616 lines
20 KiB
Plaintext
616 lines
20 KiB
Plaintext
//===== rAthena script =======================================
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//= Instance: The Maze of Oz.
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//===== Description: =========================================
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//- [Walkthrough conversion]
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//- Part of the episode 18.1 main quest.
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//===== Changelogs: ==========================================
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//= 1.0 First version. [Capuche]
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//============================================================
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// Main Quest: Step 28.
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ra_fild10,179,176,5 script Merchant#ep18_gorge 4_EP18_MERCHANT,{
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.@md_name$ = "The Maze of Oz";
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if (ep18_1_main == 29) {
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mes "[Miriam in disguise]";
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mes "From now on <FONT SIZE = 14><B>^e5555e" + .@md_name$ + "^000000</FONT></B>";
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mes "^e5555ePrepare yourself and talk to me again^000000";
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cutin "ep18_merchant.png",2;
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changequest 11717,11719;
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ep18_1_main = 30;
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close3;
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}
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if (ep18_1_main == 30) {
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mes "[Miriam in disguise]";
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mes "Then I'll start the ^e5555e" + .@md_name$ + "^000000";
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next;
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if (getcharid(1) == 0 || is_party_leader() == false) {
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mes "[Miriam in disguise]";
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mes "I think it would be a good idea to form a ^ff0000party before enter ^000000..";
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close;
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}
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switch( select( "Open the door", "Enter", "Stop" ) ) {
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case 1:
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if (instance_create(.@md_name$) < 0) {
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mes "Party: " + getpartyname(getcharid(1)) + "";
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mes "Leader: " + strcharinfo(0) + "";
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mes "^0000ff" + .@md_name$ + " ^000000- Unknown error";
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close;
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}
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mes "[Miriam in disguise]";
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mes "You'd better wait a little before you go in.";
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close;
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case 2:
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switch( instance_enter(.@md_name$) ) {
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case IE_OTHER:
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mes "[Miriam in disguise]";
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mes "^ff0000An unknown error occurred.^000000";
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close;
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case IE_NOINSTANCE:
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mes "[Miriam in disguise]";
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mes "^ff0000Your party leader has not yet created the dungeon.^000000";
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close;
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case IE_NOMEMBER:
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mes "[Miriam in disguise]";
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mes "^ff0000Only a member of the party can enter the Memorial Dungeon.^000000";
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close;
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case IE_OK:
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mapannounce "ra_fild10", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering " + .@md_name$ + ".",bc_map,"0x00ff99",FW_NORMAL ,12;
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end;
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}
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case 3:
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end;
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}
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}
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cutin "ep18_merchant.png",2;
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mes "[Vendor]";
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mes "Someone must have been around here, but they just disappeared. Where did they go?";
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close3;
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OnInit:
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questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11717) == 1" );
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questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11719) == 1" );
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end;
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}
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// Step 1
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1@oz,284,164,3 script Rope#outoz 4_ROPEPILE,{
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mes "I think I can climb up with a rope.";
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next;
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if (select( "Use a rope to climb", "Do not use" ) == 2)
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end;
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warp "ra_fild10",180,174;
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end;
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}
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1@oz,282,175,3 script Miriam#ozmd1 4_EP18_MIRIAM,{
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if ('event_oz != 0)
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end;
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'event_oz = 1;
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.@miriam1$ = instance_npcname("Miriam#ozmd1");
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.@maggi1$ = instance_npcname("Magi#ozmd1");
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.@mark1$ = instance_npcname("Mark#ozmd1");
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.@tamarin1$ = instance_npcname("Tamarin#ozmd1");
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.@miriam2$ = instance_npcname("Miriam#ozmd2");
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setpcblock PCBLOCK_NPC, true;
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npctalk "Miriam: This is the entrance to the labyrinth of Oz.", .@miriam1$;
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cutin "ep18_miriam_03.png",2;
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sleep2 2000;
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npctalk "Miriam: Everyone, please move carefully.", .@miriam1$;
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sleep2 2000;
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npctalk "Magi: Something hot and dusty...", .@maggi1$;
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cutin "4job_maggi_02.PNG",2;
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enablenpc .@maggi1$;
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enablenpc .@mark1$;
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enablenpc .@tamarin1$;
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sleep2 2000;
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npctalk "Mark: Are you okay?", .@mark1$;
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cutin "ep18_mark_01.png",2;
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sleep2 2000;
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npctalk "Miriam: There is lava flowing right below it, always scattering ashes.", .@miriam1$;
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cutin "ep18_miriam_03.png",2;
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sleep2 2000;
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npctalk "Miriam: Beware there may be embers in the lava ash.", .@miriam1$;
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sleep2 2000;
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npctalk "Miriam: If you inhale incorrectly, you will burn your lungs.", .@miriam1$;
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sleep2 2000;
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npctalk "Miriam: There don't seem to be any monsters around here, so it's better to move slowly and check the situation again.", .@miriam1$;
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sleep2 2000;
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npctalk "Miriam: Please follow the road to the north first.", .@miriam1$;
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sleep2 2000;
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cutin "",255;
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setpcblock PCBLOCK_NPC, false;
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disablenpc .@maggi1$;
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disablenpc .@mark1$;
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disablenpc .@tamarin1$;
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disablenpc .@miriam1$;
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enablenpc .@miriam2$;
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end;
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}
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1@oz,279,175,5 duplicate(dummy_npc) Magi#ozmd1 4_4JOB_MAGGI
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1@oz,280,175,3 duplicate(dummy_npc) Mark#ozmd1 4_EP18_MARK
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1@oz,279,177,3 duplicate(dummy_npc) Tamarin#ozmd1 4_EP18_TAMARIN
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// Step 2
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1@oz,271,272,3 script Miriam#ozmd2 4_EP18_MIRIAM,{
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if ('event_oz != 1)
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end;
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'event_oz = 2;
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.@miriam2$ = instance_npcname("Miriam#ozmd2");
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'miriam3$ = instance_npcname("Miriam#ozmd3");
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setpcblock PCBLOCK_NPC, true;
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npctalk "Miriam: If you cross the bridge in front of you, it's a real maze.", .@miriam2$;
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sleep2 2000;
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npctalk "Miriam: We must be very careful crossing the bridge, let's talk again after.", .@miriam2$;
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sleep2 2000;
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setpcblock PCBLOCK_NPC, false;
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disablenpc .@miriam2$;
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enablenpc 'miriam3$;
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end;
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OnInstanceInit:
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'miriam3_id = 0;
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'event_oz = 0;
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'map_name$ = instance_mapname("1@oz");
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disablenpc instance_npcname("Miriam#ozmd2");
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disablenpc instance_npcname("Miriam#ozmd3");
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disablenpc instance_npcname("Miriam#ozmd4");
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disablenpc instance_npcname("Maram#ozmd5");
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disablenpc instance_npcname("Miriam#ozmd5");
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disablenpc instance_npcname("Maram#ozmd7");
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disablenpc instance_npcname("#oz_way");
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disablenpc instance_npcname("Maram#ozmd6");
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disablenpc instance_npcname("Magi#ozmd1");
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disablenpc instance_npcname("Mark#ozmd1");
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disablenpc instance_npcname("Tamarin#ozmd1");
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disablenpc instance_npcname("Magi#ozmd3");
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disablenpc instance_npcname("Mark#ozmd3");
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disablenpc instance_npcname("Tamarin#ozmd3");
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disablenpc instance_npcname("Maram#ozmd4");
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disablenpc instance_npcname("Magi#ozmd5");
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disablenpc instance_npcname("Mark#ozmd5");
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disablenpc instance_npcname("Tamarin#ozmd5");
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disablenpc instance_npcname("Maram#ozmd8");
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disablenpc instance_npcname("Magi#ozmd6");
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disablenpc instance_npcname("Mark#ozmd6");
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disablenpc instance_npcname("Tamarin#ozmd6");
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disablenpc instance_npcname("Miriam#ozmd7");
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disablenpc instance_npcname("Imril#ozmd7");
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end;
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}
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// Step 3
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1@oz,241,272,3 script Miriam#ozmd3 EP18_NPC_MIRIAM,{
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if ('event_oz != 2)
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end;
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'event_oz = 3;
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'miriam3$ = instance_npcname("Miriam#ozmd3");
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.@maggi3$ = instance_npcname("Magi#ozmd3");
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.@mark3$ = instance_npcname("Mark#ozmd3");
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.@tamarin3$ = instance_npcname("Tamarin#ozmd3");
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setpcblock PCBLOCK_NPC, true;
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npctalk "Miriam: This bridge is dangerous, so it's best to split your luggage and cross in turn.", 'miriam3$;
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sleep2 2000;
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npctalk "Miriam: Then I will cross first, so please follow slowly. It will help not to look under your feet.", 'miriam3$;
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sleep2 2000;
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npctalk "Tamarin: Wow I can't see the bottom.", .@tamarin3$;
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enablenpc .@maggi3$;
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enablenpc .@mark3$;
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enablenpc .@tamarin3$;
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sleep2 2000;
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npctalk "Magi: Your legs look very old...", .@maggi3$;
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sleep2 2000;
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npctalk "Mark: Everyone be careful", .@mark3$;
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sleep2 2000;
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setpcblock PCBLOCK_NPC, false;
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disablenpc .@maggi3$;
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disablenpc .@mark3$;
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disablenpc .@tamarin3$;
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'miriam3_id = getnpcid(0);
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unitwalk 'miriam3_id,231,272, 'miriam3$ + "::OnEvent1"; // several events are required to palliate to our too short value of MAX_WALKPATH (32) used to calculate the pathing
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end;
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OnEvent1:
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unitwalk 'miriam3_id,211,272, 'miriam3$ + "::OnEvent2";
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end;
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OnEvent2:
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unitwalk 'miriam3_id,191,272, 'miriam3$ + "::OnEvent3";
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end;
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OnEvent3:
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unitwalk 'miriam3_id,171,272, 'miriam3$ + "::OnEvent4";
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end;
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OnEvent4:
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unitwalk 'miriam3_id,157,272, 'miriam3$ + "::OnEvent5";
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end;
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OnEvent5:
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disablenpc 'miriam3$;
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enablenpc instance_npcname("Miriam#ozmd4");
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enablenpc instance_npcname("Ash Toad#ozmd1");
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end;
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}
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1@oz,245,272,3 duplicate(dummy_npc) Magi#ozmd3 4_4JOB_MAGGI
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1@oz,244,273,3 duplicate(dummy_npc) Mark#ozmd3 4_EP18_MARK
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1@oz,244,270,3 duplicate(dummy_npc) Tamarin#ozmd3 4_EP18_TAMARIN
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// Step 4 + 5
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1@oz,157,272,3 script Miriam#ozmd4 4_EP18_MIRIAM,{
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if ('event_oz != 3)
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end;
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'event_oz = 4;
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.@miriam4$ = instance_npcname("Miriam#ozmd4");
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.@tamarin4$ = instance_npcname("Tamarin#ozmd4");
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.@ashtoad2$ = instance_npcname("Ash Toad#ozmd2");
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.@maggi4$ = instance_npcname("Magi#ozmd4");
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.@mark4$ = instance_npcname("Mark#ozmd4");
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.@ashtoad3$ = instance_npcname("Ash Toad#ozmd3");
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setpcblock PCBLOCK_NPC, true;
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mapannounce 'map_name$, "Miriam: Ah!! A monster!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
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sleep2 1500;
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mapannounce 'map_name$, "Miriam: I'll take this rude bastard.", bc_map, 0x00B7EE,FW_NORMAL,16;
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sleep2 1500;
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mapannounce 'map_name$, "Tamarin: Appeared in the back!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
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sleep2 2000;
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enablenpc .@tamarin4$;
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sleep2 500;
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enablenpc .@ashtoad2$;
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mapannounce 'map_name$, "Magi: Crazy!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
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sleep2 500;
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enablenpc .@maggi4$;
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enablenpc .@mark4$;
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mapannounce 'map_name$, "Mark: Please support me in the front!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
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sleep2 1000;
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'mob_count_oz = 0;
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monster 'map_name$,145,274,"Ash Toad",21295,1, .@miriam4$ + "::OnMobDead"; // EP18_ASH_TOAD
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enablenpc .@ashtoad3$;
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monster 'map_name$,143,278,"Ash Toad",21295,1, .@miriam4$ + "::OnMobDead"; // EP18_ASH_TOAD
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setpcblock PCBLOCK_NPC, false;
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end;
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// Note: on official the event seems to start right after killing the 2 mobs. The character can't move.
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// There is no OnTouch area, a character outside the npc range can't see the dialog. Intended ?
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OnMobDead:
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'mob_count_oz++;
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if ('mob_count_oz < 2)
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end;
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if ('event_oz != 4)
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end;
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'event_oz = 5;
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.@tamarin4$ = instance_npcname("Tamarin#ozmd4");
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.@ashtoad2$ = instance_npcname("Ash Toad#ozmd2");
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.@maggi4$ = instance_npcname("Magi#ozmd4");
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.@mark4$ = instance_npcname("Mark#ozmd4");
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.@ashtoad3$ = instance_npcname("Ash Toad#ozmd3");
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.@maram4$ = instance_npcname("Maram#ozmd4");
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.@ashtoad1$ = instance_npcname("Ash Toad#ozmd1");
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.@tamarin4$ = instance_npcname("Tamarin#ozmd4");
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.@miriam4$ = instance_npcname("Miriam#ozmd4");
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setpcblock PCBLOCK_NPC, true;
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npctalk "Tamarin: I did it!!!", .@tamarin4$;
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disablenpc .@ashtoad2$;
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sleep2 2000;
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npctalk "Magi: Me too!!", .@maggi4$;
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disablenpc .@ashtoad3$;
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sleep2 2000;
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npctalk "Miriam: Huh It wasn't a great monster, but it would have been dangerous if they were ordinary merchants.", .@miriam4$;
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disablenpc .@ashtoad1$;
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sleep2 2000;
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npctalk "Maram : " + strcharinfo(0) + " Are you okay?", .@maram4$;
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enablenpc .@maram4$;
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sleep2 2000;
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npctalk "Miriam: You're late! Maram!!!", .@miriam4$;
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sleep2 2000;
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npctalk "Maram: I met a monster on the way, so I'm a little late.", .@maram4$;
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sleep2 2000;
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npctalk "Miriam: There were no monsters on the road we passed earlier.", .@miriam4$;
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sleep2 2000;
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npctalk "Maram: Yeah? Where the hell do monsters spring up like this...", .@maram4$;
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sleep2 2000;
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npctalk "Maram: It's a big deal because it's getting harder and harder to move goods because of these monsters.", .@maram4$;
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sleep2 2000;
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npctalk "Tamarin: If you go to the ground?", .@tamarin4$;
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sleep2 2000;
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npctalk "Tamarin: I heard there used to be a bridge to cross a canyon?", .@tamarin4$;
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sleep2 2000;
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npctalk "Tamarin: Because there are still remains...", .@tamarin4$;
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sleep2 2000;
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npctalk "Maram: It is said that the bridge above was destroyed when they saw the natives crossing to escape the hardliners' attacks.", .@maram4$;
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sleep2 2000;
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npctalk "Maram: The land across the bridge has become uninhabitable due to volcanic ash, so it must have been the intention to dry it to death.", .@maram4$;
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sleep2 2000;
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npctalk "Maram: It's not difficult to make a bridge again...", .@maram4$;
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sleep2 2000;
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npctalk "Maram: You can't advertise that you're hiding here by making a bridge because you're in hiding.", .@maram4$;
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sleep2 2000;
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npctalk "Maram: It's dangerous and inconvenient right now, but I have no choice but to use the maze of Oz.", .@maram4$;
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sleep2 2000;
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npctalk "Maram: In this state, it may not have been noticed until now.", .@maram4$;
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sleep2 2000;
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npctalk "Miriam: Without the Maze of Oz...", .@miriam4$;
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sleep2 2000;
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npctalk "Miriam: It must have been a lot harder than it is now.", .@miriam4$;
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sleep2 2000;
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npctalk "Maram: That's right", .@maram4$;
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sleep2 2000;
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npctalk "Maram: Now, shall we walk the lovely maze of Oz again?", .@maram4$;
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sleep2 2000;
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npctalk "Miriam: What do you mean", .@miriam4$;
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sleep2 2000;
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npctalk "Miriam : " + strcharinfo(0) + " From now on, go all the way down until you come to a fork.", .@miriam4$;
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sleep2 2000;
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npctalk "Miriam: It would be nice if the monsters didn't appear...", .@miriam4$;
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sleep2 1000;
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disablenpc .@maram4$;
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setpcblock PCBLOCK_NPC, false;
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disablenpc .@maggi4$;
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disablenpc .@mark4$;
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disablenpc .@tamarin4$;
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disablenpc .@miriam4$;
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enablenpc instance_npcname("Maram#ozmd5");
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end;
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}
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1@oz,156,272,5 duplicate(dummy_disabled_npc) Ash Toad#ozmd1 EP18_ASH_TOAD
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1@oz,164,272,3 duplicate(dummy_disabled_npc) Ash Toad#ozmd2 EP18_ASH_TOAD
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1@oz,153,275,5 duplicate(dummy_disabled_npc) Ash Toad#ozmd3 EP18_ASH_TOAD
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1@oz,155,275,3 duplicate(dummy_disabled_npc) Magi#ozmd4 4_4JOB_MAGGI
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1@oz,156,274,3 duplicate(dummy_disabled_npc) Mark#ozmd4 4_EP18_MARK
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1@oz,161,272,5 duplicate(dummy_disabled_npc) Tamarin#ozmd4 4_EP18_TAMARIN
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1@oz,162,275,3 duplicate(dummy_npc) Maram#ozmd4 4_EP18_MARAM
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// Step 6
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1@oz,98,172,3 script Maram#ozmd5 EP18_NPC_MARAM,{
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if ('event_oz != 5)
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end;
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'event_oz = 6;
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.@miriam$ = instance_npcname("Miriam#ozmd5");
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.@maram$ = instance_npcname("Maram#ozmd5");
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enablenpc .@miriam$;
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enablenpc instance_npcname("Magi#ozmd5");
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enablenpc instance_npcname("Mark#ozmd5");
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enablenpc instance_npcname("Tamarin#ozmd5");
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npctalk "Maram: It wasn't like this before, but maybe it's the effect of Tor Volcano, as the ground below starts to melt, so more monsters are appearing.";
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setpcblock PCBLOCK_NPC, true;
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sleep2 2000;
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npctalk "Maram: Especially in areas with a lot of molten ground, when trying to avoid monsters, the lava Because there are many people who are seriously injured or never come back... ";
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sleep2 2000;
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npctalk "Maram: How long will the maze of Oz last...";
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sleep2 3000;
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mapannounce 'map_name$, "??? : ugh!!!!!!!!!!!!!!!!!!!", bc_map, 0x00B7EE,FW_NORMAL,16;
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sleep2 2000;
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npctalk "Maram: This voice?!?!?!?!?";
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sleep2 2000;
|
|
npctalk "Miriam: Imril!!!!", .@miriam$;
|
|
sleep2 2000;
|
|
setpcblock PCBLOCK_NPC, false;
|
|
npctalk "Maram: I think your friend is in trouble! I'll go first, so please follow me carefully!";
|
|
disablenpc instance_npcname("Magi#ozmd5");
|
|
disablenpc instance_npcname("Mark#ozmd5");
|
|
disablenpc instance_npcname("Tamarin#ozmd5");
|
|
unitwalk getnpcid(0),68,165, .@maram$ + "::OnMove";
|
|
donpcevent .@miriam$ + "::OnMove";
|
|
end;
|
|
OnMove:
|
|
disablenpc instance_npcname("Maram#ozmd5");
|
|
enablenpc instance_npcname("Maram#ozmd7");
|
|
enablenpc instance_npcname("Imril#ozmd6");
|
|
end;
|
|
}
|
|
|
|
1@oz,97,167,3 script Miriam#ozmd5 EP18_NPC_MIRIAM,{
|
|
end;
|
|
OnMove:
|
|
npcwalkto 67,164;
|
|
end;
|
|
}
|
|
|
|
1@oz,92,170,3 duplicate(dummy_npc) Magi#ozmd5 4_4JOB_MAGGI
|
|
1@oz,91,169,3 duplicate(dummy_npc) Mark#ozmd5 4_EP18_MARK
|
|
1@oz,89,170,5 duplicate(dummy_npc) Tamarin#ozmd5 4_EP18_TAMARIN
|
|
|
|
|
|
|
|
// Step 7
|
|
1@oz,68,165,3 script Maram#ozmd7 4_EP18_MARAM,{
|
|
if ('event_oz != 6)
|
|
end;
|
|
'event_oz = 7;
|
|
npctalk "Maram: Are you okay, Imril?";
|
|
donpcevent instance_npcname("Imril#ozmd6") + "::OnStart";
|
|
disablenpc instance_npcname("Maram#ozmd7");
|
|
end;
|
|
}
|
|
|
|
|
|
// Step 8
|
|
1@oz,61,163,5 script Imril#ozmd6 4_EP18_IMRIL,{
|
|
end;
|
|
|
|
OnStart:
|
|
'mob_count_oz = 0;
|
|
.@npc_name$ = instance_npcname("Imril#ozmd6");
|
|
monster 'map_name$,64,164,"Ash Toad",21295,1, .@npc_name$ + "::OnMobDead"; // EP18_ASH_TOAD
|
|
monster 'map_name$,62,161,"rake hand",21296,1, .@npc_name$ + "::OnMobDead"; // EP18_RAKEHAND
|
|
end;
|
|
|
|
OnMobDead:
|
|
'mob_count_oz++;
|
|
if ('mob_count_oz < 2)
|
|
end;
|
|
if ('event_oz != 7)
|
|
end;
|
|
'event_oz = 8;
|
|
|
|
.@maram8$ = instance_npcname("Maram#ozmd8");
|
|
.@imril6$ = instance_npcname("Imril#ozmd6");
|
|
.@miriam5$ = instance_npcname("Miriam#ozmd5");
|
|
.@maggi6$ = instance_npcname("Magi#ozmd6");
|
|
.@mark6$ = instance_npcname("Mark#ozmd6");
|
|
.@tamarin6$ = instance_npcname("Tamarin#ozmd6");
|
|
|
|
setpcblock PCBLOCK_NPC, true;
|
|
enablenpc .@maram8$;
|
|
npctalk "Imril: Thanks! We almost died!", .@imril6$;
|
|
sleep2 2000;
|
|
npctalk "Imril: Don't go downstairs because the atmosphere isn't too bad.", .@imril6$;
|
|
sleep2 2000;
|
|
npctalk "Miriam: You seem to see monsters more often than last time.", .@miriam5$;
|
|
sleep2 2000;
|
|
npctalk "Imril: But what about those people?", .@imril6$;
|
|
enablenpc .@maggi6$;
|
|
enablenpc .@mark6$;
|
|
enablenpc .@tamarin6$;
|
|
sleep2 2000;
|
|
npctalk "Maram: They are adventurers who sometimes help with mother's work.", .@maram8$;
|
|
sleep2 2000;
|
|
npctalk "Maram: Trustworthy people, don't be so wary.", .@maram8$;
|
|
sleep2 2000;
|
|
npctalk "Imril: Because you trust people too easily.", .@imril6$;
|
|
sleep2 2000;
|
|
npctalk "Miriam: Yes.", .@miriam5$;
|
|
sleep2 2000;
|
|
npctalk "Maram: Anyway, let's escape before more monsters come out.", .@maram8$;
|
|
sleep2 2000;
|
|
npctalk "Maram: Not long left.", .@maram8$;
|
|
sleep2 2000;
|
|
npctalk "Maram: It's hard to see, but just follow the road up here!", .@maram8$;
|
|
sleep2 2000;
|
|
npctalk "Tamarin: I think this is the way!", .@tamarin6$;
|
|
disablenpc .@maggi6$;
|
|
disablenpc .@mark6$;
|
|
disablenpc .@tamarin6$;
|
|
disablenpc .@maram8$;
|
|
enablenpc instance_npcname("#oz_way");
|
|
setpcblock PCBLOCK_NPC, false;
|
|
end;
|
|
}
|
|
|
|
1@oz,68,165,3 duplicate(dummy_npc) Maram#ozmd8 4_EP18_MARAM
|
|
1@oz,61,168,3 duplicate(dummy_npc) Magi#ozmd6 4_4JOB_MAGGI
|
|
1@oz,65,167,3 duplicate(dummy_npc) Mark#ozmd6 4_EP18_MARK
|
|
1@oz,59,171,3 duplicate(dummy_npc) Tamarin#ozmd6 4_EP18_TAMARIN
|
|
|
|
|
|
|
|
// Step 9
|
|
1@oz,58,256,5 script #oz_way 1_SHADOW_NPC,3,3,{
|
|
end;
|
|
OnTouch:
|
|
if ('event_oz != 8)
|
|
end;
|
|
'event_oz = 9;
|
|
enablenpc instance_npcname("Maram#ozmd6");
|
|
end;
|
|
}
|
|
|
|
// Step 10 (maybe not required ?)
|
|
1@oz,44,255,5 script Maram#ozmd6 4_EP18_MARAM,{
|
|
if ('event_oz != 9)
|
|
end;
|
|
'event_oz = 10;
|
|
npctalk "Maram: This way!!!";
|
|
initnpctimer;
|
|
end;
|
|
OnTimer2000:
|
|
disablenpc instance_npcname("Maram#ozmd6");
|
|
enablenpc instance_npcname("Maram#ozmd9");
|
|
enablenpc instance_npcname("Rope#outoz2");
|
|
end;
|
|
}
|
|
|
|
// Step 11
|
|
// (Step 29 on the main quest).
|
|
1@oz,21,189,5 script Maram#ozmd9 4_EP18_MARAM,{
|
|
if ('event_oz != 10)
|
|
end;
|
|
'event_oz = 11;
|
|
|
|
.@maram9$ = instance_npcname("Maram#ozmd9");
|
|
.@miriam7$ = instance_npcname("Miriam#ozmd7");
|
|
.@imril7$ = instance_npcname("Imril#ozmd7");
|
|
|
|
setpcblock PCBLOCK_NPC, true;
|
|
npctalk "Maram: Climb up the rope in front of this to get out.", .@maram9$;
|
|
enablenpc .@miriam7$;
|
|
enablenpc .@imril7$;
|
|
sleep2 2000;
|
|
npctalk "Imril: I'll go get some hidden stuff here, so go up first.", .@imril7$;
|
|
sleep2 2000;
|
|
npctalk "Miriam: Everyone is very tired. Let's go upstairs.", .@miriam7$;
|
|
if (ep18_1_main == 30) {
|
|
changequest 11719,11720;
|
|
ep18_1_main = 31;
|
|
}
|
|
disablenpc .@miriam7$;
|
|
disablenpc .@imril7$;
|
|
setpcblock PCBLOCK_NPC, false;
|
|
end;
|
|
|
|
OnInstanceInit:
|
|
disablenpc instance_npcname("Maram#ozmd9");
|
|
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11719) == 1" );
|
|
end;
|
|
}
|
|
|
|
1@oz,22,187,5 duplicate(dummy_npc) Miriam#ozmd7 4_EP18_MIRIAM
|
|
1@oz,16,185,3 duplicate(dummy_npc) Imril#ozmd7 4_EP18_IMRIL
|
|
|
|
|
|
// Step 12
|
|
1@oz,28,190,3 script(DISABLED) Rope#outoz2 4_ROPEPILE,{
|
|
if ('event_oz < 11)
|
|
end;
|
|
mes "I think I can climb up with a rope.";
|
|
next;
|
|
switch( select( "Use a rope to climb", "Do not use" ) ) {
|
|
case 1:
|
|
close2;
|
|
warp "gw_fild01",275,337;
|
|
end;
|
|
case 2:
|
|
end;
|
|
}
|
|
end;
|
|
|
|
OnInstanceInit:
|
|
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(11720) == 1" );
|
|
end;
|
|
}
|
|
|
|
|
|
// Spawn monsters
|
|
1@oz,22,207,5 script #oz01 1_SHADOW_NPC,4,4,{
|
|
end;
|
|
OnTouch_:
|
|
getmapxy .@map$,.@x,.@y, BL_NPC;
|
|
monster 'map_name$,.@x-1,.@y,"Ash Toad",21295,1; // EP18_ASH_TOAD
|
|
monster 'map_name$,.@x+1,.@y,"Rake Hand",21296,1; // EP18_RAKEHAND
|
|
disablenpc instance_npcname( strnpcinfo(0) );
|
|
end;
|
|
}
|
|
|
|
1@oz,30,237,5 duplicate(#oz01) #oz02 1_SHADOW_NPC,4,4
|
|
1@oz,44,264,5 duplicate(#oz01) #oz03 1_SHADOW_NPC,4,4
|
|
1@oz,62,247,5 duplicate(#oz01) #oz04 1_SHADOW_NPC,4,4
|
|
1@oz,72,222,5 duplicate(#oz01) #oz05 1_SHADOW_NPC,4,4
|
|
1@oz,79,203,5 duplicate(#oz01) #oz06 1_SHADOW_NPC,4,4
|
|
1@oz,124,261,5 duplicate(#oz01) #oz07 1_SHADOW_NPC,4,4
|
|
1@oz,139,279,5 duplicate(#oz01) #oz08 1_SHADOW_NPC,4,4
|
|
|