
- Added other required mercenary script commands for official script. - New Constants entries for this script. - Update to missing configuration on mercenary skills. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13195 54d463be-8e91-2dee-dedb-b68131a5f0ec
75 lines
2.1 KiB
C
75 lines
2.1 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
|
|
// For more information, see LICENCE in the main folder
|
|
|
|
#ifndef _MERCENARY_H_
|
|
#define _MERCENARY_H_
|
|
|
|
#include "status.h" // struct status_data, struct status_change
|
|
#include "unit.h" // struct unit_data
|
|
|
|
enum {
|
|
ARCH_MERC_GUILD,
|
|
SPEAR_MERC_GUILD,
|
|
SWORD_MERC_GUILD,
|
|
};
|
|
|
|
struct s_mercenary_db {
|
|
int class_;
|
|
char sprite[NAME_LENGTH], name[NAME_LENGTH];
|
|
unsigned short lv;
|
|
short range2, range3;
|
|
struct status_data status;
|
|
struct view_data vd;
|
|
struct {
|
|
unsigned short id, lv;
|
|
} skill[MAX_MERCSKILL];
|
|
};
|
|
|
|
extern struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS];
|
|
|
|
struct mercenary_data {
|
|
struct block_list bl;
|
|
struct unit_data ud;
|
|
struct view_data *vd;
|
|
struct status_data base_status, battle_status;
|
|
struct status_change sc;
|
|
struct regen_data regen;
|
|
|
|
struct s_mercenary_db *db;
|
|
struct s_mercenary mercenary;
|
|
char blockskill[MAX_SKILL];
|
|
|
|
struct map_session_data *master;
|
|
int contract_timer;
|
|
|
|
unsigned devotion_flag : 1;
|
|
};
|
|
|
|
bool merc_class(int class_);
|
|
struct view_data * merc_get_viewdata(int class_);
|
|
|
|
int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime);
|
|
int merc_data_received(struct s_mercenary *merc, bool flag);
|
|
int mercenary_save(struct mercenary_data *md);
|
|
|
|
void mercenary_damage(struct mercenary_data *md, struct block_list *src, int hp, int sp);
|
|
void mercenary_heal(struct mercenary_data *md, int hp, int sp);
|
|
int mercenary_dead(struct mercenary_data *md, struct block_list *src);
|
|
|
|
int merc_delete(struct mercenary_data *md, int reply);
|
|
void merc_contract_stop(struct mercenary_data *md);
|
|
|
|
int mercenary_get_lifetime(struct mercenary_data *md);
|
|
int mercenary_get_guild(struct mercenary_data *md);
|
|
int mercenary_get_faith(struct mercenary_data *md);
|
|
int mercenary_set_faith(struct mercenary_data *md, int value);
|
|
int mercenary_get_calls(struct mercenary_data *md);
|
|
int mercenary_set_calls(struct mercenary_data *md, int value);
|
|
int mercenary_kills(struct mercenary_data *md);
|
|
|
|
int mercenary_checkskill(struct mercenary_data *md, int skill_id);
|
|
|
|
int do_init_mercenary(void);
|
|
|
|
#endif /* _MERCENARY_H_ */
|