Playtester ffe40def4a
NPC_RUN, Monster Skill Interval (#8302)
- Monsters will now properly run away when using NPC_RUN (fixes #7941)
- Introduced a new function unit_get_walkpath_time that returns the time the unit needs to walk its current walkpath
  * This is now used for NPC_RUN and random walking
- Fixed an issue with mismatching timer warnings when a monster casts NPC_RUN multiple times in row

- Monsters will now always attempt to use non-berserk-state skills once per second (fixes #1700)
  * This completely replaces the "ugly" solution to use a walk_count for idle, walk and chase skills
  * This interval is now a lot more accurate and no longer influenced by external factors such as canact delay
  * This interval is now also used for lazy monsters rather than MIN_MOBTHINKTIME*10 so that MIN_MOBTHINKTIME can be reduced without having to worry about skills being cast more often
  * Angry skills no longer replace the normal attack and now follow the once per second rule; they will always first be attempted at the end of the walk delay after a normal attack
- The special follow-up attack skill monsters use when you move out of their attack range, now is only used when they are in Angry state
  * Also fixed a bug that this was checked every 100ms until the monster used a skill, instead of just once per second

- Monsters now can use chase skills even before they start moving (assuming one second has already passed since last skill check)
- Removed "hack" to make monsters cast chase skills when trapped in icewall
  * This was solved by implementing checking for chase skills before starting to move

- Monsters will now receive an aMotion walk delay after having used a skill
- A monster that could not walk randomly because of walk delay will now walk immediately once the walk delay expires
- Using angry or berserk skills will now set a monster's attack delay
2024-05-08 09:02:48 +02:00
2024-05-02 20:37:04 +02:00
2019-10-07 08:54:08 -04:00
2019-02-14 23:31:53 +01:00
2019-03-12 22:18:25 +01:00
2024-04-02 11:32:57 +02:00
2023-02-13 10:58:31 -08:00
2023-07-19 12:25:58 -04:00

rAthena

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rAthena is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C++, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. rAthena is a continuation of the eAthena project.

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Table of Contents

  1. Prerequisites
  2. Installation
  3. Troubleshooting
  4. More Documentation
  5. How to Contribute
  6. License

1. Prerequisites

Before installing rAthena there are certain tools and applications you will need which differs between the varying operating systems available.

Hardware

Hardware Type Minimum Recommended
CPU 1 Core 2 Cores
RAM 1 GB 2 GB
Disk Space 300 MB 500 MB

Operating System & Preferred Compiler

Operating System Compiler
Linux gcc-6 or newer / Make
Windows MS Visual Studio 2017 or newer

Required Applications

Application Name
Database MySQL 5 or newer / MariaDB 5 or newer
Git Windows / Linux

Optional Applications

Application Name
Database MySQL Workbench 5 or newer

2. Installation

Full Installation Instructions

3. Troubleshooting

If you're having problems with starting your server, the first thing you should do is check what's happening on your consoles. More often that not, all support issues can be solved simply by looking at the error messages given. Check out the wiki or forums if you need more support on troubleshooting.

4. More Documentation

rAthena has a large collection of help files and sample NPC scripts located in the /doc/ directory. These include detailed explanations of NPC script commands, atcommands (@), group permissions, item bonuses, and packet structures, among many other topics. We recommend that all users take the time to look over this directory before asking for assistance elsewhere.

5. How to Contribute

Details on how to contribute to rAthena can be found in CONTRIBUTING.md!

6. License

Copyright (c) rAthena Development Team - Licensed under GNU General Public License v3.0

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