
- Fixed WZ_WATERBALL number of hits when used by non-players. - MO_BODYRELOCATION will send the slide packet with the actual src's coordinates rather than selected tile. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6638 54d463be-8e91-2dee-dedb-b68131a5f0ec
4008 lines
233 KiB
Plaintext
4008 lines
233 KiB
Plaintext
Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/18
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* NPC_AGIUP will now give movement boost of 50% [Skotlex]
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* Fixed WZ_WATERBALL number of hits when used by non-players. [Skotlex]
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* MO_BODYRELOCATION will send the slide packet with the actual src's
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coordinates rather than selected tile. [Skotlex]
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2006/05/17
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* Modified mob_can_changetarget to return true always when the new target
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is the provoked-by character. Fixes provoke not making the mob change
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target when it already is locked on another player. [Skotlex]
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* Added check to clear previous skill when combo time ends. Should fix TK
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Rankers being unable to initiate a combo with the same kick their previous
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combo was finished with. [Skotlex]
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* Power Up and Agi Up now increase Hit/Flee by 20%/lv [Skotlex]
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2006/05/16
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* Modified "hide woe damage" to send the number of hits rather than 1 as
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damage Because when the damage is less than the number of hits, the client
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will display MISS. [Skotlex]
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* Fire Pillar will now do 200%MATK damage per hit when level is >10.
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[Skotlex]
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* Blood Drain always hits now. [Skotlex]
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* Fixed Mob Area Skills not updating their use-time (rendering their skill
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delay useless) [Skotlex]
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* Search free cell will now skip picking the center-tile as target
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location. Will prevent slaves from walking on top of their master, or mobs
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placing stuff right under themselves with the "around" target conditions
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among other things. [Skotlex]
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2006/05/15
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* Small changes to the skill.conf
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- Monsters now can place ground skills on top of each other by default
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- Land_Skill_Limit format changed and set to "Only Players" by default
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* When reading mapflags, when a map is set to be pvp or gvg, the other will
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be turned off (disables pvp mapflags in gvg maps for pk-servers) [Skotlex]
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* Firepillar's damage per hit is now 100% MATK (rather than 20%) when the
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skill level is above 10. [Skotlex]
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* Sorted out the item_data structure, getiteminfo should work correctly
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now. [Skotlex]
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* KA* skills can now be casted on other Soul Linkers as well without the
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Spirit requirement. [Skotlex]
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* Soul Drain will now show the SP drained regardless of drain display
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settings. [Skotlex]
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* SC_COMBO state will now end in skill_attack rather than
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skill_check_condition (as it is required there to apply damage bonuses
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based on combo-casted skills) [Skotlex]
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* Fixed Option_Wedding in const.txt (0x1000 won't work, it has to be 4096)
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[Skotlex]
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* Fixed the nocast flag 2 (not usable in pvp) returning true in pk-mode
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servers. [Skotlex]
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* When removing a castle's owning guild, the char servers will erase the
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guardian data now. [Skotlex]
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* Changed the behaviour of immobile mobs when they can't chase their
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target. Rather than using a longrange skill and then unlocking, they will
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use an attack/angry state skill and then unlock. [Skotlex]
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* Some adjustments of how disguising + gm-hiding work together. [Skotlex]
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* Fixed clif_GlobalMessage being the exact same function as clif_message
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(the first should send to ALL_CLIENT and the later should send to
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AREA_CHAT_WOS). Should fix globalmes script command. [Skotlex]
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* Added SC_BLADESTOP to the switch listing in status_change_start [Skotlex]
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* Characters in vending are now always considered "idle" if the
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idle_no_share setting is active. [Skotlex]
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* Players with OPTION_INVISIBLE should not be sent to clients. [Lance]
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* Remaining fixes for item scripts. [Lance]
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* Added NPC event deprecated warnings to ease debugging old scripts. [Lance]
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2006/05/12
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* Supplied fake NPC ID in sd->npc_id for item scripts. [Lance]
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* Bugfix on fake npc [Lance]
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* Fixed mob_once_spawn not working for non-random coordinates. [blackhole89]
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* Reverted again the change that stuns the caster on Ske, Ska, Swoo when
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the target is a nonplayer (rather than always) [Skotlex]
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* Modified mob_spawn_once so that coordinates -1,-1 are "random around the
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player" while 0,0 are random around the whole map (regardless of whether
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there's a player attached or not) [Skotlex]
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* Knockback will no longer work on traps during woe. [Skotlex]
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2006/05/11
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* Fixed the definition of the KEY in the loginlog, thanks to TheUltraMage
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[Skotlex]
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* NPC_POWERUP and NPC_AGIUP now cause a increase in hit/flee (respectively)
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of 40% per level. [Skotlex]
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* Changed a bit the MAX_ZENY checks in trade.c to prevent overflows.
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[Skotlex]
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* Rewrote npc_selllist for a more proper-clean implementation. [Skotlex]
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* Increased NPC_POWERUP's dex bonus to +25*lv [Skotlex]
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* Moved TK_DOWNKICK's stun time from time to time2 [Skotlex]
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* Added TK_TURNKICK's stun to splash-pushed mobs. Duration is 2secs (time2)
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[Skotlex]
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* Merged the code for Ska, Ske, Swoo together. Swoo stun duration is now 10
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secs (reducable) if you target a mob that already has Swoo active. [Skotlex]
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* Added the missing semi-comma from the upgrade_svn6533.sql file. Thanks to
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Tanaous [Skotlex]
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* Added back the missing code that substracts arrows when normal-attacking.
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[Skotlex]
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2006/05/10
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* Changed the state of Asura back to explosionspirits, added a hardcoded
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move_enable check when invoking Asura and NOT while in BladeStop or a
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Combo. [Skotlex]
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* Added back SC_XMAS to status.c, it got lost sometime during all the
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previous reworkings. [Skotlex]
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* Changed wedding costumes to use setoption rather than changebase.
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[Skotlex]
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* Modified setoption so that flag 1 or no flag adds an option, and flag 0
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removes it. [Skotlex]
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* Updated script_commands with the new behaviour. [Skotlex]
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* Updated mob_db2.txt and mob_db2.sql to have only 10 drop slots rather
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than 15. [Skotlex]
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* Users are now able to use their own dnsbl servers (login_athena) [Zido]
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2006/05/09
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* Rewrote/cleaned up trade.c for a more clean trading implementation.
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[Skotlex]
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* Added @request commands, sends a request to all connected GMs of
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lowest_gm_level or above as a whisper message. Defaults to gm level 20
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users (UNTESTED). [Skotlex]
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* Modified @commands to use Meruru's code which is faster and does a fair
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attempt at tabulating the commands presented. [Skotlex]
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* Updated SKA to return a random value between 0 and 99 each time
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status_get_def is invoked. [Skotlex]
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* Updated Making Arrow to not include unidentified items in the list.
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[Skotlex]
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* Reduced drop slots from 15 to 10. [Skotlex]
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* Updated mob_db.sql with the current data. [Skotlex]
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* Updated setoption script command to receive a second (optional) argument
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flag. If the flag is 1, the option is added to what the player currently
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has; likewise using flag 2 removes only that option. No flag (or any other
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value) is the older behaviour of removing all other options and setting
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specificly what is passed. [Skotlex]
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* Updated script_commands information for setoption due to this change.
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[Skotlex]
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* Small fix in npc-created chat rooms to properly include the terminating 0
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on the chat's event. [Skotlex]
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* Fixed Fog of Wall's symmetry in respect to Misc attacks, they no longer
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get reduced by 50% regardless of who is standing on the fog. [Skotlex]
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* monster_ai&2 will now trigger the rude-attacked skill when the mob can't
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move and the attacker is out of it's attack range. [Skotlex]
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* Added missing icon for Joint Beat [Skotlex]
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* Mob-search functions will now skip enemies with no exp/job_exp. [Skotlex]
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* Treasure chests will now be excluded from the mob-drop listings
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(@whodrops) [Skotlex]
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* Fix on pc_skill which fixes overlapping when one gets more than one bonus
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for the same skill. [Skotlex]
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* Updated main.sql's loginlog table structure. [Skotlex]
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* Added svn_update6533.sql to update the loginlog structure as suggested by
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theultramage. [Skotlex]
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* Cleaned up somewhat the implementation of BladeStop. [Skotlex]
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* Fixed the head_bottom (pet-armor) position in packet 0x22c (walk packet)
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when crafted for non-players. [Skotlex]
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* Script commands sc_start, sc_start2 and sc_start4 will now start
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regardless of sc defense of the target player (that is, they cannot be
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avoided/blocked) [Skotlex]
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* Fixed a possible counter overflow in attacked_count, changed the var size
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to unsigned char since the code can handle the overflow now. [Skotlex]
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* Multiple targets again reduces armor defense, as reported by Tharis.
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[Skotlex]
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* Increased dex bonus of NPC_POWERUP to +20 per level. [Skotlex]
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* Fog of Wall's -50 hit reduction is now only for ranged attacks. [Skotlex]
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2006/05/08
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* Reverted the change that was making ES skills stun the caster always.
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[Skotlex]
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* Removed the fixpos packet which is sent whenever you are hit while moving
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as Aegis doesn't sends this packet neither. [Skotlex]
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* ES magic will now put the caster on stun for 0.5 secs regardless of
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whether the skill-target is a mob or not. [Skotlex]
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* Added function clif_party_join_info which sends packet 0x1e9 each time a
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party-member joins. This packet (as redundant info as it has) should also
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contain the field for "adoptability", but that needs to be coded in yet.
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[Skotlex]
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* Added clif_ParseAdoptRequest which does the basic adoption handling. More
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checks and the reply packets still need to be coded in. [Skotlex]
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* Happy State and TK stances won't dispel on death now. [Skotlex]
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* Cleaned up combo-skill implementation, SC_COMBO is automatically ended in
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skill_check_condition now. [Skotlex]
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* Modified TK-ranker infinite combos to behave as described by AuronX.
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Refer to his thread in the development section for details. [Skotlex]
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* Made all Soul Link Spirit skills not be castable on self. [Skotlex]
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* Changed rate of NPC status effect skills to 50+10*lv% base chance
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(guessed, but better than 100% for all levels) [Skotlex]
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* Changed max level of NPC status effect skills to 5 [Skotlex]
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* Increased max number of tries to find a random spot in maps to 1000 since
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some maps have so many non-walkable tiles it's hard to find one in just 100
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tries. [Skotlex]
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* status_set_viewdata will remove the Wedding Option status when you set a
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class that is not wedding. [Skotlex]
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* hide_gvg_damage will now send 1 instead of -1 as damage. [Skotlex]
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* idletime will now be updated on attack-request, not on sit/standup
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[Skotlex]
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* Party members sitting will no longer be considered idle. [Skotlex]
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* Removed SP_DISGUISE from the bonus list (onequip/onunequip should be used
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with the disguise/undisguise script commands instead). [Skotlex]
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* Moved Sharp Shooting display to the block with Auto-Counter (since that's
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the other skill that can show critical as well) [Skotlex]
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* Corrected some fields in the standing still packet (guild emblem being
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stored as a Long when it should be Short) [Skotlex]
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* Modified most fields of view_data to be unsigned shorts rather than
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signed ones. [Skotlex]
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* On-Touch NPCs will now make you stop walking when you trigger them.
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[Skotlex]
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* ShadowJump/JumpKick will make you land on the target's cell now.
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[Skotlex]
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* Fixed Kaahi triggering only once per skill duration. [Skotlex]
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2006/05/07
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* Fixed readme/changelog.html [KillerBox]
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* Removed old logs. [Lupus]
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TODO: 1. Add produce logging into PICKLOG 2. Replace map names with map index
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2006/05/05
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* Optimized clif.c clif_scriptmenu/input/inputstr to check for sd->state.using_fake_npc
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before sending one (as it's not required to send twice).
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* Reinitialize sd->state.using_fake_npc in clif_parse_LoadEndAck (for scripts that warps
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players and still continues execution to work). [Lance]
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* Updated item_db.sql to current. [Skotlex]
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* Fixed a bug in @commands, most likely the reason some people were still
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getting crashes. [Skotlex]
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* Fixed @commands not showing the last available commands (unless the total
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amount of commands is divisible by ten) [Skotlex]
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* Added a npc-script-event cache to avoid looking up event-scripts every
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time they need to be executed. Events cached are all those defined in
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script_config (on login, logout, mapchange, death, kill, level up) [Skotlex]
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- Since the cache holds direct pointers to the npcs/events, do NOT unload
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the related NPCs or you'll get dangling pointer crashes. However,
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@reloadscript will work fine.
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- Set the etc_log to on to see a summary of npcs/events loaded for script
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execution on startup.
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* The Rest bonus activated by using /doridori while in rest should now
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trigger with all the class tree (TK/SL/SG) [Skotlex]
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* Fixed Kaupe always triggering when the one who was under Kaupe was a
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player rather than the one attacking... [Skotlex]
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* /doridori now won't double the HP/SP regen of TKs, it only activates
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their "happy" state. [Skotlex]
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* Added the -50 hit penalty when standing on Wall of Fog. [Skotlex]
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* Uncommented the status_calc_mdef2 call in status_calc_pc. [Skotlex]
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* Being in Enjoyable Rest state will now also trigger the HP/SP Time skills
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(even if there's no other TK around). [Skotlex]
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* Added battle config settings view_range_rate and chase_range_rate to
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adjust the view-range and chase-range (range2/range3) of the mob_db without
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having to manually change them (battle/monster.conf) [Skotlex]
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* Kaupe now will only block all skills of players, for non-players, only
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normal attacks can be missed. [Skotlex]
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* Moved the Kaite spell-reflect code after the damage calculation function,
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so the reflected damage is exactly the damage the original target would
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have received. Will only trigger if the damage to be reflected is above 0.
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[Skotlex]
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* OnEquip scripts will now trigger on log-on. [Skotlex]
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* Infinite Endure will no longer give mdef bonus. [Skotlex]
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* Removed bInfiniteEndure bonus, Eddga card now uses onequip/onunequip to
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start/end infinite endure. [Skotlex]
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* Fixed Kaahi's SP cost per heal. [Skotlex]
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* Now when walkdelay is set to 0, characters will stop walking when hit,
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but will not have any walk delay. (previously setting walk delay to 0 would
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not even stop characters from walking when hit) [Skotlex]
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2006/05/04
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* Some people think its sexy to declare variables after blocks of code. Fixed. [Zido]
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* Fixed a possible infinite loop in skill_clear_unit_group [Skotlex]
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* Some clean-ups in the mob_ai [Skotlex]
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* Improved atcommand autoloot, now displays droprate in percents and notices
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player if autoloot is already on or off. Also simplified the code [Harbin, Kain],
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commited by erKURITA
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* Added one grace range in the mob_loot search function which should fix
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mob_can_reach failing when invoked with the same distance that distance_bl
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returned. [Skotlex]
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* Stun time for using ES magic on non-mobs reduced to 0.5 secs. [Skotlex]
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* Eska is now usable on bosses. [Skotlex]
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* Swoo will stun you if attempted on an already 'swooned' enemy. [Skotlex]
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* clif_skill_failed will print out a debug line with the skill_id (since
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the current null_po does not helps at all to fix it) [Skotlex]
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* Applied TheUltraMage's suggested fixes to the grfio module. [Skotlex]
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* Rewrote Kaahi to behave as it should. It will heal whatever amount of
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damage accumulates in the time2 interval (500ms by default) after being
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hit. [Skotlex]
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* Changed skill_unit_move_unit_group to enable moving of all types of
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ground-skills except ensembles (fixes warmth not following you) [Skotlex]
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2006/05/03
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* Kaahi now triggers every 500ms rather than on every hit (but it only
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heals if in those 500ms an attack that would previously trigger Kaahi has
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taken effect). In other words, it works just like before, except damage
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gets "buffered" into 500ms slots. [Skotlex]
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* Kaite, Kaute will now show a skill effect when they trigger. [Skotlex
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* Knowledge will now only trigger if you logon to the memorized map, not
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walk into it. [Skotlex]
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* Corrected @whomap directly invoking msg_table[] rather than msg_txt()
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[Skotlex]
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* Guessed where the pet data goes in spawn packet 0x7c. This may be wrong
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and not fix the pet issue, but I doubt it'll cause any problems that won't
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be fixed by making the pet move. [Skotlex]
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* Updated Charge Attack's state from none to move_enable. [Skotlex]
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* Made tomahawk an NPC_SKILL so that it may not be plagiarized. [Skotlex]
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2006/05/02
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* Fixed standing up not really standing you up. [Skotlex]
|
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* Moved battle_consume_ammo to the end of skill_castend_damage_id,
|
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skill_castend_nodamage_id and skill_castend_pos2 rather than
|
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battle_calc_weapon_attack. They will trigger when the player's arrow_atk
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state is active and a ground skill was not invoked. It should fix all
|
|
issues with splash/ground skills consuming ammo per target rather than once
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per skill use. [Skotlex]
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* Added structure state to the ground skills, their fields are magic_power,
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into_abyss and ammo_consume to indicate the states that were previously
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stored in val3. [Skotlex]
|
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* Implemented desperado as explained by Rockman-EXE. The skill-effect is
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not showing up though, I'll need some logged packets to see what's missing.
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[Skotlex]
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* Removed the unit_can_move checks in skill cast-end, they should be
|
|
performed in skill_check_require when the skill's state is move_enabled.
|
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[Skotlex]
|
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* Changed extremity fist's state to move_enabled, the explosion spirits
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check is now hardcoded. [Skotlex]
|
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* Absorb Spirit Sphere now gives +10SP per sphere as per discussions with
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Haplo. [Skotlex]
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* Changed a <= into a < in pc_steal_item. This means drops with 0.01% are
|
|
impossible to steal unless you have at least 100% steal-rate (where steal
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rate is dex - opponent dex + skill_lv*3% + 10%) [Skotlex[
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* Cleaned up clif_parse_action_request to enable sitting/standing while in
|
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shops, interacting with npcs, etc. [Skotlex]
|
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* Kaite now works against all types of spells. [Skotlex]
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* Kaupe now works against all skills. [Skotlex]
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* Sanctuary now won't damage non-enemies. [Skotlex]
|
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* Blessing now will always give you bonus stats even if you are wearing
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undead armor. [Skotlex]
|
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* Modified how Rogue's treasure works so that you get +1% to your steal
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|
rate rather than +0.01% to the final rate. [Skotlex]
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* Rewrote Warmth to use ground-skill-units, it should behave now like in
|
|
officials (implementation is not quite the same, but it should yield the
|
|
same effects while consuming less bandwidth). "Stacking", as it's called,
|
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is possible now, but limited to eA's minimum timer skill interval (100ms).
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[Skotlex]
|
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* Modified NPC_POWERUP so that it gives +10 dex * skill level rather than
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+5+lv to all stats (as explained by Playtester and Tharis on how the skill
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behaves). [Skotlex]
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* Allowed SG_FEEL memorizing the same map for all three. [Skotlex]
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* SC_FUSION won't end when you die now. [Skotlex]
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2006/05/01
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* Added knockback when you run into a wall during running. However
|
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position is not being refreshed on the client yet... [Skotlex]
|
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* Fixed pc_disguise not allowing you to "redisguise". [Skotlex]
|
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* Corrected a crash when sd is null in npc_event [Skotlex]
|
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* After testing to make sure it works properly, I'm including
|
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new battle conf options to limit MVP drops. [Reddozen]
|
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* Removed OPTION_XMAS, it seems to not exist.... [Skotlex]
|
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* Added SC_SMA to handle "ready to use SMA" status (rather than SC_COMBO)
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since it has a visual effect to use. [Skotlex]
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* Corrected the value of OPTION_FLYING [Skotlex]
|
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* Using SG_FUSION ends Soul Linked effect. [Skotlex]
|
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* status_setviewdata will set your option accordingly when the previous/new
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view-class is wedding or xmas suit. [Skotlex]
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* Added function map_foreachinshootrange, behaves the same way as
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map_foreachinrange, but it also performs a "shoot-path" check before
|
|
invoking the function. Used in the skill subtimer function if
|
|
skill_wall_check is defined. [Skotlex]
|
|
* Fixed AL_WARP displaying "Unknown Area" selections when you don't have
|
|
all memo points used up. [Skotlex]
|
|
* Fixed alive_count not being reset on skill unitsetting, which leads to
|
|
some groups not being cleared once all their units expire. [Skotlex]
|
|
* Optimized Kaahi/Kahai, will now only show the amount of HP healed. Moved
|
|
to skill_counter additional effect so it may trigger even on miss. [Skotlex]
|
|
* SKA no longer blocks skills. [Skotlex]
|
|
* Optimized fake npc system. Added npc_checknear back to npc_buysellsel. [Lance]
|
|
|
|
2006/04/30
|
|
* Skills with the move_enable state won't get the walkdelay increased on a
|
|
skill-cast. [Skotlex]
|
|
* Some corrections in the clif_parse_whisper function which should fix
|
|
crashes in the chat_log under "certain" conditions. [Skotlex]
|
|
* Fixed dangling pointer in pc_steal_item (missing lines) causing crash. [Lance]
|
|
* Fixed lack of initialization in chrif_authreq causing crashes in chrif_authok. [Lance]
|
|
* Fixed a logic error that was likely the cause of pet loot drops not
|
|
working. [Skotlex]
|
|
* If someone is expulsed from a guild while the guild storage is open, it
|
|
will be auto-closed now. [Skotlex]
|
|
* Modified battle_consume_ammo to prevent consuming multiple arrows on
|
|
AC_SHOWER. [Skotlex]
|
|
* Readded script command skillpointcount... [Skotlex]
|
|
* Fixed and enabled STEAL skill [Lupus]
|
|
* Implemented NJ_SHADOWJUMP. [blackhole89]
|
|
* Moved the soul-drain code to skill_counter_additionaleffect [Skotlex]
|
|
* Fixed fake NPC missing code. Thanks to Skotlex for pointing out. [Lance]
|
|
|
|
2006/04/29
|
|
* Changed the HT_DETECTING method from invoking clif_changetraplook to
|
|
clif_skill_setunit since in the first the client ignores the fact that it
|
|
is now a trap (rendering skills like Remove Trap useless). [Skotlex]
|
|
* added script command skillpointcount. Returns total amount of skill
|
|
points a char has (the value returned is the same that SkillPoint would
|
|
have after invoking a skill reset) [Skotlex]
|
|
* Modified Defender. Speed reduction is 35-5*lv%, damage reduction on
|
|
devoted chars is 5+5*lv%. These values are custom, but should be closer to
|
|
"reality" than what we had. [Skotlex]
|
|
* When you have the wrong ammo type equipped, the equip arrows first
|
|
message will be sent, as suggested by Haplo [Skotlex]
|
|
* Changed checks of item's identify field from 0/1 to 0/non-zero [Skotlex]
|
|
* Corrected TK_JUMPKICK to place the caster on the tile next to the target
|
|
rather than on top of it. [Skotlex]
|
|
* Small change in pc_calc_skilltree which should fix the infinite loop...
|
|
[Skotlex]
|
|
* Added @noask command: enable/disable deals/invites autorejecting.
|
|
[LuzZza]
|
|
* Removed unreferenced local variable in pc.c [Lance]
|
|
* Reverted npc_checknear to exclude check for class_ -1.
|
|
* Removed npc_checknear in npc_buysellsel, npc_selllist and npc_buylist
|
|
as enough preventive measures of hacking are already implemented.
|
|
[Lance]
|
|
* Updated STEAL skill (WIP), added a battle config option: [Lupus]
|
|
'skill_steal_max_tries' to set max number of stealing tries.
|
|
It could help to fix stealing exploit on mobs with few drops
|
|
* Added support for packet 0x229 (clif_changeoption). [Skotlex]
|
|
* Bumped up PACKETVER to 7 to enable use of packets 0x229 and 0x22c
|
|
[Skotlex]
|
|
* Added missing next/prev initialization in chat-creation. [Skotlex]
|
|
* Added missing sql-files/mob_db.sql... somehow it was missing from the
|
|
mob_db update. [Skotlex]
|
|
* Clones can't be class-changed now [Skotlex]
|
|
* Readded the class == -1 distance check in npc_checknear [Skotlex]
|
|
* Replaced check sd->trade_partner for sd->state.trading in clif.c [Skotlex]
|
|
* Using malloc for memory allocations that doesn't need to be pre-initialized.
|
|
* Eliminated initializations for pointers returned by calloc.
|
|
* Moved grfio_final to do_init since it's not used after server boot.
|
|
* Optimized scripts to return CONSTSTR instead of allocating memory just to return
|
|
a constant string. Some buildin functions still need work.
|
|
* Disabled graph since it doesn't work yet. [Lance]
|
|
|
|
2006/04/28
|
|
* Modified the mob_db structure. The mvp related columns were moved to
|
|
before the drops, amount of drops increased from 10 to 15. [Skotlex]
|
|
* Updated sql-files/mob_db.sql (and mob_db2.sql) to latest. [Skotlex]
|
|
* Modified HP conversion so that it fails when you don't have enough Hp.
|
|
[Skotlex]
|
|
* Cleaned up Strip skills so that the skill animation will only show when
|
|
something was stripped. [Skotlex]
|
|
* Added constant MAX_MOB_DROP to specify the amount of normal drops a mob
|
|
has. The mob_db reading code will automatically parse the file according to
|
|
the number of drops expected (the Mexp/Mper and MVP item rewards must still
|
|
be after the normal drops). Set to 10 currently. [Skotlex]
|
|
* Mobinfo's drop list will use jName rather than Name for drop names.
|
|
[Skotlex]
|
|
* Some cleaning of the ASC_BREAKER code in skill_attack [Skotlex]
|
|
* Modified skill_attack so that all skills with amotion get their damage
|
|
delayed (should fix mob walk-teleport issues) [Skotlex]
|
|
* Added function stristr to strlib.c, used by mob.c and item_db.c for
|
|
case-insensitive seeks. [Skotlex]
|
|
* Removed the sending of the online guild list when you log-on, may fix the
|
|
"getting stuck" problem. [Skotlex]
|
|
* Added battle config default_skill_delay. Specifies the default skill
|
|
delay for most skills, it is also applied as a walkdelay (total skill
|
|
walkdelay is default_skill_delay + that skill's can't walk delay) [Skotlex]
|
|
2006/04/27
|
|
* skill_castend_id and skill_castend_pos will trigger unit_stop_walking
|
|
with flag 1 (fix pos) rather than none. Should fix some skills making you
|
|
appear moving while doing them. [Skotlex]
|
|
* Modified clif_skill_nodamage to allow for a NULL source. This is to
|
|
simplify code related to AL_HEAL/MG_RECOVERY effects where someone shows a
|
|
healing value, but there's no "caster" in sight (Pitcher skills, Blood
|
|
Drain, Kaahi) [Skotlex]
|
|
* Updated Kaahi to use clif_skill_nodamage to display amount healed.
|
|
[Skotlex]
|
|
* Added unlocking ud.target on mob_unlocktarget, fixes mobs chasing you
|
|
around while cloaked. [Skotlex]
|
|
* Changed the default rate of clone mob skills to 5% modified by
|
|
mob_skill_rate setting. [Skotlex]
|
|
* Applied some changes in unit.c to make mobs pick chase paths as they
|
|
should. [Skotlex]
|
|
* unit_remove_map will reset attackable-time, canact and canwalk delays.
|
|
[Skotlex]
|
|
* Added a timer in clif.c so that walk requests that are done while your
|
|
cannot move duration will be delayed and processed afterwards (as long as
|
|
the walk delay remaining is less than 2000 ms) [Skotlex]
|
|
* Some changes in the slave skill conditions. All their skills are
|
|
triggered at a 10% chance now. [Skotlex]
|
|
* Changed in the behaviour of wedding skills, they should be getting all
|
|
the land-skill checks now. [Skotlex]
|
|
* Small change in @commands, may fix the null-pointer error. [Skotlex]
|
|
* Changebase script command will also refresh the weapon sprites (in case
|
|
you changed into Wedding/Xmas class) [Skotlex]
|
|
* Small change in the pet_ai that should stop the "strange" catch-up
|
|
behaviour of pets when you are much faster than them. [Skotlex]
|
|
* Corrected the unequip script of the wedding dress/tuxedo (it should be
|
|
Class, not bClass), item_db.sql was also corrected. [Skotlex]
|
|
* Small change in the pet_ai that should stop the "strange" catch-up
|
|
behaviour of pets when you are much faster than them. [Skotlex]
|
|
* Now when you do @baselevel to reduce your level and you don't have enough
|
|
stat points to deduct, you will get a stat-reset and THEN your stat points
|
|
will be reduced. [Skotlex]
|
|
* Added at command @commands, displays the list of commands available to
|
|
you. Defaults to level 1. [Skotlex]
|
|
* Added the missing clif_* calls to make changebase's view-class change
|
|
update on the client. [Skotlex]
|
|
* Added battle config hide_woe_damage which hides damage on woe maps
|
|
packet-wise (battle/client.conf). [Skotlex]
|
|
* Fixed base-level up @ command giving stat points instead of taking them
|
|
away when leveling down. [Skotlex
|
|
* Some small change in pc_heal which would let you have negative SP if you
|
|
were killed on the same pc_heal invocation. [Skotlex]
|
|
* Added 3rd argument to script command 'setmapflag' thx to Jbain [Lupus]
|
|
setmapflag "prontera.gat",mf_pvp;
|
|
setmapflag "prontera.gat",mf_jexp,100;
|
|
Now you can dinamically increase/decrease EXP rate on set maps
|
|
e.g. you can lower EXP on the cmd_fild02 ^_-
|
|
2006/04/26
|
|
* Updated sql-files/item_db.sql to current. [Skotlex]
|
|
* Item use interval is set to a default of 100ms now since that should be
|
|
low enough to not bother real players and it should cap somehow bot/macro
|
|
spams. [Skotlex]
|
|
* Updated Full Buster so that the can't act delay carries on to the weapon
|
|
attack delay and can't use item intervals. [Skotlex]
|
|
* Added script command getbattleflag to retrieve the current value of a
|
|
battle_config switch. [Skotlex]
|
|
* When Taekwons level up they get Bless and Agi Up level 10 instead of the
|
|
S.Novice bonuses. [Skotlex]
|
|
* Increased number of hits for TK kicks. 3 hits for TK_COUNTER and
|
|
TK_TURNKICK, 2 hits for TK_STORMKICK and TK_DOWNKICK (until further
|
|
information arrives) [Skotlex]
|
|
* Modified how changebase script command works, the change caused by it is
|
|
permanent (at least until logout). Updated the Tuxedo and Wedding dress to
|
|
use onequip/onunequip scripts to change the look. [Skotlex]
|
|
* Changed the skill_wall_check to use shoot-path seeking. May fix
|
|
skill_wall_check setting. [Skotlex]
|
|
* Fixed typo in skill.c: skill_clear_group [Lance]
|
|
|
|
2006/04/25
|
|
* Added battle config traps_setting to determine how traps should behave.
|
|
With &1 traps are invisible if you didn't see them get set up. With &2
|
|
traps will be removed after changing maps. The default is 2.
|
|
(battle/skill.conf) [Skotlex]
|
|
* Cleaned up a bit the implementation of SC_MAXIMIZEPOWER, SC_CHASEWALK and
|
|
SC_CLOAKING to prevent infinite looping timers. [Skotlex]
|
|
* Fixed NPC_SUICIDE dropping items. [Skotlex]
|
|
* Moved the mapflag skill restrictions from skill_checkcondition to
|
|
skillnotok, this makes auto-spells not work in maps where they aren't
|
|
allowed. [Skotlex]
|
|
* Added TK_HIGHJUMP to skillnotok, the skill is blocked in noteleport maps
|
|
(with the exception of gvg ones) [Skotlex]
|
|
* Modified and simplified the random item group format. It now is
|
|
<GroupID>,<ItemID>,<Rate>, where Rate normally is 1, greater numbers is the
|
|
equivalent of adding the line multiple times. Also has support for import
|
|
lines. [Skotlex]
|
|
* Added constants to identify all item groups to db/const.txt [Skotlex]
|
|
* Cleaned up and updated item_db to use these new constants (warning:
|
|
item_db.sql needs to be updated! Sql-db users should not update until this
|
|
file is updated) [Skotlex]
|
|
2006/04/24
|
|
* Simplified npc_gettimerevent_tick so that it should return a tick value
|
|
even after the last ontimer label has been reached. [Skotlex]
|
|
* All GMs will be sent to the char server through packet 0x2aff now.
|
|
(previously hidden gms were not sent to the char-server as online) [Skotlex]
|
|
* Made mob_searchname compare versus sprite, name and jname now. [Skotlex]
|
|
* Added script command escape_sql. It will return an escaped string for use
|
|
in the sql_query script command (in case you want to use input of players
|
|
in your queries). [Skotlex]
|
|
* Removed the skill packet from TK_RUN as the client ignores the walkok
|
|
packet sent right after it. It displays just fine on the client now. [Skotlex]
|
|
* Added DNS Blocklist support. Set in login_athena.conf.
|
|
I'll make it more customizable tomorrow, I coded it pretty bad. [Zido]
|
|
* Corrected mob_spawn_delay/boss_spawn_delay/plant_spawn_delay settings
|
|
(they were named rate rather than delay in monster.conf) [Skotlex]
|
|
* Cleaned up @grind2, @monsterbig, @monstersmall. [Skotlex]
|
|
* Modified override_mobs_names to work only on the mob spawn files instead
|
|
of everywhere (so now script-summoned mobs should keep their custom names
|
|
intact) [Skotlex]
|
|
* Added logging of deleted characters when the char_log is enabled.
|
|
[Skotlex]
|
|
* Fixed skill_delayfix not altering delay at all after you reached 150.
|
|
[Skotlex]
|
|
* Applied ers to pet loot drops and cleaned up the pet loot drop function.
|
|
[Skotlex]
|
|
* Mob skill state MSS_ANY won't include MSS_DEAD now. [Skotlex]
|
|
* Added mob skill state MSS_ANYTARGET ("anytarget") which means any state
|
|
(except dead) on which the mob has a target set. [Skotlex]
|
|
2006/04/23
|
|
* Added new column to mob_db Sprite_Name to hold the mob's sprite name.
|
|
Columns Name and JName now hold the mob's english and kro names
|
|
respectively. [Skotlex]
|
|
- Currently both Name and Jname have the KRO names, so someone will have to
|
|
update the Name column with the english Mob Names.
|
|
* Updated mob_db.sql and mob_db2.sql to latest. [Skotlex]
|
|
* Added battle_config option override_mob_names to make the spawned mob use
|
|
the mob_db names instead of the specified names in the spawn files.
|
|
Defaults to 0, 1 is to use Name column while 2 is to use the JName column
|
|
(see battle/monster.conf) [Skotlex]
|
|
* Idle skills won't trigger while the mob is walking (that is for the state
|
|
"walk") [Skotlex]
|
|
* Idle skills will now trigger each IDLE_SKILL_INTERVAL iterations (10
|
|
currently) [Skotlex]
|
|
* Added support for walk packet 0x22c, will be used when PACKETVER is set
|
|
to 7 or above (packetver is still set to 6 for now) [Skotlex]
|
|
* Normal walking will now also trigger mob skills (due to the walk skill
|
|
condition) [Skotlex]
|
|
* additional experience multiplicator as mapflags which is based off battle.conf
|
|
so with battle.conf rates 200 and "mapflag <jexp/bexp> 200" it will be 4x
|
|
on this specific map and 2x anywhere else [Jbain]
|
|
2006/04/22
|
|
* Angelus was giving more bonus than it should. Fixed. [Zido]
|
|
* Added Option constants for Carts, fixed OPTION_FLYING (it conflicts with
|
|
OPTION_XMAS?) [Skotlex]
|
|
* Updated clif.c to check for OPTION_WEDDING|OPTION_XMAS instead of view
|
|
class to block attacks and skill usage. [Skotlex]
|
|
* Cleaned up change-cart code. [Skotlex]
|
|
* Modified SC_XMAS to not change your view anymore and only set the proper
|
|
option value (OPTION_XMAS) [Skotlex]
|
|
* Cleaned up the code regarding char_gm reading. [Skotlex]
|
|
* Changed the option field to unsigned short to make room for the higher
|
|
values. [Skotlex]
|
|
2006/04/21
|
|
* SC_CLOAKING's val4 now holds whether cloaking ends or not on attack.
|
|
[Skotlex]
|
|
* Implemented NPC_INVISIBLE, it starts SC_CLOAKING with val4 set to 1.
|
|
[Skotlex]
|
|
* Updated the HP/SP leech structures to have race-data attached to them.
|
|
[Skotlex]
|
|
* Merged all leeching code to new battle_drain function. [Skotlex]
|
|
* Simplified a bit the code for Signum Crucis [Skotlex]
|
|
* Added script bonuses: [Skotlex]
|
|
bonus3 bHPDrainRateRace,<Race>,<Activation Rate>,<Drain %>;
|
|
bonus3 bSPDrainRateRace,<Race>,<Activation Rate>,<Drain %>;
|
|
bonus2 bHPDrainValueRace,<Race>,<Value>;
|
|
bonus2 bSPDrainValueRace,<Race>,<Value>;
|
|
* Fixed items not really getting unequipped when they should. [Skotlex]
|
|
2006/04/20
|
|
* Fixed the equip/unequip scripts not triggering for compounded cards.
|
|
[Skotlex]
|
|
* Char server will now ignore packet 0x65 for already authentified
|
|
accounts. [Skotlex]
|
|
* Added two columns to item_db: equip_script and unequip_script are scripts
|
|
that are executed once when the corresponding item is equipped or
|
|
unequipped respectively. [Skotlex]
|
|
* Removed bonuses bDamageWhenUnequip, bLoseSPWhenUnequip as they are no
|
|
longer needed. [Skotlex]
|
|
* Updated sql-files/item_db.sql with latest. [Skotlex]
|
|
* Fixed buffer overflow in clif_MainChatMessage. It now prints a Debug
|
|
message with the offending line. [Skotlex]
|
|
* Cleaned up a bunch of GS/NJ skills [Skotlex]
|
|
* Fixed Gatling Fever crashing server when used by non players. [Skotlex]
|
|
* Added support for n to specify minutes to @charban. [Skotlex]
|
|
* Added state.trading to specify when a trading has started. Now you should
|
|
be able to walk around until the trade is either rejected or started.
|
|
[Skotlex]
|
|
* Armor defense is no longer reduced by the amount of characters targetting
|
|
you. [Skotlex]
|
|
|
|
2006/04/19
|
|
* Updated the doc/script_commands.txt documentation in regards to npc mob
|
|
spawn lines. [Skotlex]
|
|
* Added back the "you can't walk delay while attacking" to
|
|
unit_attack_timer, now when you want to walk during your attack animation,
|
|
you will only stop attacking, you will have to click again to move.
|
|
[Skotlex]
|
|
* Fixed a pair of wrong mapflag lines in nopvp.txt [Skotlex]
|
|
* Removed the max cap of autoloot so you are now allowed to set autoloot
|
|
values above 100. [Skotlex]
|
|
* Initialized w1/w2/w3/w4 before reading each npc line to avoid sending
|
|
unread values to the parsers (for example, if w4 has a value in one line
|
|
and none on the next, it will be parsed with the previous value of w4 on
|
|
the following lines), this could cause serious problems with mapflags and
|
|
the recent "off" addition. [Skotlex]
|
|
* Updated getpartymember to receive an int which specifies what to
|
|
retrieve. 0: Character names (array $@partymembername$), 1 character char
|
|
ids (array $@partymembercid), 2 character account ids (array
|
|
$@partynameaid). By default it returns party member names. [Skotlex]
|
|
* Updated script_commands.txt with the updated behaviour of getpartymember.
|
|
[Skotlex]
|
|
|
|
2006/04/18
|
|
* Fixed a typo in map_search_freecell which was returning incorrect cells
|
|
according to the ranges given. [Skotlex]
|
|
* A tiny fix to @kami [Zido]
|
|
* The IRC Bot can now autojoin when kicked, set in irc_athena. [Zido]
|
|
* Added @who to the IRC Bot, outputs all online characters. [Zido]
|
|
* Changed the memory manager fatal errors when allocating memory to print
|
|
out the size request as well as the file and line where they originated.
|
|
[Skotlex]
|
|
* Fixed the delete_timer (@summons, alchemist plants) not invoking
|
|
unit_free, hence causing memory leaks and the like. [Skotlex]
|
|
* Applied jA's patch to fix a bug in the scripting engine in regards to
|
|
priority of operators. Thanks to End of Exam for the information. [Skotlex]
|
|
* Removed message 592 from trade.c [Skotlex]
|
|
* Added support for disabling mapflags on a mapflag line: [Skotlex]
|
|
comodo.gat mapflag nomemo <- turns on nomemo mapflag
|
|
comodo.gat mapflag nomemo off <- turns off nomemo mapflag
|
|
* Removed mapflag nopvp due to the above change. [Skotlex]
|
|
* Cleaned up and optimized the restricted/zones mapflag. Restricted cards
|
|
will just not work in disallowed maps rather than blocking the compounded
|
|
equipement from being used. [Skotlex]
|
|
* Converted the format of the battle conf files to windows format [Playtester]
|
|
* Shinomori's method (kinda) of remote script execution with interaction. [Lance]
|
|
|
|
2006/04/17
|
|
* skill_clear_unitgroup is now invoked in unit_remove_map only on death if
|
|
the applicable battle setting is set. [Skotlex]
|
|
* Changed setting clear_unit_ondeath to a type 4 (bl-based) which defaults
|
|
to BL_ALL. [Skotlex]
|
|
* Fixed Absorb spirit sphere not working on mobs, thanks to Vividd.
|
|
[Skotlex]
|
|
* Cleared the ud->target on pc_stop_attack to prevent attack resuming an
|
|
other such oddities. [Skotlex]
|
|
* I seem to have broken @kami with my last commit, fixed. [Zido]
|
|
* Added @users to the IRC Bot, outputs the # of users online. [Zido]
|
|
* The baby check when wearing a tuxedo/dress now works [Zido]
|
|
* Fixed pet being incorrectly removed when it had intimacy 0. [Skotlex]
|
|
* Some cleanup in the TK_RUN related code. [Skotlex]
|
|
* Added variable walk_count to unit_data to be use as a counter for cells
|
|
walked for walk-triggered skills, on-chase skill triggers are now done
|
|
every 5 cells (it is the closest value that makes the average mob trigger a
|
|
chase skill every second). [Skotlex]
|
|
* mob_skill_db needs updating since it's current use rates for chase-skills
|
|
assume the trigger is every 100ms rather than every second.
|
|
* Fixed TK_RUN having a cast-bar when attempting to stop-running and
|
|
generating timer_delete errors when halting as well. [Skotlex]
|
|
* Clearing the dummy npc after fooling the client. [Lance]
|
|
* Updated DLLS. Please DO NOT update the libs from now on
|
|
(except if mySQL has newer builds which are not compatible
|
|
with client DLL). [Lance]
|
|
|
|
2006/04/16
|
|
* Fixed the first call to the walk timers having the tick interval halved,
|
|
which made all walking timers be off by half cell with the actual position
|
|
displayed client-side (so everyone reaches destination cell server-side
|
|
half-cell before the client). [Skotlex]
|
|
* Fixed being halted when you are walking so that: 1. Your position
|
|
refreshed on the screen is correct (the current tile if you haven't reached
|
|
at least half path between the current and next tile and the next tile
|
|
otherwise) and 2. If you are halted before walking even one cell, you will
|
|
be moved to the next cell (to effectively prevent stun-locking). [Skotlex]
|
|
* Modified @monster command to use map_search_freecell (prevents mobs
|
|
spawning on non-walkable tiles) [Skotlex]
|
|
* Modified @nuke to invoke skill_cast_nodamage_id instead of the damage_id
|
|
version (fixes sprite and splash damage for the skill) [Skotlex]
|
|
* Fixed char-sql server still reading the old lanconfig format rather than
|
|
the new one. [Skotlex]
|
|
* Removed water_height.txt reading (since it is always done from the rsw
|
|
now) [Skotlex]
|
|
* Fixed a possible crash in grfio_find_file [Skotlex]
|
|
* Corrected water-level-reading to account for a return of null from the
|
|
previously mentioned function [Skotlex]
|
|
* Fixed mysql ping setting being in minutes rather than hours. [Skotlex]
|
|
* Removed npc_event_sub from npc.h and moved it to npc.c [Skotlex]
|
|
* Cleaned up #warp to prevent spitting non-walkable tile warnings. [Skotlex]
|
|
* Changed the meaning of msg_athena 2, it is now "invalid target cell,
|
|
randomizing". [Skotlex]
|
|
* Fixed wrong check of Deluge + Suiton which broke the water-requirement
|
|
check for skills. [Skotlex]
|
|
* Cleared ud->target on remove-map, it should fix the phantom mob sprite
|
|
issue. [Skotlex]
|
|
* Temperory fixed compiler warnings/errors. Please compile before commiting.
|
|
[Lance]
|
|
* Added pcre3.dll, zlib1.dll and libmysql.dll. DO NOT DELETE THEM.
|
|
(Required by systems without these DLLs preinstalled) [Lance]
|
|
* Experimental npc_event_doall_sub with queue and npc_id allocation when needed.
|
|
[Lance]
|
|
* Added warnings to npc_scriptcont for easier debugging. [Lance]
|
|
* Missing lines in npc_parse_script! [Lance]
|
|
* Sending fake npc for inputs and menus for NPC without map coordinates. [Lance]
|
|
|
|
2006/04/15
|
|
* Fixed upgrade_svn5902.sql, thanks to Koshiro for pointing it out.
|
|
[Skotlex]
|
|
* Updated skill_attack to allow characters not on a map to attack (enables
|
|
traps and the like to work when they aren't cleared on the character's
|
|
death) [Skotlex]
|
|
* Removed use of packet 0x1c9 for skill_unit display, except for Graffiti
|
|
(which is the only unit which requires the much larger packet) [Skotlex]
|
|
* clif_getareachar_skillunit will send the unit_id of UNT_ATTACK_SKILLS for
|
|
traps (this is to prevent them from displaying on the client) [Skotlex]
|
|
* Updated libs, Updated vc project files, And deleted uneeded DLLs.
|
|
Credits to ALZ. [Zido]
|
|
2006/04/14
|
|
* Updated sql-files/mob_db.sql to current. [Skotlex]
|
|
* Fixed being able to do all the stuff you shouldn't be able to during the
|
|
petrifying state. [Skotlex]
|
|
2006/04/13
|
|
* Updated sql-files/item_db.sql to current. [Skotlex]
|
|
* Added an Info message when pinging the SQL servers. [Skotlex]
|
|
* Fixed crash when looking for SC_MIRACLE in battle_calc_weapon_attack
|
|
[Skotlex]
|
|
* Some more standard C code cleanups. [Skotlex]
|
|
* atcommand_param and charcommand_stats to make them standard C (so it may
|
|
compile with the Borland C). Also cleaned atcommand_param against
|
|
overflows. [Skotlex]
|
|
2006/04/12
|
|
* Removed the noteleport mapflags from two juperos maps [MasterOfMuppets]
|
|
- added the nopenalty mapflag to hugel.gat
|
|
* Halved the aftercast delay of auto-casted spells. [Skotlex]
|
|
* Allowed auto-spells to retrigger themselves. [Skotlex]
|
|
* Changed slave chasing from using unit_walktobl to map_search_freecell +
|
|
unit_walktoxy, since the previous behaviour makes all slaves always end up
|
|
on the same cell. [Skotlex]
|
|
* Removed area of effect of Assumptio. [Skotlex]
|
|
* Added "can't act" delay update when an auto-spell triggers. [Skotlex]
|
|
* Expanded the warp warning so that it also warns when a warps takes you to
|
|
a non-walkable tile. [Skotlex]
|
|
* Simplified the mob-drops structure by using a single timer with a linked
|
|
list of drops instead of separate timers for each drop. [Skotlex]
|
|
2006/04/11
|
|
* Added special_state changebase to identify when a character has a
|
|
special-view associated with some equipment to correctly revert the look
|
|
when you take off said equipment (fixes tuxedo/wedding dress when you use
|
|
modify_wedding_display: yes) [Skotlex]
|
|
* Removed the piece of code that "guesses" that job classes between 24 and
|
|
68 are advanced classes from mob_avail reading since they conflict with
|
|
NJ/GS. Use the correct class numbers from now on! [Skotlex]
|
|
* Cleaned up implementation of BlastMine and Claymore Trap. [Skotlex]
|
|
* Added Freezing trap information to battle_calc_weapon attack. [Skotlex]
|
|
* Merged the can't walk delay code into the weapon-damage delay one, means
|
|
less timers for attacks, as well as fixing the ghost-mob issue that
|
|
reappeared recently. [Skotlex]
|
|
* Traps will not be displayed when you walk within their range. [Skotlex]
|
|
* Added HT_DETECTING revealing traps. [Skotlex]
|
|
* Added ers handling for skill_timerskill structures. [Skotlex]
|
|
* You don't get critical'ed when in counter-attack stance anymore. [Skotlex]
|
|
* Changed the default counter-type to "always critical". [Skotlex]
|
|
* Implemented use of ers for skill_unit_groups to reduce memory usage.
|
|
* Note that it's NOT TESTED yet. Use with caution, at least some obvious
|
|
bugs are expected to be found... [Skotlex]
|
|
* Modified battle_check_range to do a path-check on distances less than 2
|
|
(rather than 3) to avoid being able to hit through walls. [Skotlex]
|
|
* Modified unit_walktoxy_sub to always move at least one cell when a large
|
|
chaserange is specified to prevent possible infinite loops where
|
|
attack_timer says you are not within range, but unit_walktoxy says you are.
|
|
[Skotlex]
|
|
* Fixed Looted items always dropping in quantities of one. [Skotlex]
|
|
* Removed the check that deletes Magnus Exorcism cells after they hit once.
|
|
[Skotlex]
|
|
2006/04/10
|
|
* Temperory replaced strtoll to strtoul until the function changes. [Lance]
|
|
* Multiple optimizations to the unit_data auto-chase upgrade, also
|
|
simplified the mob and pet ai routines. [Skotlex]
|
|
* Simplified the walk routines to half the number of timers required for
|
|
walking. [Skotlex]
|
|
* Finished fixing the unit_data auto-chase update. Still need to do some
|
|
optimizations... but the current code-base should be usable. [Skotlex]
|
|
* Fixes to the unit_data update that lets characters auto-chase while
|
|
attacking. It seems to work mostly now, but there's still a few issues to
|
|
be resolved with ranged-attackers. [Skotlex]
|
|
* Modified the unit_data structure to handle automatically switching
|
|
between chasing and attacking a character. Note that it's a work in
|
|
progress and not yet properly tested/finished... [Skotlex]
|
|
- DON'T USE THIS YET. There's much testing that needs be done, but I had to
|
|
commit now so I may continue work on it later....
|
|
* Updated the subnet support to not require specifying the subnet mask, it
|
|
is auto-acquired from the char/map IP and the subnet-mask. [Skotlex]
|
|
* skill_wall_check defaults to yes now. [Skotlex]
|
|
2006/04/09
|
|
* Added the missing last_thinktime initialization to pets. [Skotlex]
|
|
* Reverted the change in skill_wall_check to let skills go over pits.
|
|
[Skotlex]
|
|
* Changed use of strtol to strtoll when reading the equip_jobs as strtol's
|
|
result is just a signed int, fixes reading of equippable jobs for certain
|
|
items. [Skotlex]
|
|
* Corrected Knives being usable by Gunslinger. SQL users use
|
|
upgrade_svn5972.sql to ugprade that. [Skotlex]
|
|
* Modified @warp/@rura to prevent causing pc_setpos position error
|
|
messages. [Skotlex]
|
|
* Fixed the mob's last_thinktime not being updated on mob_spawn, causing
|
|
them to not "think". [Skotlex]
|
|
* Fixed @npcmove not sending the correct packets to make the moving refresh
|
|
client-side. [Skotlex]
|
|
* Fixed mobs with aggressive + looter mode never looting. [Skotlex]
|
|
* skill_wall_check now also checks for pits so that skill effects don't go
|
|
through them. [Skotlex]
|
|
* Now you can't leave/be-kicked from a guild inside guild castles. [Skotlex]
|
|
* Fixed map_waterheight prefixing extra "data\" [Lance]
|
|
* Mob_ai update. The attacked checks will trigger even if the mob can't
|
|
move. Being attacked while the mob can't move no longer will trigger
|
|
rude-attacked skills. [Skotlex]
|
|
* Changed the default of multi_hit_delay from 230 to 80 which seems more
|
|
official. [Skotlex]
|
|
* Wedding recall skills are now blocked by the nomemo mapflag instead of
|
|
nowarpto. [Skotlex]
|
|
* Skill delay for weapon types is now based on adelay (ASPD) rather than
|
|
amotion (ASPD/2) [Skotlex]
|
|
* Removed ending Endure when casting Berserk, may fix the timer mismatch
|
|
issues. [Skotlex
|
|
2006/04/08
|
|
* Fixed skill_nocast_db reading so that when the same skill is specified
|
|
multiple times, the blocked effects add up instead of replacing each other.
|
|
[Skotlex]
|
|
* Fixed @movenpc [Skotlex]
|
|
* Cleaned up and improved the lootsearch routine to pick nearest item.
|
|
[Skotlex]
|
|
* Fixed trying to set the view_data for npcs who are located on a map, but
|
|
have no visual data. [Skotlex]
|
|
* Added irc_athena.conf :) from now on, set your irc configuration in
|
|
conf/irc_athena.conf [Zido]
|
|
* Removed the baby class check when using "changebase" to change to the
|
|
Wedding Sprite, since it fixes the bug that the sprite doesn't show
|
|
at all, and baby classes arn't messed up by it anymore.
|
|
(or so it seems) [Zido]
|
|
* Fixed up irc.c, no more crashes :D [Zido]
|
|
|
|
2006/04/07
|
|
* Likely fixed a mob not returning to their original class view on respawn
|
|
after they changed class in their previous life. [Skotlex]
|
|
* The map-server can now read the equip_job column of the item_db as both
|
|
decimal and hexadecimal values. [Skotlex]
|
|
* Updated item_db.sql current item_db.txt [Skotlex]
|
|
* Added upgrade_svn5951.sql for those who would like to convert their
|
|
existing items. (it converts the equip_jobs fields to the new values used)
|
|
- See db/Changelog for further info regarding the equip_job fields change.
|
|
[Skotlex]
|
|
2006/04/07
|
|
* Moved the Fusion HP penalty to battle_calc_weapon_attack [Skotlex]
|
|
* Some cleaning to use battle_heal/damage rather than pc_heal/damage where
|
|
appropiate. [Skotlex]
|
|
* Cleaned up the deadly-poison hp reduction code. [Skotlex]
|
|
* IRC User access levels now refresh on a mode set and join/part. [Zido]
|
|
* Added missing creation/destruction of the expcache_ers in guild.c
|
|
[Skotlex]
|
|
* Unified status_remove_buffs/status_remove_debuffs into a single function.
|
|
[Skotlex]
|
|
* Fixed pc_setpos ignoring the clrtype sent to it. [Skotlex]
|
|
* unit_free will now use clear type 3 for players (warping out effect)
|
|
[Skotlex]
|
|
* You can't invite someone to a guild now within Guild Castles. [Skotlex]
|
|
2006/04/06
|
|
* Hopefully fixed the wedding item-trade restriction. [Skotlex]
|
|
* Fixed status_clear_buffs making SC_BERSERK's end send you to 100hp.
|
|
[Skotlex]
|
|
* Rewrote the guild exp cache code to prevent overflows and to use the
|
|
entry reusage system. [Skotlex]
|
|
* The IRC Bot is now able to check each users access level prefix
|
|
in the channel (~/&/@/%/+), the IRC command @kami now requires the
|
|
user to be at least channel operator(@). Now I need to make it store
|
|
the users access level on every nick/mode change. [Zido]
|
|
* Changed the default of skill_add_range to 0, said value now disables
|
|
skill-range checking when casting ends. [Skotlex]
|
|
* Corrected the Soul Drain formula, thanks to Haplo for pointing it out.
|
|
[Skotlex]
|
|
* Addded missing aldeg_cas01 to NOWARP mapflags, thanks to Justin84 [Lupus]
|
|
- And we set lhz_dun03 nowarpto mapflag by default till check it on eRO/kRO
|
|
* Changed the random warping of mobs with no players from mob_spawn to
|
|
unit_warp, which prevents MSC_SPAWN skills from being retriggered for
|
|
already spawned mobs. [Skotlex]
|
|
* Modified @allstats to prevent negative/overflow issues. [Skotlex]
|
|
2006/04/05
|
|
* Fixed undisguising not clearing the mob sprite for the disguised
|
|
character. [Skotlex]
|
|
* Fixed parsing of job_db1.txt due to the MAX_WEAPON_TYPE change. [Skotlex]
|
|
* TK ranking kicks can't be used on sucession now (can't use any of the
|
|
kick skills twice in a row without using a different one first). [Skotlex]
|
|
* Modified the ammo checks so that ammo is consumed at the end of
|
|
battle_calc_weapon_attack (should fix element being lost on final arrow).
|
|
[Skotlex]
|
|
* Added a define list for weapon types in pc.h [Skotlex]
|
|
* Cleaned up pc_checkallowskill and moved the Gatling fever check to it.
|
|
[Skotlex]
|
|
* Some cleanup of clif_parseloadendack, fixed guild-member list being sent
|
|
on all map-changes. [Skotlex]
|
|
* Removed the hardcoded removal of characters who spawn in a castle. All
|
|
castle maps got the flag nosave now. [Skotlex]
|
|
* Added support for the 2006/04/04a Sakexe packet version. [Zephiris]
|
|
|
|
2006/04/04
|
|
* Added inter config connection_ping_interval which specifies interval in
|
|
hours at which mysql_ping's must be done on all connection handles to keep
|
|
the mysql connection alive. Defaults to 0 (disabled) [Skotlex]
|
|
* Made the login sql handle on the char-sql server be used only when
|
|
gm_read_method 1 is enabled. [Skotlex]
|
|
* Small fixes to npc_enable, added BL_NPC handling on status_get_sc.
|
|
[Skotlex]
|
|
- Some changes to close-confine, status start will fail when the source is
|
|
not found or it doesn't has sc-data. [Skotlex]
|
|
- pc_setoption no longer changes the character's class when
|
|
mounting/dismounting, it only changes the view-class. [Skotlex]
|
|
* Modified the char-txt server to modify the class of mounted characters to
|
|
their non-mounted version. Added an upgrade_svn5902 file to handle the
|
|
class update on the sql tables. [Skotlex]
|
|
2006/04/03
|
|
* Fixed pc_setpos using unit_remove_map with type 0 instead of 3, which
|
|
confuses clients and makes them think the character in question is still
|
|
standing on the spot where it was removed. This should fix the warp-portal
|
|
issue. [Skotlex]
|
|
* Fixed script command mapwarp. [Skotlex]
|
|
* Fixed Auto-counter. [Skotlex]
|
|
* Modified Rude-Attacked behaviour so that such skills only triggers when
|
|
the rude-attacked count is greater than 3. [Skotlex]
|
|
* Added config setting slaves_inherit_mode to determine whether slaves take
|
|
on their master's aggressive/passive status (defaults to yes) [Skotlex]
|
|
* Disabled NPCs are now handled through nd->sc.option&OPTION_INVISIBLE
|
|
checks. Should fix disable/enablenpc calls not working. [Skotlex]
|
|
* Moved skill_counter_additional_effect calls to trigger right after
|
|
skill_additional_effect (which means they trigger at the end of the attack
|
|
motion for physical attacks instead of at the beginning of the attack
|
|
animation) [Skotlex]
|
|
* Cleaned up (fixed?) a possible overflow in pc_isUseitem, thanks to
|
|
foobar. [Skotlex]
|
|
* When you have the wrong ammo-type equipped the skill-failed message is
|
|
now "skill can't be used with this weapon", which is less misleading than
|
|
"please equip arrows first". [Skotlex]
|
|
* Corrected pet-equipment display (I originally assumed they went in the
|
|
shield view-position, when they actually go in the head-bottom position).
|
|
[Skotlex]
|
|
2006/04/02
|
|
* Fixed npc_gettimerevent_tick returning the difference since the last
|
|
triggered label instead of total elapsed time for the npc-timer. [Skotlex]
|
|
* Added a missing memset on ers_alloc'ing mob loot which was making data
|
|
from looted items fill in normal drop info (in other words, you could get
|
|
normal loots that were named after players, for example) [Skotlex]
|
|
* Added preventing sending packet clif_clearchar_id when the character in
|
|
question is invisible. [Skotlex]
|
|
* Added packet 0x7c in clif_spawn which was supposed to be used for
|
|
non-players (this fixes pets/mobs/npcs spawning as if they just teleported
|
|
into view) [Skotlex]
|
|
* Some cleanups to clif.c, removed some excess/broken packets/functions.
|
|
[Skotlex]
|
|
* Merged Larry's fix of using a timer to get rid of the glow-issue when you
|
|
login to night-enabled map. [Skotlex]
|
|
* Changed arrows View ID to 22 since daggers were already View ID 1.
|
|
The server was looking for daggers to be in your arrow slot. [Reddozen]
|
|
* Loading waterheight aliases from resnametable.txt. [Lance]
|
|
* Workround the warnings for clif.c (what to do? the original codes are ugly.. passing
|
|
values as pointers omgwtfbbq). [Lance]
|
|
|
|
2006/04/01
|
|
* Added a exp-even-share check when someone leaves a party. [Skotlex]
|
|
* Added function clif_changetraplook to handle changing the appearance of
|
|
traps as they are triggered. Fixes all the nullpos related to trap usage.
|
|
[Skotlex]
|
|
* Fixed berserk not raising your HP to your new cap. [Skotlex]
|
|
* Fixed ground-skills not displaying damage done. [Skotlex]
|
|
* Fixed a few functions sending a negative ID for disguised characters
|
|
(such as clif_specialeffect) which very likely produced client crashes.
|
|
[Skotlex]
|
|
* A small cleanup on npc-whispering which could fix a reported crash on it.
|
|
[Skotlex]
|
|
* Removed the gm-whispering of the charnameack hack notice since it isn't
|
|
perfected yet. It is still reported on the console for debugging
|
|
purposes. [Skotlex]
|
|
* Fixes to the mob_ai routines. Prevent casting rude-attacked skills in
|
|
situations that shouldn't be considered as so. Fixed mobs failing to chase
|
|
after enemies when attacked from out of their view_range. [Skotlex]
|
|
* Should not exit when you can't find an NPC file.. [Lance]
|
|
* Dynamic shops support with script callback. (needs testing) [Lance]
|
|
* Cleaned up and fixed @where command. [Skotlex]
|
|
* Fixed standing up no really making you stand up. [Skotlex]
|
|
* Added upgrade_svn5834.sql to update view for item type 10. Because of the
|
|
ammo upgrade, all arrows need their view set to 1. This query does that to
|
|
all type 10 items (this includes all ninja weapons as well, but a proper
|
|
item_db.sql update is pending until the rest of throwables are updated)
|
|
[Skotlex]
|
|
* Fixed compiler warnings. [Lance]
|
|
* Added structure view_data to handle sprite information for all characters
|
|
(equipment, weapons, hair, dyes, etc). [Skotlex]
|
|
* Rewrote several clif functions to adapt to the new view_data class.
|
|
[Skotlex]
|
|
* Rewrote the way cloth dye packets are resent to optimize bandwidth usage.
|
|
[Skotlex]
|
|
* Fixed the npc_item_flag thing (enable_items/disable_items script command)
|
|
[Skotlex]
|
|
* Rewrote the disguise implementation to be bandwidth friendly. [Skotlex]
|
|
* Modified the hide options to change your class to INVISIBLE_CLASS, since
|
|
such classes don't even get their view packets sent around. [Skotlex]
|
|
* Added class 139 to npcdb_checkid which was required by some npcs in the
|
|
swordman quest. [Skotlex]
|
|
* April fool! Improved soundeffectall script command. (No, this is not a lie) [Lance]
|
|
|
|
2006/03/31
|
|
* Fixed skill_require_db loading of the new ammo columns.
|
|
* Added a column to specify the amount of ammo required for skills that
|
|
require it. [Skotlex]
|
|
* Added support for ArrowType requirement on skills. It checks for having
|
|
an item equipped on the arrow-slot who's view has to match with the
|
|
required arrow-type (works the same way it does for weapons). [Skotlex]
|
|
* Skills will automatically be ranged and arrow-types when they have a
|
|
arrow-requirement in battle_calc_weapon_attack [Skotlex]
|
|
* Skills will automatically consume arrows if used with a bow and the skill
|
|
is an attack weapon-based skill even if the skill_require_db doesn't
|
|
specifies arrow requirements (this is for stuff like backstab used with
|
|
bows) [Skotlex]
|
|
* Fixed an infinite recursion in the Wedding Recall skills. [Skotlex]
|
|
* UNT_ATTACK_SKILLS unit packets won't be sent to the client as they are
|
|
supposed to be invisible anyway. [Skotlex]
|
|
* Started work on commands for the IRC Bot, At the moment you can use !eakami <message>
|
|
to broadcast a message, edit ALLOWED_NICK in irc.c to change the nickname
|
|
of the person that is allowed to use it (Shitty authentication method, I know,
|
|
but i'll make user/pass method soon enough.) [Zido]
|
|
* Modified a bit the skill packets of Sharp-Shooting and Brandish Spear in
|
|
hopes of fixing it. [Skotlex]
|
|
* Should fix a bug in GM stealth mode (@hide). [Lance]
|
|
|
|
2006/03/30
|
|
* Updated char name option. [Vicious]
|
|
* Added a missing return that fixes crashes on status_change_timer when
|
|
source is not found. [Skotlex]
|
|
* Added year day return in gettime function. gettime(8) returns 1~366
|
|
[Foruken]
|
|
* the auth function in login.c won't jstrescapecpy passwords that were
|
|
encrypted. Thanks to foobar. (but are still more cases to check for? Dunno,
|
|
the code is kinda long...) [Skotlex]
|
|
* Endure level 11 and above are now considered infinite-endure, and invoked
|
|
when Berserk is active. [Skotlex]
|
|
* Set the minimum pet hungry delay to 10 [Skotlex]
|
|
* modified functions skill_delayfix and skill_castfix to reduce number of
|
|
arguments. Added function skill_castfix_sc for mobs (who only get status
|
|
change cast reductions, not dex based ones). Also, skill_delayfix will
|
|
never return a value below min_skill_delay_limit. [Skotlex]
|
|
* Modified brandish spear so you won't see the skill-animation for every
|
|
targetted mob. [Skotlex]
|
|
* Added the Steel Body icon to auto-berserk. [Skotlex]
|
|
* Now you can't cast auto-counter while the previous one is active.
|
|
[Skotlex]
|
|
* Added Veider's suggestion to do a hack-report when players request the
|
|
name of an invisible/cloaked character. [Skotlex]
|
|
* Added execution of OnInterIfInit, OnCharIfInit and OnInterIfInitOnce on script
|
|
reload. [Lance]
|
|
* Cleaned up mistakes in irc.c [Lance]
|
|
|
|
2006/03/29
|
|
* Now none of the pet-menu options will have any effect when the pet's
|
|
intimacy is 0. [Skotlex]
|
|
* Applied a fix to not do range checks on npc_doevent when the npc is not
|
|
on a map. [Skotlex]
|
|
* You can't return to egg a pet that has run away now. [Skotlex]
|
|
* Added ers support to the delayed mob drops. [Skotlex]
|
|
* Some cleaning of the mob_ai. Mobs should stop chasing once you are beyond
|
|
their min_chase range. Improved rude-attacked checking when mobs can't
|
|
move. [Skotlex]
|
|
* range3 is now used as min-chase value of mobs. [Skotlex]
|
|
* Added a debug message when status_change_timer fails. Report it next time
|
|
it shows up. [Skotlex]
|
|
* Fixed tick direct modifications increasing duration instead of decreasing
|
|
it. [Skotlex]
|
|
* You can't SG_FEEL maps already memorized. [Skotlex]
|
|
2006/03/28
|
|
* Fixed the Family recall warp skills. [Skotlex]
|
|
* Fixed pc_percentheal giving life when the rates are negative. [Skotlex]
|
|
* Fixed resetting stats losing the +52 bonus on high classes. [Skotlex]
|
|
* Fixed Wedding support skills healing yourself instead of partner.
|
|
[Skotlex]
|
|
* Added a check to prevent knocking back the Emperium at all costs.
|
|
[Skotlex]
|
|
* Fixed summon mobs being able to cast "summon" skills. [Skotlex]
|
|
* Summoned mobs will inherit the size and ai properties of the master. [Skotlex]
|
|
* Added a debug function to locate all "looping warps". [Skotlex]
|
|
- Now will someone help cleanup those warps?
|
|
* Some cleanup of the skill-use functions in clif.c [Skotlex]
|
|
* Fixed Gunslinger and Ninja skills not showing up and not working due to an error
|
|
in skill_require_db
|
|
- also commited a commented block for GS_FLING that needs to be looked at and posiably
|
|
cleaned before it's uncommented.
|
|
- fixed exp2 not accepting Gunslingers and ninjas
|
|
- fixed the "jobmaster" having the same problem as rebirth
|
|
- added the Gunslinger shops for guns and ammo [Reddozen]
|
|
* Modified clif_getareachar_pc to hide hidden GMs from normal players (players with GM
|
|
level > 0 still able to view) by NOT sending the coordinates. [Lance]
|
|
|
|
2006/03/27
|
|
* Removed the limits.h file which just breaks compilation on *nix systems
|
|
[Skotlex]
|
|
* Updated some DB work from jA [Vicious]
|
|
* HW_GANBANTEIN now also removes traps. [Skotlex]
|
|
* PF_DOUBLECASTING takes effect amotion time after the initial cast instead
|
|
of amotion*div [Skotlex]
|
|
* SG_KNOWLEDGE now lasts time1 after you quit a map before it clears out
|
|
(defaults to 10 mins currently) [Skotlex]
|
|
* Modified Intravision to modify the status-change packet to specify
|
|
SI_INTRAVISION instead of cloaking/hiding/chasewalk. I believe this is how
|
|
intravision actually works. [Skotlex]
|
|
* Pet catching now uses the menuskill variables to prevent item usage from
|
|
disrupting the catch process. [Skotlex]
|
|
* Added Safetywall to the list not blocked by Dispell. [Skotlex]
|
|
* Added some include limits.h required by window compiles. [Skotlex]
|
|
* Corrected Wedding rings being trade-able. [Skotlex]
|
|
2006/03/26
|
|
* GCC on Cygwin still complaining, resorted to including limits.h in malloc.h [Lance]
|
|
* Refixed the fix with a constant list for Win32 users - limits.h (imported from MSVC) [Lance]
|
|
* Fixed a problem in chrif.c where USHRT_MAX was undefined. [Codemaster]
|
|
* Added jAthena's new start and athena-start shell scripts. [Lance]
|
|
* Changed status_point/skill_point to unsigned short. Adjusted the code as
|
|
|
|
necessary to prevent overflows. [Skotlex]
|
|
|
|
* itemdb_exists and itemdb_searchname should now ignore dummy_item matches. [Skotlex]
|
|
|
|
* Fixed jstrescapecpy crashing when you pass a null string to parse. [Skotlex]
|
|
|
|
|
|
2006/03/25
|
|
* Fixed the map-server freeze/crash on Warp Portal. [Skotlex]
|
|
* Fixed Grandcross/Granddarkness showing no skill animation. [Skotlex]
|
|
* Fixed mob-casted grandcross doing nothing unless the target was "self" [Skotlex]
|
|
2006/03/24
|
|
* Fixed / finished most of Gunslinger [Reddozen]
|
|
- fixed some bullets in the item DB
|
|
- adjusted a few rates in skill_cast_db.txt for Gunslingers
|
|
- adjusted a couple skills in skill_db.txt to act correctly
|
|
- adjusted all the SP values for Gunslinger skills
|
|
- changed piercing shot to lv 5 from lv 10
|
|
- made ki Translation fail giving coins to Gunslingers
|
|
- equipping a weapon other than a gatlin gun should cancel SC_GATLINGING. Also made Gatlinfeaver on/off togelable
|
|
- GS_CRACKER will no longer stun players
|
|
- added GS_Disarm
|
|
* Fixed iteminfo only displaying first result when there were many. [Skotlex]
|
|
* Fixed pet hatching. [Skotlex]
|
|
* Small change that SHOULD fix the pet duplication issue. [Skotlex]
|
|
* Fixed Warp Portal. [Skotlex]
|
|
* Modified script commands atcommand/charcommand to execute even if there
|
|
isn't a player attached. They'll use a dummy player data with the same
|
|
position/name as the script's owner (usually an npc). Be careful when using
|
|
this as the result of some @/# commands may be unexpected! [Skotlex]
|
|
* Some cleaning around the return to egg code. Pets should stop duplicating
|
|
now. [Skotlex]
|
|
* Some cleaning of the egg hatching routine to prevent spawning the pet if
|
|
the egg can't be found in the inventory. [Skotlex]
|
|
* Removed a pair of autoadded "data/" strings on grfio.c to see if that
|
|
helps with the data_dir map loading. [Skotlex]
|
|
* Fixed skillidx not being set whenever a mob uses a skill. This explains
|
|
skills like metamorphosis/summon_slaves not working at all. [Skotlex]
|
|
* Fixed unit_skillcastcancel reading the nocastcancel flags the exact
|
|
wrong way around [blackhole89]
|
|
* Added function map_search_freecell to locate an available cell around an
|
|
area (for recall/warping skills). UNTESTED. [Skotlex]
|
|
* Added unit.c to the VC8 project files. Thanks to Joshuaali [Skotlex]
|
|
* Fixed Magnum-break/GrandCross displaying multiple times the skill effect
|
|
(once per target) [Skotlex]
|
|
2006/03/23
|
|
* Fixed a crash in unit_useskill_pos2 [Skotlex]
|
|
* Updated mob_db.sql and item_db.sql to current txt versions. [Skotlex]
|
|
* Fixed Devotion not properly being cleared on death/near death in some
|
|
cases. [Skotlex]
|
|
* Fixed Shield-Reflect not being correctly ended when devotion does.
|
|
[Skotlex]
|
|
* Fixed DEX-based casting time and delay reduction. [blackhole89]
|
|
* Modified the function pc_percent_heal to prevent overflow problems. [Skotlex]
|
|
* Changed the second entry in the water_height.txt listing to specify
|
|
directly the .rsw file (instead of .gat). [Skotlex]
|
|
* Fixed Potion Pitcher sometimes crashing the server. [Skotlex]
|
|
* Fixed a compile warning by adjusting the acid demonstration formula.
|
|
[Skotlex]
|
|
* Added flag 2 to the skill_castnodex_db file for skills that shouldn't be
|
|
affected by delay/cast reducing skills/effects. [Skotlex]
|
|
* Added SantaPoring's water_height.txt modifications. [Lance]
|
|
* Minor cleanups. [Lance]
|
|
|
|
2006/03/22
|
|
* Fixed function pc_isCardAllowedOn causing searches for non-existant item
|
|
id 0. [Skotlex]
|
|
* Fixed Arrow Shower. [Skotlex]
|
|
* Merged the unit_data structure from jA for handling unit-related data
|
|
(attack times, walking, auto-attack timers, skill related data). This is a
|
|
huge change that affects walking, attacking, auto-attacking, skill usage
|
|
and character clean up from maps. I spent the last two days clearing out
|
|
bugs, and even though I couldn't find any more, I wouldn't be surprised for
|
|
a corner-case or two I missed. [Skotlex]
|
|
* Modified unit_skillcastcancel to receive flag&2, which stands for "cancel
|
|
casting only if current skill is cancellable" [Skotlex]
|
|
* Battle config options changed from yes/no to BL_TYPE settings:
|
|
skillrange_by_distance, skill_noreiteration, skill_nofootset,
|
|
gvg_traps_target_all, skill_log, attack_direction_change,
|
|
auto_counter_type. See (Note 4) in the relevant battle config files.
|
|
[Skotlex]
|
|
* Clif.c will disconnect sessions that send an unknown command packet above
|
|
0x30000 instead of just ignoring it. [Skotlex]
|
|
* Cleaned up error reporting during mob-skill loading to be less spamy with
|
|
non-loaded mobs. [Skotlex]
|
|
* Corrected water_height reading. It works now, with the exception that
|
|
cloned maps don't get their water-level read because they don't have a rsw
|
|
file. The solution is to add all cloned maps to water_level.txt (ie:
|
|
"new_1-1.gat new_zone01.rsw" makes the new_zone01.rsw stored water-level be
|
|
applied to map new_1-1.gat).
|
|
Anyone can help collect all the clone maps to fill up water_height?
|
|
* status_check_skilluse won't block skill-specific checks (silence,
|
|
berserk, steel-body, etc) when the skill in use is an item-invoked skill.
|
|
[Skotlex]
|
|
* Merged LittleWolf's function to read the map-height directly from the rsw
|
|
file. Now when building the map-cache, the water-heights should be
|
|
automatically read as well directly from the rsw's. [Skotlex]
|
|
WARNING: Not tested yet!
|
|
The water-height config file now is for aliases. When the rsw for a
|
|
certain map is not found, and this map exists in the water_height list,
|
|
then the water height of the second map listed in that file is used.
|
|
* Some cleanups in irc.c [Skotlex]
|
|
* Magic skills that ignore element now also don't take into account
|
|
elemental cards. [Skotlex]
|
|
* Fixed compiler warnings in battle.c [Lance]
|
|
* Changes by [reddozen] -->
|
|
- Updated Full Buster's damage, status effects, and skill levels
|
|
- Bullseye now only uses 1 coin
|
|
- changed Adjustment's required SP
|
|
- changed Incerase Accuracy's effect bonuses
|
|
- changed Magical Bullet's SP cost
|
|
- changed Piercing Shot's damage and SP
|
|
- changed Desperado's range, hit count, aftercast delay, and SP
|
|
- fixed Absorb Spirit Sphere being able to remove coins
|
|
- changed Acid Demonstration's damage to the new Japanese formula
|
|
|
|
2006/03/21
|
|
* Fixed duel in pk-mode (same party/same guild/alliance non-targeting issue).
|
|
Thanks to Hobbit for pointing that out. [LuzZza]
|
|
* Fix on not showing guildmembers logins/logouts messages. [LuzZza]
|
|
* Fixed SC_SWOO's opt3 value. Small monsters should stay small for skill's
|
|
duration now. [Skotlex]
|
|
* Fixed allowing multiple recast of Dissonance/Ugly-Dance [Skotlex]
|
|
* Fixed those annoying irc.c compile warnings. [Skotlex]
|
|
2006/03/20
|
|
* Added monster_ai&16 setting for executing the hard ai on ALL mobs in maps
|
|
with players instead of just mobs in the vecinity of players. [Skotlex]
|
|
* Cleaned up some guild functions. [LuzZza]
|
|
- Now guild leaving/explusion packets sends correctly.
|
|
- Fix to prevent creation alliance/opposition with same guilds.
|
|
2006/03/19
|
|
* @stfu now allows negative intervals to be specified. [Skotlex]
|
|
* Added overflow check to the login-server when sending GM accounts to
|
|
char. [Skotlex]
|
|
* Small fix to prevent killer/killable states from allowing you to target
|
|
yourself. [Skotlex]
|
|
* Added Explosion Spirits to list of effects that dispel on logout.
|
|
[Skotlex]
|
|
* Fixed handling of guild skills by pc_blockskill_start, moved it to
|
|
skill.c [Skotlex]
|
|
* Fixed autoguard icon showing with stun. [Skotlex]
|
|
* Fixed acid demonstration breaking shield instead of armor. [Skotlex]
|
|
* Fixed Slim Pitcher crashing server ocassionally. [Skotlex]
|
|
* Hopefully fixed Ankle Snare lasting the whole trap's duration [Skotlex]
|
|
* Added sc_start(SC_ENDURE) on infinite endure bonus. [Skotlex]
|
|
* Fixed Berserk Pitcher consuming required items twice. [Skotlex]
|
|
2006/03/18
|
|
* Fixed BA_DISSONANCE and DC_UGLYDANCE not working. status_check_skilluse was blocking
|
|
them due to the lack of an exception like BA_MUSICALSTRIKE has it. [blackhole89]
|
|
* Documentation update on NPC whisper and rid2name. [Lance]
|
|
* Fixed event_kill_pc to behave like what it should instead of another replication
|
|
of event_death. Added script function rid2name to convert bl ids to name. [Lance]
|
|
* Recoded setmobdata script function. Fixed mob_damage typo sd -> mvp_sd. [Lance]
|
|
* Added 'GetMonsterInfo(MobID,Idx)' script function. [Lupus]
|
|
You can get monsters name,level,race, etc by its Id. Check npc\sample\getmonsterinfo.txt
|
|
* Fixed warnings on compilers again. [Lance]
|
|
|
|
2006/03/17
|
|
* Fixed the mob_skill_db by commenting out lines with targeted skills
|
|
being cast during an idle state. (Thanks to LittleWolf) [Zephiris]
|
|
* Removed a block of code from skill_check_condition that actually belongs
|
|
to status_check_skilluse. Should fix silence/stun blocking skills
|
|
regardless of settings. [Skotlex]
|
|
* Fixed misleading and inaccurately documented events and added a missing flag. [Lance]
|
|
* Fixed npc_cleanup_dbsub not removing key and caused pointer being freed problem. [Lance]
|
|
* Fixed handling of the char_gm_read config for packet 0x2af7 (reloadgmdb)
|
|
[Skotlex]
|
|
* Added battle_config debuff_on_logout which removes Asura's SP regen delay
|
|
and Strip-Equip effects on logout when set to yes (default,
|
|
conf/battle/skill.conf). [Skotlex]
|
|
* removed auto-attaching of player-run scripts in initnpctimer. You must
|
|
use attachnpctimer instead! [Skotlex]
|
|
* Final fix on Juperos NPC. [Lance]
|
|
* Fix on initnpctimer not attaching rid. [Lance]
|
|
* Fix on OnTouch ignoring -1 NPCs. [Lance]
|
|
* Fix on @reloadscript crashing due to passing non BL_SKILL bl to a function that accepts only BL_SKILL bl.
|
|
[Lance]
|
|
* Added area NPC detection in clif_parseLoadEndAck. [Lance]
|
|
* Fixed compiler warning in script.c get_mob_data. [Lance]
|
|
* Temperory resolved issues on Juperos until I get the exact description on the behaviour
|
|
in retail servers. [Lance]
|
|
|
|
2006/03/16
|
|
* Changed NJ_ZENYNAGE according to this weeks patch to deal a random [MasterOfMuppets]
|
|
ammount of damage depending on the skill lvl.
|
|
* @kill_monster/@kill_monster2 won't touch Guardians/Emperium now. [Skotlex]
|
|
* Small change in the random item reading function, may fix @itemdbreload
|
|
messing up random item searches. [Skotlex]
|
|
* Restricted GS_BULLSEYE to only be used on demi-human or brute monster targets [MasterOfMuppets]
|
|
2006/03/15
|
|
* mob_chat_sub fix. Added buildin_pcblockmove. [Lance]
|
|
* BL_PC and BL_MOB control script commands (experimental) [Lance]
|
|
* Made an adjustment to addspiritball() to allow Gunslingers to summon up to 10 spheres [reddozen]
|
|
* Fixed Tarot Card of Fate using time instead of time2 which is the one
|
|
that actually holds the effect duration. [Skotlex]
|
|
* Fixed mob random walk interval being set to up to 6K seconds in some
|
|
instances. [Skotlex]
|
|
* Added mapflag nodrop (prevents droping items to the ground). [Skotlex]
|
|
* Fixed mapflag notrade doing nothing. [Skotlex]
|
|
* Likely fixed Gravitation not hitting except for the last hit. [Skotlex]
|
|
* Removed the hardcoded duration of 30 seconds for sleep. [Skotlex]
|
|
* Fixed rangecheck for pet skill usage of INF_SELF_SKILL type of skills
|
|
[Skotlex]
|
|
* Removed inall/exall from atcommand.conf since those two do not exist!
|
|
(pointed out by Ancyker) [Skotlex]
|
|
* @me now uses entry 270 in msg_athena as output format. [Skotlex]
|
|
* gm_skill_unconditional setting now also overrides skill_partner_check
|
|
setting. [Skotlex]
|
|
* Emulated strtok_r functions to work strictly with ANSI compilers. [Lance]
|
|
* Added battle config options item_rate_adddrop, item_drop_add_min and
|
|
item_drop_add_max to control drop rate of card-acquired loot bonuses.
|
|
(conf/battle/drops.conf) [Skotlex]
|
|
* Added item_db2.sql and mob_db2.sql, thanks to Joshuaali [Skotlex]
|
|
* Added more usage of msg_athena on the slave atcommands messages. [Skotlex]
|
|
* Fixed twilight pharmacy dropping 1 item to the ground instead of the qty
|
|
produced. Thanks to k3dt [Skotlex]
|
|
* Fixed Plagiarism not working unless you had some sc active. [Skotlex]
|
|
2006/03/14
|
|
* Fixed a possible crash in Venom Splasher if the countdown is too high.
|
|
[Skotlex]
|
|
* Fixed skill_notok blocking guild skills [Skotlex]
|
|
* Fixed Napalm vulcan's time2 entry in the skill_cast_db [Skotlex]
|
|
* Fixed the average_lv column size specification for levels above 255.
|
|
Thanks to Joshuaali (upgrade_svn5607.sql) [Skotlex]
|
|
* Updated @rura/@warp. Now you can use both "@warp mapname x y" and
|
|
"@warp mapname,x,y". [LuzZza]
|
|
* Added at-command @tonpc <NPC_name> (warp to NPC). [LuzZza]
|
|
* Fixed @where at-command. [LuzZza]
|
|
* Fixed WZ_WATERBALL + HW_MAGICPOWER [Skotlex]
|
|
* Fixed incorrect range check in autospell-when-hit triggers. [Skotlex]
|
|
* Modified Wedding recall skills to behave as in official [Skotlex]
|
|
* Modified Arrow Shower to be a ground-based skill and work as it should on
|
|
officials. However, the unit_id is still unknown. [Skotlex]
|
|
* Fixed skill_additional_effect triggering every time you were being hit
|
|
even if no damage was returned. [Skotlex]
|
|
* Fixed battle_calc_damage_return to make magic damage be returned by 100%,
|
|
and received damage nullified. [Skotlex]
|
|
* Changed a bit status_check_skilluse to check for dead characters, should
|
|
fix all the weird attack/attacked while dead bugs. [Skotlex]
|
|
* Fixed player auto-attack not cancelling when dead. [Skotlex]
|
|
2006/03/13
|
|
* Finished some checks to make sure Land Protector Only blocks BF_MAGIC
|
|
skills. Hammerfall is no longer blocked. [Skotlex]
|
|
* Fixed script command warpparty looking for an attached player even when
|
|
it is not needed. [Skotlex]
|
|
* Shield Reflect is now passed through Devotion as well. [Skotlex]
|
|
- Devoted characters lose the devotion effect when the Crusader is at less
|
|
than 25% Hp. [Skotlex]
|
|
* chrif_scdata_save will not send a save scdata request when the char has
|
|
been already tagged as in the final save. [Skotlex]
|
|
* Some status_change_start cleanups, stuff like blessing should now remove
|
|
stone/curse even if the status does not begins because the character is
|
|
already blessed. [Skotlex]
|
|
* Cleaned SC_SUITON a bit to get rid of that compile warning. [Skotlex]
|
|
* Added function battle_calc_gvg_damage for gvg related damage reductions.
|
|
Fixes Gravitation being reduced as well as Pressure overriding max-castles
|
|
restriction. [Skotlex]
|
|
* Corrected char-server parameters so that the subnet config file is the
|
|
third parameter, not the second (which was conflicting with
|
|
inter_athena.conf's argument), thanks to foobar. [Skotlex]
|
|
* PR_BENEDICTIO now ignores mdef [Skotlex]
|
|
* Fixed chatlog's x/y column capacity in sql-files/logs.sql [Skotlex]
|
|
2006/03/12
|
|
* Updated clone skill copy to consider combo-skills. [Skotlex]
|
|
* no_spawn_on_player won't work on mobs with no respawn delays now. [Skotlex]
|
|
2006/03/10
|
|
* Cleaned up the Skillbreaker implementation, HP gaining happens at level 5
|
|
now. [Skotlex]
|
|
* Autospells won't trigger now on maps where said skills are forbidden.
|
|
[Skotlex]
|
|
* Changed div (multi-hit) behaviour. Skills with div above zero will get
|
|
their total damage increased by the number of hits, div less than zero is
|
|
just for "show", total number of hits displayed is abs(div), but damage
|
|
isn't increased by number of hits. [Skotlex]
|
|
* Adjusted several skill damage equations to make up for the above change.
|
|
[Skotlex]
|
|
* Fixed a overflow bug when one of the item_random* files has too many
|
|
random items. [Skotlex]
|
|
* Fixed a variable loopback problem on NPC shop price checking routine. [Lance]
|
|
* Fixed a memory overwrite crash on pc_readdb, thanks to foobar for the
|
|
fix. [Skotlex]
|
|
* Fixed only the first TK stance triggering when you have multiple of them
|
|
active. [Skotlex]
|
|
* Default of skill_attack_enable changed to yes. [Skotlex]
|
|
2006/03/09
|
|
* Fixed the dancer/bard soul-linked skills toggling on/off with each call
|
|
to pc_calc_status. [Skotlex]
|
|
* Fixed a bug in the pc_skillreset function which allowed TK rankers to
|
|
accumulate skill points. [Skotlex]
|
|
* Fixed a major memory leak in status.c causing the last column of job_db1.txt
|
|
never being read. I have no idea how long this has been there, but signs point
|
|
to us using Katars at a random ASPD from somewhere in memory for ages. [blackhole89]
|
|
* Fixed a critical bug in job_db1.txt reading in status_readdb. [blackhole89]
|
|
* Fixed pc_damage_sp not properly substracting SP. [Skotlex]
|
|
* Made Magic Crasher a BF_WEAPON attack. [Skotlex]
|
|
* Made skill_unit_range a per-level setting. meteor and Lov now have their
|
|
unit range for bosses adjusted in the skill_unit_db rather than
|
|
hardcoded. [Skotlex]
|
|
* Added Gunslinger/Ninja Status Change icons. Somebody needs to look into
|
|
them though for not all SCs have a matching SI. [blackhole89]
|
|
* Changed ITEM_NAME_LENGTH to 50. [Skotlex]
|
|
* Fixed stun's duration not getting reduced by vit + luk/3 [Skotlex]
|
|
* Fixed #itemlist not taking into consideration crafted/forged items and
|
|
pet eggs. [Skotlex]
|
|
2006/03/08
|
|
* More work on ninja/gs. Which made me do... [Vicious]
|
|
- Add more weapon type(17~21 for guns) [Vicious]
|
|
- Included MAX_WEAPON_TYPE in status.h and updated the codes
|
|
(Whose idea was it to do static number... esp dual weapon) [Vicious]
|
|
* Fixed a bug that was making the no_spawn_on_player setting useless.
|
|
[Skotlex]
|
|
* Added Deadly Poison and Bleeding to status_get_sc_def, meaning that now
|
|
vit does increases defense against being inflicted from it. [Skotlex]
|
|
* Fixed and tested @whodrops [Skotlex]
|
|
* Updates to Gunslinger skills' DB entries. [blackhole89]
|
|
* Rewrote pc_jobchange to be sane by using the map internal codes instead
|
|
of a mesh of complicated nested comparisons. [Skotlex]
|
|
* pc_authok will now change you to a novice if your class isn't identified
|
|
as a valid one. BACK UP before updating, because.. well, just in case you
|
|
start seeing novices filling up your city. [Skotlex]
|
|
* Mobs will now chase you even if you hit them from outside their range of
|
|
view. [Skotlex]
|
|
* Fixed item disappearing from the floor when you attempted to pick it up
|
|
and there was no room in your inventory. [Skotlex]
|
|
* About half-ish nj/gs skills are semi/fully-done. No effect/status yet though. [Vicious]
|
|
* Added atcommand @whodrops which lists mobs with the top drop-rates for a
|
|
given item. List of stored mobs and their dropchances is also defined by
|
|
MAX_SEARCH on map.h [Skotlex]
|
|
* Modified atcommands @mobinfo and @iteminfo to display multiple matches
|
|
instead of just one. Max number of matches to display is set in map.h
|
|
(MAX_SEARCH) which is currently 5. [Skotlex]
|
|
2006/03/07
|
|
* Base for ninja/gunslinger is mostly done. need to work on skills now. [Vicious]
|
|
- Updated sql-files/ mob_db.sql and item_db.sql to current txt dbs. [Skotlex]
|
|
* @job ninja/gunslinger. No skill tree or anything yet. [Vicious]
|
|
* Gospel won't start taking effect until after 10 secs have passed since
|
|
invocation. [Skotlex]
|
|
* Now if a skill has inf set to 4 (self skill) and inf2 512 (cannot target
|
|
self) this skill becomes a target-auto-select skill, which targets your
|
|
current attack target, and won't stop your current attack. The current
|
|
attack is delayed by your aspd (except for a few skills such as the monk
|
|
combo skills which readjust this delay). All Monk combo skills plus Taekwon
|
|
kick skills have been updated to use this. [Skotlex]
|
|
* Added a check that forces self skills (inf = 4) to select yourself as
|
|
target to prevent oddities from crafted packets. [Skotlex]
|
|
* More ground work for Ninja/Gunslinger [Vicious]
|
|
* status_calc_pc now assumes that if your max hp is negative, it has
|
|
overflowed, and as such, it is set to the max_hp setting instead of 1. This
|
|
'dangerous' assumptio is alright as long as there aren't equipment that can
|
|
send your hp to negative values. [Skotlex]
|
|
- Fixed the soul linker skill tree. (Thanks to muad_dib) [Zephiris]
|
|
* Added Gunslinger and Ninja into @job. of course, you need latest EXE
|
|
for make this work... and of course no skills yet! [Vicious]
|
|
* Storm Gust now knocks back on a random direction instead of away from the
|
|
storm. [Skotlex]
|
|
2006/03/06
|
|
* Some fixes due to the guild-skill changing location (being moved from
|
|
500->900 within the code) [Skotlex]
|
|
* Fixed npc_event doing a map-check when the npc is not on any map.
|
|
[Skotlex]
|
|
* Fixed a debug message showing up on skill castend nodamage id when using
|
|
a guild skill. [Skotlex]
|
|
* Fixed #save not working on maps not in the current map server. [Skotlex]
|
|
* Added battle config clear_skills_on_death to decide whether all
|
|
ground-based skills should be removed when you die. Defaults to yes.
|
|
[Skotlex]
|
|
2006/03/05
|
|
* Removed my EXP limit as it did not do what it was supposed to [Codemaster]
|
|
* Fixed remove-trap [Skotlex]
|
|
* Fixed animation of Redemptio [Skotlex]
|
|
* Some reorganization of how the skill check functions behave
|
|
(skill_get_*). Guild skills have been moved to the range 900~915 (instead
|
|
of 500~519 in the code). [Skotlex]
|
|
* Set the default for display_delay_skill_fail to 'no' as it should have been
|
|
for a while (the kRO patch about that was last year, long time ago) [DracoRPG]
|
|
* Fixed easter.txt typo. [Lance]
|
|
* Extended summon command to enable custom timeouts. [Lance]
|
|
|
|
2006/03/04
|
|
* Fixed a bug in the subnet checking function, login-TXT server. Also
|
|
changed the messages to be a bit more informative. [Skotlex]
|
|
2006/03/03
|
|
* Added function battle_set_walkdelay in charge of updating walkdelays of
|
|
characters based on two criterias: when the delay is induced by damage, if
|
|
the current walk delay isn't over yet, do not update it. If the delay is
|
|
instead caused by a skill, then the current walk delay cannot be decreased,
|
|
only increased. [Skotlex]
|
|
* Added upgrade_svn5455.sql, it converts the manner and karma columns to
|
|
signed. Apply this if your tables have the field as unsigned (which would
|
|
explain mute always disappearing after relogging) [Skotlex]
|
|
* status_change_start now checks on a 0->10000 scale, should fix sc-cards
|
|
with very low rates never triggering (eg: some coma-inducing cards).
|
|
[Skotlex]
|
|
* Cleaned up the active guild skills. They should be usable now by
|
|
non-players as well. [Skotlex]
|
|
* Fixed crash on the NPC whisper system when the message's size was 1.
|
|
[Skotlex]
|
|
* Strip status changes are now removed on logout. [Skotlex]
|
|
* Added a column in skill_cast_db for specifying can't walk delays. It's
|
|
all set to 0 currently, so someone get updating them! [Skotlex]
|
|
* Removed the apply walk-delay entry from skill_cast_nodex as the new walk
|
|
delay column handles this now. [Skotlex]
|
|
* Fixed autoloot dropping the item to the ground even when it was
|
|
autolooted. [Skotlex]
|
|
* Fixed character deletion working on SQL without an email address (Thanks to Valaris) [Zephiris]
|
|
* Added event 8 for mobspawns that should spawn with special ai set. This
|
|
means that now in the mob_spawn files if you use 8 as the last entry, the
|
|
mob will use the special ai, and as such, it will only attack other mobs,
|
|
not players (can obviously be combined with 2 for small mobs and 4 for
|
|
large mobs, eg: 10 for a small mob with special ai set) [Skotlex]
|
|
* Modifed battle_check_target so that mobs with special ai will only target
|
|
by default mobs without said state (this will prevent normal clones from
|
|
fighting among themselves, for example) [Skotlex]
|
|
* Trick dead now ends on logout [Skotlex]
|
|
* Added mapflag nocommand which blocks @/# commands unless your gm level is
|
|
above gm_skill_unconditional's level. [Skotlex]
|
|
* Fixed weapon scripts not being executed unless the weapon was forged.
|
|
[Skotlex]
|
|
* gm_skill_unconditional is now a no/gm-level setting instead of yes/no
|
|
[Skotlex]
|
|
2006/03/02
|
|
* Slaves inherit speed will now only work if the master can move. [Skotlex]
|
|
* Some cleanup and reorganization on the way pet-skill variables are
|
|
handled. [Skotlex]
|
|
* Fixed a typo that disabled all pet support skills from triggering (except
|
|
ground-based ones) [Skotlex]
|
|
* status_check_skilluse cleanup. Some status will only block skills when
|
|
they are first used, not on cast-end (which includes auto-spells and
|
|
ground-skill checks). Now when status_castcancel is 'no', skills WILL
|
|
come off after the cast bar is done. [Skotlex]
|
|
* Gravitation now only affects the caster, should have also fixed the skill
|
|
not doing damage when skill_caster_check is set. [Skotlex]
|
|
* Max fame list size is now defined by MAX_FAME_LIST constant (mmo.h)
|
|
[Skotlex]
|
|
* Individual fame lists sizes can now be specified through the char-server
|
|
(check the fame list configs in char_athena.conf) [Skotlex]
|
|
* Some cleanup on mob_can_reach code to prevent unnecessary path-searching
|
|
[Skotlex]
|
|
* Optimized the path-searching ai for mobs to try target cells around the
|
|
target in order rather than randomly picked cells. [Skotlex]
|
|
* Applied Snufkin's patch to fix compilation on FreeBSD. [Skotlex]
|
|
* Fixed mobs targetting themselves after using a support skill. [Skotlex]
|
|
* Gospel no longer blocks item usage of whoever is in the area of effect,
|
|
only the caster of Gospel can't use healing items now. [Skotlex]
|
|
* Added the long/near attack_def_rate card effects to battle_calc_magic
|
|
(horn card and the like will now work with spells) [Skotlex]
|
|
- Elemental fields should vanish on map-change now. [Skotlex]
|
|
- Land Protector only blocks magical ground skills now. [Skotlex]
|
|
* Fixed item pickup not picking anything unless you were in a party with
|
|
item distribution set [Skotlex]
|
|
2006/03/01
|
|
* Made it so players that are at the max level do not receive EXP.
|
|
This makes it so a player at the max level (ie - 99) cannot join a party
|
|
and feed all of his or her EXP to the other party members [Codemaster]
|
|
* Mapregsql will now fully depend on mmysql_handle. [Lance]
|
|
* Optimized strcharinfo to use switch. [Lance]
|
|
* Some cleanup of the mob skill reading. Added error reporting for unknown
|
|
states/conditions, error reporting now specifies the file and line number.
|
|
[Skotlex]
|
|
* Silence will only block skills when they have begun casting, not when the
|
|
cast bar is done. This also means that auto-spells will likely come-out
|
|
even when silenced. [Skotlex]
|
|
* opt1 status will block skills when they are done casting only if the
|
|
sc_castcancel option is set. [Skotlex]
|
|
* strcharinfo now returns blank instead of crashing the map server when
|
|
there's no player attached. [Skotlex]
|
|
* Added a missing mysql_init call to the mapreg sql handle. [Skotlex]
|
|
* Checked and fixed the script engine barking when you try to have a label
|
|
with the same name as a const.txt defined parameter. [Skotlex]
|
|
* Turn Undead and Offensive Resurrection should now work on undead players.
|
|
[Skotlex]
|
|
* Fixed the range checking of Repair weapon [Skotlex]
|
|
* Rude attacked is now also triggered when you hit a target that can't move
|
|
out of their melee attack range. [Skotlex]
|
|
* Mob ai will attempt to do a long-range attacked condition skill before
|
|
unlocking a target when it is attacked and said target is out of melee
|
|
range of a non-walking mob. [Skotlex]
|
|
* Corrected mobskill event to set the target_id before triggering. This
|
|
should fix shortrange/longrange attacked mob skill conditions. [Skotlex]
|
|
* Moved MSC_SKILLUSED trigger to mobskill_event which is triggered in
|
|
battle_calc_damage. It is also triggered on skill_castend_nodamage_id.
|
|
[Skotlex]
|
|
* Added party_share_loot for handling party-share loot. it should now work
|
|
with autoloot as well. [Skotlex]
|
|
* Fixed skill_break_rate breaking stuff even if the rate is 0. [Skotlex]
|
|
* pc_stopwalking will not send a fixpos packet if you are sitting. [Skotlex]
|
|
* mob_can_reach rude-attacked condition now uses the mob's field of view.
|
|
[Skotlex]
|
|
* SC_NOCHAT is automatically started on pc_authok if manner is negative.
|
|
[Skotlex]
|
|
* Map server now refuses to start if you try to define a label with the
|
|
same name as some const.txt defined character parameter. [Skotlex]
|
|
* Corrected a few Compiling Warnings [Codemaster]
|
|
* Added the ability to select GM loading via Login (default) or Char [Codemaster]
|
|
* Added script command 'setbattleflag'. [Lance]
|
|
2006/02/28
|
|
* Rewrote LAN support code. Changed configuration file name
|
|
lan_support.conf to subnet_athena.conf, changed it syntax. [LuzZza]
|
|
* Added script command 'equip' to equip items. [Lance]
|
|
* Fixed dependancies in map-server compiling (VC7.1). [Lance]
|
|
* Added autoequip flag check for pc_takeitem. If it impacts on perfomance, please remove it. [Lance]
|
|
2006/02/24
|
|
* Prevented guild/party recall to work on GMs of greater level than
|
|
yourself. [Skotlex]
|
|
* Prevent muting players with higher GM level than yourself. [Skotlex]
|
|
* Fixed Lady Tanee's spawns. [Skotlex]
|
|
2006/02/23
|
|
* Fixed the CL_WHITE define, thanks to FlavioJS [Skotlex]
|
|
* NPC break equipment stuff now has a 1.5% per skilllv success rate.
|
|
- This is a custom value as 20%-lv10 seems too high and 10%-lv10 seems too
|
|
low. [Skotlex]
|
|
* pc_setpos won't random warp players if placed on top of Moonlight Petals
|
|
[Skotlex]
|
|
* Removed the check in clif.c for npc_shopid as the client never sends a
|
|
packet when the trade is cancelled... [Skotlex]
|
|
* Player-summoned mobs won't level up now. [Skotlex]
|
|
* Fixed Super Novice explosion spirits triggering no matter what you said
|
|
on the third line. It now triggers on the fourth line.... [Skotlex]
|
|
* Fixed GTB blocking targetted spells when gtb_pvp_only was set. [Skotlex]
|
|
* Merged the code of Ankle snare and Spider web. It no longer moves target
|
|
if sc failed. [Skotlex]
|
|
* Players should stop walking as soon as they start vending or get into a
|
|
chat. [Skotlex]
|
|
* Added mob skill conditions myhpinrate and friendhpinrate. [Skotlex]
|
|
* Added monster_ai condition 16 (enable `friend` targetted skills to heal
|
|
oneself) [Skotlex]
|
|
* Fixed the shop id not clearing when buying/selling (which made you get
|
|
stuck afterwards). [Skotlex]
|
|
* Modified the way autospells stack to mimic official servers. Cards of the
|
|
same ID cannot stack, but different cards with the same skill can each
|
|
trigger indepedently of each other. [Skotlex]
|
|
* Added battle_config autospell_stacking to enable stacking of cards of
|
|
same ID. (see battle/item.conf) [Skotlex]
|
|
* Moved card-specific battle options to items.conf [Skotlex]
|
|
* Autospells triggered when hit will check the range to the target.
|
|
[Skotlex]
|
|
* Some cleaning up of status_calc_pc [Skotlex]
|
|
* In status_change_start capped the passed success chance to 100% [Skotlex]
|
|
2006/02/22
|
|
* Windwalk's flee bonus is now +1 every 2 skill lvs. [Skotlex]
|
|
* Changed the way equipment breaking works. Function pc_break_equip was
|
|
removed and now skill_break_equip is used. Basicly, it's the same as
|
|
before, except that when you 'break' a piece of equipment of a
|
|
non-player, the corresponding strip(weapon/armor/shield/helm) status
|
|
effect is induced (duration: strip skill lv 1) [Skotlex]
|
|
* Cleaned up the Dev folder. [Skotlex]
|
|
- Take note of the file todo-for-stable, which holds all modifications in
|
|
trunk that have not yet made it into stable. Be sure to update the file
|
|
as needed.
|
|
* Updated the path searching code with jA's current implementation.
|
|
[Skotlex]
|
|
- There is a slight chance the CELL_NOSTACK mod broke, someone test that.
|
|
2006/02/21
|
|
* Fixed the range-check of targetted skills (was evaluating the range as 0
|
|
always) [Skotlex]
|
|
* Now you should receive the party/guild mini-dots on map-load without the
|
|
need of waiting for others to "move" for you to receive the update (fixes
|
|
dead characters never showing up on the map) [Skotlex]
|
|
* Fix to prevent using main chat when it disabled in atcommand_athena. [LuzZza]
|
|
- Fixed message codes in duel functions.
|
|
- Small fix in log_refine, incorrect compare expression.
|
|
* Some cleaning of the warp portal code so that when it is "pre-casted" it
|
|
doesn't mess up with other casted skills. [Skotlex]
|
|
* Some fixing on the weapon-refine code. [Skotlex]
|
|
* Cleaned up some npc_event error reporting. [Skotlex]
|
|
* Some cleanup of the castend routines to not clear the skill variables if
|
|
for some reason the casted skill triggers another skill. [Skotlex]
|
|
* Vending is now cancelled on a pc_setpos [Skotlex]
|
|
* Pressure again ignores Basilica. [Skotlex]
|
|
* Fixed attacker's sc being nulled when the target's sc is empty (fixes
|
|
most status changes not taking effect during battle) [Skotlex]
|
|
* Slaves now do a battle_check_target to check if the new target is an
|
|
enemy when acquired through the master's skilltarget. [Skotlex]
|
|
* Fixed SC_SKE halving de2 twice. [Skotlex]
|
|
2006/02/20
|
|
* The Super Novice Explosion Spirits skill will now trigger when the last
|
|
sentence is said (not after the next sentence as it was currently) [Skotlex]
|
|
* Now the default delay of amotion is applied only for BF_WEAPON, non
|
|
NK_NO_DAMAGE skills (so stuff like Summon Spirit Sphere get the default
|
|
skill delay rather than ASPD) [Skotlex]
|
|
* Made the Char-SQL server send the GM listing when the map server
|
|
connects. [Skotlex]
|
|
* Play-dead and Basilica now block Gospel [Skotlex]
|
|
* Map SQL server will no longer ignore the gm-list packets received from
|
|
char. [Skotlex]
|
|
* Login-SQL server will not free the current GM listing if the SQL reading
|
|
of it failed (prevents GM lists being lost on SQL connection problems)
|
|
[Skotlex]
|
|
* Login-SQL will now read for the GM list ALL accounts with level above 0,
|
|
not just those with level above min_gm_level (just like the TXT server
|
|
does) [Skotlex]
|
|
* SC_NOCHAT is not dispelled on death now. [Skotlex]
|
|
* Cleaned up the global message function, Super Novice Explosion Spirits
|
|
will not trigger on maps where said skill can't be used. [Skotlex]
|
|
* Close confine won't get the bonus range on cast as other skills do due to
|
|
exploits. [Skotlex]
|
|
* Fixed a bug in setnpctimer. [Skotlex]
|
|
* Menu-based skills now use their own variables separetly from the normal
|
|
skill variables. This should enable them to work even when you keep doing
|
|
other stuff between the menu invocation and selection. Also gives a better
|
|
control over packet-based exploits. Affected skill/script-commands are:
|
|
[Skotlex]
|
|
- Arrow Crafting
|
|
- Warp Portal / Teleport
|
|
- Item producing
|
|
- Identify
|
|
- Repair weapon
|
|
- Pet egg selection
|
|
- Hindsight
|
|
- Weapon refine.
|
|
- Feel of the Stars, Moon and Stars.
|
|
* Corrected the implementation of Gangster's Paradise to work as it should.
|
|
[Skotlex]
|
|
* Fixed Close-confine not properly ending on a knockback (that includes
|
|
backsliding) [Skotlex]
|
|
* Changed MAX_RANDITEM from 2000 to 10000 to fit new databases [Komurka]
|
|
* Fixed Taekwon stances not triggering. [Skotlex]
|
|
* Added atcommand @exp [Skotlex]
|
|
* Added error reporting when add_timer_interval receives a negative/0
|
|
interval value. [Skotlex]
|
|
* Fixed a possible infinite recursion bug with splash self skills. [Skotlex]
|
|
* Modified the way firewall_hits_on_undead works, to loop and invoke
|
|
multiple skill_attacks based on the value. Now it behaves a lot closer to
|
|
how Aegis Firewall does (except a good default value for this config switch
|
|
is missing) [Skotlex]
|
|
* Preparing eA for new mob_skill_db from Aegis 10.2 [Komurka]
|
|
- increased MAX_MOBSKILL 32 -> 40
|
|
|
|
2006/02/19
|
|
* Some fixes to the last item usage tick. Items should be working fine now.
|
|
[Skotlex]
|
|
* Fixed parsing of @kamic/@kamib to check for case. [Skotlex]
|
|
* Now you can hide from Pressure. [Skotlex]
|
|
* Weapon endowing will work on targets already endowed with the same
|
|
element. [Skotlex]
|
|
* Now reseff cards will take effect even if the status change is passed
|
|
with &8 flag. In short, now reseff are ALWAYS applied to the status change
|
|
defense. [Skotlex]
|
|
* Removed a missing break that was making AM_TWILIGHT2/3 always fail.
|
|
[Skotlex]
|
|
2006/02/18
|
|
* Removed the SP_<stat> cases from status_get_sc_def as they were colliding
|
|
with other status changes. [Skotlex]
|
|
* Implemented SG_MIRACLE (Miracle of the Sun, Moon and Stars) [Komurka]
|
|
- duration is stored in battle_config.sg_miracle_skill_duration (currently
|
|
it's set to 10 minutes)
|
|
- ratio is stored in battle_config.sg_miracle_skill_ratio (currently it's set
|
|
to 0.01% chance per character move)
|
|
- this skill enables you usage of all Warmth skills, Comfort skills, and also
|
|
all mobs will be target of the Stars regardless of the day and map
|
|
- you'll see message "[Miracle of the Sun, Moon and Stars]" when skill kicks in
|
|
* Added upgrade file upgrade_svn5322.sql because apparently not everyone
|
|
has the guild table with autoincremental guild_id defined. [Skotlex]
|
|
- If you can't create guilds, chances are you need to apply this ugprade.
|
|
* Fixed a missing break that was making Heal, Resurrection and some others
|
|
become attack skills [Skotlex]
|
|
* Some CELL_NOSTACK Mod updates: [Skotlex]
|
|
- Made the free-cell lookup more extensive.
|
|
- Allowed pc_setpos to place players on top of cells that are stacked
|
|
- Fixed a logic bug in the mob-walk code that was making them get stuck and
|
|
not move (triggered quite often when the cell no stack mod is enabled)
|
|
2006/02/17
|
|
* Cleaned up irc.c, may it compile now on Windows? [Skotlex]
|
|
* Updated the VC project files by Joshuaali. [Skotlex]
|
|
* Fixed possible crash on pet egg select. [Skotlex]
|
|
* Massive update on the way splash/area (non-ground) skills work. [Skotlex]
|
|
- the new column 'splash' in skill_db is now used to determine the area of
|
|
effect of all related skills (eg: splash range of fireball, area of effect
|
|
of angelus, the splash damage area of mines, etc)
|
|
- nk definition update. &1 is no damage skills, &2 is for splash skills. A
|
|
skill can be tagged 3 to indicate it is both. This is used to indicate the
|
|
type of handling the skill should use, but it also helps as all splash
|
|
skills get an extra check to prevent them from hitting 'unhittable'
|
|
characters (ie: hidden) while all skills not tagged as non-damage can
|
|
trigger auto-spells.
|
|
- All self skills are automatically executed as no-damage skills and get
|
|
re-routed as damage skills when the source and target do not coincide (this
|
|
handles all combo skills)
|
|
- Some skills may have screwed up (I fixed/moved all which I could find
|
|
needed updating). As usual, report any issues.
|
|
* Added an upgrade_svn file that should fix the party table by making the
|
|
party_id auto-incremental. Apply this or new parties will always fail!
|
|
[Skotlex]
|
|
* Changed around the included files in irc.c to see if it compiles under
|
|
Win32 native. [Skotlex]
|
|
* Char-SQL server updates: [Skotlex]
|
|
- Removed the unnecessary party/guild check on each char-save.
|
|
- Removed the 'quick loaded char' messages.
|
|
- Some code cleanup.
|
|
- Fixed one or two memory leaks.
|
|
* Applied the suggested fixes by Joshuaali to fix the compiling of the sql
|
|
map server on Win32 systems. [Skotlex]
|
|
- note that irc.c is still uncompilable, but the rest "should be fine" now.
|
|
* Fixed the memory leak on opt_2str as pointed out by End of Exam [Skotlex]
|
|
* Fixed a few char SQL memory leaks as pointed out by End of Exam [Skotlex]
|
|
2006/02/16
|
|
* Fixed a crash in AL_TELEPORT. [Skotlex]
|
|
* Now you can't close-confine and already confined mob. [Skotlex]
|
|
* mysql/my_global.h now includes winnt.h under Windows systems... [Skotlex]
|
|
* Some code cleanup of status.c [Skotlex]
|
|
* Removed the check that prevented mobs from walking into a basilica. [Skotlex]
|
|
* Added a new column in the skill_db to specify the
|
|
splash-range/area-of-effect of skills. (Work in progress) [Skotlex]
|
|
* Autocasted AL_TELEPORT should now automatically pick menu entry rather
|
|
than showing the box up. [Skotlex]
|
|
* The battle config options sp_rate and hp_rate are now applied
|
|
independently of the same type of bonuses from cards. [Skotlex]
|
|
* In CELL_NOSTACK mode, mob_canreach will now ignore other players when
|
|
checking if there's a path to the player. [Skotlex]
|
|
* Added RG_RAID to the list of skills that need a status_checkskilluse on
|
|
skill_attack. [Skotlex]
|
|
* Added the mapflag check monster_noteleport to AL_TELEPORT. [Skotlex]
|
|
* Fixed the sc_def rate not being reduced in status_change_start. [Skotlex]
|
|
* Changed the include in irc.c from strings.h to string.h, which fixes a
|
|
bunch of compilation warnings here... [Skotlex]
|
|
* Updated the SQL login/char servers to let the mysql server grant the new
|
|
IDs for accounts/chars/pets/parties/guilds instead of them being handled by
|
|
the server. [Skotlex]
|
|
* Some cleaning of the pc item use functions. [Skotlex]
|
|
* Gospel shouldn't block enemies in certain situations from using items
|
|
now. [Skotlex]
|
|
2006/02/15
|
|
* Fixed crash in chrif_load_scdata warning message. [Skotlex]
|
|
* Fixed pets displaying "strangely" when they did not have their pet armor.
|
|
[Skotlex]
|
|
* Added battle config option pk_level_range for specifying valid level
|
|
ranges to engage in PK (battle/misc.conf) [Skotlex]
|
|
* Added battle config allow_es_magic_player to enable SL_S* skills to work
|
|
on non-mobs. (battle/skill.conf) [Skotlex]
|
|
* Fixed the char servers to store correctly exp as uints. They are also
|
|
capped to LONG_MAX before being sent to the client. [Skotlex]
|
|
* TK_DODGE now dodges all ranged attacks, when used with SPURT, dodges
|
|
everything. [Skotlex]
|
|
* The autospell loop now cancels after one successful cast. This means if
|
|
you have 10 autospells with 100% casting rate, only one will come off with
|
|
each hit instead of all of them. [Skotlex]
|
|
* Warm skill update: [Skotlex]
|
|
- they are type BF_WEAPON, so that they may trigger effect/spell cards.
|
|
- Changed their element to -1 to carry on weapon's element.
|
|
- Against player it only damages 60SP per "hit"
|
|
- Against non-players it is a knockback skill as it was before.
|
|
- Hit frequency increased to once every 100ms.
|
|
* TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode
|
|
it dodges everything (provide better information if this is not how it
|
|
should behave as the current info given is conflicting itself >.<)
|
|
[Skotlex]
|
|
* Cleaned up and expanded the sc_def_rate battle config. The new battle
|
|
flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def
|
|
[Skotlex]
|
|
* Modified Marionette Control so that the max bonus stats you get is capped
|
|
to your server's defined max stats instead of 99. [Skotlex]
|
|
* Mobs are no longer affected by the vs_traps_bctall switch. [Skotlex]
|
|
* Added function pc_damage_sp to damage the SP of players, updated code as
|
|
necessary. [Skotlex]
|
|
* Fixed @lvup command adding levels instead of substracting when you
|
|
specify a negative quantity. [Skotlex]
|
|
2006/02/14
|
|
* pc_setinventorydata won't use itemdb_search on empty inventory slots (id
|
|
= 0) [Skotlex]
|
|
* Fixed the icon from Provoke being gone. [Skotlex]
|
|
* Fixed skill_timerskill (most notable skill broken: water ball doing 1
|
|
hit) [Skotlex]
|
|
* Removed the declaration of puchar and pchar from my_global.h which was
|
|
preventing compiles on native win NT systems. Drawback is now Win9X systems
|
|
will fail to compile instead... [Skotlex]
|
|
* Hiding cancels Close Confine now. [Skotlex]
|
|
* ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk
|
|
check if the skill is ground targetted. [Skotlex]
|
|
* Moved the berserk_cancel_buffs code to status_change_start. [Skotlex]
|
|
* Moved most checks of status_isimmune() to status_get_sc_def [Skotlex]
|
|
* Allowed Endow skills to go through status_isinmune characters. [Skotlex]
|
|
* Fixed PR_BENEDICTIO not taking away all SP. [Skotlex]
|
|
* Modified the way Status changes are linked to skills for an easier to
|
|
read implementation (see status_initChangeTables). [Skotlex]
|
|
2006/02/13
|
|
* Added battle config sc_def_rate which adjusts natural defense of
|
|
characters against status changes (see conf/battle/battle.conf). [Skotlex]
|
|
* Pet eggs will now not be deleted from the inventory until they arrive
|
|
from the char-server. [Skotlex]
|
|
* pc_readdb will now print if any classes are missing their exp tables.
|
|
Only exception are JOB_WEDDING and JOB_XMAS. [Skotlex]
|
|
* Made the NPC_BREAK* skills attack skills again, their chance of equipment
|
|
breaking code was moved to skill_additional_effect. [Skotlex]
|
|
* Now when the exp table does not has enough data to reach the max level
|
|
specified, the max level will not be reduced to enable leveling through
|
|
quests/scripts/gm-commands/etc. [Skotlex]
|
|
* Made Land Protector Block Hammerfall. [Skotlex]
|
|
* Updated item_db code to stop creating items for every non-existant ID
|
|
used. Instead it will complain, and use a dummy item that has the view ID
|
|
of an apple, and it's type 3 (etc item). [Skotlex]
|
|
* Modified PA_GOSPEL so that the random damage attack becomes a BF_MISC
|
|
attack. [Skotlex]
|
|
* Added pc_resetskill when lowering job level and there's not enough
|
|
skill points to substract. [Skotlex]
|
|
* Fixed SG_FUSION costing SP to deactivate. [Skotlex]
|
|
* Some cleaning up at pc_setpos to prevent calling pc_clean_skilltree
|
|
[Skotlex]
|
|
* Enabled use of TF_HIDING while Cloaked. [Skotlex]
|
|
* pc_resetstate won't remove wedding skills now [Skotlex]
|
|
* NPC_POWERUP now gives +40% atk per level. [Skotlex]
|
|
* Water elementals can be frozen again. [Skotlex]
|
|
* Fixed the sc_def equation in status_change_start. [Skotlex]
|
|
* Fixed an extra semi-colon that broke win32 compiles. [Skotlex]
|
|
* Some rewriting of bounds checks in @baselvup, @joblvup and the #
|
|
equivalents to prevent signed/unsigned comparisons. [Skotlex]
|
|
* Now slaves give exp/loot (exception: player slaves still stick to the old
|
|
rules of no exp/loot) [Skotlex]
|
|
2006/02/12
|
|
* Some path cleanups meant to get the CELL_NOSTACK mod working better with
|
|
path searching and the like. [Skotlex]
|
|
* Optimized functions skill_addtimerskill/skill_cleartimerskill [Skotlex]
|
|
* Fixed SC_DANCING for non players (was making dances only last 1 second
|
|
for them) [Skotlex]
|
|
* Modified map_moveblock to handle updating dance's position as well as
|
|
ending close confine status effects. [Skotlex]
|
|
2006/02/10
|
|
* Fixed Sonic Blow's damage for lvl 1~9 [Vicious]
|
|
* The status window will now show the total power of both weapons instead
|
|
of just the right-hand weapon for dual wielders. [Skotlex]
|
|
* Removed #include <lcms.h> from irc.c, since it's unused and some people don't have it. [Valaris]
|
|
* Changed the default MAX_LEVEL supported by the map server to 1000. [Skotlex]
|
|
* Pet Lures won't be consumed now when used on a non-mob. [Skotlex]
|
|
* Fixed map_searchrandcell function. [Skotlex]
|
|
* Modified the NPC_BREAK* skills to break equipment at a 10%*lv rate. [Skotlex]
|
|
* Modified the drop item routines to perform stacking checks only for
|
|
player attempted item drops, therefore, mob drops will stack up to
|
|
infinity. [Skotlex]
|
|
* NPC_POWERUP now gives +20% attack per skill level. [Skotlex]
|
|
2006/02/09
|
|
* Fixed "set baselevel, X" sending one to a different level than the one
|
|
requested. [Skotlex]
|
|
* Added range checking to mob skill loading of permillage and delay to
|
|
prevent overflows. [Skotlex]
|
|
* Fixed pc_gainexp not working for next level exp requirements above
|
|
INT_MAX. [Skotlex]
|
|
* Fixed the display of @showexp not working right for exp values above
|
|
INT_MAX. [Skotlex]
|
|
* Removed the conf sql code for now. Maybe will continue later with that project.
|
|
Lowered the irc keepalive timer, and added some checks for use_irc that should have been there.
|
|
Added a return line \n to the beginning of the title screen. [Valaris]
|
|
* Added function mob_respawn which makes a mob respawn on spot 3 seconds
|
|
after defeat if SC_KAIZEL is active. [Skotlex]
|
|
* Modified NPC_REBIRTH to use Kaizel level 1. [Skotlex]
|
|
* Added setting max_exp_gain_rate which caps how much exp you can get from
|
|
a single kill. See battle/exp.txt for details. [Skotlex]
|
|
* pc_readdb will now cap experience required per level to UINT_MAX, it will
|
|
warn if the exp table has exp values above said limit. [Skotlex]
|
|
* Changed the default of skill_delay_attack_enable to no. [Skotlex]
|
|
* Code rewrites in mob_damage and party_exp_even_share for correctly
|
|
handling overflow issues. Now uses UINT_MAX for range comparisons, as it
|
|
should be. [Skotlex]
|
|
* Also modified the mob_db reading to use UINT_MAX for exp limits, changed
|
|
their exp/job exp fields to unsigned int as well. [Skotlex]
|
|
* Modified multi_level_up behaviour to work as specified by Kyoki. That is,
|
|
on a level up, the max carry-over exp is the exp needed for the previous
|
|
level -1. [Skotlex]
|
|
* Modified the skill attack display of Meteor Assault and the Warm Skills
|
|
(I think the caster should no longer do fancy animations now on each hit)
|
|
[Skotlex]
|
|
* Added back water elemental targets being inmune to SC_FREEZE [Skotlex]
|
|
* SQL compile fix [Komurka]
|
|
|
|
2006/02/08
|
|
* Added battle config option skill_caster_check, which does a
|
|
status_checkskilluse on all skill attacks. When enabled (default on) the
|
|
caster of the skill is checked on all skill_attacks, which means that
|
|
ground spells will make no effect if the caster is unable to fight
|
|
(stunned, frozen, etc) [Skotlex]
|
|
* Added battle config option status_cast_cancel. When enabled (default off)
|
|
some status changes (freeze, stone, etc) will cancel your cast. [Skotlex]
|
|
* Fixed the death exp penalty underflow bug. [Skotlex]
|
|
* Rewrote/organized status_change_start, it now receives the base rate for
|
|
the effect. It handles reducing this rate/duration through natural
|
|
resistances and whatever else should reduce it. [Skotlex]
|
|
* Fixes to exp2.txt on the novice job exp. Thanks to rollopop. [Skotlex]
|
|
- Also modified exp2.txt to use the normal max levels by default.
|
|
2006/02/07
|
|
* Modified battle_check_distance, mobs should no longer find a diagonal
|
|
spot on which they lock onto their target, yet fail to attack from. [Skotlex]
|
|
* Removed the max level configs from battle/exp.txt [Skotlex]
|
|
* Now NPC_POWERUP uses SC_INCATKRATE instead of SC_EXPLOSIONSPIRITS for
|
|
enhancing damage. Instead of +1k atk per skilllv, it is +50% atk per
|
|
skilllv. [Skotlex]
|
|
* Fixed char server changing the save/last point to new grounds in certain
|
|
situations. [Skotlex]
|
|
* Fixed SG_STAR_ANGER not getting it's damage bonus at all. [Skotlex]
|
|
2006/02/06
|
|
* Added a custom exp table that goes up to level 1000 (db/exp2.txt). [Skotlex]
|
|
- It uses a inverse exponential growth rate to mimic the official exp rate
|
|
increase as close as possible.
|
|
- It overrides the exp level of the last 5~10 official exp values for a
|
|
smoother curve.
|
|
- It's adjusted so that the Lv1000 exp requirement for Advanced Base/2nd
|
|
Job is close to the unsigned int limit without going above it (limit is
|
|
4294967295 in my system. It goes up to 42k Million on Advanced
|
|
Base lv1000, I think)
|
|
* Fixed startnpctimer starting multiple timers instead of failing when the
|
|
npc timer is already running. [Skotlex]
|
|
* Venom Splasher update: [Skotlex]
|
|
- always hits (but splash damage targets can still avoid it)
|
|
- Being hit does not cancels it,
|
|
- works at 75% or less of target's HP
|
|
- being hit normally while under the count has a chance of causing poison.
|
|
- Damage is +400% + 50*lv%
|
|
* Using autoloot with no arguments now toggles it between @autoloot 0 and
|
|
@autoloot 100% [Skotlex]
|
|
* Falcon Assault now takes Blitz Beat lv5 as base damage. [Skotlex]
|
|
* Fixed pc_makesavestatus not updating status.option correctly. [Skotlex]
|
|
* Corrected Waterball so that higher levels can do insane amount of hits. [Skotlex]
|
|
* Altered slave behaviour. No more random walking, will stay within 2 cells
|
|
of their master. [Skotlex]
|
|
* Reverted the Summon Slave behaviour to not adjust level based on number
|
|
of current slaves. [Skotlex]
|
|
* Coma no longer sends SP to 1. [Skotlex]
|
|
* Updated Meteor so that when level 11 or more is casted, the area over
|
|
which meteors fall is tripled. [Skotlex]
|
|
* Dark elemental characters are now inmune to Curse. [Skotlex]
|
|
* Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex]
|
|
* Changed the map zone reading from using pow to a bit shift. [Skotlex]
|
|
* Experience has now been changed to unsigned int, and is read as such from
|
|
the dbs. [Skotlex]
|
|
* Increased HT_DETECTING seek range to 7x7 [Skotlex]
|
|
2006/02/05
|
|
* Added some of eAIRC bot code, written by me and LittleWolf.
|
|
It is disabled and has no configuration options yet, as it is not finished. [Valaris]
|
|
* Fixed and documented script command "callshop". [Skotlex]
|
|
* Updated sq;-files/mob_db.sql with current mob_db. [Skotlex]
|
|
* Updated sql-files/item_db.sql with current item_db. [Skotlex]
|
|
2006/02/04
|
|
* Skotlex's Falcon Assault fix. [Vicious]
|
|
2006/02/03
|
|
* Fixed the debug script messages specifying the wrong mapname for NPCs.
|
|
[Skotlex]
|
|
* Now you can't hide from earth elemental attacks (status_check_skilluse).
|
|
[Skotlex]
|
|
* Grand Cross/Grand Darkness can no longer get the ignore defense -armor
|
|
piercing bonuses from cards. [Skotlex]
|
|
* Loki's weil is now ignored by bosses. [Skotlex]
|
|
* Land Protector and Gantantein should now ignore traps. [Skotlex]
|
|
* Fixed Shinobi card so that it fails when you aren't next to a wall.
|
|
[Skotlex]
|
|
* After a guild master change, the new guild master has his guild skills
|
|
blocked for 5 minutes to prevent abuse. [Skotlex]
|
|
* Fixed txt-converter compilation errors [Komurka]
|
|
|
|
2006/02/02
|
|
* Fixed crash in status_change_timer. For some reason the block type switch was removed. [Valaris]
|
|
* Crash fix in npc.c npc_timerevent.
|
|
was: struct timer_event_data *ted = (struct timer_event_data*)ted;
|
|
changed: struct timer_event_data *ted = (struct timer_event_data*)data;
|
|
Skotlex, I am assuming it's calling from the passed data var, If I'm wrong
|
|
please fix it. I just know what was there was definitely not correct. [Valaris]
|
|
* Improved the NPC timer system to enable multiple timers going on at a
|
|
time with different players attached to each. Now npc event timers are of
|
|
two types: attached or global. The global timers don't have a player
|
|
attached and can be started/halted by anyone. The character timers have a
|
|
player attached, and they can only be stopped by a script that has the same
|
|
player attached. [Skotlex]
|
|
- Now player attached scripts will auto-abort when the atteched player
|
|
quits the map server.
|
|
- Of course, this requires some major testing as it's prone to have bugs...
|
|
* Applied the Entry Reusage System to the battle delay damage timers.
|
|
[Skotlex]
|
|
* Fixed the map server complain when using the default user/password
|
|
showing up if you set the new user/pass on the import file. [Skotlex]
|
|
2006/02/01
|
|
* Fixed compile errors and warning in chrif.c and charsave.c. [Valaris]
|
|
* Map and char server now will complain if they are run using the default
|
|
user/password set. [Skotlex]
|
|
* Trick Dead makes you stop walking now. [Skotlex]
|
|
* Soul Burn is not affected by Lex Aeterna, not affected by target's cards
|
|
neither. [Skotlex]
|
|
* Freeze and Stone take preference over Benedictio. [Skotlex]
|
|
* Sleep/Stun/Petrify/Freeze block each other out. [Skotlex]
|
|
* Fixed areamonster when the passed class is negative. [Skotlex]
|
|
* Removed the clear screen when launching the server. [Skotlex]
|
|
* Integrated the status change variables into a single structure for easier
|
|
management. [Skotlex]
|
|
* Break fall should no longer trigger when inflicted by freeze/stone/etc
|
|
[Skotlex]
|
|
* Fixed an overflow in grfio causing read problems in Win32 builds [celest]
|
|
* Changed resnametable loading behaviour - grfio will load from data directory
|
|
first, and then from the highest priority grf only if that fails [celest]
|
|
* Increased grfio filelist limit to 1048576 to avoid problems when loading
|
|
too many large grfs [celest]
|
|
2006/01/31
|
|
* Fixed skill_check_cloak to use the current skill level of the cloaking
|
|
skill and not pc_checkskill() to know if a cloaker away from a wall should
|
|
be uncloaked. [Skotlex]
|
|
* Likely fixed opening guild storage. [Skotlex]
|
|
* Removed no penelty mapflag for nifilheim. Confirmed on iRO. [Kayla]
|
|
* Changed default value of gm_cant_drop_max_lvl to 98. Also reworded the
|
|
comments for cant_drop_max and min. [Kayla]
|
|
* Disabled pet skills by default. To my knowledge they are only enabled on
|
|
cRO, not iRO nor kRO. [Kayla]
|
|
* PF_SOULBURN no longer ignores mdef. [Skotlex]
|
|
* HW_GRAVITATION should now invoke auto spells. [Skotlex]
|
|
* Cleaned up damage return code. Reflect Shield and the like now should
|
|
also trigger autospells from normal attacks (previously it was only worked
|
|
on skill attack returned damage) [Skotlex]
|
|
* Cleaned up Summon Slave mob skill to only summon number of missing mobs
|
|
to complete the skill level (that is, SS level 5 will always bring the
|
|
total count of slaves to 5, never above). [Skotlex]
|
|
* Fixed being able to Encore skills you no longer have in your tree.
|
|
[Skotlex]
|
|
* Added no HP regen while Bleeding, -25% ATK and ASPD penalties as well.
|
|
[Skotlex]
|
|
* Added VIT reduces duration of confusion. [Skotlex]
|
|
* Added "onspawn" mob skill condition. [Skotlex]
|
|
* Changed the exp table format. The new format allows specifying exp tables
|
|
for any particular class. Thanks to Playstester for converting the official
|
|
exp table to the new format. [Skotlex]
|
|
- UNTESTED: Report any problems asap.
|
|
2006/01/30
|
|
* Autoloot now uses the item's base drop chance rather than final drop rate
|
|
to determine if it should autoloot the item or not. [Skotlex]
|
|
* Fixed super novices getting +10 to all stats temporarily when their death
|
|
count isn't zero. [Skotlex]
|
|
* Fixed Kahai displaying HP-SP as the total healed instead of HP [Skotlex]
|
|
* Cleaned up skill_repairweapon to prevent crashes when the target
|
|
vanishes/changes/whatever before the weapon to repair has been selected.
|
|
[Skotlex]
|
|
* Parsing the Storage/Guild Storage from the char server will now fail if the
|
|
storage has been modified and not saved yet. [Skotlex]
|
|
* Being hit now cancels confuse. [Skotlex]
|
|
* Added back the bleeding icon. [Skotlex]
|
|
* Fixed Combo Finish Soul Linked Effect being a 11x11 area rather than 5x5
|
|
[Skotlex]
|
|
* Added 'restricted' mapflag, based on lordalfa patch [Komurka]
|
|
- you can set restriction zone on map (see mapflag/restricted.txt)
|
|
- you can turn off item usage on certain restricted map in item_noequip.txt
|
|
- you can turn off skill usage on certain restricted map in skill_nocast_db.txt
|
|
* Moved MVP log code so it can log all MVP, not only when player gets MVP item,
|
|
thanks to Hatred_ [Komurka]
|
|
* One more small fix on 'bSPVanishRate' (hp -> sp) [Komurka]
|
|
* Added bSPVanishRate to const.txt - Dark Priest Card should work now ^^
|
|
* Implemented bonus2 bSPVanishRate for Dark Priest Card [Komurka]
|
|
- it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' ><
|
|
* Applied lordalfa patch - you can now forbid usage of certain cards on PVP/GVG/WoE
|
|
defined in item_noequip.txt [Komurka]
|
|
|
|
2006/01/29
|
|
* Added support for more account states like "Unavailable due to hacking/bug
|
|
investigation" etc, thanks to NeoSaro [DracoRPG]
|
|
2006/01/28
|
|
* Added the night mapflag to the new maps. Removed some indor maps. [Poki#3]
|
|
* Added DISGUISE MobID; UNDISGUISE; script commands [Lupus]
|
|
- Made them for Eastern Year of the Fire Dog Event.(to be uploaded today)
|
|
2006/01/27
|
|
* Added support for mob_avail.txt replacement for NPC classes. [Skotlex]
|
|
* Added "sense_type" config to conf/battle/skill.conf to select which defense
|
|
is displayed on the sense screen. Defaults to displaying def+def2. [Skotlex]
|
|
* Modified traps so that once they trigger they set themselves as "Into the
|
|
Abyss" casted traps, so that if you remove them, you won't earn the item.
|
|
[Skotlex]
|
|
* Fixed Basilica (small bug introduced yesterday) [Skotlex]
|
|
* Hopefully cleaned out the warnings when compiling the char-SQL server.
|
|
[Skotlex]
|
|
* Updated the makefile for the plugins to take into account the ers.o file.
|
|
[Skotlex]
|
|
2006/01/26
|
|
* Updated VC project files, thanks to D-Kalck. [Skotlex]
|
|
* Rare drop announces will now be done based on the mvp_sd (character who
|
|
did most damage) instead of sd (character that delivered final blow)
|
|
[Skotlex]
|
|
* Fixed TK Doridori bonuses to double your regen instead of giving 30Hp/3Sp
|
|
[Skotlex]
|
|
* Fixed Sense displaying def2/mdef2 when it should display def+def2 / mdef
|
|
+ mdef2. [Skotlex]
|
|
* Fixed Super Novices losing their skill tree (showing up just basic skill)
|
|
under certain circumstances. [Skotlex]
|
|
* Cleanup and optimization of the movement routines. [Skotlex]
|
|
* Added experimental feature "Cell Stack Limit". When enabled (see
|
|
src/map/map.h) it should limit the amount of characters that can be placed
|
|
on the same cell. That's assuming it works (experimental and untested as of
|
|
yet) [Skotlex]
|
|
* Hopefully fixed Benedicto checking on the west/east tiles instead of the
|
|
left/right tiles of the caster. [Skotlex]
|
|
* Fixed mobs being unable to move on tick loopback (which happens every ~51
|
|
days) [Skotlex]
|
|
2006/01/25
|
|
* Reverted last change, when you log again it still shows the fake
|
|
icon. [Foruken]
|
|
* Temporary fix to fake mute status when using pk_mode and
|
|
!muting_player [Foruken]
|
|
* Probably fixed the max base/job battle config options actually enabling
|
|
characters to reach one more level than the max specified. [Skotlex]
|
|
* Fixed BSS Sacramenti not hitting demon type enemies. [Skotlex]
|
|
* Now poisoned monsters will show HP updates as their health goes down
|
|
(let's see if this finally convinces people that poison works u.u)
|
|
[Skotlex]
|
|
* Splitted up battle_athena.conf into multiple configuration files.
|
|
battle_athena.conf only contains import lines now, and all the
|
|
configuration options are located in conf/battle/* [Skotlex]
|
|
* Updated the db version with the new one by FlavioJS [Skotlex]
|
|
* Improved the error reporting when failing to load a mob skill due to
|
|
insufficient fields. [Skotlex]
|
|
* Changed map_getallusers to use the db interface getall (hope it doesn't
|
|
breaks horribly) [Skotlex]
|
|
* Added an attack delay to TK kicks to prevent the top10 rankers from
|
|
attacking normally during the skill animation. [Skotlex]
|
|
* Updated script.c to display the file not found error using braces as
|
|
delimiters to help when npc filenames include spaces and the respective file
|
|
is not found due to them) [Skotlex]
|
|
* Changed TK_RUN to a misc attack type which should enable you to halt the
|
|
skill quickly after starting it. Updated SC_SPURT to be triggered when you
|
|
stop running if you stopped running one sec or less after you started.
|
|
Corrected the icon of SPURT to be that yellow Running Man. The previous
|
|
footsteps effect was assigned to CHASEWALK. [Skotlex]
|
|
* fixed battle config item_auto_get setting autoloot to just 0.01% drops
|
|
rather than 100%. [Skotlex]
|
|
* Added Sharp Shooting check to skill_attack to prevent hitting hidden
|
|
characters. [Skotlex]
|
|
2006/01/24
|
|
* Some cleaning up of battle_calc_damage, Assumptio should now also reduce
|
|
damage of all types of attack, not just weapon-based ones. [Skotlex]
|
|
* Incremented SL_MONK combo SP cost reduction to 25% [Skotlex]
|
|
* Updated Full Adrenaline Rush to work on all weapons except bows. [Skotlex]
|
|
* Updated the script engine to report the src of an error when there's a
|
|
problem with one of the script functions. For example, if there's a "player
|
|
not attached error", it will also print which NPC caused it. [Skotlex]
|
|
* Added RFIFOSKIP(fd,RFIFOREST(fd)) to the end of the login server's parse functions.
|
|
This is good for clearing out packets of one byte. [Valaris]
|
|
* Fixed noteleport mapflag affecting Warp Portal. [Skotlex]
|
|
* Fixed map server crashing when parsing an incomplete mob-skill line. [Skotlex]
|
|
* @autoloot 100 will now pickup items that have drop rates ABOVE 100. [Skotlex]
|
|
2006/01/23
|
|
* Added battle config "no_spawn_on_player", see battle_athena.conf for
|
|
details. [Skotlex]
|
|
* Fixed bows doing less damage on criticals when having high dex. [Skotlex]
|
|
* Moved the enemy_critical adjustment to status_get_critical. [Skotlex]
|
|
* Fixed @chardisguise to use the same id checks as @disguise. [Skotlex]
|
|
* Fixed SightBlaster 'hitting' dead characters. [Skotlex]
|
|
* Basilica check in status_checkskilluse expanded to help mobs release
|
|
their target as soon as they walk into a basilica. [Skotlex]
|
|
* When a player stops walking their to_x and to_y is updated to their
|
|
present position. This MAY fix warp portal not warping players that were
|
|
already there waiting to be warped. [Skotlex]
|
|
2006/01/22
|
|
* typo fixes (fell -> feel) [Komurka]
|
|
- mob_db_mode_list.txt updated
|
|
- removed some unneeded comments (//komurka)
|
|
* Some changes of @main. Now you can send main-chat messages by sending whisper
|
|
to nick "Main" (or any other, it can be set in inter_athena.conf). [LuzZza]
|
|
2006/01/21
|
|
* Changed gm_can_drop_lv battle conf switch to gm_cant_drop_min_lv and gm_cant_drop_max_lv [Komurka]
|
|
* SL_SWOO (Esu) will only lasts 1/5 of normal time when used on a Boss-type monster [Komurka]
|
|
-SL_SKE (Esk) won't work on a Boss-type monster anymore (if you KNOW that it should work on them
|
|
write about it on forum; either way don't bother guessing ... SL can solo ANY boss with this skill ~.~)
|
|
2006/01/20
|
|
* Fixed the login-TXT login Log. [Skotlex]
|
|
* Small update to sql-files/item_db.sql to fix speed potions (a complete
|
|
update will be done when possible...) [Skotlex]
|
|
* Fixed clone script command's duration being in ms rather than seconds.
|
|
[Skotlex]
|
|
* Taekwon Ready Stances combo time is now 2000 - 4*agi -2*dex ms instead of
|
|
a flat 2 secs (same reduction that Monk combos get) [Skotlex]
|
|
* Cleaned up code of SG_HATE, may fix the skill seemingly not working.
|
|
[Skotlex]
|
|
* Likely fixed Even-Share parties not breaking up when a character with
|
|
too high/low level rejoins in char-TXT servers. [Skotlex]
|
|
2006/01/19
|
|
* Added config option atc_slave_clone_limit to limit the amount of
|
|
@slaveclone's a player can have. [Skotlex]
|
|
* The clone commands now fail when used on someone of higher GM level than
|
|
the caster. [Skotlex]
|
|
* Increased the size of the clif_disp_onlyself packet by one to see if it
|
|
fixes the mysterious cropping of the last character in the message.
|
|
[Skotlex]
|
|
* Now when use_statpoint_table is set to yes, it will be used to determine
|
|
the stat points you earn on level up. [Skotlex]
|
|
* Small fixes as pointed out by FlavioJs in the login TXT server to prevent
|
|
crashes in Win32 compiles. [Skotlex]
|
|
* Merged Marquis's implementation of Enjoyable Rest's earth scroll bonus.
|
|
[Skotlex]
|
|
* Fixed players being able to send custom crafted mute requests that would
|
|
go through regardless of their gm level and mute others. [Skotlex]
|
|
* Updated mapflags [Lupus]
|
|
* Modified the client_connect function in socket.c to allow different parse_functions to be called
|
|
based on the listening socket. After a make_listen_bind returns a listen fd, set that fd's
|
|
func_parse member to whatever parse function to be used. If this value is not manually set
|
|
it will just use the default_func_parse function. This only affects server listening sockets
|
|
in which the func_parse member isn't even used. [Valaris]
|
|
* gvg_traps_target_all now also affects traps in pvp maps. [Skotlex]
|
|
* All reflected damage has now a chance to auto-cast spells. [Skotlex]
|
|
* Fixed Casting ground spells from within basilica. [Skotlex]
|
|
|
|
2006/01/17
|
|
* Updated the map server code to use some of the new db functions. [Skotlex]
|
|
* Fixed ground skills checking the wrong target-type on movement, hence
|
|
making them mostly useless (this is what the Warp Portal report was about)
|
|
[Skotlex]
|
|
* Some code updates to implement the new db interface. [Skotlex]
|
|
- SQL compilation not tested, so if it breaks someone report to fix it :X
|
|
* Added @clouds2 and clouds2 mapflag using effect 516. [Valaris]
|
|
* Fixed some weather effects not working or not functioning correctly. [Valaris]
|
|
* Cleanups and organization to maps_athena.txt and map_index.txt, thanks to
|
|
Poki for the cleanup work. [Skotlex]
|
|
* Some cleanup of the SG_FEEL code [Skotlex]
|
|
* Fixed debug mode compiling in VC7.1. Added optimizations to VC7.1 release mode.
|
|
Defaulted VC7.1 SLN to debug mode. [Lance]
|
|
* Temperory solved the freeing freed pointer error upon map-server shutdown. [Lance]
|
|
|
|
2006/01/16
|
|
* Fixed clif_disp_onlyself packet length, thanks to Orn. [Skotlex]
|
|
* Imported Freya's autoloot system which enables one to specify the maximum
|
|
drop-rate to loot. [Skotlex]
|
|
* Refix of the mapreg SQL saving fix of a while ago... [Skotlex]
|
|
* Playtester custom eamobs spawn updates: coal Mines, umbala fields, and
|
|
minor changes to Sphinx and Geffen Dungeon. [Skotlex]
|
|
* Incremented a bit clone skill usage rate, their rate/delays are now affected
|
|
by the battle_config options mob_skill_rate and mob_skill_delay [Skotlex]
|
|
* Optimized use of BL_* constants by making them stackable (meant for
|
|
map_foreach* calls). Should improve performance by avoiding
|
|
battle_check_target calls on a bunch of invalid targets such as
|
|
items/skills/npcs on skills and other misc places. [Skotlex]
|
|
* Fixed mob skills that should trigger on status on "any bad". [Skotlex]
|
|
* TK classes no longer are inmune to the strip-effects of Jump Kick [Skotlex]
|
|
* Fixed SQL mapreg saving. [Skotlex]
|
|
* Reverted Ice Wall Behaviour (you can snipe/cast through it again) [Skotlex]
|
|
* Fixed possible crash in skill_check_condition on consume-delayed items [Skotlex]
|
|
* Skills whose range is increased by Vulture Eyes now get the range
|
|
increased by 10 for non players (assumes VE level 10). [Skotlex]
|
|
* Added cardfixes of near_attack_def_rate and long_attack_def_rate to misc
|
|
attack calculations. [Skotlex]
|
|
* Fixed Spirit of Wizard not working in a couple of instances. [Skotlex]
|
|
* Advanced Book now gives 1%*skill level success chance to create element
|
|
convert potion [Skotlex]
|
|
* Changed the FEEL skill implementation to store/use map indexes instead of
|
|
map names.[Skotlex]
|
|
* Fixed compilation of plugins. [Skotlex]
|
|
* Applied flaviojs's new db interface and fixed compatibility problems with Visual Studio. [Lance]
|
|
|
|
2006/01/15
|
|
* Fixed poison damaging player even when under 25% hp. [Skotlex]
|
|
* Fixed permanent character variables in Char-TXT [Skotlex]
|
|
* Fixed previous change for stable. Whoops my 5am work again. [Kayla]
|
|
* Fixed the trade exploit allowing for a user to send packets while in a trade.
|
|
For instance the bank NPC becoming a zeny dupe. Kudos to clown. [Kayla]
|
|
* Added script source error reporting to set and getarrayelement, should
|
|
print NPC name and location (map, coordinates) on the console when there's
|
|
an error with these two commands. [Skotlex]
|
|
* Removed treasure chests spawning upon agitbreak, leading to exploits. [Lance]
|
|
|
|
2006/01/14
|
|
* Removed the 5% success penalty for trying to make a convertor for which
|
|
you don't have the relevant enchant skills. [Skotlex]
|
|
* Fixed compilation of Login Converter. [Valaris]
|
|
* Fixed bSPGainRace and bExpAddRace with RC_NonBoss and RC_Boss. [Valaris]
|
|
* Lex Divina now shows the animation even when used on someone you can't
|
|
(non-muted, non-enemy player) [Skotlex]
|
|
* Quick hack to make Shield Reflect trigger auto-spells (only this kind of
|
|
return damage does it? Because other reflect cards like Orc Lord behave
|
|
exactly the same way...) [Skotlex]
|
|
* Fixed grf loading to attempt to load from all grf files specified in
|
|
grf-files.txt (looking for them in the same order specified in the file,
|
|
returns the first match found) instead of only looking up on the last
|
|
specified grf... [Skotlex]
|
|
* Fixed compilation of plugins. [Skotlex]
|
|
* Added error reporting to the db when a null key/data is attempted to be
|
|
inserted and the db is configured to not allow them. [Skotlex]
|
|
2006/01/13
|
|
* Fixed labels located at the beginning of a script not being counted at
|
|
all. [Skotlex]
|
|
* Applied blackhole89's patch to enable dynamic menus. [Skotlex]
|
|
- Script reference doc updated accordingly.
|
|
* Ranking Taekwons with lv 90+ no longer get Quest/Wedding skills for free.[Skotlex]
|
|
* Readjusted Scream And Frost Joke so now the effect goes off no matter
|
|
where the caster went, but the effect will happen only around the area
|
|
where the skill was done regardless of where the caster is (which is how it
|
|
should work from a logical stand point) [Skotlex]
|
|
* Scream and Frost Joke now take effect 2secs after casting, and caster
|
|
must remain in same map for it to take effect. [Skotlex]
|
|
* Flying Side Kick can't be used by Soul Linkers now. [Skotlex]
|
|
* npc_reload should now correctly remove mobs and npcs that aren't placed
|
|
in any map (such as mobs that were killed and are waiting for respawn) [Skotlex]
|
|
2006/01/12
|
|
* Fixed Ice-Wall range problem. [LuzZza]
|
|
* Corrected the guild_db_final function in int_guild.c of SQL char-server to
|
|
compile and function with the new db code. [Valaris]
|
|
* Fixed some advanced skills being able to be copied even when restricted [Vicious]
|
|
* Fixed a possible crash-source related to item-picking packets. [Skotlex]
|
|
* Now Top 10 ranking Taekwons with base level 90+ get their whole
|
|
skill-tree maxed out (but only as bonus-skills, they aren't saved on the
|
|
dbs) [Skotlex]
|
|
* Some cleaning of the char_name_letters implementation. Characters don't
|
|
need a space between them, in fact, placing a space in that config makes
|
|
the space count towards allowed/disallowed characters. [Skotlex]
|
|
* Some modifications to the db code to make the code portable. It may
|
|
compile on windows now. (note I can't test SQL compiles yet so report any
|
|
problems ASAP) [Skotlex]
|
|
* Fixed Venom Knife consuming two daggers. [Skotlex]
|
|
* Inverted the packet order in many skills which cause status effects. The
|
|
client expects the status-change packet to arrive before the skill packet
|
|
in order for opt3-related changes to make effect on the character. [Skotlex]
|
|
2006/01/11
|
|
* Added @main command into atcommand_athena.conf. [LuzZza]
|
|
* Tuxedo and Wedding Dress no longer get a 'forced' gender check regardless
|
|
of config ignore_items_gender setting. [Skotlex]
|
|
* Added support for 'invisible' shops. These are shops that are loaded but
|
|
not placed on any map, so you can't click on them. [Skotlex]
|
|
- Example: -<t>shop<t>Invisible Dealer<t>-,1750:-1,1751:-1,1752:-1,etc...
|
|
- Make sure they have a unique name if you want to reference to it with...
|
|
* Added script command 'callshop' for invoking shops from within a script. [Skotlex]
|
|
- Usage: callshop "Shop Name", flag;
|
|
- Distance to shop is still checked, so it's best to use 'invisible' shops.
|
|
- flag determines shop selection: 1: Show buy list, 2: show sell list.
|
|
Anything else: show the buy/sell/cancel menu.
|
|
- Function returns 1 if successful, 0 otherwise, but it is recommended that
|
|
the script should be closed right away to prevent problems.
|
|
- Documentation to the scripts_command.txt reference file not yet added
|
|
because this command is as of yet untested and may need further refining.
|
|
* Newly created SQL guilds won't save the member-list right away (this
|
|
seems to be the reason why sometimes when creating new guilds, the
|
|
guild-master keeps guild_id == 0 in the tables) [Skotlex]
|
|
* Fixed char/int_storage.c reporting lines with too many items when in
|
|
reality said items had the exact max amount allowed. [Skotlex]
|
|
* Moved the status_change_clear code below the exp penalty so that the
|
|
SC_BABY effect will work. [Skotlex]
|
|
* Fixed the map_index never finding the last map specified in the
|
|
map_index file. [Skotlex]
|
|
* Fixed an overflowed pointer in char/inter.c, and an already free'd pointer
|
|
error in map/guild.c [Skotlex]
|
|
* Added battle option party_item_share_type, now you can choose between
|
|
round-robin (previous implementation) and random (default) [Skotlex]
|
|
* Fixed compilation of the plugins (due to the db change) [Skotlex]
|
|
* Fixed a few issues with the map server (notably npc_command_sub was
|
|
broken) [Skotlex]
|
|
* Added proper escaping of the motd string before inserting it on the rag
|
|
server info SQL table. [Skotlex]
|
|
2006/01/10
|
|
* Updated the map-server to conform to the new db interface. Removed
|
|
DB_DELAY_FINAL_CHANGES and related code from db.* as now eA fully complies
|
|
to the new interface. [Skotlex]
|
|
* Crafting Arrows, Weapon, Forging/Upgrading now all fail if you have an
|
|
npc going on to prevent your inventory from being modified while selling.
|
|
[Skotlex]
|
|
* Updated the char-SQL server to etc etc etc new db etc etc etc. [Skotlex]
|
|
* Cleaned up the description of size_fix.txt [Skotlex]
|
|
* Updated the char-TXT server to be blah blah blah new db blah blah. [Skotlex]
|
|
* Updated both login servers to be fully compliant with the new db
|
|
interface. [Skotlex]
|
|
* Moved skill damage bonuses from cards to the 'second layer' which means
|
|
they are applied on top of previous damage bonuses rather than just adding
|
|
to them. [Skotlex]
|
|
* Some more updates to the db code as specified by FlavioJS [Skotlex]
|
|
* Fixed the memory leak of npc_unload_ev. [Skotlex]
|
|
2006/01/09
|
|
* Some more updates regarding the new db system. [Skotlex]
|
|
- Note that there's currently a leak regarding npc_events (ev_db), but this one is
|
|
not a serious problem (unless you use a lot of npc_reloads) and will be
|
|
fixed as the db gets improved.
|
|
* Moved the Kaupe code to battle_calc_weapon_attack where it will dogde all
|
|
weapon-based attacks that can be dodged (giving the illusion of infinite
|
|
flee for skill's duration). [Skotlex]
|
|
* Moved Sonic Acceleration and Soul Linked SB damage bonus to the second
|
|
layer of skill modifiers. [Skotlex]
|
|
* Enchant Deadly Poison and True Sight damage bonuses are now applied after
|
|
skill modifiers rather than added with them (damage % stack type). [Skotlex]
|
|
* Modified Ice-Wall to work using cell types defines instead of directly
|
|
modifying the gat terrain information. Main reason for this is to enable
|
|
pc_setpos to place players on top of an ice-wall, because otherwise it
|
|
was forcing players to warp-around even in maps with noteleport set which
|
|
is prone to exploits. [Skotlex]
|
|
* Fixed SG_FUSION (SG_FUSION <-> SC_FUSION #_#) [Komurka]
|
|
* Now sense elemental values are again uncapped (so enemy with -25% resist
|
|
will show 230% instead of 0%), as requested :P [Skotlex]
|
|
* Replaced the db subsystem for FlavioJS's implementation and initial work
|
|
on updating the eA code to use it as intended. [Skotlex]
|
|
* Fixed Char-TXT server saving last/save maps with spaces on the left. [Skotlex]
|
|
* Fixed Char-SQL server saving new character's maps with spaces on the left. [Skotlex]
|
|
* Fixed Charsave method 1 saving memo maps with spaces on the left. [Skotlex]
|
|
* Changed the order of packets sent for Assumptio (may fix the visual not
|
|
showing up?) [Skotlex]
|
|
2006/01/08
|
|
* Fixed the guild SQL cache removing guilds from memory when said guilds
|
|
had no data to save (but were not yet marked for removal) [Skotlex]
|
|
* Added a cap to limit Star Gladiator's job level to that of the normal
|
|
classes (instead of 2nd classes) [Skotlex]
|
|
* Fixed TXT char server parsing only the first character permanent variable
|
|
received from the map server and ignoring the rest. [Skotlex]
|
|
* Fixed @users crashing the server. [Skotlex]
|
|
* Added Arrow Repel to the list of skills whose range is increased by Vulture Eye. [Skotlex]
|
|
* Fixed the item pick-up rule for party options being working backwards. [Skotlex]
|
|
* Fixed progress info in TK_MISSION [Komurka]
|
|
* Fixed an aproximation error when calculating distances which causes stuff
|
|
like mobs thinking they are within attack range when they actually aren't
|
|
[Skotlex]
|
|
* Char-server will now be notified after a character logs out when using
|
|
charsave_method:1 [Skotlex]
|
|
* Added check to update pet's position on pc_movepos (stuff like High Jump)
|
|
when the master moves too far away or to a position the pet can't reach.
|
|
[Skotlex]
|
|
* Fixed char-save method 1 saving map names with padding spaces to the
|
|
left. [Skotlex]
|
|
* Now sense elemental values are capped to 0 as lower bound (so for an
|
|
enemy with -25% resist, it'll show 0% instead of 230%) [Skotlex]
|
|
* Updated sql-files/ mob_db.sql and item_db.sql to current TXT data.[Skotlex]
|
|
2006/01/07
|
|
* If player is dead, and is spawned (such as @refresh), death packet is sent. [Valaris]
|
|
* Cleaned pc_attack_timer so that the attack timer will auto-readjust when
|
|
it triggers during the can't act tick instead of cancelling the attack
|
|
sequence. [Skotlex]
|
|
* Fixed compilation of the TXT-converter. [Skotlex]
|
|
* walkto x,y request packets are now ignored if you are sitting. [Skotlex]
|
|
* Fixed a typo that was making the party item-pickup style shared not
|
|
taking effect for the item_first_get_time regardless of setting. [Skotlex]
|
|
* Applied Playtester's custom mob spawns to the eamobs/ set. [Skotlex]
|
|
- These custom mob spawns are an experiment to balance out mob spawns and
|
|
put some sense into them (no crap like too strong AND too weak mobs on the
|
|
same floor, increasing mob difficulty the deeper into the dungeon you go,
|
|
etc), without moving mobs too far from where players are used to see them neither.
|
|
- To enable them, modify scripts_main to use scripts_eamonsters rather than scripts_monsters.
|
|
- Currently, the modified dungeons are: Glast Heim, Geffen Tower, Clock
|
|
Tower, Sphinx, Pyramids, Byalan.
|
|
* Added check to make sure guildspy and partyspy variables have value. [Valaris]
|
|
* Separated the permanent variables from the character status structure. [Skotlex]
|
|
* permanent variables are now loaded on their own packets as needed to
|
|
reduce the bandwidth wasted between servers. [Skotlex]
|
|
* Permanent account variables are now saved when the script is finished
|
|
instead of each time they were modified. [Skotlex]
|
|
* OnInit scripts and related code now executes after all perm variables are
|
|
received (so now account variables are accessible during it) [Skotlex]
|
|
* Fixed typo in pc.c causing crashes in Line 769. [Lance]
|
|
* Corrected VC7.1 prject files to include mapindex.c and mapindex.h [Lance]
|
|
* Corrected Wrath of the Star formula (added missing STR in equation) [Komurka]
|
|
- Added movement speed bonus to SG_FUSION (same as PecoPeco gives)
|
|
- You can now 'turn off' SG_FUSION
|
|
* updated NoIcewall maplags, thanks to Sir Loon [Lupus]
|
|
* soundeffectall modified to rely on dependancies depending on situation. [Lance]
|
|
* Modified getd to return 'pointer' (will be 'dereferenced' automatically) instead of value,
|
|
making it very flexible when paired with getelementofarray() [Lance]
|
|
2006/01/06
|
|
* Corrected main.sql having incorrect syntax [Foruken]
|
|
* Cleaned up some maps in maps_athena.txt and added a bunch of cloned maps
|
|
to map_index.txt [Skotlex]
|
|
* Refine bonus is no longer increased by the number of hits from the skill
|
|
except for TSS [Skotlex]
|
|
* Dispelled Berserk won't drop HP back to 100 now. [Skotlex]
|
|
* Mobs that use NPC_SUICIDE won't give neither exp or loot now. [Skotlex]
|
|
* Summoned mobs that cannot move will be removed from the map when the
|
|
master is gone to another map AND the mob's map is a gvg ground. [Skotlex]
|
|
* Fog of Wall effects now work in both directions (outside -> inside,
|
|
inside->outside) [Skotlex]
|
|
* Fixed the sql guild loading always returning a blank guild when the
|
|
guild_id does not exists! [Skotlex]
|
|
2006/01/05
|
|
* Some changes to the guild SQL code to report whenever a guild's id is not
|
|
matching the one it was stored with in the db, which in turn free's the
|
|
guild and doesn't saves it to perhaps prevent data corruption. [Skotlex]
|
|
* Corrected the fifo-buffer readjusting code to set a reserve-buffer size
|
|
of 1/8th of the inter-server link (32K) for said links. [Skotlex]
|
|
* The mapif_send* and charif_send* functions (char/login servers) will now
|
|
adjust the buffer size when there isn't enough space to write data to them
|
|
rather than abort sending the data. [Skotlex]
|
|
* Increased inter-server socket buffer size to 256*1024. Should fix problems
|
|
with 0x3004. [Kayla]
|
|
* Increased inter-server socket buffer size to 192*1024. Should fix problems
|
|
with 0x2b01. [Kayla]
|
|
2006/01/04
|
|
* Fixed buildin_monster not working for random classes (dead branch, etc). [Skotlex]
|
|
* Reverted inter-server socket buffer size to 131072 bytes. [Valaris]
|
|
* Removed reduction of socket buffer sizes after WFIFOSET if the max size
|
|
is >= FIFOSIZE_SERVERLINK. This should reduce inter-server buffer overflows. [Valaris]
|
|
* Script command 'monster' will now fail when trying to spawn a mob-class
|
|
that is not in the mob_db (warning will be printed on the console) [Skotlex]
|
|
* Fixed a crash when spawning a mob who's class is not in the mob_db. [Skotlex]
|
|
* Some cleanups and improvements to the character saving algorithm meant to
|
|
make it harder to have dupe exploits during char-map connection lag
|
|
moments. [Skotlex]
|
|
* Doubled the inter-server link buffer size. [Skotlex]
|
|
* Fixed status_get_adelay messing up the mob's aspd :X [Skotlex]
|
|
* Changed skill_delayfix to use the amotion value as default delay for
|
|
weapon skills with no delay instead of attack delay (adelay is actually
|
|
twice your aspd, amotion is the same as aspd) [Skotlex]
|
|
* Added upgrade_svn4783.sql, which corrects the structure of the mapreg
|
|
table to use varchars as it should. [Skotlex]
|
|
* Fixed Meteor Assault. [Skotlex]
|
|
* Fixed (I hope) the double free'd pointer issue in the login servers. [Skotlex]
|
|
2006/01/03
|
|
* Fixed the warp unloading code. [Skotlex]
|
|
* Updated Jump Side Kick to also clear Berserk Pitcher. [Skotlex]
|
|
* Preserve now protects against the stripping effects of Side Kick. Taekwon
|
|
Classes (TK/SL/SG) are also inmune to it. [Skotlex]
|
|
* Hopefully fixed the guild information not being sent in some situations
|
|
when people are added/removed from a guild. [Skotlex]
|
|
* Some cleaning up and bug fixes to the guild module of the char-sql
|
|
server. Let's see if it fixes anything up... [Skotlex]
|
|
* Added battle option show_party_share_picker. When enabled tells the
|
|
picker of the item who received the item when in a party with 'Party Share'
|
|
loot style. [Skotlex]
|
|
* Added the nullpo_retv line required for win32 compiles... [Skotlex]
|
|
* Added some cleanup code to properly remove all warp related information
|
|
on npc_unload (untested as of yet!) [Skotlex]
|
|
2006/01/02
|
|
* Completed (almost) packet 0x1e9 which gives the party info. Now you can
|
|
see the party's item options when opening the alt+p menu. [Skotlex]
|
|
* Fixed regen only working when overweight. [Valaris]
|
|
* Added body size to clones. [Valaris]
|
|
* Corrected TK_JUMPKICK to remove Soul Linker spirit buffs and related
|
|
effects (except Berserk-Pitched effect) [Skotlex]
|
|
* Corrected TK_RUN to give +10 dmg bonus to kick skills when not wearing a
|
|
weapon. [Skotlex]
|
|
* Added Kaina's Enjoyable Rest bonus and Max SP bonus. [Skotlex]
|
|
* Fixed Stone Curse consuming gems while Soul Linked. [Skotlex]
|
|
* Fixed party-change-map packet incorrectly checking if the even share rule
|
|
was broken (party share should now correctly break on map-change, or when a
|
|
player has it's level reset) [Skotlex]
|
|
* Corrected the Jump Kick base-level damage bonus when combo-used. [Skotlex]
|
|
* Added the running damage bonus to the TK kicks. [Skotlex]
|
|
* Made the TK kicks end the Soul Linked status on targets. [Skotlex]
|
|
* Corrected Spirit of Wizard to nullify any bounced back spells. [Skotlex]
|
|
* Cleaned up the natural/skill HP/SP regen routines. [Skotlex]
|
|
* Fixed Turn Kick not knocking back nearby enemies. [Skotlex]
|
|
* Added the damage bonus to Flying Side Kick when used from a combo.
|
|
However I am waiting for the actual equation (currently just does +300%
|
|
dmg) [Skotlex]
|
|
* Fixed Counter Kick for ranking Taekwons. [Skotlex]
|
|
* Added walk slowdown and aspd penalty to Eska. [Skotlex]
|
|
* Fixed status_get_size which seemed severly broken. [Skotlex]
|
|
* Fixed Kahai to only display actual amount of HP healed. [Skotlex]
|
|
* Now when a script's map is not found (or not loaded on the map server)
|
|
the script engine will skip the whole script instead of just the first
|
|
line. [Skotlex]
|
|
* Fixed Soul-Linked Dancers not receiving the Bard songs. [Skotlex]
|
|
* Updated Joshuaali's VC-8 project files. [Skotlex]
|
|
2006/01/01
|
|
* Some improvements to the login server (txt/sql) to prevent memory 'leaks'
|
|
from accounts that logged in but where never properly set as logged out.
|
|
[Skotlex]
|
|
* Fixed mapindex not working for last map loaded in map_index.txt [Skotlex]
|
|
* Added support for packet 0x1e9, party_main_info. Packet is still
|
|
incomplete and the client is ignoring it currently... [Skotlex]
|
|
* Changing party options now does not alters item party options. [Skotlex]
|
|
* Corrected Kahai healing even when there's not enough SP to do so. [Skotlex]
|
|
2005/12/31
|
|
* Fixed the additional effects on normal attacks of Enchant Poison, Enchant
|
|
Deadly Poison and Kahai not taking effect except when the attacker was a
|
|
player. [Skotlex]
|
|
* Resurrection now fails on gvg maps (when reviving) [Skotlex]
|
|
* Kaite now works on player-casted spells regardless of level... [Skotlex]
|
|
* Fixed Kahii healing 0 rather than 200*skilllv... [Skotlex]
|
|
* Mobs will now go after the loot as soon as they spot it rather than on
|
|
their next random-walk time. [Skotlex]
|
|
* Set the 56th byte in packets 7b and 1da. It deals with acceleration in directions.
|
|
It's just like the final byte in packet 0x87. Server-side update of this still needs to be figured out. [Valaris]
|
|
* Fixed Kaziel not starting Kyrie Elison upon resurrection. [Skotlex]
|
|
* Fixed Kahai's healing display. [Skotlex]
|
|
* Fixed Kaite bouncing back always one spell. [Skotlex]
|
|
* Fixed and tested @waterlevel. It requires the grfs to be present as the
|
|
map layout height information is stored there but not in the map data kept
|
|
in memory. [Skotlex]
|
|
2005/12/30
|
|
* Disabled certain packets from taking effect during trades to prevent
|
|
possible exploits (such as picking and dropping items, buying selling from
|
|
npcs, etc) [Skotlex]
|
|
* Now you can't move items to/from your inventory to the cart/storage
|
|
during a trade (this is to prevent possible item dup exploits) [Skotlex]
|
|
* Emergency Recall now only works from within woe grounds... [Skotlex]
|
|
* Removed returns from non-null lines in MOTD. Replaced returns in null lines with a space. [Valaris]
|
|
* Fixed a bug where MOTD wasn't displaying blank returned lines. [Valaris]
|
|
* Updated mapindex so that name lookups ignore extensions, and the loaded
|
|
maps are always terminated in .gat. Id lookups will always return a string
|
|
terminated in gat. Purpose? It enables specifying mapnames without the .gat
|
|
extension, so you can have npcs in prontera, no need for the .gat. And the
|
|
returned string always has a .gat for needed when it is passed to the
|
|
client. Now you can safely get rid of the .gat extension in all mapnames. [Skotlex]
|
|
* Fixed the txt-converters so they compile cleanly again. [Skotlex]
|
|
* Added mapflag script support for no loot, no exp, no return, no warp to,
|
|
nightmare drops (see db/const.txt for names) [Skotlex]
|
|
* Removed an extra } in int_party.c that caused compile errors. [Valaris]
|
|
* Fixed a crash when warp portals passed from passive to active. [Skotlex]
|
|
* Added a missing label (M_0) that was causing people to freeze when viewing the city list from "Miss Yoon" [Zephiris]
|
|
2005/12/29
|
|
* Newly created char-SQL guilds will be saved inmediately rather than at
|
|
their next turn in the cache (may fix those guild disappearing errors)
|
|
[Skotlex]
|
|
* Implemented a map-index which maps map-names to a unique number, this
|
|
reduces memory required to store maps as well as the size of related
|
|
packets between the char/map server. Maps and their indexes are stored in
|
|
db/map_index.txt, and the index of a map should NEVER change (see file for
|
|
more details). The index is translated to/from map-names for saving, so
|
|
save-structures are not required to be modified. [Skotlex]
|
|
- PD: The new mapindex also found a bunch of broken map names in various
|
|
NPCs, someone will have to go fix them up.
|
|
* Updated the party member structure to hold the char_id. For end users,
|
|
the most noticable change is that now you can have more than one
|
|
character from the same account belong to the same party. [Skotlex]
|
|
- TXT users will have to wipe the party files, SQL users use the respective
|
|
upgrade file (upgrade_svn4726.sql) to generate the new party column.
|
|
* Updated the char-sql server to hold parties in memories until they are no
|
|
longer needed (like the guild-cache), also optimized the save routine to
|
|
avoid needless SQL calls. [Skotlex]
|
|
** WARNING: Because of the previous optimizations, a lot of code was changed around
|
|
the map/char servers, the char-sql's party system got pretty much a
|
|
rewrite, so some problems are to be expected. Some basic testing with
|
|
parties over here showed no problems, hence the work is getting commited
|
|
as it is because it isn't getting any better without further testing.
|
|
* Set value of the last byte in packet 0x87 (walkok) to 0x88 (10001000).
|
|
This is a default value in Aegis, and has something to do with animation speed in certain directions.
|
|
This byte is going to need to be fully analyzed since it does change in Aegis, just that I have
|
|
been unable to figure out what the conditions are. [Valaris]
|
|
* Mob skills are not even read now if mob skills are disabled in
|
|
battle_athena. [Skotlex]
|
|
2005/12/28
|
|
* Fixed xmas and wedding palette ignore options. It will also no longer send the dye packet if @dye is used. [Valaris]
|
|
* Some code cleanup meant to fix possible memory leaks regarding
|
|
parse_script() [Skotlex]
|
|
* Small fix to party-share item pickup which should fix the current item
|
|
dup exploit. [Skotlex]
|
|
* Merged Reddozen's implementation of Kahai. [Skotlex]
|
|
* Implemented Kaite (it simply changes the target of spell to the caster,
|
|
so the caster's status changes and defense are the ones considered)
|
|
[Skotlex]
|
|
* Removed Guilds Glory from guild skill tree, can be enabled with require_glory_guild
|
|
battle conf switch [Komurka]
|
|
* Cleaned up the implementation of Poison and Deadly Poison. Corrected a bug
|
|
on Deadly Poison that was KO'ing human players when it triggers under
|
|
certain circumstances. [Skotlex]
|
|
* Added guild_skill_tree.txt [Komurka]
|
|
- corrected guild skill tree
|
|
* Battle Orders, Regeneration, Restore and Emergency Recall now share their
|
|
5 minute delay. [Skotlex]]
|
|
* Implemented SC_INTRAVISION [DracoRPG]
|
|
* Reorganized a bit DEF/MDEF calculation code [DracoRPG]
|
|
* Added a small licence notice at the top of every Athena source/header file, I've tried
|
|
to put it only where it should have been but I'm not a pro ^^ [DracoRPG]
|
|
2005/12/27
|
|
* The 50% Weight Icon will now show up at whatever % was specified in
|
|
natural_heal_weight_rate [Skotlex]
|
|
* Fixed char-txt server crashing if trying to read storage lines with more
|
|
items than the max (excess items will simply not be read and a warning
|
|
printed) [Skotlex]
|
|
* Added silent_console config option to the servers to filter out the
|
|
console output (login_athena, char_athena, map_athena config files). Makes
|
|
it possible to hide unwanted messages by category, so for example you can
|
|
remove all info messages, or all warning+notice messages, etc. [Skotlex]
|
|
* Removed unused battle switches enable_upper_class and unit_movement_type. [Skotlex]
|
|
* Reenabled battle switches pet_defense_type, mob_defense_type and
|
|
mob_remove_damaged. [Skotlex]
|
|
* Applied Irmin's patch to add support for SQL codepages. [Skotlex]
|
|
* Fixed friend list saving if using a custom char table name (SQL version). [Valaris]
|
|
* Added check for mute in main chat [Foruken]
|
|
* Likely fixed lose Hp/Sp script commands when used on accesories. [Skotlex]
|
|
* Added 2 new script commands: getfatherid, getmotherid [Lupus]
|
|
* Fixed compatibility problems with stricter compilers. [Lance]
|
|
* Added joshuali's new VC8 project files and SQL database upgrade script. [Lance]
|
|
* Fixed juicer script typo, eliminating unlimited juicing capability with zero zeny. [Lance]
|
|
2005/12/26
|
|
* Added check for free'd guild pointer beforing freeing in guild_save in int_guild.c. [Valaris]
|
|
* Added @kamic command. Now you can send colored GM-messages.
|
|
Syntax: @kamic <color> <message>. Color is 3-bytes hexadecimal number RRGGBB. [LuzZza]
|
|
* Implemented main chat (global chat channel). Usage: @main <on|off>, @main <message>. [LuzZza]
|
|
* Chasewalk players can now be hit in the same way a Cloaked player could.
|
|
[Skotlex]
|
|
* Added option mob_npc_event_type, read battle_athena.conf for details.
|
|
[Skotlex]
|
|
2005/12/24
|
|
* Fixed @go, thanks to Persian [Vicious]
|
|
* Updated @go command for new cities, done by Harbin [Vicious]
|
|
* Added root user check and warning to non-Windows compiles. [Valaris]
|
|
* Added a check to remove characters that would normally be left unremoved
|
|
during shutdown because they just happened to be between maps. [Skotlex]
|
|
* Fixed the production code always giving 1 item instead of the value they
|
|
should (50/100/200 for Twilight Pharmacy skills) [Skotlex]
|
|
* Corrected easy path searching algorithm failing for some cases (which
|
|
incidentally seemed to be the reason skill_wall_check was broken) [Skotlex]
|
|
* Fixed compile for TXT map-server. [Valaris]
|
|
* Fixed stone curse's defense being checked versus int rather than mdef. [Skotlex]
|
|
* Fixed firewall treating everyone as undead/fire-element. [Skotlex]
|
|
* Added SQL read of cast_db. [Valaris]
|
|
* Added SQL read of skill_require_db. [Valaris]
|
|
* Added SQL read of skill_db. [Valaris]
|
|
* Added setting use_new_sql_db to inter_athena.conf for development.
|
|
Do not enable this setting, it will be merged into use_sql_db once all work is finished. [Valaris]
|
|
* Added some work towards sqlizing the rest of the databases. [Valaris]
|
|
* Changed @help2 to #help to display char commands. Cut @help in half
|
|
@help2 has the other half. [Kayla]
|
|
2005/12/23
|
|
* Missed a change in txt login.c for bind_up. [Valaris]
|
|
* Cleanup organization of clif.c and script.c.
|
|
Please don't put extra functions beyond inits, try and organize a little. [Valaris]
|
|
* Removed login_ip option from login_athena.conf as it is not used. [Valaris]
|
|
* Fixed bind_ip option in login servers. [Valaris]
|
|
* Fixed a bunch of terrible typos in chrif.c [Skotlex]
|
|
* Fixed a terrible typo in the handling of broadcast messages which was
|
|
causing the map server to send garbage packets to the char server.
|
|
[Skotlex]
|
|
* Added resistance (int + luk/3) to Stone Curse's equation [Skotlex]
|
|
* Updated sql-files/item_db.sql to current txt version. [Skotlex]
|
|
* Fog of Wall update... Blindess won't affect bosses, blindness ends as
|
|
soon as you step out (players only) [Skotlex]
|
|
* Implemented the Strip equipment effects on mobs. [Skotlex]
|
|
* Now when Berserk ends, the char's HP goes to 100. [Skotlex]
|
|
* LK's Concentration now gives +50 hit rather than +50% [Skotlex]
|
|
* Inverted the handling of Individual/Shared item pickup rule for parties.
|
|
[Skotlex]
|
|
* Fixed the item ruling for parties not being correctly read from the save
|
|
files. [Skotlex]
|
|
* Now Star Gladiator uses 2nd Adv.Class Job EXP table (13th column) [Lupus]
|
|
- In future there could be added the 14th EXP column, specially for Star Gladiator
|
|
2005/12/22
|
|
* Begin work on packet optimization .. not done yet [MouseJstr]
|
|
* Finished work on @help/@help2. @help will no longer show # commands. @help2 shows
|
|
them instead. [Kayla]
|
|
* Fixed compile warnings in atcommand.c and map.c. Fixed compile error in script.c. [Valaris]
|
|
* wedding_modifydisplay's default is now no (that's how it is on official)
|
|
[Skotlex]
|
|
* Some cleaning to skill_attack, also added target checking for splash
|
|
attacks/groundbased skills [Skotlex]
|
|
* Mobs will now stop walking if their target no longer exists (picked up
|
|
items, for instance) [Skotlex]
|
|
* Modified firewall to cause no damage delay when hitting undead
|
|
characters. It may fix undead mobs warping when walking through the
|
|
firewall. [Skotlex]
|
|
* Added script command "clone" for cloning of players. See
|
|
doc/script_commands.txt for further information. [Skotlex]
|
|
* Added @waterlevel debug command to read/change the current's map
|
|
water-level (command untested) [Skotlex]
|
|
* Enabled names for forged weapon/created Potions by default [Lupus]
|
|
- Old issues have beed solved long time ago, now items by TOP10 BS/ALCH gain their TOP10 bonuses
|
|
2005/12/21
|
|
* Now left_cardfix_to_right won't take effect when there's no weapon equipped
|
|
on the right hand. [Skotlex]
|
|
* Updated slave AI to support player masters as well (that is, you could
|
|
have a non aggressive slave, and it will target any mobs the master
|
|
targets) [Skotlex]
|
|
* Added battle option skill_wall_check, when enabled, all ground skills
|
|
will do a check for each cell to guarantee a straight path between the
|
|
cells and the target tile. Should prevent AOE skills from hitting through
|
|
walls. Due to the possible performance penalty this setting brings, it
|
|
defaults to no currently. [Skotlex]
|
|
* Default skill delay for skills with no delay is now the normal attack
|
|
delay. [Skotlex]
|
|
* Extremity Fist/Charge Attack will fail if the player can't move to the
|
|
target. [Skotlex]
|
|
* Prepare kick skills now only fail for Soul Linkers. [Skotlex]
|
|
* Merged in Marquis007's work on SL_SKA/SL_SWOO [Skotlex]
|
|
* All skills except Shield Boomerang get the weapon's refine bonus now.
|
|
[Skotlex]
|
|
* Taekwon Ready Stances will now fail if you are a Second Job of the
|
|
Taekwon Tree (SL, SG) [Skotlex]
|
|
* Another fix to item picking for party-share. Hopefully it works alright
|
|
now (at least I believe it should be dupe-proof now) [Skotlex]
|
|
2005/12/20
|
|
* Updated water heights for some maps, thanks to [Lupus]
|
|
- removed p_track02.gat from the maps list. Thanks to Justin84
|
|
* Fixed produce_db items always failing... [Skotlex]
|
|
* Hopefully fixed picking up items on a party-share type of party. [Skotlex]
|
|
* Txt map servers will now send the whole list of online characters at
|
|
UPDATE_INTERVAL (10 secs) rather than CHECK_INTERVAL (1 hour) so that the
|
|
online.html file will be correctly updated. [Skotlex]
|
|
* Fixed char_sql and char crash because of buffer overrun. [Lance]
|
|
* Added a flag to tag non-weapon based skills so that they don't get the
|
|
following bonuses: Star crumb damage, Mastery bonuses, Weapon Refine damage
|
|
upgrades. Currently applies only to shield skills. [Skotlex]
|
|
* Removed use of castle_id for guilds in char-sql server (use corresponding
|
|
upgrade_svn* file). TXT servers haven't been touched yet because that
|
|
would mess up the guild save files. [Skotlex]
|
|
* Online list of characters will be sync'ed every 10 secs for TXT servers.
|
|
[Skotlex]
|
|
* Merged in Reddozen's work to get Twilight Pharmacy working. [Skotlex]
|
|
- Create Deadly Poison Bottle and Holy Water are now both handled by the
|
|
item producing code.
|
|
2005/12/19
|
|
* Fixed char servers not parsing correctly the online count packet (/who
|
|
should work fine now) [Skotlex]
|
|
* Fixed the Dodge walking speed bonus to Assassin. [Skotlex]
|
|
* Added the new Garden City Hugel and Kiehl maps. [Valaris]
|
|
* Corrected Kaupe/Kaizel so that you can cast it on self/family when
|
|
not-linked, and anyone when linked. [Skotlex]
|
|
* Fixed the mob damage log not getting the ID of the attacker registered...
|
|
[Skotlex]
|
|
* Added a new timer which updates only the count of characters on the
|
|
current map server to the char server. Update interval is 10 secs.
|
|
[Skotlex]
|
|
* Updated status_clear_debuffs to clear many other types of ailments
|
|
(Gospel should be clearing up most negative status changes now) [Skotlex]
|
|
* Fixed exp calc type 0 (dmg/total dmg) being calculated as 0 always. [Skotlex]
|
|
* Implemented the item pickup style for parties. [Skotlex]
|
|
- Party share distributes items in round-robin fashion among players who
|
|
are in the same map.
|
|
- Pick-up Style shared is needed for anyone to be able to pick up the item
|
|
bypassing the timers set for first/second/third sd. [Skotlex]
|
|
* Optimized map server's online-listing update timers. [Skotlex]
|
|
* Some updates to the online db in the char/char_sql servers, should help
|
|
fix some memory leaks due to chars left tagged as 'online' even though
|
|
that's incorrect. [Skotlex]
|
|
* Added buildin_warpchar script function. Useful for warp one player from
|
|
another player npc-session. Sytax: warpchar "map.gat",x,y,Char_ID; [LuzZza]
|
|
* Now opening storage will fial if the guild storage is open and viceversa.
|
|
[Skotlex]
|
|
* Total damage a mob receives is now stored on it's own variable. Damage
|
|
log implementation clean-up. [Skotlex]
|
|
2005/12/18
|
|
* Fixed Close Confine not affecting the caster. [Skotlex]
|
|
* Fixed all skills except Extremity Fist not getting the weapon size
|
|
modifiers [Skotlex]
|
|
* Fixed Warp Portal checking for noteleport instead of nowarp mapflag
|
|
(again?) [Skotlex]
|
|
* Fixed baseJob working as baseClass (I hope it works fine now) [Skotlex]
|
|
* Fixed Doridori bonus for Super Novices [Skotlex]
|
|
* Updated new MOTD code so that it can compile on VC. [Valaris]
|
|
* Fixed clone's dyes changing when they attack. [Valaris]
|
|
* Declared pc_read_motd(void) in pc.h for the motd reload command. [Valaris]
|
|
* Added @reloadmotd for reloading the motd.txt into memory. [Valaris]
|
|
* motd.txt will now load into memory at startup instead of being read everytime a player logs in. [Valaris]
|
|
- motd.txt can now have lines commented with "//" .
|
|
- MOTD_LINE_SIZE is defined in pc.c, change this to increase maximum amount of lines allowed in motd.txt.
|
|
- Default motd line maximum is 128.
|
|
* Added a new script function 'setitemscript ItemID,"{ end; }"' [Lupus]
|
|
- Very useful for events that give TEMP item bonuses for short time period 8) A Custom New Year Event NPC's coming soon.
|
|
2005/12/17
|
|
* Updated the svn eol-style properties to make merging between
|
|
linux and windows easier when we use more complex branching
|
|
system [4544: MouseJstr]
|
|
2005/12/16
|
|
* left_cardfix_to_right now also moves the ignore race/element defense
|
|
bonuses (Ice Pick, Weed Killer, etc) [Skotlex]
|
|
* Some fixes to the job_name functions (rearranging inside msg_athena.txt
|
|
as well) [Skotlex]
|
|
* Left card to right fix will now also apply to defense piercing effects
|
|
(Ice Pick) [Skotlex]
|
|
* Fixed char-converter being broken for a type mismatch [Foruken]
|
|
2005/12/15
|
|
* Fixed clone skills again. This time ground-based skills are working, and
|
|
support skills have a re-cast delay of half the skill's actual effect. [Skotlex]
|
|
* Fixed clone commands sometimes spawning the clone on a non-walkable tile
|
|
(which in turn sends the clone to a random map location) [Skotlex]
|
|
* Added debug information to the guild cache. Total number of guilds in the
|
|
db will be printed now (as long as the save log is active) [Skotlex]
|
|
* Updated SG_HATE to pick the specific class (Select a Monk, and the bonus
|
|
is against monks only, not Champions/Acolytes/Baby Monks) [Skotlex]
|
|
* Removed hardcoded table names in login_sql/login.c [Foruken]
|
|
* Some cleaning regarding the job tree skill-raising restrictions code.
|
|
[Skotlex]
|
|
* Optimized/cleaned up the job_name function, job names are now acquired
|
|
from msg_athena.txt. [Skotlex]
|
|
* Fixed race defense bonus against Boss/Nonboss checking versus the target
|
|
instead of the attacker (should fix Alice Card) [Skotlex]
|
|
* Some cleaning in clif.c [Skotlex]
|
|
2005/12/14
|
|
* Fixed 'dead_branch_active' option. [Skotlex]
|
|
* Optimized use of weather effects, or should I say, no use.
|
|
Also re-added clif_clearweather to some of the weather effects, when they are turned off.
|
|
Why those were removed are beyond me.. [Valaris]
|
|
* Temporarily changed the walk speed during Charge Attack and Extremity
|
|
Fist to simulate a faster 'zoom' to the target (somewhat untested yet)
|
|
[Skotlex]
|
|
* Corrected SL_HIGH so that the total of each stat is always 50...
|
|
[Skotlex]
|
|
* Optimized graffiti display packets (what was I thinking?) [Valaris]
|
|
* Corrected a statement in guild.c (== to =) in nulling out the guild cache. [Valaris]
|
|
* Implemented a mini cache for guilds/parties in the map server. Looking up
|
|
the same guild/party twice or more should result in instant seek times
|
|
until a different one is looked up. [Skotlex]
|
|
* Fixed saving account variables [Komurka]
|
|
* Fixed SL_KAIZEL not starting the proper effect. [Skotlex]
|
|
* Merged Reddozen's work of SL_KAUPE [Skotlex]
|
|
* Updated checkweight() script command to return false when the player has
|
|
inventory full. [Skotlex]
|
|
* Soullink check for SG_FUSION [Komurka]
|
|
2005/12/13
|
|
* Fixed @slaveclone not attacking enemies. [Skotlex]
|
|
* Some more cleaning to the clone skills, proper support for Heal,
|
|
Resurrection, Double Attack, Triple Blows. [Skotlex]
|
|
* Updates/fixes/corrections to battle check target so that mobs with
|
|
special AI can fight mobs without it even if the mob doesn't has a human
|
|
master. Also updated it so that mobs with no special AI are all friends by
|
|
default. [Skotlex]
|
|
* Clone skill fixes, support/self skills are now triggering (never
|
|
triggered before), adjusted some of the skill usage rates. [Skotlex]
|
|
* Dyes will now work correctly on cloned or mob_avail class monsters.
|
|
save_clothcolor must be enable in battle_athena.conf. [Valaris]
|
|
* Added carts, falcons and pecos to clone and mob_avail class monster spawns. [Valaris]
|
|
* Likely fixed the @spawn names issue. [Skotlex]
|
|
* Fixed @*clone commands not resolving properly the target char. [Skotlex]
|
|
* Implemented the SL_ROGUE bonus to potions. They heal +100% more rather
|
|
than 50% (potions from ranking Alchemists, that is) [Skotlex]
|
|
* Merged in Reddozen's work with SL_KAIZEL [Skotlex]
|
|
* Added the check to prevent KA skills from being usable until you are Soul
|
|
Linked. [Skotlex]
|
|
* Enabled clif_parse_Taekwon (Why was taekwon parsed as clif_parse_Alchemist?) [Vicious]
|
|
* Moved the base attack code into it's own function to properly implement
|
|
the magnum break's elemental damage bonus (watch out for bugs as the code
|
|
was proof-read, but that usually doesn't says quite enough when it comes to
|
|
code). [Skotlex]
|
|
* Merged in Reddozen's work for SL_WIZARD [Skotlex]
|
|
* Updated clone command to allow attaching the clone to the invoking player
|
|
as a slave. @clone creates a friendly clone that attacks mobs. @slaveclone
|
|
makes a clone that follows the creator (it's a slave), @evilclone is the
|
|
stock clone as a mob). Also fixed min/max damage of clones. [Skotlex]
|
|
* Added one extra tile of range to melee mobs in mob_attack, should fix
|
|
mobs not attacking when they are range+1 tile from you, yet they refuse to
|
|
move in that final tile. [Skotlex]
|
|
* Corrected mob ai not moving closer to player if there's a distance of 2
|
|
or less between them (which would do no good if the mob's range is just 1) [Skotlex]
|
|
* Fixed SG_FRIEND - should work now [Komurka]
|
|
* Realtered global_reg value size to 256. [Lance]
|
|
* Adjusted pointers location for packets for new global_reg value (it's wrong + I adjusted the size) to 256 + 32 = 288 [Lance]
|
|
* Improved variable scope for scripts to accept all string variables. [Lance]
|
|
* Altered map, char and login server to correctly use global_reg [Lance]
|
|
* do_sendrecv merges from Freya [Lance]
|
|
= Requires recheck on packets again to see if I missed any pointer alterations =
|
|
* Improved @evilclone to accept character IDs [Lance]
|
|
* Corrected partywarp/guildwarp to correctly take into account nowarp/nowarpto mapflags. [Skotlex]
|
|
* Added a few custom scripts due to high demand. [Lance]
|
|
* Added monster museum. Adapted from Prometheus. [Lance]
|
|
* Corrected OnTouch to use exname instead of name to prevent conflicts. [Lance]
|
|
2005/12/12
|
|
* added manner_system battle conf variable (now you can have PK server without manner system - which is unfinished ;/) [Komurka]
|
|
- some corrections in SI_ data (night uses soullink effect)
|
|
- changed global_reg value from int to char
|
|
added two new functions (pc_readglobalreg_str and pc_setglobalreg_str)
|
|
SG_FEEL now saves maps to global_reg
|
|
I've 'marked' all changes that SHOULD be checked with '//komurka'
|
|
- SG_FUSION hp penalty changed from 2% to 0.5%
|
|
- SG_SUN_COMFORT now increase VIT DEF
|
|
- implemented SG_FRIEND skill - this is the last SG skill - now it's a good time for bug reports :]
|
|
* Updated the max number of ingredients of produce_db to 12. [Skotelx]
|
|
* Updated clone code to also copy the skills from the source player. [Skotlex]
|
|
* Added Reddozen's implementation of SL_SKE and SL_MONK (sp recovery, Combo
|
|
Finisher splash damage, SP regen while in Fury) [Skotlex]
|
|
* Some reorganization of the Star Gladiator map-based skills. [Skotlex]
|
|
* Fixed @spawn/@monster atcommands 'freezing' server when used. [Skotlex]
|
|
* Fixed ground-based skills having their range-check messed up... [Skotlex]
|
|
* Corrected melee-ranged mobs failing the range check even if they were
|
|
standing next to you. [Skotlex]
|
|
* Added all duel-commands messages into msg_athena.conf. Commented out
|
|
code of drawing PVP-circle in duel because it not hiding when player use hide. [LuzZza]
|
|
* Removed @monster2, merged the code of atcommand_spawn/atcommand_monster
|
|
as suggested by Flaviojs. [Skotlex]
|
|
* Removed some unused entries in msg_athena.txt [Skotlex]
|
|
* When there are unused stack sections (invoked functions and ignored
|
|
return values) the unused stack section is free'd. This is still notified
|
|
when the etc_log is active. [Skotlex]
|
|
* Removed the TURBO code from socket.c as requested by MouseJstr. [Skotlex]
|
|
- It was actually slower than the normal code.
|
|
* Updated warp portal and script commands partywarp/guildwarp to take into
|
|
consideration mapflag nowarp as restriction rather than noteleport.
|
|
[Skotlex]
|
|
* Applied dontBR's update to his configure script [Kayla]
|
|
* Changed the bonus on Sonic blow.(It was giving 1500% instead of 1600%) [Vicious]
|
|
* Updated gettimetick() to use flag 2 and return System's tick, thanks to
|
|
Kyoki [Skotlex]
|
|
* Removed the mismatch stack error message caused by scripts where the
|
|
returning value of a function was ignored. [Skotlex]
|
|
* Corrected the Spirit of Assassin damage bonus of Sonic Blows. [Skotlex]
|
|
* Corrected BSS check versus undead, checking for partners on the Priest's
|
|
exact left and right, and sending partner's SP to negative. [Skotlex]
|
|
* Another Paladin's Gospel effect ends when you cast it (should fix Gospel
|
|
in Gospel bugs). Also, now Gospel only blocks usage of items of type 0
|
|
(healing). [Skotlex]
|
|
* Corrected berserk Pitcher displaying 0 heal. [Skotlex]
|
|
* Added Close Confine's flee bonus. [Skotlex]
|
|
* Corrected Slow Poison. Can be used when not poisoned, will not "pause"
|
|
poison's timer. [Skotlex]
|
|
* Implemented SG_FUSION skill [Komurka]
|
|
Don't ask me why in newer exe U see flying ... Santa ... -.-
|
|
* Updated the distance() function definition with one which uses a much
|
|
better approximation [Skotlex]
|
|
* Updated sql-files/ mob_db.sql & item_db.sql to latest. [Skotlex]
|
|
* Added @autotrade/@at and @away/@aw messages into msg_athena.conf (you can customize them) [Lupus]
|
|
* Updated default hardcoded GMlevel values of some @ATCommands according atcommand_athena.conf [Lupus]
|
|
and removed doubles of some commands, thanks to Rideword
|
|
2005/12/11
|
|
* Corrected guild deletion in SQL (both from /breakguild and guild master character deletion). [Valaris]
|
|
* Added @evilclone commands. Syntax is @evilclone <playername>, [Valaris]
|
|
It will spawn an aggresive clone of the given player.
|
|
By default it will use mob id ranges 9001-10000, this range is #defined in mob.h.
|
|
* Fixed VS compile error in mob_clone_spawn. [Valaris]
|
|
2005/12/10
|
|
* Added core player cloning code. Just need to create some commands. [Valaris]
|
|
* Redid the @help2 (char commands). [Kayla]
|
|
* Added jobname retrieving script function getJobName. [Lance]
|
|
2005/12/09
|
|
* Changed default GM level for @setbattleflag to 99. [Valaris]
|
|
* Implemented the SL_SUPERNOVICE bonus to wear all heagears/various weapons
|
|
at high base levels. [Skotlex]
|
|
* Implemented SL_ROGUE bonuses: can't be dispelled, Chase Walk's str bonus
|
|
lasts 10x longer. [Skotlex]
|
|
* OneHand Quicken now dispels aspd potion effects. [Skotlex]
|
|
* Updated SL_STIN/SL_STUN to do miserable damage if the target's size is
|
|
'incorrect'. [Skotlex]
|
|
* Updated @disguise so the max npc id you can use is 1000 (1001 is already
|
|
the first mob, Scorpion) [Skotlex]
|
|
* Fixed a possible infinite loop in pc_calc_skilltree when receiving
|
|
additional skills when Soul Linked. [Skotlex]
|
|
* Added the Taekwon bonus that gives you triple Max HP/SP when you are a
|
|
top 10 ranker and have base level 90+ [Skotlex]
|
|
* Added support for skill_db pl == -2. These skills don't take the element
|
|
of the weapon, but will take the element of any enchantment elemental
|
|
change (so the element used is neutral unless you are enchanted with
|
|
Fire/Wind/etc) [Skotlex]
|
|
* Coded in SL_STIN, SL_STUN and SL_SMA. [Skotlex]
|
|
* Should have fixed the crash with raw_time in char/char.c [Skotlex]
|
|
* Pressure can now be cast-break. [Skotlex]
|
|
* Likely fixed the client crash when hating a class rather than mob. [Skotlex]
|
|
* Removed @help2, note to self: do not commit at 4 am. Will redo later. [Kayla]
|
|
* Added @help2. @help did not fit in the screen. @help2 currently contains
|
|
just the char (#) commands. [Kayla]
|
|
* MAPREGSQL disabled (experimental) in VC7. To enable, define MAPREGSQL in preprocessor. [Lance]
|
|
|
|
2005/12/08
|
|
* Changed default value of start_zeny to 0 to prevent packet exploits.
|
|
Also is 0z on offical servers. [Kayla]
|
|
* Fixed bug with objects (npcs, monsters, players, etc) not appearing when using @refresh. [Valaris]
|
|
* Updated effects for food production thx to Poki#3 [Komurka]
|
|
* SG_STAR_BLESS now gives 20%*skill lvl additional exp [Komurka]
|
|
* Modified clif_blown to use the clif_slide packet instead of clif_fixpos,
|
|
as Komurka tested it and it appears to be handled better by current
|
|
clients. [Skotlex]
|
|
* Added two new battle_athena.conf options:
|
|
duel_allow_teleport (def: no) and duel_autoleave_when_die (def: yes) [LuzZza]
|
|
* Small fix in allskill [Komurka]
|
|
* Updated Gloria Domini to bypass battle_calc_damage (misc damage
|
|
reductions) [Skotlex]
|
|
* Fixed a typo in pid.c, thanks to akusarujin [celest]
|
|
* Exploit fix in SG_FEEL [Komurka]
|
|
* Updated TK_MISSION to pick a random mob in the same way a dead branch
|
|
does. [Skotlex]
|
|
* Corrected SG_DEVIL giving the ASPD bonus below level 50. Only works at
|
|
max level... [Skotlex]
|
|
* Some cleaning to pc_calc_skilltree. Also updated it so that if you don't
|
|
use player_skillfree, you can't have ANY skill if you don't have NV_BASIC at
|
|
9 (only exception are quest skills). [Skotlex]
|
|
* Implemented HT_POWER/Beast Strafing. [Skotlex]
|
|
- The damage equation is unknown.. for now it's the same as Double Strafe
|
|
except the skill modifier is +10%*str
|
|
- Currently the Combo is triggered 100% of Double Strafes done on beast
|
|
monsters.
|
|
* Added Reddozen's work for Hunter's Beast bane spirit bonus. [Skotlex]
|
|
* Corrected the drop delay for mobs when killed by magic to be 500ms (will
|
|
only work if killed by a player) [Skotlex]
|
|
* Updated SG skills (kRO Patch - 11/29/05) [Komurka]
|
|
* Enabled a few maps needed for the new novice training grounds, sorry I forgot to [MasterOfMuppets]
|
|
* Removed duplicate maps in maps_athena.conf. Thanks for the report Dr. Evil [Kayla]
|
|
2005/12/07
|
|
* Pressure will always pull-off now after it has began casting. [Skotlex]
|
|
* Implemented Close Confine. [Skotlex]
|
|
* Change all 0x20e packets (18->26; 22->30) [Komurka]
|
|
Also added job_name(mob_id) in clif_hate_mob
|
|
(but it crashes client when U try to use SG_HATE skill on player ><)
|
|
* Fixed compile error in status.c. Check your work skot <3 [Kayla & MoM]
|
|
* Updated socket.c by adding a lots error reporting for functions that
|
|
previously were assumed to not fail. May help figure out what's going on
|
|
with the win32 builds... [Skotlex]
|
|
* Reviewed and cleaned up a bit the latest SG additions from Komurka. [Skotlex]
|
|
- My skill desc says that SG_DEVIL does not makes you blind until you reach
|
|
max job level, so I implemented that. Report if this is incorrect.
|
|
- SG_*_WARM skills should be working from what I read there.
|
|
* Modified a bit the TK_MISSION packet, GUESSING where the progress of the
|
|
current mission should go within said packet... [Skotlex]
|
|
* Implemented TK_MISSION. [Skotlex]
|
|
* Added more SG skills (Comfort, Warmth, Demon, Knowledge) [Komurka]
|
|
All of them should be checked by someone ^^;;
|
|
- SG_xx_WARM for now only shows cool red effect :> There is more code but for now it doesn't work
|
|
* Added new Geffen Field maps [Harbin]
|
|
* Disabled Atcommand Nuke (It was commented, not disabled) [Harbin]
|
|
* Added skip_teleport_lv1_menu option to Battle_Athena. Allows players to cast Teleport level 1 without menu. [Harbin]
|
|
* Merged in Reddozen's current Soul Linker work. [Skotlex]
|
|
- Berserk Pitcher should be working now.
|
|
- Bard/Dancer walk bonus when dancing/singing while soul-linked.
|
|
- Partial work on Twilight Pharmacy.
|
|
- proper skill effect
|
|
* Fixed One Hand quicken doing nothing. [Skotlex]
|
|
* skill_get_name now returns "UNKNOWN_SKILL" instead of null (should fix
|
|
some crashes when using it on skills with no defined name) [Skotlex]
|
|
* When weapon_delay_attack is enabled, items should drop inmediately after
|
|
mobs are killed rather than 500ms afterwards. [Skotlex]
|
|
* Added Exception Handling plugin to be used for native Win32 builds [celest]
|
|
- crashes will be logged in <server type>.stackdump along with file name and line numbers
|
|
- To activate, enable 'exchndl' in plugin_athena.conf
|
|
|
|
Public Service Message - Crash reports can be VERY VERY helpful, so please enable the
|
|
plugins if you can ('exchndl' for Win32, 'sig' for cygwin and linux) and send in any
|
|
reports you might get! We all want eA to be stable, ne? ^^
|
|
|
|
* Some compile error fixes for MinGW, FreeBSD and plugins [celest]
|
|
* Updated Makefile to set platform defines for FreeBSD [celest]
|
|
* Updated Makefile to auto-detect MinGW and include src/mysql [celest]
|
|
* Debug logging flag for logging output messages (only works well with native Win32) :D (Not enabled by default) [Lance]
|
|
* joshuali's new vcproj with debug mode correctly set up. [Lance]
|
|
* Fixed compile errors for Valaris's commit on date.h [Lance]
|
|
* Added updated vcproj for native VC8 win32 for date.h/c support. [Lance]
|
|
* Removed extra returns in date.h. [Lance]
|
|
* Probably fixed warnings in unzip.c [Lance]
|
|
2005/12/06
|
|
* Updated item 12132 for the Xmas suit effect in item_db.sql. [Valaris]
|
|
* Implemented Xmas Suit: [Valaris]
|
|
-Added status change state SC_XMAS, and added it to const.txt.
|
|
-Cannot attack or use skills while in the Xmas state.
|
|
-Will save if you logout.
|
|
-"sc_start SC_XMAS,600000,0" added to item 12132 (using item will give you xmas suit for 10 minutes).
|
|
-Added xmas_ignorepalette option to battle_athena.conf.
|
|
* Fixed script error in Garm's Claw item causing an error. [Valaris]
|
|
* Added a missing ; to Skotlex's Previous SG skill editions that caused compile errors. [Valaris]
|
|
* Added JOB_GUNSLINGER(24), JOB_NINJA(25), and JOB_XMAS(26) to map.h enum list and const.txt. [Valaris]
|
|
* Added SC_SCRESIST to const.txt. [Valaris]
|
|
* Applied Komurka's Star Gladiator patch. [Skotlex]
|
|
- The following skills are now working: SG_FEEL, SG_HATE, SG_SUN_ANGER,
|
|
SG_MOON_ANGER, SG_STAR_ANGER, SG_SUN_BLESS, SG_MOON_BLESS, SG_STAR_BLESS
|
|
- The designated maps cannot be stored currently (cannot save character
|
|
string variables) and is pending on a script update to enable saving of
|
|
said type of variables.
|
|
* Added @away command. [LuzZza]
|
|
* Mostly fixed intravision making everyone see hidden/cloacked characters.
|
|
(the actual option value to see just the player's shadow is currently
|
|
unknown) [Skotlex]
|
|
* Updated Gospel [Skotlex]
|
|
- It should clear all buffs/debuffs now.
|
|
- Party-mates within range cannot use items.
|
|
* Implemented the SL_BARDDANCER bonus that enables the caster to be buffed
|
|
by their own song/dance/encore. [Skotlex]
|
|
* Completed Sight Thrasher (the option value is still missing, though.
|
|
Temporarily uses the one of Sight) [Skotlex]
|
|
* Corrected possible exp exploits in jA's exp calc method. [Skotlex]
|
|
* Corrected Spirit Skills showing up in all class trees. [Skotlex]
|
|
* Invoking @reloadscript now also invokes the OnInit event after loading. [Skotlex]
|
|
* Expanded Item Groups list from 20 to 32 item groups [Lupus]
|
|
* Fixed healing experience bug. Now only healing another players gives experience. [Harbin]
|
|
2005/12/05
|
|
* Hopefully fixed gm_all_skill.... [Skotlex]
|
|
* Modified a bit the player attack code to give an extra range cell when
|
|
the target is moving. [Skotlex]
|
|
* Added skip_teleport_lv1_menu battle_athena option. It give a possibility to
|
|
disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel`.
|
|
Of course, by default this option have `no` (don't skip) value. [LuzZza]
|
|
* Added FD_SETSIZE 4096 predefination to VC++ Project Files. Should fix 60 player limit bug with native compilations. [Harbin]
|
|
* Fixed char crash (I hope) when checking for two parents + baby in a party
|
|
with more than 3 characters, but from which only 3 were online at a time. [Skotlex]
|
|
* Merged in Reddozen's work on SL_BARDDANCER and cleaned up a bit the
|
|
Spirit Skills code when calculating the skill tree. [Skotlex]
|
|
* Updated mob ai so that support/aggressive mobs can't 'see' a player until
|
|
there's a direct line of sight between them. [Skotlex]
|
|
* Updated monster_ai&1 so that when not set mob-chase type is Aegis-like
|
|
(mobs will not change walk target tiles mid-walk) [Skotlex]
|
|
* Added battle_athena.conf option mobs_level_up_exp_rate to set the extra
|
|
exp rate a leveled up monsters gives. [Valaris]
|
|
* Added a custom X-Mas quest *Sign Your Items* [Lupus]
|
|
* Applied Harbin's patch to fix Arrow Shower + Traps. Someone test it out.
|
|
[Skotlex]
|
|
* Another fix to socket.c to enable TURBO mode to work on win32. [Skotlex]
|
|
* Fixed the combo status not ending after using TK_TURNKICK [Skotlex]
|
|
* Overflowed pointer fix in socket.c [Skotlex]
|
|
* Added 'Einbech' into @go command (u have to type at least 5 letters) [Lupus]
|
|
* More detailed error messages for missing '"'s in scripts. [Lance]
|
|
2005/12/04
|
|
* Removed mail server switch from battle_athena.conf and added
|
|
full mail server configuration to inter_athena.conf. [Valaris]
|
|
* Fixed too big VVS damage of TOP10 BS weapons [Lupus]
|
|
2005/12/03
|
|
* Fixed up TK Sprint (TK_RUN) skill: [Valaris]
|
|
-Disabled movement during skill use.
|
|
-Correct moves player server-side.
|
|
-Stops without sp use if skill is used during running.
|
|
-Server will not save status if player logs out.
|
|
* Some cleaning of socket.c to see if TURBO will now work on Windows, it
|
|
may also fix the select() problems on that platform as well. [Skotlex]
|
|
* Fixex "gm_skill_all" crashing the server from generating huge packets (or
|
|
so I hope) [Skotlex]
|
|
2005/12/02
|
|
* Gave the Spirit Status Change a custom effect for now. [Skotlex]
|
|
* Merged in Reddozen's work for SL_HIGH (Spirit of Rebirth) [Skotlex]
|
|
* The Bonus skills acquired from being Soul Linked should now show up in
|
|
the skill tree. [Skotlex]
|
|
* Merged Reddozen's work of One-Hand Quicken and Adrenaline Rush 2. [Skotlex]
|
|
* Fixed Axe-Kick never triggering. [Skotlex]
|
|
* Slaves walk once again. [Skotlex]
|
|
* enable_items now also enables equipment stuff. [Skotlex]
|
|
* The attack motion in packets for ground-based skills is now 0 (it may
|
|
help somewhat with current firewall issues). [Skotlex]
|
|
* Added char-server option "save_log", when disabled, the char server will
|
|
stop printing info messages whenever something is loaded/saved. [Skotlex]
|
|
* Disabled random-walking for slaves [Skotlex]
|
|
* Added script commands enable_items/disable_items [Skotlex]
|
|
* Likely fixed the mob-skill target type "master" [Skotlex]
|
|
* Added target type "master" to the mobskill_db [Skotlex]
|
|
* Modified NPC_RUN to allow the caster to run away from the target [Skotlex]
|
|
* Implemented SL_SAGE (Soul Linker Sage buff for auto-cast bolts) [Skotlex]
|
|
* Updated char-sql guild saving so that instead of saving ALL guilds when
|
|
the time comes, the save interval is splitted on time-slots (based on guild
|
|
count in memory) and a guild is saved per time-slot (just like the map
|
|
server saves characters). [Skotlex]
|
|
* Fixed client crashes with using baby and advanced player classes as pets. [Valaris]
|
|
* Added missing ban_hack_trade option to battle_athena.conf. [Valaris]
|
|
* Hopefully fixed Counter Kick. [Skotlex]
|
|
* Uncommented and corrected the Soul Linker Monk buff (SP cost reduction
|
|
for monk combos) [Skotlex]
|
|
* Added a check in skills so that skills that are used on yourself, but had
|
|
it's target auto-selected cannot be used on non-enemies if it's nk is
|
|
different from 1 (1 = No damage skill) [Skotlex]
|
|
* Various cleanups to the char-sql server to prevent corner-case crashes
|
|
from queries that return no rows. [Skotlex]
|
|
* Massive Taekwon Boy skills related code cleanup. [Skotlex]
|
|
- Flying Side kick and Turn Kick should be fully working now, too.
|
|
* Cleaned up and reorganized the SC_ data listing. Added sc's for food
|
|
related bonuses: SC_HITFood, SC_FLEEFood, SC_BAtkFood, SC_WAtkFood,
|
|
SC_MAtkFood. [Skotlex]
|
|
- Some of the saved sc data will be wrong, so wipe the table/file if you
|
|
want to play it safe.
|
|
* Some corrects in duel code. [LuzZza]
|
|
* Sonic Blow and Shield Boomerang's after cast delay is now properly
|
|
adjusted by the Soul Link skills. [Skotlex]
|
|
* Party even share will be now broken after a base level reset. [Skotlex]
|
|
* Merged in Reddozen's Soul Linker current skills work. [Skotlex]
|
|
* Added countitem2(itemID,....) script function. [Lupus]
|
|
* Added axtoi script function that converts hex strings to integers. [Lance]
|
|
* Fixed incorrect time (that leads to crashes) in login server. [Lance]
|
|
2005/12/01
|
|
* Moved KN_CHARGEATK code to merge it with Extremity Fist. Skill damage
|
|
modifier is currently set to +15% per cell (need actual value here) [Skotlex]
|
|
* Fixed client crash when logging in with Baby Knights and Crusaders riding Pecos. [Valaris]
|
|
* Implemented Ki Explosion. [Skotlex]
|
|
* Fixed client crashes with using baby and advanced player classes as monsters. [Valaris]
|
|
Make sure to use Item ID for weapons and shields in mob_avail.txt for player monsters and not View ID.
|
|
Updated Valaris and MC Cameri mobs in item_avail.txt to use Item IDs.
|
|
* Fixed cutting Castle Name (was 14 instead of 24) [Lupus]
|
|
* Corrected Grimtooth counting a short-range skill when it's actually
|
|
ranged. [Skotlex]
|
|
* Corrected Venom Splasher's splash range, and the splash damage is now
|
|
divided by number of targets (sort of, skill % dmg is adjusted according
|
|
number of targets) [Skotlex]
|
|
* Tarot Card of Fate won't break equipment now if equip_skill_break_rate is
|
|
0. [Skotlex]
|
|
* Improvements and optimizations to the online db management in the char
|
|
txt/sql servers. [Skotlex]
|
|
* Updated the guild cache (char sql) to have it load/unload characters
|
|
whenever they are updated in the char online_db (previously they were only
|
|
updated on normal char-select/char-quit when there were more cases where a
|
|
char is set online/offline) [Skotlex]
|
|
* Now when the guild is not found in the cache it will be loaded from the
|
|
sql db first before failing. [Skotlex]
|
|
* Fixed equip_skill_break_rate equation being messed up for Acid Demonstration. [Skotlex]
|
|
* Fixed Aura Blade adding damage to Spiral Pierce (it shouldn't) [Skotlex]
|
|
* Script function getnameditem now sets flag 254 (created) instead of 255 (forged) [Lupus]
|
|
To prevent ADDITIONAL Blacksmith FAME TOP10 bonuses, applied to signed but not forged weapons
|
|
e.g. You have a custom quest for rare weapons. You tag items with players name (using getnameditem command).
|
|
if a TOP10 BS get an Infiltrator.. then it used to give extra atk bonus 8)
|
|
2005/11/30
|
|
* Updated item_db.sql to latest. [Skotlex]
|
|
* Updated mob_db.sql to latest. [Skotlex]
|
|
* Updated Gospel to force the removal of the ground-effect when the status
|
|
change ends. [Skotlex]
|
|
* Made Snatch/Intimidate work on Guild maps (I have read around this is how
|
|
it is) [Skotlex]
|
|
* Added the auction maps to maps_athena.conf [MasterOfMuppets]
|
|
* When players are hit while moving, they should now move one last cell
|
|
in the same direction they were walking when interrupted. [Skotlex]
|
|
* Walk delay won't be applied now unless the attack deals damage... [Skotlex]
|
|
* Major reorganization of player variables and bonuses. If something broke,
|
|
report it up. Otherwise, struct map_session_data should look quite a bit
|
|
more clean now. [Skotlex]
|
|
* Fixed duel bug when you can't cast some skills on yourself. [LuzZza]
|
|
* Fixed (I think) pets losing the "rename flag" when you sent them back to
|
|
egg. [Skotlex]
|
|
* Added a index check in the equip packet, should fix crashes from invalid
|
|
packets. [Skotlex]
|
|
* Fixed a horrible bug that was making the walk delay not work for sure x.x
|
|
[Skotlex]
|
|
2005/11/29
|
|
* Fixed race exp bonuses. [Skotlex]
|
|
* Fixed ## account variable saving disconnecting the char-login servers. [Skotlex]
|
|
* Updated the way multi-hit skills add overrefine/star crumb/spirit sphere
|
|
damage so that the total bonus is multiplied by the total number of this.
|
|
[Skotlex]
|
|
* Fixed the config variables being "lost" on startup. [Skotlex]
|
|
* Fixed Restore requiring Regeneration lv2 [Skotlex]
|
|
* Fixed the spirit sphere bonus not applying to Throw Spirit Sphere. [Skotlex]
|
|
* Rewrote and cleaned up duel code. Formed independent duel_xxx functions.
|
|
I suggest to place this functions in duel.c/duel.h. New features: [LuzZza]
|
|
- Now when you in duel, you can't attack anything out of your duel
|
|
(mobs, other players etc...);
|
|
- Now you can't take part in duel more often than it set in battle_athena.
|
|
Default delay is 60 minutes.
|
|
- New battle_athena.conf options: duel_allow_pvp - allow/disallow duel
|
|
on pvp-maps; duel_allow_gvg - allow/disallow duel on gvg-maps;
|
|
duel_time_interval - delay between using duel in minutes.
|
|
* Updated damage formula for Spiral Pierce. [Skotlex]
|
|
* Fixed speed change being lost when speed is increased/decreased while
|
|
walking with Free-cast. [Skotlex]
|
|
* Fixed pets being renameable after turning them back into eggs. [Skotlex]
|
|
* Reverted the guild data position in the mob/npc packets, should restore
|
|
the emblems in flags. [Skotlex]
|
|
* Corrected battle_check_target Guild checks returning true for non-guild,
|
|
party'ed characters and viceversa. [Skotlex]
|
|
2005/11/28
|
|
* Added dontBR's experimental configure script. It's still in alpha stage,
|
|
so use with caution! [Skotlex]
|
|
* Fixed a pair of exp exploits possible with to Rich Man Kim and
|
|
race-add-exp card bonuses. [Skotlex]
|
|
* Updated behaviour of skillrange_from_weapon. If set, those skills with
|
|
negative range use the weapon's range. If not set, then the skill range
|
|
used is the absolute value of the range specified in the skill_db. [Skotlex]
|
|
* Small cleanup of the color broadcast packet using data provided by Master
|
|
of Muppets. It should hopefully fix the font-size on said colored messages.
|
|
[Skotlex]
|
|
* Fixed the setting of the guild id and guild emblem in packets 0x7b and
|
|
0x78 for mobs/npcs (this is assuming the position is correct when filling
|
|
these same packets for players) [Skotlex]
|
|
* Added battle_config option skillrange_from_weapon which, when set, allows
|
|
weapon based, target-selected, offensive skills to take the equipped
|
|
weapon's range instead of the range defined in the skill_db. [Skotlex]
|
|
* WARNING/ACHTUNG! Update all your NPCs ASAP. Massive NPC fix's out. [Lupus]
|
|
* Updated monster_ai&8 so that mobs scatter as soon as they lose their
|
|
target. Use this setting for an effective counter measure to Grimtooth
|
|
mass-mob training. [Skotlex]
|
|
* Added pc_damage_walk_delay_rate to separate the walk delay adjustment of
|
|
players from that of mobs. The adjustment for players is 20% while for mobs
|
|
is 100%, pending further adjustments. [Skotlex]
|
|
* Added the weapon upgrade damage bonus of Spiral Pierce [Skotlex]
|
|
* Removed the mob_stop_walking code from mob_damage as it should be invoked
|
|
on battle_walkdelay (the mob walk delay issue will likely need it's own
|
|
config option) [Skotlex]
|
|
* Added joshuali's new Visual Studio files. [Lance]
|
|
* Novice Warp Portal fixes from jAthena. [Lance]
|
|
* Final warning elimination in plugins.c (most of them are gone with warning level set to 1). [Lance]
|
|
* Fixed typo in msg_athena.conf and 'users with autoloot turned on will not have their rare drops announced.'. Thanks to Kaseki.
|
|
* Mob should stop walking when hit if not enduring. Thanks to Playtester. [Lance]
|
|
* Included pcre.dll and libmysql.dll from joshuali. [Lance]
|
|
* Eliminated Level 3 warnings. Setting compile warnings to Level 3. (Level 4 just kills eAthena XD) [Lance]
|
|
2005/11/27
|
|
* Fixed an overflow pointer bug in the gvg eliminate timer. [Skotlex]
|
|
* Updated the damage code if Spiral Pierce, Shield Chain and Shield
|
|
boomerang to be closer to official. [Skotlex]
|
|
* Fixed a crash when setting all chars offline in the char-sql server. Also
|
|
fixed that delete_timer mismatch on shutdown [Skotlex]
|
|
* Autospells now won't trigger if the range between the source and the
|
|
target is not satisfied. [Skotlex]
|
|
2005/11/26
|
|
* Added bonus2 bAddSkillBlown for adding a custom knockback value to a
|
|
skill. Note that this knockback bonus is ADDED to whatever the default
|
|
knockback of the skill is. [Skotlex]
|
|
* Fixed Soul Linker skills showing up on the tree for leveling up. [Skotlex]
|
|
* Probably fixed the crash in inter_guild_CharOffline [Skotlex]
|
|
* Modified the skill get range routine to correctly account for the attack
|
|
range and the AC_VULTURE range bonus where needed. [Skotlex]
|
|
* Fixed alchemists Fame Points bug: It were giving 1 fame point [Lupus]
|
|
on making 4 Condensed Potions in row, instead of 3, etc. Now tested ^_-
|
|
* Some restructuring and cleaning up in map loading to make it easier for
|
|
future plans (like removing Grfio) [celest]
|
|
- split map loading into separate sources properly
|
|
- added map server will display a list of enabled map sources on startup
|
|
- added maps will be auto-imported into the map cache if it's loaded with
|
|
AFM, AF2, or any other source
|
|
The server looks for maps in this descending order: the map cache, AFM maps,
|
|
AF2 maps, and finally GAT files from the GRF (slowest); so, if you enable map
|
|
caching it should be a liiiittle bit faster then before ^^
|
|
2005/11/25
|
|
* Uploaded fixes to int_guild, tested and working safely. [Kevin]
|
|
* Added @showzeny @ command. [Skotlex]
|
|
* Some code cleanup to make AutoBerserk work the way it was intended to
|
|
(skill toggles "auto-berserk" state on/off, if on, you automatically get
|
|
Provoked when under 25%HP) [Skotlex]
|
|
* Fixed Auto-Berserk auto-ending after a minute. [Skotlex]
|
|
* Added a fix to mob skills to prevent them from being checked too
|
|
frequently during battle (which was sort of bumping up their rate to double
|
|
or more from what the skill db would state) [Skotlex]
|
|
* Added cleaning up the fifo before sending the guild information (since
|
|
the packet is big, the fifo should be cleared to avoid overflow problems)
|
|
[Skotlex]
|
|
* Added monster_ai&8, when set monsters stop walking as soon as they lose
|
|
their current target [Skotlex]
|
|
* Reflect Sword again reflects damage versus players. [Skotlex]
|
|
* Corrections to the skill code so only Heaven's Drive may damage traps. [Skotlex]
|
|
* Reverted the mob random walk delay after unlocking a target to 3~6 secs. [Skotlex]
|
|
* Added pow, sqrt and distance to scripting commands. [Lance]
|
|
* Removed players with 0 Fame Points from Blacksmith/Alchem/Taekwon TOP10 lists [Lupus]
|
|
* Should fix night glowing bug. [Lance]
|
|
* Added setd and getd variable retrieving and setting with dynamic names. [Lance]
|
|
* Added petstat command as requested by Dubby. [Lance]
|
|
2005/11/24
|
|
* Fixed a small bug in the guild search by name routine. Should fix the
|
|
crash on new guild creation. [Skotlex]
|
|
* Added debug information in case the guild isn't found in the cache when
|
|
it should be there. This should help fix any problems the guild cache
|
|
might have (eg: for some function that may take effect on a guild which
|
|
has no members online) [Skotlex]
|
|
* Finished cleaning up and merging the guild cache withthe guild timers
|
|
behaviour. It should be mostly safe to update now. [Skotlex]
|
|
* Reverted the sql save behaviour. [Skotlex]
|
|
- Now guilds timers and cache are both into effect, this requires a bit
|
|
more of cleaning to be considered done.
|
|
* Various things I made but already forgot xD [DracoRPG]
|
|
* Fixed and updated damage bonus for forged weapons: VVVS is +40 (was previously +50
|
|
for the right hand...) and "famous maker bonus" gives a no-miss +10 dmg, same as
|
|
2 additional Star Crumbs. [DracoRPG]
|
|
* Added or updated several Taekwon skills [DracoRPG]
|
|
- Jump Kick uses clif_slide to the target's exact pos , waiting for capture/video
|
|
- Taekwon ranking is now supported by the fame system, but there's no way to gain
|
|
points atm (Taekwon Mission has no effect), infinite kick combo should be OK
|
|
- 4 basic kicks updated, you now stop attacking when a stance triggers, and have 2
|
|
seconds to hit the button before attacking again
|
|
- Run uses SC_SPORT to increase your STR and affect the way Break Fall works
|
|
- Break Fall dodges ranged magic/weapon attacks, as well as melee weapon ones
|
|
when SC_SPORT is active
|
|
* Made Sword Reject / Counter Instinct reflect damage only against monsters (not
|
|
100% sure about it, but let's say 90%... iRO site says it, although it isn't
|
|
the best source ever) [DracoRPG]
|
|
* Made Spiral Pierce use SC_STOP instead of setting canwalk_tick, some other such things
|
|
need to be reviewed [DracoRPG]
|
|
* Fixed Pneuma. [Skotlex]
|
|
* Fixed dead mobs reappearing on the map. [Skotlex]
|
|
* Cleaned up the duel code in battle_check_target. [Skotlex]
|
|
* Added config option summons_inherit_effects, defaults to yes, check
|
|
battle_athena.conf for further details. [Skotlex]
|
|
* Updated duel [LuzZza]
|
|
- Now "@duel <Num>" may be used for indication max players limit of duel.
|
|
- Now "@duel <Nick>" creating duel for two players and automatically send invitation to Nick.
|
|
* Added a new script function: getequipcardid(equipSlot,CardSlot) [Lupus]
|
|
Returns Card ID or just a value from your EQUIPPED item
|
|
Useful to check equipped items PROPERTY, STRONG value, Author ID, etc
|
|
Check npc\sample\getequipcardid.txt and read script.c comment ^_-
|
|
2005/11/23
|
|
* Fixed the crash on guild creation in new guild cache. [Kevin]
|
|
* Implemented duel organizing commands: @duel, @invite, @accept, @reject, @leave. [LuzZza]
|
|
* Made the walk-delay a timer, so that it triggers after the actual attack
|
|
motion of the src. [Skotlex]
|
|
* Added back the combo damage delay config, now renamed to
|
|
multihit_delay, and set to the default of 230ms it had before. [Skotlex]
|
|
* Added displaying file which caused an error on incorrect mob lines.
|
|
[Skotlex]
|
|
* Small memory corrections to sql castle saving/loading, mostly Lance's
|
|
work. [Skotlex]
|
|
* Updated the walk delay routine to not invoke stop-walking when character
|
|
is not walking (fixes the case in which the packet is sent while sitting,
|
|
which causes a 'standing' sprite even if the char is sitting). [Skotlex]
|
|
2005/11/22
|
|
* Implemented a guild cache in char sql, saves all online guilds every 5 minutes. [Kevin]
|
|
* More grammar fixes [Kayla]
|
|
* Added 1-tile of range grace in skill_use_id and skill_use_pos since
|
|
that's how it is on Aegis servers. [Skotlex]
|
|
* Updated the skill info packets to deliver the skill names as expected by
|
|
the client. [Skotlex]
|
|
* Updated mob ai to enable changing targets while attacking ONLY if the
|
|
attacker is within melee range (Aegis AI). monster_ai&4 can be used to
|
|
override this and allow mobs to change target and pursue ranged attackers.
|
|
[Skotlex]
|
|
* Updated the config comments for the ip-related settings. Thanks to
|
|
akusarujin for the update. [Skotlex]
|
|
* Added rates to at_command.conf, set it's default to GM lv1 [Skotlex]
|
|
* Removed the icon from Fire Break's fire-elemental bonus. [Skotlex]
|
|
* Updated the walkdelay function to only be invoked if the attack did
|
|
damage. [Skotlex]
|
|
* Some more fixes to the english in ShowInfo()'s [Kayla]
|
|
* Cleaned out the SVN a bit [Kayla]
|
|
2005/11/21
|
|
* Removed "(now unlimited loop start!)" from char-sql in an info line...wtf xD..[Kayla]
|
|
* Mob AI update: updated the conditions used to specify if a mob can change
|
|
targets as per the forum provided information (by Komurka and Kyoki).
|
|
Mode 512 (MD_CHANGETARGET) no longer does anything. [Skotlex]
|
|
* Mobs that assist now link nearby mobs when they attack. [Skotlex]
|
|
* Made the damage delay be applied after knockback rather than before
|
|
(magical/misc instant effect attacks are still applied before the
|
|
knockback) [Skotlex]
|
|
* The damage delay timer now stores the distance between source/target, if
|
|
this distance is increased by 2 or more, the damage delay fails and takes
|
|
no effect (if the '2' needs to be made higher, do point it out. It
|
|
shouldn't be much of a problem since you aren't supposed to be able to walk
|
|
from the damage delay anyway). [Skotlex]
|
|
* Changed the way damage delay works. It is no longer applied on
|
|
mob_damage/pc_damage, but instead is invoked from clif_damage (or
|
|
clif_skill_damage), which means the "can't walk" delay is sync'ed with the
|
|
damage packets when they are sent. This should fix most delay-damage
|
|
'stun-lock' related issues. [Skotlex]
|
|
2005/11/20
|
|
* Mobs now can't move while casting. [Skotlex]
|
|
* Updated mob_db.txt and mob_db.sql with the most recent data from Kyoki.
|
|
[Skotlex]
|
|
* Corrected the mob_db by adding the canmove/canattack bits to pretty much
|
|
all mobs that needed them. [Skotlex]
|
|
* Some fixes to the confusion code. [Skotlex]
|
|
* Crash-fix in status_change_start [Skotlex]
|
|
* Implemented confusion as it should be (not tested yet!) [Skotlex]
|
|
* Updated run_script to backup the current script of a player and
|
|
restore it if the current script ends inmediately. This should fix losing
|
|
the script info if status_calc_pc is invoked while running a script.
|
|
[Skotlex]
|
|
* Fixed a memory leak in the guild eliminate timer. [Skotlex]
|
|
* Removed the extra tile of range mobs have when walking. [Skotlex]
|
|
* Added mob reloading to battleconfig reload @ command. [Skotlex]
|
|
* Updated mob_db.sql with the new modes by Kyoki. [Skotlex]
|
|
2005/11/19
|
|
* Made characters stop walking when inflicted by SC_STOP, may fix
|
|
GrimTooth's stop effect not seeming to take effect. [Skotlex]
|
|
* Made the pk_min_level config not take effect in WoE/GvG grounds.
|
|
[Skotlex]
|
|
* Fixed showing falcon when player is hide. [LuzZza]
|
|
* Updated mob_db.sql and item_db.sql to current [Skotlex]
|
|
* Updated the skill db step guessing code to allow for negative ranges (Now
|
|
spear boomerang should progressively get longer range with higher levels)
|
|
[Skotlex]
|
|
* Fixed Tarot Card, the card that gets two random effects can't retrigger
|
|
itself, and it causes STOP instead of Stun where appropiate. [Skotlex]
|
|
* Updated devotion to only work on damage attacks that have a source (will
|
|
prevent it from "blocking" COMA, which is what caused the crash). [Skotlex]
|
|
* Fixed not always showing CRIT attacks, thanks to Irmin [Lupus]
|
|
2005/11/18
|
|
* Updated mob_ai so aggressive mobs change target when chasing, and
|
|
change-target mobs do so when attacking. [Skotlex]
|
|
* Fixed weapon forging showing success even when it fails. [Skotlex]
|
|
* Some cleaning up of @time, may fix the weird time displays. [Skotlex]
|
|
* Modified mob_ai so hyper-active mobs change target if they are
|
|
cast-sensors even if attacking (angry mode). They will also change target
|
|
if attacked while in angry/follow mode regardless of their change-target
|
|
mode. [Skotlex]
|
|
* Moved the night-inducing code from "map loaded ack" to "spawn pc", should
|
|
fix characters going ultra-blue after stuff like fly-wings. [Skotlex]
|
|
* Delayed the mob emotion when doing skills so that it gets executed AFTER
|
|
the skill is successfully performed. [Skotlex]
|
|
* Implemented PR_REDEMPTIO. Is the penalty for both base and job exp?
|
|
That's how it is currently. And if the map has the nopenalty flag,there's
|
|
no exp penalty. Awaiting further input on the matter (altough, do note the
|
|
skill isn't tested either) [Skotlex]
|
|
* Fixed three memory issues (char txt shutdown, npc reloading, ore
|
|
discovery logs) which were pointed out by End of Exam. [Skotlex]
|
|
* Added support for hyper-active mobs (MD_CHANGECHASE = 0x400), these mobs
|
|
will change to the closest target while chasing/following other players.
|
|
Needs be added to the mob_db. [Skotlex]
|
|
* Added support for hyper-aggressive mobs (MD_BERSERK = 0x800), these mobs
|
|
change their skill state to angry/follow instead of attack/chase when they
|
|
select/change target (except if they changed target because the new target
|
|
attacked them). Needs be added to the mob_db, for now all aggressive mobs
|
|
are considered hyper as well. [Skotlex]
|
|
* Updated mob mode cast-sensor (MD_CASTSENSOR = 0x010), mobs that are
|
|
Aggressive can also change target if they are chasing/following a player
|
|
when someone else casts a skill on them. [Skotlex]
|
|
* Fixed Dark Blessing. [Skotlex]
|
|
* Changed the default battle_delay_damage value from no to yes. [Skotlex]
|
|
* Added check to prevent reinitiating SC_GOSPEL on a character that already
|
|
has GOSPEL and val4 == BCT_SELF, may fix multiple Gospels being placed on
|
|
the ground. [Skotlex]
|
|
2005/11/17
|
|
* Altered behaviour of NPC_EMOTION/NPC_EMOTION_ON as requested by Komurka.
|
|
[Skotlex]
|
|
- val[0] (the first one) is the emotion the mob does. If val[1] is
|
|
different from 0, then the mob's mode is changed to THIS value. If val[2]
|
|
is different from zero, it'll add/remove a mode based on skill used
|
|
(EMOTION_ON adds mode, EMOTION removes it), both can stack [Skotlex]
|
|
* Fixed for sure the Makefile... [Skotlex]
|
|
* Modified Wedding effects. That is, changing base to 22 does NOT displays
|
|
wedding outfit anymore. To display the wedding outfits, you have to start
|
|
SC_WEDDING instead. Tux/Wedding dress scripts likely need being updated.
|
|
[Skotlex]
|
|
* Added battle option disp_zeny, will display on console how much zeny you
|
|
earned (be it from selling, trading, mobs, etc, as long as you "earned"
|
|
zeny) [Skotlex]
|
|
* Updated status_calc_pc to prevent infinite recursion loops. [Skotlex]
|
|
* Applied End of Exam's suggested signedness fixes to npc.c [Skotlex]
|
|
* Updated sting lib, to avoid SQL troubles [Lupus]
|
|
* Fixed moonlit not properly checking for nearby walls. [Skotlex]
|
|
* Added a recursion protection system to status_calc_pc which should avoid
|
|
exploits derived from recursively calling status_calc_pc which certain
|
|
equipment scripts could trigger. Thanks to End of Exam for pointing it out.
|
|
[Skotlex]
|
|
* Applied Celest's patch which should help compiling eA under mingwin.
|
|
[Skotlex]
|
|
2005/11/16
|
|
* Fixed AFM map loading (something was missing there which was gonna make
|
|
the map server crash for sure later on) [Skotlex]
|
|
* Some corrections to the mob states, linked/cast-sensitive mobs engage in
|
|
attach/chase modes, not angry/follow (which seem reserved entirely for
|
|
aggressive mobs) [Skotlex]
|
|
* Cleaned up and corrected target types MSS_AROUND->MSS_AROUND8, also added
|
|
and documented them in mob_skill_db.txt [Skotlex]
|
|
* Probably corrected whispers to GMs. Thanks to Slennox for pointing it
|
|
out. [Skotlex]
|
|
* Modified mob-skill states to use Aegis-based information. Modes are
|
|
MSS_IDLE, MSS_WALK, MSS_LOOT, MSS_DEAD, MSS_BERSERK, MSS_ANGRY, MSS_RUSH
|
|
and MSS_FOLLOW. Mob skill db is unaltered other than for the fact it now
|
|
supports "angry" and "follow" states. [Skotlex]
|
|
* Cleanup of how knockback routines are invoked. [Skotlex]
|
|
* Added MOB_LAZYSKILLPERC to mob.c, determines probability of a mob doing a
|
|
skill when there are no players nearby (but there has to be players in the
|
|
same map for it to trigger). Currently set to 10/1000 chance. [Skotlex]
|
|
* battle_check_target update. Rewrote the party/guild checks, this should
|
|
hopefully fix any problems left with pvp/gvg and mapflags not working
|
|
properly. [Skotlex]
|
|
* Fixed playerattached() returning char id instead of account id. [Skotlex]
|
|
* Added battle option party_even_share_bonus to enable use of Valaris's evn
|
|
share experience bonus equation rather than the official one. [Skotlex]
|
|
* Corrected @jump not displaying the actual coords you jumped to. Thanks to
|
|
kitty74x9 for noticing (and fixing) it out. [Skotlex]
|
|
2005/11/15
|
|
* Fixed multi-hitting skills not increasing the "can-walk" delay
|
|
accordingly. [Skotlex]
|
|
* Modified way to updating hp/position of party members. [LuzZza]
|
|
* Added battle config option "aura_lv", specifies which level characters
|
|
have to be for the server to report their level as "max_lv" (which normally
|
|
is used to enable the aura). See battle_athena.conf for more details. It
|
|
may not work for your self, but only for other characters (this is,
|
|
afterall, untested yet) [Skotlex]
|
|
* Implemented High Jump (works 100%) and Fighting Chant (untested but should work). [DracoRPG]
|
|
* Various cleanups and typo fixes here and there. [DracoRPG]
|
|
* Corrected the upkeep SP cost of Moonlight Petals. [Skotlex]
|
|
* Modified Magnum Break's fire bonus to be 20% ADDITIONAL fire damage of
|
|
your total damage previous to the elemental modifier. [Skotlex]
|
|
* Modified Fatal Blow's stun chance to kRO's equation (+5% stun chance per
|
|
bash skill level over 5) [Skotlex]
|
|
* Corrected Sharpshooting's damage equation to +50%*skill_lv [Skotlex]
|
|
* Updated Magnum Break's bonus from 10% to 20% fire elemental. [Skotlex]
|
|
* Updated Arrow Shower to be a ground based skill (untested yet) [Skotlex]
|
|
* Pretty much rewrote how Moonlight Petals work, it should be working
|
|
mostly right now. [Skotlex]
|
|
* Splitted gat map information into gat and cell info. gat info is
|
|
permanent map data (walls, ground, etc) while cell is temp map info
|
|
(basilica, pneuma, etc). Modified Pneuma and Moonlight Petals to work based
|
|
on map cells. [Skotlex]
|
|
2005/11/14
|
|
* New Visual Studio projects, compiling works, need zlib.dll for txt server. [Kevin]
|
|
* Longing for Freedom can't be used during Moonlight Petals now. [Skotlex]
|
|
* Corrected True Sight's critical bonus (from +0.1 cri per level to +1 cri
|
|
per level) [Skotlex]
|
|
* Made coma a status effect. SC_COMA. Sets HP/SP to 1. Bosses/Emperium are
|
|
inmune to it. [Skotlex]
|
|
* Fixed null pointer crash in battle_damage. [Skotlex]
|
|
* Increased max account variables to 32. [Skotlex]
|
|
* Pressure/Gloria Domini now isn't instant-cancelled by status effects, and
|
|
bypasses the Devotion/Sacrifice check. [Skotlex]
|
|
* Added handling of the /pk packet, even thought it just shows an empty
|
|
listing for now. [Skotlex]
|
|
* Applied zBuffer's suggested fix to prevent S. Novices from getting mental
|
|
Strength at 100% exp. [Skotlex]
|
|
* Fixed Friends List not able to add more than 20 friends (current clients support up to 40) [Lupus]
|
|
thanks to CAHTEXNIK for pointing it out 8)
|
|
2005/11/12
|
|
* Probably fixed the name of freshly captured pet eggs. [Skotlex]
|
|
* Changes Win32 to not require svnversion.h, but instead tries to peek in
|
|
.svn\entries to check for svn version. If the file doesn't exist it'll
|
|
display "Unknown" though, which I guess isn't a good thing ^^; [celest]
|
|
* Removed the option to load zlib as a plugin for Win32 since it should be
|
|
linked at compile time [celest]
|
|
* Added zlib and libmysql .lib files for compiling in Visual Studio [celest]
|
|
Note: The project files on SVN don't have them yet, you'll need to include
|
|
them yourself for now
|
|
* Fixed a compile error in Visual Studio [celest]
|
|
* Readded a missing zlib file needed by Win32, sorry ^^; [celest]
|
|
2005/11/11
|
|
* New readme content/layout (IE warning: IE hates new readme) [Evera]
|
|
* Imported use of the refine weapon packets from jA. [Skotlex]
|
|
* Removed SC_MODE, now NPC_EMOTION and NPC_EMOTION_ON can change a mob's
|
|
mode permanently (until their death, that is), and it won't work on
|
|
player summoned mobs. As before, val1 is the emotion value, val2 is the
|
|
mode to add/remove. Val3 is now ignored (used to be duration) [Skotlex]
|
|
(no, no need to wipe SC data this time around either)
|
|
* Cleaned up sql-files to use TYPE rather than ENGINE as TYPE is supported
|
|
by older MySQL versions and not quite deprecated yet. [Skotlex]
|
|
* Modified the party even share exp bonus to be +10% per extra party member
|
|
as official sources state. [Skotlex]
|
|
* Organized the clif_devotion packet, and added clif_marionette as per
|
|
jA's implementation. [Skotlex]
|
|
* Added db_path to map_athena.conf, used to specify an alternate directory
|
|
to locate the db/ files. Defaults to "db", obviously. [Skotlex]
|
|
* Removed SC_FALCON and SC_RIDING, the status icons are directly managed
|
|
through the change of the character's option now. The actual defines were
|
|
not removed to avoid shifting all the SC_ values again (no need to wipe sc
|
|
data) [Skotlex]
|
|
* Added additional debug information to battle_attr_fix until the cause of
|
|
those errors are found and resolved. [Skotlex]
|
|
* Fixed win32 compiles always reporting "unable to set socket to
|
|
non-blocking mode", together with other minor win32 fixes. [Skotlex]
|
|
2005/11/10
|
|
* Fixed char-sql cart loading. [Skotlex]
|
|
* Updated the function that specifies the cards to support more than four
|
|
slots. [Skotlex]
|
|
- Since the packets are fixed sized the client can never receive data of
|
|
more than four cards, therefore if the client was compiled with MAX_SLOTS
|
|
above 4, a random subset of cards will be sent each time the item data is
|
|
sent (eg: if the item has 6 slots, it may randomly choose to send cards
|
|
1->4, 2->5, or 3->6).
|
|
* Removed the OnAgitInit call when the map connects to char server. Fixes
|
|
double guardian spawn. [Skotlex]
|
|
* Fixed the sql query strings that would appear "incomplete" under certain
|
|
*nix systems. [Skotlex]
|
|
* Applied zBuffer's patches to correct memory leaks in the PCRE module
|
|
(regular expression support for npcs) and prevent server crashing when
|
|
scripts divide (or do mod %) by zero. [Skotlex
|
|
2005/11/09
|
|
* Fixed Ankle Snare and Spider Web not being cleared when the trapped
|
|
target dies. [Skotlex]
|
|
* Fixed the range flag being incorrectly set in BF_MISC skill attacks.
|
|
[Skotlex]
|
|
* Corrected Venom Knife using Level1 always for the poisoning chance rather
|
|
than learned Envenom's level. [Skotlex]
|
|
* Fixed the crash on shutdown if PCRE support was enabled. [Skotlex]
|
|
* Fixed possible item duping while vending, thanks to End of Exam for
|
|
pointing it out. [Skotlex]
|
|
* Fixed the blue aura of Night effect. Thanks to zBuffer [Skotlex]
|
|
* Fixed mobs moving one tile when hit even if they can't move (this is what
|
|
broke Ankle Snare) [Skotlex]
|
|
* Fixed night/day implementation (which broke due to the addition of SI_
|
|
constants). [Skotlex]
|
|
* Cleaned up the SI_ constants to have defined only those which actually
|
|
display something on the client. [Skotlex]
|
|
* Fixed a bug which caused a captured pet's name to be displayed as beloved
|
|
even though it was just captured. [Skotlex]
|
|
* Added temp skill quests for all complete 2nd Class Quest Skills [Lupus]
|
|
2005/11/08
|
|
* Updated the documentation on the announce script commands. [Skotlex]
|
|
* Removed the global color message support as there's now a way to craft
|
|
custom colored announces. [Skotlex]
|
|
* Probably fixed mapannounce. [Skotlex]
|
|
* Implemented SI_ constants to specify the icon number for different SC_
|
|
changes, idea adopted from jAthena. All SC_ data was reorganized and
|
|
several checks are now in place. It is likely all saved sc_data is wrong
|
|
after this update due to the numbers changing places. It won't cause any
|
|
glue-boots.. but the wrong status changes will be loaded the first time
|
|
anyway, so it may be a good idea to wipe that file/table for this update.
|
|
[Skotlex]
|
|
* Added mob boss inmunity to status changes: poison, curse, deadly poison.
|
|
[Skotlex]
|
|
* Now when the mob starts casting a skill and stops walking, a packet will
|
|
be sent to update the mob position on the clients. [Skotlex]
|
|
* Fixed a bug in mob_stop_walking which may fix stun-lock. [Skotlex]
|
|
* Fixed not showing named/carded items in Vending [Lupus]
|
|
(when you drag'n'drop them from your cart into your shop list)
|
|
2005/11/07
|
|
* Expanded script commands announce/mapannounce/mapareaannounce to take an
|
|
additional parameter to define the color. This uses the new packet 0x1c3 to
|
|
send the broadcast, and even though the packet is not fully understood yet,
|
|
it should be at the point where it can be used. [Skotlex]
|
|
- eg: "announce "hello world", bc_map, 0xFFFF00;"
|
|
* Cleaned up and optimized the way card data is set in packets. Should
|
|
correct most, if not all, pet-egg related issues. [Skotlex]
|
|
* Removed combo_damage_delay and added damage_walk_delay_rate. Now the total
|
|
delay during which you can't move is a percent of the normal damage delay
|
|
rate adjusted by number of hits and this rate. Defaults to 50% for now. [Skotlex]
|
|
* Removed the random damage delay value from status_get_dmotion as it is
|
|
not really helping the walk-stun-lock. [Skotlex]
|
|
* Made Gravitation ignore target's cards. [Skotlex]
|
|
* Updated readme with new layout [Evera]
|
|
* Updated bAddMonsterDropItem bonuses to work with cards: Mimic Card, Mystcase Card
|
|
where bonus_item_rate = base_rate * (killed_mob_level/10) + 1
|
|
So if 2nd argument is negative, then it's 'rate'
|
|
Now, if you kill Porings, u'd have OBB/GIFT BOX drops with 0.01% chance
|
|
and if u kill Leaf Cats then u'd have them with 0.05% chance
|
|
Max chance is 0.1% (when u kill MVPs with level > 94) [Lupus]
|
|
2005/11/06
|
|
* Cleaned up a bit the warp portal code. [Skotlex]
|
|
* Added a timer to invoke the OnAgitInit event 10 seconds after the char/map
|
|
servers are connected. Scripts should now carefully use OnInit to load the
|
|
castle data, and OnAgitInit to check for castle owners, mobs, WoE, etc.
|
|
[Skotlex]
|
|
* Reverted the damage delay equation to 800 -4*agi, which is the correct
|
|
data from packets examined. [Skotlex]
|
|
* Slow motion Fix: Reverted weight packet, thanks to Momoko [Lupus]
|
|
2005/11/05
|
|
* Fixes on sending to client status of char (guild, position, etc). [LuzZza]
|
|
* Updated backsliding to work as it should. [Skotlex]
|
|
* Added back the GPL licence on the root directory (why was this removed?)
|
|
[Skotlex]
|
|
* Fixed knock-back packets, thanks to Vicious for collecting the packet
|
|
samples. [Skotlex]
|
|
* Fixed pretty much all ground skills not working when you "walked into
|
|
them" (they were fine if casted on top of you, though) [Skotlex]
|
|
* Fixed not working ZENY LOG. You can use logging filter as well. [Lupus]
|
|
- Only SQL logs available.
|
|
- Logs only Vending, Trade, Shops yet
|
|
- Don't forget to update your logs SQL DB and log_athena.conf
|
|
* Added previously removed (by an accident) "MVP Prize item log" into pick_log [Lupus]
|
|
2005/11/04
|
|
* Added support for new quest skills to @allskills/@skillall. Thanks again to blackhole89 for
|
|
pointing that out! [Kayla]
|
|
* Fixed various occurencies of assuming Guild Skills being >= ID 10000
|
|
rather than 500<skill<1000 still after skill_chk. Thanks blackhole89! [Kayla]
|
|
* Hopefully fixed Weapon Refine. [Skotlex]
|
|
* Applied a change which prevents pc_setpos from working for characters
|
|
between maps, as doing so makes the character appear on a different
|
|
position on the client than the position stored in the server. [Skotlex]
|
|
* Added friend_db option to inter_athena.conf, now friend table is
|
|
usable in multi server and/or custom db configs. [Foruken]
|
|
2005/11/03
|
|
* Corrected the basilica check which should disable casting offensive
|
|
skills from within inside the basilica. [Skotlex]
|
|
* Modifed status_change_end to prevent peco-peco/falcon from ending until
|
|
the player's 'falcon/peco option' value is removed first. [Skotlex]
|
|
* Removed the knockback code for players and changed it for a "fix
|
|
position" code. The new code is not right as it makes your character
|
|
"teleport" to the position rather than walk really fast to it, but it fixes
|
|
the "Do not use bot!" messages. [Skotlex]
|
|
(someone has to log the actual packets used when being knocked/knocking
|
|
back for this to really be fixed)
|
|
* Heaven Drive now can target traps. [Skotlex]
|
|
(I find it impossible to target a trap with Arrow Shower unless the
|
|
skill's info is set to 32 -target traps-, but when it's done so, the
|
|
client refuses to use the skill on enemies, and mode 33 makes the skill
|
|
useless. How does one makes this work?)
|
|
* Various cleanups to the skill system. [Skotlex]
|
|
* Update: Now your cast cancels on recieving status change such as:
|
|
Stun, Stone Curse, Freeze or Sleep [LuzZza]
|
|
* Updated the code to allow the Emperium to be inflicted by Pneuma and
|
|
Safety Wall. [Skotlex]
|
|
* Updated @recallall to revive any dead characters before moving them,
|
|
should fix that weird ghost bug. [Skotlex]
|
|
2005/11/02
|
|
* Made Spell breaker not be able to cancel Pressure/Gloria domini [Skotlex]
|
|
* Another fix/optimization to thenight/day system. [Skotlex]
|
|
* Fixed possibility of freezing / stunning already frozen/stunned players
|
|
- Now you can't freeze an already frozen one [Lupus]
|
|
* Fixed non-GMs allowing send trade requests from far places [Lupus]
|
|
* Fix of lowest_gm_level (inter_athena), now logins with access under
|
|
lowest_gm_level overides gm_can_drop_lv. [Kayla]
|
|
* Spell Breaker now works on any skill with a cast time. [Skotlex]
|
|
* Made Dispell not work on Meltdown and Cart Boost [Skotlex]
|
|
* Made Meltdown not dispellable upon death. [Skotlex]
|
|
* Probably fixed Warp Portal [Skotlex]
|
|
* Fixed players being able to mute others even if their gm level is not
|
|
high enough to use @mute [Skotlex]
|
|
* Fixed Dispell not clearing a lot of status changes it should. [Skotlex]
|
|
* Corrected the way the Emperium skill-defense works. Damage skills other
|
|
than Gloria Domini, Raging Trifecta and Gravitation do no damage. Status
|
|
changing skills have no effect, and normal heal heals for 0. [Skotlex]
|
|
* Some more corrections to the night/day system. [Skotlex]
|
|
* Multiple fixes to the skill system. Should fix Warp Portal, Teleport and
|
|
mob skills crashing the server. [Skotlex]
|
|
* Updated sql-files/item_db.sql with the latest. [Skotlex]
|
|
* Some optimizations to the script config events loading/storing/saving.
|
|
(Somehow it fixes the warning from the memory manager on shutdown...)
|
|
[Skotlex]
|
|
2005/11/01
|
|
* Updated battle_check_target to allow ground skills that affect "Everyone"
|
|
to affect the emperium, only the ones that target only enemies will have no
|
|
effect. [Skotlex]
|
|
* Changed the default of mob_max_skilllv from 11 to 100, as many of the
|
|
recent mobs use higher level skills. [Skotlex]
|
|
* Moved the check which made emperiums receive 0 damage to: [Skotlex]
|
|
- status_check_skilluse, so that all targetted skills fail.
|
|
- battle_check_target, so that all ground-based offensive skills fail.
|
|
* Cleaned up a bit the skill related code. [Skotlex]
|
|
* Updated @ commands. NO command comes at gm-level 0 by default now, that's how
|
|
it should be, the new default minimum is 1 for most trivial @ commands. Also added
|
|
a bunch of commands to conf/atcommand.conf which were missing. I STRONGLY
|
|
recommend everyone to at least fetch the new atcommand file as there
|
|
were abusable commands at level 0 (abusable in the sense they can incur
|
|
performance penalties if over-used by everyone) [Skotlex]
|
|
* Fixed crash when a mob was killed while under Rich Man Kim effect by a
|
|
non-player, also fixes Rich Man Kim not giving the correct exp bonus.
|
|
[Skotlex]
|
|
* Modified the socket subsystem to not close all connections on an "Service
|
|
Temporarily Unavailable" error (it is a non-fatal error which basicly means
|
|
"try again later"). [Skotlex]
|