rathena/npc/re/quests/quests_14_3.txt
Atemo 6e0187bc2b
* Initial release of dimensional travel quest (access to flame bassin) (#2775)
* * Initial release of dimensional travel quest (access to flame bassin)

* Include misc npcs related to ep14.3

* Implementation of NPC_DEATHSUMMON - summon monsters at the location of master grave.

Thanks @ecdarreola, @rye305 for testing
Thanks to https://www.divine-pride.net/ !
2018-02-20 23:11:56 +01:00

1297 lines
41 KiB
Plaintext

//===== rAthena Script =======================================
//= Quest NPCs related to episode 14.3
//===== Description: =========================================
//= [Walkthrough Conversion]
//- Dimensional Travel Quest (access to Flame Basin / Flame Cave)
//- Others NPCs related to ep14.3
//===== Changelogs: ==========================================
//= 1.0 First version. [Capuche]
//============================================================
// Dimensional Travel Quest
morocc,138,238,4 script Piled Rags#ep14bs 4_M_DIEMAN,{
if (checkweight(501,1) == 0 || (MaxWeight - Weight) < 1000) {
mes "- You are carrying too many items to proceed with the quest. -";
close;
}
if (BaseLevel < 140) {
mes "- There is a pile of dirty rags. -";
close;
}
if (ep14_3_dimensional_travel == 0) {
mes "- There is a pile of dirty rags. -";
next;
if (select( "Leave it.", "Remove it." ) == 1) {
mes "- You left the pile of dirty rags where it is. -";
close;
}
mes "[???]";
mes "Ugh...";
next;
mes "- A moan is heard underneath the pile of rags. -";
next;
if (select( "Run.", "Shake the rags." ) == 1) {
mes "- Startled, you ran. -";
close;
}
mes "[" + strcharinfo(0) + "]";
mes "Hey,";
mes "wake up!";
next;
mes "[???]";
mes "Ugh...";
next;
mes "[" + strcharinfo(0) + "]";
mes "Are you all right?";
next;
mes "[???]";
mes "Ugh...";
mes "I n-need food...";
mes "I could even eat ^0000FFMonster's Feed^000000. Please...";
next;
mes "- Again he lost consciousness, exhausted just from talking.";
mes "You should feed him ^0000FFMonster's Feed^000000. -";
setquest 11349;// Dimensional Travel
ep14_3_dimensional_travel = 1;
close;
}
if (ep14_3_dimensional_travel < 3) {
if (ep14_3_dimensional_travel == 2)
cutin "ep143_tadir.bmp",2;
else {
if (countitem(528) < 1) {
mes "- Again he lost consciousness, exhausted just from talking.";
mes "You should feed him ^0000FFMonster's Feed^000000. -";
close;
}
mes "[???]";
mes "Ugh...";
next;
if (select( "Leave it.", "Give Monster's Feed." ) == 1) {
mes "[???]";
mes "Ugh... H-help...";
close;
}
mes "[???]";
mes "Ugh...";
mes "Yuck!";
cutin "ep143_tadir.bmp",2;
delitem 528,1;// Monster's Feed
completequest 11349;// Dimensional Travel
setquest 11350;// Dimensional Travel
ep14_3_dimensional_travel = 2;
next;
mes "[???]";
mes "*Chomp Chomp*";
mes "*Barf*";
next;
mes "[???]";
mes "Phew...";
next;
mes "[" + strcharinfo(0) + "]";
mes "Are you all right?";
next;
mes "[???]";
mes "*Retch* Oh, yes, thanks to you.";
mes "*Retch*";
next;
mes "[???]";
mes "I thought I was going to die. I'm lucky to be alive.";
next;
mes "[???]";
mes "I've been having nothing but bad luck lately.";
next;
mes "[???]";
mes "I got sucked into some strange place, separated from the rest of my party. The place I arrived was terrible. There was no sign of Human habitation.";
next;
mes "[???]";
mes "It's a miracle that I'm here.";
next;
mes "[???]";
mes "I lucked out.";
mes "Still alive.";
mes "Hah hah hah!";
next;
mes "[???]";
mes "Oh!";
mes "Where are my manners? I forgot to thank you properly.";
next;
mes "[???]";
mes "Thank you";
mes "for feeding me, though the feed tasted horrible.";
next;
mes "[???]";
mes "I'm glad I didn't die on the street. The world is still a beautiful place.";
mes "I'm moved.";
next;
mes "[Tamarin]";
mes "My name is ^0000FFTamarin^000000.";
mes "I'm an adventurer, and no, this isn't my preferred attire.";
next;
select("Introduce yourself.");
mes "[Tamarin]";
mes "" + strcharinfo(0) + ", huh? That's a good name.";
next;
}
mes "[Tamarin]";
mes "Ah,";
mes "I'd better do something before people start asking if I'm homeless.";
next;
mes "[Tamarin]";
mes "Do you know a place where I can wash myself?";
next;
if (select( "Tell him the place.", "Say you don't know." ) == 2) {
mes "[Tamarin]";
mes "Water is scarce in the desert, huh?";
close3;
}
mes "[Tamarin]";
mes "Ah,";
mes "do you mean the ^0000FFoasis near the northwestern sphinx^000000?";
next;
mes "[Tamarin]";
mes "I've been in Morroc, but this is my first time inside the village.";
mes "I remember hearing that the place holds special water.";
next;
mes "[Tamarin]";
mes "I feel excited to wash myself with the special water!";
mes "I'm going to the oasis now. Could you wait for me?";
next;
mes "[Tamarin]";
mes "It'll take a while before I feel strong again, but at least I can walk on my own.";
mes "Hah hah hah!";
next;
if (select( "Watch him.", "Accompany him." ) == 1) {
mes "[Tamarin]";
mes "(Braces himself and inhales.)";
mes "Wait, wait.";
mes "I can stand up on my own.";
next;
mes "[Tamarin]";
mes "Wait, wait!";
close3;
}
mes "[Tamarin]";
mes "How kind of you!";
mes "The world is still an okay place to live.";
next;
mes "[Tamarin]";
mes "Then, let's go to the ^0000FFoasis near the northwestern sphinx^000000.";
erasequest 11350;// Dimensional Travel
setquest 11351;// Dimensional Travel
ep14_3_dimensional_travel = 3;
close3;
}
if (ep14_3_dimensional_travel == 3) {
mes "[Tamarin]";
mes "How kind of you!";
mes "The world is still an okay place to live.";
cutin "ep143_tadir.bmp",2;
next;
mes "[Tamarin]";
mes "Then, let's go to the ^0000FFoasis near the northwestern sphinx^000000.";
close3;
}
mes "- There is a pile of dirty rags. -";
close;
OnInit:
questinfo 11349, QTYPE_QUEST, 1;
setquestinfo_level 11349,140,175;
end;
}
moc_ruins,106,140,4 script Tamarin#ep14bs_ru 4_M_TAMARIN,{
if (ep14_3_dimensional_travel == 3 || ep14_3_dimensional_travel == 4) {
if (ep14_3_dimensional_travel == 3) {
mes "[Tamarin]";
mes "Pah!";
mes "This feels great!";
cutin "ep143_tasmi.bmp",2;
next;
mes "[Tamarin]";
mes "The water feels too warm for my liking, but beggars can't be choosers.";
cutin "ep143_tasta.bmp",2;
next;
mes "[Tamarin]";
mes "You saved me from starvation, and took me to this great place. I must have been a great person in the past life";
mes "to deserve such kindness.";
cutin "ep143_tahuk.bmp",2;
next;
mes "[Tamarin]";
mes "I want to repay you, fellow adventurer.";
mes "I lost all my belongings when I fell into that strange hole and got separated from my party,";
cutin "ep143_tasta.bmp",2;
next;
mes "[Tamarin]";
mes "but at least I can tell you an ^0000FFinteresting story^000000.";
cutin "ep143_tasmi.bmp",2;
next;
mes "[Tamarin]";
mes "It's about the strange place I've been to.";
cutin "ep143_tahuk.bmp",2;
next;
if (select( "Not interested.", "I'm listening." ) == 1) {
mes "[Tamarin]";
mes "All right, then.";
mes "I thought you were serious about adventuring.";
cutin "ep143_tahuk.bmp",2;
next;
mes "[Tamarin]";
mes "Then";
mes "do you want your Monster's Feed back?";
cutin "ep143_tasta.bmp",2;
next;
mes "[Tamarin]";
mes "*Retch*";
cutin "ep143_taang.bmp",2;
close3;
}
ep14_3_dimensional_travel = 4;
mes "[Tamarin]";
mes "I knew you'd be interested!";
mes "Nothing piques adventurers' interest like the story of a strange place, right?";
cutin "ep143_tasmi.bmp",2;
next;
mes "[Tamarin]";
mes "Ahem.";
mes "The story begins with my journey to the ^0000FFOther World^000000, the latest hot spot for adventurers.";
cutin "ep143_tahuk.bmp",2;
next;
mes "[Tamarin]";
mes "Adventurer Tamarin and his party went on a journey to the land of the unknown, Other World.";
cutin "ep143_tasmi.bmp",2;
next;
mes "[Tamarin]";
mes "Their journey was perilous, but they bravely moved forward.";
cutin "ep143_taang.bmp",2;
next;
mes "[Tamarin]";
mes "Oh,";
mes "why am I speaking in the third-person perspective?";
cutin "ep143_tahuk.bmp",2;
next;
mes "[Tamarin]";
mes "My original inspiration was Bard, but then I became a Hunter because my friends thought that suited me better.";
cutin "ep143_tasmi.bmp",2;
next;
select("Ask him to be more straightforward.");
mes "[Tamarin]";
mes "Yes.";
cutin "ep143_tahuk.bmp",2;
next;
mes "[Tamarin]";
mes "A while ago, my friends and I decided to explore the Other World together.";
cutin "ep143_tasta.bmp",2;
next;
mes "[Tamarin]";
mes "Since it'd be our first visit to the Other World, we wanted to go to a more popular spot, but one of us wouldn't have it--he was so excited that he started acting out of control.";
cutin "ep143_taang.bmp",2;
next;
mes "[Tamarin]";
mes "When I came back to my senses, I was alone in a strange place.";
cutin "ep143_tahuk.bmp",2;
next;
mes "[Tamarin]";
mes "The ^0000FFland was burning with perpetual flames^000000 that weren't too hot to touch, and ^0000FFstrange-looking plants and insects^000000 were crawling all over the place.";
next;
mes "[Tamarin]";
mes "At first I yelled for help and moved around hoping to find others, but all to no avail.";
next;
mes "[Tamarin]";
mes "After a few days of having nothing to eat, I started to eat anything I saw off the ground, and I had the worst diarrhea ever.";
cutin "ep143_taang.bmp",2;
next;
mes "[Tamarin]";
mes "I didn't know how many days had passed before I saw a group of some entities that I thought were men at a glance.";
cutin "ep143_tahuk.bmp",2;
next;
mes "[Tamarin]";
mes "But ^0000FFthey looked too strange to pass as human^000000.";
mes "I couldn't talk to them, so I just jumped into the Crack that they came through.";
next;
mes "[Tamarin]";
mes "My knees gave way and I rolled on my side. When I looked around, I was back at the ^0000FFDimensional Crack^000000 where my friends and I first arrived.";
next;
mes "[Tamarin]";
mes "I came out through the ^0000FFMorroc Dimensional Teleporter^000000 and used every ounce of my energy to get to Morroc.";
next;
mes "[Tamarin]";
mes "Sigh...";
mes "I wonder if my friends are safe.";
cutin "ep143_tasta.bmp",2;
next;
}
mes "[Tamarin]";
mes "I should seek them out,";
mes "but first I want to go back to that strange place when I get my full strength back. Not many people have a chance to see such a special place, you know.";
cutin "ep143_tasmi.bmp",2;
next;
mes "[Tamarin]";
mes "Fortunately for me, with the ^0000FFMorroc restoration work^000000 underway, I shouldn't have a problem making money through some part-time jobs.";
next;
if (select( "Tell him have safe travel.", "Tell him you want to tag along." ) == 1) {
mes "[Tamarin]";
mes "I will.";
mes "Thank you for saving me.";
cutin "ep143_tahuk.bmp",2;
next;
mes "[Tamarin]";
mes "This is the beauty of adventuring:";
mes "making new friends!";
cutin "ep143_tasmi.bmp",2;
next;
mes "[Tamarin]";
mes "I'll be in Morroc for a while, making some money and getting ready for another adventure. I hope I can see you again before I leave.";
close3;
}
mes "[Tamarin]";
mes "!!";
cutin "ep143_tahuk.bmp",2;
next;
mes "[Tamarin]";
mes "Do you mean it?";
next;
mes "[Tamarin]";
mes "By the gods I'm a lucky bastard!";
mes "*Sob*";
cutin "ep143_taang.bmp",2;
next;
mes "[Tamarin]";
mes "Then meet me at the ^0000FFDimensional Crack^000000. I need to replenish myself first.";
cutin "ep143_tasta.bmp",2;
next;
mes "[Tamarin]";
mes "It may take a while for me to get everything packed, so get your other business done in the meantime.";
erasequest 11351;// Dimensional Travel
setquest 11352;// Dimensional Travel
ep14_3_dimensional_travel = 5;
close3;
}
if (ep14_3_dimensional_travel == 5) {
mes "[Tamarin]";
mes "Then meet me at the ^0000FFDimensional Crack^000000. I need to replenish myself first.";
cutin "ep143_tasta.bmp",2;
next;
mes "[Tamarin]";
mes "It may take a while for me to get everything packed, so get your other business done in the meantime.";
close3;
}
mes "[Tamarin]";
mes "Pah!";
mes "This feels great!";
cutin "ep143_tasmi.bmp",2;
close3;
}
dali,112,69,4 script Tamarin#ep14bs_cha 4_M_TAMARIN,{
if (ep14_3_dimensional_travel == 5) {
mes "[Tamarin]";
mes "" + strcharinfo(0) + ", over here!";
mes "You're early.";
cutin "ep143_tasta.bmp",2;
next;
mes "[Tamarin]";
mes "(Glancing around surreptitiously)";
mes "I hope no one's watching us.";
cutin "ep143_tahuk.bmp",2;
next;
mes "[Tamarin]";
mes "I've hidden the opening to that place: I didn't want anyone to get there before me.";
cutin "ep143_tasmi.bmp",2;
next;
mes "[Tamarin]";
mes "At that time, I was too distracted to remember where the opening was, but I think it's definitely ^0000FFsomewhere on the 2nd floor^000000.";
cutin "ep143_tasta.bmp",2;
next;
mes "[Tamarin]";
mes "Meet me in front of the ^0000FFHidden Crack^000000. Make sure no one follows you there.";
mes "I've ^0000FFcovered the opening with dirt^000000. I hope no one dug it open.";
erasequest 11352;// Dimensional Travel
setquest 11353;// Dimensional Travel
ep14_3_dimensional_travel = 6;
close3;
}
if (ep14_3_dimensional_travel == 6) {
mes "[Tamarin]";
mes "I've hidden the opening to that place: I didn't want anyone to get there before me.";
cutin "ep143_tasmi.bmp",2;
next;
mes "[Tamarin]";
mes "At that time, I was too distracted to remember where the opening was, but I think it's definitely ^0000FFsomewhere on the 2nd floor^000000.";
cutin "ep143_tasta.bmp",2;
next;
mes "[Tamarin]";
mes "Meet me in front of the ^0000FFHidden Crack^000000. Make sure no one follows you there.";
mes "I've ^0000FFcovered the opening with dirt^000000. I hope no one dug it open.";
close3;
}
mes "[Tamarin]";
mes "Hm, my mark had better stay where I left it.";
cutin "ep143_tahuk.bmp",2;
close3;
}
dali02,90,62,0 script Sand Mound#ep14bs 4_SOIL,{
if (ep14_3_dimensional_travel < 6) {
mes "- A mound of sand stands awkwardly, looking out of place. -";
close;
}
if (ep14_3_dimensional_travel == 6) {
mes "- A mound of sand stands awkwardly, looking out of place. -";
next;
mes "[Tamarin]";
mes "Whew!";
mes "I'm glad you've found me.";
cutin "ep143_tasmi.bmp",2;
next;
mes "[Tamarin]";
mes "Let me clear the dirt...";
mes "Be mindful of the opening. It's quite narrow.";
cutin "ep143_tasta.bmp",2;
next;
if (select( "Enter.", "Quit." ) == 2) {
mes "[Tamarin]";
mes "Aren't you going in?";
cutin "ep143_tahuk.bmp",2;
close3;
}
mes "- The passage is barely wide enough to contain one person. -";
completequest 11353;// Dimensional Travel
ep14_3_dimensional_travel = 7;
close2;
warp "moro_vol",136,135;
end;
}
mes "- A mound of sand stands awkwardly, looking out of place. -";
next;
if (select( "Enter.", "Quit." ) == 2) {
mes "You decided not to enter.";
close;
}
mes "- The passage is barely wide enough to contain one person. -";
close2;
warp "moro_vol",136,135;
end;
}
moro_vol,137,136,0 script Sand Mound#ep14bs_ 4_SOIL,{
mes "- A mound of sand stands awkwardly, looking out of place. -";
next;
if (select( "Return to the Dimensional Crack.", "Quit." ) == 2) {
mes "You decided not to enter.";
close;
}
mes "- The passage is barely wide enough to contain one person. -";
close2;
warp "dali02",91,63;
end;
}
moro_vol,91,105,1 script Eclage Teleporter#143_1 PORTAL,{
mes "[Dophe]";
mes "This teleporter is connected to Eclage.";
mes "It'll be destroyed once our operation is over, but for now it's something we cannot live without.";
next;
mes "Use the teleporter to move to Eclage.";
next;
if (select( "Move to Eclage.", "Cancel." ) == 2) {
mes "Do not use the teleporter.";
close;
}
mes "Move to Eclage.";
close2;
warp "ecl_in01",38,96;
end;
}
ecl_in01,38,98,1 script Interdimensional Device#ecl PORTAL,{
if (ep14_3_dimensional_travel < 8) {
mes "[Eclage Guard]";
mes "This teleporter is connected to the recently discovered hideout of the Demon God.";
mes "Only those allowed to enter the hideout can use this teleporter.";
close;
}
mes "This teleporter is connected to the recently discovered hideout of the Demon God.";
mes "Do you want to use it?";
next;
if (select( "Move to the Demon God's hideout.", "Quit." ) == 2) {
mes "Do not use the teleporter.";
close;
}
mes "Use the teleporter to move to the Demon God's hideout.";
close2;
warp "moro_vol",91,102;
end;
}
ecl_in01,40,96,3 script Eclage Guard#143_6 4_M_FAIRYSOLDIER,{
mes "[Eclage Guard]";
mes "How may I help you?";
next;
switch( select( "What's that teleporter?", "Why is it so crowded in here?", "Demon God's hideout?", "Goodbye." ) ) {
case 1:
mes "[Eclage Guard]";
mes "It's connected to the recently discovered hideout the of Demon God.";
mes "It's scientifically designed to send its user directly to the Dimensional Crack where his hideout is.";
next;
mes "[Eclage Guard]";
mes "Many a warrior already left to the hideout.";
mes "So long as Morroc exists, Yggdrasil is not safe. I'm going to join the Expedition.";
close;
case 2:
mes "[Eclage Guard]";
mes "It turns out Demon God ran from Morroc to hide out in our dimension.";
mes "He has to be dealt with, either banished back to his realm or destroyed.";
next;
mes "[Eclage Guard]";
mes "If you want to join the Expedition to defeat the Demon God, then use this teleporter.";
mes "It'll send you directly to the Expedition Camp.";
close;
case 3:
mes "[Eclage Guard]";
mes "You know the Dimensional Crack, don't you? Recently it's been revealed that the Crack is made up of dimensional passageways.";
mes "We can now use those passageways to explore inside the Crack.";
next;
mes "[Eclage Guard]";
mes "Originally the Crack was created by the Demon God to aid in his escape,";
mes "so it'd been thought investigating the Crack could locate him.";
next;
mes "[Eclage Guard]";
mes "And it was; finally his hideout has been discovered.";
mes "His traces and his demon soldiers are sighted mainly around the giant hill in the center.";
next;
mes "[Eclage Guard]";
mes "If you want more details, then you should visit the actual site.";
mes "Just use the teleporter over there.";
close;
case 4:
mes "[Eclage Guard]";
mes "May Yggdrasil bless you.";
close;
}
}
moro_vol,132,140,4 script Tamarin#ep14bs_ju 4_M_TAMARIN,{
if (ep14_3_dimensional_travel == 7) {
mes "[Tamarin]";
mes "Whoa!";
mes "I didn't expect to see so many people.";
cutin "ep143_tahuk.bmp",2;
next;
mes "[Tamarin]";
mes "I'm disappointed that I'm not the first one to discover the place, and am glad that I'm not alone in this dismal place.";
cutin "ep143_taang.bmp",2;
next;
mes "[Tamarin]";
mes "I see more of those entities that look sort of like men.";
mes "This place might be much more than I thought it was!";
cutin "ep143_tasmi.bmp",2;
next;
mes "[Tamarin]";
mes "Look!";
mes "Walking trees!";
mes "Grrr-!";
cutin "ep143_tahuk.bmp",2;
next;
mes "[Barget Tiblack]";
mes "HEY!";
mes "What the hell do you think you're doing?!";
cutin "",255;
setquest 11354;// Specimen Collection
ep14_3_dimensional_travel = 8;
close;
}
if (ep14_3_dimensional_travel == 8) {
mes "[Tamarin]";
mes "Look!";
mes "Walking trees!";
mes "Grrr-!";
cutin "ep143_tahuk.bmp",2;
next;
mes "[Barget Tiblack]";
mes "HEY!";
mes "What the hell do you think you're doing?!";
cutin "",255;
close;
}
if (ep14_3_dimensional_travel == 9) {
mes "[Tamarin]";
mes "They might kick us out if they know we sneaked in.";
mes "Let's do what they ask for now, yeah?";
cutin "ep143_taang.bmp",2;
close3;
}
if (ep14_3_dimensional_travel == 10 || ep14_3_dimensional_travel == 11) {
mes "[Tamarin]";
mes "Collecting the plant specimens doesn't sound too difficult. We can split them between us.";
cutin "ep143_tasta.bmp",2;
next;
mes "[Tamarin]";
mes "^0000FFWhen you collect 25 Sonia stems, meet me by the big rock in the center of this place^000000.";
if (ep14_3_dimensional_travel == 10) {
erasequest 11356;// Specimen Collection
setquest 11357;// Specimen Collection
ep14_3_dimensional_travel = 11;
}
close3;
}
if (ep14_3_dimensional_travel == 12) {
if (countitem(6690) < 25) {
mes "[Tamarin]";
mes "Ooh! (Wincing)";
mes "You don't have enough stems.";
mes "Get more and take them to Barget.";
cutin "ep143_tahuk.bmp",2;
close3;
}
mes "[Tamarin]";
mes "Let's report to Barget first.";
cutin "ep143_tahuk.bmp",2;
close3;
}
if (ep14_3_dimensional_travel == 14 || ep14_3_dimensional_travel == 15) {
mes "[Tamarin]";
mes "Come on,";
mes "hurry over to ^0000FFInstructor Rugen^000000!";
cutin "ep143_tahuk.bmp",2;
close3;
}
if (ep14_3_dimensional_travel == 16) {
mes "[Tamarin]";
mes "Thank the gods, who knew that thing I ate out of hunger would save me?";
mes "Let's report to Barget.";
cutin "ep143_tahuk.bmp",2;
close3;
}
if (ep14_3_dimensional_travel > 16) {
mes "[Tamarin]";
mes "Arrgh!";
mes "" + strcharinfo(0) + " Get in the cave before everyone else explores it!";
cutin "ep143_tahuk.bmp",2;
close3;
}
mes "[Tamarin]";
mes "Ugh...";
mes "I was the first to come to this place!";
cutin "ep143_taang.bmp",2;
close3;
}
moro_vol,142,131,5 script Barget Tiblack#ep14bs 4_M_ALCHE_D,{
if (checkweight(501,1) == 0 || (MaxWeight - Weight) < 1000) {
mes "- You are carrying too many items to proceed with the quest. -";
close;
}
if (ep14_3_dimensional_travel < 8) {
mes "[Barget Tiblack]";
mes "Ugh, I'm exhausted.";
mes "I understand the urgency, but that doesn't mean I like being bossed around.";
close;
}
if (ep14_3_dimensional_travel == 8) {
mes "[Barget Tiblack]";
mes "You've ruined my precious samples!";
mes "I've asked people of your ilk to steer clear of my work zone. Didn't your superiors tell you that?";
next;
mes "[Barget Tiblack]";
mes "I haven't even finished the research at the camp, and they dragged me away for yet another burdening project.";
next;
mes "[Barget Tiblack]";
mes "I demand an assistant!";
mes "Enough with that budget problem!";
mes "Argh!";
next;
mes "[Barget Tiblack]";
mes "...";
mes "...";
next;
mes "[Barget Tiblack]";
mes "All right.";
mes "You two over there!";
mes "You must have too much time on your hands, loitering about aimlessly. Make yourself useful and help me collect samples.";
next;
mes "[Barget Tiblack]";
mes "You've ruined my existing samples, after all.";
next;
mes "[Barget Tiblack]";
mes "First, I want to collect animal specimens.";
mes "It's not uncommon to see mutant animals around here. Recently, one of them was confirmed as a ^0000FFcompletely new species^000000.";
next;
mes "[Barget Tiblack]";
mes "^0000FFThis new species of insect is called the Firebugs because they're surrounded by flames and live in fire pits like that over there^000000.";
next;
mes "[Barget Tiblack]";
mes "Firebugs that crawl out of their pits die soon after.";
next;
mes "[Barget Tiblack]";
mes "Please investigate ^0000FF20 fire pits and collect 50 Burning Insect Shells from Firebugs^000000.";
mes "Be careful not to burn yourself in the process.";
erasequest 11354;// Specimen Collection
setquest 11355;// Specimen Collection
ep14_3_dimensional_travel = 9;
close;
}
if (ep14_3_dimensional_travel < 12) {
if (ep14_3_dimensional_travel == 9) {
if (countitem(6689) < 50 || checkquest(11355,HUNTING) != 2) {
mes "[Barget Tiblack]";
mes "First, I want to collect animal specimens.";
mes "It's not uncommon to see mutant animals around here. Recently, one of them was confirmed as a ^0000FFcompletely new species^000000.";
next;
mes "[Barget Tiblack]";
mes "^0000FFThis new species of insect is called the Firebugs because they're surrounded by flames and live in fire pits like that over there^000000.";
next;
mes "[Barget Tiblack]";
mes "Firebugs that crawl out of their pits die soon after.";
next;
mes "[Barget Tiblack]";
mes "Please investigate ^0000FF20 fire pits and collect 50 Burning Insect Shells from Firebugs^000000.";
mes "Be careful not to burn yourself in the process.";
close;
}
mes "[Barget Tiblack]";
mes "Oh,";
mes "well done!";
mes "You finished your task more quickly than I anticipated.";
delitem 6689,50;// Burning Bug Skin
erasequest 11355;// Specimen Collection
setquest 11356;// Specimen Collection
ep14_3_dimensional_travel = 10;
next;
mes "[Barget Tiblack]";
mes "Ouch, HOT!";
mes "*Huffing Puffing*";
mes "Let me bottle them before they get cold, and send them to the lab.";
next;
}
mes "[Barget Tiblack]";
mes "Now, it's time for plant specimens.";
mes "Our target plant is called Sonia, a very primitive type of plant.";
next;
mes "[Barget Tiblack]";
mes "At a glance, Sonias look like plastic tubes, but their structure is very minimal.";
next;
mes "[Barget Tiblack]";
mes "They're not difficult to gather. Please ^0000FFpick 50 Sonias and bring me 50 stems^000000.";
next;
mes "[Barget Tiblack]";
mes "Sonia specimens are the last of my specimen collection. If you happen to ^0000FFsee peculiar Sonias^000000, please don't hesitate to let me know.";
next;
mes "[Barget Tiblack]";
mes "Try not to stray too far away from the base. It's too dangerous out there.";
mes "Come back safely.";
next;
mes "[Tamarin]";
mes "Hm...";
mes "" + strcharinfo(0) + ", wait!";
cutin "ep143_tahuk.bmp",2;
close3;
}
if (ep14_3_dimensional_travel == 12) {
if (countitem(6690) < 25) {
mes "[Barget Tiblack]";
mes "How are you doing with collecting Sonias?";
close;
}
mes "[Barget Tiblack]";
mes "Ah,";
mes "welcome back!";
mes "I forgot to tell you ^0000FFnot to go near the rock in the center of this place^000000.";
next;
mes "[Barget Tiblack]";
mes "When I realized my mistake, I called a rescue party, so worried for your safety. I'm glad you're back unscathed.";
next;
mes "[Barget Tiblack]";
mes "I apologize for being a total jerk.";
mes "I was stressed out about my heavy workload.";
next;
mes "[Barget Tiblack]";
mes "I still have so many things to do... Sigh...";
next;
select("Tell her about the central rock.");
mes "[Barget Tiblack]";
mes "Say WHAT?!";
mes "You went there?!";
mes "And you came back unscathed? How?";
next;
mes "[Barget Tiblack]";
mes "Everyone else who went there ^0000FFfell into a coma due to the noxious gas released from the rock^000000.";
next;
mes "[Barget Tiblack]";
mes "What did you do?";
mes "This is a great discovery!";
next;
select("Relay what happened.");
mes "[Barget Tiblack]";
mes "You ate a Sonia stem.";
mes "Okay, I've known the stem is nontoxic, but I haven't finished its substance research yet. Did you experience any side effect?";
next;
mes "[Barget Tiblack]";
mes "Wow!";
mes "This really is a great discovery!";
next;
mes "[Barget Tiblack]";
mes "I'd better get back to the research...";
mes "No, we first must ^0000FFtreat those patients who need Sonia stems. Please bring them to me.^000000";
next;
mes "[Barget Tiblack]";
mes "^0000FFInstructor Rugen manages them^000000, so you can bring them to him.";
mes "Please hand me the document. I'll sign it for you.";
next;
mes "[Barget Tiblack]";
mes "I'd better get back to my stem research. I'll ask someone else for assistance.";
mes "You lucked out this time. Better not make a habit of eating things off the ground.";
erasequest 11358;// Specimen Collection
setquest 11359;// Antidote
ep14_3_dimensional_travel = 13;
close;
}
if (ep14_3_dimensional_travel == 13) {
mes "[Barget Tiblack]";
mes "I'd better get back to the research...";
mes "No, we first must ^0000FFtreat those patients who need Sonia stems. Please bring them to me.^000000";
next;
mes "[Barget Tiblack]";
mes "^0000FFInstructor Rugen manages them^000000, so you can bring them to him.";
mes "Please hand me the document. I'll sign it for you.";
next;
mes "[Barget Tiblack]";
mes "I'd better get back to my stem research. I'll ask someone else for assistance.";
mes "You lucked out this time. Better not make a habit of eating things off the ground.";
close;
}
if (ep14_3_dimensional_travel < 16) {
mes "[Barget Tiblack]";
mes "Did you see Instructor Rugen?";
close;
}
if (ep14_3_dimensional_travel == 16) {
mes "[Barget Tiblack]";
mes "Hah hah hah!";
mes "How did it go?";
mes "They worked, didn't they?";
next;
mes "[Barget Tiblack]";
mes "I have high hopes for my research.";
mes "Your seemingly reckless decision has saved many lives.";
next;
mes "[Barget Tiblack]";
mes "With this, we'll soon be able to investigate that ^0000FFsuspicious cave^000000 from the inside out!";
next;
select("What cave?");
mes "[Barget Tiblack]";
mes "Oh, the cave that releases the noxious gas.";
mes "The gas is ^0000FFso thick in the air, you can't see the cave entrance clearly^000000.";
next;
mes "[Barget Tiblack]";
mes "Those who we gave the first batch of the vaccine already left to the cave.";
mes "We haven't heard from them yet. I'd like to believe it's a good sign.";
next;
mes "[Barget Tiblack]";
mes "If it weren't two of you, I could have pulled all my hair out in frustration.";
mes "Good job, you guys!";
getexp 0,1500000;
completequest 11362;// Antidote
ep14_3_dimensional_travel = 17;
close;
}
mes "[Barget Tiblack]";
mes "Those who we gave the first batch of the vaccine already left to the cave.";
mes "We haven't heard from them yet. I'd like to believe it's a good sign.";
next;
mes "[Barget Tiblack]";
mes "If it weren't two of you, I could have pulled all my hair out in frustration.";
mes "Good job, you guys!";
close;
}
moro_vol,101,74,4 script Patient#ep14bs2 4_F_FAIRYKID6,{
mes "[Patient]";
mes "*Moan*";
close;
}
moro_vol,101,72,4 script Patient#ep14bs1 4_M_PATIENT,{
mes "[Patient]";
mes "Ugh...";
close;
}
moro_vol,103,71,6 script Patient#ep14bs3 4_F_PATIENT,{
mes "[Patient]";
mes "*Groan*";
close;
}
moro_vol,106,69,4 script Patient#ep14bs4 4_M_PATIENT,{
mes "[Patient]";
mes "Aww... Ugh...";
close;
}
moro_vol,104,70,4 script Intoxicated Patient#ep1 4_M_LIEMAN,{
if (ep14_3_dimensional_travel == 14) {
mes "[Poisoned Patient]";
mes "Ugh...";
next;
mes "- You feed him a Sonia stem. The color instantly returns to his face. -";
erasequest 11360;// Antidote
setquest 11361;// Antidote
ep14_3_dimensional_travel = 15;
close;
}
if (ep14_3_dimensional_travel == 15) {
mes "[Poisoned Patient]";
mes "Ugh...";
next;
mes "- You feed him a Sonia stem. The color instantly returns to his face. -";
mes "- Talk to Instructor Rugen. -";
close;
}
mes "[Poisoned Patient]";
mes "Ugh...";
close;
}
moro_vol,105,71,5 script Instructor Rugen#ep14bs 4_M_YOUNGKNIGHT,{
if (ep14_3_dimensional_travel < 13) {
mes "[Instructor Rugen]";
mes "Phew...";
mes "Why were you so reckless?";
next;
mes "[Instructor Rugen]";
mes "Is this worth it?";
mes "...";
close;
}
if (ep14_3_dimensional_travel == 13) {
mes "[Instructor Rugen]";
mes "Phew...";
mes "Why were you so reckless?";
next;
mes "[Instructor Rugen]";
mes "Is this worth it?";
mes "...";
next;
if (select( "Talk to him.", "No, he looks too upset to talk." ) == 2) {
mes "[Instructor Rugen]";
mes "Sigh...";
mes "This is just...";
close;
}
mes "[Instructor Rugen]";
mes "How may I help you?";
mes "If you're seeking medical assistance, then please describe your symptoms at the reception desk and wait until help arrives.";
next;
select("Give Sonia stems.");
if (countitem(6690) < 25) {
mes "[Instructor Rugen]";
mes "These aren't enough.";
mes "Could you check the number of your Sonia stems?";
close;
}
mes "[Instructor Rugen]";
mes "Are you serious?";
mes "Dr. Tiblack sent you, so I should believe you.";
mes "I'll feed these to the patients.";
delitem 6690,25;// Yummy Stem
erasequest 11359;// Antidote
setquest 11360;// Antidote
ep14_3_dimensional_travel = 14;
close;
}
if (ep14_3_dimensional_travel == 14) {
mes "[Instructor Rugen]";
mes "Are you serious?";
mes "Dr. Tiblack sent you, so I should believe you.";
mes "I'll feed these to the patients.";
close;
}
if (ep14_3_dimensional_travel == 15) {
mes "[Instructor Rugen]";
mes "Oh!";
mes "Otto!";
mes "Can you see me?";
next;
mes "[Otto]";
mes "Ugh...";
next;
mes "[Instructor Rugen]";
mes "Oh!";
mes "It worked!";
next;
mes "[Instructor Rugen]";
mes "The patients are showing remarkable improvements, though they need to stay in bed for now.";
mes "I'll feed the stems to the most critical patients, and wait for Dr. Tiblack to finish her research.";
next;
mes "[Instructor Rugen]";
mes "I'll give you a report on the patients' responses to the stem. Please bring the report to ^0000FFDr. Tiblack^000000.";
mes "Hah hah.";
mes "It worked!";
erasequest 11361;// Antidote
setquest 11362;// Antidote
ep14_3_dimensional_travel = 16;
close;
}
if (ep14_3_dimensional_travel == 16) {
mes "[Instructor Rugen]";
mes "The patients are showing remarkable improvements, though they need to stay in bed for now.";
mes "I'll feed the stems to the most critical patients, and wait for Dr. Tiblack to finish her research.";
next;
mes "[Instructor Rugen]";
mes "I'll give you a report on the patients' responses to the stem. Please bring the report to ^0000FFDr. Tiblack^000000.";
mes "Hah hah.";
mes "It worked!";
close;
}
mes "[Instructor Rugen]";
mes "I'm glad that the research resulted in our favor.";
mes "My comrades are well on their way to a full recovery.";
mes "Thank to you.";
close;
}
// Flame Cave entrance
moro_vol,198,179,4 script Tamarin#ep14bs_st 4_M_TAMARIN,{
if (ep14_3_dimensional_travel < 11) {
mes "[Tamarin]";
mes "Hm...";
mes "We don't have time for this!";
cutin "ep143_taang.bmp",2;
close3;
}
if (ep14_3_dimensional_travel == 11) {
if (countitem(6690) < 25 || checkquest(11357,HUNTING) != 2) {
mes "[Tamarin]";
mes "^0000FFWhen you collect 25 Sonia stems, meet me here^000000.";
cutin "ep143_tasta.bmp",2;
close3;
}
mes "[Tamarin]";
mes "I don't remember this rock was so big.";
mes "Or seeing these strange things around it.";
mes "I also smell ^0000FFsmoke^000000.";
cutin "ep143_tahuk.bmp",2;
next;
mes "[Tamarin]";
mes "Again,";
mes "I don't remember seeing ^0000FFso many strange animals and plants^000000 either.";
mes "These are Sonias, right? They weren't so many before.";
next;
mes "[Tamarin]";
mes "If they were, I wouldn't have had to starve.";
mes "Sonias were the most delicious and least toxic among all the plants I tried.";
cutin "ep143_taang.bmp",2;
next;
mes "[Tamarin]";
mes "" + strcharinfo(0) + ", do you want to taste it?";
mes "I brought a few stems for memories' sake.";
cutin "ep143_tasmi.bmp",2;
next;
cutin "",255;
mes "- Taste of Sonia -";
mes "Its thick, tongue-warming sap fills your mouth with delicious aroma.";
next;
mes "[Tamarin]";
mes "What do you think?";
mes "Delicious, huh?";
cutin "ep143_tahuk.bmp",2;
next;
mes "[Tamarin]";
mes "I've got only a few left. Let's take turns to gather some more.";
cutin "ep143_tasmi.bmp",2;
erasequest 11357;// Specimen Collection
setquest 11358;// Specimen Collection
ep14_3_dimensional_travel = 12;
close3;
}
if (ep14_3_dimensional_travel == 12) {
mes "[Tamarin]";
mes "I've got only a few left. Let's take turns to gather some more.";
cutin "ep143_tasmi.bmp",2;
close3;
}
if (ep14_3_dimensional_travel < 16) {
mes "[Tamarin]";
mes "Come on,";
mes "hurry over to ^0000FFInstructor Rugen^000000!";
cutin "ep143_tahuk.bmp",2;
close3;
}
if (ep14_3_dimensional_travel == 16) {
mes "[Tamarin]";
mes "Thank the gods, who knew that thing I ate out of hunger would save me?";
mes "Let's report to Barget.";
cutin "ep143_tahuk.bmp",2;
close3;
}
mes "[Tamarin]";
mes "Arrgh!";
mes "" + strcharinfo(0) + " get in there before everyone else explores it!";
cutin "ep143_tahuk.bmp",2;
next;
if (select( "Enter.", "Quit." ) == 2) {
mes "[Tamarin]";
mes "Ah...";
cutin "ep143_taang.bmp",2;
close3;
}
mes "[Tamarin]";
mes "The floor is dark. Watch your step!";
close2;
warp "moro_cav",40,50;
end;
}
// Others
ecl_in01,44,99,1 script Combat Laphine#143_4 4_M_FAIRYSOLDIER2,{
mes "[Combat Laphine]";
mes "I'm nervous.";
close;
}
ecl_in01,46,99,1 script Combat Laphine#143_5 4_M_FAIRYSOLDIER2,{
mes "[Combat Laphine]";
mes "I hope I can return in one piece.";
close;
}
ecl_in01,48,99,1 script Combat Laphine#143_6 4_M_FAIRYSOLDIER2,{
mes "[Combat Laphine]";
mes "Hmm...";
close;
}
ecl_in01,44,97,1 script Combat Laphine#143_7 4_F_FAIRYSOLDIER,{
mes "[Combat Laphine]";
mes "Shush.";
close;
}
ecl_in01,46,97,1 script Combat Laphine#143_8 4_F_FAIRYSOLDIER,{
mes "[Combat Laphine]";
mes "Mwa hah hah, it's time for me to shine!";
close;
}
ecl_in01,48,97,1 script Combat Laphine#143_9 4_F_FAIRYSOLDIER,{
mes "[Combat Laphine]";
mes "I must have been out of my mind when I decided to join the army. Sigh, why does the Door to Verities have to be so high up there?";
close;
}
ecl_in01,46,102,3 script Commander Laphine#143_1 4_M_FAIRYSOLDIER,5,5,{
mes "[Commander Laphine]";
mes "Evil must be nipped in the butt.";
mes "You're unexpected visitors from the Midgard Continent.";
next;
mes "[Commander Laphine]";
mes "If you are the cause doom to ourselves OR Yggdrasil, then we won't hesitate to fight you.";
close;
OnTouch_:
if (.talk == 0) {
.talk = 1;
npctalk "Commander: Soldiers, finally it's time to put your training to use!";
sleep 2000;
npctalk "Argh!", "Combat Laphine#143_4";
npctalk "Argh!", "Combat Laphine#143_5";
npctalk "Argh!", "Combat Laphine#143_6";
npctalk "Ah!", "Combat Laphine#143_7";
npctalk "Argh!", "Combat Laphine#143_8";
npctalk "Argh!", "Combat Laphine#143_9";
sleep 2000;
npctalk "Commander: Did someone just whimper?";
sleep 3000;
npctalk "Commander: Don't disappoint your comrades at the Splendide advance base!";
sleep 3000;
npctalk "Commander: Stay focused! We're going to finish off the Demon God!";
sleep 2000;
npctalk "Yeah, yeah.", "Combat Laphine#143_7";
sleep 2000;
npctalk "...", "Combat Laphine#143_4";
npctalk "Ah...", "Combat Laphine#143_5";
npctalk "...", "Combat Laphine#143_6";
npctalk "...", "Combat Laphine#143_8";
sleep 3000;
npctalk "Commander: Ah, suddenly I can't see...";
.talk = 0;
}
end;
}
ecl_in01,37,90,3 script Magic Scholar Lemony#14 4_F_FAIRY2,{
mes "[Lemony]";
mes "Did you read the latest issue of the Door to Verities magazine?";
mes "Was Avant's new teleporter really featured in it?";
next;
mes "[Armandi]";
mes "Yes, just the basic principles and the information relevant to the Humans.";
mes "I didn't quite understand it all.";
next;
mes "[Lemony]";
mes "I wonder if this means Avant has finally decided to pursue his interest in research activities.";
next;
mes "[Lemony]";
mes "Hey, Human.";
mes "Were you eavesdropping on us? Well, though it wasn't like we're discussing secrets.";
next;
mes "[Lemony]";
mes "Oh, right. Are you too going there?";
mes "You know, the hideout of the Demon God who created some of the Space Time Dimensional Cracks has recently been discovered.";
next;
mes "[Lemony]";
mes "If you're curious, then use that teleporter to the hideout over there.";
mes "There will be quite a spectacle to watch.";
mes "Oh, just so you know, you might be throwing away your life. *Giggle*";
next;
mes "[Armandi]";
mes "Lemony, you really need to work on improving your personality.";
mes "Tsk, tsk.";
close;
}
ecl_in01,35,89,6 script Magic Scholar Armandi#1 4_M_FAIRYKID6,{
mes "[Armandi]";
mes "I hope the Interdimensional Device won't take a heavy toll on the world.";
mes "By the way, Avant never fails to amaze me.";
next;
mes "[Lemony]";
mes "Ack, I hate that guy.";
next;
mes "[Armandi]";
mes "Avant may be repulsive,";
mes "but he's the best at what he does.";
next;
mes "[Lemony]";
mes "That, I agree.";
mes "Only he could pull off this kind of teleporter.";
mes "Why is he helping the Mayor, anyway?";
next;
mes "[Armandi]";
mes "When I asked him, he mumbled something about repentance.";
mes "I can only guess it has something to do with the Mayor's birth.";
next;
mes "[Armandi]";
mes "I wanted to ask more, but he looked down his nose at me.";
mes "Sigh, it's unfair such a jerk is considered the best in magical science.";
next;
mes "[Lemony]";
mes "You can always study hard to beat him.";
close;
}
// Warps
moro_cav,64,13,0 warp #flame_cave_out 3,3,moro_vol,198,176
// Merchants
moro_vol,95,96,6 shop Tool Merchant 4_CAT_DOWN,611:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1
// Placeholder (unknown scripts)
// ecl_in01,47,92,0 script #ecl_buff_N HIDDEN_WARP_NPC
// ecl_in01,48,44,0 script #ecl_buff_S HIDDEN_WARP_NPC
// ecl_in01,23,68,0 script #ecl_buff_W HIDDEN_WARP_NPC
// ecl_in01,48,67,0 script #ecl_orb_buff HIDDEN_WARP_NPC
// ecl_in01,71,67,0 script #ecl_buff_E HIDDEN_WARP_NPC
// ecl_in01,47,27,0 script #mgate03 HIDDEN_WARP_NPC