
- Made scriptlabel_db duplicate the key. When str_buf is reallocated, the keys in scriptlabel_db could become invalid, causing a crash in npc_convertlabel_db. ( removed the readded >=0x81 equivalent ) - Now npc_convertlabel_db clears scriptlabel_db after using it. - parse_script has an extra parameter options. At the moment it only indicates if scriptlabel_db should be used or not. - Fixed "UINT_MAX undeclared" on systems that don't declare it in limits.h git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9557 54d463be-8e91-2dee-dedb-b68131a5f0ec
466 lines
13 KiB
C
466 lines
13 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include <sys/types.h>
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#ifdef __WIN32
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#define __USE_W32_SOCKETS
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// Well, this won't last another 30++ years (where conversion will truncate).
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//#define _USE_32BIT_TIME_T // use 32 bit time variables on 64bit windows
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#include <windows.h>
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#else
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#include <sys/socket.h>
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#include <sys/time.h>
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#endif
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#include <limits.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include "../common/cbasetypes.h"
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#include "../common/malloc.h"
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#include "../common/showmsg.h"
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#include "timer.h"
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// タイマー間隔の最小値。モンスターの大量召還時、多数のクライアント接続時に
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// サーバーが反応しなくなる場合は、TIMER_MIN_INTERVAL を増やしてください。
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// If the server shows no reaction when processing thousands of monsters
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// or connected by many clients, please increase TIMER_MIN_INTERVAL.
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#define TIMER_MIN_INTERVAL 50
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// timers
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static struct TimerData* timer_data = NULL;
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static int timer_data_max = 0;
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static int timer_data_num = 0;
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// free timers
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static int* free_timer_list = NULL;
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static int free_timer_list_max = 0;
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static int free_timer_list_pos = 0;
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//NOTE: using a binary heap should improve performance [FlavioJS]
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// timer heap (ordered array of tid's)
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static int timer_heap_num = 0;
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static int timer_heap_max = 0;
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static int* timer_heap = NULL;
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// searches for the target tick's position and stores it in pos (binary search)
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#define HEAP_SEARCH(target,from,to,pos) \
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do { \
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int max,pivot; \
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pos = from; \
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max = to; \
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while (pos < max) { \
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pivot = (pos + max) / 2; \
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if (DIFF_TICK(target, timer_data[timer_heap[pivot]].tick) < 0) \
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pos = pivot + 1; \
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else \
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max = pivot; \
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} \
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} while(0)
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// for debug
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struct timer_func_list {
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struct timer_func_list* next;
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TimerFunc func;
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char* name;
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};
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static struct timer_func_list* tfl_root = NULL;
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time_t start_time;
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/// Sets the name of a timer function.
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int add_timer_func_list(TimerFunc func, char* name)
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{
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struct timer_func_list* tfl;
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if (name) {
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for( tfl=tfl_root; tfl != NULL; tfl=tfl->next )
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{// check suspicious cases
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if( func == tfl->func )
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ShowWarning("add_timer_func_list: duplicating function %08x(%s) as %s.\n",(int)tfl->func,tfl->name,name);
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else if( strcmp(name,tfl->name) == 0 )
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ShowWarning("add_timer_func_list: function %08X has the same name as %08X(%s)\n",(int)func,(int)tfl->func,tfl->name);
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}
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CREATE(tfl,struct timer_func_list,1);
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tfl->next = tfl_root;
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tfl->func = func;
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tfl->name = aStrdup(name);
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tfl_root = tfl;
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}
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return 0;
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}
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/// Returns the name of the timer function.
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char* search_timer_func_list(TimerFunc func)
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{
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struct timer_func_list* tfl;
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for( tfl=tfl_root; tfl != NULL; tfl=tfl->next )
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if (func == tfl->func)
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return tfl->name;
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return "unknown timer function";
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}
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/*----------------------------
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* Get tick time
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*----------------------------*/
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static unsigned int gettick_cache;
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static int gettick_count;
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unsigned int gettick_nocache(void)
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{
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#ifdef _WIN32
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gettick_count = 256;
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return gettick_cache = GetTickCount();
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#else
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struct timeval tval;
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gettimeofday(&tval, NULL);
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gettick_count = 256;
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return gettick_cache = tval.tv_sec * 1000 + tval.tv_usec / 1000;
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#endif
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}
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unsigned int gettick(void)
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{
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if (--gettick_count < 0)
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return gettick_nocache();
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return gettick_cache;
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}
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/*======================================
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* CORE : Timer Heap
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*--------------------------------------
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*/
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/// Adds a timer to the timer_heap
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static void push_timer_heap(int tid)
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{
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unsigned int tick;
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int pos;
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int i;
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// check number of element
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if (timer_heap_num >= timer_heap_max) {
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if (timer_heap_max == 0) {
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timer_heap_max = 256;
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CREATE(timer_heap, int, 256);
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} else {
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timer_heap_max += 256;
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RECREATE(timer_heap, int, timer_heap_max);
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malloc_tsetdword(timer_heap + (timer_heap_max - 256), 0, sizeof(int) * 256);
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}
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}
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// do a sorting from higher to lower
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tick = timer_data[tid].tick; // speed up
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// with less than 4 values, it's speeder to use simple loop
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if (timer_heap_num < 4) {
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for(i = timer_heap_num; i > 0; i--)
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{
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// if (j < timer_data[timer_heap[i - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
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if (DIFF_TICK(tick, timer_data[timer_heap[i - 1]].tick) < 0)
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break;
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else
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timer_heap[i] = timer_heap[i - 1];
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}
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timer_heap[i] = tid;
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// searching by dichotomy (binary search)
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} else {
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// if lower actual item is higher than new
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// if (j < timer_data[timer_heap[timer_heap_num - 1]].tick) //Plain comparisons break on bound looping timers. [Skotlex]
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if (DIFF_TICK(tick, timer_data[timer_heap[timer_heap_num - 1]].tick) < 0)
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timer_heap[timer_heap_num] = tid;
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else {
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// searching position
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HEAP_SEARCH(tick,0,timer_heap_num-1,pos);
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// move elements - do loop if there are a little number of elements to move
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if (timer_heap_num - pos < 5) {
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for(i = timer_heap_num; i > pos; i--)
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timer_heap[i] = timer_heap[i - 1];
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// move elements - else use memmove (speeder for a lot of elements)
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} else
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memmove(&timer_heap[pos + 1], &timer_heap[pos], sizeof(int) * (timer_heap_num - pos));
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// save new element
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timer_heap[pos] = tid;
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}
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}
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timer_heap_num++;
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}
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/*==========================
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* Timer Management
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*--------------------------
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*/
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/// Returns a free timer id.
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static int acquire_timer(void)
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{
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int tid;
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if (free_timer_list_pos) {
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do {
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tid = free_timer_list[--free_timer_list_pos];
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} while(tid >= timer_data_num && free_timer_list_pos > 0);
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} else
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tid = timer_data_num;
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if (tid >= timer_data_num)
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for (tid = timer_data_num; tid < timer_data_max && timer_data[tid].type; tid++);
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if (tid >= timer_data_num && tid >= timer_data_max)
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{// expand timer array
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if (timer_data_max == 0)
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{// create timer data (1st time)
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timer_data_max = 256;
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CREATE(timer_data, struct TimerData, timer_data_max);
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} else
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{// add more timers
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timer_data_max += 256;
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RECREATE(timer_data, struct TimerData, timer_data_max);
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malloc_tsetdword(timer_data + (timer_data_max - 256), 0, sizeof(struct TimerData) * 256);
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}
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}
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if (tid >= timer_data_num)
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timer_data_num = tid + 1;
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return tid;
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}
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int add_timer(unsigned int tick,TimerFunc func, int id, int data)
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{
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int tid = acquire_timer();
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timer_data[tid].tick = tick;
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timer_data[tid].func = func;
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timer_data[tid].id = id;
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timer_data[tid].data = data;
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timer_data[tid].type = TIMER_ONCE_AUTODEL;
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timer_data[tid].interval = 1000;
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push_timer_heap(tid);
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return tid;
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}
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int add_timer_interval(unsigned int tick, TimerFunc func, int id, int data, int interval)
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{
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int tid;
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if (interval < 1) {
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ShowError("add_timer_interval : function %08x(%s) has invalid interval %d!\n",
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(int)func, search_timer_func_list(func), interval);
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return -1;
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}
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tid = acquire_timer();
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timer_data[tid].tick = tick;
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timer_data[tid].func = func;
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timer_data[tid].id = id;
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timer_data[tid].data = data;
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timer_data[tid].type = TIMER_INTERVAL;
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timer_data[tid].interval = interval;
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push_timer_heap(tid);
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return tid;
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}
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int delete_timer(int id, TimerFunc func)
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{
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if (id <= 0 || id >= timer_data_num) {
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ShowError("delete_timer error : no such timer %d (%08x(%s))\n", id, (int)func, search_timer_func_list(func));
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return -1;
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}
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if (timer_data[id].func != func) {
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ShowError("delete_timer error : function mismatch %08x(%s) != %08x(%s)\n",
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(int)timer_data[id].func, search_timer_func_list(timer_data[id].func),
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(int)func, search_timer_func_list(func));
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return -2;
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}
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// そのうち消えるにまかせる
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timer_data[id].func = NULL;
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timer_data[id].type = TIMER_ONCE_AUTODEL;
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return 0;
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}
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int addtick_timer(int tid, unsigned int tick)
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{
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// Doesn't adjust the timer position. Might be the root of the FIXME in settick_timer. [FlavioJS]
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//return timer_data[tid].tick += tick;
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return settick_timer(tid, timer_data[tid].tick+tick);
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}
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//Sets the tick at which the timer triggers directly (meant as a replacement of delete_timer + add_timer) [Skotlex]
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//FIXME: DON'T use this function yet, it is not correctly reorganizing the timer stack causing unexpected problems later on!
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int settick_timer(int tid, unsigned int tick)
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{
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int old_pos,pos;
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unsigned int old_tick;
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old_tick = timer_data[tid].tick;
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if( old_tick == tick )
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return tick;
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//FIXME: This search is not all that effective... there doesn't seems to be a better way to locate an element in the heap.
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//for(i = timer_heap_num-1; i >= 0 && timer_heap[i] != tid; i--);
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// search old_tick position
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HEAP_SEARCH(old_tick,0,timer_heap_num-1,old_pos);
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while( timer_heap[old_pos] != tid )
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{// skip timers with the same tick
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if( DIFF_TICK(old_tick,timer_data[timer_heap[old_pos]].tick) != 0 )
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{
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ShowError("settick_timer: no such timer %d (%08x(%s))\n", tid, (int)timer_data[tid].func, search_timer_func_list(timer_data[tid].func));
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return -1;
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}
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++old_pos;
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}
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if( DIFF_TICK(tick,timer_data[tid].tick) < 0 )
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{// Timer is accelerated, shift timer near the end of the heap.
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if (old_pos == timer_heap_num-1) //Nothing to shift.
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pos = old_pos;
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else {
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HEAP_SEARCH(tick,old_pos+1,timer_heap_num-1,pos);
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--pos;
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if (pos != old_pos)
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memmove(&timer_heap[old_pos], &timer_heap[old_pos+1], (pos-old_pos)*sizeof(int));
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}
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} else
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{// Timer is delayed, shift timer near the beginning of the heap.
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if (old_pos == 0) //Nothing to shift.
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pos = old_pos;
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else {
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HEAP_SEARCH(tick,0,old_pos-1,pos);
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++pos;
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if (pos != old_pos)
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memmove(&timer_heap[pos+1], &timer_heap[pos], (old_pos-pos)*sizeof(int));
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}
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}
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timer_heap[pos] = tid;
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timer_data[tid].tick = tick;
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return tick;
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}
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struct TimerData* get_timer(int tid)
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{
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return &timer_data[tid];
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}
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//Correcting the heap when the tick overflows is an idea taken from jA to
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//prevent timer problems. Thanks to [End of Exam] for providing the required data. [Skotlex]
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//This funtion will rearrange the heap and assign new tick values.
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static void fix_timer_heap(unsigned int tick)
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{
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if (timer_heap_num >= 0 && tick < 0x00010000 && timer_data[timer_heap[0]].tick > 0xf0000000)
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{ //The last timer is way too far into the future, and the current tick is too close to 0, overflow was very likely
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//(not perfect, but will work as long as the timer is not expected to happen 50 or so days into the future)
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int i;
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int *tmp_heap;
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for (i=0; i < timer_heap_num && timer_data[timer_heap[i]].tick > 0xf0000000; i++)
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{ //All functions with high tick value should had been executed already...
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timer_data[timer_heap[i]].tick = 0;
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}
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//Move elements to readjust the heap.
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tmp_heap = aCalloc(sizeof(int), i);
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memcpy(tmp_heap, timer_heap, i*sizeof(int));
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memmove(timer_heap, &timer_heap[i], (timer_heap_num-i)*sizeof(int));
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memmove(&timer_heap[timer_heap_num-i], tmp_heap, i*sizeof(int));
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aFree(tmp_heap);
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}
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}
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int do_timer(unsigned int tick)
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{
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static int fix_heap_flag = 0; //Flag for fixing the stack only once per tick loop. May not be the best way, but it's all I can think of currently :X [Skotlex]
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int i, nextmin = 1000;
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if (tick < 0x010000 && fix_heap_flag)
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{
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fix_timer_heap(tick);
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fix_heap_flag = 0;
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}
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while(timer_heap_num) {
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i = timer_heap[timer_heap_num - 1]; // next shorter element
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if ((nextmin = DIFF_TICK(timer_data[i].tick, tick)) > 0)
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break;
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--timer_heap_num; // suppress the actual element from the table
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timer_data[i].type |= TIMER_REMOVE_HEAP;
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if (timer_data[i].func) {
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if (nextmin < -1000) {
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// 1秒以上の大幅な遅延が発生しているので、
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// timer処理タイミングを現在値とする事で
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// 呼び出し時タイミング(引数のtick)相対で処理してる
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// timer関数の次回処理タイミングを遅らせる
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timer_data[i].func(i, tick, timer_data[i].id, timer_data[i].data);
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} else {
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timer_data[i].func(i, timer_data[i].tick, timer_data[i].id, timer_data[i].data);
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}
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}
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if (timer_data[i].type & TIMER_REMOVE_HEAP) {
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switch(timer_data[i].type & ~TIMER_REMOVE_HEAP) {
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case TIMER_ONCE_AUTODEL:
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timer_data[i].type = 0;
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if (free_timer_list_pos >= free_timer_list_max) {
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free_timer_list_max += 256;
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RECREATE(free_timer_list,int,free_timer_list_max);
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malloc_tsetdword(free_timer_list + (free_timer_list_max - 256), 0, 256 * sizeof(int));
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}
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free_timer_list[free_timer_list_pos++] = i;
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break;
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case TIMER_INTERVAL:
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if (DIFF_TICK(timer_data[i].tick , tick) < -1000) {
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timer_data[i].tick = tick + timer_data[i].interval;
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} else {
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timer_data[i].tick += timer_data[i].interval;
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}
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timer_data[i].type &= ~TIMER_REMOVE_HEAP;
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push_timer_heap(i);
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break;
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}
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}
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}
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if (nextmin < TIMER_MIN_INTERVAL)
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nextmin = TIMER_MIN_INTERVAL;
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if (UINT_MAX - nextmin < tick) //Tick will loop, rearrange the heap on the next iteration.
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fix_heap_flag = 1;
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return nextmin;
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}
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unsigned long get_uptime(void)
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{
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return (unsigned long)difftime(time(NULL), start_time);
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}
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void timer_init(void)
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{
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time(&start_time);
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}
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void timer_final(void)
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{
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struct timer_func_list *tfl;
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struct timer_func_list *next;
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for( tfl=tfl_root; tfl != NULL; tfl = next ) {
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next = tfl->next; // copy next pointer
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aFree(tfl->name); // free structures
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aFree(tfl);
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}
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if (timer_data) aFree(timer_data);
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if (timer_heap) aFree(timer_heap);
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if (free_timer_list) aFree(free_timer_list);
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}
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