
- Added NPC to refine Oridecons / Eluniums to Cardium / Bradium. - Added downrefitem script command and updated script_commands.txt with it. - Updated refine_db.txt with probably custom values for +11 to +20 values. Source : http://ratemyserver.net/index.php?page=misc_table_refine - Some little script improvements to Suhnbi. (Enriched Elunium / Oridecon Upgrader.) * Further improvements for the refinement system and refinement NPC's will come within the next few days. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16126 54d463be-8e91-2dee-dedb-b68131a5f0ec
42 lines
1.9 KiB
Plaintext
42 lines
1.9 KiB
Plaintext
// Renewal Version
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//
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// Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
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//
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// IMPORTANT: changing the number of upgrade levels requires modifying MAX_REFINE in status.h
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//
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// For armors, values of 100 add 1 armor defense.
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// For weapons, values of 100 add 1 ATK&MATK.
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//
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// Type:
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// 0 - Armors
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// 1 - Level 1 weapons
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// 2 - Level 2 weapons
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// 3 - Level 3 weapons
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// 4 - Level 4 weapons
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//
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// Stats per level:
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// This value is applied for every upgrade level.
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//
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// Random bonus start level:
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// This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
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//
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// Random bonus value:
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// A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
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// Random bonus start level. This is only applied for weapons, and not displayed client-side.
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//
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// Chance:
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// 100 = 100%
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//
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// Note: Chances for +11 and higher are not verified - 10% is a rumor from iRO wiki.
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// A note about renewal Armors, there may or may not be another bonus, according to iRO wiki: Every upgrade gives floor[( 3 + current upgrade ) / 4] equipment DEF)
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0,0,0,0,100:100,100:100,100:100,100:100,60:200,40:200,40:200,20:200,20:300,10:300,50:300,30:300,30:400,20:400,10:400,10:400,10:500,10:500,10:500,10:500
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// Level 1 weapons
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1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,70:0,70:0,50:0,50:0,30:0,30:300,20:300,20:300,10:300,10:300
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// Level 2 weapons
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2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,70:0,50:0,50:0,30:0,30:0,20:600,20:600,10:600,10:600,10:600
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// Level 3 weapons
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3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,50:0,50:0,30:0,30:0,20:0,20:900,10:900,10:900,10:900,10:900
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// Level 4 weapons
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4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,50:0,30:0,30:0,20:0,20:0,10:1200,10:1200,10:1200,10:1200,10:1200
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