
- Cleaned up character saving in char-sql, it no longer needs to query the database to see if the player exists on each char-save, instead it checks the received data against the online-players db. - Added an error message on the char-server when the received player data size does not matches with the expected size (should avoid the crash that happens on such a memcpy). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7160 54d463be-8e91-2dee-dedb-b68131a5f0ec
1011 lines
56 KiB
Plaintext
1011 lines
56 KiB
Plaintext
Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/06/14
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* Fixed main.sql adding a key on char_id rather than account_id for the
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char table. [Skotlex]
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* Cleaned up character saving in char-sql, it no longer needs to query the
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database to see if the player exists on each char-save, instead it checks
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the received data against the online-players db. No such fix is required
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for char-txt. [Skotlex]
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* Added an error message on the char-server when the received player data
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size does not matches with the expected size (should avoid the crash that
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happens on such a memcpy). [Skotlex]
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* [Improved]:
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- script_save_mapreg for MapregSQL Saving to display perfomance only in slow
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queries. [Lance]
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2006/06/13
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* Updated mob_db.sql and item_db.sql to latest. [Skotlex]
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* Added account_id index to char table. Thanks to Buuyo for reporting it.
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Sql users apply upgrade_svn7146.sql NOW. [Skotlex]
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* Marionette and Devotion will now check raw distance and ignore obstacles
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and the like. [Skotlex]
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* Added irc_channel_pass setting and prevent crashing when irc server
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lookup by host fails. Thanks to Trancid for the details. [Skotlex]
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* [Fixed]:
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- clif_parse_GetCharNameRequest displaying false alarm for legitimate GM snooping.
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[Lance]
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* Added support for reading correctly status change data from Guild and
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Homun skills. [Skotlex]
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* Added support for reading Homun skill data (which means the HM skills are
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now safe to add to skill_db, skill_require_db, etc) [Skotlex]
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* Oppositions can't be made during WoE now. [Skotlex]
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* Fixed a few compiler warnings from VC [Skotlex]
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* Commented out the Homunculus Skills<->Status Change link which was
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causing some memory corruptions. [Skotlex]
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2006/06/12
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* [Fixed]:
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- buildin_npcshopitem not allocating extra 1 block of terminator.
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[Added]:
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- Modified versions of Dj-Yhn's buildin_npcshopdelitem and buildin_npcshopadditem
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[Lance]
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* Updated clif_disp_onlyself to not use dynamic memory and write directly
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to the player's buffer. [Skotlex]
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* Updated @noask to also tell the user what he has just rejected (added
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msg_athena entries for each of the different requests). Also updated it to
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use clif_disp_onlyself. [Skotlex]
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* Fixed a pair of missing initializers in the clif storage functions.
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[Skotlex]
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* @heal no longer displays a healing animation. Fixes the client believing
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you couldn't be healed more than 32K. [Skotlex]
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* Now you can use any skills (except encore/dancing ones) while under
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Longing for Freeding. [Skotlex]
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* Now you can use any skills while under Marionette Control. [Skotlex]
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* Fixed npc_checknear's distance check returning the opposite of what it
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should (false when the range is correct and viceversa) [Skotlex]
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* Added a warning on item loading when an item is of equippable type but
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has no equippable position. [Skotlex]
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* Turning an alliance to an opposition won't work now during WoE [Skotlex]
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* Slaves can summon other mobs now. The only ones who can't do this are
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player summoned mobs. [Skotlex]
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* Merged the following functions for faster processing of items: [Skotlex]
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clif_storageitemlist + clif_storageequiplist = clif_storagelist
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clif_guildstorageitemlist + clif_guildstorageequiplist = clif_guildstoragelist
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clif_itemlist + clif_equiplist = clif_inventorylist
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Note that the changes are a bit substantial and need proper testing!
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* Increased max knockback value support to 25. [Skotlex]
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* [Optimized]:
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- buildin_npcshopitem memory allocation to calculate before reallocating.
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[Lance]
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* Made guild member exp an unsigned int. [Skotlex]
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* Various cleanups to the npc clicking related functions. Should fix quite
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some possible crashes from crafted packets. [Skotlex]
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* Added overflow checks for bonus settings mdef_rate/def_rate. [Skotlex]
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* Added missing update of INT after a buf. [Skotlex]
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* Small cleanup of how SC_BLEEDING works. [Skotlex]
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* Fixed party_foreach_samemap invoking the function on the CASTER instead
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of on the party members. [Skotlex]
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* Modified clif_parse_NpcClicked to handle the different situations with
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different bl-objects (attack on players/mobs, click on npcs or mobs with
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npc attached) [Skotlex]
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2006/06/09
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* [Fixed]
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- Compilation warnings on guild.c and int_guild.c [Lance]
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* Added structure party_data and party_member_data to the map server to
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hold party-specific required information about parties including
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Monk/TK/SG/SN states and party member count. Family information is still
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missing, and handling of the state should probably be done by the
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char-server, too... [Skotlex]
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* party Hp updates are no longer done each time the Hp is modified, but
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together with the party xy timer. It means HP-bars will be a bit delayed
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before being updated, but packet consumption should be much less during
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heated battles. [Skotlex]
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* Fixed MoM's typo [Vicious]
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* Fixed map_readafm missing strcpy(afm_name, m->name). [Skotlex]
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* [Improved]:
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- npc_click interception on BL_MOB and BL_PC to let sd act accordingly.
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[Lance]
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* [Fixed]:
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- Execution of sleep/sleep2 more than once will hang the script_state.
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[Lance]
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* Fixed @mapinfo displaying incorrectly maps with nosave which send you
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back to your last savepoint. [Skotlex]
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* Moved guild_exp_rate from a mapserver battle config setting to a char
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server config. It no longer modifies the total taxed exp as seen on the
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guild information window, but directly modifies the exp that the guild
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earns. [Skotlex]
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* Added an error report and correction when the map server receives a guild
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from the char-server with more guild members than MAX_GUILD. [Skotlex]
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* Changed the interval between waterballs back to 125 [MasterOfMuppets]
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* Fixed a typo in char_sql/char.c, thanks to Euph [MasterOfMuppets]
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2006/06/08
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* Modified guild exp to be an unsigned int rather than a signed one.
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[Skotlex]
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* Fixed @skilltree printing out Unknown job for most targets used.
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[Skotlex]
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* Cleaned clif_pvpset to not send the packet to nearby characters when the
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source is GM-hidden. May help fix the crash on PvP with gm-hidden
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characters. [Skotlex]
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* Modified map_freeblock_unlock so that aFree errors will report the
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file/line that INVOKED the function rather than the function itself.
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[Skotlex]
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NOTE: Do NOT disable the memory manager as that will break this change.
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This change is to be temporarily set until the afree'd error can be
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resolved.
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* Updated mob_npc_warp to a three-state config switch. 0 disables. 1 enable
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only on warps that don't lead to nobranch maps. 2 - enable on all warps.
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[Skotlex]
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* Adjusted Don't Forget Me, Defender, Longing to use all val entries, and
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to hold the speed adjustment value rather than speed penalty (eg: 125
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instead of 25). [Skotlex]
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* Cleaned up status_calc_speed so that speed penalties are correctly
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handled (eg: 25% penalty is speed*100/75, not +speed*25/100). Thanks to
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Euph for pointing it out and Belle for the speed mechanics. [Skotlex]
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2006/06/07
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* Fixed Sense using mdef instead of mdef2 [Skotlex]
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* Fixed item-skills not showing up on login. [Skotlex]
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* Cleaned up clif_parseLoadEndAck, by testing which packets are required
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only on first-login and which ones are required on all map-changes.
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Skill-tree, Exp, Skill Points and most of the basic status are no longer
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sent on map-change (items, cart data and zeny still need to be sent one
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very map-change). [Skotlex]
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* Fixed the mob state not being set to Berserk/Angry correctly after the
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mob reaches the target's location. [Skotlex]
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* Added config setting mob_npc_warp, when set to yes, enables mobs to be
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warped between maps when stepping on a npc-warp. [Skotlex]
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* Added monster_ai setting &64, when enabled makes a mob run to any nearby
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npc-warp when their current target has switched maps. [Skotlex]
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* Added pc_calcexp to calculate individual exp bonuses acquired from exp's
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source (race bonus cards, SG Exp skills, pk-mode higher level exp) [Skotlex]
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* pc_gain_exp now also receives the source of the exp, when said source
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exists, bonuses are applicated as needed. [Skotlex]
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* Added status_kill when capturing a mob, should take care of the mob not
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respawning after caputed. [Skotlex]
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* Fixed item info not displaying the found item id [Skotlex]
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* Fixed item info not displaying the weight value properly. [Skotlex]
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* Adjusted status resistances and durations taking as base Viccious's info
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from the kro guidebook. [Skotlex]
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* Moved souldrain code from skill_counter_additional_effect to mob_dead. It
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should display the skill animation correctly now. [Skotlex]
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* Adjusted several sc rate/time reductions as pointed out by Playtester.
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[Skotlex]
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- Luk now plays a luk/10 reduction role rather than a luk/3 one.
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* Removed char_nick2id from char-sql server as it's no longer needed.
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[Skotlex]
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* Fixed quitting the map server not properly saving the storage before
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deleting it. Thanks to Adam for pointing it out. [Skotlex]
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* Cleaned status_get_sc_tick/status_get_sc_def to use the status_data
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function. [Skotlex]
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* SC_STOP's chance and duration can't be reduced anymore. [Skotlex]
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* Storm Gust no longer has a 100% chance to freeze by passing mdef, now it
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has a 300% base chance reduced by mdef and the like as explained out by
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Tharis. [Skotlex]
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* Frost Diver/Frost Nova's base freezing chance is no longer affected by
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target's int. [Skotlex]
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* [Improved]:
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- mob_dead not to remove script controlled monsters with player sprites.
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[Added]:
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- buildin_mobdeadsit :D [Lance]
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* [Fixed]:
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- temp++ gets issued before if(mvp_damage<(unsigned int)md->dmglog[i].dmg) in
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mob_damage. Thanks to seahorsix. [Lance]
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* [Fixed]:
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- Corrected login-server SQL to use *((ulong *)p) instead of (ulong)p [Lance]
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* [Optimized]:
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- list and size not being initialized (size get intialized in default: switch case)
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Eliminated default case and initialized list and size at the beginning. [Lance]
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2006/06/06
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* Hopefully fixed for sure mobs getting extra stats when changing-class due
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to the mobs level up setting. [Skotlex]
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* Removed a piece of code that should no longer be needed due to the
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combo-skill setting (inf = self, inf2 = no-target-self) which is blocking
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self-skills from being used on others (pets/mobs should be allowed to do
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that) [Skotlex]
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* Added a status_check_skilluse call in Sightblaster to prevent it from
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hitting hidden/cloaked/act-dead/etc players. [Skotlex]
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* Fixed firewall counter going down by 2 each hit rather than 1. [Skotlex]
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* Fixed Soul Burn not zapping away all SP. [Skotlex]
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* The monsters can level up setting will not take effect when the mob's
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level is LESS than their db counter-part (should prevent under-leveling
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causing underflows and semi-immortal mobs) [Skotlex]
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* Fixed mvp-exp calculations being messed up with more than one attacker.
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[Skotlex]
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* Changed the mob exp race bonus so that each player gets their own bonus,
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rather than the killer's bonus applying to everyone. Still not the
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"correct" way, but one step closer to it. [Skotlex]
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* [Fixed]:
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- Allocation of event_list in guild_npc_request_info to aCalloc so
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memcpy(ev->name,event,strlen(event)) will have a null terminator. [Lance]
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2006/06/05
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* Fixed a crash when using SL_SMA and the "combo" ain't ready. [Skotlex]
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* Hopefully fixed changing a mob's class causing them to get all sort of
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stat bonuses due to the mobs-level-up setting. [Skotlex]
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* Changed hit, flee, cri, flee2, def2 and mdef2 to signed short, def, mdef
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to signed char to correctly account for cards with penalties in said stats.
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[Skotlex]
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* Fog of Wall won't affect the caster now in any way. [Skotlex]
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* Added clif_fixpos packets before attacking for the first time to clear
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any position sync issues with the client. [Skotlex]
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* Fixed skill_unitsetting using layout->count for the for instead of
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group->count [Skotlex]
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* Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly
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increase dex/agi by 40% per level. [Skotlex]
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* Fixed char-sql server not deleting character variables when deleting a
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char. [Skotlex]
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* Corrected cloaking not ending on attack if you are near a wall. [Skotlex]
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* Updated pc_bonus to use cap_value on all status_data modifiers to prevent
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overflows/underflows. [Skotlex]
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2006/06/03
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* Fixed @mi/@mobinfo not showing the name collumns correcly [shadow]
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* Solved the bug that made firewalls only castable a few times until [MasterOfMuppets]
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you relogged. Thanks to Euph for the fix.
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* Added variable other_mapserver_count to chrif.c which holds total count
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of connected map-servers. By using this we prevent sending unnecessary
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packets to the char-server when there's no more map-servers connected.
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[Skotlex]
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- Affected packets are whispers, announces, party messages, guild messages.
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2006/06/02
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* Fixed Visual Studio 7.1 Solution File (Login TXT and Map TXT were removed)
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* Fixed a bug in unit_can_reach_bl which breaks path seeking when the
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target is near obstacles. [Skotlex]
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* Updated offensive use of Sanctuary to function like on the official servers [MasterOfMuppets]
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* Changed the interval between waterballs from 150 to 250 milliseconds [MasterOfMuppets]
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* Corrected clif_parse_takeitem to ALWAYS return a NAK packet when it
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fails. Fixes cases where the client gets "stuck" and refuses to let you
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pick any items. [Skotlex]
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* Removed the walk delay from firewall and changed its knockback [MasterOfMuppets]
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to 1 tile to make it act more like in the official servers.
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* Some cleaning of the mob slave ai. [Skotlex]
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* Corrected Brandish Spear to work on levels above 10. [Skotlex]
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* Updated Two-HandQuicken, One-HandQuicken to give 30 +2*lv% aspd-rate for
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skill levels above 10 (meant for boss casted skills) [Skotlex]
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* Fixed Spear-Quicken messing with the calc_flag [Skotlex]
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* Fixed Freeze/Stone/Benedictio not changing your elemental LEVEL to 1.
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[Skotlex]
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* [Fixed]
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- Yet another compilation warning. [Lance]
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2006/06/01
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* Altered status_calc_pc so that equipment scripts are ran before
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card-scripts. [Skotlex]
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* Fixed pc_bonus to not underflow/overflow when adjusting def/mdef.
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[Skotlex]
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- These two together, should fix Tao Gunka Card.
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* npc_debug_warps() will now be invoked if warp_point_debug is set.
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[Skotlex]
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* Updated item_db.sql/mob_db.sql to current. [Skotlex]
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* Fixed NPC_SELFDESTRUCTION not showing nor dealing damage. [Skotlex]
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* NPC_TRANSFORMATION/NPC_METAMORPHOSIS will now preserve the original mob
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without removing it when the skill level is greater than one. [Skotlex]
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* Added SC_DANCING declaration in the Status Change tables to signal it
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modifies Walk speed. [Skotlex]
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* Fixed pc_damage setting your canlog_tick even if the damage has no source
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(eg: poison, berserk) [Skotlex]
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* Berserk's aspd bonus now stacks with other aspd bonuses, but is still
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affected by Quagmire/Forget-me-not. [Skotlex]
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* Corrected setting slaves_inherit_mode to not apply to morphosis skills.
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[Skotlex]
|
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* Corrected pc_setoption to invoke status_calc_pc when getting/removing the
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cart. [Skotlex]
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* Fixed @mobinfo displaying the wrong element. [Skotlex]
|
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* Fixed Autoblitz taking into account target's luck rather than attacker's
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[Skotlex]
|
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* Fixed slaves warping endlessly to their master when the master-slave
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distance exceeds 30. [Skotlex]
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* SC_ORCISH will now be dispelled on logout (if debufF_on_logout is set)
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[Skotlex]
|
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* Removed attackrange/attackrange_ from TBL_PC, corrected clif.c using the
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incorrect range variable. [Skotlex]
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* You can now equip/unequip stuff while the storage is open. [Skotlex]
|
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2006/05/31
|
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* Fixed Soul Drain not really giving you SP [Skotlex]
|
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* [Fixed]:
|
|
- Suppressed compilation warning in chrif.c [Lance]
|
|
* [Fixed]:
|
|
- Guys can't go across map-servers :( [Lance]
|
|
* [Fixed]:
|
|
- Restoration and saving of sd->npc_id must be done every time. [Lance]
|
|
* Added back the Freeze/Petrify adjustments of -50%def and +25%mdef (when
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|
where these lost?). Thanks to Buuyo for pointing it out. [Skotlex]
|
|
* Corrected the mob_ai&2 setting triggering rude-attacked due to can't walk
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delay. [Skotlex]
|
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* Made the char_name_option char_athena.conf setting apply to parties and
|
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guilds as well. It cannot be applied to pets yet without adding a
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change-name-request interserver packet. [Skotlex]
|
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* Moved the JOB_* defines from map.h to mmo.h, update char.c to use them.
|
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[Skotlex]
|
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* Added function char_read_fame_list for famelist reading. Invoked it on
|
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init, and made it be sent automatically to connecting map servers.
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|
[Skotlex]
|
|
* Some cleaning of the fame-list reading code. [Skotlex]
|
|
* Some cleaning of the fame-update code, fixed a logic bug which made the
|
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ranking list fail to display the correct ranker names. [Skotlex]
|
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* Removed typedef bool from socket.h and included cbasetypes.c instead.
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[Skotlex]
|
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* Cleaned up and corrected the calculation of hit/flee/cri/lucky dodge in
|
|
status_calc_bl. [Skotlex]
|
|
* [Fixed]:
|
|
- Incorrect SQL syntax in login.c (missing collumn) [Lance]
|
|
* [Improved]:
|
|
- SQL upgrade file for the new loginlog. Thanks to ultramage. [Lance]
|
|
* [Fixed]:
|
|
- nullpo in pet.c caused by equipping without checking if the pet is available.
|
|
[Lance]
|
|
* [Fixed]:
|
|
- Latest client support completed! [Lance]
|
|
* [Fixed]:
|
|
- Missing #include for cbasetypes.h in login server SQL.
|
|
- Logic errors in run_script [Lance]
|
|
* [Added]:
|
|
- Partial support for latest login packet. But it seems to have a new security
|
|
module. [Lance]
|
|
2006/05/30
|
|
* [Improved]:
|
|
- Fake NPC interface to use real NPCs.
|
|
- Scripting interface to restore and save sd->npc_id. [Lance]
|
|
* Added function pc_check_skilltree for checking if you unlocked new
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|
tree-skills when raising non-passive skills. [Skotlex]
|
|
* Fixed flee/hit calculation in status_calc_bl to account for bonuses from
|
|
the base status. [Skotlex]
|
|
* [Fixed]:
|
|
- Compatibility problems in login.c [Lance]
|
|
* Fixed pets ignoring can-act delays for skill usage. [Skotlex]
|
|
* [Added]:
|
|
- Mercenary.c in VS.NET 2005 project files
|
|
[Improved]:
|
|
- loginlog using unsigned long `ip` field.
|
|
(Please check for compatibility problems). [Lance]
|
|
* Fixed status_calc_pc not zero'ing ALL vars it should, allowing certain
|
|
bonuses (like effect-on-hit) to stack. [Skotlex]
|
|
* slaves inherit speed setting will now work regardless of whether the
|
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slave or master has the MD_CANMOVE mode bit. [Skotlex]
|
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* Call Slave now invokes slaves on a 5x5 area around master. [Skotlex]
|
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* AL_TELEPORT will fail when used by slave mobs. [Skotlex]
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* Added NPC_ENERGYDRAIN, NPC_MENTALBREAKER to the list of undodgeable
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attacks. [Skotlex]
|
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* Fixed status_damage not setting your HP to 0 when you died [Skotlex]
|
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* Fixed the pcbonus2 warnings using the wrong value before printing the
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invalid Element error. [Skotlex]
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* Fixed underflow issues when calculating dmotion. [Skotlex]
|
|
* Fixed Absorb Spirit Spheres [Skotlex]
|
|
* Added battle_config min_chat_delay (default 0, battle/client.conf)
|
|
specifies in ms what is the min delay between player sent chats
|
|
(whisper/global/party/guild). Messages that exceed this threshold are
|
|
silently ignored for now (perhaps need to add a "DON'T SPAM" reply to the
|
|
player?) [Skotlex]
|
|
* [Fixed]:
|
|
- signed/usigned problem in sprintf and fscanf @ mercenary.c [Lance]
|
|
* Rewrote/cleaned up @petfriendly. [Skotlex]
|
|
* Cleaned up final part of status_calc_pc (flags 2/4 do not exist) [Skotlex]
|
|
* Updated attr_fix_table reading code to account for ELE_MAX (will
|
|
correctly read bigger elemental tables if ELE_MAX is changed) [Skotlex]
|
|
* Aggressive mobs will now use battle_check_range rather than mob_can_reach
|
|
to decide whether to lock-on or not to a target within sight-range. [Skotlex]
|
|
* Added warnings in mob_readdb when the mob's element is invalid. [Skotlex]
|
|
* Added error messages in pc_bonus* functions when an invalid element is
|
|
passed to the relevant bonuses. [Skotlex]
|
|
* [Optimized]:
|
|
- clif_specialeffect to use the enums.
|
|
[Improved]:
|
|
- buildin_specialeffect and buildin_specialeffect2 to accept effect area
|
|
definition. [Lance]
|
|
* [Added]:
|
|
- Visual Studio .NET 2003 includes for mercenary.c [Lance]
|
|
* Removed the on-die specific code from unit_remove_map and placed it on
|
|
the corresponding *_dead functions. unit_remove_map should never assume the
|
|
char died, it is just a "remove from map" function. [Skotlex]
|
|
* Updated status_damage to handle the general death code (clearing status
|
|
changes, clearing skill related data, sending death packet, etc). The
|
|
return value from the *_dead functions will tell it what to do or not with
|
|
the object (death aborted, clear it from map/memory, etc) [Skotlex]
|
|
* Cleaned up pc_dead to take advantage of the fact that status changes are
|
|
not ended until after the function. [Skotlex]
|
|
* Disabled ontouch npcs triggering on hidden/chase-walk characters.
|
|
[Skotlex]
|
|
* Updated/adapted current Homun code to use the status_data update.
|
|
[Skotlex]
|
|
* Updated map-server Makefile to compile mercenary.* files. [Skotlex]
|
|
* [Fixed]:
|
|
- Pets attacking even master is dead. [Lance]
|
|
* Fixed battle_calc_weapon_attack damage capping damage to a minimum of 0
|
|
(negative values should be allowed when attack is absorbed by target's
|
|
element) [Skotlex]
|
|
2006/05/29
|
|
* [Fixed]:
|
|
- Missing ';' in item #4358 [Lance]
|
|
* [Fixed]:
|
|
- Missing maps in map index database. [Lance]
|
|
* [Fixed]:
|
|
- Battle mechanics in battle_check_target [Lance]
|
|
* [Fixed]:
|
|
- Typo in mob_dead causing crash. Thanks to reddozen and his gang for testing.
|
|
[Lance]
|
|
* Cleaned up friend list saving and fixed loading of friends.txt file
|
|
(char-txt) [Skotlex]
|
|
* Added the Arunafeltz maps, not tested yet [Playtester]
|
|
- someone with an up-to-date client should test them
|
|
* Fixed pc_gainexp resetting your exp to 0 rather than adding it in...
|
|
[Skotlex]
|
|
* Corrected aspd calculation code to avoid negative overflows. [Skotlex]
|
|
* Fixed battle_check_target check on BCT_ALL to check versus BL_CHAR
|
|
instead of BL_PC and BL_MOB [Skotlex]
|
|
* [Fixed]:
|
|
- Declaration of int map_getcellp(struct map_data*,int,int,cell_t); [Lance]
|
|
* Removed Undead being inmune to poison status. [Skotlex]
|
|
* Removed speed penalty from SC_SKA [Skotlex]
|
|
* Fixed SC_SPURT triggering on Soul Linkers. [Skotlex]
|
|
* SC_DODGE won't be dispelled on death now. [Skotlex]
|
|
* [Fixed]:
|
|
- pc_follow_timer possible triggering crash.
|
|
- pc_reg_received to use battle_status.hp instead of status.hp
|
|
[Added]:
|
|
- macro map_id2index for non-cyptic mapid to mapindex conversion. [Lance]
|
|
* Added a division by zero check in mob_dead to prevent the (impossible)
|
|
case where a mob dies with received damage of zero. [Skotlex]
|
|
* Modified skill_get_range2 to return range 9 for skills with range 0 for
|
|
Non-Players. This usually signals Self skills, and mobs/pets should be able
|
|
to use them in other characters. [Skotlex]
|
|
* Optimized a bit the SC_PROVOKE code (to use val3/val4) [Skotlex]
|
|
* Fixed draining when the amount drained is negative (invoke zap rather
|
|
than heal) [Skotlex]
|
|
* Implemented GS_FLING as per the current skill description. [Skotlex]
|
|
* Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than
|
|
status.hp/sp, fixes scripts reading the wrong Hp/Sp values [Skotlex]
|
|
* Added some missing SC_* entries on the initial listing (potion related
|
|
and speed up ones) [Skotlex]
|
|
* Fixed function declaration of map_getcellp() [Skotlex]
|
|
* [Fixed]:
|
|
- status.c:920: warning: 'mbl' might be used uninitialized in this function
|
|
- skill.c:6648: warning: 'matk_min' might be used uninitialized in this function
|
|
- skill.c:6648: warning: 'matk_max' might be used uninitialized in this function
|
|
- skill.c:2826: warning: 'sid' might be used uninitialized in this function [Lance]
|
|
* [Optimized]:
|
|
- Removed unused variable (account_id) in storage_guild_storagesaved.
|
|
* [Optimized]:
|
|
- Removed unused checks for unsigned data type and possible logic error for
|
|
char type (gcc treats char as unsigned). [Lance]
|
|
* [Fixed]:
|
|
- Relogging in with 0 HP didn't trigger dead event. [Lance]
|
|
2006/05/28
|
|
* Added functions status_revive, pc_revive and mob_revive to handle revival
|
|
(it doesn't handles player respawning, though). Fixed reviving @ commands.
|
|
[Skotlex]
|
|
* Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes
|
|
Bladestop causing an unknown status change message). [Skotlex]
|
|
* Fixed MSS_DEAD state skills not triggering. [Skotlex]
|
|
* Changed undeads to by default always sustain 100% of the damage from firewalls [MasterOfMuppets]
|
|
* [Fixed]:
|
|
- script functions that doesn't pass references, thanks to End_of_exam. [Lance]
|
|
* [Protected]:
|
|
- clif_parse_LGMmessage from possible hacks [Lance]
|
|
* Fixed unable to store n items into storage unless n was the total amount
|
|
of items you had. [Skotlex]
|
|
* Suppressed compilation warnings (unsigned and signed mismatches) [Lance]
|
|
2006/05/27
|
|
* Added structure status_data which holds status-related information (str,
|
|
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc)
|
|
and weapon_atk structure with the weapon specific info (atk, atk2, element)
|
|
to be used by all combat structures (TODO: Homun needs to be updated to use
|
|
it). This in change involves a LOT of changes throughout the code and many
|
|
optimizations were done as well. Partial list (see svn changelog for complete
|
|
changes): [Skotlex]
|
|
- NOTE: Changes are substantial! I tested a bunch of stuff and all the
|
|
skills I changed the most, but it is possible there are unnoticed bugs
|
|
remaining to fix!
|
|
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
|
|
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
|
|
- Added status functions to deal with damage and healing (status_damage,
|
|
status_heal, status_percent_change) and a bunch of defines for easier
|
|
handling of them (status_percent_heal, status_percent_damage,
|
|
status_fix_damage, status_kill, etc). Objects must be hurt/healed through
|
|
THIS, pc_damage/mob_damage most no longer be directly invoked!
|
|
- Rewrote and cleaned up battle_calc_misc_attack
|
|
- Merged config options pc_attack_attr_none, mob_attack_attr_none,
|
|
pet_attack_attr_none into attack_attr_none (type 4)
|
|
- Removed config options player_defense_type, monster_defense_type,
|
|
pet_defense_type in favor of weapon_defense_type
|
|
- Modified skill_calc_heal to take into account the MEDITATION bonus.
|
|
- Modified Slim Pitcher so it will work when casted by non-players. Will
|
|
now also work with SP-healing items.
|
|
- Rewrote Freedom of Cast code to use function status_freecast_switch to
|
|
switch adelay/speed when cast begins/ends.
|
|
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for
|
|
easier updating when used in conjunction with ground skills.
|
|
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
|
|
- Added status_calc_bl which does status-change related calculations using
|
|
as base the base_status of the bl object and the SCB_* flag passed. This is
|
|
invoked on status changes, and status_calc_pc will no longer be invoked
|
|
(which results on much faster status-change calculations).
|
|
- pc_clean_skilltree will now also remove item-granted skills.
|
|
- Learning skills will now only invoke status_calc_pc when the skill is passive.
|
|
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related
|
|
packets and functions ONCE regardless of skill-levls earned.
|
|
- Cleaned up pc_ regen related functions.
|
|
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
|
|
- Clones will copy a player's base status rather than battle status (so
|
|
status-change alterations are not cloned)
|
|
2006/05/26
|
|
* Part B of the homunculus code. [blackhole89]
|
|
While most of the homunculus handling functions are in now, it still lacks
|
|
code required for players to create it.
|
|
Given I haven't screwed up, you could master yourself one through the DB though.
|
|
* Fixed crashing in mob.c [Lance]
|
|
* Patches to allow everything to work right. + 1 more sample script. [Lance]
|
|
* Mob control engine tested 99% working so far. [Lance]
|
|
* Change scripting engine's NPC scope vars to dot (.) style.
|
|
* Improved and (should be fully) fixed the mob control engine. [Lance]
|
|
* Fixed typos in char.c [Lance]
|
|
* Rewrote fame rank lists system to reduce char-server load, as requested by
|
|
Skotlex: now it has a copy of those lists, and updates only the proper one
|
|
when needed instead of rebuilding all from saves everytime (which required
|
|
to always save the character before rebuilding the lists) [DracoRPG]
|
|
- Note it hasn't been compiled nor tested with SQL, please do it for me
|
|
2006/05/25
|
|
* Simplified ASC_BREAKER by making it a BF_WEAPON attack with an additional
|
|
int-based damage component (which is added right before elemental
|
|
modifiers) as described by AuronX. Pending further refining. [Skotlex]
|
|
* Resolved differences between Stable/Trunk msg_athena.conf. [Lupus]
|
|
Fixed atcommand @request MSG numbers accordinly.
|
|
On adding new MSG strings, plzm reserve them in STABLE msg_athena.conf, too
|
|
* Added NoVending mapflag. You may disable vending in the streets [Lupus]
|
|
* Increased capacity for Account Variables to 64 [Skotlex]
|
|
* Reverted Intravision implementation to that of stable's. [Skotlex]
|
|
* Corrected Login Server taking it's first argument as both login config
|
|
and lan config. [Skotlex]
|
|
* Fixed mob control commands.
|
|
* Fixed memory leak in scripts (again). Still have a few lying. [Lance]
|
|
2006/05/24
|
|
* Fix to the slave AI problem. [erKURITA], by [Skotlex], reported by Niktout.
|
|
* Item sharing now shares the same rules as exp sharing (no sharing when
|
|
dead, or idle, etc) [Skotlex]
|
|
* Fixed summoned slaves being able to cast onspawn summon-skills (slaves
|
|
aren't supposed to be able to call minions) [Skotlex]
|
|
* The clif_skill_poseffect packet will not be invoked in Snap unless the
|
|
skill was successful. May fix the client-position lag. [Skotlex]
|
|
* Merged item_db.sql from stable (the one from stable was more recent than
|
|
the one of trunk...) [Skotlex]
|
|
* Corrected SL KA* spells not working on other Soul Linkers. [Skotlex]
|
|
* Corrected a pair of incorrect sql query parsing logic in the login-sql
|
|
ban request packet. [Skotlex]
|
|
2006/05/23
|
|
* Corrected mob angry mode, now it only "restores" itself after being hit
|
|
when the mob has no target within their range of sight rather than on
|
|
picking a new target. [Skotlex]
|
|
* Fixed wedding sprite where it would stay active after unequipping. [Zido]
|
|
* Some cleanup of run_script, should fix the memory leak there. [Skotlex]
|
|
* the charname request hack message has been downgraded to only include
|
|
GM-invisible characters. [Skotlex]
|
|
* corrected clif_charnameack to send negative ID when a disguised player
|
|
asks for it's own disguised name. [Skotlex]
|
|
* Cleaned up the disguised target-id checks taking into considering that
|
|
the only character that sees a negative ID is the same disguised character.
|
|
[Skotlex]
|
|
* Modified battle_calc_weapon_attack to use new flags pdef/pdef (pierce
|
|
defense), Investigate and Icepick will now use the final def/vit-def values
|
|
rather than the base ones. [Skotlex]
|
|
* The move-enable condition checks for skills are now checked for only when
|
|
on skill use, not at cast-end time. [Skotlex]
|
|
* Corrected clif parse name request failing on disguised characters [Skotlex]
|
|
* Corrected Soul Drain draining from all non-ground-based skills including
|
|
non-magic attacks. [Skotlex]
|
|
* Corrected pc_setoption to change the option and then change class.
|
|
changing option-wedding will automatically convert the view-class as well.
|
|
[Skotlex]
|
|
* Corrected the 15% drop rate increase when killing higher level mobs in
|
|
pk-mode triggering for all mobs with lower level than yourself. Thanks to
|
|
Vayu. [Skotlex]
|
|
* Fixed typo (this time it's not my fault) in script_reload() clearing the same
|
|
db each time o_o [Lance]
|
|
* Fixed sleep command. [Lance]
|
|
* Added 'setd' support for local NPC scope (') variables. [Lance]
|
|
* [Scripting Engine Update] New variables are ready to be used. [Lance]
|
|
2006/05/22
|
|
* Updated skill_delayfix to return 0 for mobs since they have no skill
|
|
delay other than the one specified in mob_skill_db [Skotlex]
|
|
* Corrected the 20 lvl diff 15% exp bonus on pk_mode servers. Thanks to
|
|
Vayu for pointing it out. [Skotlex]
|
|
* status_get_sc_tick will now use directly Stun's formula rather than
|
|
invoking the status sc chance once. [Skotlex]
|
|
* Fixed a possible null pointer in script command misc_effect [Skotlex]
|
|
* Modified Investigate to take into consideration final def/vit-def rather
|
|
than base values for damage adjustment. [Skotlex]
|
|
* WARNING: New scripting system contains memory leak
|
|
TODO: Free all scripts using script_free_code() instead of old methods. [Lance]
|
|
* Excluded idle and auto-trade party members from TK_POWER list. [Lance]
|
|
* Fixed compilation errors.
|
|
Tidy up jobmaster for easy debugging. [Lance]
|
|
2006/05/21
|
|
* Part A of the Homunculus code.
|
|
This only features the structures, status_* and clif_* (packets) and is
|
|
not functional yet in any conventional way, but doesn't interfere
|
|
with present functionality either.
|
|
Main purpose is helping me to keep my work organized. [blackhole89]
|
|
* Fixed the "fake" mute status bug. [Zido]
|
|
* Speed up array size calculation and deletion. [Lance]
|
|
* Player must learn the skill before doing auto-spell [Lance]
|
|
* Exploit prevention in clif_parse_NpcStringInput [Lance]
|
|
* SC_SPEARSQUICKEN -> SC_SPEARQUICKEN normalized enum name [Lupus]
|
|
* Thanks to damirych & Falcon for [2006/04/30] STEAL skill [Lupus]
|
|
2006/05/20
|
|
* grfio_final moved back if any of GRF overriding is enabled so servers
|
|
with such configuration will not have different values after reloading. [Lance]
|
|
* jA1983 script.c buildin_menu fix. Thanks to End_of_exam. [Lance]
|
|
* Abit of alterations to login-server. [Lance]
|
|
2006/05/19
|
|
* Minor unsigned/signed alteration in pc_additem to shut the compiler up. [Lance]
|
|
* Small change in pc_additem that could be fixing the current bug with new
|
|
items not getting added. [Skotlex]
|
|
* Fixed loginlog definition in main.sql, thanks to Tempesta [Skotlex]
|
|
* Likely fixed the mob-skill random picking behaviour causing infinite
|
|
loops sometimes. [Skotlex]
|
|
* Modified mobskill_use behaviour to pick a random starting point and check
|
|
skills from that, rather than always checking from first to last. Fixes
|
|
skills with high priority blocking skills lower down in the list from
|
|
triggering. [Skotlex]
|
|
* Updated mob ai behaviour so that mobs use IDLE state skills when their
|
|
current target cannot be reached for melee fighting. [Skotlex]
|
|
2006/05/18
|
|
* Added 5 config settings to adjust damage in pk-mode servers (misc.conf)
|
|
[Skotlex]
|
|
* Fixed mob_max_skilllvl being capped to 11! [Skotlex]
|
|
* Rewrote/cleaned up several functions in storage.c [Skotlex]
|
|
* Optimized pc_additem comparisons to account for items with more than four
|
|
slots. [Skotlex]
|
|
* Updated clif.c to enable retrieval of items from cart/storage while
|
|
trading. Exception is retrieving items from the cart while vending.
|
|
[Skotlex]
|
|
- The reasoning is that an ongoing trade will not get "corrupted" if you
|
|
earn items before it is commited (only if you lose items from your
|
|
inventory), and it is an annoyance when you realize the stuff you want to
|
|
trade is on the cart/storage.
|
|
* skill reiteration code now does not checks for the trigger-area of the
|
|
skill in the case of non-players, which means mobs can now place traps in
|
|
cells adjacent to each other. [Skotlex]
|
|
* Applied an experimental weather code that should lower bandwidth usage to
|
|
near-none, which's only disadvantage should be the weather not clearing out
|
|
until moving to another map (even when the mapflag is removed from the
|
|
current map). Please test and report if there's any anomalies with it.
|
|
[Skotlex]
|
|
* NPC_AGIUP will now give movement boost of 50% [Skotlex]
|
|
* Fixed WZ_WATERBALL number of hits when used by non-players. [Skotlex]
|
|
* MO_BODYRELOCATION will send the slide packet with the actual src's
|
|
coordinates rather than selected tile. [Skotlex]
|
|
2006/05/17
|
|
* Modified mob_can_changetarget to return true always when the new target
|
|
is the provoked-by character. Fixes provoke not making the mob change
|
|
target when it already is locked on another player. [Skotlex]
|
|
* Added check to clear previous skill when combo time ends. Should fix TK
|
|
Rankers being unable to initiate a combo with the same kick their previous
|
|
combo was finished with. [Skotlex]
|
|
* Power Up and Agi Up now increase Hit/Flee by 20%/lv [Skotlex]
|
|
2006/05/16
|
|
* Modified "hide woe damage" to send the number of hits rather than 1 as
|
|
damage Because when the damage is less than the number of hits, the client
|
|
will display MISS. [Skotlex]
|
|
* Fire Pillar will now do 200%MATK damage per hit when level is >10.
|
|
[Skotlex]
|
|
* Blood Drain always hits now. [Skotlex]
|
|
* Fixed Mob Area Skills not updating their use-time (rendering their skill
|
|
delay useless) [Skotlex]
|
|
* Search free cell will now skip picking the center-tile as target
|
|
location. Will prevent slaves from walking on top of their master, or mobs
|
|
placing stuff right under themselves with the "around" target conditions
|
|
among other things. [Skotlex]
|
|
2006/05/15
|
|
* Small changes to the skill.conf
|
|
- Monsters now can place ground skills on top of each other by default
|
|
- Land_Skill_Limit format changed and set to "Only Players" by default
|
|
* When reading mapflags, when a map is set to be pvp or gvg, the other will
|
|
be turned off (disables pvp mapflags in gvg maps for pk-servers) [Skotlex]
|
|
* Firepillar's damage per hit is now 100% MATK (rather than 20%) when the
|
|
skill level is above 10. [Skotlex]
|
|
* Sorted out the item_data structure, getiteminfo should work correctly
|
|
now. [Skotlex]
|
|
* KA* skills can now be casted on other Soul Linkers as well without the
|
|
Spirit requirement. [Skotlex]
|
|
* Soul Drain will now show the SP drained regardless of drain display
|
|
settings. [Skotlex]
|
|
* SC_COMBO state will now end in skill_attack rather than
|
|
skill_check_condition (as it is required there to apply damage bonuses
|
|
based on combo-casted skills) [Skotlex]
|
|
* Fixed Option_Wedding in const.txt (0x1000 won't work, it has to be 4096)
|
|
[Skotlex]
|
|
* Fixed the nocast flag 2 (not usable in pvp) returning true in pk-mode
|
|
servers. [Skotlex]
|
|
* When removing a castle's owning guild, the char servers will erase the
|
|
guardian data now. [Skotlex]
|
|
* Changed the behaviour of immobile mobs when they can't chase their
|
|
target. Rather than using a longrange skill and then unlocking, they will
|
|
use an attack/angry state skill and then unlock. [Skotlex]
|
|
* Some adjustments of how disguising + gm-hiding work together. [Skotlex]
|
|
* Fixed clif_GlobalMessage being the exact same function as clif_message
|
|
(the first should send to ALL_CLIENT and the later should send to
|
|
AREA_CHAT_WOS). Should fix globalmes script command. [Skotlex]
|
|
* Added SC_BLADESTOP to the switch listing in status_change_start [Skotlex]
|
|
* Characters in vending are now always considered "idle" if the
|
|
idle_no_share setting is active. [Skotlex]
|
|
* Players with OPTION_INVISIBLE should not be sent to clients. [Lance]
|
|
* Remaining fixes for item scripts. [Lance]
|
|
* Added NPC event deprecated warnings to ease debugging old scripts. [Lance]
|
|
|
|
2006/05/12
|
|
* Supplied fake NPC ID in sd->npc_id for item scripts. [Lance]
|
|
* Bugfix on fake npc [Lance]
|
|
* Fixed mob_once_spawn not working for non-random coordinates. [blackhole89]
|
|
* Reverted again the change that stuns the caster on Ske, Ska, Swoo when
|
|
the target is a nonplayer (rather than always) [Skotlex]
|
|
* Modified mob_spawn_once so that coordinates -1,-1 are "random around the
|
|
player" while 0,0 are random around the whole map (regardless of whether
|
|
there's a player attached or not) [Skotlex]
|
|
* Knockback will no longer work on traps during woe. [Skotlex]
|
|
2006/05/11
|
|
* Fixed the definition of the KEY in the loginlog, thanks to TheUltraMage
|
|
[Skotlex]
|
|
* NPC_POWERUP and NPC_AGIUP now cause a increase in hit/flee (respectively)
|
|
of 40% per level. [Skotlex]
|
|
* Changed a bit the MAX_ZENY checks in trade.c to prevent overflows.
|
|
[Skotlex]
|
|
* Rewrote npc_selllist for a more proper-clean implementation. [Skotlex]
|
|
* Increased NPC_POWERUP's dex bonus to +25*lv [Skotlex]
|
|
* Moved TK_DOWNKICK's stun time from time to time2 [Skotlex]
|
|
* Added TK_TURNKICK's stun to splash-pushed mobs. Duration is 2secs (time2)
|
|
[Skotlex]
|
|
* Merged the code for Ska, Ske, Swoo together. Swoo stun duration is now 10
|
|
secs (reducable) if you target a mob that already has Swoo active. [Skotlex]
|
|
* Added the missing semi-comma from the upgrade_svn6533.sql file. Thanks to
|
|
Tanaous [Skotlex]
|
|
* Added back the missing code that substracts arrows when normal-attacking.
|
|
[Skotlex]
|
|
2006/05/10
|
|
* Changed the state of Asura back to explosionspirits, added a hardcoded
|
|
move_enable check when invoking Asura and NOT while in BladeStop or a
|
|
Combo. [Skotlex]
|
|
* Added back SC_XMAS to status.c, it got lost sometime during all the
|
|
previous reworkings. [Skotlex]
|
|
* Changed wedding costumes to use setoption rather than changebase.
|
|
[Skotlex]
|
|
* Modified setoption so that flag 1 or no flag adds an option, and flag 0
|
|
removes it. [Skotlex]
|
|
* Updated script_commands with the new behaviour. [Skotlex]
|
|
* Updated mob_db2.txt and mob_db2.sql to have only 10 drop slots rather
|
|
than 15. [Skotlex]
|
|
* Users are now able to use their own dnsbl servers (login_athena) [Zido]
|
|
|
|
2006/05/09
|
|
* Rewrote/cleaned up trade.c for a more clean trading implementation.
|
|
[Skotlex]
|
|
* Added @request commands, sends a request to all connected GMs of
|
|
lowest_gm_level or above as a whisper message. Defaults to gm level 20
|
|
users (UNTESTED). [Skotlex]
|
|
* Modified @commands to use Meruru's code which is faster and does a fair
|
|
attempt at tabulating the commands presented. [Skotlex]
|
|
* Updated SKA to return a random value between 0 and 99 each time
|
|
status_get_def is invoked. [Skotlex]
|
|
* Updated Making Arrow to not include unidentified items in the list.
|
|
[Skotlex]
|
|
* Reduced drop slots from 15 to 10. [Skotlex]
|
|
* Updated mob_db.sql with the current data. [Skotlex]
|
|
* Updated setoption script command to receive a second (optional) argument
|
|
flag. If the flag is 1, the option is added to what the player currently
|
|
has; likewise using flag 2 removes only that option. No flag (or any other
|
|
value) is the older behaviour of removing all other options and setting
|
|
specificly what is passed. [Skotlex]
|
|
* Updated script_commands information for setoption due to this change.
|
|
[Skotlex]
|
|
* Small fix in npc-created chat rooms to properly include the terminating 0
|
|
on the chat's event. [Skotlex]
|
|
* Fixed Fog of Wall's symmetry in respect to Misc attacks, they no longer
|
|
get reduced by 50% regardless of who is standing on the fog. [Skotlex]
|
|
* monster_ai&2 will now trigger the rude-attacked skill when the mob can't
|
|
move and the attacker is out of it's attack range. [Skotlex]
|
|
* Added missing icon for Joint Beat [Skotlex]
|
|
* Mob-search functions will now skip enemies with no exp/job_exp. [Skotlex]
|
|
* Treasure chests will now be excluded from the mob-drop listings
|
|
(@whodrops) [Skotlex]
|
|
* Fix on pc_skill which fixes overlapping when one gets more than one bonus
|
|
for the same skill. [Skotlex]
|
|
* Updated main.sql's loginlog table structure. [Skotlex]
|
|
* Added svn_update6533.sql to update the loginlog structure as suggested by
|
|
theultramage. [Skotlex]
|
|
* Cleaned up somewhat the implementation of BladeStop. [Skotlex]
|
|
* Fixed the head_bottom (pet-armor) position in packet 0x22c (walk packet)
|
|
when crafted for non-players. [Skotlex]
|
|
* Script commands sc_start, sc_start2 and sc_start4 will now start
|
|
regardless of sc defense of the target player (that is, they cannot be
|
|
avoided/blocked) [Skotlex]
|
|
* Fixed a possible counter overflow in attacked_count, changed the var size
|
|
to unsigned char since the code can handle the overflow now. [Skotlex]
|
|
* Multiple targets again reduces armor defense, as reported by Tharis.
|
|
[Skotlex]
|
|
* Increased dex bonus of NPC_POWERUP to +20 per level. [Skotlex]
|
|
* Fog of Wall's -50 hit reduction is now only for ranged attacks. [Skotlex]
|
|
2006/05/08
|
|
* Reverted the change that was making ES skills stun the caster always.
|
|
[Skotlex]
|
|
* Removed the fixpos packet which is sent whenever you are hit while moving
|
|
as Aegis doesn't sends this packet neither. [Skotlex]
|
|
* ES magic will now put the caster on stun for 0.5 secs regardless of
|
|
whether the skill-target is a mob or not. [Skotlex]
|
|
* Added function clif_party_join_info which sends packet 0x1e9 each time a
|
|
party-member joins. This packet (as redundant info as it has) should also
|
|
contain the field for "adoptability", but that needs to be coded in yet.
|
|
[Skotlex]
|
|
* Added clif_ParseAdoptRequest which does the basic adoption handling. More
|
|
checks and the reply packets still need to be coded in. [Skotlex]
|
|
* Happy State and TK stances won't dispel on death now. [Skotlex]
|
|
* Cleaned up combo-skill implementation, SC_COMBO is automatically ended in
|
|
skill_check_condition now. [Skotlex]
|
|
* Modified TK-ranker infinite combos to behave as described by AuronX.
|
|
Refer to his thread in the development section for details. [Skotlex]
|
|
* Made all Soul Link Spirit skills not be castable on self. [Skotlex]
|
|
* Changed rate of NPC status effect skills to 50+10*lv% base chance
|
|
(guessed, but better than 100% for all levels) [Skotlex]
|
|
* Changed max level of NPC status effect skills to 5 [Skotlex]
|
|
* Increased max number of tries to find a random spot in maps to 1000 since
|
|
some maps have so many non-walkable tiles it's hard to find one in just 100
|
|
tries. [Skotlex]
|
|
* status_set_viewdata will remove the Wedding Option status when you set a
|
|
class that is not wedding. [Skotlex]
|
|
* hide_gvg_damage will now send 1 instead of -1 as damage. [Skotlex]
|
|
* idletime will now be updated on attack-request, not on sit/standup
|
|
[Skotlex]
|
|
* Party members sitting will no longer be considered idle. [Skotlex]
|
|
* Removed SP_DISGUISE from the bonus list (onequip/onunequip should be used
|
|
with the disguise/undisguise script commands instead). [Skotlex]
|
|
* Moved Sharp Shooting display to the block with Auto-Counter (since that's
|
|
the other skill that can show critical as well) [Skotlex]
|
|
* Corrected some fields in the standing still packet (guild emblem being
|
|
stored as a Long when it should be Short) [Skotlex]
|
|
* Modified most fields of view_data to be unsigned shorts rather than
|
|
signed ones. [Skotlex]
|
|
* On-Touch NPCs will now make you stop walking when you trigger them.
|
|
[Skotlex]
|
|
* ShadowJump/JumpKick will make you land on the target's cell now.
|
|
[Skotlex]
|
|
* Fixed Kaahi triggering only once per skill duration. [Skotlex]
|
|
2006/05/07
|
|
* Fixed readme/changelog.html [KillerBox]
|
|
* Removed old logs. [Lupus]
|
|
TODO: 1. Add produce logging into PICKLOG 2. Replace map names with map index
|
|
2006/05/05
|
|
* Optimized clif.c clif_scriptmenu/input/inputstr to check for sd->state.using_fake_npc
|
|
before sending one (as it's not required to send twice).
|
|
* Reinitialize sd->state.using_fake_npc in clif_parse_LoadEndAck (for scripts that warps
|
|
players and still continues execution to work). [Lance]
|
|
* Updated item_db.sql to current. [Skotlex]
|
|
* Fixed a bug in @commands, most likely the reason some people were still
|
|
getting crashes. [Skotlex]
|
|
* Fixed @commands not showing the last available commands (unless the total
|
|
amount of commands is divisible by ten) [Skotlex]
|
|
* Added a npc-script-event cache to avoid looking up event-scripts every
|
|
time they need to be executed. Events cached are all those defined in
|
|
script_config (on login, logout, mapchange, death, kill, level up) [Skotlex]
|
|
- Since the cache holds direct pointers to the npcs/events, do NOT unload
|
|
the related NPCs or you'll get dangling pointer crashes. However,
|
|
@reloadscript will work fine.
|
|
- Set the etc_log to on to see a summary of npcs/events loaded for script
|
|
execution on startup.
|
|
* The Rest bonus activated by using /doridori while in rest should now
|
|
trigger with all the class tree (TK/SL/SG) [Skotlex]
|
|
* Fixed Kaupe always triggering when the one who was under Kaupe was a
|
|
player rather than the one attacking... [Skotlex]
|
|
* /doridori now won't double the HP/SP regen of TKs, it only activates
|
|
their "happy" state. [Skotlex]
|
|
* Added the -50 hit penalty when standing on Wall of Fog. [Skotlex]
|
|
* Uncommented the status_calc_mdef2 call in status_calc_pc. [Skotlex]
|
|
* Being in Enjoyable Rest state will now also trigger the HP/SP Time skills
|
|
(even if there's no other TK around). [Skotlex]
|
|
* Added battle config settings view_range_rate and chase_range_rate to
|
|
adjust the view-range and chase-range (range2/range3) of the mob_db without
|
|
having to manually change them (battle/monster.conf) [Skotlex]
|
|
* Kaupe now will only block all skills of players, for non-players, only
|
|
normal attacks can be missed. [Skotlex]
|
|
* Moved the Kaite spell-reflect code after the damage calculation function,
|
|
so the reflected damage is exactly the damage the original target would
|
|
have received. Will only trigger if the damage to be reflected is above 0.
|
|
[Skotlex]
|
|
* OnEquip scripts will now trigger on log-on. [Skotlex]
|
|
* Infinite Endure will no longer give mdef bonus. [Skotlex]
|
|
* Removed bInfiniteEndure bonus, Eddga card now uses onequip/onunequip to
|
|
start/end infinite endure. [Skotlex]
|
|
* Fixed Kaahi's SP cost per heal. [Skotlex]
|
|
* Now when walkdelay is set to 0, characters will stop walking when hit,
|
|
but will not have any walk delay. (previously setting walk delay to 0 would
|
|
not even stop characters from walking when hit) [Skotlex]
|
|
2006/05/04
|
|
* Some people think its sexy to declare variables after blocks of code. Fixed. [Zido]
|
|
* Fixed a possible infinite loop in skill_clear_unit_group [Skotlex]
|
|
* Some clean-ups in the mob_ai [Skotlex]
|
|
* Improved atcommand autoloot, now displays droprate in percents and notices
|
|
player if autoloot is already on or off. Also simplified the code [Harbin, Kain],
|
|
commited by erKURITA
|
|
* Added one grace range in the mob_loot search function which should fix
|
|
mob_can_reach failing when invoked with the same distance that distance_bl
|
|
returned. [Skotlex]
|
|
* Stun time for using ES magic on non-mobs reduced to 0.5 secs. [Skotlex]
|
|
* Eska is now usable on bosses. [Skotlex]
|
|
* Swoo will stun you if attempted on an already 'swooned' enemy. [Skotlex]
|
|
* clif_skill_failed will print out a debug line with the skill_id (since
|
|
the current null_po does not helps at all to fix it) [Skotlex]
|
|
* Applied TheUltraMage's suggested fixes to the grfio module. [Skotlex]
|
|
* Rewrote Kaahi to behave as it should. It will heal whatever amount of
|
|
damage accumulates in the time2 interval (500ms by default) after being
|
|
hit. [Skotlex]
|
|
* Changed skill_unit_move_unit_group to enable moving of all types of
|
|
ground-skills except ensembles (fixes warmth not following you) [Skotlex]
|
|
2006/05/03
|
|
* Kaahi now triggers every 500ms rather than on every hit (but it only
|
|
heals if in those 500ms an attack that would previously trigger Kaahi has
|
|
taken effect). In other words, it works just like before, except damage
|
|
gets "buffered" into 500ms slots. [Skotlex]
|
|
* Kaite, Kaute will now show a skill effect when they trigger. [Skotlex
|
|
* Knowledge will now only trigger if you logon to the memorized map, not
|
|
walk into it. [Skotlex]
|
|
* Corrected @whomap directly invoking msg_table[] rather than msg_txt()
|
|
[Skotlex]
|
|
* Guessed where the pet data goes in spawn packet 0x7c. This may be wrong
|
|
and not fix the pet issue, but I doubt it'll cause any problems that won't
|
|
be fixed by making the pet move. [Skotlex]
|
|
* Updated Charge Attack's state from none to move_enable. [Skotlex]
|
|
* Made tomahawk an NPC_SKILL so that it may not be plagiarized. [Skotlex]
|
|
2006/05/02
|
|
* Fixed standing up not really standing you up. [Skotlex]
|
|
* Moved battle_consume_ammo to the end of skill_castend_damage_id,
|
|
skill_castend_nodamage_id and skill_castend_pos2 rather than
|
|
battle_calc_weapon_attack. They will trigger when the player's arrow_atk
|
|
state is active and a ground skill was not invoked. It should fix all
|
|
issues with splash/ground skills consuming ammo per target rather than once
|
|
per skill use. [Skotlex]
|
|
* Added structure state to the ground skills, their fields are magic_power,
|
|
into_abyss and ammo_consume to indicate the states that were previously
|
|
stored in val3. [Skotlex]
|
|
* Implemented desperado as explained by Rockman-EXE. The skill-effect is
|
|
not showing up though, I'll need some logged packets to see what's missing.
|
|
[Skotlex]
|
|
* Removed the unit_can_move checks in skill cast-end, they should be
|
|
performed in skill_check_require when the skill's state is move_enabled.
|
|
[Skotlex]
|
|
* Changed extremity fist's state to move_enabled, the explosion spirits
|
|
check is now hardcoded. [Skotlex]
|
|
* Absorb Spirit Sphere now gives +10SP per sphere as per discussions with
|
|
Haplo. [Skotlex]
|
|
* Changed a <= into a < in pc_steal_item. This means drops with 0.01% are
|
|
impossible to steal unless you have at least 100% steal-rate (where steal
|
|
rate is dex - opponent dex + skill_lv*3% + 10%) [Skotlex[
|
|
* Cleaned up clif_parse_action_request to enable sitting/standing while in
|
|
shops, interacting with npcs, etc. [Skotlex]
|
|
* Kaite now works against all types of spells. [Skotlex]
|
|
* Kaupe now works against all skills. [Skotlex]
|
|
* Sanctuary now won't damage non-enemies. [Skotlex]
|
|
* Blessing now will always give you bonus stats even if you are wearing
|
|
undead armor. [Skotlex]
|
|
* Modified how Rogue's treasure works so that you get +1% to your steal
|
|
rate rather than +0.01% to the final rate. [Skotlex]
|
|
* Rewrote Warmth to use ground-skill-units, it should behave now like in
|
|
officials (implementation is not quite the same, but it should yield the
|
|
same effects while consuming less bandwidth). "Stacking", as it's called,
|
|
is possible now, but limited to eA's minimum timer skill interval (100ms).
|
|
[Skotlex]
|
|
* Modified NPC_POWERUP so that it gives +10 dex * skill level rather than
|
|
+5+lv to all stats (as explained by Playtester and Tharis on how the skill
|
|
behaves). [Skotlex]
|
|
* Allowed SG_FEEL memorizing the same map for all three. [Skotlex]
|
|
* SC_FUSION won't end when you die now. [Skotlex]
|
|
2006/05/01
|
|
* Added knockback when you run into a wall during running. However
|
|
position is not being refreshed on the client yet... [Skotlex]
|
|
* Fixed pc_disguise not allowing you to "redisguise". [Skotlex]
|
|
* Corrected a crash when sd is null in npc_event [Skotlex]
|
|
* After testing to make sure it works properly, I'm including
|
|
new battle conf options to limit MVP drops. [Reddozen]
|
|
* Removed OPTION_XMAS, it seems to not exist.... [Skotlex]
|
|
* Added SC_SMA to handle "ready to use SMA" status (rather than SC_COMBO)
|
|
since it has a visual effect to use. [Skotlex]
|
|
* Corrected the value of OPTION_FLYING [Skotlex]
|
|
* Using SG_FUSION ends Soul Linked effect. [Skotlex]
|
|
* status_setviewdata will set your option accordingly when the previous/new
|
|
view-class is wedding or xmas suit. [Skotlex]
|
|
* Added function map_foreachinshootrange, behaves the same way as
|
|
map_foreachinrange, but it also performs a "shoot-path" check before
|
|
invoking the function. Used in the skill subtimer function if
|
|
skill_wall_check is defined. [Skotlex]
|
|
* Fixed AL_WARP displaying "Unknown Area" selections when you don't have
|
|
all memo points used up. [Skotlex]
|
|
* Fixed alive_count not being reset on skill unitsetting, which leads to
|
|
some groups not being cleared once all their units expire. [Skotlex]
|
|
* Optimized Kaahi/Kahai, will now only show the amount of HP healed. Moved
|
|
to skill_counter additional effect so it may trigger even on miss. [Skotlex]
|
|
* SKA no longer blocks skills. [Skotlex]
|
|
* Optimized fake npc system. Added npc_checknear back to npc_buysellsel. [Lance]
|