrow in your inventory but having a bow
|
|
could cause it to set sd->status.inventory[-1].equip=32768
|
|
resulting in a memory corruption [MouseJstr]
|
|
* local broadcasts of messages larger then 64 bytes were
|
|
corrupting the stack, causing crashes [MouseJstr]
|
|
* mob eventnames were reading beyond source point, risking
|
|
going over page boundries, causing crashes [MouseJstr]
|
|
* Internal MAIL system: moved all strings to msg_athena.conf [Lupus]
|
|
|
|
12/12
|
|
* Made guild skills to check for skill levels first when casting [celest]
|
|
|
|
12/11
|
|
* Modified arrow checking in skill.c [celest]
|
|
* Corrected Cart Revolution damage calculation [celest]
|
|
|
|
12/10
|
|
* Fixed players unable to move in AFM maps [celest]
|
|
* Added error message if a player's last map couldn't be found [celest]
|
|
* Moved AFM map check to map_mapname2mapid [celest]
|
|
* Added USE_AFM and USE_AF2 to be used later [celest]
|
|
* Modified sc_data check in pc_damage [celest]
|
|
|
|
12/9
|
|
* Moved a map_freeblock_unlock() around to eliminate a
|
|
crash [MouseJstr]
|
|
* Fixed how players are cleaned up when they disconnected
|
|
during authentication [MouseJstr]
|
|
* Adjusted some messages in @marry [MouseJstr]
|
|
* Skill Updates [celest]
|
|
- Fixed Auto Spell not working
|
|
- Fixed skill level check causing Baphomet card not to work at all (possibly
|
|
other problems too)
|
|
- Added some new monster skills based on jA mod 1077
|
|
* Changed @job to accept text job names - For example: @job wizard, @job high
|
|
priestess, @job super baby [celest]
|
|
* Added sc_data check for pc_damage [celest]
|
|
|
|
12/8
|
|
* Fixed @rings [MouseJstr]
|
|
* Added @marry, @divorce, and @rings [MouseJstr]
|
|
* fixed @revive [MouseJstr]
|
|
* Added option to turn off login server logging [celest]
|
|
* Moved char server starting logging to after we've read the configuration
|
|
file first [celest]
|
|
* Fixed crash with supernovices with 100% base exp [celest]
|
|
* Updated the readme a little. [Mass Zero]
|
|
|
|
12/7
|
|
* Added GUILDCACHE #define to int_guild.c for testing performance
|
|
effects [MouseJstr]
|
|
* Skill Updates [celest]
|
|
- Arrow Shower, Double Strafing, Charge Arrow, Throw Arrow, Sharp Shooting,
|
|
Arrow Vulcan, and Musical Strike now take arrows when used
|
|
- Level 6-10 Stone Curse will not consume a red gem now when it fails
|
|
- Players should be able to use items when they're stoned but not yet
|
|
completely petrified
|
|
- Corrected Triple Blow to work with bows (they actually do ^^)
|
|
* Added 'guildgetexp' script command [celest]
|
|
* Added bLongAtkRate item effect [celest]
|
|
* Implemented Confusion (50%) - still need more info on how monsters act
|
|
when they're confused [celest]
|
|
* Added 'Guardian Angel' code for supernovices [celest]
|
|
|
|
12/6
|
|
* Fixed file props for new npcs [MouseJstr]
|
|
* Fixed weddings.txt as per Fress_Boy [MouseJstr]
|
|
* Added a case_sensitive to login [MouseJstr]
|
|
* Fixed follow crashing server when gm dies [MouseJstr]
|
|
* Fixed global message not working on txt [Wizputer]
|
|
* fixed a server crash in mobinsite [MouseJstr]
|
|
* fixed a server crash in party sharing exp [MouseJstr]
|
|
* fixed a server crash in BS_FINDINGORE [MouseJstr]
|
|
* Updated Chase Walk [celest]
|
|
* Added 'checkoption1' and 'checkoption2' script functions - Refer to
|
|
/npc/sample/npc_testchkoption.txt for similiar examples [celest]
|
|
* Updated maximum level for Guild Skills [celest]
|
|
|
|
12/5
|
|
* Fixed another crash sending updates to disconnected
|
|
clients [MouseJstr]
|
|
* Fixed the range_check again to stop it from crashing
|
|
servers [MouseJstr]
|
|
* removed stubbed out unfinished atcommands as per Cameri [MouseJstr]
|
|
* Fixed nullpo's for gcc 2.95 [MouseJstr]
|
|
* Fixed bug in which login-txt was crashing in do_final() due to some free's [MC Cameri]
|
|
* Added nullpo's to all atcommand's functions, phew... [MC Cameri]
|
|
Note: I point out that MouseJstr has added some @commands that start with char which
|
|
havent been finished, they are just there but don't do anything.
|
|
* Removed mapbug.txt and corresponding function in map.c (realized it's pointless) [MC Cameri]
|
|
* Added allow_atcommand_when_mute - Change this to set whether muted players
|
|
can use gm commands [celest]
|
|
* Temporarily leaving the changing guild emblems requiring Glory of Guild
|
|
feature only for TXT until the SQL char-server supports guild skills fully[celest]
|
|
* Modified battle_range again to check if src's type is a player first [celest]
|
|
* Corrected typo in battle_range [celest]
|
|
* Fixed a crash where party chats can be sent to a
|
|
partially disconnected player [MouseJstr]
|
|
|
|
12/4
|
|
* Fixed a crash in clif_send when player disconnects but player
|
|
object is not fully removed from map [MouseJstr]
|
|
* Fixed a crash associated with NPC_BARRIER [MouseJstr]
|
|
* Renamed flush_fifos_at_exit to flush_fifos [MouseJstr]
|
|
* call check_connect_char_server() on char_server disconnect [MouseJstr]
|
|
* stale skill groups were crashing server [MouseJstr]
|
|
* Fixed crash in SC_LULLABY [MouseJstr]
|
|
12/3
|
|
* hacked the frozen mob issue [MouseJstr]
|
|
* Fixed a battle_range crash [MouseJstr]
|
|
* Updated Stone Curse, Soul Drain, Auto Berserk [celest]
|
|
* Added a fix for MVP exp being multiplied twice by Gengar
|
|
* Modified battle_range to check for sd first [celest]
|
|
|
|
12/2
|
|
* Fixed double login feature, resets online users when map connects to char [Wizputer]
|
|
* Changed all LOGS inserts to INSERT DELAYED (MySQL has this feature and cache unimportant queries, then
|
|
executes them at once together = 10x faster) [Lupus]
|
|
* Skill Updates [celest]
|
|
- Modified Weapon Refine - should only +1 every time.
|
|
- Updated Berserk, Chase Walk, Slim Pitcher
|
|
- Added skill_range_leniency : In some cases when moving to cast a skill the
|
|
exe will a send a UseSkill packet before the server has moved us to the
|
|
correct position, causing it to fail. Leaving this at 1 should be enough.
|
|
- Fixed a bug that was causing monsters not to move towards the target
|
|
* Added check for clif.c in case the server didn't realise we've died [celest]
|
|
* Added a fix for @npcmove by JohnC and Fredzilla
|
|
* Added motd_type : Set this to 1 if your clients have langtype problems and
|
|
can't display the motd properly[celest]
|
|
* Edited atcommand.c to fix compile warnings [celest]
|
|
|
|
12/1
|
|
- Make it build against gcc 2.95 [MouseJstr]
|
|
- Changed #define MAX_PET_DB to 300, it's easier for people adding new pets like this. [Nas]
|
|
* Skill Updates [celest]
|
|
- Updated Poison React
|
|
- Added Soul Change, Soul Burn
|
|
- Added a somewhat crude timer for Venom splasher
|
|
- Added a fix for Guild Skills causing crashes by Sara, thanks!
|
|
|
|
11/30
|
|
* Fixed client crash when disguised characters die [celest]
|
|
* Skill Updates [celest]
|
|
- Fixed and finished Guild Skills (~90%)
|
|
- Fixed Meltdown and Overthrust used together breaking your own weapon
|
|
- Updated Weapon Repair :- uses different materials depending on repaired item
|
|
(Iron Ore/Iron/Steel/Rough Oridecon)
|
|
- Fixed sp recovery problem, thanks to OutSider for pointing it out
|
|
- Updated Tiger Knuckle Fist stun time
|
|
- Added cooldown time for Emergency Recall
|
|
- Fixed typo in skill.c, thanks to Toster
|
|
|
|
11/29
|
|
* Fixed crash in src/char_sql/char.c when setting chars offline [MouseJstr]
|
|
* Added mapbug.txt which is displayed in map-server, displays
|
|
the last bug or w/e fixed for the map-server [MC Cameri]
|
|
-You may change it whenever you want
|
|
-It will only show if mapbug.txt exists
|
|
-This file must not be included in releases
|
|
* Made some changes in map_versionscreen() to make it easier to
|
|
read/change in the source [MC Cameri]
|
|
* Fixed a typo in _ShowMessage() removing the message caption. [MC Cameri]
|
|
* Fixed typo in map_helpscreen() showing -h instead of --?. [MC Cameri]
|
|
* Added more sc_data checks in skill.c and pc.c [celest]
|
|
* Updated Quagmire, Enchant Deadly Poison, Fog Wall [celest]
|
|
|
|
11/28
|
|
* Fixed a crash in login_sql/login.c [MouseJstr]
|
|
* made common/socket.c more crash resistant [MouseJstr]
|
|
* Added flush_fifos to socket.c so that we can make sure everything
|
|
has been sent before we shut the process down [MouseJstr]
|
|
* Modified src/char_sql/char.c to flush fifos on exit [MouseJstr]
|
|
* Fixed a crash in src/map/map.c shutdown where it would
|
|
use the char_fd session after it was alrady cleaned up [MouseJstr]
|
|
* removed conf-templ/atcommand_athena.conf.orig [MouseJstr]
|
|
* removed a USE from sql-files/main.sql that should not be there [MouseJstr]
|
|
* Changed MSG_INFO color to bright white, since bright blue want so bright... [MC Cameri]
|
|
* Made Map Removed: %d string be displayed only if there were maps removed. [MC Cameri]
|
|
* Fixed online system for char not sending players left "online" to login when restarting [Wizputer]
|
|
* Fixed damage formula of Cart revolution: 150% +1% per 80ea [Lupus]
|
|
* Removed 2x Chance of Equipment Breaking during CRITICAL attacks [Lupus]
|
|
* Fix some file props [MouseJstr]
|
|
* Added map_versionscreen(), displayed when --version flag is passed on command-line. [MC Cameri]
|
|
* Finished map_helpscreen(), displayed when --help flag passed on command-line. [MC Cameri]
|
|
* Changed Guilds Extention Skill to +6 people per level. [Lupus]
|
|
(tested it for 2 weeks! or a big server)
|
|
* Added a fix for gettimeofday() for WIN32 [Codemaster]
|
|
* skill Updates:
|
|
- Updated Slow Poison, modified checks for skill_unit_onplace abit. [celest]
|
|
- Updated Finger Offensive, thanks to orn [celest]
|
|
* Updated packet_ver_flag's default value, thanks to iscandium [celest]
|
|
* Added warning if motd.txt was not found [celest]
|
|
(Turn on error_log in battle_athena.conf to enable it)
|
|
|
|
11/27
|
|
* Fixed a few map crashes when char-server crashes [Wizputer]
|
|
* Added fix of 0x2aff and 0x2af8 flooding [Wizputer - thanks Toster]
|
|
* Fixed Map crash when person uses global message hacks [Wizputer]
|
|
* Fixed online system, online column works and prevent double login at the login server [Wizputer]
|
|
* Fixed some compile time errors associated with showmsg [MouseJstr]
|
|
* Added get_svn_revision() in core.c [MC Cameri]
|
|
-Only if you have the file .svn\entries, it will show the revision # at runtime.
|
|
|
|
11/26
|
|
* Fixed Abrakadabra (2 minor bugs of consumed items - they were ignored if placed in 0 pos) [Lupus]
|
|
* Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest]
|
|
* Added skill_nocast_db.txt. Use it to set which skills cannot be used in
|
|
which conditions [celest]
|
|
|
|
11/25
|
|
* Added @skilltree to help GM's answer skill tree questions [MouseJstr]
|
|
* Update Spider Web; I believe you cannot use it on yourself now. [Codemaster]
|
|
* Added Ore Discovery, and base code for Slim Pitcher and Preservation [celest]
|
|
|
|
11/24
|
|
* @charreset #reset [MC Cameri]
|
|
* @charstatsall is now #statsall [MC Cameri]
|
|
* @charsave is now #save [MC Cameri]
|
|
* Updated most of jA's 1067; battle.c and skill.c might need more updates! [Codemaster]
|
|
* Fixed char-txt crashing when closing, Codemaster free()'s. [MC Cameri]
|
|
* Skill Updates: [celest]
|
|
- Updated guild skills (60%)
|
|
- updated Weapon Repair and Aura Blade by DracoRPG
|
|
- modified Weapon Repair to use Identify's packet, should show a list of
|
|
repairable items now
|
|
|
|
11/23
|
|
* Fixed script loading small/large monsters. [Valaris]
|
|
* @charoption is now #option [MC Cameri]
|
|
* @charpetfriendly is now #petfriendly [MC Cameri]
|
|
* @charstats is now #stats [MC Cameri]
|
|
* Skill Updates: [celest]
|
|
- Added some code for the new guild skills (50%) and Moonlit Petals (5%)
|
|
- Notes to other devs: Guild skills with id's 10000-10014 will be stored in
|
|
skill_db[500-514]
|
|
- Corrected Hilt Binding
|
|
- Corrected Assassin Cross' dual wield
|
|
- Changed player_cloak_check_type to yes by default and edited description
|
|
since it's already fully implemented.
|
|
- Added a bit more restrictions to Call Partner and Emergency Recall and
|
|
updated mapflag for sec_pri.gat
|
|
- Added pc_calcspeed and updated Cloaking so it won't need to recalculate
|
|
the player's entire status everytime there is movement.
|
|
|
|
11/22
|
|
* (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri]
|
|
-Usage: addGM(account_id,level);
|
|
* (TXT)Changed GM_accounts.txt to meet new standards. [MC Cameri]
|
|
* (TXT)Enabled the use of id ranges in GM_accounts.txt [MC Cameri]
|
|
* Added a few free()'s so that I am sure it freed the allocated memory (char & login) [Codemaster]
|
|
* Changed monsters_ignore_gm option to a level value. [Valaris]
|
|
(accounts greater than or equal to this setting won't be attacked by aggressives.)
|
|
* Fixed mapflag #s and constants for setmapflag and remove mapflag. [Valaris]
|
|
* Added skill names for kRO 11/23's new skills [celest]
|
|
- Preserve, Full Strip, Weapon Refine, Slim Pitcher, Full Chemical Protection,
|
|
(Throw) Tomahawk
|
|
* timer.c static int timer_heap_max=0; //fix by Shinomori from eA forums
|
|
ititialize static var!!!
|
|
* Added the old effect list # into effect_list.txt of spira's. [shadow]
|
|
* Added new flag (#3) to clif_specialeffect [MC Cameri]
|
|
* @doom,@die,@doommap now display the Dark Cross effect on you. [MC Cameri]
|
|
11/21
|
|
* Display IP when wdata is expanded [Wizputer]
|
|
* Added bClassChange,%; Has random chance to turn monster into another monster. [Valaris]
|
|
* Re-Fixed Trade/Vending exploit [Lupus]
|
|
* Fixed @whozeny. [Valaris]
|
|
* Added rest of mapflags to const.txt. [Valaris]
|
|
* Closed AFM files after reading, this fixed the improper char-server session #. [Valaris]
|
|
* Skill updates: [Celest]
|
|
- Updated Basilica, Sharp Shooting, Berserk, Meditatio (Thanks to DracoRPG!)
|
|
- Fixed a typo with Blade Stop that was causing crashes, sorry. ^^;
|
|
- Reverted changes to Cloaking, ours is already more updated! ^_^
|
|
- Added temporary code for guild skills to stop crashing
|
|
* @alive, @raisemap, @raise, @revive now display the resurrection skill animation [MC Cameri]
|
|
* @charpetrename(AtCommand) is now #petrename(CharCommand) [MC Cameri]
|
|
* @charjob/(AtCommand) is now #jobchange(CharCommand) [MC Cameri]
|
|
* Removed japanese interserver packets, should fix various problems (jumpto, where, charposreq). [Valaris]
|
|
* Added Yor's trade exploit bug fix. Added 2 skills bugs in the bugs.txt [Lupus]
|
|
* Added charcommand.c/.h for the following reasons: [MC Cameri]
|
|
- Less congestion in atcommand.c
|
|
- Port commands that start with @char to #, example:
|
|
~ @charoption will now be #option
|
|
|
|
11/20
|
|
* Added str_lower() function to atcommand.c (from OA). [MC Cameri]
|
|
* Simplified @charchangesex to @charchangesex [player], your sex is changed to the opposite one [MC Cameri]
|
|
* Added @refresh, which is like a @jumpto <<yourself>>. [MC Cameri]
|
|
* Added @petid <pet name> to find pet names, useful when you dont know which pets have eggs. [MC Cameri]
|
|
* Added an effect_list in docs/ for descriptions, free to add onto that later. [spira]
|
|
- Attempt to find new skill effects.
|
|
* Added "nogo" mapflag to prevent the use of @go on a specified map. [Valaris]
|
|
* Fixed small/big monster spawning crashing (mixed up the merge). [Valaris]
|
|
* Fixed crash with upgrading TXT and having more than 256 accounts. [Valaris]
|
|
* TXT upgrades will convert broken flag to attribute column. [Valaris]
|
|
* Prevent use of emotion packet to display red mute emote. [Valaris]
|
|
* Initialized "day" variable in npc.c. [Valaris]
|
|
* Added @whozeny. Shows list of top 50 online players and their zeny sorted from highest to lowest. [Valaris]
|
|
* Added @happyhappyjoyjoy. Makes all players on server do a random emote. [Valaris]
|
|
* Removed -funroll-loops from compile, thanks to kashy for pointing out the problems caused by this. (Do not re-add!) [Valaris]
|
|
* Added check for max vending_max_value when reading config [kobra_k88]
|
|
* Skill updates [celest]
|
|
- Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066)
|
|
- Create Deadly Poison, thanks to DracoRPG!
|
|
- Added effect for Meteor Assault
|
|
* Added night_darkness_level to battle_athena.conf. [celest]
|
|
Use this to set 'how dark' it'll become during night time. Use 0 for default,
|
|
or between 1-10. (Yeah, i know lots of people hated the original night! xP)
|
|
Warning: It may cause errors with old exe's!
|
|
|
|
11/19
|
|
* Re-added check for empty bottle when using aqua benedicta. [Valaris]
|
|
* Fixed skills not showing after using @allskill [celest]
|
|
|
|
11/18
|
|
* Added a line to @unmute, added @mute. [celest]
|
|
Usage: @mute <time in minutes> <character name>
|
|
* Added save_flag for skill_status_change_start [celest]
|
|
* Fixed muting not being saved when you quit/change characters/log off [celest]
|
|
* *Hopefully* fixed the skill tree problem where you have to use 49 skill
|
|
points first before 2nd job skills will show... please report any bugs found
|
|
with it, thank you. [celest]
|
|
* Added flag to pc_unequipitem (thanks to DracoRPG for suggestion) [celest]
|
|
* Skill updates [celest]
|
|
- Updated Cloaking (thanks to orn), Endure
|
|
- Pneuma (thanks to DracoRPG)
|
|
- Changed sc_ id for Basilica
|
|
- Cancel Basilica (100%) when caster moves or uses another skill
|
|
- Updated Poison React (90%), Endure
|
|
- Added SC_BLOCKSKILL, SC_SLOWDOWN
|
|
* Modified pc_attack to fix monster npc's not working in certain exes, thanks
|
|
to leinsirk10 [celest]
|
|
* Moved mapflags organized by type to main mapflag folder and removed "type" folder.
|
|
Removed mapflags organized by location.[kobra_k88]
|
|
|
|
11/17
|
|
* Added stub-handler for packet 0x3090 into char_sql [MouseJstr]
|
|
* Fixed a crash in the afm reading/closing code [MouseJstr]
|
|
* Added skill_steal_type to battle_athena.conf for the new (but unconfirmed)
|
|
stealing formula [celest]
|
|
* Skill updates: [celest]
|
|
- Removed annoying skill fail messages from rogue's Snatcher
|
|
- Add sc_data check for firewall and fogwall
|
|
- Fixed Berserk (99% hopefully? ^_^)
|
|
|
|
11/16
|
|
* Fix for compiling against gcc 2.95 [MouseJstr]
|
|
* Added day of week events (OnSat2000) into scripting engine [MouseJstr]
|
|
* Temporarily Disabled GM Command Logs; Weren't working Properly >_<! [Codemaster]
|
|
* Fixed a typo in ../db/Changelog.txt [Nana]
|
|
* Added -funroll-loops argument to makefile to further increase performance [Shinigami]
|
|
* Fixed 2 bugs in DELITEM script command. [Lupus]
|
|
- added deleting priority: If you have some items with the same ID and want to delete some of them, then
|
|
at first it'll delete common items then, if necessary, delete the rest items but upgraded/named/with cards. [Lupus]
|
|
* Added checks for Perfect hiding [celest]
|
|
* Modified level 0 skill check to allow auto blitz beat and steal. [celest]
|
|
* Added constant BaseJob. [celest] Usage: For example, instead of
|
|
If (Class==12) || (Class==4012) || (Class==4035)
|
|
you can use
|
|
If (BaseJob==12) or If (BaseJob==Job_Assassin)
|
|
* Added 'indoors' mapflag : When in-doors players will not be affected by Night [celest]
|
|
* Skill updates [celest]
|
|
- Assumptio is now disabled in GvG maps.
|
|
- Changed cloaking checks a bit.
|
|
- Tidied up some parts of skill.c abit. ;P
|
|
* Added pk_min_level option in battle_athena.conf. Change this to define the
|
|
minimum level players can attack others when pk_mode is on. [celest]
|
|
|
|
11/15
|
|
* Added a Database Changelog.txt File, use it for any changes inside the db folder. [shadowlady]
|
|
* Added GM Command Logs & Added TXT Logs + TXT Log Options [Codemaster]
|
|
* Added spawning of monsters at specific level by adding ,# after the spawn name. [Valaris]
|
|
mobs_level_up option should be on when using this.
|
|
(Example: {ama_dun01.gat,0,0,0,0 monster Shinobi,99 1401,1,0,0,0} to spawn a level 99 shinobi.)
|
|
* Added addtoskill script command for (levels can stack on top of existing levels). [Valaris]
|
|
Use same usage as skill script command.
|
|
* Added -ffast-math argument to makefile to increase performance, thanks to kashy. [Valaris]
|
|
* Added small and big mob sprite spawning. [Valaris]
|
|
-Added @monstersmall and @monsterbig commands.
|
|
-For using in scripts, use id +2000 for small and id +4000 for big.
|
|
(Example: 3002 for small poring and 5002 for big poring)
|
|
* Added mobs_level_up option. [Valaris]
|
|
-Everytime a monster kills a play their level will increase and show levelup animation.
|
|
-Their 6 main stats and speed will increase as they level.
|
|
-They will recover 10% of the max hp of the player it kills.
|
|
-Player will gain extra exp based on how much stronger a monster is than normal.
|
|
-Skill estimation will show monsters current level (instead of reading from db).
|
|
-Will display level 99 aura if and when a monster hits level 99.
|
|
-They will not go higher than level 99.
|
|
* Fixed maximum skill levels not following skill tree [celest]
|
|
* Updated HP/SP for baby classes [celest]
|
|
* Corrected pc_calc_base_job [celest]
|
|
* Skill updates [celest]
|
|
- Marionette Control (70%), Berserk (thanks to DracoRPG)
|
|
* Modified pc_jobchange code to work with new pc_calc_base_job [celest]
|
|
* Corrected skill_tree_get_max, sorry >.< [celest]
|
|
|
|
11/14
|
|
* Made the Advance jobchangers to kRO standars with the following;
|
|
- Checks if you are level 99/50 and 2nd class OR above.
|
|
- Checks if you have an Cart of Falcon equiped.
|
|
- Checks if you have any Quest Skills, stores a variable on you and gives them back
|
|
when you change to 1st advance class.
|
|
- Added minimum joblevel to change to an 2nd or 2-2 advance class to job 45 after kro. [Nana]
|
|
* Fixed loading of AFMs when no resnametable is found. [Valaris]
|
|
* mob_db.txt: Fixed Golden Thief Bug MVP MOB mode (it wasn't moving/attacking) [Lupus]
|
|
* Added AFM (Advanced Fusion Map) support, thanks to alexkreuz and fusion. [Valaris]
|
|
Use the afm_dir option in grf-files.txt (currently needs a resnametable.txt).
|
|
* Initialized password variable in login.c. [Valaris]
|
|
* Added zeny_from_mobs option. [Valaris]
|
|
* Corrected the file type attribute on most of the files in three which fixes the
|
|
newline issues between linux and dos [MouseJstr]
|
|
svn propset -R svn:eol-style native .
|
|
* Skill changes [celest]
|
|
- Corrected steal formula, updated BladeStop, Headcrush.
|
|
|
|
11/13
|
|
* Fixed map-server loading, doesn't require data\resnametable.txt anymore [Wizputer]
|
|
* Updated & Optimized TXT Login from FREYA. (need to do SQL now) [Codemaster]
|
|
* Removed compile warnings in intif.c. [Valaris]
|
|
* Fixed chrif_changesex and @changesex, now uses packet 0x3000. [MC Cameri]
|
|
* Updated some skills, credits to orn and midas. [celest]
|
|
- Magnum Break, Throw Stone, Sprinkle Sand, Magic Power, Memorise, Quagmire,
|
|
Spider Web, Reject Sword, assassin's Dodge, Demonbane, Divine Protection.
|
|
- Firewall, Quagmire, Fog Wall (100%), Marionette Control (30%), Sandman,
|
|
Claymore Trap
|
|
- Adjusted some mob skills for mod support.
|
|
* Fixed weight increase when riding. [celest]
|
|
|
|
11/12
|
|
* added folder: /save-tmpl, removed folder /save
|
|
* battle_athena.conf: Updated Packet Version Flags.
|
|
* !!!Fixed Mobs Attacking!!!: Thanks for MagicalTux and Yor, I fixed the mobs attacking by using one of their files. [Codemaster]
|
|
* Warps Update : Added ayothaya warps in ./npc/warps/ and in map_athena.conf [Nana]
|
|
11/11
|
|
* Skill Updates : (Need to revise skill_cast_db.txt for new updates)
|
|
( Sharp Shooting, Sword Reject, Chain Crush Combo, Tiger Knuckle Fist,
|
|
Head Crush, Arrow Vulcan, HP COnversion) Thanks to DracoRPG.
|
|
Fixed Devotion use requeriments. Thanks to Orn. [shadow]
|
|
11/11
|
|
* Corrected minor typo in item_db, and removed/commented out dupe items.[kobra_k88]
|
|
|
|
11/10
|
|
|
|
* Updated Sprout (Item #7193), Thin Trunk (Item #7186),
|
|
Huge Leaf (Item #7198), and Rante Whip (Items #1956, #1957)
|
|
- thanks to cheng - [Codemaster]
|
|
* Updated Parasite (Mob #1500) Drops - thanks to cheng [Codemaster]
|
|
* Updated Soft Grass Leaf (Item #7194) - thanks to cheng [Codemaster]
|
|
* Added, Fixed & Updated ALOT of skills: [Codemaster]
|
|
- Fire Pillar, Backstab, Grimtooth, Poison React, Falcon Assalt,
|
|
Skin Tempering, Hilt Binding, Frost Nova, TEMPORARY fix for Create Deadly Poison,
|
|
Enchant Deadly Poison, Endure, Sacrifice, Spider Web, Memorize,
|
|
Hyper Spirit Sphere, Palm Strike, Sword Reject, Pressure, Magic Crasher,
|
|
Amplify Magic Power, Napalm Vulcan, True Sight, Wind Walk, Aura Blade,
|
|
Concentration, Cart Boost, Magic Power
|
|
- Thanks goes to Celest, Midas, and DracoRPG!
|
|
* Fixed spira's mistake in using the packet_len_table; no biggie ^_^ [Codemaster]
|
|
* char/char.c & char_sql/char.c: Fixed start_armor and start_weapon - thanks to AppleGirl [Codemaster]
|
|
* Added packetver 6 flag to makefile. [Valaris]
|
|
|
|
11/09
|
|
* mob_db.txt: Fixed Drake dropping the wrong card - thanks to roslen [Codemaster]
|
|
* chat.c: Fixed multiple joins in a single chat - thanks to Alex14 and CHaNGeTe. [Codemaster]
|
|
* clif.c: Fixed sitting. [spira]
|
|
* - Fixed item 657 Job ID , 11/09 patch updates to item_db, Correct stats for item 5097
|
|
- Added Unbreakable funcions to item_db armors/shields/garments/footgear [shadow]
|
|
* Defined SO_REUSEPORT to allow the servers to re-use ports if server crashes [Wizputer]
|
|
|
|
11/08
|
|
* Added new script command: getMapXY(MapName$,MaxX,MapY,type,[CharName$]) by Lorky [Lupus]
|
|
Get position for char/npc/pet/mob objects.
|
|
* Attempted to fix the mob bug (still haven't :( ). Still updated mob.c/clif.c/chrif.c according to jA 1057. [Codemaster]
|
|
* Fixed item_cardalbum.txt: Removed extra column which mad all albums empty [Lupus]
|
|
11/07
|
|
- Fixed a few npcs will start implementing new ones soon, have alot on paper, need to type them up. [Nasedo]
|
|
* clif.c: Added a few things from jAthena 1057 [Codemaster]
|
|
* Corrected some typos in item_db. Items 1143 and 1719 need to be re-checked.[kobra_k88]
|
|
* Fixed compiling error in Map Server in which @repairall was using old broken system [Shinigami]
|
|
|
|
11/06
|
|
- Added missing items in item_db.txt and reorganised it.[Nasedo]
|
|
- Fixed wrong coords for payon guild flags (it has the old map coords), fixed some weapon effects in item_db,
|
|
updated the mob_db (90%+ done), added EP 5-9 mobs to mob_branch.txt and EP 6 cards to item_cardalbum.txt[shadowlady]
|
|
* atcommand.c/.h,chrif.c/.h, added @changesex. [MC Cameri]
|
|
* mob.c & clif.c: Added & Modified a few parts dealing with monsters and guilds [Codemaster]
|
|
* mob.c: Re-did a few parts according to jA's 1057 version. [Codemaster]
|
|
11/05
|
|
* Fixed and redo optional Umbalian quests:
|
|
- Wise Man Fabius' Umbalian Language Quest (you can learn Umbalian language in
|
|
alternative way)
|
|
- On speaking with Umbalian Chief about meaning of masks you activate Turban Thief Quest
|
|
(For Sphinx Mask)
|
|
* Fixed several bugs in Niflheim Piano Keys Quest (wrong variable name, missing CLOSE buttons)
|
|
Zeny/Item Exploit in Niflhein Sairin NPC quest (should add similiar checks in every
|
|
easy quests with expensive prizes to avoid exploits) [Lupus]
|
|
* Revised and fixed all comodo,yuno,amatsu,gonryun,umbala mobs and drops. Also fixed mvp and woe mobs too [Shadowlady]
|
|
* Fixed crash from guild skill point allocation, there seems to be a problem with guilds loading still. [Valaris]
|
|
* Fixed committed typo in map_athena.conf, remove aria's dev npc (was giving errors preventing server startup). [Valaris]
|
|
|
|
11/04
|
|
* Added sara-chan's packet db with support for 11-1 [Valaris]
|
|
* [alot of files >_<]: Changed connecting a bit, from oA source; it connected easier/better in my opinion so... [Codemaster]
|
|
* map/skill.c: Added a few checks for level 0 skills being used. [Codemaster]
|
|
|
|
11/03
|
|
* Removed broken column, using attribute column for broken equip now. [Valaris]
|
|
|
|
11/02
|
|
* Fixed compile time errors for gcc 2.95 [MouseJstr]
|
|
* Changed Blacksmith skill "Hammer Fall" to only be used with maces or Hammers [Aria]
|
|
11/01
|
|
* Set Comodo Kafra to warp to Umbala (11/2/04 patch) [Aria]
|
|
10/31
|
|
* Fixed Devnpcs giving off errors -_- [Aria]
|
|
* Fixed showmsg.c compile warnings thanks to LittleWolf. [Valaris]
|
|
* map/skill.c: removed a second declaration of sc_def_vit in skill_castend_nodamage_id; thanks to spira [Codemaster]
|
|
* map/battle.c: re-did Water Ball's damage calculation [Codemaster]
|
|
10/30
|
|
* Added new guild skills to skill_db from sara-chan. [Valaris]
|
|
* db/skill_cast_db, map/skill.c, map/pc.c: Corrected a few CHASEWALK things; Thanks to Celest [Codemaster]
|
|
* char_sql/char.c: removed the double free()ing of gm_account [Codemaster]
|
|
* Added check for c value in int_guild.c before dividing to calculate average level. [Valaris]
|
|
* Commented unfinished dev npcs and added devnpc to map_athena. [Aria]
|
|
* Removed item requirement of Aqua Benedicta (10/26 patch) [Aria]
|
|
* Fixed some compiling error for Map-server [Shinigami]
|
|
* Removed Rogue's backstab pushback effect (kRO style again) [Aria]
|
|
* Changed requirement of Fire Pillar to fit kRO style; lv1-5 = no gem, but 6-10 = 1 gem. [Aria]
|
|
* Added Mugendai's oA GUI support for map-server (previously not added) [davidsiaw]
|
|
* Included Mugendai's oA GUI in the GUI folder [davidsiaw]
|
|
|
|
10/29
|
|
* another exploit fix for mult in script [MouseJstr]
|
|
* Corrected mode for peco, condor mobs. Added custom mobs Easter Egg and Easter Bunny for easter egg event script.
|
|
Corrected mysteltain card location, penomena card typo.[kobra_k88]
|
|
10/28
|
|
* Cloak Speed fixed [Aria]
|
|
* Throw stone damage fixed [Aria]
|
|
* Added new packets from Sara to packet database. [spira]
|
|
* Fixed and changed command lists to reflect on new packet changes. [spira]
|
|
- @jumpto, @recall, and @where
|
|
- Removed old @ignore* functions because they are no longer needed.
|
|
* Replaced old whisper ignoring code with better and more efficient code. [spira]
|
|
* Added packet_db.txt support, removed old packet functions. [spira]
|
|
* fixed forger-zeny exploit [MouseJstr]
|
|
|
|
Doing script math that returns a number greater then (1<<31) will now
|
|
return a (1<<31). This prevents you from finding a npc that
|
|
asks for a quantity then mults the cost by that quantity to get
|
|
what you need to pay.
|
|
|
|
10/27
|
|
* Updated CSS styles for readme a bit [Aria]
|
|
* branched athena at version 340 to begin work on the packet_db
|
|
stuff from jA. To retrieve it, do a svn co http://dev.deltaanime.net:8080/svn/eathena/packetdb
|
|
later, once we are happy with it.. and feel it is stable, we will remerge it back into the main tree via the appropriate svn commands
|
|
as a FYI, the command I used to create this branch was:
|
|
svn copy http://dev.deltaanime.net:8080/svn/eathena/athena http://dev.deltaanime.net:8080/svn/eathena/packetdb -m "branch for packetdb work"
|
|
* Fixed Aldebaran (gatekeeper conditions bugs and wrong Key ID). Fixed some typos in other cities [Lupus]
|
|
|
|
10/26
|
|
* Added more quotes -_- [Aria]
|
|
* Modified a few things related to guild skills. I hope it doesn't interfere with anyone else's work, and isn't seen as bad. [Sara-chan]
|
|
-Support for new guild skills, though they don't work yet. Added guild_skill_get_inf and guild_skill_get_max entries for them based on early info.
|
|
-Changed guild_skillup functions based on japanese code, but for a good reason.
|
|
It allows for guild skill trees, sort of. I made Kafra Contract and Guardian Research require Guild Approval, for instance.
|
|
I think the first four new guild skill requirements are correct, at the least.
|
|
I hope everything works alright, it's my first contribution to eA in quite some time and I'm rather rusty at programming of late.
|
|
* Fixed compile errors in showmsg.c. [Sara-chan]
|
|
* Fixed Mouse's devnpc only saying his quotes once per server reset [Aria]
|
|
* Added log_athena.conf & the logs.sql file [Codemaster]
|
|
* Added log configurations to inter_athena.conf [Codemaster]
|
|
|
|
10/25
|
|
* Fixed a compiling error in Login-server [Shinigami]
|
|
* Added alot of Azndragon's spiffy logs & then added a few things of my own (Silly Dragon, structs are for kids!) [Codemaster]
|
|
* Corrected a small bug (forgot to change a few variables!) in my different GM option. [Codemaster]
|
|
* Fixed items and mobs in DB. Added new items. [Lupus]
|
|
* Fixed some NPC bugs (check NPC=changelog.txt) [Lupus]
|
|
* Fixed getting MAX PET ID (SQL only bug) [Lupus]
|
|
* Fix char/char.c which was crashing after double freeing logs
|
|
[MouseJstr]
|
|
* Improved basic server rebooters [MC Cameri]
|
|
* Commited common/showmsg.c/.h, previously missing x_X [MC Cameri]
|
|
* Added a basic server rebooter program, just use 'runserver.bat' to start up the server. [Shinigami]
|
|
|
|
10/24
|
|
* Added files common/showmsg.c/.h which contain the function _ShowMessage(char *string, int flag) [MC Cameri]
|
|
-Check showmsg.h to see how to use it.
|
|
-This function is made to replace printf in all the cases, so it MUST be used instead of print from now on.
|
|
-Begin your own journey of replacing/removing old printfs, and using the new function.
|
|
-This function was previously called ShowMessage() in oA, it is now merged, some changes have been done:
|
|
1.Outputting messages to a file is now disabled(commented out).
|
|
2.MSG_SQL is now commented out.
|
|
3.If the server is out of memory, it will not use abort().
|
|
4.Returns 0 if successful, 1 otherwise.
|
|
-Example: ShowInfo("hello\n"); will print this to the screen: [Info]: hello
|
|
-Always add \n at the end. Unless someone edits the function to add the \n whether it exists or not.
|
|
-Just add #include "showmsg.h" wherever you need it.
|
|
* Edited ALL makefile's to include showmsg.o -> _ShowMessage(). [MC Cameri]
|
|
* Updated readme/gmcommands.html with new @uptime command [MC Cameri]
|
|
* Somebody had added some additional noskill checks that prevented
|
|
vending from happening in prontera [MouseJstr]
|
|
* Added bypass with gm_allskill of npc_selfdestruct2. [Valaris]
|
|
* Corrected some minor bugs in some Quests [Shinigami]
|
|
* Added new maps (from lateast kRO patch)
|
|
Touched WOE (u can't surrender the castle during the WOE), misc fix of the bank [Lupus]
|
|
10/23
|
|
* Added the option to read GM accounts from a different table than login. Default set to login table. [Codemaster]
|
|
* Finished Aria and MC Cameri "Dev edition" NPCs. [Aria]
|
|
* Corrected extra stat points given to high classes. [Valaris]
|
|
* Added high classes getting the extra 40 stat points on stat reset. [Valaris]
|
|
* performance tweaks on socket.c to reduce lag [MouseJstr]
|
|
|
|
do a "OPT="-g -DNSOCKET" to compile with the changes
|
|
enabled.. and tell me if you notice a change in your
|
|
performance/lag
|
|
|
|
* Added @uptime to atcommand.c [MC Cameri]
|
|
* Added the stuff for my npc to Dev/quotes.txt [MC Cameri]
|
|
|
|
10/22
|
|
* Replaced some checkcart and checkoption(x) with checkcart(0) in the guild folder [Aria]
|
|
* Waiting for various devs to tell me their coords, map, biography, quotes,
|
|
moving coords, etc. In the meantime, I replaced them with (x,y),(lols),
|
|
(sprite),(somewhere), and if they didn't give me any info, I didn't
|
|
add them yet =P. [Aria]
|
|
* Added Davidsiaw, Shinigami, Lord, Codemaster, MouseJstr, MC Cameri, and Darkchild
|
|
to "Dev edition" NPCs [Aria]
|
|
* Revised "Dev edition" NPC layout a bit, should go smoother now. Should be final
|
|
layout unless something goes wrong =O. [Aria]
|
|
* Fixed the eol markers on some checked in files [Mousejstr]
|
|
* Fix two crashes caused by calling isGM on mobs [MouseJstr]
|
|
* Added folder "mc_cameri" in npc/other which contains my bank npc. [MC Cameri]
|
|
* Changed "Dev edition" NPC layout so that they move by themselves by timers. [Aria]
|
|
* Changed "Dev edition" NPCs to walk during quotes, and added biography. [Aria]
|
|
* Fixed quest/all_quest.txt not showing the correct description of the binoculars. [Aria]
|
|
* Fixed quest/all_quest.txt not going to stop pass and not displaying requirements. [Aria]
|
|
* Fixed removing friends from the list [davidsiaw]
|
|
* Added PCLoginEvent NPC (When a character logs on, NPC runs as if he/she clicked the NPC) [davidsiaw]
|
|
The NPC sample is located in npc/sample/PCLoginEvent.txt (you only need one of these NPCs)
|
|
|
|
10/21
|
|
* Fixed clothes_dyer.txt: Disabled Assassing/Rogues Dye. Also fixed wrong labels [Lupus]
|
|
* Fixed hair_dyer.txt: fixed missing menu label [Lupus]
|
|
* new_hats.txt 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel,
|
|
Ear of Demon,Big Golden Bell, Mistress Crown,
|
|
Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus]
|
|
* Fixed name of a flower in Prontera quest (Dreamy->Illusion) according to our DB [Lupus]
|
|
* Fixed item names in the temp Crusader Job Quest according to our DB [Lupus]
|
|
|
|
10/20
|
|
* map/mob.c: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster]
|
|
* map/map.h: Changed Vending Struct: amount and value to unsigned variables (so they CAN'T be 0 or less) [Codemaster]
|
|
* map/mob.h: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster]
|
|
* Aligned the list of commands at the beginning of atcommand.c,
|
|
with tabs instead of spaces. [MC Cameri]
|
|
* Fixed AtCommand_SetBattleFlag, it was previously being called by "@send"
|
|
instead of "@setbattleflag". [MC Cameri]
|
|
* Finished basic layout, finished Aria starting to create Shinigami [Aria]
|
|
* Started to create "Dev edition" npcs [Aria]
|
|
* Fixed a compile error in src/char/char.c [MouseJstr]
|
|
* Fixed a bug in @trade where the distance was not ignored [MouseJstr]
|
|
* Fixed a potential inf loop in pc.c when multi_level_up is set to no. [MouseJstr]
|
|
* implemented Friends List support for TXT version [davidsiaw]
|
|
* added queries in main.sql for Friends List. mySQL support for friends list pending [davidsiaw]
|
|
10/19
|
|
* switched login_sql/login.c to use binary when retrieving
|
|
by account name [MouseJstr]
|
|
* skill.c & skill.h: added skill_type_cloaking [Codemaster]
|
|
* storage.c & storage.h: added storage_storageopen2() [Codemaster]
|
|
10/18
|
|
* Changed readme layout for 1.0 scheme. [Aria]
|
|
* added check for console variable in login_sql [MouseJstr]
|
|
* Fully translated the untranslated items in the database.sql for SQL. [Nana]
|
|
* Dev/TODO, asigned myself to some items. [MC Cameri]
|
|
* char/char.c: changed the online system to omniAthena's [Codemaster]
|
|
* char/char.c: added log_char and log_inter [Codemaster]
|
|
* char/char.c: added Mugendai's GUI Support [Codemaster]
|
|
* char/int_guild.c: added log_inter and db_path [Codemaster]
|
|
* char/inter.c: added log_inter [Codemaster]
|
|
* char/char.c: added db_path [Codemaster]
|
|
* char/inter.h: added log_inter [Codemaster]
|
|
* char_sql/char.c: added log_char and log_inter [Codemaster]
|
|
* char_sql/char.c: added Mugendai's GUI Support [Codemaster]
|
|
* char_sql/int_guild.c: added log_inter and db_path [Codemaster]
|
|
* char_sql/inter.c: added log_inter [Codemaster]
|
|
* char_sql/char.c: added db_path [Codemaster]
|
|
* char_sql/inter.h: added log_inter [Codemaster]
|
|
* conf-tmpl/char_athena.conf: Added log_char & db_path [Codemaster]
|
|
* conf-tmpl/inter_athena.conf: Added log_inter [Codemaster]
|
|
|
|
10/18
|
|
* clif.c,clif.h,map.h,npc.c,npc.h,script.c: Added NPC Walking. [Valaris]
|
|
-npcspeed #; To change npc's walking speed.
|
|
-npcwalkto x,y; Move an npc to a position (keep it less than area size, or sprite will glitch and disappear).
|
|
-npcstop; Stops an npc's movement.
|
|
|
|
10/17
|
|
* Made the IP autodetection code work under a pure win32
|
|
executable
|
|
* Fixed the win32 build and made a src\map\Makefile.win32 to
|
|
make it easier to do win32 builds of the map server
|
|
|
|
src\common\utils.c src\common\utils.h src\common\grfio.c
|
|
src\common\nullpo.h src\common\timer.c src\common\db.c
|
|
src\common\socket.c src\common\core.c src\common\mmo.h
|
|
src\common\socket.h src\map\script.c src\map\intif.c
|
|
src\map\npc.c src\map\clif.c src\map\map.c src\map\clif.h
|
|
src\map\chrif.c src\map\Makefile.win32
|
|
|
|
* skill.c: Fixed noicewall flag. [Valaris]
|
|
* battle.c: Battle calc weapon attack now checks to see if pc_breakweapon successfully broke the weapon then recalculates damage. [Valaris]
|
|
* pc.c: Removed broken weapon and equip status, just unequips items again when broken. [Valaris]
|
|
Removed useless code from pc_breakweapon and pc_breakarmor. [Valaris]
|
|
* Added template for server control from the console [Wizputer]
|
|
* conf-tmpl/login_athena.conf: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
|
|
* login/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
|
|
* login_sql/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
|
|
* Usable GM commands from server console admin:<gm command>:<map of "GM"> <x> <y> [Wizputer]
|
|
* Added server:shutdown to shutdown server and help [Wizputer]
|
|
* Added user discretion for console commands in conf files [Wizputer]
|
|
10/16
|
|
* Fixed Umbala Language Quest, where a certain NPC would freeze you due to an unfinished script [Shinigami]
|
|
* Fixed bug in new_hats.txt where free items are given out [Shinigami]
|
|
* Correct Morroc warp npc overlaying Kafra npc. [Aria]
|
|
* Corrected npc typos. [Aria]
|
|
* Skip over npc_selfdestruction2 on allskillup (thanks to celest) [Valaris]
|
|
* Fixed some typos in some of the NPCs [Shinigami]
|
|
* tweaked the auto-configure stuff to deal better with
|
|
machines that have no detectable IP addresses.. is this
|
|
possible? [MouseJstr]
|
|
src\char_sql\char.c src\char\char.c src\map\map.c
|
|
* Made it compile under gcc 2.95 [MouseJstr]
|
|
* made the char and map servers auto-configure their own IP's
|
|
whenever possible [MouseJstr]
|
|
|
|
If you do not specify the server IP address, it now determines it
|
|
on its own. This means that to get a server running that is
|
|
accessable from the internet you should only need to specify the
|
|
location of the data.grf files. This eliminates one more point
|
|
of misconfiguration.
|
|
|
|
It does not correctly auto-configure for when you are behind a
|
|
router or a firewall since there is no way of determining the
|
|
external IP address. On the other hand, we should be able to
|
|
eliminate the lan_conf file since we know our IP addresses as well
|
|
as our netmask. |