
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@557 54d463be-8e91-2dee-dedb-b68131a5f0ec
1477 lines
45 KiB
Plaintext
1477 lines
45 KiB
Plaintext
//===== eAthena Script =======================================
|
|
//= The 32 New Hats (custom)
|
|
//===== By: ==================================================
|
|
//= Darkchild
|
|
//===== Current Version: =====================================
|
|
//= 1.5
|
|
//===== Compatible With: =====================================
|
|
//= eAthena 1.0
|
|
//===== Description: =========================================
|
|
//=
|
|
//= Don't use these NPC, there are separate quests for these
|
|
//= items in quests/newgear/ folder
|
|
//=
|
|
//= And some of these items have made-up ingredients
|
|
//= 4 brothers give you quests to get 32 new hats
|
|
//=
|
|
//===== Additional Comments: =================================
|
|
//= There are 2 scripts for these 32 'new' hats.
|
|
//= The other one doesnt have all the new ones and has some old ones
|
|
//= Advise to use this script
|
|
//= 1.2 revision
|
|
//= 1.3 fixed bug where npcs would give out free items [Shinigami]
|
|
//= 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel,
|
|
//= Ear of Demon,Big Golden Bell, Mistress Crown,
|
|
//= Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus]
|
|
//= 1.5 Fixed Posture Fix Hat (Campus Hat).
|
|
//============================================================
|
|
prontera.gat,140,172,5 script Zac 704,{
|
|
mes "[Zac]";
|
|
mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats.";
|
|
mes "You will need to bring me the correct items for each hat so I can make them.";
|
|
mes "I provide 8 hats and my brothers provides the other 24.";
|
|
mes "What hat do you want me to make?";
|
|
next;
|
|
menu "Posture Fix Hat",L1_1,"Fox Mask",L1_2,"X Cross Hairpin",L1_3,"Flower Hair Pin",L1_4,"Tulip Hair Pin",L1_5,"Mushroom Hairband",L1_6,"Troublesome Raccoon Doll",L1_7,"Blue Fish",L1_8;
|
|
L1_1:
|
|
mes "[Zac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if((countitem(2285)<1) || (countitem(1550)<1)) goto L_ITEM_1;//Items: Apple o' Archer, Book,
|
|
mes "[Zac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Posture Fix Hat for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2285,1;//Items: Apple o' Archer,
|
|
delitem 1550,1;//Items: Book,
|
|
mes "[Zac]";
|
|
mes "Tah Dah!!!^FF0000Posture Fix Hat^000000...! Please Take it!";
|
|
getitem 5073,1;//Items: Campus Hat,
|
|
next;
|
|
mes "[Zac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_1:
|
|
mes "[Zac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "Posture Fix Hat requires~~";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "1 Apple o' Archer";
|
|
mes "1 Book";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_2:
|
|
mes "[Zac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(1022)<999) goto L_ITEM_2;//Items: Nine Tails,
|
|
mes "[Zac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Fox Mask for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 1022,999;//Items: Nine Tails,
|
|
mes "[Zac]";
|
|
mes "Tah Dah!!!^FF0000Fox Mask^000000...! Please Take it!";
|
|
getitem 5069,1;//Items: Fox Mask,
|
|
next;
|
|
mes "[Zac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_2:
|
|
mes "[Zac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "Fox Mask requires~~";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "999 Nine Tails";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_3:
|
|
mes "[Zac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(10011)<1) goto L_ITEM_3;//Items: Stellar Hairpin,
|
|
if(countitem(2266)<1) goto L_ITEM_3;//Items: Iron Cain,
|
|
if(countitem(909)<100) goto L_ITEM_3;//Items: Jellopy,
|
|
mes "[Zac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the X Cross Hairpin for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 10011,1;//Items: Stellar Hairpin,
|
|
delitem 2266,1;//Items: Iron Cain,
|
|
delitem 909,100;//Items: Jellopy,
|
|
mes "[Zac]";
|
|
mes "Tah Dah!!!^FF0000X Cross Hairpin^000000...! Please Take it!";
|
|
getitem 5079,1;//Items: X Hairpin,
|
|
next;
|
|
mes "[Zac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_3:
|
|
mes "[Zac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "X Cross Hairpin requires~~";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "1 Stellar Hairpin";
|
|
mes "1 Iron Cain";
|
|
mes "100 Jellopy";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_4:
|
|
mes "[Zac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(2270)<1) goto L_ITEM_4;//Items: Centimental Leaf,
|
|
if(countitem(999)<10) goto L_ITEM_4;//Items: Steel,
|
|
if(Zeny < 20000) goto L_ITEM_4;
|
|
mes "[Zac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Flower Hair Pin for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2270,1;//Items: Centimental Leaf,
|
|
delitem 999,10;//Items: Steel,
|
|
set Zeny,Zeny-20000;
|
|
mes "[Zac]";
|
|
mes "Tah Dah!!!^FF0000Flower Hair Pin^000000...! Please Take it!";
|
|
getitem 5061,1;//Items: Flower Hairpin,
|
|
next;
|
|
mes "[Zac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_4:
|
|
mes "[Zac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "Flower Hair Pin requires~~";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "1 Romantic Leaf";
|
|
mes "10 Steel";
|
|
mes "20,000 Zeny";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_5:
|
|
mes "[Zac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(2278)<1) goto L_ITEM_5;//Items: Mr. Smile,
|
|
if(countitem(980)<1) goto L_ITEM_5;//Items: Orange Dyestuff,
|
|
mes "[Zac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Tulip Hair Pin for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2278,1;//Items: Mr. Smile,
|
|
delitem 980,1;//Items: Orange Dyestuff,
|
|
mes "[Zac]";
|
|
mes "Tah Dah!!!^FF0000Tulip Hair Pin^000000...! Please Take it!";
|
|
getitem 5077,1;//Items: Tulip Hairpin,
|
|
next;
|
|
mes "[Zac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_5:
|
|
mes "[Zac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "Tulip Hair Pin requires~~";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "1 Mr. Smile";
|
|
mes "1 Orange Dyestuffs";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_6:
|
|
mes "[Zac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(921)<300) goto L_ITEM_6;//Items: Mushroom Spore,
|
|
mes "[Zac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Mushroom Hairband for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 921,300;//Items: Mushroom Spore,
|
|
mes "[Zac]";
|
|
mes "Tah Dah!!!^FF0000Mushroom Hairband^000000...! Please Take it!";
|
|
getitem 5082,1;//Items: Mushroom Hairband,
|
|
next;
|
|
mes "[Zac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_6:
|
|
mes "[Zac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "Mushroom Hairband requires~~";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "300 Mushroom Spores";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_7:
|
|
mes "[Zac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(1026)<100) goto L_ITEM_7;//Items: Acorn,
|
|
if(countitem(7065)<100) goto L_ITEM_7;//Items: Sea Otter Fur,
|
|
if(countitem(945)<100) goto L_ITEM_7;//Items: Raccoon Leaf,
|
|
mes "[Zac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Troublesome Raccoon Doll for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 1026,100;//Items: Acorn,
|
|
delitem 7065,100;//Items: Sea Otter Fur,
|
|
delitem 945,100;//Items: Raccoon Leaf,
|
|
mes "[Zac]";
|
|
mes "Tah Dah!!!^FF0000Troublesome Raccoon Doll^000000...! Please Take it!";
|
|
getitem 5084,1;//Items: Lazy Racoon Hat,
|
|
next;
|
|
mes "[Zac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_7:
|
|
mes "[Zac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "Troublesome Raccoon Doll requires~~";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "100 Acorn";
|
|
mes "100 Sea Otter Fur";
|
|
mes "100 Raccoon Leaf";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_8:
|
|
mes "[Zac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(624)<2) goto L_ITEM_8;//Items: Rotten Fish,
|
|
if(countitem(959)<300) goto L_ITEM_8;//Items: Stinky Scale,
|
|
if(countitem(1023)<30) goto L_ITEM_8;//Items: Fish Tail,
|
|
if(countitem(938)<100) goto L_ITEM_8;//Items: Sticky Mucus,
|
|
mes "[Zac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Blue Fish for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 624,2;//Items: Rotten Fish,
|
|
delitem 959,300;//Items: Stinky Scale,
|
|
delitem 1023,30;//Items: Fish Tail,
|
|
delitem 938,100;//Items: Sticky Mucus,
|
|
mes "[Zac]";
|
|
mes "Tah Dah!!!^FF0000Blue Fish^000000...! Please Take it!";
|
|
getitem 5065,1;//Items: Fresh Blueish Fish,
|
|
next;
|
|
mes "[Zac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_8:
|
|
mes "[Zac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "Blue Fish requires~~";
|
|
next;
|
|
mes "[Zac]";
|
|
mes "2 Rotten Fish";
|
|
mes "300 Rotten Scale";
|
|
mes "30 Fish Tail";
|
|
mes "100 Sticky Mucus";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
}
|
|
|
|
|
|
prontera.gat,141,172,5 script Jac 107,{
|
|
mes "[Jac]";
|
|
mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats.";
|
|
mes "You will need to bring me the correct items for each hat so I can make them.";
|
|
mes "I provide 8 hats and my brothers provides the other 24.";
|
|
mes "What hat do you want me to make?";
|
|
next;
|
|
menu "Drooped Cat",L1_9,"Leaf of Transformation",L1_10,"Bear Pebble Hat",L1_11,"Sea Otter Hat",L1_12,"Sleepy Hat",L1_13,"Straw Hat",L1_14,"Cowboy Hat",L1_15,"Sombrero",L1_16;
|
|
L1_9:
|
|
mes "[Jac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(2233)<1) goto L_ITEM_9;//Items: Circlet,
|
|
if(countitem(983)<1) goto L_ITEM_9;//Items: Black Dyestuff,
|
|
if(countitem(740)<1) goto L_ITEM_9;//Items: Puppet,
|
|
mes "[Jac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Drooped Cat for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2233,1;//Items: Circlet,
|
|
delitem 983,1;//Items: Black Dyestuff,
|
|
delitem 740,1;//Items: Puppet,
|
|
mes "[Jac]";
|
|
mes "Tah Dah!!!^FF0000Drooped Cat^000000...! Please Take it!";
|
|
getitem 5058,1;//Items: Resting Cat,
|
|
next;
|
|
mes "[Jac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_9:
|
|
mes "[Jac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "Drooped Cat requires~~";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "1 Slotted Circlet";
|
|
mes "1 Black Dyestuffs";
|
|
mes "1 Puppet";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_10:
|
|
mes "[Jac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(945)<600) goto L_ITEM_10;//Items: Raccoon Leaf,
|
|
mes "[Jac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Leaf of Transformation for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 945,600;//Items: Raccoon Leaf,
|
|
mes "[Jac]";
|
|
mes "Tah Dah!!!^FF0000Leaf of Transformation^000000...! Please Take it!";
|
|
getitem 5064,1;//Items: Transformation Leaf,
|
|
next;
|
|
mes "[Jac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_10:
|
|
mes "[Jac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "Leaf of Transformation requires~~";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "600 Raccoon Leaf";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_11:
|
|
mes "[Jac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(5030)<1) goto L_ITEM_11;//Items: Panda Hat,
|
|
if(countitem(952)<100) goto L_ITEM_11;//Items: Cactus Needle,
|
|
if(countitem(999)<20) goto L_ITEM_11;//Items: Steel,
|
|
if(countitem(948)<200) goto L_ITEM_11;//Items: Bears Footskin,
|
|
mes "[Jac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Bear Pebble Hat for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 5030,1;//Items: Panda Hat,
|
|
delitem 952,100;//Items: Cactus Needle,
|
|
delitem 999,20;//Items: Steel,
|
|
delitem 948,200;//Items: Bears Footskin,
|
|
mes "[Jac]";
|
|
mes "Tah Dah!!!^FF0000Bear Pebble Hat^000000...! Please Take it!";
|
|
getitem 5059,1;//Items: Bear Hat,
|
|
next;
|
|
mes "[Jac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_11:
|
|
mes "[Jac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "Bear Pebble Hat requires~~";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "1 Panda Hat";
|
|
mes "100 Cactus Needle";
|
|
mes "20 Steel";
|
|
mes "200 Bear's Footskin";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_12:
|
|
mes "[Jac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(5084)<1) goto L_ITEM_12;//Items: Lazy Racoon Hat,
|
|
if(countitem(5064)<1) goto L_ITEM_12;//Items: Transformation Leaf,
|
|
mes "[Jac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Sea Otter Hat for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 5084,1;//Items: Lazy Racoon Hat,
|
|
delitem 5064,1;//Items: Transformation Leaf,
|
|
mes "[Jac]";
|
|
mes "Tah Dah!!!^FF0000Sea Otter Hat^000000...! Please Take it!";
|
|
getitem 5078,1;//Items: Sea Otter Hat,
|
|
next;
|
|
mes "[Jac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_12:
|
|
mes "[Jac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "Sea Otter Hat requires~~";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "1 Troublesome Raccoon Doll";
|
|
mes "1 Leaf of Transformation";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_13:
|
|
mes "[Jac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(2236)<1) goto L_ITEM_13;//Items: Santa's Hat,
|
|
if(countitem(7111)<200) goto L_ITEM_13;//Items: String Paper,
|
|
if(countitem(7112)<1) goto L_ITEM_13;//Items: Transparent Paper,
|
|
mes "[Jac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Sleepy Hat for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2236,1;//Items: Santa's Hat,
|
|
delitem 7111,200;//Items: String Paper,
|
|
delitem 7112,1;//Items: Transparent Paper,
|
|
mes "[Jac]";
|
|
mes "Tah Dah!!!^FF0000Sleepy Hat^000000...! Please Take it!";
|
|
getitem 5060,1;//Items: Pointy Cap,
|
|
next;
|
|
mes "[Jac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_13:
|
|
mes "[Jac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "Sleepy Hat requires~~";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "1 Santa Hat";
|
|
mes "200 String Paper";
|
|
mes "1 Transparent Paper";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_14:
|
|
mes "[Jac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(7012)<400) goto L_ITEM_14;//Items: Tough Scalelike Stem,
|
|
mes "[Jac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Straw Hat for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 7012,400;//Items: Tough Scalelike Stem,
|
|
mes "[Jac]";
|
|
mes "Tah Dah!!!^FF0000Straw Hat^000000...! Please Take it!";
|
|
getitem 5062,1;//Items: Straw Hat,
|
|
next;
|
|
mes "[Jac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_14:
|
|
mes "[Jac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "Straw Hat requires~~";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "400 Tough Scalelike Stem";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_15:
|
|
mes "[Jac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(2248)<1) goto L_ITEM_15;//Items: Western Grace,
|
|
if(countitem(7030)<108) goto L_ITEM_15;//Items: Claw of Desert Wolf,
|
|
if(countitem(7194)<100) goto L_ITEM_15;//Items: Soft Grass Leaf,
|
|
if(countitem(7120)<4) goto L_ITEM_15;//Items: Burning Horseshoe,
|
|
mes "[Jac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Cowboy Hat for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2248,1;//Items: Western Grace,
|
|
delitem 7030,108;//Items: Claw of Desert Wolf,
|
|
delitem 7194,100;//Items: Soft Grass Leaf,
|
|
delitem 7120,4;//Items: Burning Horseshoe,
|
|
mes "[Jac]";
|
|
mes "Tah Dah!!!^FF0000Cowboy Hat^000000...! Please Take it!";
|
|
getitem 5075,1;//Items: Cowboy Hat,
|
|
next;
|
|
mes "[Jac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_15:
|
|
mes "[Jac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "Cowboy Hat requires~~";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "1 Western Grace";
|
|
mes "108 Claw of Desert Wolf";
|
|
mes "100 Soft Grass Leaf drop by Parasite (Umbala Map)";
|
|
mes "4 Burning Horseshoe drop by Nightmare Terror (Magma Dungeon)";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_16:
|
|
mes "[Jac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(5062)<1) goto L_ITEM_16;//Items: Straw Hat,
|
|
if(countitem(952)<100) goto L_ITEM_16;//Items: Cactus Needle,
|
|
if(countitem(1907)<1) goto L_ITEM_16;//Items: Guitar,
|
|
mes "[Jac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Sombrero for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 5062,1;//Items: Straw Hat,
|
|
delitem 952,100;//Items: Cactus Needle,
|
|
delitem 1907,1;//Items: Guitar,
|
|
mes "[Jac]";
|
|
mes "Tah Dah!!!^FF0000Sombrero^000000...! Please Take it!";
|
|
getitem 5067,1;//Items: Sombrero,
|
|
next;
|
|
mes "[Jac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_16:
|
|
mes "[Jac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "Sombrero requires~~";
|
|
next;
|
|
mes "[Jac]";
|
|
mes "1 Straw Hat";
|
|
mes "100 Cactus Needle";
|
|
mes "1 Guitar";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
}
|
|
|
|
prontera.gat,142,172,5 script Pac 705,{
|
|
mes "[Pac]";
|
|
mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats.";
|
|
mes "You will need to bring me the correct items for each hat so I can make them.";
|
|
mes "I provide 8 hats and my brothers provides the other 24.";
|
|
mes "What hat do you want me to make?";
|
|
next;
|
|
menu "Hair Cap",L1_17,"Hot Blood Headband",L1_18,"Ear of Angel",L1_19,"Ear of Demon",L1_20,"Big Golden Bell",L1_21,"Mistress Crown",L1_22,"Crown of Ancient Queen",L1_23,"Alarm Mask",L1_24;
|
|
L1_17:
|
|
mes "[Pac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(2226)<1) goto L_ITEM_17;//Items: Cap,
|
|
if(countitem(7107)<500) goto L_ITEM_17;//Items: Antelope Skin,
|
|
mes "[Pac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Hair Cap for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2226,1;//Items: Cap,
|
|
delitem 7107,500;//Items: Antelope Skin,
|
|
mes "[Pac]";
|
|
mes "Tah Dah!!!^FF0000Hair Cap^000000...! Please Take it!";
|
|
getitem 5076,1;//Items: Furry Hat,
|
|
next;
|
|
mes "[Pac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_17:
|
|
mes "[Pac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "Hair Cap requires~~";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "1 Cap";
|
|
mes "500 Fur of Goat";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_18:
|
|
mes "[Pac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(10019)<1) goto L_ITEM_18;//Items: Red Muffler,
|
|
if(countitem(7097)<300) goto L_ITEM_18;//Items: Burning Heart,
|
|
if(countitem(982)<1) goto L_ITEM_18;//Items: White Dyestuff,
|
|
if(countitem(2211)<1) goto L_ITEM_18;//Items: Bandana,
|
|
mes "[Pac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Hot Blood Headband for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 10019,1;//Items: Red Muffler,
|
|
delitem 7097,300;//Items: Burning Heart,
|
|
delitem 982,1;//Items: White Dyestuff,
|
|
delitem 2211,1;//Items: Bandana,
|
|
mes "[Pac]";
|
|
mes "Tah Dah!!!^FF0000Hot Blood Headband^000000...! Please Take it!";
|
|
getitem 5070,1;//Items: Bandage,
|
|
next;
|
|
mes "[Pac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_18:
|
|
mes "[Pac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "Hot Blood Headband requires~~";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "1 Red Muffler";
|
|
mes "300 Burning Heart";
|
|
mes "1 White Dyestuffs";
|
|
mes "1 Bandana";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_19:
|
|
mes "[Pac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(2254)<1) goto L_ITEM_19;//Items: Angel Wing,
|
|
if(countitem(2286)<1) goto L_ITEM_19;//Items: Elven Ears,
|
|
if(Zeny < 20000) goto L_ITEM_19;
|
|
mes "[Pac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Ear of Angel for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2254,1;//Items: Angel Wing,
|
|
delitem 2286,1;//Items: Elven Ears,
|
|
set Zeny,Zeny-20000;
|
|
mes "[Pac]";
|
|
mes "Tah Dah!!!^FF0000Ear of Angel^000000...! Please Take it!";
|
|
getitem 5074,1;//Items: Ears of Angel,
|
|
next;
|
|
mes "[Pac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_19:
|
|
mes "[Pac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "Ear of Angel requires~~";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "1 Angel Wing";
|
|
mes "1 Elven Ears";
|
|
mes "20,000 Zeny";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_20:
|
|
mes "[Pac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(2255)<1) goto L_ITEM_20;//Items: Evil Wing,
|
|
if(countitem(2286)<1) goto L_ITEM_20;//Items: Elven Ears,
|
|
if(Zeny < 20000) goto L_ITEM_20;
|
|
mes "[Pac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Ear of Demon for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2255,1;//Items: Evil Wing,
|
|
delitem 2286,1;//Items: Elven Ears,
|
|
set Zeny,Zeny-20000;
|
|
mes "[Pac]";
|
|
mes "Tah Dah!!!^FF0000Ear of Demon^000000...! Please Take it!";
|
|
getitem 5068,1;//Items: Ears Of Demon,
|
|
next;
|
|
mes "[Pac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_20:
|
|
mes "[Pac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "Ear of Demon requires~~";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "1 Evil Wing";
|
|
mes "1 Elven Ears";
|
|
mes "20,000 Zeny";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_21:
|
|
mes "[Pac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(10016)<1) goto L_ITEM_21;//Items: Golden Bell,
|
|
if(countitem(714)<1) goto L_ITEM_21;//Items: Emperium,
|
|
if(countitem(969)<3) goto L_ITEM_21;//Items: Gold,
|
|
if(Zeny < 25000) goto L_ITEM_21;
|
|
mes "[Pac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Big Golden Bell for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 10016,1;//Items: Golden Bell,
|
|
delitem 714,1;//Items: Emperium,
|
|
delitem 969,3;//Items: Gold,
|
|
set Zeny,Zeny-25000;
|
|
mes "[Pac]";
|
|
mes "Tah Dah!!!^FF0000Big Golden Bell^000000...! Please Take it!";
|
|
getitem 5091,1;//Items: Big Golden Bell,
|
|
next;
|
|
mes "[Pac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_21:
|
|
mes "[Pac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "Big Golden Bell requires~~";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "1 Golden Bell";
|
|
mes "1 Emperium";
|
|
mes "3 Gold";
|
|
mes "25,000 Zeny";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_22:
|
|
mes "[Pac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(2249)<1) goto L_ITEM_22;//Items: Coronet,
|
|
if(countitem(714)<1) goto L_ITEM_22;//Items: Emperium,
|
|
if(countitem(969)<3) goto L_ITEM_22;//Items: Gold,
|
|
if(Zeny < 25000) goto L_ITEM_22;
|
|
mes "[Pac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Mistress Crown for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2249,1;//Items: Coronet,
|
|
delitem 714,1;//Items: Emperium,
|
|
delitem 969,3;//Items: Gold,
|
|
set Zeny,Zeny-25000;
|
|
mes "[Pac]";
|
|
mes "Tah Dah!!!^FF0000Mistress Crown^000000...! Please Take it!";
|
|
getitem 5081,1;//Items: Crown of Mistress,
|
|
next;
|
|
mes "[Pac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_22:
|
|
mes "[Pac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "Mistress Crown requires~~";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "1 Coronet";
|
|
mes "1 Emperium";
|
|
mes "3 Gold";
|
|
mes "25,000 Zeny";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_23:
|
|
mes "[Pac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(10006)<1) goto L_ITEM_23;//Items: Queen's Hair Ornament,
|
|
if(countitem(714)<1) goto L_ITEM_23;//Items: Emperium,
|
|
if(countitem(969)<3) goto L_ITEM_23;//Items: Gold,
|
|
if(Zeny < 25000) goto L_ITEM_23;
|
|
mes "[Pac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Crown of Ancient Queen for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 10006,1;//Items: Queen's Hair Ornament,
|
|
delitem 714,1;//Items: Emperium,
|
|
delitem 969,3;//Items: Gold,
|
|
set Zeny,Zeny-25000;
|
|
mes "[Pac]";
|
|
mes "Tah Dah!!!^FF0000Crown of Ancient Queen^000000...! Please Take it!";
|
|
getitem 5080,1;//Items: Crown of The Ancient Queen,
|
|
next;
|
|
mes "[Pac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_23:
|
|
mes "[Pac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "Crown of Ancient Queen requires~~";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "1 Queen's Hair Ornament";
|
|
mes "1 Emperium";
|
|
mes "3 Gold";
|
|
mes "25,000 Zeny";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_24:
|
|
mes "[Pac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(1095)<3000) goto L_ITEM_24;//Items: Needle of Alarm,
|
|
if(countitem(2218)<1) goto L_ITEM_24;//Items: Flu Mask,
|
|
mes "[Pac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Alarm Mask for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 1095,3000;//Items: Needle of Alarm,
|
|
delitem 2218,1;//Items: Flu Mask,
|
|
mes "[Pac]";
|
|
mes "Tah Dah!!!^FF0000Alarm Mask^000000...! Please Take it!";
|
|
getitem 5086,1;//Items: Sad Mask,
|
|
next;
|
|
mes "[Pac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_24:
|
|
mes "[Pac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "Alarm Mask requires~~";
|
|
next;
|
|
mes "[Pac]";
|
|
mes "3000 Needle of Alarm";
|
|
mes "1 Flu Mask";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
}
|
|
|
|
prontera.gat,143,172,5 script Blac 732,{
|
|
mes "[Blac]";
|
|
mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats.";
|
|
mes "You will need to bring me the correct items for each hat so I can make them.";
|
|
mes "I provide 8 hats and my brothers provides the other 24.";
|
|
mes "What hat do you want me to make?";
|
|
next;
|
|
menu "Indian Hairband",L1_25,"Twin Ribbons",L1_26,"Expressionless Mask",L1_27,"Troublesome Mask",L1_28,"Surprise Mask",L1_29,"Goblin Leader Mask",L1_30,"Horn of Incubus",L1_31,"Horn of Succubus",L1_32;
|
|
L1_25:
|
|
mes "[Blac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(2207)<1) goto L_ITEM_25;//Items: Fancy Flower,
|
|
if(countitem(7101)<10) goto L_ITEM_25;//Items: Peco Feather,
|
|
if(Zeny < 10000) goto L_ITEM_25;
|
|
mes "[Blac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Indian Hairband for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2207,1;//Items: Fancy Flower,
|
|
delitem 7101,10;//Items: Peco Feather,
|
|
set Zeny,Zeny-10000;
|
|
mes "[Blac]";
|
|
mes "Tah Dah!!!^FF0000Indian Hairband^000000...! Please Take it!";
|
|
getitem 5071,1;//Items: Indian Headband,
|
|
next;
|
|
mes "[Blac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_25:
|
|
mes "[Blac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "Indian Hairband requires~~";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "1 Fancy Flower";
|
|
mes "10 Peco's Feather";
|
|
mes "10,000 Zeny";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_26:
|
|
mes "[Blac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(2244)<1) goto L_ITEM_26;//Items: Big Ribbon,
|
|
if(countitem(10007)<1) goto L_ITEM_26;//Items: Silk Ribbon,
|
|
if(countitem(5079)<1) goto L_ITEM_26;//Items: X Hairpin,
|
|
mes "[Blac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Twin Ribbons for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2244,1;//Items: Big Ribbon,
|
|
delitem 10007,1;//Items: Silk Ribbon,
|
|
delitem 5079,1;//Items: X Hairpin,
|
|
mes "[Blac]";
|
|
mes "Tah Dah!!!^FF0000Twin Ribbons^000000...! Please Take it!";
|
|
getitem 5085,1;//Items: Small Twin Ribbons,
|
|
next;
|
|
mes "[Blac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_26:
|
|
mes "[Blac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "Twin Ribbons requires~~";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "1 Big Ribbon";
|
|
mes "1 Silk Ribbon";
|
|
mes "1 X Cross Hairpin";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_27:
|
|
mes "[Blac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(999)<25) goto L_ITEM_27;//Items: Steel,
|
|
if(countitem(5090)<1) goto L_ITEM_27;//Items: Mask of The Goblin Leader,
|
|
if(Zeny < 50000) goto L_ITEM_27;
|
|
mes "[Blac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Expressionless Mask for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 999,25;//Items: Steel,
|
|
delitem 5090,1;//Items: Mask of The Goblin Leader,
|
|
set Zeny,Zeny-50000;
|
|
mes "[Blac]";
|
|
mes "Tah Dah!!!^FF0000Expressionless Mask^000000...! Please Take it!";
|
|
getitem 5087,1;//Items: Expressionless Mask,
|
|
next;
|
|
mes "[Blac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_27:
|
|
mes "[Blac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "Expressionless Mask requires~~";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "25 Steel";
|
|
mes "1 Goblin Leader Mask";
|
|
mes "50,000 Zeny";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_28:
|
|
mes "[Blac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(999)<25) goto L_ITEM_28;//Items: Steel,
|
|
if(countitem(5090)<1) goto L_ITEM_28;//Items: Mask of The Goblin Leader,
|
|
if(Zeny < 50000) goto L_ITEM_28;
|
|
mes "[Blac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Troublesome Mask for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 999,25;//Items: Steel,
|
|
delitem 5090,1;//Items: Mask of The Goblin Leader,
|
|
set Zeny,Zeny-50000;
|
|
mes "[Blac]";
|
|
mes "Tah Dah!!!^FF0000Troublesome Mask^000000...! Please Take it!";
|
|
getitem 5089,1;//Items: Annoyed Mask,
|
|
next;
|
|
mes "[Blac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_28:
|
|
mes "[Blac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "Troublesome Mask requires~~";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "25 Steel";
|
|
mes "1 Goblin Leader Mask";
|
|
mes "50,000 Zeny";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_29:
|
|
mes "[Blac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(999)<25) goto L_ITEM_29;//Items: Steel,
|
|
if(countitem(5090)<1) goto L_ITEM_29;//Items: Mask of The Goblin Leader,
|
|
if(Zeny < 50000) goto L_ITEM_29;
|
|
mes "[Blac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Surprise Mask for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 999,25;//Items: Steel,
|
|
delitem 5090,1;//Items: Mask of The Goblin Leader,
|
|
set Zeny,Zeny-50000;
|
|
mes "[Blac]";
|
|
mes "Tah Dah!!!^FF0000Surprise Mask^000000...! Please Take it!";
|
|
getitem 5088,1;//Items: Surprised Mask,
|
|
next;
|
|
mes "[Blac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_29:
|
|
mes "[Blac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "Surprise Mask requires~~";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "25 Steel";
|
|
mes "1 Goblin Leader Mask";
|
|
mes "50,000 Zeny";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_30:
|
|
mes "[Blac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(2275)<1) goto L_ITEM_30;//Items: Red Bandana,
|
|
if(countitem(911)<100) goto L_ITEM_30;//Items: Scell,
|
|
mes "[Blac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Goblin Leader Mask for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2275,1;//Items: Red Bandana,
|
|
delitem 911,100;//Items: Scell,
|
|
mes "[Blac]";
|
|
mes "Tah Dah!!!^FF0000Goblin Leader Mask^000000...! Please Take it!";
|
|
getitem 5090,1;//Items: Mask of The Goblin Leader,
|
|
next;
|
|
mes "[Blac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_30:
|
|
mes "[Blac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "Goblin Leader Mask requires~~";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "1 Red Bandana";
|
|
mes "100 Scell";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_31:
|
|
mes "[Blac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(1038)<500) goto L_ITEM_31;//Items: Little Evil Horn,
|
|
if(countitem(7048)<80) goto L_ITEM_31;//Items: Talon of Griffon,
|
|
if(Zeny < 50000) goto L_ITEM_31;
|
|
mes "[Blac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Horn of Succubus for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 1038,500;//Items: Little Evil Horn,
|
|
delitem 7048,80;//Items: Talon of Griffon,
|
|
set Zeny,Zeny-50000;
|
|
mes "[Blac]";
|
|
mes "Tah Dah!!!^FF0000Horn of Succubus^000000...! Please Take it!";
|
|
getitem 5066,1;//Items: Horns of Succubus,
|
|
next;
|
|
mes "[Blac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_31:
|
|
mes "[Blac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "Horn of Succubus requires~~";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "500 Little Evil Horn";
|
|
mes "80 Talon of Gryphon";
|
|
mes "50,000 Zeny";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_32:
|
|
mes "[Blac]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(1038)<500) goto L_ITEM_32;//Items: Little Evil Horn,
|
|
if(countitem(7048)<80) goto L_ITEM_32;//Items: Talon of Griffon,
|
|
if(Zeny < 50000) goto L_ITEM_32;
|
|
mes "[Blac]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Horn of Incubus for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 1038,500;//Items: Little Evil Horn,
|
|
delitem 7048,80;//Items: Talon of Griffon,
|
|
set Zeny,Zeny-50000;
|
|
mes "[Blac]";
|
|
mes "Tah Dah!!!^FF0000Horn of Incubus^000000...! Please Take it!";
|
|
getitem 5072,1;//Items: Horns Of Incubus,
|
|
next;
|
|
mes "[Blac]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_32:
|
|
mes "[Blac]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "Horn of Incubus requires~~";
|
|
next;
|
|
mes "[Blac]";
|
|
mes "500 Little Evil Horn";
|
|
mes "80 Talon of Gryphon";
|
|
mes "50,000 Zeny";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
}
|
|
|
|
prontera.gat,144,172,5 script Angel 811,{
|
|
mes "[Angel]";
|
|
mes "Hello.";
|
|
mes "Im the hottest angel in Midgard!";
|
|
mes "What can I do for you?";
|
|
next;
|
|
menu "Hat of Nun",L1_33,"Black Cat Ears",L1_34,"Ribbon of Red Tail",L1_35,"Helm of Orc Hero",L1_36;
|
|
L1_33:
|
|
mes "[Angel]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(2261)<1) goto L_ITEM_33;//Items: Army Cap,
|
|
if(countitem(1550)<1) goto L_ITEM_33;//Items: Book,
|
|
if(countitem(2206)<1) goto L_ITEM_33;//Items: Wedding Veil,
|
|
if(countitem(7021)<2) goto L_ITEM_33;//Items: Foolishness of the Blind,
|
|
mes "[Angel]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Hat of Nun for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2261,1;//Items: Army Cap,
|
|
delitem 1550,1;//Items: Book,
|
|
delitem 2206,1;//Items: Wedding Veil,
|
|
delitem 7021,2;//Items: Foolishness of the Blind,
|
|
mes "[Angel]";
|
|
mes "Tah Dah!!!^FF0000Hat of Nun^000000...! Please Take it!";
|
|
getitem 5093,1;//Items: Nun Hat,
|
|
next;
|
|
mes "[Angel]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_33:
|
|
mes "[Angel]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Angel]";
|
|
mes "Hat of Nun requires~~";
|
|
next;
|
|
mes "[Angel]";
|
|
mes "1 Army Cap";
|
|
mes "1 Book";
|
|
mes "1 Wedding Veil";
|
|
mes "2 Foolishness of the Blind";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_34:
|
|
mes "[Angel]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(2213)<1) goto L_ITEM_34;//Items: Kitty Band,
|
|
if(countitem(7063)<200) goto L_ITEM_34;//Items: Soft Feather,
|
|
if(countitem(983)<1) goto L_ITEM_34;//Items: Black Dyestuff,
|
|
if(Zeny < 10000) goto L_ITEM_34;
|
|
mes "[Angel]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Black Cat Ears for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2213,1;//Items: Kitty Band,
|
|
delitem 7063,200;//Items: Soft Feather,
|
|
delitem 983,1;//Items: Black Dyestuff,
|
|
set Zeny,Zeny-10000;
|
|
mes "[Angel]";
|
|
mes "Tah Dah!!!^FF0000Black Cat Ears^000000...! Please Take it!";
|
|
getitem 5057,1;//Items: Black Cat Ears,
|
|
next;
|
|
mes "[Angel]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_34:
|
|
mes "[Angel]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Angel]";
|
|
mes "Black Cat Ears require~~";
|
|
next;
|
|
mes "[Angel]";
|
|
mes "1 Kitty Band";
|
|
mes "200 Soft Feather";
|
|
mes "1 Black Dyestuffs";
|
|
mes "10,000 Zeny";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_35:
|
|
mes "[Angel]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(2244)<1) goto L_ITEM_35;//Items: Big Ribbon,
|
|
if(countitem(2209)<1) goto L_ITEM_35;//Items: Ribbon,
|
|
if(countitem(10007)<1) goto L_ITEM_35;//Items: Silk Ribbon,
|
|
mes "[Angel]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Ribbon of Red Tail for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 2244,1;//Items: Big Ribbon,
|
|
delitem 2209,1;//Items: Ribbon,
|
|
delitem 10007,1;//Items: Silk Ribbon,
|
|
mes "[Angel]";
|
|
mes "Tah Dah!!!^FF0000Ribbon of Red Tail^000000...! Please Take it!";
|
|
getitem 5083,1;//Items: Back Ribbon,
|
|
next;
|
|
mes "[Angel]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_35:
|
|
mes "[Angel]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Angel]";
|
|
mes "Ribbon of Red Tail requires~~";
|
|
next;
|
|
mes "[Angel]";
|
|
mes "1 Big Ribbon";
|
|
mes "1 Slotted Ribbon";
|
|
mes "1 Silk Ribbon";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
L1_36:
|
|
mes "[Angel]";
|
|
mes "Let me check the items you have brought here.";
|
|
next;
|
|
if(countitem(7069)<350) goto L_ITEM_36;//Items: Destroyed Armor,
|
|
if(countitem(5006)<1) goto L_ITEM_36;//Items: Machoman's Glasses,
|
|
if(countitem(2202)<1) goto L_ITEM_36;//Items: Sunglasses,
|
|
if(countitem(5047)<1) goto L_ITEM_36;//Items: Fashion Sunglasses,
|
|
if(countitem(2242)<1) goto L_ITEM_36;//Items: Purple Glasses,
|
|
if(countitem(7098)<100) goto L_ITEM_36;//Items: Fire Seed,
|
|
if(Zeny < 1000000) goto L_ITEM_36;
|
|
mes "[Angel]";
|
|
mes "Wow!! Well done! Finally you have gathered all items needed!";
|
|
mes "We will make the Helm of Orc Hero for you right away.";
|
|
mes "Please Wait a Moment.";
|
|
next;
|
|
delitem 7069,350;//Items: Destroyed Armor,
|
|
delitem 5006,1;//Items: Machoman's Glasses,
|
|
delitem 2202,1;//Items: Sunglasses,
|
|
delitem 5047,1;//Items: Fashion Sunglasses,
|
|
delitem 2242,1;//Items: Purple Glasses,
|
|
delitem 7098,100;//Items: Fire Seed,
|
|
set Zeny,Zeny-1000000;
|
|
mes "[Angel]";
|
|
mes "Tah Dah!!!^FF0000Helm of Orc Hero^000000...! Please Take it!";
|
|
getitem 5094,1;//Items: Orc Hero Helm,
|
|
next;
|
|
mes "[Angel]";
|
|
mes "I liked that, I look forward to making more.";
|
|
mes "Thank you.";
|
|
close;
|
|
L_ITEM_36:
|
|
mes "[Angel]";
|
|
mes "Oh you already know what I create!";
|
|
mes "Ha ha!!";
|
|
mes "Hum~~ tell me where did you heard";
|
|
mes "about this?";
|
|
next;
|
|
mes "[Angel]";
|
|
mes "Helm of Orc Hero requires~~";
|
|
next;
|
|
mes "[Angel]";
|
|
mes "350 Broken Armor Piece";
|
|
mes "1 Machoman's Glasses";
|
|
mes "1 Slotted Sunglasses";
|
|
mes "1 Fashion Sunglasses";
|
|
mes "1 Purple Glasses";
|
|
mes "100 Fire Seed";
|
|
mes "1,000,000 Zeny";
|
|
mes "...Did you know this already?";
|
|
close;
|
|
}
|