
- Added DBMap::exists. (r14090) - Added sv_parse_next, a stepped version of sv_parse (delim-separated parser). (r14100 r14104) - Added missing fd check to do_close. (r14145) - Normalized, refactored and restructured some code (in preparation for shutdown/reconnect code). (r14145 r14150) - Changed the char select request code to allow the char-server to reject it. (player in map-server trying to go to char select) (r14150) - Added shutdown support to the servers. (incomplete) (r14152) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14851 54d463be-8e91-2dee-dedb-b68131a5f0ec
709 lines
23 KiB
C
709 lines
23 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _MAP_H_
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#define _MAP_H_
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#ifndef _CBASETYPES_H_
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#include "../common/cbasetypes.h"
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#endif
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#include "../common/core.h" // CORE_ST_LAST
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#include "../common/mmo.h"
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#include "../common/mapindex.h"
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#include "../common/db.h"
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#include <stdarg.h>
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struct npc_data;
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struct item_data;
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enum E_MAPSERVER_ST
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{
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MAPSERVER_ST_RUNNING = CORE_ST_LAST,
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MAPSERVER_ST_SHUTDOWN,
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MAPSERVER_ST_LAST
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};
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//Uncomment to enable the Cell Stack Limit mod.
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//It's only config is the battle_config cell_stack_limit.
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//Only chars affected are those defined in BL_CHAR (mobs and players currently)
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//#define CELL_NOSTACK
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//Uncomment to enable circular area checks.
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//By default, all range checks in Aegis are of Square shapes, so a weapon range
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// of 10 allows you to attack from anywhere within a 21x21 area.
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//Enabling this changes such checks to circular checks, which is more realistic,
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// but is not the official behaviour.
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//#define CIRCULAR_AREA
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#define MAX_NPC_PER_MAP 512
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#define BLOCK_SIZE 8
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#define AREA_SIZE battle_config.area_size
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#define DAMAGELOG_SIZE 30
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#define LOOTITEM_SIZE 10
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#define MAX_MOBSKILL 50
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#define MAX_MOB_LIST_PER_MAP 128
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#define MAX_EVENTQUEUE 2
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#define MAX_EVENTTIMER 32
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#define NATURAL_HEAL_INTERVAL 500
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#define MIN_FLOORITEM 2
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#define MAX_FLOORITEM START_ACCOUNT_NUM
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#define MAX_LEVEL 99
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#define MAX_DROP_PER_MAP 48
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#define MAX_IGNORE_LIST 20 // official is 14
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#define MAX_VENDING 12
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#define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo]
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#define MOBID_EMPERIUM 1288
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// Added definitions for WoESE objects. [L0ne_W0lf]
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#define MOBID_BARRICADE1 1905
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#define MOBID_BARRICADE2 1906
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#define MOBID_GUARIDAN_STONE1 1907
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#define MOBID_GUARIDAN_STONE2 1908
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//The following system marks a different job ID system used by the map server,
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//which makes a lot more sense than the normal one. [Skotlex]
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//
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//These marks the "level" of the job.
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#define JOBL_2_1 0x100 //256
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#define JOBL_2_2 0x200 //512
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#define JOBL_2 0x300
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#define JOBL_UPPER 0x1000 //4096
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#define JOBL_BABY 0x2000 //8192
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//for filtering and quick checking.
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#define MAPID_UPPERMASK 0x0fff
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#define MAPID_BASEMASK 0x00ff
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//First Jobs
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//Note the oddity of the novice:
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//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
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enum {
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MAPID_NOVICE = 0x0,
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MAPID_SWORDMAN,
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MAPID_MAGE,
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MAPID_ARCHER,
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MAPID_ACOLYTE,
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MAPID_MERCHANT,
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MAPID_THIEF,
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MAPID_TAEKWON,
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MAPID_WEDDING,
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MAPID_GUNSLINGER,
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MAPID_NINJA,
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MAPID_XMAS,
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MAPID_SUMMER,
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//2_1 classes
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MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
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MAPID_KNIGHT,
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MAPID_WIZARD,
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MAPID_HUNTER,
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MAPID_PRIEST,
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MAPID_BLACKSMITH,
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MAPID_ASSASSIN,
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MAPID_STAR_GLADIATOR,
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//2_2 classes
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MAPID_CRUSADER = JOBL_2_2|0x1,
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MAPID_SAGE,
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MAPID_BARDDANCER,
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MAPID_MONK,
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MAPID_ALCHEMIST,
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MAPID_ROGUE,
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MAPID_SOUL_LINKER,
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//1-1, advanced
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MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
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MAPID_SWORDMAN_HIGH,
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MAPID_MAGE_HIGH,
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MAPID_ARCHER_HIGH,
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MAPID_ACOLYTE_HIGH,
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MAPID_MERCHANT_HIGH,
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MAPID_THIEF_HIGH,
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//2_1 advanced
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MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
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MAPID_HIGH_WIZARD,
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MAPID_SNIPER,
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MAPID_HIGH_PRIEST,
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MAPID_WHITESMITH,
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MAPID_ASSASSIN_CROSS,
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//2_2 advanced
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MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
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MAPID_PROFESSOR,
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MAPID_CLOWNGYPSY,
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MAPID_CHAMPION,
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MAPID_CREATOR,
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MAPID_STALKER,
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//1-1 baby
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MAPID_BABY = JOBL_BABY|0x0,
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MAPID_BABY_SWORDMAN,
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MAPID_BABY_MAGE,
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MAPID_BABY_ARCHER,
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MAPID_BABY_ACOLYTE,
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MAPID_BABY_MERCHANT,
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MAPID_BABY_THIEF,
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MAPID_BABY_TAEKWON,
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//2_1 baby
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MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
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MAPID_BABY_KNIGHT,
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MAPID_BABY_WIZARD,
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MAPID_BABY_HUNTER,
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MAPID_BABY_PRIEST,
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MAPID_BABY_BLACKSMITH,
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MAPID_BABY_ASSASSIN,
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MAPID_BABY_STAR_GLADIATOR,
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//2_2 baby
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MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
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MAPID_BABY_SAGE,
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MAPID_BABY_BARDDANCER,
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MAPID_BABY_MONK,
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MAPID_BABY_ALCHEMIST,
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MAPID_BABY_ROGUE,
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MAPID_BABY_SOUL_LINKER,
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};
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//Max size for inputs to Graffiti, Talkie Box and Vending text prompts
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#define MESSAGE_SIZE (79 + 1)
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//String length you can write in the 'talking box'
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#define CHATBOX_SIZE (70 + 1)
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//Chatroom-related string sizes
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#define CHATROOM_TITLE_SIZE (36 + 1)
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#define CHATROOM_PASS_SIZE (8 + 1)
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//Max allowed chat text length
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#define CHAT_SIZE_MAX (255 + 1)
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//24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
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#define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 )
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#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
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//Specifies maps where players may hit each other
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#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground)
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//Specifies maps that have special GvG/WoE restrictions
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#define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle))
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//Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
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#define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
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// No Kill Steal Protection
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#define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.battleground)
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//This stackable implementation does not means a BL can be more than one type at a time, but it's
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//meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
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enum bl_type {
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BL_NUL = 0x000,
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BL_PC = 0x001,
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BL_MOB = 0x002,
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BL_PET = 0x004,
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BL_HOM = 0x008,
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BL_MER = 0x010,
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BL_ITEM = 0x020,
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BL_SKILL = 0x040,
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BL_NPC = 0x080,
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BL_CHAT = 0x100,
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BL_ALL = 0xFFF,
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};
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//For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
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#define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER)
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enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP };
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enum {
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RC_FORMLESS=0,
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RC_UNDEAD,
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RC_BRUTE,
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RC_PLANT,
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RC_INSECT,
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RC_FISH,
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RC_DEMON,
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RC_DEMIHUMAN,
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RC_ANGEL,
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RC_DRAGON,
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RC_BOSS,
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RC_NONBOSS,
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RC_NONDEMIHUMAN,
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RC_MAX
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};
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enum {
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RC2_NONE = 0,
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RC2_GOBLIN,
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RC2_KOBOLD,
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RC2_ORC,
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RC2_GOLEM,
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RC2_GUARDIAN,
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RC2_NINJA,
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RC2_MAX
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};
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enum {
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ELE_NEUTRAL=0,
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ELE_WATER,
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ELE_EARTH,
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ELE_FIRE,
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ELE_WIND,
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ELE_POISON,
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ELE_HOLY,
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ELE_DARK,
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ELE_GHOST,
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ELE_UNDEAD,
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ELE_MAX
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};
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enum auto_trigger_flag {
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ATF_SELF=0x01,
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ATF_TARGET=0x02,
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ATF_SHORT=0x04,
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ATF_LONG=0x08,
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ATF_WEAPON=0x10,
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ATF_MAGIC=0x20,
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ATF_MISC=0x40,
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};
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struct block_list {
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struct block_list *next,*prev;
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int id;
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short m,x,y;
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enum bl_type type;
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};
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// Mob List Held in memory for Dynamic Mobs [Wizputer]
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// Expanded to specify all mob-related spawn data by [Skotlex]
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struct spawn_data {
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short class_; //Class, used because a mob can change it's class
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unsigned short m,x,y; //Spawn information (map, point, spawn-area around point)
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signed short xs,ys;
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unsigned short num; //Number of mobs using this structure
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unsigned short active; //Number of mobs that are already spawned (for mob_remove_damaged: no)
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unsigned int delay1,delay2; //Min delay before respawning after spawn/death
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struct {
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unsigned int size :2; //Holds if mob has to be tiny/large
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unsigned int ai :2; //Holds if mob is special ai.
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unsigned int dynamic :1; //Whether this data is indexed by a map's dynamic mob list
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unsigned int boss : 1;
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} state;
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char name[NAME_LENGTH],eventname[EVENT_NAME_LENGTH]; //Name/event
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};
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struct flooritem_data {
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struct block_list bl;
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unsigned char subx,suby;
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int cleartimer;
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int first_get_charid,second_get_charid,third_get_charid;
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unsigned int first_get_tick,second_get_tick,third_get_tick;
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struct item item_data;
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};
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enum _sp {
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SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
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SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
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SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
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SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
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SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
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SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
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SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
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SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
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SP_CARTINFO=99, // 99
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SP_BASEJOB=119, // 100+19 - celest
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SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
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SP_KILLERRID=121,
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SP_KILLEDRID=122,
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// Mercenaries
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SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
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// original 1000-
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SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
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SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
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SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
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SP_ADDEFF, SP_RESEFF, // 1012-1013
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SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
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SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
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SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
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SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
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SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
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SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
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SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
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SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
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SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
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SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
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SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
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SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
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SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
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SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
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SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
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SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
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SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
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SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
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SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
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SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
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SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
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SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091
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SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
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SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
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SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
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SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
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SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
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SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
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SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030
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SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
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SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
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SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
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SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE //2041-2044
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};
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enum _look {
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LOOK_BASE,
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LOOK_HAIR,
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LOOK_WEAPON,
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LOOK_HEAD_BOTTOM,
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LOOK_HEAD_TOP,
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LOOK_HEAD_MID,
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LOOK_HAIR_COLOR,
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LOOK_CLOTHES_COLOR,
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LOOK_SHIELD,
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LOOK_SHOES,
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LOOK_BODY,
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LOOK_FLOOR,
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LOOK_ROBE,
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};
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// used by map_setcell()
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typedef enum {
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CELL_WALKABLE,
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CELL_SHOOTABLE,
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CELL_WATER,
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CELL_NPC,
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CELL_BASILICA,
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CELL_LANDPROTECTOR,
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CELL_NOVENDING,
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CELL_NOCHAT,
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} cell_t;
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// used by map_getcell()
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typedef enum {
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CELL_GETTYPE, // retrieves a cell's 'gat' type
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CELL_CHKWALL, // wall (gat type 1)
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||
CELL_CHKWATER, // water (gat type 3)
|
||
CELL_CHKCLIFF, // cliff/gap (gat type 5)
|
||
|
||
CELL_CHKPASS, // passable cell (gat type non-1/5)
|
||
CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod.
|
||
CELL_CHKNOPASS, // non-passable cell (gat types 1 and 5)
|
||
CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod.
|
||
CELL_CHKSTACK, // whether cell is full (reached cell stacking limit)
|
||
|
||
CELL_CHKNPC,
|
||
CELL_CHKBASILICA,
|
||
CELL_CHKLANDPROTECTOR,
|
||
CELL_CHKNOVENDING,
|
||
CELL_CHKNOCHAT,
|
||
} cell_chk;
|
||
|
||
struct mapcell
|
||
{
|
||
// terrain flags
|
||
unsigned char
|
||
walkable : 1,
|
||
shootable : 1,
|
||
water : 1;
|
||
|
||
// dynamic flags
|
||
unsigned char
|
||
npc : 1,
|
||
basilica : 1,
|
||
landprotector : 1,
|
||
novending : 1,
|
||
nochat : 1;
|
||
|
||
#ifdef CELL_NOSTACK
|
||
unsigned char cell_bl; //Holds amount of bls in this cell.
|
||
#endif
|
||
};
|
||
|
||
struct iwall_data {
|
||
char wall_name[50];
|
||
short m, x, y, size, dir;
|
||
bool shootable;
|
||
};
|
||
|
||
struct map_data {
|
||
char name[MAP_NAME_LENGTH];
|
||
unsigned short index; // The map index used by the mapindex* functions.
|
||
struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
|
||
struct block_list **block;
|
||
struct block_list **block_mob;
|
||
int m;
|
||
short xs,ys; // map dimensions (in cells)
|
||
short bxs,bys; // map dimensions (in blocks)
|
||
short bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
|
||
int npc_num;
|
||
int users;
|
||
int iwall_num; // Total of invisible walls in this map
|
||
struct map_flag {
|
||
unsigned town : 1; // [Suggestion to protect Mail System]
|
||
unsigned autotrade : 1;
|
||
unsigned allowks : 1; // [Kill Steal Protection]
|
||
unsigned nomemo : 1;
|
||
unsigned noteleport : 1;
|
||
unsigned noreturn : 1;
|
||
unsigned monster_noteleport : 1;
|
||
unsigned nosave : 1;
|
||
unsigned nobranch : 1;
|
||
unsigned noexppenalty : 1;
|
||
unsigned pvp : 1;
|
||
unsigned pvp_noparty : 1;
|
||
unsigned pvp_noguild : 1;
|
||
unsigned pvp_nightmaredrop :1;
|
||
unsigned pvp_nocalcrank : 1;
|
||
unsigned gvg_castle : 1;
|
||
unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
|
||
unsigned gvg_dungeon : 1; // Celest
|
||
unsigned gvg_noparty : 1;
|
||
unsigned battleground : 2; // [BattleGround System]
|
||
unsigned nozenypenalty : 1;
|
||
unsigned notrade : 1;
|
||
unsigned noskill : 1;
|
||
unsigned nowarp : 1;
|
||
unsigned nowarpto : 1;
|
||
unsigned noicewall : 1; // [Valaris]
|
||
unsigned snow : 1; // [Valaris]
|
||
unsigned clouds : 1;
|
||
unsigned clouds2 : 1; // [Valaris]
|
||
unsigned fog : 1; // [Valaris]
|
||
unsigned fireworks : 1;
|
||
unsigned sakura : 1; // [Valaris]
|
||
unsigned leaves : 1; // [Valaris]
|
||
unsigned rain : 1; // [Valaris]
|
||
unsigned nogo : 1; // [Valaris]
|
||
unsigned nobaseexp : 1; // [Lorky] added by Lupus
|
||
unsigned nojobexp : 1; // [Lorky]
|
||
unsigned nomobloot : 1; // [Lorky]
|
||
unsigned nomvploot : 1; // [Lorky]
|
||
unsigned nightenabled :1; //For night display. [Skotlex]
|
||
unsigned restricted : 1; // [Komurka]
|
||
unsigned nodrop : 1;
|
||
unsigned novending : 1;
|
||
unsigned loadevent : 1;
|
||
unsigned nochat :1;
|
||
unsigned partylock :1;
|
||
unsigned guildlock :1;
|
||
unsigned src4instance : 1; // To flag this map when it's used as a src map for instances
|
||
} flag;
|
||
struct point save;
|
||
struct npc_data *npc[MAX_NPC_PER_MAP];
|
||
struct {
|
||
int drop_id;
|
||
int drop_type;
|
||
int drop_per;
|
||
} drop_list[MAX_DROP_PER_MAP];
|
||
|
||
struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
|
||
int mob_delete_timer; // [Skotlex]
|
||
int zone; // zone number (for item/skill restrictions)
|
||
int jexp; // map experience multiplicator
|
||
int bexp; // map experience multiplicator
|
||
int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
|
||
// Instance Variables
|
||
int instance_id;
|
||
int instance_src_map;
|
||
};
|
||
|
||
/// Stores information about a remote map (for multi-mapserver setups).
|
||
/// Beginning of data structure matches 'map_data', to allow typecasting.
|
||
struct map_data_other_server {
|
||
char name[MAP_NAME_LENGTH];
|
||
unsigned short index; //Index is the map index used by the mapindex* functions.
|
||
struct mapcell* cell; // If this is NULL, the map is not on this map-server
|
||
uint32 ip;
|
||
uint16 port;
|
||
};
|
||
|
||
int map_getcell(int,int,int,cell_chk);
|
||
int map_getcellp(struct map_data*,int,int,cell_chk);
|
||
void map_setcell(int m, int x, int y, cell_t cell, bool flag);
|
||
void map_setgatcell(int m, int x, int y, int gat);
|
||
|
||
extern struct map_data map[];
|
||
extern int map_num;
|
||
|
||
extern int autosave_interval;
|
||
extern int minsave_interval;
|
||
extern int save_settings;
|
||
extern int agit_flag;
|
||
extern int agit2_flag;
|
||
extern int night_flag; // 0=day, 1=night [Yor]
|
||
extern int enable_spy; //Determines if @spy commands are active.
|
||
extern char db_path[256];
|
||
|
||
extern char motd_txt[];
|
||
extern char help_txt[];
|
||
extern char help2_txt[];
|
||
extern char charhelp_txt[];
|
||
|
||
extern char wisp_server_name[];
|
||
|
||
// <20>I<EFBFBD>S<EFBFBD>̏<EFBFBD><CC8F><EFBFBD>
|
||
void map_setusers(int);
|
||
int map_getusers(void);
|
||
int map_usercount(void);
|
||
// block<63>폜<EFBFBD>֘A
|
||
int map_freeblock(struct block_list *bl);
|
||
int map_freeblock_lock(void);
|
||
int map_freeblock_unlock(void);
|
||
// block<63>֘A
|
||
int map_addblock(struct block_list* bl);
|
||
int map_delblock(struct block_list* bl);
|
||
int map_moveblock(struct block_list *, int, int, unsigned int);
|
||
int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
|
||
int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
|
||
int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...);
|
||
int map_forcountinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...);
|
||
int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...);
|
||
int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...);
|
||
int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...);
|
||
int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type, ...);
|
||
//block<63>֘A<D698>ɒlj<C992>
|
||
int map_count_oncell(int m,int x,int y,int type);
|
||
struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
|
||
// <20>ꎞ<EFBFBD>Iobject<63>֘A
|
||
int map_get_new_object_id(void);
|
||
int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag);
|
||
//
|
||
int map_quit(struct map_session_data *);
|
||
// npc
|
||
bool map_addnpc(int,struct npc_data *);
|
||
|
||
// <20><><EFBFBD>A<EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD>֘A
|
||
int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr data);
|
||
int map_removemobs_timer(int tid, unsigned int tick, int id, intptr data);
|
||
#define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
|
||
int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags);
|
||
|
||
// <20>L<EFBFBD><4C><EFBFBD><EFBFBD>id<69><64><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϊ<EFBFBD><CF8A>֘A
|
||
void map_addnickdb(int charid, const char* nick);
|
||
void map_delnickdb(int charid, const char* nick);
|
||
void map_reqnickdb(struct map_session_data* sd,int charid);
|
||
const char* map_charid2nick(int charid);
|
||
struct map_session_data* map_charid2sd(int charid);
|
||
|
||
struct map_session_data * map_id2sd(int id);
|
||
struct mob_data * map_id2md(int id);
|
||
struct npc_data * map_id2nd(int id);
|
||
struct homun_data* map_id2hd(int id);
|
||
struct mercenary_data* map_id2mc(int id);
|
||
struct chat_data* map_id2cd(int id);
|
||
struct block_list * map_id2bl(int id);
|
||
|
||
#define map_id2index(id) map[(id)].index
|
||
int map_mapindex2mapid(unsigned short mapindex);
|
||
int map_mapname2mapid(const char* name);
|
||
int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
|
||
int map_setipport(unsigned short map, uint32 ip, uint16 port);
|
||
int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
|
||
int map_eraseallipport(void);
|
||
void map_addiddb(struct block_list *);
|
||
void map_deliddb(struct block_list *bl);
|
||
void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
|
||
void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
|
||
void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
|
||
void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
|
||
void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
|
||
struct map_session_data * map_nick2sd(const char*);
|
||
struct mob_data * map_getmob_boss(int m);
|
||
struct mob_data * map_id2boss(int id);
|
||
|
||
/// Bitfield of flags for the iterator.
|
||
enum e_mapitflags
|
||
{
|
||
MAPIT_NORMAL = 0,
|
||
// MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
|
||
};
|
||
struct s_mapiterator;
|
||
struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
|
||
void mapit_free(struct s_mapiterator* mapit);
|
||
struct block_list* mapit_first(struct s_mapiterator* mapit);
|
||
struct block_list* mapit_last(struct s_mapiterator* mapit);
|
||
struct block_list* mapit_next(struct s_mapiterator* mapit);
|
||
struct block_list* mapit_prev(struct s_mapiterator* mapit);
|
||
bool mapit_exists(struct s_mapiterator* mapit);
|
||
#define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
|
||
#define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
|
||
#define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
|
||
#define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC)
|
||
#define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
|
||
|
||
// <20><><EFBFBD>̑<EFBFBD>
|
||
int map_check_dir(int s_dir,int t_dir);
|
||
unsigned char map_calc_dir( struct block_list *src,int x,int y);
|
||
int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
|
||
|
||
int cleanup_sub(struct block_list *bl, va_list ap);
|
||
|
||
void map_helpscreen(int flag); // [Valaris]
|
||
int map_delmap(char* mapname);
|
||
void map_flags_init(void);
|
||
|
||
bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name);
|
||
void map_iwall_get(struct map_session_data *sd);
|
||
void map_iwall_remove(const char *wall_name);
|
||
|
||
int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
|
||
void map_spawnmobs(int); // [Wizputer]
|
||
void map_removemobs(int); // [Wizputer]
|
||
void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
|
||
void map_addmap2db(struct map_data *m);
|
||
void map_removemapdb(struct map_data *m);
|
||
|
||
extern char *INTER_CONF_NAME;
|
||
extern char *LOG_CONF_NAME;
|
||
extern char *MAP_CONF_NAME;
|
||
extern char *BATTLE_CONF_FILENAME;
|
||
extern char *ATCOMMAND_CONF_FILENAME;
|
||
extern char *SCRIPT_CONF_NAME;
|
||
extern char *MSG_CONF_NAME;
|
||
extern char *GRF_PATH_FILENAME;
|
||
|
||
extern char *map_server_dns;
|
||
|
||
//Useful typedefs from jA [Skotlex]
|
||
typedef struct map_session_data TBL_PC;
|
||
typedef struct npc_data TBL_NPC;
|
||
typedef struct mob_data TBL_MOB;
|
||
typedef struct flooritem_data TBL_ITEM;
|
||
typedef struct chat_data TBL_CHAT;
|
||
typedef struct skill_unit TBL_SKILL;
|
||
typedef struct pet_data TBL_PET;
|
||
typedef struct homun_data TBL_HOM;
|
||
typedef struct mercenary_data TBL_MER;
|
||
|
||
#define BL_CAST(type_, bl) \
|
||
( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
|
||
|
||
|
||
extern char main_chat_nick[16];
|
||
|
||
#ifndef TXT_ONLY
|
||
|
||
#include "../common/sql.h"
|
||
|
||
extern int db_use_sqldbs;
|
||
|
||
extern Sql* mmysql_handle;
|
||
extern Sql* logmysql_handle;
|
||
|
||
extern char item_db_db[32];
|
||
extern char item_db2_db[32];
|
||
extern char mob_db_db[32];
|
||
extern char mob_db2_db[32];
|
||
|
||
#endif /* not TXT_ONLY */
|
||
|
||
void do_shutdown(void);
|
||
|
||
#endif /* _MAP_H_ */
|