Speeded things up even more by making use of C++'s reference feature. Fixed #6770 warning while at it. Added back support for case insensitive booleans. Fixed a very rare issue with cached databases. Removed .children() calls Added back type safety reports Added ryml to login-server makefile Thanks to @aleos89, @Atemo and @idk-whoami
136 lines
5.5 KiB
C++
136 lines
5.5 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef GUILD_HPP
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#define GUILD_HPP
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#include "../common/cbasetypes.hpp"
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#include "../common/database.hpp"
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#include "../common/mmo.hpp"
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#include "map.hpp" // NAME_LENGTH
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struct guild;
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struct guild_member;
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struct guild_position;
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struct guild_castle;
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struct map_session_data;
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struct mob_data;
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//For quick linking to a guardian's info. [Skotlex]
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struct guardian_data {
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int number; //0-MAX_GUARDIANS-1 = Guardians. MAX_GUARDIANS = Emperium.
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int guild_id;
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int emblem_id;
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int guardup_lv; //Level of GD_GUARDUP skill.
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char guild_name[NAME_LENGTH];
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std::shared_ptr<guild_castle> castle;
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};
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uint16 guild_skill_get_max(uint16 id);
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int guild_checkskill(struct guild *g,int id);
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bool guild_check_skill_require(struct guild *g,uint16 id); // [Komurka]
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int guild_checkcastles(struct guild *g); // [MouseJstr]
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bool guild_isallied(int guild_id, int guild_id2); //Checks alliance based on guild Ids. [Skotlex]
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void do_init_guild(void);
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struct guild *guild_search(int guild_id);
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struct guild *guild_searchname(char *str);
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struct map_session_data *guild_getavailablesd(struct guild *g);
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int guild_getindex(struct guild *g,uint32 account_id,uint32 char_id);
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int guild_getposition(struct map_session_data *sd);
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t_exp guild_payexp(struct map_session_data *sd,t_exp exp);
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t_exp guild_getexp(struct map_session_data *sd,t_exp exp); // [Celest]
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int guild_create(struct map_session_data *sd, const char *name);
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int guild_created(uint32 account_id,int guild_id);
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int guild_request_info(int guild_id);
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int guild_recv_noinfo(int guild_id);
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int guild_recv_info(struct guild *sg);
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int guild_npc_request_info(int guild_id,const char *ev);
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int guild_invite(struct map_session_data *sd,struct map_session_data *tsd);
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int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag);
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void guild_member_joined(struct map_session_data *sd);
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int guild_member_added(int guild_id,uint32 account_id,uint32 char_id,int flag);
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int guild_leave(struct map_session_data *sd,int guild_id,
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uint32 account_id,uint32 char_id,const char *mes);
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int guild_member_withdraw(int guild_id,uint32 account_id,uint32 char_id,int flag,
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const char *name,const char *mes);
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int guild_expulsion(struct map_session_data *sd,int guild_id,
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uint32 account_id,uint32 char_id,const char *mes);
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void guild_skillup(struct map_session_data* sd, uint16 skill_id);
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void guild_block_skill(struct map_session_data *sd, int time);
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int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd);
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int guild_reply_reqalliance(struct map_session_data *sd,uint32 account_id,int flag);
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int guild_allianceack(int guild_id1,int guild_id2,uint32 account_id1,uint32 account_id2,
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int flag,const char *name1,const char *name2);
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int guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
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int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd);
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int guild_check_alliance(int guild_id1, int guild_id2, int flag);
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int guild_send_memberinfoshort(struct map_session_data *sd,int online);
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int guild_recv_memberinfoshort(int guild_id,uint32 account_id,uint32 char_id,int online,int lv,int class_);
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int guild_change_memberposition(int guild_id,uint32 account_id,uint32 char_id,short idx);
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int guild_memberposition_changed(struct guild *g,int idx,int pos);
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int guild_change_position(int guild_id,int idx,int mode,int exp_mode,const char *name);
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int guild_position_changed(int guild_id,int idx,struct guild_position *p);
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int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2);
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int guild_notice_changed(int guild_id,const char *mes1,const char *mes2);
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int guild_change_emblem(struct map_session_data *sd,int len,const char *data);
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int guild_change_emblem_version(map_session_data* sd, int version);
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int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data);
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int guild_send_message(struct map_session_data *sd,const char *mes,int len);
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int guild_recv_message(int guild_id,uint32 account_id,const char *mes,int len);
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int guild_send_dot_remove(struct map_session_data *sd);
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int guild_skillupack(int guild_id,uint16 skill_id,uint32 account_id);
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int guild_break(struct map_session_data *sd,char *name);
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int guild_broken(int guild_id,int flag);
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int guild_gm_change(int guild_id, uint32 char_id);
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int guild_gm_changed(int guild_id, uint32 account_id, uint32 char_id, time_t time);
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void guild_castle_map_init(void);
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int guild_castledatasave(int castle_id,int index,int value);
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int guild_castledataloadack(int len, struct guild_castle *gc);
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void guild_castle_reconnect(int castle_id, int index, int value);
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bool guild_agit_start(void);
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bool guild_agit_end(void);
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bool guild_agit2_start(void);
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bool guild_agit2_end(void);
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bool guild_agit3_start(void);
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bool guild_agit3_end(void);
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/* guild flag cachin */
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void guild_flag_add(struct npc_data *nd);
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void guild_flag_remove(struct npc_data *nd);
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void guild_flags_clear(void);
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void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv);
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#ifdef BOUND_ITEMS
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void guild_retrieveitembound(uint32 char_id,uint32 account_id,int guild_id);
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#endif
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void do_final_guild(void);
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class CastleDatabase : public TypesafeYamlDatabase <int32, guild_castle> {
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public:
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CastleDatabase() : TypesafeYamlDatabase("CASTLE_DB", 1) {
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}
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const std::string getDefaultLocation() override;
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uint64 parseBodyNode(const ryml::NodeRef& node) override;
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// Additional
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std::shared_ptr<guild_castle> mapname2gc(const char* mapname);
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std::shared_ptr<guild_castle> mapindex2gc(int16 mapindex);
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};
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extern CastleDatabase castle_db;
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#endif /* GUILD_HPP */
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