
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7215 54d463be-8e91-2dee-dedb-b68131a5f0ec
2150 lines
56 KiB
Plaintext
2150 lines
56 KiB
Plaintext
//===== eAthena Script =======================================
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//= Einbech Town
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//===== By: ==================================================
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//= Muad_dib
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= eAthena Revision 3000+
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//===== Description: =========================================
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//=
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//===== Additional Comments: =================================
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//= 0.1 Started writing Einbech npc's. [Muad_Dib]
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//= 0.1a Conversion to eA format [MasterOfMuppets]
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//= 0.1b Added missing tabs. [Mass Zero] 0.1c more missing tabs [Lupus]
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//= 0.2 Added reddozen's NPCs, fixedmissing '";' [Lupus]
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//= 0.2a Removed a few npcs never intended to be there [MasterOfMuppets]
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//= 0.3 Added some more npcs, thanks to Muad_Dib [MasterOfMuppets]
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//= 1.0 Added the last of the town npcs, [MasterOfMuppets]
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//= all credits to muad_dib for scripting them.
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//= 1.1 Made some changes according to the Shinokas quest, [MasterOfMuppets]
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//= thanks to Dj-Yhn for scripting them.
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//= 1.2 Removed Duplicates [Silent]
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//= 1.3 Implemented the Lover's quest. [MasterOfMuppets]
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//============================================================
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einbech.gat,180,136,5 script Notice Board 858,{
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mes "[Tool Shop Entrance]";
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close;
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}
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einbech.gat,46,107,6 script Shena 846,{
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mes "[Shena]";
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mes "I think it's weird!";
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mes "How do you youngsters";
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mes "not learn all of this?";
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next;
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mes "[Luda]";
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mes "Well, I'm sure the";
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mes "generation gap has";
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mes "something to do with it,";
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mes "but I'm surprised that elder";
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mes "people would know so much~";
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next;
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menu "What are you guys talking about?",L_WHAT,"Pass on by",-;
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mes "[Shena]";
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mes "Luda...";
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mes "You don't live";
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mes "to be as old as";
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mes "I am and not learn";
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mes "a little something";
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mes "about this world of ours~";
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close;
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L_WHAT:
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mes "[Shena]";
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mes "Oh? Well, well";
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mes "Aren't you the most";
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mes "adorable little girl?";
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mes "Hello, dearie~";
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next;
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menu "Excuse me, but I'm actually a guy.",-;
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mes "[Shena]";
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mes "Oh, oh are you now?";
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mes "Perhaps my eyes are";
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mes "getting bad in my old";
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mes "age. Getting harder to";
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mes "tell the difference nowadays...";
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next;
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mes "[Shena]";
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mes "Anyway, me and Luda";
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mes "were just having a little";
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mes "chat about all the monsters";
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mes "near Einbroch. Appearantly,";
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mes "you youngsters don't know as";
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mes "much about them as you should.";
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next;
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mes "[Shena]";
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mes "If adventuring is your";
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mes "business, you should";
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mes "know what you're up against.";
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mes "Did you have any questions";
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mes "about the monsters arround";
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mes "here, young lady?";
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next;
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menu "I told you, I'm a dude...!",-;
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mes "[Shena]";
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mes "Hmm. 'Dude.' I think";
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mes "I've heard that before.";
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mes "Ho ho~ You'll have to";
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mes "forgive this old biddy";
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mes "I don't quite have a grasp";
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mes "on all the words you kids use.";
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next;
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mes "[Shena]";
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mes "So dearie,";
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mes "wich monster";
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mes "would you like";
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mes "to hear about?";
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L_MENU:
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next;
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menu "Metaling",L_METALING,"Mineral",L_MINERAL,"Pitman",L_PITMAN,"Waste Stove",L_WASTE,"Quit",-;
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mes "[Shena]";
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mes "Alright then.";
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mes "Have a good";
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mes "day, young lady.";
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next;
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mes "[Luda]";
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mes "I'm sorry about my";
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mes "mother! She can be";
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mes "overly friendly, I suppose.";
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mes "But if you're bored, please";
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mes "feel free to visit. Be safe";
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mes "on your travels, adventurer~";
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close;
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L_METALING:
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mes "[Shena]";
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mes "Well, the Metalings";
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mes "were created during";
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mes "the time when the gods";
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mes "ruled over this world.";
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next;
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mes "[Shena]";
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mes "I'm not sure if you knew";
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mes "this or not, but according";
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mes "to the myth, Porings and Drops";
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mes "were created from Odin's";
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mes "saliva. You migh not want";
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mes "to know about Poporing...";
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next;
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mes "[Shena]";
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mes "metalings, on the";
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mes "other hand were made";
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mes "from the blood of living";
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mes "machines that I belive";
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mes "were called 'Gigantes.'";
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next;
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mes "[Shena]";
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mes "Metaling is still like";
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mes "those other hopping";
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mes "blobbs of gelatine in that";
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mes "they'll swallow whatever";
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mes "might be lying on the ground.";
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next;
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mes "[Shena]";
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mes "If you defeat a Metaling,";
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mes "it could drop Large Jellopy,";
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mes "Iron Ore or even Iron. That";
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mes "might be good to know, right?";
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next;
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mes "[Shena]";
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mes "Is there";
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mes "anything else";
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mes "you'd like to";
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mes "ask, dearie?";
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goto L_MENU;
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L_MINERAL:
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mes "[Shena]";
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mes "Did you know that";
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mes "stalactites and cave";
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mes "crystals grow for thousands";
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mes "and thousand of years?";
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next;
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mes "[Shena]";
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mes "Now, if something's been";
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mes "growing for thousands of";
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mes "years, it would make sense";
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mes "if it actually was alive. Now,";
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mes "Mineral monsters are actually";
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mes "living stalactites";
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next;
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mes "[Shena]";
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mes "It's rumored that they";
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mes "are grown in a dark cave";
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mes "in wich something inside";
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mes "has some sort of malicious";
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mes "influence over them.";
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next;
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mes "[Shena]";
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mes "Minerals can defend themselves,";
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mes "but they might drop Crystal Fragment,";
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mes "Topaz or Emveretarcon if you defeat";
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mes "one. There's also a chance";
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mes "that they may drop a rare jewel,";
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mes "but I'm not quite sure.";
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next;
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mes "[Shena]";
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mes "Are there any";
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mes "other mosnters";
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mes "arround here that";
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mes "you'd want to learn";
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mes "more about?";
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goto L_MENU;
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L_PITMAN:
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mes "[Shena]";
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mes "Pitmen are the ghosts";
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mes "of dead miners that haunt";
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mes "old and rusted mine cars.";
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mes "For some reason, they can't";
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mes "leave this world so they just";
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mes "wander arround the mines.";
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next;
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mes "[Shena]";
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mes "If you can defeat";
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mes "them, they'll drop";
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mes "Old Pick, Lantern, Iron,";
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mes "Steel, Coal, Flashlight";
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mes "and Rusty Iron Plate.";
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next;
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mes "[Shena]";
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mes "Did you want";
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mes "to asl me about";
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mes "any other of the";
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mes "local monsters?";
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goto L_MENU;
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L_WASTE:
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mes "[Shena]";
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mes "It's just an evil,";
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mes "man-eating stove.";
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next;
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menu "...That's it?",L_THAT,"H-horrifying!",-;
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mes "[Shena]";
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mes "Yes. God's creation,";
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mes "that creature is cruel";
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mes "and merciless, perhaps";
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mes "a symbol of pure evil";
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mes "if I ever saw one.";
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next;
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mes "[Shena]";
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mes "Unlike newe appliances,";
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mes "Waste Stoves were hand made by";
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mes "master craftsmen that, I guess,";
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mes "developed their own souls. They";
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mes "used to be benovalant machines,";
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mes "contend to provide loving warmth.";
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next;
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mes "[Shena]";
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mes "For years they would serve";
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mes "their owners with loyalty. But";
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mes "as technology advanced and";
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mes "they became obsolete, they were";
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mes "discarded like pieces of trash.";
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mes "This twisted their harts to ^FF0000evil^000000.";
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next;
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mes "[Shena]";
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mes "Waste Stoves will usually";
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mes "drop Battered Pot, Burnt Tree,";
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mes "Iron, Iron Ore and Rusty Iron Plate.";
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mes "But once in a while they might drop";
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mes "interesting items like Rusty Iron";
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mes "or even Dead Branch.";
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next;
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mes "[Shena]";
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mes "So, is there";
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mes "anything else";
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mes "you'd like me to";
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mes "share with you?";
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goto L_MENU;
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L_THAT:
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mes "[Shena]";
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mes "Now, you know the importance";
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mes "of recycling and preserving our";
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mes "natural resources, right? Now,";
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mes "it would do my heart good if you";
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mes "were to recycle the scrap iron";
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mes "from those Waste Stove monsters.";
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next;
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mes "[Shena]";
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mes "Waste Stoves will usually";
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mes "drop Battered Pot, Burnt Tree,";
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mes "Iron, Iron Ore and Rusty Iron Plate.";
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mes "But once in a while they might drop";
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mes "interesting items like Rusty Iron";
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mes "or even Dead Branch.";
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next;
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mes "[Shena]";
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mes "So, is there";
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mes "anything else";
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mes "you'd like me to";
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mes "share with you?";
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goto L_MENU;
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}
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einbech.gat,48,107,4 duplicate(Shena) Luda 850
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einbech.gat,93,139,6 script Raust 847,{
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mes "[Raust]";
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mes "I don't get it!";
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mes "Einbroch gets bigger";
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mes "and fancier and our";
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mes "town gets dirtier and";
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mes "nastier. What the hell?!";
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next;
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mes "[Raust]";
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mes "Not only do the people";
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mes "look more ragged, we're";
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mes "more tired and older looking";
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mes "as well! It's dirty, it's crowded,";
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mes "everything in this city is a total";
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mes "mess! What, you want a list?!";
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next;
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mes "[Raust]";
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mes "The food, literally, is";
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mes "garbage! The jobs here have";
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mes "to be a violation of human rights.";
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mes "There's barely any women here and";
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mes "the ones we do have all stink";
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mes "anyway! Are you convinced yet?!";
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next;
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mes "[Raust]";
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mes "Why is everything";
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mes "that's good over";
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mes "in Einbroch?! I hate this!";
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mes "*Grumble*";
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close;
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}
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einbech.gat,97,167,6 script Cavitar 847,{
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mes "[Cavitar]";
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mes "Recently, we had some";
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mes "tunnel cave-ins that resulted";
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mes "in miner casualties. We're having";
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mes "a harder time working in the";
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mes "mines now that we're even";
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mes "lower on manpower.";
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next;
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mes "[Cavitar]";
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mes "What's really suspicious";
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mes "is that it seems something";
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mes "has been making the tunnels";
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mes "collapse on purpose. Some of";
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mes "us believe it's because we've";
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mes "angered the master of the cave.";
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next;
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mes "[Cavitar]";
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mes "The tunnel accident";
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mes "is still fresh in my mind.";
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mes "It still seems that there are";
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mes "more ^FF0000Cave Master^000000 sightings";
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mes "when the tunnels started";
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mes "to inexplicably collapse.";
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next;
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mes "[Cavitar]";
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mes "I was off duty whent";
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mes "the accident happened.";
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mes "Still, I hear the only survivor";
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mes "went crazy and disappeared";
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mes "spmewhere. The poor bastard...";
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close;
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}
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einbech.gat,105,218,6 script Gushenmu 848,{
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mes "[Gushenmu]";
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mes "I've lived here a long time";
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mes "and, believe it or not, things";
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mes "weren't as though in the past";
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mes "as they are right now.";
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next;
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mes "[Gushenmu]";
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mes "For lots of different reasons,";
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mes "the work is more dangerous";
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mes "and we're running real low on";
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mes "manpower. And the factories in";
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mes "Einbroch make so much smog,";
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mes "we can't even see sunlight here.";
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next;
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mes "[Gushenmu]";
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mes "The sad reality of mining";
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mes "life right now is that we";
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mes "wake up, go to work, and at";
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mes "the end of the day some of us";
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mes "are injured while a few others";
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mes "never come to work the next day.";
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next;
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mes "[Gushenmu]";
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mes "And as Einbech and Einbroch";
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mes "have grown, I hear more and";
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mes "more rumors that unfammiliar";
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mes "monsters are beginning to";
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mes "swarm outside of town.";
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mes "This is really Einbech's worst time...";
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close;
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}
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einbech.gat,57,210,4 script Young Man#04 854,{
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mes "[Young Man]";
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mes "Behind the pub,";
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mes "you'll see this old man";
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mes "who's always mumbling";
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mes "something to himself.";
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next;
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mes "[Young Man]";
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mes "Sometimes he seems really";
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mes "angry, but other times he looks";
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mes "awfully depressed. He must have";
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mes "lived through some really horrible";
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mes "experiences. I can't help but feel";
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mes "really sorry for the old guy.";
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next;
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mes "[Young Man]";
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mes "He says and does";
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mes "a lot of strange things.";
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mes "It's sad to see someone";
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mes "that old act that way, but";
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mes "it makes me wonder what";
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mes "could have happened to him.";
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set ein_young_man,1;
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close;
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}
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einbech.gat,39,215,6 script Train Station Staff 852,{
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mes "[Staff]";
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mes "Welcome to";
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mes "the Train Station.";
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mes "The fare to take the";
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mes "train to Einbroch is";
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mes "200 zeny. Would";
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mes "you like to ride?";
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next;
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menu "Yes.",L_YES,"No.",-;
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mes "[Staff]";
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mes "Please enjoy";
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mes "your stay here";
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mes "in Einbech.";
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close;
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L_YES:
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if(Zeny < 200)goto L_ZENY;
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mes "[Staff]";
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mes "Thank you and";
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mes "we hope you enjoy";
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mes "the ride. All aboard!";
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next;
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set Zeny,Zeny - 200;
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warp "einbroch.gat",226,276;
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end;
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L_ZENY:
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mes "[Staff]";
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mes "I'm sorry,";
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mes "but you don't";
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mes "have enough zeny";
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mes "to pay the train fare.";
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close;
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}
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einbech.gat,157,215,4 script Train Station Manager 852,{
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mes "[Train Station Manager]";
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mes "This train station";
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mes "is strictly for trains";
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mes "running from Einbech";
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mes "to Einbroch. Please speak";
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mes "to the staff in the 11 o' clock";
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mes "direction if you'd like to board.";
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close;
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}
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einbech.gat,129,234,6 script Hander 848,{
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mes "[Hander]";
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mes "Those Einbroch bastards!";
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mes "Living off the resources we";
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mes "dig up while we keep working";
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mes "for them like suckers! Damn!";
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next;
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mes "[Hander]";
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mes "Everyday, we risk our";
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mes "freakin' lives just so we";
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mes "can make a living! Why don't";
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mes "the elders do something about";
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mes "this, like raise our ore prices?";
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next;
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mes "[Hander]";
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mes "The work schedule's";
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mes "unreasonable, Cavitar's";
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mes "wife was attacked by a mine";
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mes "creature, the hospital's too";
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mes "far away and we don't have";
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mes "any food to eat! Why...?!";
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close;
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}
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einbech.gat,128,238,6 script Mogan 848,{
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mes "[Mogan]";
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mes "Recently, there were a few";
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mes "cave-ins where many miners";
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mes "were injured. It was discussed";
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mes "in the Town Council and in my";
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mes "opinion, I think the miners dug";
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mes "too deep and disturbed... ^FF0000it^000000.";
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next;
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mes "[Mogan]";
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mes "Yes, they awoke Ungoliant,";
|
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mes "the master of the caves that";
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mes "has existed since ancient time.";
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mes "I don't know how many more will";
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mes "be victimised by Ungolian in the";
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mes "future. There's no telling...";
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next;
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mes "[Mogan]";
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mes "Adventurer, be careful";
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mes "if you travel inside the";
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mes "mines, lest your footsteps";
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mes "distrub Ungoliant's slumber.";
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close;
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}
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einbech.gat,130,253,2 script Ekuri 848,{
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mes "[Ekuri]";
|
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mes "Yo-heave-ho!";
|
|
mes "Yo-heave-ho~!";
|
|
next;
|
|
mes "[Ekuri]";
|
|
mes "What am I doing here?";
|
|
mes "heck, I'm scared to death";
|
|
mes "of entering the mine! But";
|
|
mes "I can make a living here at";
|
|
mes "the entrance by gathering";
|
|
mes "scrap metal! Smart, huh?";
|
|
next;
|
|
mes "[Ekuri]";
|
|
mes "Sometimes, I get lucky";
|
|
mes "and score an entire ore!";
|
|
mes "Sure, I'm a coward, but";
|
|
mes "at least I'm alive. Well,";
|
|
mes "for the time being.";
|
|
next;
|
|
mes "[Ekuri]";
|
|
mes "Now you know what";
|
|
mes "I'm doing here. So why";
|
|
mes "don't you leave me to";
|
|
mes "my work? Heave-ho!";
|
|
mes "Ores, come to me!";
|
|
close;
|
|
}
|
|
|
|
einbech.gat,148,242,5 script Jung 855,{
|
|
mes "[Jung]";
|
|
mes "I'm one of the few";
|
|
mes "people who's lived";
|
|
mes "in both Einbech and";
|
|
mes "Einbroch for a long time,";
|
|
mes "So I guess I'm one of the";
|
|
mes "best guides of this area.";
|
|
next;
|
|
mes "[Jung]";
|
|
mes "Say, if you're thinking of";
|
|
mes "entering the Mine Dungeon,";
|
|
mes "I can tell you all I know about";
|
|
mes "the monsters in that place so";
|
|
mes "that you'll be better prepared.";
|
|
next;
|
|
menu "Sure, why not?",L_TELL,"No, thanks.",-;
|
|
mes "[Jung]";
|
|
mes "I understand if you're";
|
|
mes "kind of in a hurry. Still,";
|
|
mes "if you're pretty new around";
|
|
mes "here, you should learn as";
|
|
mes "much as you can before";
|
|
mes "entering any dungeons.";
|
|
next;
|
|
mes "[Jung]";
|
|
mes "Alright then,";
|
|
mes "be safe on your";
|
|
mes "adventures, alright?";
|
|
close;
|
|
L_TELL:
|
|
mes "[Jung]";
|
|
mes "Let's see. Ah, the monsters that";
|
|
mes "are unique to the Mine Dungeon";
|
|
mes "are Noxious, Venomous, Porcellio";
|
|
mes "and Obsidian. Wich one do you";
|
|
mes "want to know more about?";
|
|
next;
|
|
menu "Noxious and Venomous",-,"Porcellio",L_PORCELLIO,"Obsidian",L_OBSIDIAN;
|
|
mes "[Jung]";
|
|
mes "You know, no one seems";
|
|
mes "to know where Noxious and";
|
|
mes "Venomous have come form.";
|
|
mes "It's like they appeared out of";
|
|
mes "nowhere when Einbroch";
|
|
mes "started to industrialise.";
|
|
next;
|
|
mes "[Jung]";
|
|
mes "Now that I think about it,";
|
|
mes "I don't think they're naturally";
|
|
mes "created monsters. They have";
|
|
mes "this fixed look of despair and";
|
|
mes "suffering and tend to act like they";
|
|
mes "want their enemies to kill them.";
|
|
next;
|
|
mes "[Jung]";
|
|
mes "Still, you'd better be careful!";
|
|
mes "Careful! Nocious and Venomous";
|
|
mes "are stealthy monsters that can";
|
|
mes "glide quietly through the air";
|
|
mes "and attack you before";
|
|
mes "you even notice...";
|
|
next;
|
|
mes "[Jung]";
|
|
mes "You should know that";
|
|
mes "Noxious is Ghost property";
|
|
mes "and Venomous is Poison.";
|
|
mes "Both are medium sized,";
|
|
mes "formless monsters.";
|
|
next;
|
|
mes "[Jung]";
|
|
mes "Both of them drop Apple,";
|
|
mes "Dust Pollutant, Toxic Gas,";
|
|
mes "Poisonous Powder, Bacillus,";
|
|
mes "Mold Powder and Anodyne.";
|
|
next;
|
|
mes "[Jung]";
|
|
mes "That's all for now.";
|
|
mes "Feel free to ask me";
|
|
mes "if you have any questions";
|
|
mes "about monsters in the Mine";
|
|
mes "Dungeon. Be safe, adventurer.";
|
|
close;
|
|
L_PORCELLIO:
|
|
mes "[Jung]";
|
|
mes "Porcellio is an insect that";
|
|
mes "lives in caves and drinks water";
|
|
mes "dripped from stalactites. It's";
|
|
mes "different from Ungoliant since";
|
|
mes "it likes to be near different";
|
|
mes "kinds of minerals and ores.";
|
|
next;
|
|
mes "[Jung]";
|
|
mes "Porcellio drops Jubilee,";
|
|
mes "Insect Leg, Single Cell,";
|
|
mes "Moss of Morning Dew, Neon";
|
|
mes "Liquid and a few other things";
|
|
mes "I can't quite remember.";
|
|
next;
|
|
mes "[Jung]";
|
|
mes "Lastly, Porcellio is an";
|
|
mes "Earth property monster.";
|
|
mes "That's all I know about it.";
|
|
mes "But if you want to know more";
|
|
mes "about some monster in the";
|
|
mes "Mine Dungeon, feel free to ask.";
|
|
close;
|
|
L_OBSIDIAN:
|
|
mes "[Jung]";
|
|
mes "Do you know about the";
|
|
mes "belief that underground";
|
|
mes "minerlas that contain huge";
|
|
mes "amounts of energy actually";
|
|
mes "have souls? Obsidian is";
|
|
mes "one of these living rocks.";
|
|
next;
|
|
mes "[Jung]";
|
|
mes "Supposedly, just a piece of an";
|
|
mes "Obsidian in a Jung Processor has";
|
|
mes "enough energy to light up the night";
|
|
mes "sky. Unfortunately, it's impossible";
|
|
mes "to capture one alive and hunting";
|
|
mes "them isn't so easy.";
|
|
next;
|
|
mes "[Jung]";
|
|
mes "Obsidian is a small,";
|
|
mes "shapeless monster that";
|
|
mes "drops Clear Jewel, Piece of";
|
|
mes "Black Crystal, Coal, Elunium,";
|
|
mes "Iron and Steel.";
|
|
next;
|
|
mes "[Jung]";
|
|
mes "That's all for Obsidian.";
|
|
mes "If you have any questions";
|
|
mes "about other monsters living";
|
|
mes "in the Mine Dungeon, feel";
|
|
mes "free to ask me.";
|
|
close;
|
|
}
|
|
|
|
einbech.gat,148,246,5 script Franz 851,{
|
|
mes "[Franz]";
|
|
mes "So bored...";
|
|
mes "Starving for...";
|
|
mes "Conversation.";
|
|
mes "S-somebody...";
|
|
next;
|
|
mes "[Franz]";
|
|
mes "Hey, a traveller!";
|
|
mes "Are you planning to explore";
|
|
mes "the Mine Dungeon or the fields";
|
|
mes "around here? Let's chat for a bit";
|
|
mes "and maybe you'll learn something.";
|
|
next;
|
|
menu "Okay, fine.",L_OKAY,"No, thanks.",-;
|
|
mes "[Franz]";
|
|
mes "Oh, okay.";
|
|
mes "You're busy and have";
|
|
mes "things to do, I understand.";
|
|
mes "You probably have to head";
|
|
mes "off somewhere right away.";
|
|
mes "Right. Got it.";
|
|
next;
|
|
mes "[Franz]";
|
|
mes "I...";
|
|
mes "I've got stuff";
|
|
mes "I should be working";
|
|
mes "on. Yes. So very busy.";
|
|
close;
|
|
L_OKAY:
|
|
mes "[Franz]";
|
|
mes "Ooh, have you heard";
|
|
mes "about the creature in the";
|
|
mes "Mine Dungeon or what's";
|
|
mes "happened in town recently?";
|
|
mes "Which would you like to";
|
|
mes "know more about?";
|
|
next;
|
|
menu "Creature of Mine Dungeon",L_CREATURE,"Town Incident",-;
|
|
mes "[Franz]";
|
|
mes "In Einbroch, there was";
|
|
mes "a short lived teddy bear";
|
|
mes "fad. However, a series of";
|
|
mes "mysterious accidents and";
|
|
mes "murders where entire families";
|
|
mes "were killed also occured.";
|
|
next;
|
|
mes "[Franz]";
|
|
mes "It turns out that every family";
|
|
mes "that had been murdered had";
|
|
mes "bought one of these teddy bears.";
|
|
mes "There were even rumors that these";
|
|
mes "teddy bears were comming to life.";
|
|
next;
|
|
mes "[Franz]";
|
|
mes "After an investigation, the";
|
|
mes "authorities learned that all the";
|
|
mes "merchants who sold these bears";
|
|
mes "had purchased them from the";
|
|
mes "same wholesaler, an outsider";
|
|
mes "noone knew anything about.";
|
|
next;
|
|
mes "[Franz]";
|
|
mes "Since the teddy bears were";
|
|
mes "clearly not made to be mere,";
|
|
mes "harmless toys, troops were";
|
|
mes "sent to secure all the teddy";
|
|
mes "bears and dispose of them";
|
|
mes "outside of town.";
|
|
next;
|
|
mes "[Franz]";
|
|
mes "But as soon as the teddy";
|
|
mes "bears were set outside of";
|
|
mes "town, they sprang to life and";
|
|
mes "started rioting! This is clear";
|
|
mes "proof that these bears are";
|
|
mes "controlled by some evil force.";
|
|
next;
|
|
mes "[Franz]";
|
|
mes "Now those aggressive teddy";
|
|
mes "bears are scattered all over";
|
|
mes "the place and the government";
|
|
mes "has classified them as monsters.";
|
|
mes "Kill with extreme prejudice!";
|
|
next;
|
|
mes "[Franz]";
|
|
mes "According to adventurers";
|
|
mes "who have caught these bears,";
|
|
mes "they're small, neutral monsters";
|
|
mes "which drop Honey, Screw, Well-baked";
|
|
mes "Cookie and Oridecon Hammer.";
|
|
next;
|
|
mes "[Franz]";
|
|
mes "That's all I know";
|
|
mes "about it. Watch out";
|
|
mes "for those bears if you";
|
|
mes "go exploring, okay? They";
|
|
mes "may be cute, but they're";
|
|
mes "known to be extremely vicious!";
|
|
close;
|
|
L_CREATURE:
|
|
mes "[Franz]";
|
|
mes "The creature I'm talking about is";
|
|
mes "Ungoliant, which also called the";
|
|
mes "Master of the Caves around here.";
|
|
mes "It's said to live deep in the caves";
|
|
mes "where it giards peculiar ores and";
|
|
mes "minerals with strange powers.";
|
|
next;
|
|
mes "[Franz]";
|
|
mes "At first I thought it was";
|
|
mes "just an old fairy tale, but it";
|
|
mes "actually started appearing";
|
|
mes "again about ten years ago";
|
|
mes "when the tunnel cave-ins";
|
|
mes "started to happen.";
|
|
next;
|
|
mes "[Franz]";
|
|
mes "As sightings of Ungoliant";
|
|
mes "increased, more and more";
|
|
mes "tunnel cave-ins occured.";
|
|
mes "I guess the miners have";
|
|
mes "inadvertently intruded";
|
|
mes "into it's territory.";
|
|
next;
|
|
mes "[Franz]";
|
|
mes "According to legend,";
|
|
mes "ancient giants snuck into";
|
|
mes "a mine to steal coal from";
|
|
mes "humans. But they made too";
|
|
mes "much noise while they were";
|
|
mes "digging and awoke Ungoliant.";
|
|
next;
|
|
mes "[Franz]";
|
|
mes "When the miners went to work";
|
|
mes "the next morning, they found the";
|
|
mes "bloodied bodies of those giants.";
|
|
mes "After that, people have feared";
|
|
mes "the threat that Ungoliant poses";
|
|
mes "to anyone entering the mines.";
|
|
next;
|
|
mes "[Franz]";
|
|
mes "Now, an adventurer that";
|
|
mes "managed to kill an Ungoliant";
|
|
mes "has told me that it drops Ant's";
|
|
mes "Jaw, Colorful Shell, Very Hard";
|
|
mes "Shell, Long Leg, Neon Liquid";
|
|
mes "and Zircon.";
|
|
close;
|
|
}
|
|
|
|
einbech.gat,151,168,4 script Tollaf 854,{
|
|
mes "[Tollaf]";
|
|
mes "Ah...!";
|
|
mes "This is killing me!";
|
|
mes "I don't have the money";
|
|
mes "to move, but I don't wanna";
|
|
mes "live in this town anymore!";
|
|
next;
|
|
mes "[Tollaf]";
|
|
mes "People everywhere else";
|
|
mes "live so much better than we";
|
|
mes "do, especially those snobs in";
|
|
mes "Einbroch! Einbech must be the";
|
|
mes "worst town of Schwartzwald Republic.";
|
|
mes "No, it's the worst in the world!";
|
|
close;
|
|
}
|
|
|
|
einbech.gat,149,154,4 script Mjunia 850,{
|
|
mes "[Mjunia]";
|
|
mes "It's hard being a woman";
|
|
mes "in this town, By being born";
|
|
mes "here, it's like fate just decided";
|
|
mes "to be especially cruel to me.";
|
|
next;
|
|
mes "[Mjunia]";
|
|
mes "My skin and hands are";
|
|
mes "rough from all the work";
|
|
mes "I have to do. But worst of";
|
|
mes "all... I... I... I've developed";
|
|
mes "bigger muscles than most";
|
|
mes "guys! Waaaaaah~!";
|
|
next;
|
|
mes "[Mjunia]";
|
|
mes "I wish I could find";
|
|
mes "a nice guy from Einbroch";
|
|
mes "and get married so I can";
|
|
mes "get away from this town.";
|
|
mes "But it doesn't look like";
|
|
mes "that wil happen...";
|
|
next;
|
|
mes "[Mjunia]";
|
|
mes "And I'd never marry";
|
|
mes "anyone from Einbech!";
|
|
mes "I'd rather die cold and";
|
|
mes "alone than cold and married";
|
|
mes "to some Einbech hooligan.";
|
|
next;
|
|
mes "[Mjunia]";
|
|
mes "Look at these";
|
|
mes "muscles. What do";
|
|
mes "you think? Am I pretty?";
|
|
mes "*Sniff* I gave up trying";
|
|
mes "to be feminine years ago.";
|
|
mes "I have to work so hard...";
|
|
close;
|
|
}
|
|
|
|
einbech.gat,176,125,4 script Ellhenje 850,{
|
|
mes "[Ellhenje]";
|
|
mes "Things might be";
|
|
mes "bad in this town";
|
|
mes "with the pollution";
|
|
mes "and the bullying";
|
|
mes "from Einbroch...";
|
|
next;
|
|
mes "[Ellhenje]";
|
|
mes "But somehow, people";
|
|
mes "are able to get by. That's";
|
|
mes "because there's a guy";
|
|
mes "that everyone here likes...";
|
|
next;
|
|
mes "[Ellhenje]";
|
|
mes "I'm talking about Clitzer!";
|
|
mes "He's almost too honest and";
|
|
mes "almost too diligent. But most";
|
|
mes "of all, he's the nicest guy~";
|
|
next;
|
|
mes "[Ellhenje]";
|
|
mes "Clitzer was born in one of";
|
|
mes "Einbech's poorest families,";
|
|
mes "but he's usually happy and always";
|
|
mes "thinks about others. I guess that's";
|
|
mes "why people like to think of him";
|
|
mes "as representing all of Einbech.";
|
|
next;
|
|
mes "[Ellhenje]";
|
|
mes "Recently, something's";
|
|
mes "been bothering him. I'm";
|
|
mes "not sure, but I think only";
|
|
mes "woman troubles could make";
|
|
mes "a guy feel so glum. I hope he";
|
|
mes "feels better soon...";
|
|
close;
|
|
}
|
|
|
|
einbech.gat,172,113,4 script Nemuk 855,{
|
|
mes "[Nemuk]";
|
|
mes "You seem to be an";
|
|
mes "outsider, so let me";
|
|
mes "ask you something.";
|
|
mes "What do you think";
|
|
mes "of Einbech?";
|
|
next;
|
|
menu "It's fine.",L_FINE,"It looks tough to live here.",-;
|
|
mes "[Nemuk]";
|
|
mes "I thought so.";
|
|
mes "Well, I appologize if";
|
|
mes "I put you on the spot.";
|
|
next;
|
|
mes "[Nemuk]";
|
|
mes "Everyone here has been";
|
|
mes "having a tough time just";
|
|
mes "living day to day for as long";
|
|
mes "as I can remember. It's like";
|
|
mes "things never seem to get any";
|
|
mes "better, no matter what we do.";
|
|
next;
|
|
mes "[Nemuk]";
|
|
mes "I really want to leave,";
|
|
mes "but it's just an empty";
|
|
mes "wish. My body is trapped";
|
|
mes "here while my heart longs";
|
|
mes "for a much better life. *Sigh*";
|
|
mes "Is it hopeless? What can I do?";
|
|
close;
|
|
L_FINE:
|
|
mes "[Nemuk]";
|
|
mes "Huh...?";
|
|
mes "I'm not sure what";
|
|
mes "you've seen, but I'm";
|
|
mes "surprised to hear you";
|
|
mes "say something like that.";
|
|
next;
|
|
mes "[Nemuk]";
|
|
mes "It's been ten years since";
|
|
mes "I've started to think about";
|
|
mes "moving out. However, I'm still";
|
|
mes "debating it. Now, if I were rich,";
|
|
mes "I'd leave in no time, but it's hard";
|
|
mes "getting the money to move out.";
|
|
next;
|
|
mes "[Nemuk]";
|
|
mes "*Sigh...*";
|
|
mes "Maybe if I had been";
|
|
mes "and adventurer when I was";
|
|
mes "younger, I wouldn't have";
|
|
mes "these problems today...";
|
|
close;
|
|
}
|
|
|
|
einbech.gat,165,105,7 script Buender Hikeman 847,{
|
|
if(Shinokas_Quest == 5) goto L_P2;
|
|
if(einbech_buender == 2)goto L_BEST;
|
|
if(einbech_buender == 1)goto L_BASTARD;
|
|
mes "[Buender Hikeman]";
|
|
mes "...";
|
|
mes "......";
|
|
if(!ein_young_man)close;
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "...";
|
|
mes "......";
|
|
mes "......You...";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "...";
|
|
mes "......";
|
|
mes "......You...";
|
|
mes "......Stop it...";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "...";
|
|
mes "......";
|
|
mes "......You...";
|
|
mes "......Stop it...";
|
|
mes "...You ^FF0000bastard^000000!";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "RaaaaAAAARGHHH!!";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "^0000FFThe old man seems^000000";
|
|
mes "^0000FFslightly irked at seeing^000000";
|
|
mes "^0000FFyou. Unfortunately, his^000000";
|
|
mes "^0000FFscreaming and rambling^000000";
|
|
mes "^0000FFis totally incoherent.^000000";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "It ^FF0000is^000000 you!";
|
|
mes "You're responsible!";
|
|
mes "You've taken everything";
|
|
mes "away from me!!";
|
|
next;
|
|
menu "What are you talking about?",L_WHAT,"Ignore Him.",-;
|
|
mes "[Buender Hikeman]";
|
|
mes "W...wait!";
|
|
mes "I said wait!";
|
|
mes "*Cough!*";
|
|
close;
|
|
L_WHAT:
|
|
mes "[Buender Hikeman]";
|
|
mes "How dare you...";
|
|
mes "How dare you treat";
|
|
mes "after destroying all the";
|
|
mes "happiness in my life!";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Damn you...";
|
|
mes "How can you have";
|
|
mes "the audacity to pretend";
|
|
mes "as if nothing happened?!";
|
|
mes "*C-cough Cough...*";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Are you so evil to";
|
|
mes "just shallowly forget";
|
|
mes "what you've done to our";
|
|
mes "lives? Did you already";
|
|
mes "forget what you did";
|
|
mes "here in Einbech?!";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "It was such a long";
|
|
mes "time ago, but I'll never";
|
|
mes "forget. This town was";
|
|
mes "small, but full of folk";
|
|
mes "with warm hearts...";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Me, Khartophe, Anuto,";
|
|
mes "Maskharundt... All of";
|
|
mes "us were friends hired";
|
|
mes "by that businessman";
|
|
mes "to dig up ores in the mine.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "And then there";
|
|
mes "was you! All of us";
|
|
mes "put together made the";
|
|
mes "greatest mining team!";
|
|
mes "That was, until, we";
|
|
mes "discovered ^FF0000it^000000.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Yes...";
|
|
mes "The mysterious ore";
|
|
mes "that dazzled with a";
|
|
mes "magnificent light.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "But we should have known";
|
|
mes "that the ^0000FFUngoliant^000000 would";
|
|
mes "be arround that ore. We";
|
|
mes "should have realized";
|
|
mes "the danger...";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "We reported our findings";
|
|
mes "to our employer, and then";
|
|
mes "the ore just disappeared. He";
|
|
mes "must have sent it somewhere,";
|
|
mes "it was none of our business.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Then life was back";
|
|
mes "to normal for a while.";
|
|
mes "But one day you yelled";
|
|
mes "to us that you had found";
|
|
mes "another special, mysterious";
|
|
mes "ore in the mines.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "But when we came";
|
|
mes "over to check the hole";
|
|
mes "you dug up, you know";
|
|
mes "what we found...?!";
|
|
next;
|
|
menu "Ungoliant?",L_UNGOLIANT,"A mysterious ore, right?",L_ORE,"Nothing...?",-;
|
|
mes "[Buender Hikeman]";
|
|
mes "Yes...";
|
|
mes "Nothing.";
|
|
next;
|
|
goto L_CONTINUE;
|
|
L_UNGOLIANT:
|
|
mes "[Buender Hikeman]";
|
|
mes "Don't you remember";
|
|
mes "what happened? What";
|
|
mes "you did to us at that time?!";
|
|
next;
|
|
L_CONTINUE:
|
|
mes "[Buender Hikeman]";
|
|
mes "There was nothing";
|
|
mes "inside the hole!";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Then you pointed to";
|
|
mes "the wall behind us and";
|
|
mes "screamed that Ungoliant";
|
|
mes "was coming! In our panic";
|
|
mes "we started to dig our way out!";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "I remember that the expression on";
|
|
mes "your face seemed so strange. I had";
|
|
mes "thought you looked sad, but now I'm";
|
|
mes "sure you were consumed by greed! We";
|
|
mes "trusted you and you betrayed us!";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "When we finally smashed";
|
|
mes "down that last wall, everything";
|
|
mes "started to fall around us. We";
|
|
mes "were the only two to survive";
|
|
mes "that tunnel collapse.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Then I learned...";
|
|
mes "You planned it all along.";
|
|
set einbech_buender,1;
|
|
close;
|
|
L_ORE:
|
|
mes "[Buender Hikeman]";
|
|
mes "Don't you remember";
|
|
mes "what happened? What";
|
|
mes "you did to us at that time?!";
|
|
next;
|
|
goto L_CONTINUE;
|
|
L_BASTARD:
|
|
mes "[Buender Hikeman]";
|
|
mes "Bastard!";
|
|
mes "I'm sick of";
|
|
mes "your lies!";
|
|
next;
|
|
menu "I'm not who you think!",L_IM,"How did you survive the accident?",-;
|
|
L_HOW:
|
|
mes "[Buender Hikeman]";
|
|
mes "When I came to,";
|
|
mes "I was lying on my";
|
|
mes "stomach in the ruins";
|
|
mes "of that dark tunnel.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "And I found...";
|
|
mes "You know what I found.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "*Cough Cough*";
|
|
mes "The corpses of my friends!";
|
|
mes "Kartophe, Anuto, Maskharundt";
|
|
mes "Great men and my best friends.";
|
|
mes "But where were you?!";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Your body was nowhere";
|
|
mes "to be found. I searched";
|
|
mes "the tunnel and finnaly";
|
|
mes "climbed outside where";
|
|
mes "I was found unconscious.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "I was so stupid.";
|
|
mes "It was because of";
|
|
mes "that ore! You killed our";
|
|
mes "friend and destroyed";
|
|
mes "my life for that thing!";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "And now...";
|
|
mes "You come out of";
|
|
mes "hiding and show up.";
|
|
mes "What do you want of";
|
|
mes "me? What more can";
|
|
mes "you possibly take away?!";
|
|
next;
|
|
menu "I'm not who you think I am!",L_THINK,"I'd like to apologize.",-;
|
|
mes "[Buender Hikeman]";
|
|
mes "Ha ha...";
|
|
mes "Apologize?";
|
|
mes "The harm is";
|
|
mes "already done...";
|
|
goto L_CONTINUE2;
|
|
L_THINK:
|
|
mes "[Buender Hikeman]";
|
|
mes "Quit lying!";
|
|
mes "You've stirred up";
|
|
mes "my hatred by showing";
|
|
mes "up again! I've never";
|
|
mes "forgotten that day!";
|
|
next;
|
|
L_CONTINUE2:
|
|
mes "[Buender Hikeman]";
|
|
mes "It's too late";
|
|
mes "for you now. For";
|
|
mes "the sake of my friends,";
|
|
mes "I'll have my vengeance!";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Prepare to die!";
|
|
mes "^0000FFShinokas^000000!!!!";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "...!";
|
|
mes "*Cough! Cough!*";
|
|
mes "Noooo! N-not now...";
|
|
mes "*Cough! Cough!*";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "...";
|
|
mes "I better";
|
|
mes "get away";
|
|
mes "from him!";
|
|
next;
|
|
mes "^0000FFYou ran away from Hikeman^000000";
|
|
mes "^0000FFas he collapsed on the ground^000000";
|
|
mes "^0000FFIt wouldn't be a good idea to^000000";
|
|
mes "^0000FFprovoke the old man anymore,^000000";
|
|
mes "^0000FFintentionally or not.^000000";
|
|
set einbech_buender,2;
|
|
close;
|
|
L_BEST:
|
|
mes "^0000FFIt'd be best^000000";
|
|
mes "^0000FFto avoid aggravating^000000";
|
|
mes "^0000FFthe old man for now.^000000";
|
|
close;
|
|
L_IM:
|
|
mes "[Buender Hikeman]";
|
|
mes "Ha...!";
|
|
mes "Do you think";
|
|
mes "I'd so easily";
|
|
mes "forget the face";
|
|
mes "of the person who";
|
|
mes "shattered my life?!";
|
|
goto L_HOW;
|
|
|
|
L_P2:
|
|
mes "^0000FFHikeman is dozing^000000";
|
|
mes "^0000FFoff in his chair. Judging^000000";
|
|
mes "^0000FFfrom the look of discomfort^000000";
|
|
mes "^0000FFon his face, he seems to be^000000";
|
|
mes "^0000FFhaving a nightmare.^000000";
|
|
if (einbech_buender == 3) close;
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Excuse me...";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Huh...?";
|
|
mes ".........!!";
|
|
mes "Hahahahaha!";
|
|
mes "Come back for";
|
|
mes "your beating,";
|
|
mes "eh, Shinokas?!";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Look...!";
|
|
mes "I'm not Shinokas,";
|
|
mes "okay? How can you";
|
|
mes "forget what he looks";
|
|
mes "like or how old he is?";
|
|
mes "I'm way younger!";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "What...?";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "..................";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Uhhhh......";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Huh.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "It seems...";
|
|
mes "I've made a";
|
|
mes "huge mistake.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Ever since the accident, people";
|
|
mes "have said that I haven't been the";
|
|
mes "same. Maybe they're right.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "I keep making the same";
|
|
mes "mistakes, so maybe they're";
|
|
mes "right about me getting senile.";
|
|
mes "Did you come just to clear";
|
|
mes "up this misunderstanding?";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Um...";
|
|
mes "Actually...";
|
|
next;
|
|
menu "Tell Hikeman about Shinakas's death.",-,"Don't notify Hikeman",L_NNotify;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Shinokas died";
|
|
mes "a while ago in";
|
|
mes "Einbroch.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Wh-what...?";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Shinokas was killed by";
|
|
mes "some men. He thinks they";
|
|
mes "may have been the ones";
|
|
mes "who hired you guys. In the";
|
|
mes "end, he was betrayed too...";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "I...";
|
|
mes "I see...";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Shinokas may have";
|
|
mes "gotten some money,";
|
|
mes "but he spent the rest";
|
|
mes "of his life in hiding,";
|
|
mes "being hunted down.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Nothing's left.";
|
|
mes "I've got nothing";
|
|
mes "to look forward to.";
|
|
mes "I was living only to";
|
|
mes "avenge my friends...";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Please...";
|
|
mes "Just go back to";
|
|
mes "wherever you came";
|
|
mes "from. Leave me alone...";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "...";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Did Hikeman really want";
|
|
mes "revenge on Shinokas or did";
|
|
mes "he want to hear him out since";
|
|
mes "they used to be close friends?";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "If I mention that";
|
|
mes "what they found was";
|
|
mes "the Ymir Heart Piece,";
|
|
mes "Hikeman might end up";
|
|
mes "getting hunter down, so";
|
|
mes "I better not say anything.";
|
|
next;
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Why are those men";
|
|
mes "so obsessed with that";
|
|
mes "Ymir Heart Piece? Is it";
|
|
mes "really worth this kind of";
|
|
mes "cruelty? Whoever they are,";
|
|
mes "their intentions can't be good.";
|
|
close2;
|
|
set einbech_buender,3;
|
|
if(BaseLevel < 41)set BaseExp,BaseExp+34750;
|
|
if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+69500;
|
|
if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+139000;
|
|
if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+278000;
|
|
if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+417000;
|
|
if(BaseLevel > 90)set BaseExp,BaseExp+556000;
|
|
end;
|
|
|
|
L_NNotify:
|
|
mes "["+strcharinfo(0)+"]";
|
|
mes "Yeah...";
|
|
mes "That's right.";
|
|
mes "I wanted to clear up";
|
|
mes "this misunderstanding";
|
|
mes "so you could calm down,";
|
|
mes "even if it's just a little bit.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Well, you don't have";
|
|
mes "to worry so much about";
|
|
mes ",u stress. I find that the";
|
|
mes "winds that pass through";
|
|
mes "this town to be very relaxing.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Each time the wind";
|
|
mes "blows by, my vision blurs,";
|
|
mes "my memories haze and all";
|
|
mes "of my hatred just drifts away.";
|
|
next;
|
|
mes "[Buender Hikeman]";
|
|
mes "Without the wind, I'd only";
|
|
mes "have my hatred towards ^FF0000him^000000.";
|
|
mes "Maybe it's my only reason for";
|
|
mes "living and maybe I'm lonely,";
|
|
mes "but it's too late to feel";
|
|
mes "sorry for myself now.";
|
|
close;
|
|
}
|
|
|
|
ein_in01.gat,281,85,2 script Drunken Man#01 849,{
|
|
mes "[Drunken Man]";
|
|
mes "...*Hiccup*...";
|
|
mes "*Hiccup*...";
|
|
mes "*Yawn*.....";
|
|
mes ".................";
|
|
mes "..*Hiccup*.....";
|
|
mes "*Hiccup*..";
|
|
close;
|
|
}
|
|
|
|
ein_in01.gat,277,95,8 script Ryan Danger 855,{
|
|
mes "[R.D. kim]";
|
|
mes "Oooh...";
|
|
next;
|
|
mes "[R.D. kim]";
|
|
mes "Oooh...";
|
|
mes "Momma.";
|
|
next;
|
|
mes "[R.D. kim]";
|
|
mes "Oooh...";
|
|
mes "Momma.";
|
|
mes "You are so...";
|
|
next;
|
|
mes "[R.D. kim]";
|
|
mes "Oooh...";
|
|
mes "Momma.";
|
|
mes "You are so...";
|
|
mes "^FF0000Hot^000000!";
|
|
next;
|
|
mes "[R.D. kim]";
|
|
mes "Why don't you take off";
|
|
mes "those heavy, uncomfortable";
|
|
mes "clothes? I'll buy you whatever";
|
|
mes "you want, it's on me! C'mon~";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "N-no...!";
|
|
mes "I-I-I-I...";
|
|
mes "(this is the";
|
|
mes "shadiest guy";
|
|
mes "I've ever seen!)";
|
|
next;
|
|
mes "[R.D. kim]";
|
|
mes "Hm? No...?";
|
|
mes "Absolutely no?";
|
|
mes "Are you sure?";
|
|
mes "Alright, alright.";
|
|
mes "I'm sorry, I apologize.";
|
|
mes "I was totally out of line.";
|
|
next;
|
|
mes "[R.D. kim]";
|
|
mes "...";
|
|
mes "Or am I?";
|
|
mes "Bwahahahaha!";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "(Th-this guy";
|
|
mes "must be drunk, out";
|
|
mes "of his freakin' mind)";
|
|
close;
|
|
}
|
|
|
|
ein_in01.gat,279,92,2 script Tavern Lady 854,{
|
|
mes "[Tavern Lady]";
|
|
mes "most Einbech men are";
|
|
mes "crude and primitive male";
|
|
mes "chauvinists! They disgust me!";
|
|
next;
|
|
mes "[Tavern Lady]";
|
|
mes "I mean, there's nothing";
|
|
mes "good about them! They're";
|
|
mes "wild, violent, simple minded";
|
|
mes "and ignorant. They settle all";
|
|
mes "their arguments with brawn";
|
|
mes "and they're so... close minded!";
|
|
next;
|
|
mes "[Tavern Lady]";
|
|
mes "How can they not know";
|
|
mes "that women want gentle,";
|
|
mes "sensitive men with whom";
|
|
mes "they can share their feelings";
|
|
mes "and drink chamille tea over";
|
|
mes "freshly knit doillies?";
|
|
close;
|
|
}
|
|
|
|
einbech.gat,197,139,4 script Young Man#05 855,{
|
|
mes "[Heinz]";
|
|
mes "Wow...";
|
|
mes "And adventurer from";
|
|
mes "Rune-Midgard, eh?";
|
|
mes "What brings you here?";
|
|
next;
|
|
mes "[Heinz]";
|
|
mes "Einbech doesn't offer much";
|
|
mes "in terms of sight-seeing, but";
|
|
mes "have you come to see the mine?";
|
|
mes "Right now, it's swarming with";
|
|
mes "monsters and we can't dig any";
|
|
mes "ores because it's so dangerous.";
|
|
next;
|
|
mes "[Heinz]";
|
|
mes "Now, if some adventurers were";
|
|
mes "generous enough to hunt down";
|
|
mes "those evil creatures, we'd be able";
|
|
mes "to mine again and they could earn";
|
|
mes "some extra zeny. It's like killing";
|
|
mes "two birds with one stone. Hahaha!";
|
|
next;
|
|
mes "[Heinz]";
|
|
mes "Oh wait... I'm sorry.";
|
|
mes "I don't know what's wrong";
|
|
mes "with me, asking complete";
|
|
mes "strangers to do favors for";
|
|
mes "me. It's completely rude!";
|
|
mes "I mean, who would do that?";
|
|
next;
|
|
mes "[Heinz]";
|
|
mes "But... I'm beyond caring";
|
|
mes "about my pride. For the sake";
|
|
mes "of all that is good and holy, I'm";
|
|
mes "begging you, please kill thise foul";
|
|
mes "and evil creatures. Please!!";
|
|
close;
|
|
}
|
|
|
|
ein_in01.gat,191,102,4 script Kaijeta 846,{
|
|
if(EIN_LOVERQ > 13)goto s_Learned;
|
|
if(EIN_LOVERQ == 13)goto s_Clothes;
|
|
if(EIN_LOVERQ > 6 && EIN_LOVERQ < 13)goto s_Hatred;
|
|
if(EIN_LOVERQ == 6)goto s_Helping;
|
|
mes "[Kaijeta]";
|
|
mes "Welcome to my humble";
|
|
mes "abode, adventurer. I'm";
|
|
mes "sorry if I'm a poor host.";
|
|
next;
|
|
mes "[Kaijeta]";
|
|
mes "As you can see, we have";
|
|
mes "to share this house with";
|
|
mes "other families so we don't";
|
|
mes "have much open space or";
|
|
mes "privacy. I'm afraid we can't";
|
|
mes "even affor basic comfort.";
|
|
next;
|
|
mes "[Kaijeta]";
|
|
mes "For now, this is the best";
|
|
mes "we can do. We don't have";
|
|
mes "the zeny to buy a house or";
|
|
mes "land, so we have no choice";
|
|
mes "but to endure through this...";
|
|
close;
|
|
|
|
s_Helping:
|
|
mes "[Kaijeta]";
|
|
mes "Thank you for helping my";
|
|
mes "son. He may look like a fool";
|
|
mes "for falling in love with someone";
|
|
mes "from Einbroch, but he's an honest";
|
|
mes "hard working man.";
|
|
next;
|
|
mes "[Kaijeta]";
|
|
mes "Then again, it was bound to";
|
|
mes "happen sometime. Einbech is";
|
|
mes "a very poor town while Einbroch";
|
|
mes "is a very rich town. I'd understand";
|
|
mes "if you don't agree, but opposites";
|
|
mes "attract sooner of later.";
|
|
next;
|
|
mes "[Kaijeta]";
|
|
mes "^565656*Sigh...*^000000";
|
|
mes "If my son and Calla can";
|
|
mes "work things out, maybe it";
|
|
mes "would improve relations";
|
|
mes "between our two towns.";
|
|
mes "I certainly hope so...";
|
|
next;
|
|
mes "[Kaijeta]";
|
|
mes "Still, I'm quite baffled!";
|
|
mes "I raised my son to have more";
|
|
mes "guts than to wallow in misery";
|
|
mes "when his heart's broken. And";
|
|
mes "I still have no idea how he got";
|
|
mes "together with such a rich woman.";
|
|
next;
|
|
mes "[Kaijeta]";
|
|
mes "Do you have any idea";
|
|
mes "how we can put an end";
|
|
mes "to the hate between our";
|
|
mes "two towns? I don't want to";
|
|
mes "see this couple separated";
|
|
mes "because of such pettiness.";
|
|
set EIN_LOVERQ,7;
|
|
close;
|
|
|
|
s_Hatred:
|
|
mes "[Kaijeta]";
|
|
mes "I can't bear to see the";
|
|
mes "petty hatred between our";
|
|
mes "two towns stop my son from";
|
|
mes "seeing the woman he loves...";
|
|
close;
|
|
|
|
s_Clothes:
|
|
mes "[Kaijeta]";
|
|
mes "Thank you for helping";
|
|
mes "my son Clitzer. Sadly, the";
|
|
mes "little fool doesn't have any";
|
|
mes "clue when it comes to certain";
|
|
mes "things like choosing clothing.";
|
|
mes "he gets so nervous about it!";
|
|
next;
|
|
mes "[Kaijeta]";
|
|
mes "A man should wear nice";
|
|
mes "clothes, like a Formal Suit";
|
|
mes "or a Tuxedo, for important";
|
|
mes "meetings and special occassions.";
|
|
mes "hopefully, he'll learn that soon.";
|
|
close;
|
|
|
|
s_Learned:
|
|
mes "[Kaijeta]";
|
|
mes "My son learned";
|
|
mes "an awful lot from";
|
|
mes "your good example.";
|
|
mes "As a mother, I really";
|
|
mes "appreciate everything";
|
|
mes "you've done for him.";
|
|
next;
|
|
mes "[Kaijeta]";
|
|
mes "Well, adventurer,";
|
|
mes "I will be praying for";
|
|
mes "your safety wherever";
|
|
mes "your journeys may";
|
|
mes "take you.";
|
|
close;
|
|
|
|
}
|
|
|
|
ein_in01.gat,200,101,4 script Clitzer 854,{
|
|
if(EIN_LOVERQ)goto s_Switches;
|
|
s_Back:
|
|
mes "[Clitzer]";
|
|
mes "Is there something";
|
|
mes "that you really want";
|
|
mes "in life, but it's just";
|
|
mes "beyond your grasp?";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "I wish I was more";
|
|
mes "like you adventurers.";
|
|
mes "People like you never";
|
|
mes "seem to give up, no matter";
|
|
mes "what the obstacles may be.";
|
|
mes "But I'm so helpless...";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "I can't even see";
|
|
mes "the one person that";
|
|
mes "I love. We're just so";
|
|
mes "different that it's not";
|
|
mes "even possible anymore...";
|
|
close;
|
|
|
|
s_Switches:
|
|
switch(EIN_LOVERQ)
|
|
{
|
|
|
|
case 1:
|
|
mes "[Clitzer]";
|
|
mes "That faintly sweet";
|
|
mes "and pleasant scent...";
|
|
mes "It's just like the fragrance";
|
|
mes "they use in Calla's house.";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "Ah, so you visited";
|
|
mes "Calla in Einbroch?";
|
|
mes "I miss her sooo much!";
|
|
mes "Is she doing alright?";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "Calla's so beautiful.";
|
|
mes "And she's so lovely.";
|
|
mes "Every time I close my";
|
|
mes "eyes, I can still see";
|
|
mes "her lovely smile.";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "I'm sorry if I sound";
|
|
mes "silly, but I can't help";
|
|
mes "it. I know I'm acting like";
|
|
mes "a complete idiot. But I'd";
|
|
mes "give anything to see her...";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "Just...";
|
|
mes "Just don't listen";
|
|
mes "to anything I say.";
|
|
mes "I'm just a poor fool";
|
|
mes "in love with the wrong";
|
|
mes "person. That has to be it...";
|
|
set EIN_LOVERQ,2;
|
|
close;
|
|
break;
|
|
|
|
case 2:
|
|
mes "[Clitzer]";
|
|
mes "^565656*Sigh*^000000";
|
|
mes "I really appreciate your";
|
|
mes "sympathy, but I'm merely";
|
|
mes "a coward and a fool.";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "Yeah...";
|
|
mes "I'm a coward for doing";
|
|
mes "nothing about my feelings";
|
|
mes "and an idiot for falling in love";
|
|
mes "with such a high class girl in";
|
|
mes "the first place... Oh, Calla...";
|
|
close;
|
|
break;
|
|
|
|
case 3:
|
|
if(!countitem(1901))goto s_Back;
|
|
mes "[Clitzer]";
|
|
mes "What brings you here?";
|
|
mes "aren't you tired of hearing";
|
|
mes "me moan and whine about";
|
|
mes "lost love? ^111111*Siiiiigh...*^000000";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "Hey, this violin...";
|
|
mes "Calla used to play";
|
|
mes "such beautiful music";
|
|
mes "on this for me. Did";
|
|
mes "she give this to you?";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "I see. Calla must have";
|
|
mes "known that I'm all broken up";
|
|
mes "right now. She's too good to";
|
|
mes "me. How can se consider";
|
|
mes "my feelings before thinking";
|
|
mes "about herself?";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "I know I'm being";
|
|
mes "shameless, but I have";
|
|
mes "a favor to ask. Adventurer,";
|
|
mes "would you please send";
|
|
mes "Calla a present for me?";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "All you need to do is";
|
|
mes "just give her ^FF00001 Flower^000000.";
|
|
mes "I don't have the zeny and";
|
|
mes "I don't think I'm welcome";
|
|
mes "at Kapellthaine Manor.";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "Here, in return, I'll";
|
|
mes "give you this health";
|
|
mes "massage. It's not a";
|
|
mes "big deal, but when I'm";
|
|
mes "done, your mind and body";
|
|
mes "will be refreshed. Here goes!";
|
|
next;
|
|
mes "^3151FF*Knead Knead*";
|
|
mes "*Rub Rub Rub Rub*";
|
|
mes "*Press Press Press*";
|
|
mes "*C-c-c-c-c-c-crakck!*^000000";
|
|
next;
|
|
mes "[" + strcharinfo(0) + "]";
|
|
mes "Oh--";
|
|
mes "Hell yeah!";
|
|
mes "That's the stuff!";
|
|
delitem 1901,1;
|
|
if(BaseLevel < 41)set BaseExp,BaseExp+3712;
|
|
else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
|
|
else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
|
|
else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
|
|
else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
|
|
else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
|
|
set EIN_LOVERQ,4;
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "Would you please bring";
|
|
mes "1 Flower to Calla for me?";
|
|
mes "I'm sorry for troubling you...";
|
|
close;
|
|
break;
|
|
|
|
case 4:
|
|
mes "[Clitzer]";
|
|
mes "Would you please bring";
|
|
mes "1 Flower to Calla for me?";
|
|
mes "I'm sorry for troubling you...";
|
|
close;
|
|
break;
|
|
|
|
case 5:
|
|
mes "[Clitzer]";
|
|
mes "You've given her";
|
|
mes "the flower? That's";
|
|
mes "great! Thank you,";
|
|
mes "thank you so mu--";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "...Oh!";
|
|
mes "Gosh! I was thinking so";
|
|
mes "much about myself that";
|
|
mes "I forgot to ask you for your";
|
|
mes "name! I'm sorry for being";
|
|
mes "so knuckle-headed...";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "So...";
|
|
mes "What's your name?";
|
|
next;
|
|
input @str$;
|
|
if(@str$ != strcharinfo(0))goto s_WrongName;
|
|
mes "[Clitzer]";
|
|
mes "" + strcharinfo(0) + "...";
|
|
mes "That's very nice. Thank you,";
|
|
mes "I'm really grateful for your help.";
|
|
mes "Although I can't see Calla in";
|
|
mes "person, I can at least send";
|
|
mes "my regards if you help me.";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "I feel so much";
|
|
mes "better now. Oh!";
|
|
mes "When you have the";
|
|
mes "time, why don't you talk";
|
|
mes "to my mother? She always";
|
|
mes "likes meeting my friends.";
|
|
set EIN_LOVERQ,6;
|
|
close;
|
|
|
|
s_WrongName:
|
|
mes "[Clitzer]";
|
|
mes "Hm...?";
|
|
mes "Oh, don't be";
|
|
mes "so nervous~";
|
|
mes "But would you please";
|
|
mes "tell me your name again?";
|
|
mes "I couldn't hear you...";
|
|
close;
|
|
break;
|
|
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
case 11:
|
|
mes "[Clitzer]";
|
|
mes "^111111*Sigh...*^000000";
|
|
mes "What can I do to";
|
|
mes "get Calla's parents";
|
|
mes "to accept me as her";
|
|
mes "boyfriend? I can't";
|
|
mes "think of anything...";
|
|
close;
|
|
break;
|
|
|
|
case 12:
|
|
mes "[Clitzer]";
|
|
mes "Eh...?";
|
|
mes "What did you just say?";
|
|
mes "You did something for";
|
|
mes "the Kapellthaines?";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "What...?";
|
|
mes "Did you just say";
|
|
mes "that Calla's mother";
|
|
mes "wants me to have tea";
|
|
mes "with her? Holy moley...!";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "Okay, okay.";
|
|
mes "I-I I'll need something";
|
|
mes "nice to wear, right? Oh.";
|
|
mes "Wow. This is so sudden!";
|
|
mes "W-what should I do?";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "This monkey suit";
|
|
mes "that I've got on just";
|
|
mes "won't do! Arrrgh! But I've";
|
|
mes "already outgrown all of my";
|
|
mes "nice clothes already. Boy,";
|
|
mes "am I in a pickle...";
|
|
set EIN_LOVERQ,13;
|
|
close;
|
|
break;
|
|
|
|
case 13:
|
|
if((countitem(2320) || countitem(7170)) || (countitem(2320) && countitem(7170)))goto s_Clothes;
|
|
mes "[Clitzer]";
|
|
mes "Noooooo!";
|
|
mes "I've got to find";
|
|
mes "the perfect thing";
|
|
mes "to wear or Calla's";
|
|
mes "mother might ^FF0000hate^000000 me!";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "Think, Clitzer, think!";
|
|
mes "Okay, no fun colors.";
|
|
mes "I don't want her to";
|
|
mes "think I'm not serious";
|
|
mes "about Calla. Stripes";
|
|
mes "might be bad too...";
|
|
close;
|
|
break;
|
|
|
|
case 14:
|
|
case 15:
|
|
mes "[Clitzer]";
|
|
mes "Look out, world!";
|
|
mes "I'm gonna become";
|
|
mes "worth of Calla's love!";
|
|
mes "Someday, maybe even her";
|
|
mes "parents will approve me!";
|
|
close;
|
|
break;
|
|
|
|
}
|
|
|
|
s_Clothes:
|
|
mes "[Clitzer]";
|
|
mes "Waaah!";
|
|
mes "What should I wear?!";
|
|
mes "I can't for the life of me";
|
|
mes "figure this out! Something,";
|
|
mes "um, formal? I've never worn";
|
|
mes "anything like that before!";
|
|
next;
|
|
if(countitem(7170)){ set @clothes,7170; goto s_Tux; }
|
|
if(countitem(2320)){ set @clothes,2320; goto s_Formal; }
|
|
close;
|
|
|
|
s_Tux:
|
|
mes "[Clitzer]";
|
|
mes "Wait, " + strcharinfo(0) + ".";
|
|
mes "What's that you've got";
|
|
mes "there? I've seen something";
|
|
mes "like that before. It's called";
|
|
mes "a Tuxedo, right? Something";
|
|
mes "like that would be perfect!";
|
|
next;
|
|
menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
|
|
|
|
mes "[Clitzer]";
|
|
mes "But how can I get";
|
|
mes "a Tuxedo? Ooh, I hope";
|
|
mes "it doesn't cost too much";
|
|
mes "zeny or I won't be able to";
|
|
mes "get one of those soon...";
|
|
close;
|
|
|
|
s_Formal:
|
|
mes "[Clitzer]";
|
|
mes "Wait, " + strcharinfo(0) + ".";
|
|
mes "What's that you've got";
|
|
mes "there? I've seen something";
|
|
mes "like that before. It's called";
|
|
mes "a Formal Suit, right?";
|
|
mes "Something like that would";
|
|
mes "be perfect!";
|
|
next;
|
|
menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
|
|
|
|
mes "[Clitzer]";
|
|
mes "But how can I get";
|
|
mes "a Formal Suit? I hope";
|
|
mes "it doesn't cost too much";
|
|
mes "zeny or I won't be able to";
|
|
mes "get one of those soon...";
|
|
close;
|
|
|
|
s_Giveclothes:
|
|
mes "[Clitzer]";
|
|
mes "I can have this?";
|
|
mes "Oh, thank you so much!";
|
|
mes "Finally, I have something";
|
|
mes "nice enough to wear to meet";
|
|
mes "Calla's mom! What a relief!";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "You've been helping me all";
|
|
mes "this time and I haven't properly";
|
|
mes "expressed my gratitude. I'm sorry";
|
|
mes "if I've been to absorbed in my own";
|
|
mes "problems. I may be poor, but I need";
|
|
mes "to repay you somehow...";
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "Wait...";
|
|
mes "Why don't you have this";
|
|
mes "ore? I don't how";
|
|
mes "valuable it is, but I know";
|
|
mes "that it's pretty rare. It may";
|
|
mes "even be useful to you later~";
|
|
delitem @clothes,1;
|
|
set EIN_LOVERQ,14;
|
|
switch(rand(1,9))
|
|
{
|
|
case 1:
|
|
getitem 7289,1;
|
|
break;
|
|
|
|
case 2:
|
|
getitem 7290,1;
|
|
break;
|
|
|
|
case 3:
|
|
getitem 7291,1;
|
|
break;
|
|
|
|
case 4:
|
|
getitem 7292,1;
|
|
break;
|
|
|
|
case 5:
|
|
getitem 7293,1;
|
|
break;
|
|
|
|
case 6:
|
|
getitem 7294,1;
|
|
break;
|
|
|
|
case 7:
|
|
getitem 7295,1;
|
|
break;
|
|
|
|
case 8:
|
|
getitem 7296,1;
|
|
break;
|
|
|
|
case 9:
|
|
getitem 7297,1;
|
|
break;
|
|
}
|
|
next;
|
|
mes "[Clitzer]";
|
|
mes "" + strcharinfo(0) + ",";
|
|
mes "you've really opened";
|
|
mes "my eyes. From now on,";
|
|
mes "I'll do my best to earn the";
|
|
mes "approval of Calla's parents and";
|
|
mes "become worthy of Calla's love.";
|
|
close;
|
|
|
|
}
|
|
|
|
|
|
ein_in01.gat,192,90,2 script Supineque 849,{
|
|
mes "[Supineque]";
|
|
mes "Ugh...";
|
|
mes "I'm starving!";
|
|
next;
|
|
mes "[Supineque]";
|
|
mes "I haven't had food for so";
|
|
mes "long that my stomach is";
|
|
mes "beginning to digest itself!";
|
|
mes "This is horrible...";
|
|
next;
|
|
mes "[Supineque]";
|
|
mes "I mean, I have";
|
|
mes "food that I can";
|
|
mes "eat today. But if";
|
|
mes "I finish it, what am";
|
|
mes "I gonna eat tomorrow?";
|
|
close;
|
|
}
|
|
|
|
ein_in01.gat,208,86,3 script Decii 855,{
|
|
mes "[Decii]";
|
|
mes "This is so";
|
|
mes "frustating!";
|
|
mes "I'm surrounded";
|
|
mes "by all these ^FF0000people^000000!";
|
|
next;
|
|
mes "[Decii]";
|
|
mes "There's absolutely";
|
|
mes "no privacy in a town";
|
|
mes "this crowded! I guess";
|
|
mes "I should try to move";
|
|
mes "out as soon as I can.";
|
|
close;
|
|
}
|
|
|
|
einbech.gat,216,118,4 script Catzllanpu 854,{
|
|
mes "[Catzllanpu]";
|
|
mes "*Sigh...* ";
|
|
mes "Simple pleasures.";
|
|
mes "They're what makes";
|
|
mes "life worth living,";
|
|
mes "you know?";
|
|
next;
|
|
mes "[Catzllanpu]";
|
|
mes "It's enough for me just to";
|
|
mes "live a normal and happy life,";
|
|
mes "but everyone around me wants";
|
|
mes "to work harder and harder. If";
|
|
mes "you never take a rest, you're";
|
|
mes "killing yourself pretty slowly.";
|
|
next;
|
|
mes "[Catzllanpu]";
|
|
mes "I guess you can tell that";
|
|
mes "I don't have the worries";
|
|
mes "other people have about";
|
|
mes "money. It's great, but it's";
|
|
mes "not worth sacrificing the";
|
|
mes "quality of your life, right?";
|
|
close;
|
|
}
|