
This PR change the emoticons constant name to match emoticonlist from client side. Note: the previous emoticons names are now deprecated. Additionnally emotion and unitemote scripts commands are being merged together to the new format -> emotion <emotion number>{,<target>}; Where target use the target Game ID (GID) of the unit (npc, pet, character etc..). * unitemote is now deprecated. * Additionnally fixed incorrect variable in quests_brasilis.txt Thanks to @aleos89 and @Lemongrass3110 !
1734 lines
42 KiB
C++
1734 lines
42 KiB
C++
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "pet.hpp"
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#include <stdlib.h>
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#include "../common/db.h"
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#include "../common/timer.h"
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#include "../common/nullpo.h"
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#include "../common/malloc.h"
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#include "../common/random.h"
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#include "../common/showmsg.h"
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#include "../common/strlib.h"
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#include "../common/utils.h"
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#include "../common/ers.h"
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#include "pc.hpp"
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#include "intif.hpp"
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#include "chrif.hpp"
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#include "npc.hpp"
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#include "clif.hpp"
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#include "mob.hpp"
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#include "battle.hpp"
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#include "log.hpp"
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#include "achievement.hpp"
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#define MIN_PETTHINKTIME 100
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struct s_pet_db pet_db[MAX_PET_DB];
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static struct eri *item_drop_ers; //For loot drops delay structures.
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static struct eri *item_drop_list_ers;
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/**
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* Get the value of the pet's hunger.
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* @param pd : pet requesting
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* @return Pet's hunger value
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*/
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int pet_hungry_val(struct pet_data *pd)
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{
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nullpo_ret(pd);
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if(pd->pet.hungry > 90)
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return 4;
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else if(pd->pet.hungry > 75)
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return 3;
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else if(pd->pet.hungry > 25)
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return 2;
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else if(pd->pet.hungry > 10)
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return 1;
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else
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return 0;
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}
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/**
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* Set the value of the pet's intimacy.
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* @param pd : pet requesting
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* @param value : new intimacy value
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*/
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void pet_set_intimate(struct pet_data *pd, int value)
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{
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int intimate;
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struct map_session_data *sd;
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nullpo_retv(pd);
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intimate = pd->pet.intimate;
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sd = pd->master;
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pd->pet.intimate = value;
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if( sd && ((intimate >= battle_config.pet_equip_min_friendly && pd->pet.intimate < battle_config.pet_equip_min_friendly) || (intimate < battle_config.pet_equip_min_friendly && pd->pet.intimate >= battle_config.pet_equip_min_friendly)) )
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status_calc_pc(sd,SCO_NONE);
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}
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/**
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* Create a pet egg.
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* @param sd : player requesting
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* @param item_id : item ID of tamer
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* @return 1:success, 0:failure
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*/
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int pet_create_egg(struct map_session_data *sd, unsigned short item_id)
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{
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int pet_id = search_petDB_index(item_id, PET_EGG);
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if (pet_id < 0)
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return 0; //No pet egg here.
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if (!pc_inventoryblank(sd))
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return 0; // Inventory full
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sd->catch_target_class = pet_db[pet_id].class_;
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intif_create_pet(sd->status.account_id, sd->status.char_id, pet_db[pet_id].class_, mob_db(pet_db[pet_id].class_)->lv, pet_db[pet_id].EggID, 0, pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname);
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return 1;
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}
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/**
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* Make pet drop target.
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* @param pd : pet requesting
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* @return 0
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*/
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int pet_unlocktarget(struct pet_data *pd)
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{
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nullpo_ret(pd);
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pd->target_id = 0;
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pet_stop_attack(pd);
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pet_stop_walking(pd,1);
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return 0;
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}
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/**
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* Make pet use attack skill.
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* @param pd : pet requesting
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* @param target_id : ID of target
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* @author [Skotlex]
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*/
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int pet_attackskill(struct pet_data *pd, int target_id)
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{
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if (!battle_config.pet_status_support || !pd->a_skill ||
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(battle_config.pet_equip_required && !pd->pet.equip))
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return 0;
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if (DIFF_TICK(pd->ud.canact_tick, gettick()) > 0)
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return 0;
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if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000)) { // Skotlex: Use pet's skill
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int inf;
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struct block_list *bl;
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bl = map_id2bl(target_id);
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if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status_isdead(bl) ||
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!check_distance_bl(&pd->bl, bl, pd->db->range3))
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return 0;
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inf = skill_get_inf(pd->a_skill->id);
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if (inf & INF_GROUND_SKILL)
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unit_skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv);
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else //Offensive self skill? Could be stuff like GX.
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unit_skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv);
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return 1; //Skill invoked.
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}
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return 0;
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}
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/**
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* Make sure pet can attack from given config values.
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* @param pd: pet data
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* @param bl: target
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* @param type: pet's attack rate type
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* @return 0
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*/
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int pet_target_check(struct pet_data *pd,struct block_list *bl,int type)
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{
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int rate;
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nullpo_ret(pd);
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Assert((pd->master == 0) || (pd->master->pd == pd));
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if(bl == NULL || bl->type != BL_MOB || bl->prev == NULL ||
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pd->pet.intimate < battle_config.pet_support_min_friendly ||
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pd->pet.hungry < 1 ||
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pd->pet.class_ == status_get_class(bl))
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return 0;
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if(pd->bl.m != bl->m ||
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!check_distance_bl(&pd->bl, bl, pd->db->range2))
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return 0;
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if (!battle_config.pet_master_dead && pc_isdead(pd->master)) {
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pet_unlocktarget(pd);
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return 0;
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}
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if (!status_check_skilluse(&pd->bl, bl, 0, 0))
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return 0;
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if(!type) {
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rate = pd->petDB->attack_rate;
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rate = rate * pd->rate_fix / 1000;
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if(pd->petDB->attack_rate > 0 && rate <= 0)
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rate = 1;
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} else {
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rate = pd->petDB->defence_attack_rate;
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rate = rate * pd->rate_fix / 1000;
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if(pd->petDB->defence_attack_rate > 0 && rate <= 0)
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rate = 1;
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}
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if(rnd()%10000 < rate) {
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if(pd->target_id == 0 || rnd()%10000 < pd->petDB->change_target_rate)
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pd->target_id = bl->id;
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}
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return 0;
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}
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/**
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* Status change check for pets.
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* @param sd : player requesting
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* @param type : recovery type
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* @author [Skotlex]
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*/
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int pet_sc_check(struct map_session_data *sd, int type)
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{
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struct pet_data *pd;
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nullpo_ret(sd);
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pd = sd->pd;
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if( pd == NULL
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|| (battle_config.pet_equip_required && pd->pet.equip == 0)
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|| pd->recovery == NULL
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|| pd->recovery->timer != INVALID_TIMER
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|| pd->recovery->type != type )
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return 1;
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pd->recovery->timer = add_timer(gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0);
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return 0;
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}
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/**
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* Update pet's hungry value and timer and adjust intimacy based on hunger.
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* @param tid : current timer value
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* @param tick : how often to update
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* @param id : ID of pet owner
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* @return 0
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*/
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static int pet_hungry(int tid, unsigned int tick, int id, intptr_t data)
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{
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struct map_session_data *sd;
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struct pet_data *pd;
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int interval;
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sd = map_id2sd(id);
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if(!sd)
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return 1;
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if(!sd->status.pet_id || !sd->pd)
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return 1;
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pd = sd->pd;
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if(pd->pet_hungry_timer != tid) {
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ShowError("pet_hungry_timer %d != %d\n",pd->pet_hungry_timer,tid);
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return 0;
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}
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pd->pet_hungry_timer = INVALID_TIMER;
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if (pd->pet.intimate <= 0)
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return 1; //You lost the pet already, the rest is irrelevant.
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pd->pet.hungry--;
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if( pd->pet.hungry < 0 ) {
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pet_stop_attack(pd);
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pd->pet.hungry = 0;
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pet_set_intimate(pd, pd->pet.intimate - battle_config.pet_hungry_friendly_decrease);
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if( pd->pet.intimate <= 0 ) {
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pd->pet.intimate = 0;
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pd->status.speed = pd->db->status.speed;
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}
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status_calc_pet(pd,SCO_NONE);
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clif_send_petdata(sd,pd,1,pd->pet.intimate);
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}
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clif_send_petdata(sd,pd,2,pd->pet.hungry);
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if(battle_config.pet_hungry_delay_rate != 100)
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interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
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else
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interval = pd->petDB->hungry_delay;
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if(interval <= 0)
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interval = 1;
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pd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0);
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return 0;
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}
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/**
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* Search pet database for given value and type.
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* @param key : value to search for
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* @param type : pet type to search for (Class, Catch, Egg, Equip, Food)
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* @return Pet ID on success, -1 on failure
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*/
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int search_petDB_index(int key,int type)
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{
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int i;
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for( i = 0; i < MAX_PET_DB; i++ ) {
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if(pet_db[i].class_ <= 0)
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continue;
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switch(type) {
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case PET_CLASS: if(pet_db[i].class_ == key) return i; break;
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case PET_CATCH: if(pet_db[i].itemID == key) return i; break;
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case PET_EGG: if(pet_db[i].EggID == key) return i; break;
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case PET_EQUIP: if(pet_db[i].AcceID == key) return i; break;
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case PET_FOOD: if(pet_db[i].FoodID == key) return i; break;
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default:
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return -1;
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}
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}
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return -1;
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}
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/**
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* Remove hunger timer from pet.
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* @param pd : pet requesting
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* @return 1
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*/
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int pet_hungry_timer_delete(struct pet_data *pd)
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{
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nullpo_ret(pd);
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if(pd->pet_hungry_timer != INVALID_TIMER) {
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delete_timer(pd->pet_hungry_timer,pet_hungry);
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pd->pet_hungry_timer = INVALID_TIMER;
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}
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return 1;
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}
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/**
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* Make a pet perform/dance.
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* @param sd : player requesting
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* @param pd : pet requesting
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* @return 1
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*/
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static int pet_performance(struct map_session_data *sd, struct pet_data *pd)
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{
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int val;
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if (pd->pet.intimate > 900)
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val = (pd->petDB->s_perfor > 0) ? 4 : 3;
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else if(pd->pet.intimate > 750) //TODO: this is way too high
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val = 2;
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else
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val = 1;
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pet_stop_walking(pd,2000<<8);
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clif_pet_performance(pd, rnd()%val + 1);
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pet_lootitem_drop(pd,NULL);
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return 1;
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}
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/**
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* Return a pet to it's egg.
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* @param sd : player requesting
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* @param pd : pet requesting
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* @return 1
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*/
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static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd)
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{
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struct item tmp_item;
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unsigned char flag = 0;
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pet_lootitem_drop(pd,sd);
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memset(&tmp_item,0,sizeof(tmp_item));
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tmp_item.nameid = pd->petDB->EggID;
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tmp_item.identify = 1;
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tmp_item.card[0] = CARD0_PET;
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tmp_item.card[1] = GetWord(pd->pet.pet_id,0);
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tmp_item.card[2] = GetWord(pd->pet.pet_id,1);
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tmp_item.card[3] = pd->pet.rename_flag;
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if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) {
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clif_additem(sd,0,0,flag);
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map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
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}
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pd->pet.incubate = 1;
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unit_free(&pd->bl,CLR_OUTSIGHT);
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status_calc_pc(sd,SCO_NONE);
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sd->status.pet_id = 0;
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return 1;
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}
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/**
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* Load initial pet data when hatching/creating.
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* @param sd : player requesting
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* @param pet : pet requesting
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*/
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int pet_data_init(struct map_session_data *sd, struct s_pet *pet)
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{
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struct pet_data *pd;
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int i = 0, interval = 0;
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nullpo_retr(1, sd);
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Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd);
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if(sd->status.account_id != pet->account_id || sd->status.char_id != pet->char_id) {
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sd->status.pet_id = 0;
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return 1;
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}
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if (sd->status.pet_id != pet->pet_id) {
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if (sd->status.pet_id) {
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//Wrong pet?? Set incubate to no and send it back for saving.
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pet->incubate = 1;
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intif_save_petdata(sd->status.account_id,pet);
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sd->status.pet_id = 0;
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return 1;
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}
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//The pet_id value was lost? odd... restore it.
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sd->status.pet_id = pet->pet_id;
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}
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i = search_petDB_index(pet->class_,PET_CLASS);
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if(i < 0) {
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sd->status.pet_id = 0;
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return 1;
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}
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sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data));
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pd->bl.type = BL_PET;
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pd->bl.id = npc_get_new_npc_id();
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pd->master = sd;
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pd->petDB = &pet_db[i];
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pd->db = mob_db(pet->class_);
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memcpy(&pd->pet, pet, sizeof(struct s_pet));
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status_set_viewdata(&pd->bl, pet->class_);
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unit_dataset(&pd->bl);
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pd->ud.dir = sd->ud.dir;
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pd->bl.m = sd->bl.m;
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pd->bl.x = sd->bl.x;
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pd->bl.y = sd->bl.y;
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unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
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pd->bl.x = pd->ud.to_x;
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pd->bl.y = pd->ud.to_y;
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map_addiddb(&pd->bl);
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status_calc_pet(pd,SCO_FIRST);
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pd->last_thinktime = gettick();
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pd->state.skillbonus = 0;
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if( battle_config.pet_status_support )
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run_script(pet_db[i].pet_script,0,sd->bl.id,0);
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if( pd->petDB ) {
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if( pd->petDB->pet_loyal_script )
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status_calc_pc(sd,SCO_NONE);
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if( battle_config.pet_hungry_delay_rate != 100 )
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interval = pd->petDB->hungry_delay * battle_config.pet_hungry_delay_rate / 100;
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else
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interval = pd->petDB->hungry_delay;
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}
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if( interval <= 0 )
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interval = 1;
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pd->pet_hungry_timer = add_timer(gettick() + interval, pet_hungry, sd->bl.id, 0);
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pd->masterteleport_timer = INVALID_TIMER;
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return 0;
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}
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/**
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* Begin hatching a pet.
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* @param sd : player requesting
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* @param pet : pet requesting
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*/
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int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
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{
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nullpo_retr(1, sd);
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Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd);
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if(sd->status.pet_id && pet->incubate == 1) {
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sd->status.pet_id = 0;
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return 1;
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}
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pet->incubate = 0;
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pet->account_id = sd->status.account_id;
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pet->char_id = sd->status.char_id;
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sd->status.pet_id = pet->pet_id;
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if(pet_data_init(sd, pet)) {
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sd->status.pet_id = 0;
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return 1;
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}
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intif_save_petdata(sd->status.account_id,pet);
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|
|
if (save_settings&CHARSAVE_PET)
|
|
chrif_save(sd, CSAVE_INVENTORY); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]
|
|
|
|
if(sd->bl.prev != NULL) {
|
|
if(map_addblock(&sd->pd->bl))
|
|
return 1;
|
|
|
|
clif_spawn(&sd->pd->bl);
|
|
clif_send_petdata(sd,sd->pd, 0,0);
|
|
clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style);
|
|
clif_pet_equip_area(sd->pd);
|
|
clif_send_petstatus(sd);
|
|
}
|
|
|
|
Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Finalize hatching process and load pet to client.
|
|
* @param account_id : account ID of owner
|
|
* @param p : pet requesting
|
|
* @param flag : 1:stop loading of pet
|
|
* @return 0:success, 1:failure
|
|
*/
|
|
int pet_recv_petdata(uint32 account_id,struct s_pet *p,int flag)
|
|
{
|
|
struct map_session_data *sd;
|
|
|
|
sd = map_id2sd(account_id);
|
|
|
|
if(sd == NULL)
|
|
return 1;
|
|
|
|
if(flag == 1) {
|
|
sd->status.pet_id = 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
if(p->incubate == 1) {
|
|
int i;
|
|
|
|
//Delete egg from inventory. [Skotlex]
|
|
for (i = 0; i < MAX_INVENTORY; i++) {
|
|
if(sd->inventory.u.items_inventory[i].card[0] == CARD0_PET &&
|
|
p->pet_id == MakeDWord(sd->inventory.u.items_inventory[i].card[1], sd->inventory.u.items_inventory[i].card[2]))
|
|
break;
|
|
}
|
|
|
|
if(i >= MAX_INVENTORY) {
|
|
ShowError("pet_recv_petdata: Hatching pet (%d:%s) aborted, couldn't find egg in inventory for removal!\n",p->pet_id, p->name);
|
|
sd->status.pet_id = 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
if (!pet_birth_process(sd,p)) //Pet hatched. Delete egg.
|
|
pc_delitem(sd,i,1,0,0,LOG_TYPE_OTHER);
|
|
} else {
|
|
pet_data_init(sd,p);
|
|
|
|
if(sd->pd && sd->bl.prev != NULL) {
|
|
if(map_addblock(&sd->pd->bl))
|
|
return 1;
|
|
|
|
clif_spawn(&sd->pd->bl);
|
|
clif_send_petdata(sd,sd->pd,0,0);
|
|
clif_send_petdata(sd,sd->pd,5,battle_config.pet_hair_style);
|
|
clif_pet_equip_area(sd->pd);
|
|
clif_send_petstatus(sd);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Selected pet egg to hatch.
|
|
* @param sd : player requesting
|
|
* @param egg_index : egg index value in inventory
|
|
* @return 0
|
|
*/
|
|
int pet_select_egg(struct map_session_data *sd,short egg_index)
|
|
{
|
|
nullpo_ret(sd);
|
|
|
|
if(egg_index < 0 || egg_index >= MAX_INVENTORY)
|
|
return 0; //Forged packet!
|
|
|
|
if(sd->inventory.u.items_inventory[egg_index].card[0] == CARD0_PET)
|
|
intif_request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->inventory.u.items_inventory[egg_index].card[1], sd->inventory.u.items_inventory[egg_index].card[2]) );
|
|
else
|
|
ShowError("wrong egg item inventory %d\n",egg_index);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Display the success/failure roulette wheel when trying to catch monster.
|
|
* @param sd : player requesting
|
|
* @param target_class : monster ID of pet to catch
|
|
* @return 0
|
|
*/
|
|
int pet_catch_process1(struct map_session_data *sd,int target_class)
|
|
{
|
|
nullpo_ret(sd);
|
|
|
|
sd->catch_target_class = target_class;
|
|
clif_catch_process(sd);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Begin the actual catching process of a monster.
|
|
* @param sd : player requesting
|
|
* @param target_id : monster ID of pet to catch
|
|
* @return 0:success, 1:failure
|
|
*/
|
|
int pet_catch_process2(struct map_session_data* sd, int target_id)
|
|
{
|
|
struct mob_data* md;
|
|
int i = 0, pet_catch_rate = 0;
|
|
|
|
nullpo_retr(1, sd);
|
|
|
|
md = (struct mob_data*)map_id2bl(target_id);
|
|
|
|
if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL) { // Invalid inputs/state, abort capture.
|
|
clif_pet_roulette(sd,0);
|
|
sd->catch_target_class = -1;
|
|
sd->itemid = sd->itemindex = -1;
|
|
return 1;
|
|
}
|
|
|
|
//FIXME: delete taming item here, if this was an item-invoked capture and the item was flagged as delay-consume [ultramage]
|
|
|
|
i = search_petDB_index(md->mob_id,PET_CLASS);
|
|
|
|
//catch_target_class == 0 is used for universal lures (except bosses for now). [Skotlex]
|
|
if (sd->catch_target_class == 0 && !status_has_mode(&md->status,MD_STATUS_IMMUNE))
|
|
sd->catch_target_class = md->mob_id;
|
|
|
|
if(i < 0 || sd->catch_target_class != md->mob_id) {
|
|
clif_emotion(&md->bl, ET_ANGER); //mob will do /ag if wrong lure is used on them.
|
|
clif_pet_roulette(sd,0);
|
|
sd->catch_target_class = -1;
|
|
|
|
return 1;
|
|
}
|
|
|
|
pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - get_percentage(md->status.hp, md->status.max_hp))/100;
|
|
|
|
if(pet_catch_rate < 1)
|
|
pet_catch_rate = 1;
|
|
|
|
if(battle_config.pet_catch_rate != 100)
|
|
pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100;
|
|
|
|
if(rnd()%10000 < pet_catch_rate) {
|
|
achievement_update_objective(sd, AG_TAMING, 1, md->mob_id);
|
|
unit_remove_map(&md->bl,CLR_OUTSIGHT);
|
|
status_kill(&md->bl);
|
|
clif_pet_roulette(sd,1);
|
|
intif_create_pet(sd->status.account_id, sd->status.char_id, pet_db[i].class_, mob_db(pet_db[i].class_)->lv, pet_db[i].EggID, 0, pet_db[i].intimate, 100, 0, 1, pet_db[i].jname);
|
|
} else {
|
|
clif_pet_roulette(sd,0);
|
|
sd->catch_target_class = -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Is invoked _only_ when a new pet has been created is a product of packet 0x3880
|
|
* see mapif_pet_created@int_pet.c for more information.
|
|
* Handles new pet data from inter-server and prepares item information to add pet egg.
|
|
* @param account_id : account ID of owner
|
|
* @param pet_class : class of pet
|
|
* @param pet_id : pet ID otherwise means failure
|
|
* @return true : success, false : failure
|
|
**/
|
|
bool pet_get_egg(uint32 account_id, short pet_class, int pet_id ) {
|
|
struct map_session_data *sd;
|
|
struct item tmp_item;
|
|
int i = 0, ret = 0;
|
|
|
|
if( pet_id == 0 || pet_class == 0 )
|
|
return false;
|
|
|
|
sd = map_id2sd(account_id);
|
|
|
|
if( sd == NULL )
|
|
return false;
|
|
|
|
// i = pet_search_petDB_index(sd->catch_target_class,PET_CLASS);
|
|
// issue: 8150
|
|
// Before this change in cases where more than one pet egg were requested in a short
|
|
// period of time it wasn't possible to know which kind of egg was being requested after
|
|
// the first request. [Panikon]
|
|
i = search_petDB_index(pet_class,PET_CLASS);
|
|
sd->catch_target_class = -1;
|
|
|
|
if(i < 0) {
|
|
intif_delete_petdata(pet_id);
|
|
|
|
return false;
|
|
}
|
|
|
|
memset(&tmp_item,0,sizeof(tmp_item));
|
|
tmp_item.nameid = pet_db[i].EggID;
|
|
tmp_item.identify = 1;
|
|
tmp_item.card[0] = CARD0_PET;
|
|
tmp_item.card[1] = GetWord(pet_id,0);
|
|
tmp_item.card[2] = GetWord(pet_id,1);
|
|
tmp_item.card[3] = 0; //New pets are not named.
|
|
|
|
if((ret = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) {
|
|
clif_additem(sd,0,0,ret);
|
|
map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd);
|
|
static int pet_food(struct map_session_data *sd, struct pet_data *pd);
|
|
static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap);
|
|
|
|
/**
|
|
* Pet menu options.
|
|
* @param sd : player requesting
|
|
* @param menunum : menu option chosen
|
|
* @return 0:success, 1:failure
|
|
*/
|
|
int pet_menu(struct map_session_data *sd,int menunum)
|
|
{
|
|
struct item_data *egg_id;
|
|
nullpo_ret(sd);
|
|
|
|
if (sd->pd == NULL)
|
|
return 1;
|
|
|
|
//You lost the pet already.
|
|
if(!sd->status.pet_id || sd->pd->pet.intimate <= 0 || sd->pd->pet.incubate)
|
|
return 1;
|
|
|
|
egg_id = itemdb_exists(sd->pd->petDB->EggID);
|
|
|
|
if (egg_id) {
|
|
if ((egg_id->flag.trade_restriction&0x01) && !pc_inventoryblank(sd)) {
|
|
clif_displaymessage(sd->fd, msg_txt(sd, 451)); // You can't return your pet because your inventory is full.
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
switch(menunum) {
|
|
case 0:
|
|
clif_send_petstatus(sd);
|
|
break;
|
|
case 1:
|
|
pet_food(sd, sd->pd);
|
|
break;
|
|
case 2:
|
|
pet_performance(sd, sd->pd);
|
|
break;
|
|
case 3:
|
|
pet_return_egg(sd, sd->pd);
|
|
break;
|
|
case 4:
|
|
pet_unequipitem(sd, sd->pd);
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Apply pet's new name.
|
|
* @param sd : player requesting
|
|
* @param name : new pet name
|
|
* @return 0:success, 1:failure
|
|
*/
|
|
int pet_change_name(struct map_session_data *sd,char *name)
|
|
{
|
|
int i;
|
|
struct pet_data *pd;
|
|
|
|
nullpo_retr(1, sd);
|
|
|
|
pd = sd->pd;
|
|
|
|
if((pd == NULL) || (pd->pet.rename_flag == 1 && !battle_config.pet_rename))
|
|
return 1;
|
|
|
|
for(i = 0; i < NAME_LENGTH && name[i]; i++) {
|
|
if( !(name[i]&0xe0) || name[i]==0x7f)
|
|
return 1;
|
|
}
|
|
|
|
return intif_rename_pet(sd, name);
|
|
}
|
|
|
|
/**
|
|
* Request to change pet's name.
|
|
* @param sd : player requesting
|
|
* @param name : new pet name
|
|
* @param flag : 1:cannot use this name
|
|
* @return 1:success, 0:failure
|
|
*/
|
|
int pet_change_name_ack(struct map_session_data *sd, char* name, int flag)
|
|
{
|
|
struct pet_data *pd = sd->pd;
|
|
|
|
if (!pd)
|
|
return 0;
|
|
|
|
normalize_name(name," ");//bugreport:3032
|
|
|
|
if ( !flag || !strlen(name) ) {
|
|
clif_displaymessage(sd->fd, msg_txt(sd,280)); // You cannot use this name for your pet.
|
|
clif_send_petstatus(sd); //Send status so client knows pet name change got rejected.
|
|
return 0;
|
|
}
|
|
|
|
memcpy(pd->pet.name, name, NAME_LENGTH);
|
|
clif_name_area(&pd->bl);
|
|
pd->pet.rename_flag = 1;
|
|
clif_pet_equip_area(pd);
|
|
clif_send_petstatus(sd);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Apply a pet's equipment.
|
|
* @param sd : player requesting
|
|
* @param index : index value of item
|
|
* @return 0:success, 1:failure
|
|
*/
|
|
int pet_equipitem(struct map_session_data *sd,int index)
|
|
{
|
|
struct pet_data *pd;
|
|
unsigned short nameid;
|
|
|
|
nullpo_retr(1, sd);
|
|
|
|
pd = sd->pd;
|
|
|
|
if (!pd)
|
|
return 1;
|
|
|
|
nameid = sd->inventory.u.items_inventory[index].nameid;
|
|
|
|
if(pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || pd->pet.equip != 0) {
|
|
clif_equipitemack(sd,0,0,ITEM_EQUIP_ACK_FAIL);
|
|
return 1;
|
|
}
|
|
|
|
pc_delitem(sd,index,1,0,0,LOG_TYPE_OTHER);
|
|
pd->pet.equip = nameid;
|
|
status_set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data.
|
|
clif_pet_equip_area(pd);
|
|
|
|
if (battle_config.pet_equip_required) { // Skotlex: start support timers if need
|
|
unsigned int tick = gettick();
|
|
|
|
if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER) {
|
|
if (pd->s_skill->id)
|
|
pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0);
|
|
else
|
|
pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0);
|
|
}
|
|
|
|
if (pd->bonus && pd->bonus->timer == INVALID_TIMER)
|
|
pd->bonus->timer=add_timer(tick+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Remove a pet's equipment.
|
|
* @param sd : player requesting
|
|
* @param pd : pet requesting
|
|
* @return 0:success, 1:failure
|
|
*/
|
|
static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
|
|
{
|
|
struct item tmp_item;
|
|
unsigned short nameid;
|
|
unsigned char flag = 0;
|
|
|
|
if(pd->pet.equip == 0)
|
|
return 1;
|
|
|
|
nameid = pd->pet.equip;
|
|
pd->pet.equip = 0;
|
|
status_set_viewdata(&pd->bl, pd->pet.class_);
|
|
clif_pet_equip_area(pd);
|
|
memset(&tmp_item,0,sizeof(tmp_item));
|
|
tmp_item.nameid = nameid;
|
|
tmp_item.identify = 1;
|
|
|
|
if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) {
|
|
clif_additem(sd,0,0,flag);
|
|
map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
|
|
}
|
|
|
|
if( battle_config.pet_equip_required ) { // Skotlex: halt support timers if needed
|
|
if( pd->state.skillbonus ) {
|
|
pd->state.skillbonus = 0;
|
|
status_calc_pc(sd,SCO_NONE);
|
|
}
|
|
|
|
if( pd->s_skill && pd->s_skill->timer != INVALID_TIMER ) {
|
|
if( pd->s_skill->id )
|
|
delete_timer(pd->s_skill->timer, pet_skill_support_timer);
|
|
else
|
|
delete_timer(pd->s_skill->timer, pet_heal_timer);
|
|
pd->s_skill->timer = INVALID_TIMER;
|
|
}
|
|
|
|
if( pd->bonus && pd->bonus->timer != INVALID_TIMER ) {
|
|
delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
|
|
pd->bonus->timer = INVALID_TIMER;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Feed a pet and update intimacy.
|
|
* @param sd : playerr requesting
|
|
* @param pd : pet requesting
|
|
* @return 0:success, 1:failure
|
|
*/
|
|
static int pet_food(struct map_session_data *sd, struct pet_data *pd)
|
|
{
|
|
int i,k;
|
|
|
|
k = pd->petDB->FoodID;
|
|
i = pc_search_inventory(sd,k);
|
|
|
|
if( i < 0 ) {
|
|
clif_pet_food(sd,k,0);
|
|
|
|
return 1;
|
|
}
|
|
|
|
pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
|
|
|
|
if( pd->pet.hungry > 90 )
|
|
pet_set_intimate(pd, pd->pet.intimate - pd->petDB->r_full);
|
|
else {
|
|
if( battle_config.pet_friendly_rate != 100 )
|
|
k = (pd->petDB->r_hungry * battle_config.pet_friendly_rate) / 100;
|
|
else
|
|
k = pd->petDB->r_hungry;
|
|
|
|
if( pd->pet.hungry > 75 ) {
|
|
k = k >> 1;
|
|
if( k <= 0 )
|
|
k = 1;
|
|
}
|
|
|
|
pet_set_intimate(pd, pd->pet.intimate + k);
|
|
}
|
|
|
|
if( pd->pet.intimate <= 0 ) {
|
|
pd->pet.intimate = 0;
|
|
pet_stop_attack(pd);
|
|
pd->status.speed = pd->db->status.speed;
|
|
} else if( pd->pet.intimate > 1000 )
|
|
pd->pet.intimate = 1000;
|
|
|
|
status_calc_pet(pd,SCO_NONE);
|
|
pd->pet.hungry += pd->petDB->fullness;
|
|
|
|
if( pd->pet.hungry > 100 )
|
|
pd->pet.hungry = 100;
|
|
|
|
log_feeding(sd, LOG_FEED_PET, pd->petDB->FoodID);
|
|
|
|
clif_send_petdata(sd,pd,2,pd->pet.hungry);
|
|
clif_send_petdata(sd,pd,1,pd->pet.intimate);
|
|
clif_pet_food(sd,pd->petDB->FoodID,1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Let a pet walk around and update walk timer.
|
|
* @param pd : pet requesting
|
|
* @param tick : last walk time
|
|
* @return 1:success, 0:failure
|
|
*/
|
|
static int pet_randomwalk(struct pet_data *pd,unsigned int tick)
|
|
{
|
|
nullpo_ret(pd);
|
|
|
|
Assert((pd->master == 0) || (pd->master->pd == pd));
|
|
|
|
if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit_can_move(&pd->bl)) {
|
|
const int retrycount = 20;
|
|
int i, c, d = 12-pd->move_fail_count;
|
|
|
|
if(d < 5)
|
|
d = 5;
|
|
|
|
for(i = 0; i < retrycount; i++) {
|
|
int r = rnd(), x, y;
|
|
|
|
x = pd->bl.x+r%(d*2+1)-d;
|
|
y = pd->bl.y+r/(d*2+1)%(d*2+1)-d;
|
|
|
|
if(map_getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)) {
|
|
pd->move_fail_count = 0;
|
|
break;
|
|
}
|
|
|
|
if(i + 1 >= retrycount) {
|
|
pd->move_fail_count++;
|
|
|
|
if(pd->move_fail_count > 1000) {
|
|
ShowWarning("Pet can't move. Holding position %d, class = %d\n",pd->bl.id,pd->pet.class_);
|
|
pd->move_fail_count = 0;
|
|
pd->ud.canmove_tick = tick + 60000;
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
for(i = c = 0; i < pd->ud.walkpath.path_len; i++) {
|
|
if(pd->ud.walkpath.path[i]&1)
|
|
c += pd->status.speed*MOVE_DIAGONAL_COST/MOVE_COST;
|
|
else
|
|
c += pd->status.speed;
|
|
}
|
|
|
|
pd->next_walktime = tick+rnd()%1000+MIN_RANDOMWALKTIME+c;
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Pet AI decision making when supporting master.
|
|
* @param pd : pet requesting
|
|
* @param sd : player requesting
|
|
* @param tick : last support time
|
|
* @return 0
|
|
*/
|
|
static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, unsigned int tick)
|
|
{
|
|
struct block_list *target = NULL;
|
|
|
|
if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL)
|
|
return 0;
|
|
|
|
if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME)
|
|
return 0;
|
|
|
|
pd->last_thinktime = tick;
|
|
|
|
if(pd->ud.attacktimer != INVALID_TIMER || pd->ud.skilltimer != INVALID_TIMER || pd->bl.m != sd->bl.m)
|
|
return 0;
|
|
|
|
if(pd->ud.walktimer != INVALID_TIMER && pd->ud.walkpath.path_pos <= 2)
|
|
return 0; // No thinking when you just started to walk.
|
|
|
|
if(pd->pet.intimate <= 0) {
|
|
// Pet should just... well, random walk.
|
|
pet_randomwalk(pd,tick);
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range3)) {
|
|
// Master too far, chase.
|
|
if(pd->target_id)
|
|
pet_unlocktarget(pd);
|
|
|
|
if(pd->ud.walktimer != INVALID_TIMER && pd->ud.target == sd->bl.id)
|
|
return 0; // Already walking to him
|
|
|
|
if (DIFF_TICK(tick, pd->ud.canmove_tick) < 0)
|
|
return 0; // Can't move yet.
|
|
|
|
pd->status.speed = (sd->battle_status.speed>>1);
|
|
|
|
if(pd->status.speed == 0)
|
|
pd->status.speed = 1;
|
|
|
|
if (!unit_walktobl(&pd->bl, &sd->bl, 3, 0))
|
|
pet_randomwalk(pd,tick);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Return speed to normal.
|
|
if (pd->status.speed != pd->petDB->speed) {
|
|
if (pd->ud.walktimer != INVALID_TIMER)
|
|
return 0; // Wait until the pet finishes walking back to master.
|
|
|
|
pd->status.speed = pd->petDB->speed;
|
|
pd->ud.state.change_walk_target = pd->ud.state.speed_changed = 1;
|
|
}
|
|
|
|
if (pd->target_id) {
|
|
target = map_id2bl(pd->target_id);
|
|
|
|
if (!target || pd->bl.m != target->m || status_isdead(target) ||
|
|
!check_distance_bl(&pd->bl, target, pd->db->range3)) {
|
|
target = NULL;
|
|
pet_unlocktarget(pd);
|
|
}
|
|
}
|
|
|
|
if(!target && pd->loot && pd->loot->count < pd->loot->max && DIFF_TICK(tick,pd->ud.canact_tick) > 0) {
|
|
// Use half the pet's range of sight.
|
|
map_foreachinallrange(pet_ai_sub_hard_lootsearch, &pd->bl, pd->db->range2 / 2, BL_ITEM, pd, &target);
|
|
}
|
|
|
|
if (!target) { // Just walk around.
|
|
if (check_distance_bl(&sd->bl, &pd->bl, 3))
|
|
return 0; // Already next to master.
|
|
|
|
if(pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3))
|
|
return 0; // Already walking to him
|
|
|
|
unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
|
|
|
|
if(!unit_walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0))
|
|
pet_randomwalk(pd,tick);
|
|
|
|
return 0;
|
|
}
|
|
|
|
if(pd->ud.target == target->id &&
|
|
(pd->ud.attacktimer != INVALID_TIMER || pd->ud.walktimer != INVALID_TIMER))
|
|
return 0; //Target already locked.
|
|
|
|
if (target->type != BL_ITEM) { // enemy targeted
|
|
if(!battle_check_range(&pd->bl,target,pd->status.rhw.range)) { // Chase
|
|
if(!unit_walktobl(&pd->bl, target, pd->status.rhw.range, 2))
|
|
pet_unlocktarget(pd); // Unreachable target.
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Continuous attack.
|
|
unit_attack(&pd->bl, pd->target_id, 1);
|
|
} else { // Item Targeted, attempt loot
|
|
if (!check_distance_bl(&pd->bl, target, 1)) { // Out of range
|
|
if(!unit_walktobl(&pd->bl, target, 1, 1)) // Unreachable target.
|
|
pet_unlocktarget(pd);
|
|
|
|
return 0;
|
|
} else {
|
|
struct flooritem_data *fitem = (struct flooritem_data *)target;
|
|
|
|
if(pd->loot->count < pd->loot->max) {
|
|
memcpy(&pd->loot->item[pd->loot->count++],&fitem->item,sizeof(pd->loot->item[0]));
|
|
pd->loot->weight += itemdb_weight(fitem->item.nameid)*fitem->item.amount;
|
|
map_clearflooritem(target);
|
|
}
|
|
|
|
//Target is unlocked regardless of whether it was picked or not.
|
|
pet_unlocktarget(pd);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Call pet AI based on targets around.
|
|
* @param sd : player requesting
|
|
* @param ap
|
|
* tick : last search time
|
|
* @return 0
|
|
*/
|
|
static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
|
|
{
|
|
unsigned int tick = va_arg(ap,unsigned int);
|
|
|
|
if(sd->status.pet_id && sd->pd)
|
|
pet_ai_sub_hard(sd->pd,sd,tick);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Begin searching for targets.
|
|
* @param tid : (unused)
|
|
* @param tick : last search time
|
|
* @param id : (unused)
|
|
* @param data : data to pass to pet_ai_sub_foreachclient
|
|
* @return 0
|
|
*/
|
|
static int pet_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
|
|
{
|
|
map_foreachpc(pet_ai_sub_foreachclient,tick);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Make a pet search and grab loot if it can.
|
|
* @param bl : item data
|
|
* @param ap
|
|
* pd : pet requesting
|
|
* target : item
|
|
* @return 1:success, 0:failure
|
|
*/
|
|
static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
|
|
{
|
|
struct pet_data* pd;
|
|
struct flooritem_data *fitem = (struct flooritem_data *)bl;
|
|
struct block_list **target;
|
|
int sd_charid = 0;
|
|
|
|
pd = va_arg(ap,struct pet_data *);
|
|
target = va_arg(ap,struct block_list**);
|
|
|
|
sd_charid = fitem->first_get_charid;
|
|
|
|
if(sd_charid && sd_charid != pd->master->status.char_id)
|
|
return 0;
|
|
|
|
if(unit_can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) &&
|
|
((*target) == NULL || //New target closer than previous one.
|
|
!check_distance_bl(&pd->bl, *target, distance_bl(&pd->bl, bl)))) {
|
|
(*target) = bl;
|
|
pd->target_id = bl->id;
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Make a pet drop their looted items.
|
|
* @param tid : (unused)
|
|
* @param tick : (unused)
|
|
* @param data : items that were looted
|
|
* @return 0
|
|
*/
|
|
static int pet_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data)
|
|
{
|
|
struct item_drop_list *list;
|
|
struct item_drop *ditem;
|
|
|
|
list = (struct item_drop_list *)data;
|
|
ditem = list->item;
|
|
|
|
while (ditem) {
|
|
struct item_drop *ditem_prev;
|
|
|
|
map_addflooritem(&ditem->item_data,ditem->item_data.amount,
|
|
list->m,list->x,list->y,
|
|
list->first_charid,list->second_charid,list->third_charid,4,0);
|
|
ditem_prev = ditem;
|
|
ditem = ditem->next;
|
|
ers_free(item_drop_ers, ditem_prev);
|
|
}
|
|
|
|
ers_free(item_drop_list_ers, list);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Make a pet drop their looted items.
|
|
* @param pd : pet requesting
|
|
* @param sd : player requesting
|
|
* @return 1:success, 0:failure
|
|
*/
|
|
int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
|
|
{
|
|
int i;
|
|
struct item_drop_list *dlist;
|
|
struct item_drop *ditem;
|
|
|
|
if(!pd || !pd->loot || !pd->loot->count)
|
|
return 0;
|
|
|
|
dlist = ers_alloc(item_drop_list_ers, struct item_drop_list);
|
|
dlist->m = pd->bl.m;
|
|
dlist->x = pd->bl.x;
|
|
dlist->y = pd->bl.y;
|
|
dlist->first_charid = 0;
|
|
dlist->second_charid = 0;
|
|
dlist->third_charid = 0;
|
|
dlist->item = NULL;
|
|
|
|
for(i = 0; i < pd->loot->count; i++) {
|
|
struct item *it;
|
|
|
|
it = &pd->loot->item[i];
|
|
|
|
if(sd){
|
|
unsigned char flag = 0;
|
|
|
|
if((flag = pc_additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){
|
|
clif_additem(sd,0,0,flag);
|
|
ditem = ers_alloc(item_drop_ers, struct item_drop);
|
|
memcpy(&ditem->item_data, it, sizeof(struct item));
|
|
ditem->next = dlist->item;
|
|
dlist->item = ditem;
|
|
}
|
|
} else {
|
|
ditem = ers_alloc(item_drop_ers, struct item_drop);
|
|
memcpy(&ditem->item_data, it, sizeof(struct item));
|
|
ditem->next = dlist->item;
|
|
dlist->item = ditem;
|
|
}
|
|
}
|
|
|
|
//The smart thing to do is use pd->loot->max (thanks for pointing it out, Shinomori)
|
|
memset(pd->loot->item,0,pd->loot->max * sizeof(struct item));
|
|
pd->loot->count = 0;
|
|
pd->loot->weight = 0;
|
|
pd->ud.canact_tick = gettick()+10000; //prevent picked up during 10*1000ms
|
|
|
|
if (dlist->item)
|
|
add_timer(gettick()+540,pet_delay_item_drop,0,(intptr_t)dlist);
|
|
else
|
|
ers_free(item_drop_list_ers, dlist);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Pet bonus giving skills.
|
|
* @param tid : current timer value
|
|
* @param tick : next time to use skill
|
|
* @param id : ID of pet owner
|
|
* @author [Valaris], rewritten by [Skotlex]
|
|
*/
|
|
int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data)
|
|
{
|
|
struct map_session_data *sd = map_id2sd(id);
|
|
struct pet_data *pd;
|
|
int bonus;
|
|
int timer = 0;
|
|
|
|
if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL)
|
|
return 1;
|
|
|
|
pd = sd->pd;
|
|
|
|
if(pd->bonus->timer != tid) {
|
|
ShowError("pet_skill_bonus_timer %d != %d\n",pd->bonus->timer,tid);
|
|
pd->bonus->timer = INVALID_TIMER;
|
|
return 0;
|
|
}
|
|
|
|
// determine the time for the next timer
|
|
if (pd->state.skillbonus && pd->bonus->delay > 0) {
|
|
bonus = 0;
|
|
timer = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again
|
|
} else if (pd->pet.intimate) {
|
|
bonus = 1;
|
|
timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect
|
|
} else { //Lost pet...
|
|
pd->bonus->timer = INVALID_TIMER;
|
|
return 0;
|
|
}
|
|
|
|
if (pd->state.skillbonus != bonus) {
|
|
pd->state.skillbonus = bonus;
|
|
status_calc_pc(sd,SCO_NONE);
|
|
}
|
|
|
|
// wait for the next timer
|
|
pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Pet recovery skills.
|
|
* @param tid : current timer value
|
|
* @param tick : next time to use skill
|
|
* @param id : ID of pet owner
|
|
* @param data : (unused)
|
|
* @return 0
|
|
* @author [Valaris], rewritten by [Skotlex]
|
|
*/
|
|
int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data)
|
|
{
|
|
struct map_session_data *sd = map_id2sd(id);
|
|
struct pet_data *pd;
|
|
|
|
if(sd == NULL || sd->pd == NULL || sd->pd->recovery == NULL)
|
|
return 1;
|
|
|
|
pd = sd->pd;
|
|
|
|
if(pd->recovery->timer != tid) {
|
|
ShowError("pet_recovery_timer %d != %d\n",pd->recovery->timer,tid);
|
|
return 0;
|
|
}
|
|
|
|
if(sd->sc.data[pd->recovery->type]) {
|
|
//Display a heal animation?
|
|
//Detoxify is chosen for now.
|
|
clif_skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1);
|
|
status_change_end(&sd->bl, pd->recovery->type, INVALID_TIMER);
|
|
clif_emotion(&pd->bl, ET_OK);
|
|
}
|
|
|
|
pd->recovery->timer = INVALID_TIMER;
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Pet natural regeneration timer.
|
|
* @param tid : current timer value
|
|
* @param tick : next time to regenerate
|
|
* @param id : ID of pet owner
|
|
*/
|
|
int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data)
|
|
{
|
|
struct map_session_data *sd = map_id2sd(id);
|
|
struct status_data *status;
|
|
struct pet_data *pd;
|
|
unsigned int rate = 100;
|
|
|
|
if(sd == NULL || sd->pd == NULL || sd->pd->s_skill == NULL)
|
|
return 1;
|
|
|
|
pd = sd->pd;
|
|
|
|
if(pd->s_skill->timer != tid) {
|
|
ShowError("pet_heal_timer %d != %d\n",pd->s_skill->timer,tid);
|
|
return 0;
|
|
}
|
|
|
|
status = status_get_status_data(&sd->bl);
|
|
|
|
if(pc_isdead(sd) ||
|
|
(rate = get_percentage(status->sp, status->max_sp)) > pd->s_skill->sp ||
|
|
(rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp ||
|
|
(rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
|
|
) { //Wait (how long? 1 sec for every 10% of remaining)
|
|
pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0);
|
|
return 0;
|
|
}
|
|
|
|
pet_stop_attack(pd);
|
|
pet_stop_walking(pd,1);
|
|
clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1);
|
|
status_heal(&sd->bl, pd->s_skill->lv,0, 0);
|
|
pd->s_skill->timer = add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Pet support skills.
|
|
* @param tid : current timer value
|
|
* @param tick : next time to use skill
|
|
* @param id : ID of pet owner
|
|
* @param data : (unused)
|
|
* @author [Skotlex]
|
|
*/
|
|
int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data)
|
|
{
|
|
struct map_session_data *sd = map_id2sd(id);
|
|
struct pet_data *pd;
|
|
struct status_data *status;
|
|
short rate = 100;
|
|
|
|
if(sd == NULL || sd->pd == NULL || sd->pd->s_skill == NULL)
|
|
return 1;
|
|
|
|
pd = sd->pd;
|
|
|
|
if(pd->s_skill->timer != tid) {
|
|
ShowError("pet_skill_support_timer %d != %d\n",pd->s_skill->timer,tid);
|
|
return 0;
|
|
}
|
|
|
|
status = status_get_status_data(&sd->bl);
|
|
|
|
if (DIFF_TICK(pd->ud.canact_tick, tick) > 0) {
|
|
//Wait until the pet can act again.
|
|
pd->s_skill->timer=add_timer(pd->ud.canact_tick,pet_skill_support_timer,sd->bl.id,0);
|
|
return 0;
|
|
}
|
|
|
|
if(pc_isdead(sd) ||
|
|
(rate = get_percentage(status->sp, status->max_sp)) > pd->s_skill->sp ||
|
|
(rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp ||
|
|
(rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
|
|
) { //Wait (how long? 1 sec for every 10% of remaining)
|
|
pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0);
|
|
return 0;
|
|
}
|
|
|
|
pet_stop_attack(pd);
|
|
pet_stop_walking(pd,1);
|
|
pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
|
|
|
|
if (skill_get_inf(pd->s_skill->id) & INF_GROUND_SKILL)
|
|
unit_skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv);
|
|
else
|
|
unit_skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Read pet databases. (pet_db.txt and pet_db2.txt)
|
|
*/
|
|
void read_petdb()
|
|
{
|
|
const char* filename[] = {
|
|
DBPATH"pet_db.txt",
|
|
DBIMPORT"/pet_db.txt"
|
|
};
|
|
unsigned short nameid;
|
|
int i,j;
|
|
|
|
// Remove any previous scripts in case reloaddb was invoked.
|
|
for( j = 0; j < MAX_PET_DB; j++ ) {
|
|
if( pet_db[j].pet_script ) {
|
|
script_free_code(pet_db[j].pet_script);
|
|
pet_db[j].pet_script = NULL;
|
|
}
|
|
|
|
if( pet_db[j].pet_loyal_script ) {
|
|
script_free_code(pet_db[j].pet_loyal_script);
|
|
pet_db[j].pet_loyal_script = NULL;
|
|
}
|
|
}
|
|
|
|
// clear database
|
|
memset(pet_db,0,sizeof(pet_db));
|
|
|
|
j = 0; // entry counter
|
|
for( i = 0; i < ARRAYLENGTH(filename); i++ ) {
|
|
char line[1024];
|
|
int lines, entries;
|
|
FILE *fp;
|
|
|
|
sprintf(line, "%s/%s", db_path, filename[i]);
|
|
fp = fopen(line,"r");
|
|
|
|
if( fp == NULL ) {
|
|
if( i == 0 )
|
|
ShowError("can't read %s\n",line);
|
|
continue;
|
|
}
|
|
|
|
lines = entries = 0;
|
|
|
|
while( fgets(line, sizeof(line), fp) && j < MAX_PET_DB ) {
|
|
char *str[22], *p;
|
|
unsigned k;
|
|
lines++;
|
|
|
|
if(line[0] == '/' && line[1] == '/')
|
|
continue;
|
|
|
|
memset(str, 0, sizeof(str));
|
|
p = line;
|
|
|
|
while( ISSPACE(*p) )
|
|
++p;
|
|
|
|
if( *p == '\0' )
|
|
continue; // empty line
|
|
|
|
for( k = 0; k < 20; ++k ) {
|
|
str[k] = p;
|
|
p = strchr(p,',');
|
|
|
|
if( p == NULL )
|
|
break; // comma not found
|
|
|
|
*p = '\0';
|
|
++p;
|
|
}
|
|
|
|
if( p == NULL ) {
|
|
ShowError("read_petdb: Insufficient columns in line %d, skipping.\n", lines);
|
|
continue;
|
|
}
|
|
|
|
// Pet Script
|
|
if( *p != '{' ) {
|
|
ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines);
|
|
continue;
|
|
}
|
|
|
|
str[20] = p;
|
|
p = strstr(p+1,"},");
|
|
|
|
if( p == NULL ) {
|
|
ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines);
|
|
continue;
|
|
}
|
|
|
|
p[1] = '\0';
|
|
p += 2;
|
|
|
|
// Equip Script
|
|
if( *p != '{' ) {
|
|
ShowError("read_petdb: Invalid format (Equip Script column) in line %d, skipping.\n", lines);
|
|
continue;
|
|
}
|
|
|
|
str[21] = p;
|
|
|
|
if( (nameid = atoi(str[0])) <= 0 )
|
|
continue;
|
|
|
|
if( !mobdb_checkid(nameid) ) {
|
|
ShowWarning("pet_db reading: Invalid mob-class %hu, pet not read.\n", nameid);
|
|
continue;
|
|
}
|
|
|
|
pet_db[j].class_ = nameid;
|
|
safestrncpy(pet_db[j].name,str[1],NAME_LENGTH);
|
|
safestrncpy(pet_db[j].jname,str[2],NAME_LENGTH);
|
|
pet_db[j].itemID=atoi(str[3]);
|
|
pet_db[j].EggID=atoi(str[4]);
|
|
pet_db[j].AcceID=atoi(str[5]);
|
|
pet_db[j].FoodID=atoi(str[6]);
|
|
pet_db[j].fullness=atoi(str[7]);
|
|
pet_db[j].hungry_delay=atoi(str[8])*1000;
|
|
pet_db[j].r_hungry=atoi(str[9]);
|
|
if( pet_db[j].r_hungry <= 0 )
|
|
pet_db[j].r_hungry=1;
|
|
pet_db[j].r_full=atoi(str[10]);
|
|
pet_db[j].intimate=atoi(str[11]);
|
|
pet_db[j].die=atoi(str[12]);
|
|
pet_db[j].capture=atoi(str[13]);
|
|
pet_db[j].speed=atoi(str[14]);
|
|
pet_db[j].s_perfor=(char)atoi(str[15]);
|
|
pet_db[j].talk_convert_class=atoi(str[16]);
|
|
pet_db[j].attack_rate=atoi(str[17]);
|
|
pet_db[j].defence_attack_rate=atoi(str[18]);
|
|
pet_db[j].change_target_rate=atoi(str[19]);
|
|
pet_db[j].pet_script = NULL;
|
|
pet_db[j].pet_loyal_script = NULL;
|
|
|
|
if( *str[20] )
|
|
pet_db[j].pet_script = parse_script(str[20], filename[i], lines, 0);
|
|
|
|
if( *str[21] )
|
|
pet_db[j].pet_loyal_script = parse_script(str[21], filename[i], lines, 0);
|
|
|
|
j++;
|
|
entries++;
|
|
}
|
|
|
|
if( j >= MAX_PET_DB )
|
|
ShowWarning("read_petdb: Reached max number of pets [%d]. Remaining pets were not read.\n ", MAX_PET_DB);
|
|
|
|
fclose(fp);
|
|
ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' pets in '" CL_WHITE "%s/%s" CL_RESET "'.\n", entries, db_path, filename[i]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Initialization process of skill relationship.
|
|
*/
|
|
void do_init_pet(void)
|
|
{
|
|
read_petdb();
|
|
|
|
item_drop_ers = ers_new(sizeof(struct item_drop),"pet.cpp::item_drop_ers",ERS_OPT_NONE);
|
|
item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"pet.cpp::item_drop_list_ers",ERS_OPT_NONE);
|
|
|
|
add_timer_func_list(pet_hungry,"pet_hungry");
|
|
add_timer_func_list(pet_ai_hard,"pet_ai_hard");
|
|
add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
|
|
add_timer_func_list(pet_delay_item_drop,"pet_delay_item_drop");
|
|
add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex]
|
|
add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris]
|
|
add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris]
|
|
add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME);
|
|
}
|
|
|
|
/**
|
|
* Pet destructor.
|
|
*/
|
|
void do_final_pet(void)
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; i < MAX_PET_DB; i++ ) {
|
|
if( pet_db[i].pet_script ) {
|
|
script_free_code(pet_db[i].pet_script);
|
|
pet_db[i].pet_script = NULL;
|
|
}
|
|
|
|
if( pet_db[i].pet_loyal_script ) {
|
|
script_free_code(pet_db[i].pet_loyal_script);
|
|
pet_db[i].pet_loyal_script = NULL;
|
|
}
|
|
}
|
|
|
|
ers_destroy(item_drop_ers);
|
|
ers_destroy(item_drop_list_ers);
|
|
}
|