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rathena/src/map/storage.cpp

1112 lines
28 KiB
C++

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "storage.hpp"
#include <map>
#include <stdlib.h>
#include <string.h>
#include "../common/cbasetypes.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "../common/showmsg.h"
#include "map.hpp" // struct map_session_data
#include "chrif.hpp"
#include "itemdb.hpp"
#include "clif.hpp"
#include "intif.hpp"
#include "pc.hpp"
#include "pc_groups.hpp"
#include "guild.hpp"
#include "log.hpp"
#include "battle.hpp"
///Databases of guild_storage : int guild_id -> struct guild_storage
std::map<int, struct s_storage> guild_storage_db;
struct s_storage_table *storage_db;
int storage_count;
/**
* Get storage name
* @param id Storage ID
* @return Storage name or "Storage" if not found
* @author [Cydh]
**/
const char *storage_getName(uint8 id) {
if (storage_db && storage_count) {
int i;
for (i = 0; i < storage_count; i++) {
if (&storage_db[i] && storage_db[i].id == id && storage_db[i].name && storage_db[i].name[0] != '\0')
return storage_db[i].name;
}
}
return "Storage";
}
/**
* Check if sotrage ID is valid
* @param id Storage ID
* @return True:Valid, False:Invalid
**/
bool storage_exists(uint8 id) {
if (storage_db && storage_count) {
int i;
for (i = 0; i < storage_count; i++) {
if (storage_db[i].id == id)
return true;
}
}
return false;
}
/**
* Storage item comparator (for qsort)
* sort by itemid and amount
* @param _i1 : item a
* @param _i2 : item b
* @return i1<=>i2
*/
static int storage_comp_item(const void *_i1, const void *_i2)
{
struct item *i1 = (struct item *)_i1;
struct item *i2 = (struct item *)_i2;
if (i1->nameid == i2->nameid)
return 0;
else if (!(i1->nameid) || !(i1->amount))
return 1;
else if (!(i2->nameid) || !(i2->amount))
return -1;
return i1->nameid - i2->nameid;
}
/**
* Sort item by storage_comp_item (nameid)
* used when we open up our storage or guild_storage
* @param items : list of items to sort
* @param size : number of item in list
*/
void storage_sortitem(struct item* items, unsigned int size)
{
nullpo_retv(items);
if( battle_config.client_sort_storage )
qsort(items, size, sizeof(struct item), storage_comp_item);
}
/**
* Initiate storage module
* Called from map.cpp::do_init()
*/
void do_init_storage(void)
{
storage_db = NULL;
storage_count = 0;
}
/**
* Destroy storage module
* @author : [MC Cameri]
* Called from map.cpp::do_final()
*/
void do_final_storage(void)
{
guild_storage_db.clear();
if (storage_db)
aFree(storage_db);
storage_db = NULL;
storage_count = 0;
}
/**
* Function to be invoked upon server reconnection to char. To save all 'dirty' storages
* @author [Skotlex]
*/
void do_reconnect_storage(void){
for( auto entry : guild_storage_db ){
struct s_storage stor = entry.second;
// Save closed storages.
if( stor.dirty && stor.status == 0 ){
storage_guild_storagesave(0, stor.id, 0);
}
}
}
/**
* Player attempt tp open his storage.
* @param sd : player
* @return 0:success, 1:fail
*/
int storage_storageopen(struct map_session_data *sd)
{
nullpo_ret(sd);
if(sd->state.storage_flag)
return 1; //Already open?
if( !pc_can_give_items(sd) ) { // check is this GM level is allowed to put items to storage
clif_displaymessage(sd->fd, msg_txt(sd,246));
return 1;
}
sd->state.storage_flag = 1;
storage_sortitem(sd->storage.u.items_storage, sd->storage.max_amount);
clif_storagelist(sd, sd->storage.u.items_storage, sd->storage.max_amount, storage_getName(0));
clif_updatestorageamount(sd, sd->storage.amount, sd->storage.max_amount);
return 0;
}
/**
* Check if 2 item a and b have same values
* @param a : item 1
* @param b : item 2
* @return 1:same, 0:are different
*/
int compare_item(struct item *a, struct item *b)
{
if( a->nameid == b->nameid &&
a->identify == b->identify &&
a->refine == b->refine &&
a->attribute == b->attribute &&
a->expire_time == b->expire_time &&
a->bound == b->bound &&
a->unique_id == b->unique_id
)
{
int i;
for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++);
return (i == MAX_SLOTS);
}
return 0;
}
/**
* Check if item can be added to storage
* @param stor Storage data
* @param idx Index item from inventory/cart
* @param items List of items from inventory/cart
* @param amount Amount of item will be added
* @param max_num Max inventory/cart
* @return @see enum e_storage_add
**/
static enum e_storage_add storage_canAddItem(struct s_storage *stor, int idx, struct item items[], int amount, int max_num) {
if (idx < 0 || idx >= max_num)
return STORAGE_ADD_INVALID;
if (items[idx].nameid <= 0)
return STORAGE_ADD_INVALID; // No item on that spot
if (amount < 1 || amount > items[idx].amount)
return STORAGE_ADD_INVALID;
if (!stor->state.put)
return STORAGE_ADD_NOACCESS;
return STORAGE_ADD_OK;
}
/**
* Check if item can be moved from storage
* @param stor Storage data
* @param idx Index from storage
* @param amount Number of item
* @return @see enum e_storage_add
**/
static enum e_storage_add storage_canGetItem(struct s_storage *stor, int idx, int amount) {
// If last index check is sd->storage_size, if player isn't VIP anymore but there's item, player can't take it
// Example the storage size when not VIP anymore is 350/300, player still can take the 301st~349th item.
if( idx < 0 || idx >= ARRAYLENGTH(stor->u.items_storage) )
return STORAGE_ADD_INVALID;
if( stor->u.items_storage[idx].nameid <= 0 )
return STORAGE_ADD_INVALID; //Nothing there
if( amount < 1 || amount > stor->u.items_storage[idx].amount )
return STORAGE_ADD_INVALID;
if (!stor->state.get)
return STORAGE_ADD_NOACCESS;
return STORAGE_ADD_OK;
}
/**
* Make a player add an item to his storage
* @param sd : player
* @param stor : Storage data
* @param item_data : item to add
* @param amount : quantity of items
* @return 0:success, 1:failed, 2:failed because of room or stack checks
*/
static int storage_additem(struct map_session_data* sd, struct s_storage *stor, struct item *it, int amount)
{
struct item_data *data;
int i;
if( it->nameid == 0 || amount <= 0 )
return 1;
data = itemdb_search(it->nameid);
if( data->stack.storage && amount > data->stack.amount ) // item stack limitation
return 2;
if( !itemdb_canstore(it, pc_get_group_level(sd)) ) { // Check if item is storable. [Skotlex]
clif_displaymessage (sd->fd, msg_txt(sd,264));
return 1;
}
if( (it->bound > BOUND_ACCOUNT) && !pc_can_give_bounded_items(sd) ) {
clif_displaymessage(sd->fd, msg_txt(sd,294));
return 1;
}
if( itemdb_isstackable2(data) ) { // Stackable
for( i = 0; i < stor->max_amount; i++ ) {
if( compare_item(&stor->u.items_storage[i], it) ) { // existing items found, stack them
if( amount > MAX_AMOUNT - stor->u.items_storage[i].amount || ( data->stack.storage && amount > data->stack.amount - stor->u.items_storage[i].amount ) )
return 2;
stor->u.items_storage[i].amount += amount;
stor->dirty = true;
clif_storageitemadded(sd,&stor->u.items_storage[i],i,amount);
return 0;
}
}
}
if( stor->amount >= stor->max_amount )
return 2;
// find free slot
ARR_FIND( 0, stor->max_amount, i, stor->u.items_storage[i].nameid == 0 );
if( i >= stor->max_amount )
return 2;
// add item to slot
memcpy(&stor->u.items_storage[i],it,sizeof(stor->u.items_storage[0]));
stor->amount++;
stor->u.items_storage[i].amount = amount;
stor->dirty = true;
clif_storageitemadded(sd,&stor->u.items_storage[i],i,amount);
clif_updatestorageamount(sd, stor->amount, stor->max_amount);
return 0;
}
/**
* Make a player delete an item from his storage
* @param sd : player
* @param n : idx on storage to remove the item from
* @param amount :number of item to remove
* @return 0:sucess, 1:fail
*/
int storage_delitem(struct map_session_data* sd, struct s_storage *stor, int index, int amount)
{
if( stor->u.items_storage[index].nameid == 0 || stor->u.items_storage[index].amount < amount )
return 1;
stor->u.items_storage[index].amount -= amount;
stor->dirty = true;
if( stor->u.items_storage[index].amount == 0 ) {
memset(&stor->u.items_storage[index],0,sizeof(stor->u.items_storage[0]));
stor->amount--;
if( sd->state.storage_flag == 1 || sd->state.storage_flag == 3 )
clif_updatestorageamount(sd, stor->amount, stor->max_amount);
}
if( sd->state.storage_flag == 1 || sd->state.storage_flag == 3 )
clif_storageitemremoved(sd,index,amount);
return 0;
}
/**
* Add an item to the storage from the inventory.
* @param sd : player
* @param stor : Storage data
* @param index : inventory index to take the item from
* @param amount : number of item to take
* @return 0:fail, 1:success
*/
void storage_storageadd(struct map_session_data* sd, struct s_storage *stor, int index, int amount)
{
enum e_storage_add result;
nullpo_retv(sd);
result = storage_canAddItem(stor, index, sd->inventory.u.items_inventory, amount, MAX_INVENTORY);
if (result == STORAGE_ADD_INVALID)
return;
else if (result == STORAGE_ADD_OK) {
switch( storage_additem(sd, stor, &sd->inventory.u.items_inventory[index], amount) ){
case 0:
pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE);
return;
case 1:
break;
case 2:
result = STORAGE_ADD_NOROOM;
break;
}
}
clif_storageitemremoved(sd,index,0);
clif_dropitem(sd,index,0);
}
/**
* Retrieve an item from the storage into inventory
* @param sd : player
* @param index : storage index to take the item from
* @param amount : number of item to take
* @return 0:fail, 1:success
*/
void storage_storageget(struct map_session_data *sd, struct s_storage *stor, int index, int amount)
{
unsigned char flag = 0;
enum e_storage_add result;
nullpo_retv(sd);
result = storage_canGetItem(stor, index, amount);
if (result != STORAGE_ADD_OK)
return;
if ((flag = pc_additem(sd,&stor->u.items_storage[index],amount,LOG_TYPE_STORAGE)) == ADDITEM_SUCCESS)
storage_delitem(sd,stor,index,amount);
else {
clif_storageitemremoved(sd,index,0);
clif_additem(sd,0,0,flag);
}
}
/**
* Move an item from cart to storage.
* @param sd : player
* @param stor : Storage data
* @param index : cart index to take the item from
* @param amount : number of item to take
* @return 0:fail, 1:success
*/
void storage_storageaddfromcart(struct map_session_data *sd, struct s_storage *stor, int index, int amount)
{
enum e_storage_add result;
nullpo_retv(sd);
result = storage_canAddItem(stor, index, sd->cart.u.items_inventory, amount, MAX_CART);
if (result == STORAGE_ADD_INVALID)
return;
else if (result == STORAGE_ADD_OK) {
switch( storage_additem(sd, stor, &sd->cart.u.items_cart[index], amount) ){
case 0:
pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE);
return;
case 1:
break;
case 2:
result = STORAGE_ADD_NOROOM;
break;
}
}
clif_storageitemremoved(sd,index,0);
clif_dropitem(sd,index,0);
}
/**
* Get from Storage to the Cart inventory
* @param sd : player
* @param stor : Storage data
* @param index : storage index to take the item from
* @param amount : number of item to take
* @return 0:fail, 1:success
*/
void storage_storagegettocart(struct map_session_data* sd, struct s_storage *stor, int index, int amount)
{
unsigned char flag = 0;
enum e_storage_add result;
nullpo_retv(sd);
result = storage_canGetItem(stor, index, amount);
if (result != STORAGE_ADD_OK)
return;
if ((flag = pc_cart_additem(sd,&stor->u.items_storage[index],amount,LOG_TYPE_STORAGE)) == 0)
storage_delitem(sd,stor,index,amount);
else {
clif_storageitemremoved(sd,index,0);
clif_cart_additem_ack(sd,(flag==1)?ADDITEM_TO_CART_FAIL_WEIGHT:ADDITEM_TO_CART_FAIL_COUNT);
}
}
/**
* Request to save storage
* @param sd: Player who has the storage
*/
void storage_storagesave(struct map_session_data *sd)
{
nullpo_retv(sd);
if (!&sd->storage)
return;
intif_storage_save(sd, &sd->storage);
}
/**
* Ack of storage has been saved
* @param sd: Player who has the storage
*/
void storage_storagesaved(struct map_session_data *sd)
{
if (!sd)
return;
if (&sd->storage)
sd->storage.dirty = false;
if (sd->state.storage_flag == 1) {
sd->state.storage_flag = 0;
clif_storageclose(sd);
}
}
/**
* Make player close his storage
* @param sd: Player who has the storage
* @author [massdriller] / modified by [Valaris]
*/
void storage_storageclose(struct map_session_data *sd)
{
nullpo_retv(sd);
if (!&sd->storage)
return;
if (sd->storage.dirty) {
storage_storagesave(sd);
if (sd->state.storage_flag == 1) {
sd->state.storage_flag = 0;
clif_storageclose(sd);
}
} else
storage_storagesaved(sd);
}
/**
* Force closing the storage for player without displaying result
* (example when quitting the game)
* @param sd : player to close storage
* @param flag :
* 1: Character is quitting
* 2(x): Character is changing map-servers
*/
void storage_storage_quit(struct map_session_data* sd, int flag)
{
nullpo_retv(sd);
if (!&sd->storage)
return;
storage_storagesave(sd);
}
/**
* Retrieve the guild_storage of a guild
* will create a new storage if none found for the guild
* @param guild_id : id of the guild
* @return s_storage
*/
struct s_storage *guild2storage(int guild_id)
{
struct s_storage *gs;
if (guild_search(guild_id) == nullptr)
return nullptr;
gs = guild2storage2(guild_id);
if( gs == nullptr ){
gs = &guild_storage_db[guild_id];
gs->id = guild_id;
gs->type = TABLE_GUILD_STORAGE;
}
return gs;
}
/**
* See if the guild_storage exist in db and fetch it if it's the case
* @author : [Skotlex]
* @param guild_id : guild_id to search the storage
* @return s_storage or nullptr
*/
struct s_storage *guild2storage2(int guild_id){
if( guild_storage_db.find(guild_id) != guild_storage_db.end() ){
return &guild_storage_db[guild_id];
}else{
return nullptr;
}
}
/**
* Delete a guild_storage and remove it from db
* @param guild_id : guild to remove the storage from
*/
void storage_guild_delete(int guild_id)
{
guild_storage_db.erase(guild_id);
}
/**
* Attempt to open guild storage for player
* @param sd : player
* @return 0 : success, 1 : fail, 2 : no guild found
*/
char storage_guild_storageopen(struct map_session_data* sd)
{
struct s_storage *gstor;
nullpo_ret(sd);
if(sd->status.guild_id <= 0)
return 2;
if(sd->state.storage_flag)
return 1; //Can't open both storages at a time.
if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus]
clif_displaymessage(sd->fd, msg_txt(sd,246));
return 1;
}
if((gstor = guild2storage2(sd->status.guild_id)) == NULL) {
intif_request_guild_storage(sd->status.account_id,sd->status.guild_id);
return 0;
}
if(gstor->status)
return 1;
if( gstor->lock )
return 1;
gstor->status = true;
sd->state.storage_flag = 2;
storage_sortitem(gstor->u.items_guild, ARRAYLENGTH(gstor->u.items_guild));
clif_storagelist(sd, gstor->u.items_guild, ARRAYLENGTH(gstor->u.items_guild), "Guild Storage");
clif_updatestorageamount(sd, gstor->amount, MAX_GUILD_STORAGE);
return 0;
}
/**
* Attempt to add an item in guild storage, then refresh it
* @param sd : player attempting to open the guild_storage
* @param stor : guild_storage
* @param item : item to add
* @param amount : number of item to add
* @return True : success, False : fail
*/
bool storage_guild_additem(struct map_session_data* sd, struct s_storage* stor, struct item* item_data, int amount)
{
struct item_data *id;
int i;
nullpo_ret(sd);
nullpo_ret(stor);
nullpo_ret(item_data);
if(item_data->nameid == 0 || amount <= 0)
return false;
id = itemdb_search(item_data->nameid);
if( id->stack.guildstorage && amount > id->stack.amount ) // item stack limitation
return false;
if (!itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time) { // Check if item is storable. [Skotlex]
clif_displaymessage (sd->fd, msg_txt(sd,264));
return false;
}
if ((item_data->bound == BOUND_ACCOUNT || item_data->bound > BOUND_GUILD) && !pc_can_give_bounded_items(sd)) {
clif_displaymessage(sd->fd, msg_txt(sd,294));
return false;
}
if(itemdb_isstackable2(id)) { //Stackable
for(i = 0; i < MAX_GUILD_STORAGE; i++) {
if(compare_item(&stor->u.items_guild[i], item_data)) {
if( amount > MAX_AMOUNT - stor->u.items_guild[i].amount || ( id->stack.guildstorage && amount > id->stack.amount - stor->u.items_guild[i].amount ) )
return false;
stor->u.items_guild[i].amount += amount;
clif_storageitemadded(sd,&stor->u.items_guild[i],i,amount);
stor->dirty = true;
return true;
}
}
}
//Add item
for(i = 0; i < MAX_GUILD_STORAGE && stor->u.items_guild[i].nameid; i++);
if(i >= MAX_GUILD_STORAGE)
return false;
memcpy(&stor->u.items_guild[i],item_data,sizeof(stor->u.items_guild[0]));
stor->u.items_guild[i].amount = amount;
stor->amount++;
clif_storageitemadded(sd,&stor->u.items_guild[i],i,amount);
clif_updatestorageamount(sd, stor->amount, MAX_GUILD_STORAGE);
stor->dirty = true;
return true;
}
/**
* Attempt to add an item in guild storage, then refresh i
* @param stor : guild_storage
* @param item : item to add
* @param amount : number of item to add
* @return True : success, False : fail
*/
bool storage_guild_additem2(struct s_storage* stor, struct item* item, int amount) {
struct item_data *id;
int i;
nullpo_ret(stor);
nullpo_ret(item);
if (item->nameid == 0 || amount <= 0 || !(id = itemdb_exists(item->nameid)))
return false;
if (item->expire_time)
return false;
if (itemdb_isstackable2(id)) { // Stackable
for (i = 0; i < MAX_GUILD_STORAGE; i++) {
if (compare_item(&stor->u.items_guild[i], item)) {
// Set the amount, make it fit with max amount
amount = min(amount, ((id->stack.guildstorage) ? id->stack.amount : MAX_AMOUNT) - stor->u.items_guild[i].amount);
if (amount != item->amount)
ShowWarning("storage_guild_additem2: Stack limit reached! Altered amount of item \"" CL_WHITE "%s" CL_RESET "\" (%d). '" CL_WHITE "%d" CL_RESET "' -> '" CL_WHITE"%d" CL_RESET "'.\n", id->name, id->nameid, item->amount, amount);
stor->u.items_guild[i].amount += amount;
stor->dirty = true;
return true;
}
}
}
// Add the item
for (i = 0; i < MAX_GUILD_STORAGE && stor->u.items_guild[i].nameid; i++);
if (i >= MAX_GUILD_STORAGE)
return false;
memcpy(&stor->u.items_guild[i], item, sizeof(stor->u.items_guild[0]));
stor->u.items_guild[i].amount = amount;
stor->amount++;
stor->dirty = true;
return true;
}
/**
* Attempt to delete an item in guild storage, then refresh it
* @param sd : player
* @param stor : guild_storage
* @param n : index of item in guild storage
* @param amount : number of item to delete
* @return True : success, False : fail
*/
bool storage_guild_delitem(struct map_session_data* sd, struct s_storage* stor, int n, int amount)
{
nullpo_retr(1, sd);
nullpo_retr(1, stor);
if(!stor->u.items_guild[n].nameid || stor->u.items_guild[n].amount < amount)
return false;
stor->u.items_guild[n].amount -= amount;
if(!stor->u.items_guild[n].amount) {
memset(&stor->u.items_guild[n],0,sizeof(stor->u.items_guild[0]));
stor->amount--;
clif_updatestorageamount(sd, stor->amount, MAX_GUILD_STORAGE);
}
clif_storageitemremoved(sd,n,amount);
stor->dirty = true;
return true;
}
/**
* Attempt to add an item in guild storage from inventory, then refresh it
* @param sd : player
* @param amount : number of item to delete
*/
void storage_guild_storageadd(struct map_session_data* sd, int index, int amount)
{
struct s_storage *stor;
nullpo_retv(sd);
nullpo_retv(stor = guild2storage2(sd->status.guild_id));
if( !stor->status || stor->amount > MAX_GUILD_STORAGE )
return;
if( index < 0 || index >= MAX_INVENTORY )
return;
if( sd->inventory.u.items_inventory[index].nameid == 0 )
return;
if( amount < 1 || amount > sd->inventory.u.items_inventory[index].amount )
return;
if( stor->lock ) {
storage_guild_storageclose(sd);
return;
}
if(storage_guild_additem(sd,stor,&sd->inventory.u.items_inventory[index],amount))
pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE);
else {
clif_storageitemremoved(sd,index,0);
clif_dropitem(sd,index,0);
}
}
/**
* Attempt to retrieve an item from guild storage to inventory, then refresh it
* @param sd : player
* @param index : index of item in storage
* @param amount : number of item to get
* @return 1:success, 0:fail
*/
void storage_guild_storageget(struct map_session_data* sd, int index, int amount)
{
struct s_storage *stor;
unsigned char flag = 0;
nullpo_retv(sd);
nullpo_retv(stor = guild2storage2(sd->status.guild_id));
if(!stor->status)
return;
if(index < 0 || index >= MAX_GUILD_STORAGE)
return;
if(stor->u.items_guild[index].nameid == 0)
return;
if(amount < 1 || amount > stor->u.items_guild[index].amount)
return;
if( stor->lock ) {
storage_guild_storageclose(sd);
return;
}
if((flag = pc_additem(sd,&stor->u.items_guild[index],amount,LOG_TYPE_GSTORAGE)) == 0)
storage_guild_delitem(sd,stor,index,amount);
else { // inform fail
clif_storageitemremoved(sd,index,0);
clif_additem(sd,0,0,flag);
}
}
/**
* Attempt to add an item in guild storage from cart, then refresh it
* @param sd : player
* @param index : index of item in cart
* @param amount : number of item to transfer
*/
void storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int amount)
{
struct s_storage *stor;
nullpo_retv(sd);
nullpo_retv(stor = guild2storage2(sd->status.guild_id));
if( !stor->status || stor->amount > MAX_GUILD_STORAGE )
return;
if( index < 0 || index >= MAX_CART )
return;
if( sd->cart.u.items_cart[index].nameid == 0 )
return;
if( amount < 1 || amount > sd->cart.u.items_cart[index].amount )
return;
if(storage_guild_additem(sd,stor,&sd->cart.u.items_cart[index],amount))
pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE);
else {
clif_storageitemremoved(sd,index,0);
clif_dropitem(sd,index,0);
}
}
/**
* Attempt to retrieve an item from guild storage to cart, then refresh it
* @param sd : player
* @param index : index of item in storage
* @param amount : number of item to transfer
* @return 1:fail, 0:success
*/
void storage_guild_storagegettocart(struct map_session_data* sd, int index, int amount)
{
short flag;
struct s_storage *stor;
nullpo_retv(sd);
nullpo_retv(stor = guild2storage2(sd->status.guild_id));
if(!stor->status)
return;
if(index < 0 || index >= MAX_GUILD_STORAGE)
return;
if(stor->u.items_guild[index].nameid == 0)
return;
if(amount < 1 || amount > stor->u.items_guild[index].amount)
return;
if((flag = pc_cart_additem(sd,&stor->u.items_guild[index],amount,LOG_TYPE_GSTORAGE)) == 0)
storage_guild_delitem(sd,stor,index,amount);
else {
clif_storageitemremoved(sd,index,0);
clif_cart_additem_ack(sd,(flag == 1) ? ADDITEM_TO_CART_FAIL_WEIGHT:ADDITEM_TO_CART_FAIL_COUNT);
}
}
/**
* Request to save guild storage
* @param account_id : account requesting the save
* @param guild_id : guild to take the guild_storage
* @param flag : 1=char quitting, close the storage
* @return False : fail (no storage), True : success (requested)
*/
bool storage_guild_storagesave(uint32 account_id, int guild_id, int flag)
{
struct s_storage *stor = guild2storage2(guild_id);
if (stor) {
if (flag) //Char quitting, close it.
stor->status = false;
if (stor->dirty)
intif_send_guild_storage(account_id,stor);
return true;
}
return false;
}
/**
* ACK save of guild storage
* @param guild_id : guild to use the storage
*/
void storage_guild_storagesaved(int guild_id)
{
struct s_storage *stor;
if ((stor = guild2storage2(guild_id)) != NULL) {
if (stor->dirty && !stor->status) // Storage has been correctly saved.
stor->dirty = false;
}
}
/**
* Close storage for player then save it
* @param sd : player
*/
void storage_guild_storageclose(struct map_session_data* sd)
{
struct s_storage *stor;
nullpo_retv(sd);
nullpo_retv(stor = guild2storage2(sd->status.guild_id));
clif_storageclose(sd);
if (stor->status) {
if (save_settings&CHARSAVE_STORAGE)
chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART); //This one also saves the storage. [Skotlex]
else
storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0);
stor->status = false;
}
sd->state.storage_flag = 0;
}
/**
* Close storage for player then save it
* @param sd
* @param flag
*/
void storage_guild_storage_quit(struct map_session_data* sd, int flag)
{
struct s_storage *stor;
nullpo_retv(sd);
nullpo_retv(stor = guild2storage2(sd->status.guild_id));
if (flag) { //Only during a guild break flag is 1 (don't save storage)
clif_storageclose(sd);
if (save_settings&CHARSAVE_STORAGE)
chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART);
sd->state.storage_flag = 0;
stor->status = false;
return;
}
if (stor->status) {
if (save_settings&CHARSAVE_STORAGE)
chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART);
else
storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1);
}
sd->state.storage_flag = 0;
stor->status = false;
}
/**
* Open premium storage
* @param sd Player
**/
void storage_premiumStorage_open(struct map_session_data *sd) {
nullpo_retv(sd);
if (!&sd->premiumStorage)
return;
sd->state.storage_flag = 3;
storage_sortitem(sd->premiumStorage.u.items_storage, sd->premiumStorage.max_amount);
clif_storagelist(sd, sd->premiumStorage.u.items_storage, sd->premiumStorage.max_amount, storage_getName(sd->premiumStorage.stor_id));
clif_updatestorageamount(sd, sd->premiumStorage.amount, sd->premiumStorage.max_amount);
}
/**
* Request to open premium storage
* @param sd Player who request
* @param num Storage number
* @param mode Storage mode @see enum e_storage_mode
* @return 1:Success to request, 0:Failed
* @author [Cydh]
**/
bool storage_premiumStorage_load(struct map_session_data *sd, uint8 num, uint8 mode) {
nullpo_ret(sd);
if (sd->state.storage_flag)
return 0;
if (sd->state.vending || sd->state.buyingstore || sd->state.prevend || sd->state.autotrade)
return 0;
if (sd->state.banking || sd->state.callshop)
return 0;
if (!pc_can_give_items(sd)) { // check is this GM level is allowed to put items to storage
clif_displaymessage(sd->fd, msg_txt(sd,246));
return 0;
}
if (!&sd->premiumStorage || sd->premiumStorage.stor_id != num)
return intif_storage_request(sd, TABLE_STORAGE, num, mode);
else {
sd->premiumStorage.state.put = (mode&STOR_MODE_PUT) ? 1 : 0;
sd->premiumStorage.state.get = (mode&STOR_MODE_GET) ? 1 : 0;
storage_premiumStorage_open(sd);
}
return 1;
}
/**
* Request to save premium storage
* @param sd Player who has the storage
* @author [Cydh]
**/
void storage_premiumStorage_save(struct map_session_data *sd) {
nullpo_retv(sd);
if (!&sd->premiumStorage)
return;
intif_storage_save(sd, &sd->premiumStorage);
}
/**
* Ack of secondary premium has been saved
* @param sd Player who has the storage
**/
void storage_premiumStorage_saved(struct map_session_data *sd) {
if (!sd)
return;
if (&sd->premiumStorage) {
sd->premiumStorage.dirty = 0;
}
if (sd->state.storage_flag == 3) {
sd->state.storage_flag = 0;
clif_storageclose(sd);
}
}
/**
* Request to close premium storage
* @param sd Player who has the storage
* @author [Cydh]
**/
void storage_premiumStorage_close(struct map_session_data *sd) {
nullpo_retv(sd);
if (!&sd->premiumStorage)
return;
if (sd->premiumStorage.dirty) {
storage_premiumStorage_save(sd);
if (sd->state.storage_flag == 3) {
sd->state.storage_flag = 0;
clif_storageclose(sd);
}
}
else
storage_premiumStorage_saved(sd);
}
/**
* Force save then close the premium storage
* @param sd Player who has the storage
* @author [Cydh]
**/
void storage_premiumStorage_quit(struct map_session_data *sd) {
nullpo_retv(sd);
if (!&sd->premiumStorage)
return;
storage_premiumStorage_save(sd);
}