665 lines
19 KiB
C++
665 lines
19 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "trade.hpp"
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#include <stdio.h>
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#include <string.h>
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#include "../common/nullpo.hpp"
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#include "../common/socket.hpp"
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#include "atcommand.hpp"
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#include "battle.hpp"
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#include "chrif.hpp"
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#include "clif.hpp"
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#include "intif.hpp"
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#include "itemdb.hpp"
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#include "log.hpp"
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#include "path.hpp"
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#include "pc.hpp"
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#include "pc_groups.hpp"
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#include "storage.hpp"
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#define TRADE_DISTANCE 2 ///Max distance from traders to enable a trade to take place.
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/**
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* Player initiates a trade request.
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* @param sd : player requesting the trade
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* @param target_sd : player requested
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*/
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void trade_traderequest(struct map_session_data *sd, struct map_session_data *target_sd)
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{
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nullpo_retv(sd);
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if (map_getmapflag(sd->bl.m, MF_NOTRADE)) {
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clif_displaymessage (sd->fd, msg_txt(sd,272));
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return; //Can't trade in notrade mapflag maps.
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}
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if (target_sd == NULL || sd == target_sd) {
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clif_tradestart(sd, 1); // character does not exist
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return;
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}
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if (target_sd->npc_id) { // Trade fails if you are using an NPC.
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clif_tradestart(sd, 2);
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return;
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}
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if (!battle_config.invite_request_check) {
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if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) {
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clif_tradestart(sd, 2);
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return;
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}
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}
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if ( sd->trade_partner != 0 ) { // If a character tries to trade to another one then cancel the previous one
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struct map_session_data *previous_sd = map_id2sd(sd->trade_partner);
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if( previous_sd ){
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previous_sd->trade_partner = 0;
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clif_tradecancelled(previous_sd);
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} // Once cancelled then continue to the new one.
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sd->trade_partner = 0;
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clif_tradecancelled(sd);
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}
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if (target_sd->trade_partner != 0) {
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clif_tradestart(sd, 2); // person is in another trade
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return;
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}
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if (!pc_can_give_items(sd) || !pc_can_give_items(target_sd)) { // check if both GMs are allowed to trade
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clif_displaymessage(sd->fd, msg_txt(sd,246));
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clif_tradestart(sd, 2); // GM is not allowed to trade
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return;
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}
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// Players can not request trade from far away, unless they are allowed to use @trade.
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if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
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(sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) {
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clif_tradestart(sd, 0); // too far
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return ;
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}
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target_sd->trade_partner = sd->status.account_id;
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sd->trade_partner = target_sd->status.account_id;
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clif_traderequest(target_sd, sd->status.name);
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}
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/**
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* Reply to a trade-request.
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* @param sd : player receiving the trade request answer
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* @param type : answer code
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* 0: Char is too far
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* 1: Character does not exist
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* 2: Trade failed
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* 3: Accept
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* 4: Cancel
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* Weird enough, the client should only send 3/4
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* and the server is the one that can reply 0~2
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*/
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void trade_tradeack(struct map_session_data *sd, int type)
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{
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struct map_session_data *tsd;
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nullpo_retv(sd);
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if (sd->state.trading || !sd->trade_partner)
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return; // Already trading or no partner set.
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if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
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clif_tradestart(sd, 1); // Character does not exist
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sd->trade_partner=0;
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return;
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}
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if (tsd->state.trading || tsd->trade_partner != sd->bl.id) {
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clif_tradestart(sd, 2);
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sd->trade_partner=0;
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return; // Already trading or wrong partner.
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}
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if (type == 4) { // Cancel
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clif_tradestart(tsd, type);
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clif_tradestart(sd, type);
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sd->state.deal_locked = 0;
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sd->trade_partner = 0;
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tsd->state.deal_locked = 0;
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tsd->trade_partner = 0;
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return;
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}
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if (type != 3)
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return; //If client didn't send accept, it's a broken packet?
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// Players can not request trade from far away, unless they are allowed to use @trade.
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// Check here as well since the original character could had warped.
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if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) &&
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(sd->bl.m != tsd->bl.m || !check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE))) {
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clif_tradestart(sd, 0); // too far
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sd->trade_partner=0;
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tsd->trade_partner = 0;
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return;
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}
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// Check if you can start trade.
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if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.storage_flag ||
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tsd->npc_id || tsd->state.vending || tsd->state.buyingstore || tsd->state.storage_flag) { // Fail
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clif_tradestart(sd, 2);
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clif_tradestart(tsd, 2);
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sd->state.deal_locked = 0;
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sd->trade_partner = 0;
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tsd->state.deal_locked = 0;
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tsd->trade_partner = 0;
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return;
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}
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// Initiate trade
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sd->state.trading = 1;
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tsd->state.trading = 1;
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memset(&sd->deal, 0, sizeof(sd->deal));
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memset(&tsd->deal, 0, sizeof(tsd->deal));
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clif_tradestart(tsd, type);
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clif_tradestart(sd, type);
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}
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/**
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* Check here hacker for duplicate item in trade
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* normal client refuse to have 2 same types of item (except equipment) in same trade window
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* normal client authorise only no equipped item and only from inventory
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* This function could end player connection if too much hack is detected
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* @param sd : player to check
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* @return -1:zeny hack, 0:all fine, 1:item hack
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*/
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int impossible_trade_check(struct map_session_data *sd)
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{
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struct item inventory[MAX_INVENTORY];
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char message_to_gm[200];
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int i, index;
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nullpo_retr(1, sd);
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if(sd->deal.zeny > sd->status.zeny) {
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pc_setglobalreg(sd, add_str("ZENY_HACKER"), 1);
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return -1;
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}
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// get inventory of player
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memcpy(&inventory, &sd->inventory.u.items_inventory, sizeof(struct item) * MAX_INVENTORY);
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// remove this part: arrows can be trade and equipped
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// re-added! [celest]
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// remove equipped items (they can not be trade)
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for (i = 0; i < MAX_INVENTORY; i++)
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if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & EQP_AMMO))
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memset(&inventory[i], 0, sizeof(struct item));
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// check items in player inventory
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for(i = 0; i < 10; i++) {
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if (!sd->deal.item[i].amount)
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continue;
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index = sd->deal.item[i].index;
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if (inventory[index].amount < sd->deal.item[i].amount) { // if more than the player have -> hack
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sprintf(message_to_gm, msg_txt(sd,538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has.
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intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
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sprintf(message_to_gm, msg_txt(sd,539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them.
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intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
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// if we block people
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if (battle_config.ban_hack_trade < 0) {
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chrif_req_login_operation(-1, sd->status.name, CHRIF_OP_LOGIN_BLOCK, 0, 0, 0); // type: 1 - block
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set_eof(sd->fd); // forced to disconnect because of the hack
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// message about the ban
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strcpy(message_to_gm, msg_txt(sd,540)); // This player has been definitively blocked.
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// if we ban people
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} else if (battle_config.ban_hack_trade > 0) {
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chrif_req_login_operation(-1, sd->status.name, CHRIF_OP_LOGIN_BAN, battle_config.ban_hack_trade*60, 0, 0); // type: 2 - ban (year, month, day, hour, minute, second)
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set_eof(sd->fd); // forced to disconnect because of the hack
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// message about the ban
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sprintf(message_to_gm, msg_txt(sd,507), battle_config.ban_hack_trade); // This player has been banned for %d minute(s).
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} else
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// message about the ban
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strcpy(message_to_gm, msg_txt(sd,508)); // This player hasn't been banned (Ban option is disabled).
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intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
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return 1;
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}
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inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory
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}
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return 0;
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}
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/**
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* Checks if trade is possible (against zeny limits, inventory limits, etc)
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* @param sd : player 1 trading
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* @param tsd : player 2 trading
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* @return 0:error, 1:success
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*/
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int trade_check(struct map_session_data *sd, struct map_session_data *tsd)
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{
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struct item inventory[MAX_INVENTORY];
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struct item inventory2[MAX_INVENTORY];
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struct item_data *data;
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int trade_i, i, n;
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// check zeny value against hackers (Zeny was already checked on time of adding, but you never know when you lost some zeny since then.
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if(sd->deal.zeny > sd->status.zeny || (tsd->status.zeny > MAX_ZENY - sd->deal.zeny))
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return 0;
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if(tsd->deal.zeny > tsd->status.zeny || (sd->status.zeny > MAX_ZENY - tsd->deal.zeny))
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return 0;
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// get inventory of player
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memcpy(&inventory, &sd->inventory.u.items_inventory, sizeof(struct item) * MAX_INVENTORY);
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memcpy(&inventory2, &tsd->inventory.u.items_inventory, sizeof(struct item) * MAX_INVENTORY);
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// check free slot in both inventory
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for(trade_i = 0; trade_i < 10; trade_i++) {
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short amount;
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amount = sd->deal.item[trade_i].amount;
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if (amount) {
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n = sd->deal.item[trade_i].index;
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if (amount > inventory[n].amount)
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return 0; // Quantity Exploit?
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data = itemdb_search(inventory[n].nameid);
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i = MAX_INVENTORY;
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if (itemdb_isstackable2(data)) { // Stackable item.
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for(i = 0; i < MAX_INVENTORY; i++)
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if (inventory2[i].nameid == inventory[n].nameid &&
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inventory2[i].card[0] == inventory[n].card[0] && inventory2[i].card[1] == inventory[n].card[1] &&
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inventory2[i].card[2] == inventory[n].card[2] && inventory2[i].card[3] == inventory[n].card[3]) {
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if (inventory2[i].amount + amount > MAX_AMOUNT)
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return 0;
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inventory2[i].amount += amount;
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inventory[n].amount -= amount;
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break;
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}
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}
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if (i == MAX_INVENTORY) { // look for an empty slot.
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for(i = 0; i < MAX_INVENTORY && inventory2[i].nameid; i++);
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if (i == MAX_INVENTORY)
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return 0;
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memcpy(&inventory2[i], &inventory[n], sizeof(struct item));
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inventory2[i].amount = amount;
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inventory[n].amount -= amount;
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}
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}
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amount = tsd->deal.item[trade_i].amount;
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if (!amount)
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continue;
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n = tsd->deal.item[trade_i].index;
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if (amount > inventory2[n].amount)
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return 0;
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// search if it's possible to add item (for full inventory)
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data = itemdb_search(inventory2[n].nameid);
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i = MAX_INVENTORY;
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if (itemdb_isstackable2(data)) {
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for(i = 0; i < MAX_INVENTORY; i++)
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if (inventory[i].nameid == inventory2[n].nameid &&
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inventory[i].card[0] == inventory2[n].card[0] && inventory[i].card[1] == inventory2[n].card[1] &&
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inventory[i].card[2] == inventory2[n].card[2] && inventory[i].card[3] == inventory2[n].card[3]) {
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if (inventory[i].amount + amount > MAX_AMOUNT)
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return 0;
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inventory[i].amount += amount;
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inventory2[n].amount -= amount;
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break;
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}
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}
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if (i == MAX_INVENTORY) {
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for(i = 0; i < MAX_INVENTORY && inventory[i].nameid; i++);
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if (i == MAX_INVENTORY)
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return 0;
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memcpy(&inventory[i], &inventory2[n], sizeof(struct item));
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inventory[i].amount = amount;
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inventory2[n].amount -= amount;
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}
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}
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return 1;
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}
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/**
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* Adds an item/qty to the trade window
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* @param sd : Player requesting to add stuff to the trade
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* @param index : index of item in inventory
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* @param amount : amount of item to add from index
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*/
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void trade_tradeadditem(struct map_session_data *sd, short index, short amount)
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{
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struct map_session_data *target_sd;
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struct item *item;
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int trade_i, trade_weight;
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int src_lv, dst_lv;
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nullpo_retv(sd);
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if( !sd->state.trading || sd->state.deal_locked > 0 )
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return; // Can't add stuff.
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if( (target_sd = map_id2sd(sd->trade_partner)) == NULL ) {
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trade_tradecancel(sd);
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return;
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}
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if( !amount ) { // Why do this.. ~.~ just send an ack, the item won't display on the trade window.
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clif_tradeitemok(sd, index, 0);
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return;
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}
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index -= 2; // 0 is for zeny, 1 is unknown. Gravity, go figure...
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// Item checks...
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if( index < 0 || index >= MAX_INVENTORY )
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return;
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if( amount < 0 || amount > sd->inventory.u.items_inventory[index].amount )
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return;
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item = &sd->inventory.u.items_inventory[index];
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src_lv = pc_get_group_level(sd);
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dst_lv = pc_get_group_level(target_sd);
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if( !itemdb_cantrade(item, src_lv, dst_lv) && // Can't trade
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(pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) { // Can't partner-trade
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clif_displaymessage (sd->fd, msg_txt(sd,260));
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clif_tradeitemok(sd, index+2, 1);
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return;
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}
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if (itemdb_ishatched_egg(item))
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return;
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if( item->expire_time ) { // Rental System
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clif_displaymessage (sd->fd, msg_txt(sd,260));
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clif_tradeitemok(sd, index+2, 1);
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return;
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}
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if( ((item->bound == BOUND_ACCOUNT || item->bound > BOUND_GUILD) || (item->bound == BOUND_GUILD && sd->status.guild_id != target_sd->status.guild_id)) && !pc_can_give_bounded_items(sd) ) { // Item Bound
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clif_displaymessage(sd->fd, msg_txt(sd,293));
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clif_tradeitemok(sd, index+2, 1);
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return;
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}
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if( item->equipSwitch ){
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clif_msg(sd, C_ITEM_EQUIP_SWITCH);
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return;
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}
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if (item->bound)
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sd->state.isBoundTrading |= (1<<item->bound);
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// Locate a trade position
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ARR_FIND( 0, 10, trade_i, sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0 );
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if( trade_i == 10 ) { // No space left
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clif_tradeitemok(sd, index+2, 1);
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return;
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}
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trade_weight = sd->inventory_data[index]->weight * amount;
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if( target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight ) { // fail to add item -- the player was over weighted.
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clif_tradeitemok(sd, index+2, 1);
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return;
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}
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if( sd->deal.item[trade_i].index == index ) { // The same item as before is being readjusted.
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if( sd->deal.item[trade_i].amount + amount > sd->inventory.u.items_inventory[index].amount ) { // packet deal exploit check
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amount = sd->inventory.u.items_inventory[index].amount - sd->deal.item[trade_i].amount;
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trade_weight = sd->inventory_data[index]->weight * amount;
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}
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sd->deal.item[trade_i].amount += amount;
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} else { // New deal item
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sd->deal.item[trade_i].index = index;
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sd->deal.item[trade_i].amount = amount;
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}
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sd->deal.weight += trade_weight;
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clif_tradeitemok(sd, index+2, 0); // Return the index as it was received
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clif_tradeadditem(sd, target_sd, index+2, amount);
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}
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/**
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* Adds the specified amount of zeny to the trade window
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* This function will check if the player have enough money to do so
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* And if the target player have enough space for that money
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* @param sd : Player who's adding zeny
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* @param amount : zeny amount
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*/
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void trade_tradeaddzeny(struct map_session_data* sd, int amount)
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{
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struct map_session_data* target_sd;
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nullpo_retv(sd);
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if( !sd->state.trading || sd->state.deal_locked > 0 )
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return; //Can't add stuff.
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if( (target_sd = map_id2sd(sd->trade_partner)) == NULL ) {
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trade_tradecancel(sd);
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|
return;
|
|
}
|
|
|
|
if( amount < 0 || amount > sd->status.zeny || amount > MAX_ZENY - target_sd->status.zeny ) { // invalid values, no appropriate packet for it => abort
|
|
trade_tradecancel(sd);
|
|
return;
|
|
}
|
|
|
|
sd->deal.zeny = amount;
|
|
clif_tradeadditem(sd, target_sd, 0, amount);
|
|
}
|
|
|
|
/**
|
|
* 'Ok' button on the trade window is pressed.
|
|
* @param sd : Player that pressed the button
|
|
*/
|
|
void trade_tradeok(struct map_session_data *sd)
|
|
{
|
|
struct map_session_data *target_sd;
|
|
|
|
if(sd->state.deal_locked || !sd->state.trading)
|
|
return;
|
|
|
|
if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
|
|
trade_tradecancel(sd);
|
|
return;
|
|
}
|
|
|
|
sd->state.deal_locked = 1;
|
|
clif_tradeitemok(sd, 0, 0);
|
|
clif_tradedeal_lock(sd, 0);
|
|
clif_tradedeal_lock(target_sd, 1);
|
|
}
|
|
|
|
/**
|
|
* 'Cancel' is pressed. (or trade was force-cancelled by the code)
|
|
* @param sd : Player that pressed the button
|
|
*/
|
|
void trade_tradecancel(struct map_session_data *sd)
|
|
{
|
|
struct map_session_data *target_sd;
|
|
int trade_i;
|
|
|
|
nullpo_retv(sd);
|
|
|
|
target_sd = map_id2sd(sd->trade_partner);
|
|
sd->state.isBoundTrading = 0;
|
|
|
|
if(!sd->state.trading) { // Not trade accepted
|
|
if( target_sd ) {
|
|
target_sd->trade_partner = 0;
|
|
clif_tradecancelled(target_sd);
|
|
}
|
|
sd->trade_partner = 0;
|
|
clif_tradecancelled(sd);
|
|
return;
|
|
}
|
|
|
|
for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
|
|
if (!sd->deal.item[trade_i].amount)
|
|
continue;
|
|
|
|
clif_additem(sd, sd->deal.item[trade_i].index, sd->deal.item[trade_i].amount, 0);
|
|
sd->deal.item[trade_i].index = 0;
|
|
sd->deal.item[trade_i].amount = 0;
|
|
}
|
|
|
|
if (sd->deal.zeny) {
|
|
clif_updatestatus(sd, SP_ZENY);
|
|
sd->deal.zeny = 0;
|
|
}
|
|
|
|
sd->state.deal_locked = 0;
|
|
sd->state.trading = 0;
|
|
sd->trade_partner = 0;
|
|
clif_tradecancelled(sd);
|
|
|
|
if (!target_sd)
|
|
return;
|
|
|
|
for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
|
|
if (!target_sd->deal.item[trade_i].amount)
|
|
continue;
|
|
clif_additem(target_sd, target_sd->deal.item[trade_i].index, target_sd->deal.item[trade_i].amount, 0);
|
|
target_sd->deal.item[trade_i].index = 0;
|
|
target_sd->deal.item[trade_i].amount = 0;
|
|
}
|
|
|
|
if (target_sd->deal.zeny) {
|
|
clif_updatestatus(target_sd, SP_ZENY);
|
|
target_sd->deal.zeny = 0;
|
|
}
|
|
|
|
target_sd->state.deal_locked = 0;
|
|
target_sd->trade_partner = 0;
|
|
target_sd->state.trading = 0;
|
|
clif_tradecancelled(target_sd);
|
|
}
|
|
|
|
/**
|
|
* Execute the trade
|
|
* lock sd and tsd trade data, execute the trade, clear, then save players
|
|
* @param sd : Player that has click on trade button
|
|
*/
|
|
void trade_tradecommit(struct map_session_data *sd)
|
|
{
|
|
struct map_session_data *tsd;
|
|
int trade_i;
|
|
|
|
nullpo_retv(sd);
|
|
|
|
if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade.
|
|
return;
|
|
|
|
if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
|
|
trade_tradecancel(sd);
|
|
return;
|
|
}
|
|
|
|
sd->state.deal_locked = 2;
|
|
|
|
if (tsd->state.deal_locked < 2)
|
|
return; //Not yet time for trading.
|
|
|
|
// Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable.
|
|
// check exploit (trade more items that you have)
|
|
if (impossible_trade_check(sd)) {
|
|
trade_tradecancel(sd);
|
|
return;
|
|
}
|
|
|
|
// check exploit (trade more items that you have)
|
|
if (impossible_trade_check(tsd)) {
|
|
trade_tradecancel(tsd);
|
|
return;
|
|
}
|
|
|
|
// check for full inventory (can not add traded items)
|
|
if (!trade_check(sd,tsd)) { // check the both players
|
|
trade_tradecancel(sd);
|
|
return;
|
|
}
|
|
|
|
// trade is accepted and correct.
|
|
for( trade_i = 0; trade_i < 10; trade_i++ ) {
|
|
int n;
|
|
unsigned char flag = 0;
|
|
|
|
if (sd->deal.item[trade_i].amount) {
|
|
n = sd->deal.item[trade_i].index;
|
|
|
|
flag = pc_additem(tsd, &sd->inventory.u.items_inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
|
|
if (flag == 0)
|
|
pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
|
|
else
|
|
clif_additem(sd, n, sd->deal.item[trade_i].amount, 0);
|
|
sd->deal.item[trade_i].index = 0;
|
|
sd->deal.item[trade_i].amount = 0;
|
|
}
|
|
|
|
if (tsd->deal.item[trade_i].amount) {
|
|
n = tsd->deal.item[trade_i].index;
|
|
|
|
flag = pc_additem(sd, &tsd->inventory.u.items_inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
|
|
if (flag == 0)
|
|
pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
|
|
else
|
|
clif_additem(tsd, n, tsd->deal.item[trade_i].amount, 0);
|
|
tsd->deal.item[trade_i].index = 0;
|
|
tsd->deal.item[trade_i].amount = 0;
|
|
}
|
|
}
|
|
|
|
if( sd->deal.zeny ) {
|
|
pc_payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd);
|
|
pc_getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd);
|
|
sd->deal.zeny = 0;
|
|
|
|
}
|
|
|
|
if ( tsd->deal.zeny) {
|
|
pc_payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd);
|
|
pc_getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd);
|
|
tsd->deal.zeny = 0;
|
|
}
|
|
|
|
sd->state.deal_locked = 0;
|
|
sd->trade_partner = 0;
|
|
sd->state.trading = 0;
|
|
sd->state.isBoundTrading = 0;
|
|
|
|
tsd->state.deal_locked = 0;
|
|
tsd->trade_partner = 0;
|
|
tsd->state.trading = 0;
|
|
tsd->state.isBoundTrading = 0;
|
|
|
|
clif_tradecompleted(sd, 0);
|
|
clif_tradecompleted(tsd, 0);
|
|
|
|
// save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
|
|
if (save_settings&CHARSAVE_TRADE) {
|
|
chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART);
|
|
chrif_save(tsd, CSAVE_INVENTORY|CSAVE_CART);
|
|
}
|
|
}
|