700 lines
23 KiB
C++
700 lines
23 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef BATTLE_HPP
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#define BATTLE_HPP
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#include <bitset>
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#include "../common/cbasetypes.hpp"
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#include "../common/mmo.hpp"
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#include "../config/core.hpp"
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#include "map.hpp" //ELE_MAX
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#include "skill.hpp"
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//fwd declaration
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struct map_session_data;
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struct mob_data;
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struct block_list;
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enum e_damage_type : uint8;
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/// State of a single attack attempt; used in flee/def penalty calculations when mobbed
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enum damage_lv : uint8 {
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ATK_NONE, /// Not an attack
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ATK_LUCKY, /// Attack was lucky-dodged
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ATK_FLEE, /// Attack was dodged
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ATK_MISS, /// Attack missed because of element/race modifier.
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ATK_BLOCK, /// Attack was blocked by some skills.
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ATK_DEF /// Attack connected
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};
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/// Flag of the final calculation
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enum e_battle_flag : uint16 {
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BF_NONE = 0x0000, /// None
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BF_WEAPON = 0x0001, /// Weapon attack
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BF_MAGIC = 0x0002, /// Magic attack
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BF_MISC = 0x0004, /// Misc attack
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BF_SHORT = 0x0010, /// Short attack
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BF_LONG = 0x0040, /// Long attack
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BF_SKILL = 0x0100, /// Skill attack
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BF_NORMAL = 0x0200, /// Normal attack
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BF_WEAPONMASK = BF_WEAPON|BF_MAGIC|BF_MISC, /// Weapon attack mask
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BF_RANGEMASK = BF_SHORT|BF_LONG, /// Range attack mask
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BF_SKILLMASK = BF_SKILL|BF_NORMAL, /// Skill attack mask
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};
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/// Battle check target [Skotlex]
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enum e_battle_check_target : uint32 {
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BCT_NOONE = 0x000000, ///< No one
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BCT_SELF = 0x010000, ///< Self
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BCT_ENEMY = 0x020000, ///< Enemy
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BCT_PARTY = 0x040000, ///< Party members
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BCT_GUILDALLY = 0x080000, ///< Only allies, NOT guildmates
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BCT_NEUTRAL = 0x100000, ///< Neutral target
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BCT_SAMEGUILD = 0x200000, ///< Guildmates, No Guild Allies
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BCT_ALL = 0x3F0000, ///< All targets
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BCT_WOS = 0x400000, ///< Except self (currently used for skipping if src == bl in skill_area_sub)
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BCT_GUILD = BCT_SAMEGUILD|BCT_GUILDALLY, ///< Guild AND Allies (BCT_SAMEGUILD|BCT_GUILDALLY)
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BCT_NOGUILD = BCT_ALL&~BCT_GUILD, ///< Except guildmates
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BCT_NOPARTY = BCT_ALL&~BCT_PARTY, ///< Except party members
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BCT_NOENEMY = BCT_ALL&~BCT_ENEMY, ///< Except enemy
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BCT_ALLY = BCT_PARTY|BCT_GUILD,
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BCT_FRIEND = BCT_NOENEMY,
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};
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/// Damage structure
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struct Damage {
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#ifdef RENEWAL
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int64 statusAtk, statusAtk2, weaponAtk, weaponAtk2, equipAtk, equipAtk2, masteryAtk, masteryAtk2;
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#endif
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int64 damage, /// Right hand damage
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damage2; /// Left hand damage
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enum e_damage_type type; /// Check clif_damage for type
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short div_; /// Number of hit
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int amotion,
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dmotion;
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int blewcount; /// Number of knockback
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int flag; /// chk e_battle_flag
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int miscflag;
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enum damage_lv dmg_lv; /// ATK_LUCKY,ATK_FLEE,ATK_DEF
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bool isspdamage; /// Display blue damage numbers in clif_damage
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};
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//(Used in read pc.cpp) attribute table (battle_attr_fix)
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extern int attr_fix_table[MAX_ELE_LEVEL][ELE_MAX][ELE_MAX];
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// Damage Calculation
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struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,uint16 skill_id,uint16 skill_lv,int flag);
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int64 battle_calc_return_damage(struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, bool status_reflect);
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void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int class_);
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int battle_attr_ratio(int atk_elem,int def_type, int def_lv);
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int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 damage,int atk_elem,int def_type, int def_lv);
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int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, std::bitset<NK_MAX> nk, int s_ele, int s_ele_, int64 damage, int left, int flag);
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// Final calculation Damage
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int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int64 damage,uint16 skill_id,uint16 skill_lv);
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int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64 damage,uint16 skill_id,int flag);
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int64 battle_calc_bg_damage(struct block_list *src,struct block_list *bl,int64 damage,uint16 skill_id,int flag);
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void battle_damage(struct block_list *src, struct block_list *target, int64 damage, t_tick delay, uint16 skill_lv, uint16 skill_id, enum damage_lv dmg_lv, unsigned short attack_type, bool additional_effects, t_tick tick, bool spdamage);
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int battle_delay_damage (t_tick tick, int amotion, struct block_list *src, struct block_list *target, int attack_type, uint16 skill_id, uint16 skill_lv, int64 damage, enum damage_lv dmg_lv, t_tick ddelay, bool additional_effects, bool spdamage);
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int battle_calc_chorusbonus(struct map_session_data *sd);
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// Summary normal attack treatment (basic attack)
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enum damage_lv battle_weapon_attack( struct block_list *bl,struct block_list *target,t_tick tick,int flag);
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// Accessors
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struct block_list* battle_get_master(struct block_list *src);
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struct block_list* battle_gettargeted(struct block_list *target);
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struct block_list* battle_getenemy(struct block_list *target, int type, int range);
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int battle_gettarget(struct block_list *bl);
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uint16 battle_getcurrentskill(struct block_list *bl);
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int battle_check_undead(int race,int element);
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int battle_check_target(struct block_list *src, struct block_list *target,int flag);
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bool battle_check_range(struct block_list *src,struct block_list *bl,int range);
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void battle_consume_ammo(struct map_session_data* sd, int skill, int lv);
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bool is_infinite_defense(struct block_list *target, int flag);
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// Settings
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#define MIN_HAIR_STYLE battle_config.min_hair_style
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#define MAX_HAIR_STYLE battle_config.max_hair_style
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#define MIN_HAIR_COLOR battle_config.min_hair_color
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#define MAX_HAIR_COLOR battle_config.max_hair_color
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#define MIN_CLOTH_COLOR battle_config.min_cloth_color
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#define MAX_CLOTH_COLOR battle_config.max_cloth_color
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#define MIN_BODY_STYLE battle_config.min_body_style
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#define MAX_BODY_STYLE battle_config.max_body_style
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struct Battle_Config
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{
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int warp_point_debug;
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int enable_critical;
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int mob_critical_rate;
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int critical_rate;
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int enable_baseatk, enable_baseatk_renewal;
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int enable_perfect_flee;
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int cast_rate, delay_rate;
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int delay_dependon_dex, delay_dependon_agi;
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int sdelay_attack_enable;
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int left_cardfix_to_right;
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int skill_add_range;
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int skill_out_range_consume;
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int skill_amotion_leniency;
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int skillrange_by_distance; //[Skotlex]
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int use_weapon_skill_range; //[Skotlex]
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int pc_damage_delay_rate;
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int defnotenemy;
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int vs_traps_bctall;
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int traps_setting;
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int summon_flora; //[Skotlex]
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int clear_unit_ondeath; //[Skotlex]
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int clear_unit_onwarp; //[Skotlex]
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int random_monster_checklv;
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int attr_recover;
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int item_auto_get;
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int flooritem_lifetime;
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int item_first_get_time;
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int item_second_get_time;
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int item_third_get_time;
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int mvp_item_first_get_time;
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int mvp_item_second_get_time;
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int mvp_item_third_get_time;
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int base_exp_rate,job_exp_rate;
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int drop_rate0item;
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int death_penalty_type;
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int death_penalty_base,death_penalty_job;
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int pvp_exp; // [MouseJstr]
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int gtb_sc_immunity;
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int zeny_penalty;
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int restart_hp_rate;
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int restart_sp_rate;
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int mvp_exp_rate;
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int mvp_hp_rate;
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int monster_hp_rate;
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int monster_max_aspd;
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int view_range_rate;
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int chase_range_rate;
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int atc_spawn_quantity_limit;
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int atc_slave_clone_limit;
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int partial_name_scan;
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int skillfree;
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int skillup_limit;
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int wp_rate;
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int pp_rate;
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int monster_active_enable;
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int monster_damage_delay_rate;
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int monster_loot_type;
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int mob_skill_rate; //[Skotlex]
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int mob_skill_delay; //[Skotlex]
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int mob_count_rate;
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int no_spawn_on_player; //[Skotlex]
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int force_random_spawn; //[Skotlex]
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int mob_spawn_delay, plant_spawn_delay, boss_spawn_delay; // [Skotlex]
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int slaves_inherit_mode;
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int slaves_inherit_speed;
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int summons_trigger_autospells;
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int pc_walk_delay_rate; //Adjusts can't walk delay after being hit for players. [Skotlex]
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int walk_delay_rate; //Adjusts can't walk delay after being hit. [Skotlex]
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int multihit_delay; //Adjusts can't walk delay per hit on multi-hitting skills. [Skotlex]
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int quest_skill_learn;
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int quest_skill_reset;
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int basic_skill_check;
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int guild_emperium_check;
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int guild_exp_limit;
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int guild_max_castles;
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int guild_skill_relog_delay;
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int emergency_call;
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int guild_aura;
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int pc_invincible_time;
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int pet_catch_rate;
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int pet_rename;
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int pet_friendly_rate;
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int pet_hungry_delay_rate;
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int pet_hungry_friendly_decrease;
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int pet_status_support;
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int pet_attack_support;
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int pet_damage_support;
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int pet_support_min_friendly; //[Skotlex]
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int pet_support_rate;
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int pet_attack_exp_to_master;
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int pet_attack_exp_rate;
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int pet_lv_rate; //[Skotlex]
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int pet_max_stats; //[Skotlex]
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int pet_max_atk1; //[Skotlex]
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int pet_max_atk2; //[Skotlex]
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int pet_no_gvg; //Disables pets in gvg. [Skotlex]
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int pet_equip_required;
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int pet_master_dead;
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int skill_min_damage;
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int finger_offensive_type;
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int heal_exp;
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int max_heal_lv;
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int max_heal; //Mitternacht
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int resurrection_exp;
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int shop_exp;
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int combo_delay_rate;
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int item_check;
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int item_use_interval; //[Skotlex]
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int cashfood_use_interval;
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int wedding_modifydisplay;
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int wedding_ignorepalette; //[Skotlex]
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int xmas_ignorepalette; // [Valaris]
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int summer_ignorepalette; // [Zephyrus]
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int hanbok_ignorepalette;
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int oktoberfest_ignorepalette;
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int natural_healhp_interval;
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int natural_healsp_interval;
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int natural_heal_skill_interval;
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int natural_heal_weight_rate;
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int natural_heal_weight_rate_renewal;
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int arrow_decrement;
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int ammo_unequip;
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int ammo_check_weapon;
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int max_aspd;
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int max_walk_speed; //Maximum walking speed after buffs [Skotlex]
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int max_hp_lv99;
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int max_hp_lv150;
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int max_hp;
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int max_sp;
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int max_lv, aura_lv;
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int max_parameter, max_baby_parameter;
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int max_cart_weight;
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int skill_log;
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int battle_log;
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int etc_log;
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int save_clothcolor;
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int undead_detect_type;
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int auto_counter_type;
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int min_hitrate; //[Skotlex]
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int max_hitrate; //[Skotlex]
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int agi_penalty_target;
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int agi_penalty_type;
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int agi_penalty_count;
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int agi_penalty_num;
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int vit_penalty_target;
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int vit_penalty_type;
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int vit_penalty_count;
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int vit_penalty_num;
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int weapon_defense_type;
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int magic_defense_type;
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int skill_reiteration;
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int skill_nofootset;
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int pc_cloak_check_type;
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int monster_cloak_check_type;
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int estimation_type;
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int gvg_short_damage_rate;
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int gvg_long_damage_rate;
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int gvg_weapon_damage_rate;
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int gvg_magic_damage_rate;
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int gvg_misc_damage_rate;
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int gvg_flee_penalty;
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int pk_short_damage_rate;
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int pk_long_damage_rate;
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int pk_weapon_damage_rate;
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int pk_magic_damage_rate;
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int pk_misc_damage_rate;
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int mob_changetarget_byskill;
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int attack_direction_change;
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int land_skill_limit;
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int monster_class_change_recover;
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int produce_item_name_input;
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int display_skill_fail;
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int chat_warpportal;
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int mob_warp;
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int dead_branch_active;
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int vending_max_value;
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int vending_over_max;
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int vending_tax;
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int vending_tax_min;
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int show_steal_in_same_party;
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int party_share_type;
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int party_hp_mode;
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int party_show_share_picker;
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int show_picker_item_type;
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int attack_attr_none;
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int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss,
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item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
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item_rate_use_boss, item_rate_treasure, item_rate_adddrop;
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int item_rate_common_mvp, item_rate_heal_mvp, item_rate_use_mvp, item_rate_equip_mvp, item_rate_card_mvp;
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int logarithmic_drops;
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int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
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int item_drop_card_min,item_drop_card_max;
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int item_drop_equip_min,item_drop_equip_max;
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int item_drop_mvp_min,item_drop_mvp_max; // End Addition
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int item_drop_mvp_mode; //rAthena addition [Playtester]
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int item_drop_heal_min,item_drop_heal_max; // Added by Valatris
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int item_drop_use_min,item_drop_use_max; //End
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int item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
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int item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]
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int prevent_logout; // Added by RoVeRT
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int prevent_logout_trigger;
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int land_protector_behavior;
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int npc_emotion_behavior;
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int alchemist_summon_reward; // [Valaris]
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int drops_by_luk;
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int drops_by_luk2;
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int equip_natural_break_rate; //Base Natural break rate for attacks.
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int equip_self_break_rate; //Natural & Penalty skills break rate
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int equip_skill_break_rate; //Offensive skills break rate
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int multi_level_up;
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int multi_level_up_base;
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int multi_level_up_job;
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int max_exp_gain_rate; //Max amount of exp bar % you can get in one go.
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int pk_mode;
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int pk_mode_mes;
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int pk_level_range;
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int manner_system; // end additions [Valaris]
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int show_mob_info;
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int gx_allhit;
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int gx_disptype;
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int devotion_level_difference;
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int player_skill_partner_check;
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int invite_request_check;
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int skill_removetrap_type;
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int disp_experience;
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int disp_zeny;
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int backstab_bow_penalty;
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int hp_rate;
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int sp_rate;
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int bone_drop;
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int buyer_name;
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int dancing_weaponswitch_fix;
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// eAthena additions
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int night_at_start; // added by [Yor]
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int day_duration; // added by [Yor]
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int night_duration; // added by [Yor]
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int ban_hack_trade; // added by [Yor]
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int min_hair_style; // added by [MouseJstr]
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int max_hair_style; // added by [MouseJstr]
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int min_hair_color; // added by [MouseJstr]
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int max_hair_color; // added by [MouseJstr]
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int min_cloth_color; // added by [MouseJstr]
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int max_cloth_color; // added by [MouseJstr]
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int pet_hair_style; // added by [Skotlex]
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int castrate_dex_scale; // added by [MouseJstr]
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int area_size; // added by [MouseJstr]
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int max_def, over_def_bonus; //added by [Skotlex]
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int zeny_from_mobs; // [Valaris]
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int mobs_level_up; // [Valaris]
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int mobs_level_up_exp_rate; // [Valaris]
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int pk_min_level; // [celest]
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int skill_steal_max_tries; //max steal skill tries on a mob. if 0, then w/o limit [Lupus]
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int motd_type; // [celest]
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int finding_ore_rate; // orn
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int exp_calc_type;
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int exp_bonus_attacker;
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int exp_bonus_max_attacker;
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int min_skill_delay_limit;
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int default_walk_delay;
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int no_skill_delay;
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int attack_walk_delay;
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int require_glory_guild;
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int idle_no_share;
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int party_update_interval;
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int party_even_share_bonus;
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int delay_battle_damage;
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int hide_woe_damage;
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int display_version;
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int display_hallucination; // [Skotlex]
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int use_statpoint_table; // [Skotlex]
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int ignore_items_gender; //[Lupus]
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int berserk_cancels_buffs; // [Aru]
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int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
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int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
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int hom_setting; //Configures various homunc settings which make them behave unlike normal characters.. [Skotlex]
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int dynamic_mobs; // Dynamic Mobs [Wizputer] - battle_athena flag implemented by [random]
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int mob_remove_damaged; // Dynamic Mobs - Remove mobs even if damaged [Wizputer]
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int mob_remove_delay; // Dynamic Mobs - delay before removing mobs from a map [Skotlex]
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int mob_active_time; //Duration through which mobs execute their Hard AI after players leave their area of sight.
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int boss_active_time;
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int show_hp_sp_drain, show_hp_sp_gain; //[Skotlex]
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int mob_npc_event_type; //Determines on who the npc_event is executed. [Skotlex]
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int character_size; // if riders have size=2, and baby class riders size=1 [Lupus]
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int mob_max_skilllvl; // Max possible skill level [Lupus]
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int rare_drop_announce; // chance <= to show rare drops global announces
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int retaliate_to_master; //Whether when a mob is attacked by another mob, it will retaliate versus the mob or the mob's master. [Skotlex]
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int duel_allow_pvp; // [LuzZza]
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int duel_allow_gvg; // [LuzZza]
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int duel_allow_teleport; // [LuzZza]
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int duel_autoleave_when_die; // [LuzZza]
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int duel_time_interval; // [LuzZza]
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int duel_only_on_same_map; // [Toms]
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int skip_teleport_lv1_menu; // possibility to disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel` [LuzZza]
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int allow_skill_without_day; // [Komurka]
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int allow_es_magic_pc; // [Skotlex]
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int skill_wall_check; // [Skotlex]
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int official_cell_stack_limit; // [Playtester]
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int custom_cell_stack_limit; // [Skotlex]
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int skill_caster_check; // [Skotlex]
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int sc_castcancel; // [Skotlex]
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int pc_sc_def_rate; // [Skotlex]
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int mob_sc_def_rate;
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int pc_max_sc_def;
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int mob_max_sc_def;
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int sg_angel_skill_ratio;
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int sg_miracle_skill_ratio;
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int sg_miracle_skill_duration;
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int autospell_stacking; //Enables autospell cards to stack. [Skotlex]
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int override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
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int min_chat_delay; //Minimum time between client messages. [Skotlex]
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int friend_auto_add; //When accepting friends, both get friended. [Skotlex]
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int hvan_explosion_intimate; // fix [albator]
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int hom_rename;
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int homunculus_show_growth ; //[orn]
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int homunculus_friendly_rate;
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int quest_exp_rate;
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int autotrade_mapflag;
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int at_timeout;
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int homunculus_autoloot;
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int idle_no_autoloot;
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int max_guild_alliance;
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int ksprotection;
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int auction_feeperhour;
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int auction_maximumprice;
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int homunculus_auto_vapor; //Keep Homunculus from Vaporizing when master dies. [L0ne_W0lf]
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int display_status_timers; //Show or hide skill buff/delay timers in recent clients [Sara]
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int skill_add_heal_rate; //skills that bHealPower has effect on [Inkfish]
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int eq_single_target_reflectable;
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int invincible_nodamage;
|
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int mob_slave_keep_target;
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int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf]
|
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int knockback_left;
|
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int client_reshuffle_dice; // Reshuffle /dice
|
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int client_sort_storage;
|
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int feature_buying_store;
|
|
int feature_search_stores;
|
|
int searchstore_querydelay;
|
|
int searchstore_maxresults;
|
|
int display_party_name;
|
|
int cashshop_show_points;
|
|
int mail_show_status;
|
|
int client_limit_unit_lv;
|
|
int hom_max_level;
|
|
int hom_S_max_level;
|
|
int hom_S_growth_level;
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|
|
|
// [BattleGround Settings]
|
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int bg_update_interval;
|
|
int bg_short_damage_rate;
|
|
int bg_long_damage_rate;
|
|
int bg_weapon_damage_rate;
|
|
int bg_magic_damage_rate;
|
|
int bg_misc_damage_rate;
|
|
int bg_flee_penalty;
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|
|
|
// rAthena
|
|
int max_third_parameter;
|
|
int max_baby_third_parameter;
|
|
int max_trans_parameter;
|
|
int max_third_trans_parameter;
|
|
int max_extended_parameter;
|
|
int max_summoner_parameter;
|
|
int max_third_aspd;
|
|
int vcast_stat_scale;
|
|
|
|
int mvp_tomb_enabled;
|
|
int mvp_tomb_delay;
|
|
|
|
int atcommand_suggestions_enabled;
|
|
int min_npc_vendchat_distance;
|
|
int atcommand_mobinfo_type;
|
|
|
|
int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95]
|
|
int skill_trap_type;
|
|
int allow_consume_restricted_item;
|
|
int allow_equip_restricted_item;
|
|
int max_walk_path;
|
|
int item_enabled_npc;
|
|
int item_onfloor; // Whether to drop an undroppable item on the map or destroy it if inventory is full.
|
|
int bowling_bash_area;
|
|
int drop_rateincrease;
|
|
int feature_auction;
|
|
int feature_banking;
|
|
int vip_storage_increase;
|
|
int vip_base_exp_increase;
|
|
int vip_job_exp_increase;
|
|
int vip_zeny_penalty;
|
|
int vip_bm_increase;
|
|
int vip_drop_increase;
|
|
int vip_gemstone;
|
|
int vip_exp_penalty_base;
|
|
int vip_exp_penalty_job;
|
|
int vip_disp_rate;
|
|
int mon_trans_disable_in_gvg;
|
|
int emblem_woe_change;
|
|
int emblem_transparency_limit;
|
|
int discount_item_point_shop;
|
|
int update_enemy_position;
|
|
int devotion_rdamage;
|
|
|
|
// autotrade persistency
|
|
int feature_autotrade;
|
|
int feature_autotrade_direction;
|
|
int feature_autotrade_head_direction;
|
|
int feature_autotrade_sit;
|
|
int feature_autotrade_open_delay;
|
|
|
|
// Fame points
|
|
int fame_taekwon_mission;
|
|
int fame_refine_lv1;
|
|
int fame_refine_lv2;
|
|
int fame_refine_lv3;
|
|
int fame_forge;
|
|
int fame_pharmacy_3;
|
|
int fame_pharmacy_5;
|
|
int fame_pharmacy_7;
|
|
int fame_pharmacy_10;
|
|
|
|
int disp_servervip_msg;
|
|
int warg_can_falcon;
|
|
int path_blown_halt;
|
|
int rental_mount_speed_boost;
|
|
int warp_suggestions_enabled;
|
|
int taekwon_mission_mobname;
|
|
int teleport_on_portal;
|
|
int cart_revo_knockback;
|
|
int guild_notice_changemap;
|
|
int transcendent_status_points;
|
|
int taekwon_ranker_min_lv;
|
|
int revive_onwarp;
|
|
int mail_delay;
|
|
int autotrade_monsterignore;
|
|
int idletime_option;
|
|
int spawn_direction;
|
|
int arrow_shower_knockback;
|
|
int devotion_rdamage_skill_only;
|
|
int max_extended_aspd;
|
|
int mob_chase_refresh; //How often a monster should refresh its chase [Playtester]
|
|
int mob_icewall_walk_block; //How a normal monster should be trapped in icewall [Playtester]
|
|
int boss_icewall_walk_block; //How a boss monster should be trapped in icewall [Playtester]
|
|
int snap_dodge; // Enable or disable dodging damage snapping away [csnv]
|
|
int stormgust_knockback;
|
|
int default_fixed_castrate;
|
|
int default_bind_on_equip;
|
|
int pet_ignore_infinite_def; // Makes fixed damage of petskillattack2 ignores infinite defense
|
|
int homunculus_evo_intimacy_need;
|
|
int homunculus_evo_intimacy_reset;
|
|
int monster_loot_search_type;
|
|
int feature_roulette;
|
|
int monster_hp_bars_info;
|
|
int min_body_style;
|
|
int max_body_style;
|
|
int save_body_style;
|
|
int mob_eye_range_bonus; //Vulture's Eye and Snake's Eye range bonus
|
|
int mob_stuck_warning; //Show warning if a monster is stuck too long
|
|
int skill_eightpath_algorithm; //Official path algorithm
|
|
int death_penalty_maxlv;
|
|
int exp_cost_redemptio;
|
|
int exp_cost_redemptio_limit;
|
|
int exp_cost_inspiration;
|
|
int mvp_exp_reward_message;
|
|
int can_damage_skill; //Which BL types can damage traps
|
|
int atcommand_levelup_events;
|
|
int atcommand_disable_npc;
|
|
int block_account_in_same_party;
|
|
int tarotcard_equal_chance; //Official or equal chance for each card
|
|
int change_party_leader_samemap;
|
|
int dispel_song; //Can songs be dispelled?
|
|
int guild_maprespawn_clones; // Should clones be killed by maprespawnguildid?
|
|
int hide_fav_sell;
|
|
int mail_daily_count;
|
|
int mail_zeny_fee;
|
|
int mail_attachment_price;
|
|
int mail_attachment_weight;
|
|
int banana_bomb_duration;
|
|
int guild_leaderchange_delay;
|
|
int guild_leaderchange_woe;
|
|
int guild_alliance_onlygm;
|
|
int feature_achievement;
|
|
int allow_bound_sell;
|
|
int event_refine_chance;
|
|
int autoloot_adjust;
|
|
int feature_petevolution;
|
|
int feature_pet_autofeed;
|
|
int feature_pet_autofeed_rate;
|
|
int pet_autofeed_always;
|
|
int broadcast_hide_name;
|
|
int skill_drop_items_full;
|
|
int switch_remove_edp;
|
|
int feature_homunculus_autofeed;
|
|
int feature_homunculus_autofeed_rate;
|
|
int summoner_trait;
|
|
int homunculus_autofeed_always;
|
|
int feature_attendance;
|
|
int feature_privateairship;
|
|
int rental_transaction;
|
|
int min_shop_buy;
|
|
int min_shop_sell;
|
|
int feature_equipswitch;
|
|
int pet_walk_speed;
|
|
int blacksmith_fame_refine_threshold;
|
|
int mob_nopc_idleskill_rate;
|
|
int mob_nopc_move_rate;
|
|
int boss_nopc_idleskill_rate;
|
|
int boss_nopc_move_rate;
|
|
int hom_idle_no_share;
|
|
int idletime_hom_option;
|
|
int devotion_standup_fix;
|
|
int feature_bgqueue;
|
|
int homunculus_exp_gain;
|
|
|
|
#include "../custom/battle_config_struct.inc"
|
|
};
|
|
|
|
extern struct Battle_Config battle_config;
|
|
|
|
void do_init_battle(void);
|
|
void do_final_battle(void);
|
|
extern int battle_config_read(const char *cfgName);
|
|
extern void battle_set_defaults(void);
|
|
int battle_set_value(const char* w1, const char* w2);
|
|
int battle_get_value(const char* w1);
|
|
|
|
//
|
|
struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id);
|
|
/**
|
|
* Royal Guard
|
|
**/
|
|
int battle_damage_area( struct block_list *bl, va_list ap);
|
|
|
|
#endif /* BATTLE_HPP */
|