
* Fixed slotted Memory Book not giving the combo bonus (bugreport:2997) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13683 54d463be-8e91-2dee-dedb-b68131a5f0ec
137 lines
4.6 KiB
Plaintext
137 lines
4.6 KiB
Plaintext
//===== eAthena Script =======================================
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//= War of Emperium (Prontera)
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//= NPCs that relate to Prontera Guild Castle 1
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//===== Additional Comments: =================================
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//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
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//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
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//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
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//= 1.3 Removed dialog from interior flags. [L0ne_W0lf]
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//============================================================
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// Guild Flag (Town)
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//============================================================
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prontera,165,194,5 script Gondul#p5-1::Gondul 722,{
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end;
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OnRecvCastlePt05:
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FlagEmblem GetCastleData("prtg_cas05",1);
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end;
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}
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// Guild Flag (Outside Castle)
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//============================================================
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prt_gld,199,243,2 script Gondul#p5-2::Gondul2 722,{
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set .@GID, GetCastleData("prtg_cas05",1);
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if (.@GID == 0) {
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mes " [ Edict of the Divine Rune Midgard Kingdom ]";
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mes " ";
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mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
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mes "We declare that";
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mes "there is no formal master of this castle.";
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mes " ";
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mes "2. To the one who can ";
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mes "overcome all trials";
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mes "and destroy the Emperium,";
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mes "the king will endow the one with";
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mes "ownership of this castle.";
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}
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else {
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if (getcharid(2) == .@GID) {
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mes "Brave ones...";
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mes "Do you wish to return to your honorable place?";
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next;
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if (select("Return to the guild castle.:Quit.") == 1) {
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if (getcharid(2) == GetCastleData("prtg_cas05",1)) {
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warp "prtg_cas05",52,41;
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end;
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}
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}
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close;
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}
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mes "[ Edict of the Divine Rune Midgard Kingdom ]";
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mes " ";
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mes "1. Following the ordinance of the";
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mes "Divine Rune Midgard Kingdom,";
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mes "we approve that this place is in";
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mes "the private possession of ^ff0000" + GetGuildName(.@GID) + "^000000 Guild.";
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mes " ";
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mes "2. The guild Master of ^ff0000"+ GetGuildName(.@GID) + "^000000 Guild is";
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mes "^FF0000" + GetGuildMaster(.@GID) + "^000000";
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mes "If there is anyone who objects to this,";
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mes " prove your strength and honor with a steel blade in your hand.";
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}
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close;
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OnRecvCastlePt05:
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FlagEmblem GetCastleData("prtg_cas05",1);
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end;
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}
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prt_gld,199,236,2 duplicate(Gondul2) Gondul#p5-3 722
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prt_gld,197,243,2 duplicate(Gondul2) Gondul#p5-4 722
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prt_gld,197,236,2 duplicate(Gondul2) Gondul#p5-5 722
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// Guild Flag (Inside Castle)
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//============================================================
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prtg_cas05,19,247,4 script Gondul#p5-6::Gondul3 722,{
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end;
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OnRecvCastlePt05:
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FlagEmblem GetCastleData("prtg_cas05",1);
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end;
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}
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prtg_cas05,19,243,4 duplicate(Gondul3) Gondul#p5-7 722
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prtg_cas05,26,247,4 duplicate(Gondul3) Gondul#p5-8 722
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prtg_cas05,26,243,4 duplicate(Gondul3) Gondul#p5-9 722
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prtg_cas05,249,289,4 duplicate(Gondul3) Gondul#p5-10 722
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prtg_cas05,256,289,4 duplicate(Gondul3) Gondul#p5-11 722
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prtg_cas05,253,271,4 duplicate(Gondul3) Gondul#p5-12 722
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prtg_cas05,273,257,4 duplicate(Gondul3) Gondul#p5-13 722
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// AGIT Manager
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//============================================================
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prtg_cas05,266,266,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas05 -1
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// Steward
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//============================================================
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prtg_cas05,36,37,4 duplicate(Gld_Mngr_Template) Raynor#prtg_cas05 55
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// Guardians
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//============================================================
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prtg_cas05,36,37,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas05 -1
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// Kafra Staff
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//============================================================
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prtg_cas05,52,41,4 duplicate(Gld_Kafra_Template) Kafra Staff#prtg_cas05 117
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// Master's Room Exit
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//============================================================
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prtg_cas05,281,176,0 script #switch_Pt05 111,{
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mes " ";
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mes "There's a small lever. Will you pull it? ";
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next;
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if(select("Pull.:Do not.") == 2) close;
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warp "prtg_cas05",36,38;
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end;
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}
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// Guild Treasure Protection
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//============================================================
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prtg_cas05,276,178,0 duplicate(Gld_Trea_Protect) ban_warp#prtg_cas05 -1,6,6
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// Guild Treasure Spawns
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//============================================================
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prtg_cas05,276,178,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas05 -1
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// Guild Dungeon Switch
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//============================================================
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prtg_cas05,212,94,0 duplicate(Gld_Dun_Template) #prtg_cas05 111
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