
Moved treasure spawn time to ev_agit_event.txt. Changes to headers and comments in various files. git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@233 54d463be-8e91-2dee-dedb-b68131a5f0ec
87 lines
3.8 KiB
Plaintext
87 lines
3.8 KiB
Plaintext
//===== eAthena Script =======================================
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//= Global Functions
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//===== By: ==================================================
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//= Lupus, kobra_k88
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= eAthena 1.0
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//===== Description: =========================================
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//= <Description>
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//===== Additional Comments: =================================
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//= Added F_ClearJobVar - on getting a new job it clears all Job Quest variables
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//= Removed individual job check functions as they were redundant [kobra_k88]
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//============================================================
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//=========================================
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// Function that clears job quest variables
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//=========================================
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function script F_ClearJobVar {
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// Misc ---------------------------------
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set JBLVL,0;
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// First Class Jobs ---------------------
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set job_acolyte_q,0; set job_acolyte_q2,0;
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set job_archer_q,0;
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set job_magician_q,0;
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set job_merchant_q,0; set job_merchant_q2,0; set job_merchant_q3,0;
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set job_sword_q,0; set job_sword_q2,0;
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set job_thief_q,0;
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// 2-1 Jobs ------------------------------
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set ASSIN_Q,0; set ASSIN_Q2,0;
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set BSMITH_Q,0; set BSMITH_Q2,0;
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set HNTR_Q,0; set HNTR_Q2,0;
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set KNIGHT_Q,0; set KNIGHT_Q2,0;
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set PRIEST_Q,0; set PRIEST_Q2,0; set PRIEST_Q3,0;
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set WIZ_Q,0; set WIZ_Q2,0;
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// 2-2 Jobs ------------------------------
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set ROGUE_Q,0; set ROGUE_Q2,0;
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set ALCH_Q,0; set ALCH_Q2,0;
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return;
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}
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//=====================================================
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// Functions used to check a players job class
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//----------------------------------------------------
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// HOW TO USE:
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// i.e. We need all holy classes but monks
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// if ( callfunc("Is_Holy_Class") && callfunc("Is_Monk")==0 ) goto L_Start;
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//=======================================================
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//------------------------------------------------------
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// returns 1 if the player is either Aco,Monk,Priest,Aco High,High Priest,
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// Champion, 0 otherwise
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function script Is_Holy_Class {
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return ( Class==Job_Acolyte || Class==Job_Priest || Class==Job_Monk || Class==4005 || Class==4009 || Class==4016 );
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}
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//------------------------------------------------------
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// returns 1 if the player is either Archer,Hunter,Bard,Dancer,Archer High,Sniper,
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// Clown,Gypsy, 0 otherwise
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function script Is_Bow_Class {
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return ( Class==Job_Archer || Class==Job_Hunter || Class==Job_Bard || Class==Job_Dancer || Class==4004 || Class==4012 || Class==4020 || Class==4021);
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}
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//------------------------------------------------------
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// returns 1 if the player is either Mage,Wizard,Sage,Mage High,High Wizard,
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// Professor, 0 otherwise
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function script Is_Magic_Class {
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return ( Class==Job_Mage || Class==Job_Wizard || Class==Job_Sage || Class==4003 || Class==4010 || Class==4017 );
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}
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//----------------------------------------------------
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// returns 1 if the player is either Merc,Blacksmith,Alchemist,Merc High,
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// Whitesmith,Creator, 0 otherwise
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function script Is_Merc_Class {
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return ( Class==Job_Merchant || Class==Job_Blacksmith || Class==Job_Alchem || Class==4006 || Class==4011 || Class==4019 );
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}
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//------------------------------------------------------
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// returns 1 if the player is either Thief,Assassin,Rogue,Thief High, Assassin Cross
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// Stalker, 0 otherwise
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function script Is_Thief_Class {
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return ( Class==Job_Thief || Class==Job_Assassin || Class==Job_Rogue || Class==4007 || Class==4013 || Class==4018 );
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}
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//-----------------------------------------------------
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// returns 1 if the player is either Swordy,Knight,Crusader,Swordy High,
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// Lord Knight,Paladin, 0 otherwise
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function script Is_Sword_Class {
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return ( Class==Job_Swordman || Class==Job_Knight || Class==Job_Knight2 || Class==Job_Crusader || Class==Job_Crusader2 || Class==4002 || Class==4008 || Class==4014 || Class==4015 || Class==4022 );
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}
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