- Removed several script config options which break NPC compatibility when you mess with them (event_script_type, event_requires_trigger, die_event_name, kill_pc_event_name, kill_mob_event_name, logout_event_name, login_event_name, loadmap_event_name, baselvup_event_name, joblvup_event_name) - LoadMap events no longer set the variable "@maploaded$" to the name of the new map. - Optimized/simplified the code now that the previous config options were removed. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11859 54d463be-8e91-2dee-dedb-b68131a5f0ec
1422 lines
43 KiB
C
1422 lines
43 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _MAP_H_
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#define _MAP_H_
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#ifndef _CBASETYPES_H_
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#include "../common/cbasetypes.h"
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#endif
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#include "../common/mmo.h"
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#include "../common/mapindex.h"
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#include "../common/db.h"
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#include "itemdb.h" // MAX_ITEMGROUP
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#include "status.h" // SC_MAX
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#include <stdarg.h>
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//Uncomment to enable the Cell Stack Limit mod.
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//It's only config is the battle_config cell_stack_limit.
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//Only chars affected are those defined in BL_CHAR (mobs and players currently)
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//#define CELL_NOSTACK
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//Uncomment to enable circular area checks.
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//By default, all range checks in Aegis are of Square shapes, so a weapon range
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// of 10 allows you to attack from anywhere within a 21x21 area.
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//Enabling this changes such checks to circular checks, which is more realistic,
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// but is not the official behaviour.
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//#define CIRCULAR_AREA
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#define MAX_NPC_PER_MAP 512
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#define BLOCK_SIZE 8
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#define AREA_SIZE battle_config.area_size
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#define DAMAGELOG_SIZE 30
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#define LOOTITEM_SIZE 10
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#define MAX_SKILL_LEVEL 100
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#define MAX_SKILLUNITGROUP 25
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#define MAX_SKILLUNITGROUPTICKSET 25
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#define MAX_SKILLTIMERSKILL 15
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#define MAX_MOBSKILL 50
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#define MAX_MOB_LIST_PER_MAP 128
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#define MAX_EVENTQUEUE 2
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#define MAX_EVENTTIMER 32
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#define NATURAL_HEAL_INTERVAL 500
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#define MAX_FLOORITEM 500000
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#define MAX_LEVEL 99
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#define MAX_WALKPATH 32
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#define MAX_DROP_PER_MAP 48
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#define MAX_IGNORE_LIST 20 // official is 14
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#define MAX_VENDING 12
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#define MOBID_EMPERIUM 1288
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#define MAX_PC_BONUS 10
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#define MAX_DUEL 1024
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//The following system marks a different job ID system used by the map server,
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//which makes a lot more sense than the normal one. [Skotlex]
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//
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//These marks the "level" of the job.
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#define JOBL_2_1 0x100 //256
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#define JOBL_2_2 0x200 //512
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#define JOBL_2 0x300
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#define JOBL_UPPER 0x1000 //4096
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#define JOBL_BABY 0x2000 //8192
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//for filtering and quick checking.
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#define MAPID_UPPERMASK 0x0fff
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#define MAPID_BASEMASK 0x00ff
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//First Jobs
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//Note the oddity of the novice:
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//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
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enum {
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MAPID_NOVICE = 0x0,
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MAPID_SWORDMAN,
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MAPID_MAGE,
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MAPID_ARCHER,
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MAPID_ACOLYTE,
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MAPID_MERCHANT,
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MAPID_THIEF,
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MAPID_TAEKWON,
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MAPID_WEDDING,
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MAPID_GUNSLINGER,
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MAPID_NINJA,
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MAPID_XMAS,
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MAPID_SUMMER,
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//2_1 classes
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MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
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MAPID_KNIGHT,
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MAPID_WIZARD,
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MAPID_HUNTER,
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MAPID_PRIEST,
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MAPID_BLACKSMITH,
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MAPID_ASSASSIN,
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MAPID_STAR_GLADIATOR,
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//2_2 classes
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MAPID_CRUSADER = JOBL_2_2|0x1,
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MAPID_SAGE,
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MAPID_BARDDANCER,
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MAPID_MONK,
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MAPID_ALCHEMIST,
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MAPID_ROGUE,
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MAPID_SOUL_LINKER,
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//1-1, advanced
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MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
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MAPID_SWORDMAN_HIGH,
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MAPID_MAGE_HIGH,
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MAPID_ARCHER_HIGH,
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MAPID_ACOLYTE_HIGH,
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MAPID_MERCHANT_HIGH,
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MAPID_THIEF_HIGH,
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//2_1 advanced
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MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
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MAPID_HIGH_WIZARD,
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MAPID_SNIPER,
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MAPID_HIGH_PRIEST,
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MAPID_WHITESMITH,
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MAPID_ASSASSIN_CROSS,
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//2_2 advanced
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MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
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MAPID_PROFESSOR,
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MAPID_CLOWNGYPSY,
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MAPID_CHAMPION,
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MAPID_CREATOR,
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MAPID_STALKER,
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//1-1 baby
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MAPID_BABY = JOBL_BABY|0x0,
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MAPID_BABY_SWORDMAN,
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MAPID_BABY_MAGE,
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MAPID_BABY_ARCHER,
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MAPID_BABY_ACOLYTE,
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MAPID_BABY_MERCHANT,
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MAPID_BABY_THIEF,
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MAPID_BABY_TAEKWON,
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//2_1 baby
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MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
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MAPID_BABY_KNIGHT,
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MAPID_BABY_WIZARD,
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MAPID_BABY_HUNTER,
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MAPID_BABY_PRIEST,
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MAPID_BABY_BLACKSMITH,
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MAPID_BABY_ASSASSIN,
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MAPID_BABY_STAR_GLADIATOR,
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//2_2 baby
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MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
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MAPID_BABY_SAGE,
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MAPID_BABY_BARDDANCER,
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MAPID_BABY_MONK,
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MAPID_BABY_ALCHEMIST,
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MAPID_BABY_ROGUE,
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MAPID_BABY_SOUL_LINKER,
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};
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//Max size for inputs to Graffiti, Talkie Box and Vending text prompts
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#define MESSAGE_SIZE (79 + 1)
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//String length you can write in the 'talking box'
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#define CHATBOX_SIZE (70 + 1)
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//Chatroom-related string sizes
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#define CHATROOM_TITLE_SIZE (36 + 1)
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#define CHATROOM_PASS_SIZE (8 + 1)
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//Max allowed chat text length
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#define CHAT_SIZE_MAX 150
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#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
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//Specifies maps where players may hit each other
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#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
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//Specifies maps that have special GvG/WoE restrictions
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#define map_flag_gvg(m) (map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
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//Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
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#define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
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//This stackable implementation does not means a BL can be more than one type at a time, but it's
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//meant to make it easier to check for multiple types at a time on invocations such as
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// map_foreach* calls [Skotlex]
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enum bl_type {
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BL_NUL = 0x000,
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BL_PC = 0x001,
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BL_MOB = 0x002,
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BL_PET = 0x004,
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BL_HOM = 0x008,
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BL_ITEM = 0x010,
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BL_SKILL = 0x020,
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BL_NPC = 0x040,
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BL_CHAT = 0x080,
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};
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//For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
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#define BL_CHAR (BL_PC|BL_MOB|BL_HOM)
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#define BL_ALL 0xfff
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enum npc_subtype { WARP, SHOP, SCRIPT };
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enum {
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RC_FORMLESS=0,
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RC_UNDEAD,
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RC_BRUTE,
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RC_PLANT,
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RC_INSECT,
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RC_FISH,
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RC_DEMON,
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RC_DEMIHUMAN,
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RC_ANGEL,
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RC_DRAGON,
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RC_BOSS,
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RC_NONBOSS,
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RC_MAX
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};
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enum {
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ELE_NEUTRAL=0,
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ELE_WATER,
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ELE_EARTH,
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ELE_FIRE,
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ELE_WIND,
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ELE_POISON,
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ELE_HOLY,
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ELE_DARK,
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ELE_GHOST,
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ELE_UNDEAD,
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ELE_MAX
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};
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enum auto_trigger_flag {
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ATF_SELF=0x01,
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ATF_TARGET=0x02,
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ATF_SHORT=0x04,
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ATF_LONG=0x08
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};
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struct block_list {
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struct block_list *next,*prev;
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int id;
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short m,x,y;
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enum bl_type type;
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};
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struct walkpath_data {
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unsigned char path_len,path_pos,path_half;
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unsigned char path[MAX_WALKPATH];
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};
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struct shootpath_data {
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int rx,ry,len;
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int x[MAX_WALKPATH];
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int y[MAX_WALKPATH];
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};
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struct skill_timerskill {
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int timer;
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int src_id;
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int target_id;
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int map;
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short x,y;
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short skill_id,skill_lv;
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int type; // a BF_ type (NOTE: some places use this as general-purpose storage...)
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int flag;
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};
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struct skill_unit_group;
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struct skill_unit {
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struct block_list bl;
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struct skill_unit_group *group;
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int limit;
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int val1,val2;
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short alive,range;
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};
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struct skill_unit_group {
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int src_id;
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int party_id;
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int guild_id;
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int map;
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int target_flag; //Holds BCT_* flag for battle_check_target
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int bl_flag; //Holds BL_* flag for map_foreachin* functions
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unsigned int tick;
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int limit,interval;
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short skill_id,skill_lv;
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int val1,val2,val3;
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char *valstr;
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int unit_id;
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int group_id;
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int unit_count,alive_count;
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struct skill_unit *unit;
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struct {
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unsigned ammo_consume : 1;
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unsigned magic_power : 1;
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unsigned song_dance : 2; //0x1 Song/Dance, 0x2 Ensemble
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} state;
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};
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struct skill_unit_group_tickset {
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unsigned int tick;
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int id;
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};
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struct unit_data {
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struct block_list *bl;
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struct walkpath_data walkpath;
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struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL];
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struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP];
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struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
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short attacktarget_lv;
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short to_x,to_y;
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short skillx,skilly;
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short skillid,skilllv;
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int skilltarget;
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int skilltimer;
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int target;
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int attacktimer;
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int walktimer;
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int chaserange;
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unsigned int attackabletime;
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unsigned int canact_tick;
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unsigned int canmove_tick;
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uint8 dir;
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unsigned char walk_count;
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struct {
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unsigned change_walk_target : 1 ;
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unsigned skillcastcancel : 1 ;
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unsigned attack_continue : 1 ;
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unsigned walk_easy : 1 ;
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unsigned running : 1;
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unsigned speed_changed : 1;
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} state;
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};
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//Basic damage info of a weapon
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//Required because players have two of these, one in status_data and another
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//for their left hand weapon.
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struct weapon_atk {
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unsigned short atk, atk2;
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unsigned short range;
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unsigned char ele;
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};
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//For holding basic status (which can be modified by status changes)
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struct status_data {
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unsigned int
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hp, sp,
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max_hp, max_sp;
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unsigned short
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str, agi, vit, int_, dex, luk,
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batk,
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matk_min, matk_max,
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speed,
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amotion, adelay, dmotion,
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mode;
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short
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hit, flee, cri, flee2,
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def2, mdef2,
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aspd_rate;
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unsigned char
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def_ele, ele_lv,
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size, race;
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signed char
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def, mdef;
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struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon.
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};
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struct script_reg {
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int index;
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int data;
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};
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struct script_regstr {
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int index;
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char data[256];
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};
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struct status_change_entry {
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int timer;
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int val1,val2,val3,val4;
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};
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struct status_change {
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unsigned int option;// effect state
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unsigned int opt3;// skill state
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unsigned short opt1;// body state
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unsigned short opt2;// health state
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unsigned char count;
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//TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
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unsigned char jb_flag; //Joint Beat type flag
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unsigned short mp_matk_min, mp_matk_max; //Previous matk min/max for ground spells (Amplify magic power)
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int sg_id; //ID of the previous Storm gust that hit you
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unsigned char sg_counter; //Storm gust counter (previous hits from storm gust)
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struct status_change_entry *data[SC_MAX];
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};
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struct s_vending {
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short index;
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short amount;
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unsigned int value;
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};
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struct weapon_data {
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int atkmods[3];
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// all the variables except atkmods get zero'ed in each call of status_calc_pc
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// NOTE: if you want to add a non-zeroed variable, you need to update the memset call
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// in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex]
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int overrefine;
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int star;
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int ignore_def_ele;
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int ignore_def_race;
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int def_ratio_atk_ele;
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int def_ratio_atk_race;
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int addele[ELE_MAX];
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int addrace[RC_MAX];
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int addrace2[RC_MAX];
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int addsize[3];
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struct drain_data {
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short rate;
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short per;
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short value;
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unsigned type:1;
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} hp_drain[RC_MAX], sp_drain[RC_MAX];
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struct {
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short class_, rate;
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} add_dmg[MAX_PC_BONUS];
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};
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struct view_data {
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unsigned short
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class_,
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weapon,
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shield, //Or left-hand weapon.
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head_top,
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head_mid,
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head_bottom,
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hair_style,
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hair_color,
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cloth_color;
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char sex;
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unsigned dead_sit : 2;
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};
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//Additional regen data that only players have.
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struct regen_data_sub {
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unsigned short
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hp,sp;
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//tick accumulation before healing.
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struct {
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unsigned int hp,sp;
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} tick;
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//Regen rates (where every 1 means +100% regen)
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struct {
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unsigned char hp,sp;
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} rate;
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};
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struct regen_data {
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unsigned short flag; //Marks what stuff you may heal or not.
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unsigned short
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hp,sp,shp,ssp;
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//tick accumulation before healing.
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struct {
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unsigned int hp,sp,shp,ssp;
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} tick;
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//Regen rates (where every 1 means +100% regen)
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struct {
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unsigned char
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hp,sp,shp,ssp;
|
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} rate;
|
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struct {
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unsigned walk:1; //Can you regen even when walking?
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||
unsigned gc:1; //Tags when you should have double regen due to GVG castle
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unsigned overweight :2; //overweight state (1: 50%, 2: 90%)
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||
unsigned block :2; //Block regen flag (1: Hp, 2: Sp)
|
||
} state;
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||
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||
//skill-regen, sitting-skill-regen (since not all chars with regen need it)
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||
struct regen_data_sub *sregen, *ssregen;
|
||
};
|
||
|
||
struct party_member_data {
|
||
struct map_session_data *sd;
|
||
unsigned int hp; //For HP,x,y refreshing.
|
||
unsigned short x, y;
|
||
};
|
||
|
||
struct party_data {
|
||
struct party party;
|
||
struct party_member_data data[MAX_PARTY];
|
||
uint8 itemc; //For item distribution, position of last picker in party
|
||
struct {
|
||
unsigned monk : 1; //There's at least one monk in party?
|
||
unsigned sg : 1; //There's at least one Star Gladiator in party?
|
||
unsigned snovice :1; //There's a Super Novice
|
||
unsigned tk : 1; //There's a taekwon
|
||
} state;
|
||
};
|
||
|
||
struct npc_data;
|
||
struct pet_db;
|
||
struct homunculus_db; //[orn]
|
||
struct item_data;
|
||
struct square;
|
||
|
||
// The player performed a suspicious action (not used right now) [FlavioJS]
|
||
#define LOG_SUSPICIOUS(sd,msg)
|
||
|
||
struct map_session_data {
|
||
struct block_list bl;
|
||
struct unit_data ud;
|
||
struct view_data vd;
|
||
struct status_data base_status, battle_status;
|
||
struct status_change sc;
|
||
struct regen_data regen;
|
||
struct regen_data_sub sregen, ssregen;
|
||
//NOTE: When deciding to add a flag to state or special_state, take into consideration that state is preserved in
|
||
//status_calc_pc, while special_state is recalculated in each call. [Skotlex]
|
||
struct {
|
||
unsigned auth : 1;
|
||
unsigned menu_or_input : 1;// if a script is waiting for feedback from the player
|
||
unsigned dead_sit : 2;
|
||
unsigned waitingdisconnect : 1;
|
||
unsigned lr_flag : 2;
|
||
unsigned connect_new : 1;
|
||
unsigned arrow_atk : 1;
|
||
unsigned skill_flag : 1;
|
||
unsigned gangsterparadise : 1;
|
||
unsigned rest : 1;
|
||
unsigned storage_flag : 2; //0: closed, 1: Normal Storage open, 2: guild storage open [Skotlex]
|
||
unsigned snovice_call_flag : 2; //Summon Angel (stage 1~3)
|
||
unsigned snovice_dead_flag : 2; //Explosion spirits on death: 0 off, 1 active, 2 used.
|
||
unsigned abra_flag : 1; // Abracadabra bugfix by Aru
|
||
unsigned autotrade : 1; //By Fantik
|
||
unsigned reg_dirty : 3; //By Skotlex (marks whether registry variables have been saved or not yet)
|
||
unsigned showdelay :1;
|
||
unsigned showexp :1;
|
||
unsigned showzeny :1;
|
||
unsigned mainchat :1; //[LuzZza]
|
||
unsigned noask :1; // [LuzZza]
|
||
unsigned trading :1; //[Skotlex] is 1 only after a trade has started.
|
||
unsigned deal_locked :2; //1: Clicked on OK. 2: Clicked on TRADE
|
||
unsigned party_sent :1;
|
||
unsigned guild_sent :1;
|
||
unsigned monster_ignore :1; // for monsters to ignore a character [Valaris] [zzo]
|
||
unsigned size :2; // for tiny/large types
|
||
unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
|
||
unsigned finalsave :1; //Signals whether the final save for the char was done or not yet. Meant to prevent exploits and the like. [Skotlex]
|
||
unsigned blockedmove :1;
|
||
unsigned using_fake_npc :1;
|
||
unsigned rewarp :1; //Signals that a player should warp as soon as he is done loading a map. [Skotlex]
|
||
unsigned killer : 1;
|
||
unsigned killable : 1;
|
||
unsigned doridori : 1;
|
||
unsigned ignoreAll : 1;
|
||
unsigned short autoloot;
|
||
struct guild *gmaster_flag;
|
||
} state;
|
||
struct {
|
||
unsigned char no_weapon_damage, no_magic_damage, no_misc_damage;
|
||
unsigned restart_full_recover : 1;
|
||
unsigned no_castcancel : 1;
|
||
unsigned no_castcancel2 : 1;
|
||
unsigned no_sizefix : 1;
|
||
unsigned no_gemstone : 1;
|
||
unsigned intravision : 1; // Maya Purple Card effect [DracoRPG]
|
||
unsigned perfect_hiding : 1; // [Valaris]
|
||
unsigned no_knockback : 1;
|
||
unsigned bonus_coma : 1;
|
||
} special_state;
|
||
int login_id1, login_id2;
|
||
unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex]
|
||
|
||
int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 ... 18
|
||
struct mmo_charstatus status;
|
||
struct registry save_reg;
|
||
|
||
struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
|
||
short equip_index[11];
|
||
unsigned int weight,max_weight;
|
||
int cart_weight,cart_num;
|
||
int fd;
|
||
unsigned short mapindex;
|
||
unsigned short prev_speed,prev_adelay;
|
||
unsigned char head_dir; //0: Look forward. 1: Look right, 2: Look left.
|
||
unsigned int client_tick;
|
||
int npc_id,areanpc_id,npc_shopid;
|
||
int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
|
||
int npc_menu;
|
||
int npc_amount;
|
||
struct script_state *st;
|
||
char npc_str[CHATBOX_SIZE]; // for passing npc input box text to script engine
|
||
int npc_timer_id; //For player attached npc timers. [Skotlex]
|
||
unsigned int chatID;
|
||
time_t idletime;
|
||
|
||
struct{
|
||
char name[NAME_LENGTH];
|
||
} ignore[MAX_IGNORE_LIST];
|
||
|
||
int followtimer; // [MouseJstr]
|
||
int followtarget;
|
||
|
||
time_t emotionlasttime; // to limit flood with emotion packets
|
||
|
||
short skillitem,skillitemlv;
|
||
short skillid_old,skilllv_old;
|
||
short skillid_dance,skilllv_dance;
|
||
char blockskill[MAX_SKILL]; // [celest]
|
||
int cloneskill_id;
|
||
int menuskill_id, menuskill_val;
|
||
|
||
int invincible_timer;
|
||
unsigned int canlog_tick;
|
||
unsigned int canuseitem_tick; // [Skotlex]
|
||
unsigned int cantalk_tick;
|
||
unsigned int cansendmail_tick; // [Mail System Flood Protection]
|
||
|
||
short weapontype1,weapontype2;
|
||
short disguise; // [Valaris]
|
||
|
||
struct weapon_data right_weapon, left_weapon;
|
||
|
||
// here start arrays to be globally zeroed at the beginning of status_calc_pc()
|
||
int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
|
||
int subele[ELE_MAX];
|
||
int subrace[RC_MAX];
|
||
int subrace2[RC_MAX];
|
||
int subsize[3];
|
||
int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
|
||
int weapon_coma_ele[ELE_MAX];
|
||
int weapon_coma_race[RC_MAX];
|
||
int weapon_atk[16];
|
||
int weapon_atk_rate[16];
|
||
int arrow_addele[ELE_MAX];
|
||
int arrow_addrace[RC_MAX];
|
||
int arrow_addsize[3];
|
||
int magic_addele[ELE_MAX];
|
||
int magic_addrace[RC_MAX];
|
||
int magic_addsize[3];
|
||
int critaddrace[RC_MAX];
|
||
int expaddrace[RC_MAX];
|
||
int ignore_mdef[RC_MAX];
|
||
int itemgrouphealrate[MAX_ITEMGROUP];
|
||
short sp_gain_race[RC_MAX];
|
||
// zeroed arrays end here.
|
||
// zeroed structures start here
|
||
struct s_autospell{
|
||
short id, lv, rate, card_id, flag;
|
||
} autospell[15], autospell2[15];
|
||
struct s_addeffect{
|
||
short id, rate, arrow_rate;
|
||
unsigned char flag;
|
||
} addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
|
||
struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
|
||
unsigned short id;
|
||
short val;
|
||
} skillatk[MAX_PC_BONUS], skillheal[5], skillblown[MAX_PC_BONUS], skillcast[MAX_PC_BONUS];
|
||
struct {
|
||
short value;
|
||
int rate;
|
||
int tick;
|
||
} hp_loss, sp_loss, hp_regen, sp_regen;
|
||
struct {
|
||
short class_, rate;
|
||
} add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS],
|
||
add_mdmg[MAX_PC_BONUS];
|
||
struct s_add_drop {
|
||
short id, group;
|
||
int race, rate;
|
||
} add_drop[MAX_PC_BONUS];
|
||
struct {
|
||
int nameid;
|
||
int rate;
|
||
} itemhealrate[MAX_PC_BONUS];
|
||
// zeroed structures end here
|
||
// manually zeroed structures start here.
|
||
struct s_autoscript {
|
||
unsigned short rate, flag;
|
||
struct script_code *script;
|
||
} autoscript[5], autoscript2[5]; //Auto script on attack, when attacked
|
||
// manually zeroed structures end here.
|
||
// zeroed vars start here.
|
||
int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
|
||
int nsshealhp,nsshealsp;
|
||
int critical_def,double_rate;
|
||
int long_attack_atk_rate; //Long range atk rate, not weapon based. [Skotlex]
|
||
int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
|
||
int ignore_mdef_ele;
|
||
int ignore_mdef_race;
|
||
int perfect_hit;
|
||
int perfect_hit_add;
|
||
int get_zeny_rate;
|
||
int get_zeny_num; //Added Get Zeny Rate [Skotlex]
|
||
int double_add_rate;
|
||
int short_weapon_damage_return,long_weapon_damage_return;
|
||
int magic_damage_return; // AppleGirl Was Here
|
||
int random_attack_increase_add,random_attack_increase_per; // [Valaris]
|
||
int break_weapon_rate,break_armor_rate;
|
||
int crit_atk_rate;
|
||
int classchange; // [Valaris]
|
||
int speed_add_rate, aspd_add;
|
||
unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
|
||
|
||
short splash_range, splash_add_range;
|
||
short add_steal_rate;
|
||
short sp_gain_value, hp_gain_value;
|
||
short sp_vanish_rate;
|
||
short sp_vanish_per;
|
||
unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
|
||
unsigned short unbreakable_equip; //100% break resistance on certain equipment
|
||
unsigned short unstripable_equip;
|
||
|
||
// zeroed vars end here.
|
||
|
||
int castrate,delayrate,hprate,sprate,dsprate;
|
||
int atk_rate;
|
||
int speed_rate,hprecov_rate,sprecov_rate;
|
||
int matk_rate;
|
||
int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
|
||
|
||
int itemid;
|
||
short itemindex; //Used item's index in sd->inventory [Skotlex]
|
||
|
||
short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
|
||
|
||
short spiritball, spiritball_old;
|
||
int spirit_timer[MAX_SKILL_LEVEL];
|
||
|
||
unsigned char potion_success_counter; //Potion successes in row counter
|
||
unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
|
||
short mission_mobid; //Stores the target mob_id for TK_MISSION
|
||
int die_counter; //Total number of times you've died
|
||
int devotion[5]; //Stores the char IDs of chars devoted to.
|
||
int reg_num; //Number of registries (type numeric)
|
||
int regstr_num; //Number of registries (type string)
|
||
|
||
struct script_reg *reg;
|
||
struct script_regstr *regstr;
|
||
|
||
int trade_partner;
|
||
struct {
|
||
struct {
|
||
short index, amount;
|
||
} item[10];
|
||
int zeny, weight;
|
||
} deal;
|
||
|
||
int party_invite,party_invite_account;
|
||
|
||
int guild_invite,guild_invite_account;
|
||
int guild_emblem_id,guild_alliance,guild_alliance_account;
|
||
short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
|
||
int guildspy; // [Syrus22]
|
||
int partyspy; // [Syrus22]
|
||
|
||
int vender_id;
|
||
int vend_num;
|
||
char message[MESSAGE_SIZE];
|
||
struct s_vending vending[MAX_VENDING];
|
||
|
||
struct pet_data *pd;
|
||
struct homun_data *hd; // [blackhole89]
|
||
|
||
struct{
|
||
int m; //-1 - none, other: map index corresponding to map name.
|
||
unsigned short index; //map index
|
||
}feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars
|
||
short hate_mob[3];
|
||
|
||
int pvp_timer;
|
||
short pvp_point;
|
||
unsigned short pvp_rank, pvp_lastusers;
|
||
unsigned short pvp_won, pvp_lost;
|
||
|
||
char eventqueue[MAX_EVENTQUEUE][50];
|
||
int eventtimer[MAX_EVENTTIMER];
|
||
unsigned short eventcount; // [celest]
|
||
|
||
unsigned char change_level; // [celest]
|
||
|
||
char fakename[NAME_LENGTH]; // fake names [Valaris]
|
||
|
||
int duel_group; // duel vars [LuzZza]
|
||
int duel_invite;
|
||
|
||
char away_message[128]; // [LuzZza]
|
||
|
||
// Mail System [Zephyrus]
|
||
struct {
|
||
short nameid;
|
||
int index, amount, zeny;
|
||
struct mail_data inbox;
|
||
} mail;
|
||
};
|
||
|
||
struct {
|
||
int members_count;
|
||
int invites_count;
|
||
int max_players_limit;
|
||
} duel_list[MAX_DUEL];
|
||
|
||
int duel_count;
|
||
|
||
struct npc_timerevent_list {
|
||
int timer,pos;
|
||
};
|
||
struct npc_label_list {
|
||
char name[NAME_LENGTH];
|
||
int pos;
|
||
};
|
||
struct npc_item_list {
|
||
unsigned int nameid,value;
|
||
};
|
||
struct npc_data {
|
||
struct block_list bl;
|
||
struct unit_data ud; //Because they need to be able to move....
|
||
struct view_data *vd;
|
||
struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
|
||
struct npc_data *master_nd;
|
||
short n;
|
||
short class_;
|
||
short speed;
|
||
char name[NAME_LENGTH+1];// display name
|
||
char exname[NAME_LENGTH+1];// unique npc name
|
||
int chat_id;
|
||
unsigned int next_walktime;
|
||
|
||
void* chatdb; // pointer to a npc_parse struct (see npc_chat.c)
|
||
enum npc_subtype subtype;
|
||
union {
|
||
struct {
|
||
struct script_code *script;
|
||
short xs,ys; // OnTouch area radius
|
||
int guild_id;
|
||
int timer,timerid,timeramount,rid;
|
||
unsigned int timertick;
|
||
struct npc_timerevent_list *timer_event;
|
||
int label_list_num;
|
||
struct npc_label_list *label_list;
|
||
int src_id;
|
||
} scr;
|
||
struct {
|
||
struct npc_item_list* shop_item;
|
||
int count;
|
||
} shop;
|
||
struct {
|
||
short xs,ys; // OnTouch area radius
|
||
short x,y; // destination coords
|
||
unsigned short mapindex; // destination map
|
||
} warp;
|
||
} u;
|
||
};
|
||
|
||
//For quick linking to a guardian's info. [Skotlex]
|
||
struct guardian_data {
|
||
int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
|
||
int guild_id;
|
||
int emblem_id;
|
||
int guardup_lv; //Level of GD_GUARDUP skill.
|
||
char guild_name[NAME_LENGTH];
|
||
struct guild_castle* castle;
|
||
};
|
||
|
||
// Mob List Held in memory for Dynamic Mobs [Wizputer]
|
||
// Expanded to specify all mob-related spawn data by [Skotlex]
|
||
struct spawn_data {
|
||
short class_; //Class, used because a mob can change it's class
|
||
unsigned short m,x,y; //Spawn information (map, point, spawn-area around point)
|
||
signed short xs,ys;
|
||
unsigned short num; //Number of mobs using this structure.
|
||
unsigned short skip; //Number of mobs to skip when spawning them (for mob_remove_damageed: no)
|
||
unsigned int level; //Custom level.
|
||
unsigned int delay1,delay2; //Min delay before respawning after spawn/death
|
||
struct {
|
||
unsigned size :2; //Holds if mob has to be tiny/large
|
||
unsigned ai :2; //Holds if mob is special ai.
|
||
} state;
|
||
char name[NAME_LENGTH],eventname[50]; //Name/event
|
||
};
|
||
|
||
|
||
struct mob_data {
|
||
struct block_list bl;
|
||
struct unit_data ud;
|
||
struct view_data *vd;
|
||
struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
|
||
struct status_change sc;
|
||
struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
|
||
char name[NAME_LENGTH];
|
||
struct {
|
||
unsigned size : 2; //Small/Big monsters.
|
||
unsigned cached : 1; //Cached mobs for dynamic mob unloading [Skotlex]
|
||
unsigned ai : 2; //Special ai for summoned monsters.
|
||
//0: Normal mob.
|
||
//1: Standard summon, attacks mobs.
|
||
//2: Alchemist Marine Sphere
|
||
//3: Alchemist Summon Flora
|
||
} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
|
||
struct {
|
||
unsigned skillstate : 8;
|
||
unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
|
||
unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
|
||
unsigned steal_coin_flag : 1;
|
||
unsigned soul_change_flag : 1; // Celest
|
||
unsigned alchemist: 1;
|
||
unsigned no_random_walk: 1;
|
||
unsigned killer: 1;
|
||
unsigned spotted: 1;
|
||
unsigned char attacked_count; //For rude attacked.
|
||
int provoke_flag; // Celest
|
||
} state;
|
||
struct guardian_data* guardian_data;
|
||
struct {
|
||
int id;
|
||
unsigned int dmg;
|
||
unsigned flag : 1; //0: Normal. 1: Homunc exp
|
||
} dmglog[DAMAGELOG_SIZE];
|
||
struct spawn_data *spawn; //Spawn data.
|
||
struct item *lootitem;
|
||
short spawn_n; //Spawn data index on the map server.
|
||
short class_;
|
||
unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
|
||
int level;
|
||
int target_id,attacked_id;
|
||
unsigned int next_walktime;
|
||
unsigned int last_deadtime,last_spawntime,last_thinktime,last_linktime;
|
||
short move_fail_count;
|
||
short lootitem_count;
|
||
short min_chase;
|
||
|
||
int deletetimer;
|
||
int master_id,master_dist;
|
||
|
||
struct npc_data *nd;
|
||
unsigned short callback_flag;
|
||
|
||
short skillidx;
|
||
unsigned int skilldelay[MAX_MOBSKILL];
|
||
char npc_event[50];
|
||
};
|
||
|
||
/* [blackhole89] */
|
||
struct homun_data {
|
||
struct block_list bl;
|
||
struct unit_data ud;
|
||
struct view_data *vd;
|
||
struct status_data base_status, battle_status;
|
||
struct status_change sc;
|
||
struct regen_data regen;
|
||
struct s_homunculus_db *homunculusDB; //[orn]
|
||
struct s_homunculus homunculus ; //[orn]
|
||
|
||
struct map_session_data *master; //pointer back to its master
|
||
int hungry_timer; //[orn]
|
||
unsigned int exp_next;
|
||
char blockskill[MAX_SKILL]; // [orn]
|
||
};
|
||
|
||
struct pet_data {
|
||
struct block_list bl;
|
||
struct unit_data ud;
|
||
struct view_data vd;
|
||
struct s_pet pet;
|
||
struct status_data status;
|
||
struct mob_db *db;
|
||
struct s_pet_db *petDB;
|
||
int pet_hungry_timer;
|
||
int target_id;
|
||
struct {
|
||
unsigned skillbonus : 1;
|
||
} state;
|
||
int move_fail_count;
|
||
unsigned int next_walktime,last_thinktime;
|
||
short rate_fix; //Support rate as modified by intimacy (1000 = 100%) [Skotlex]
|
||
|
||
struct pet_recovery { //Stat recovery
|
||
unsigned short type; //Status Change id
|
||
unsigned short delay; //How long before curing (secs).
|
||
int timer;
|
||
} *recovery; //[Valaris] / Reimplemented by [Skotlex]
|
||
|
||
struct pet_bonus {
|
||
unsigned short type; //bStr, bVit?
|
||
unsigned short val; //Qty
|
||
unsigned short duration; //in secs
|
||
unsigned short delay; //Time before recasting (secs)
|
||
int timer;
|
||
} *bonus; //[Valaris] / Reimplemented by [Skotlex]
|
||
|
||
struct pet_skill_attack { //Attack Skill
|
||
unsigned short id;
|
||
unsigned short lv;
|
||
unsigned short div_; //0 = Normal skill. >0 = Fixed damage (lv), fixed div_.
|
||
unsigned short rate; //Base chance of skill ocurrance (10 = 10% of attacks)
|
||
unsigned short bonusrate; //How being 100% loyal affects cast rate (10 = At 1000 intimacy->rate+10%
|
||
} *a_skill; //[Skotlex]
|
||
|
||
struct pet_skill_support { //Support Skill
|
||
unsigned short id;
|
||
unsigned short lv;
|
||
unsigned short hp; //Max HP% for skill to trigger (50 -> 50% for Magnificat)
|
||
unsigned short sp; //Max SP% for skill to trigger (100 = no check)
|
||
unsigned short delay; //Time (secs) between being able to recast.
|
||
int timer;
|
||
} *s_skill; //[Skotlex]
|
||
|
||
struct pet_loot {
|
||
struct item *item;
|
||
unsigned short count;
|
||
unsigned short weight;
|
||
unsigned short max;
|
||
} *loot; //[Valaris] / Rewritten by [Skotlex]
|
||
|
||
struct map_session_data *msd;
|
||
};
|
||
|
||
struct map_data {
|
||
char name[MAP_NAME_LENGTH];
|
||
unsigned short index; // The map index used by the mapindex* functions.
|
||
unsigned char *gat; // Holds the type of each map cell (NULL if the map is not on this map-server).
|
||
unsigned char *cell; // Contains temporary cell data that is set/unset on tiles.
|
||
#ifdef CELL_NOSTACK
|
||
unsigned char *cell_bl; //Holds amount of bls in any given cell.
|
||
#endif
|
||
struct block_list **block;
|
||
struct block_list **block_mob;
|
||
int *block_count,*block_mob_count;
|
||
int m;
|
||
short xs,ys; // map dimensions (in cells)
|
||
short bxs,bys; // map dimensions (in blocks)
|
||
int npc_num;
|
||
int users;
|
||
struct map_flag {
|
||
unsigned nomemo : 1;
|
||
unsigned noteleport : 1;
|
||
unsigned noreturn : 1;
|
||
unsigned monster_noteleport : 1;
|
||
unsigned nosave : 1;
|
||
unsigned nobranch : 1;
|
||
unsigned noexppenalty : 1;
|
||
unsigned pvp : 1;
|
||
unsigned pvp_noparty : 1;
|
||
unsigned pvp_noguild : 1;
|
||
unsigned pvp_nightmaredrop :1;
|
||
unsigned pvp_nocalcrank : 1;
|
||
unsigned gvg_castle : 1;
|
||
unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
|
||
unsigned gvg_dungeon : 1; // Celest
|
||
unsigned gvg_noparty : 1;
|
||
unsigned nozenypenalty : 1;
|
||
unsigned notrade : 1;
|
||
unsigned noskill : 1;
|
||
unsigned nowarp : 1;
|
||
unsigned nowarpto : 1;
|
||
unsigned noicewall : 1; // [Valaris]
|
||
unsigned snow : 1; // [Valaris]
|
||
unsigned clouds : 1;
|
||
unsigned clouds2 : 1; // [Valaris]
|
||
unsigned fog : 1; // [Valaris]
|
||
unsigned fireworks : 1;
|
||
unsigned sakura : 1; // [Valaris]
|
||
unsigned leaves : 1; // [Valaris]
|
||
unsigned rain : 1; // [Valaris]
|
||
unsigned indoors : 1; // celest
|
||
unsigned nogo : 1; // [Valaris]
|
||
unsigned nobaseexp : 1; // [Lorky] added by Lupus
|
||
unsigned nojobexp : 1; // [Lorky]
|
||
unsigned nomobloot : 1; // [Lorky]
|
||
unsigned nomvploot : 1; // [Lorky]
|
||
unsigned nightenabled :1; //For night display. [Skotlex]
|
||
unsigned restricted : 1; // [Komurka]
|
||
unsigned nodrop : 1;
|
||
unsigned novending : 1;
|
||
unsigned loadevent : 1;
|
||
unsigned nochat :1;
|
||
unsigned partylock :1;
|
||
unsigned guildlock :1;
|
||
} flag;
|
||
struct point save;
|
||
struct npc_data *npc[MAX_NPC_PER_MAP];
|
||
struct {
|
||
int drop_id;
|
||
int drop_type;
|
||
int drop_per;
|
||
} drop_list[MAX_DROP_PER_MAP];
|
||
|
||
struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
|
||
int mob_delete_timer; // [Skotlex]
|
||
int zone; // zone number (for item/skill restrictions)
|
||
int jexp; // map experience multiplicator
|
||
int bexp; // map experience multiplicator
|
||
int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
|
||
};
|
||
|
||
/// Stores information about a remote map (for multi-mapserver setups).
|
||
/// Beginning of data structure matches 'map_data', to allow typecasting.
|
||
struct map_data_other_server {
|
||
char name[MAP_NAME_LENGTH];
|
||
unsigned short index; //Index is the map index used by the mapindex* functions.
|
||
unsigned char *gat; // If this is NULL, the map is not on this map-server
|
||
uint32 ip;
|
||
uint16 port;
|
||
};
|
||
|
||
struct flooritem_data {
|
||
struct block_list bl;
|
||
unsigned char subx,suby;
|
||
int cleartimer;
|
||
int first_get_charid,second_get_charid,third_get_charid;
|
||
unsigned int first_get_tick,second_get_tick,third_get_tick;
|
||
struct item item_data;
|
||
};
|
||
|
||
struct chat_data {
|
||
struct block_list bl; // data for this map object
|
||
char title[CHATROOM_TITLE_SIZE]; // room title
|
||
char pass[CHATROOM_PASS_SIZE]; // password
|
||
bool pub; // private/public flag
|
||
uint8 users; // current user count
|
||
uint8 limit; // join limit
|
||
uint8 trigger; // number of users needed to trigger event
|
||
struct map_session_data* usersd[20];
|
||
struct block_list* owner;
|
||
char npc_event[50];
|
||
};
|
||
|
||
enum _sp {
|
||
SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
|
||
SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
|
||
SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
|
||
SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
|
||
SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
|
||
SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
|
||
SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
|
||
SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
|
||
SP_CARTINFO=99, // 99
|
||
|
||
SP_BASEJOB=119, // 100+19 - celest
|
||
SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
|
||
|
||
// original 1000-
|
||
SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
|
||
SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
|
||
SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
|
||
SP_ADDEFF, SP_RESEFF, // 1012-1013
|
||
SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
|
||
SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
|
||
SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
|
||
SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
|
||
SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
|
||
SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
|
||
SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
|
||
SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
|
||
SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
|
||
SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
|
||
SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
|
||
SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
|
||
SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
|
||
SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
|
||
SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
|
||
SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
|
||
SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
|
||
SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
|
||
SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
|
||
SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
|
||
SP_IGNORE_MDEF_RATE, //1086
|
||
|
||
SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
|
||
SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
|
||
SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
|
||
|
||
SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
|
||
SP_SKILL_ATK, SP_UNSTRIPABLE, SP_FREE, // 2018-2020
|
||
SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
|
||
SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030
|
||
SP_SP_GAIN_RACE, SP_SUBRACE2, SP_FREE2, // 2031-2033
|
||
SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
|
||
SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
|
||
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
|
||
//Before adding new bonuses, reuse the currently free slots:
|
||
//2020 (SP_FREE) (previously SP_ADD_DAMAGE_BY_CLASS)
|
||
//2033 (SP_FREE2) (previously SP_ADDEFF_WHENHIT_SHORT)
|
||
};
|
||
|
||
enum _look {
|
||
LOOK_BASE,
|
||
LOOK_HAIR,
|
||
LOOK_WEAPON,
|
||
LOOK_HEAD_BOTTOM,
|
||
LOOK_HEAD_TOP,
|
||
LOOK_HEAD_MID,
|
||
LOOK_HAIR_COLOR,
|
||
LOOK_CLOTHES_COLOR,
|
||
LOOK_SHIELD,
|
||
LOOK_SHOES
|
||
};
|
||
|
||
// CELLs for non-permanent cell-based effects (Pneuma, Basilica, Npcs, etc)
|
||
#define CELL_NPC 0x1
|
||
#define CELL_REGEN 0x2
|
||
#define CELL_PNEUMA 0x4
|
||
#define CELL_SAFETYWALL 0x8
|
||
#define CELL_LANDPROTECTOR 0x10
|
||
#define CELL_BASILICA 0x20
|
||
#define CELL_NOVENDING 0x40
|
||
#define CELL_ICEWALL 0x80
|
||
/*
|
||
* map_getcell()<29>Ŏg<C58E>p<EFBFBD><70><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD>O
|
||
*/
|
||
typedef enum {
|
||
CELL_CHKWALL=0, // <20><>(<28>Z<EFBFBD><5A><EFBFBD>^<5E>C<EFBFBD>v1)
|
||
CELL_CHKWATER, // <20><><EFBFBD><EFBFBD>(<28>Z<EFBFBD><5A><EFBFBD>^<5E>C<EFBFBD>v3)
|
||
CELL_CHKGROUND, // <20>n<EFBFBD>ʏ<EFBFBD><CA8F>Q<EFBFBD><51>(<28>Z<EFBFBD><5A><EFBFBD>^<5E>C<EFBFBD>v5)
|
||
CELL_CHKPASS, // <20>ʉ߉\(<28>Z<EFBFBD><5A><EFBFBD>^<5E>C<EFBFBD>v1,5<>ȊO)
|
||
CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod.
|
||
CELL_CHKNOPASS, // <20>ʉߕs<DF95><73>(<28>Z<EFBFBD><5A><EFBFBD>^<5E>C<EFBFBD>v1,5)
|
||
CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod.
|
||
CELL_GETTYPE, // <20>Z<EFBFBD><5A><EFBFBD>^<5E>C<EFBFBD>v<EFBFBD><76><EFBFBD>Ԃ<EFBFBD>
|
||
CELL_GETCELLTYPE,
|
||
CELL_CHKNPC=0x10, // <20>^<5E>b<EFBFBD>`<60>^<5E>C<EFBFBD>v<EFBFBD><76>NPC(<28>Z<EFBFBD><5A><EFBFBD>^<5E>C<EFBFBD>v0x80<38>t<EFBFBD><74><EFBFBD>O)
|
||
CELL_CHKREGEN, // cells that improve regeneration
|
||
CELL_CHKPNEUMA,
|
||
CELL_CHKSAFETYWALL,
|
||
CELL_CHKBASILICA, // <20>o<EFBFBD>W<EFBFBD><57><EFBFBD>J(<28>Z<EFBFBD><5A><EFBFBD>^<5E>C<EFBFBD>v0x40<34>t<EFBFBD><74><EFBFBD>O)
|
||
CELL_CHKLANDPROTECTOR,
|
||
CELL_CHKICEWALL,
|
||
CELL_CHKSTACK,
|
||
CELL_CHKNOVENDING,
|
||
} cell_t;
|
||
// map_setcell()<29>Ŏg<C58E>p<EFBFBD><70><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD>O
|
||
enum {
|
||
CELL_SETNPC=0x10, // <20>^<5E>b<EFBFBD>`<60>^<5E>C<EFBFBD>v<EFBFBD><76>NPC<50><43><EFBFBD>Z<EFBFBD>b<EFBFBD>g
|
||
CELL_CLRNPC,
|
||
CELL_SETBASILICA, // <20>o<EFBFBD>W<EFBFBD><57><EFBFBD>J<EFBFBD><4A><EFBFBD>Z<EFBFBD>b<EFBFBD>g
|
||
CELL_CLRBASILICA, // <20>o<EFBFBD>W<EFBFBD><57><EFBFBD>J<EFBFBD><4A><EFBFBD>N<EFBFBD><4E><EFBFBD>A
|
||
CELL_SETREGEN, // set regen cell
|
||
CELL_SETLANDPROTECTOR, //Set/Clear Magnetic Earth
|
||
CELL_CLRLANDPROTECTOR,
|
||
CELL_SETPNEUMA,
|
||
CELL_CLRPNEUMA,
|
||
CELL_SETSAFETYWALL,
|
||
CELL_CLRSAFETYWALL,
|
||
CELL_SETICEWALL,
|
||
CELL_CLRICEWALL,
|
||
CELL_SETNOVENDING,
|
||
CELL_CLRNOVENDING,
|
||
};
|
||
|
||
extern struct map_data map[];
|
||
extern int map_num;
|
||
extern int autosave_interval;
|
||
extern int minsave_interval;
|
||
extern int save_settings;
|
||
extern int agit_flag;
|
||
extern int night_flag; // 0=day, 1=night [Yor]
|
||
extern int enable_spy; //Determines if @spy commands are active.
|
||
extern char db_path[256];
|
||
|
||
// gat?֧
|
||
int map_getcell(int,int,int,cell_t);
|
||
int map_getcellp(struct map_data*,int,int,cell_t);
|
||
void map_setcell(int,int,int,int);
|
||
|
||
extern char motd_txt[];
|
||
extern char help_txt[];
|
||
extern char help2_txt[];
|
||
extern char charhelp_txt[];
|
||
|
||
extern char wisp_server_name[];
|
||
|
||
// <20>I<EFBFBD>S<EFBFBD>̏<EFBFBD><CC8F><EFBFBD>
|
||
void map_setusers(int);
|
||
int map_getusers(void);
|
||
// block<63>폜<EFBFBD>֘A
|
||
int map_freeblock(struct block_list *bl);
|
||
int map_freeblock_lock(void);
|
||
int map_freeblock_unlock(void);
|
||
// block<63>֘A
|
||
int map_addblock_sub(struct block_list *, int);
|
||
int map_delblock_sub(struct block_list *, int);
|
||
#define map_addblock(bl) map_addblock_sub(bl,1)
|
||
#define map_delblock(bl) map_delblock_sub(bl,1)
|
||
int map_moveblock(struct block_list *, int, int, unsigned int);
|
||
int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
|
||
int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
|
||
int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...);
|
||
int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...);
|
||
int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...);
|
||
int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...);
|
||
int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type, ...);
|
||
int map_countnearpc(int,int,int);
|
||
//block<63>֘A<D698>ɒlj<C992>
|
||
int map_count_oncell(int m,int x,int y,int type);
|
||
struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
|
||
// <20>ꎞ<EFBFBD>Iobject<63>֘A
|
||
int map_addobject(struct block_list *);
|
||
int map_delobject(int);
|
||
int map_delobjectnofree(int id);
|
||
void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
|
||
int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag);
|
||
//
|
||
int map_quit(struct map_session_data *);
|
||
void map_quit_ack(struct map_session_data *);
|
||
// npc
|
||
int map_addnpc(int,struct npc_data *);
|
||
|
||
// <20><><EFBFBD>A<EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD>֘A
|
||
int map_clearflooritem_timer(int,unsigned int,int,int);
|
||
int map_removemobs_timer(int,unsigned int,int,int);
|
||
#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
|
||
int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags);
|
||
|
||
// <20>L<EFBFBD><4C><EFBFBD><EFBFBD>id<69><64><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϊ<EFBFBD><CF8A>֘A
|
||
void map_addnickdb(int charid, const char* nick);
|
||
void map_delnickdb(int charid, const char* nick);
|
||
void map_reqnickdb(struct map_session_data* sd,int charid);
|
||
const char* map_charid2nick(int charid);
|
||
struct map_session_data* map_charid2sd(int charid);
|
||
|
||
struct map_session_data * map_id2sd(int);
|
||
struct npc_data * map_id2nd(int);
|
||
struct block_list * map_id2bl(int);
|
||
|
||
#define map_id2index(id) map[(id)].index
|
||
int map_mapindex2mapid(unsigned short mapindex);
|
||
int map_mapname2mapid(const char* name);
|
||
int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
|
||
int map_setipport(unsigned short map, uint32 ip, uint16 port);
|
||
int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
|
||
int map_eraseallipport(void);
|
||
void map_addiddb(struct block_list *);
|
||
void map_deliddb(struct block_list *bl);
|
||
struct map_session_data** map_getallusers(int *users);
|
||
void map_foreachpc(int (*func)(DBKey,void*,va_list),...);
|
||
int map_foreachiddb(int (*)(DBKey,void*,va_list),...);
|
||
struct map_session_data * map_nick2sd(const char*);
|
||
|
||
// <20><><EFBFBD>̑<EFBFBD>
|
||
int map_check_dir(int s_dir,int t_dir);
|
||
unsigned char map_calc_dir( struct block_list *src,int x,int y);
|
||
int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
|
||
|
||
// path.c<><63><EFBFBD><EFBFBD>
|
||
int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t flag2);
|
||
#define path_search(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKNOPASS)
|
||
#define path_search2(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKWALL)
|
||
|
||
bool path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag);
|
||
#define path_search_long(spd,m,x0,y0,x1,y1) path_search_long_real(spd,m,x0,y0,x1,y1,CELL_CHKWALL)
|
||
|
||
int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
|
||
|
||
// distance related functions [Skotlex]
|
||
#define check_distance_bl(bl1, bl2, distance) check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance)
|
||
#define check_distance_blxy(bl, x1, y1, distance) check_distance((bl)->x-(x1), (bl)->y-(y1), distance)
|
||
#define check_distance_xy(x0, y0, x1, y1, distance) check_distance((x0)-(x1), (y0)-(y1), distance)
|
||
int check_distance(int dx, int dy, int distance);
|
||
|
||
#define distance_bl(bl1, bl2) distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y)
|
||
#define distance_blxy(bl, x1, y1) distance((bl)->x-(x1), (bl)->y-(y1))
|
||
#define distance_xy(x0, y0, x1, y1) distance((x0)-(x1), (y0)-(y1))
|
||
unsigned int distance(int dx, int dy);
|
||
|
||
int cleanup_sub(struct block_list *bl, va_list ap);
|
||
|
||
void map_helpscreen(int flag); // [Valaris]
|
||
int map_delmap(char* mapname);
|
||
|
||
int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
|
||
void map_spawnmobs(int); // [Wizputer]
|
||
void map_removemobs(int); // [Wizputer]
|
||
void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
|
||
|
||
extern char *INTER_CONF_NAME;
|
||
extern char *LOG_CONF_NAME;
|
||
extern char *MAP_CONF_NAME;
|
||
extern char *BATTLE_CONF_FILENAME;
|
||
extern char *ATCOMMAND_CONF_FILENAME;
|
||
extern char *CHARCOMMAND_CONF_FILENAME;
|
||
extern char *SCRIPT_CONF_NAME;
|
||
extern char *MSG_CONF_NAME;
|
||
|
||
extern char *map_server_dns;
|
||
|
||
//Useful typedefs from jA [Skotlex]
|
||
typedef struct map_session_data TBL_PC;
|
||
typedef struct npc_data TBL_NPC;
|
||
typedef struct mob_data TBL_MOB;
|
||
typedef struct flooritem_data TBL_ITEM;
|
||
typedef struct chat_data TBL_CHAT;
|
||
typedef struct skill_unit TBL_SKILL;
|
||
typedef struct pet_data TBL_PET;
|
||
typedef struct homun_data TBL_HOM;
|
||
|
||
#define BL_CAST(type_, bl , dest) \
|
||
(((bl) == NULL || (bl)->type != type_) ? ((dest) = NULL, 0) : ((dest) = (T ## type_ *)(bl), 1))
|
||
|
||
|
||
extern int lowest_gm_level;
|
||
extern char main_chat_nick[16];
|
||
|
||
#ifndef TXT_ONLY
|
||
|
||
#include "../common/sql.h"
|
||
|
||
extern int db_use_sqldbs;
|
||
|
||
extern Sql* mmysql_handle;
|
||
extern Sql* logmysql_handle;
|
||
|
||
extern char item_db_db[32];
|
||
extern char item_db2_db[32];
|
||
extern char mob_db_db[32];
|
||
extern char mob_db2_db[32];
|
||
extern char char_db[32];
|
||
|
||
#endif /* not TXT_ONLY */
|
||
|
||
#endif /* _MAP_H_ */
|