Hana 9e216da9ef go.mod: add go.mod and move pygments to third_party
After go1.16, go will use module mode by default,
even when the repository is checked out under GOPATH
or in a one-off directory. Add go.mod, go.sum to keep
this repo buildable without opting out of the module
mode.

> go mod init github.com/mmcgrana/gobyexample
> go mod tidy
> go mod vendor

In module mode, the 'vendor' directory is special
and its contents will be actively maintained by the
go command. pygments aren't the dependency the go will
know about, so it will delete the contents from vendor
directory. Move it to `third_party` directory now.

And, vendor the blackfriday package.

Note: the tutorial contents are not affected by the
change in go1.16 because all the examples in this
tutorial ask users to run the go command with the
explicit list of files to be compiled (e.g.
`go run hello-world.go` or `go build command-line-arguments.go`).
When the source list is provided, the go command does
not have to compute the build list and whether it's
running in GOPATH mode or module mode becomes irrelevant.
2021-02-15 16:45:26 -05:00

192 lines
3.8 KiB
Haxe

/**
* This is not really a valid Haxe file, but just an demo...
*/
package;
package net.onthewings;
import net.onthewings.Test;
import net.onthewings.*;
using Lambda;
using net.onthewings.Test;
#if flash8
// Haxe code specific for flash player 8
#elseif flash
// Haxe code specific for flash platform (any version)
#elseif js
// Haxe code specific for javascript plaform
#elseif neko
// Haxe code specific for neko plaform
#else
// do something else
#error // will display an error "Not implemented on this platform"
#error "Custom error message" // will display an error "Custom error message"
#end
0; // Int
-134; // Int
0xFF00; // Int
123.0; // Float
.14179; // Float
13e50; // Float
-1e-99; // Float
"hello"; // String
"hello \"world\" !"; // String
'hello "world" !'; // String
true; // Bool
false; // Bool
null; // Unknown<0>
~/[a-z]+/i; // EReg : regular expression
var point = { "x" : 1, "y" : -5 };
{
var x;
var y = 3;
var z : String;
var w : String = "";
var a, b : Bool, c : Int = 0;
}
//haxe3 pattern matching
switch(e.expr) {
case EConst(CString(s)) if (StringTools.startsWith(s, "foo")):
"1";
case EConst(CString(s)) if (StringTools.startsWith(s, "bar")):
"2";
case EConst(CInt(i)) if (switch(Std.parseInt(i) * 2) { case 4: true; case _: false; }):
"3";
case EConst(_):
"4";
case _:
"5";
}
switch [true, 1, "foo"] {
case [true, 1, "foo"]: "0";
case [true, 1, _]: "1";
case _: "_";
}
class Test <T:Void->Void> {
private function new():Void {
inline function innerFun(a:Int, b:Int):Int {
return readOnlyField = a + b;
}
_innerFun(1, 2.3);
}
static public var instance(get,null):Test;
static function get_instance():Test {
return instance != null ? instance : instance = new Test();
}
}
@:native("Test") private class Test2 {}
extern class Ext {}
@:macro class M {
@:macro static function test(e:Array<Expr>):ExprOf<String> {
return macro "ok";
}
}
enum Color {
Red;
Green;
Blue;
Grey( v : Int );
Rgb( r : Int, g : Int, b : Int );
Alpha( a : Int, col : Color );
}
class Colors {
static function toInt( c : Color ) : Int {
return switch( c ) {
case Red: 0xFF0000;
case Green: 0x00FF00;
case Blue: 0x0000FF;
case Grey(v): (v << 16) | (v << 8) | v;
case Rgb(r,g,b): (r << 16) | (g << 8) | b;
case Alpha(a,c): (a << 24) | (toInt(c) & 0xFFFFFF);
}
}
}
class EvtQueue<T : (Event, EventDispatcher)> {
var evt : T;
}
typedef DS = Dynamic<String>;
typedef Pt = {
var x:Float;
var y:Float;
@:optional var z:Float; /* optional z */
function add(pt:Pt):Void;
}
typedef Pt2 = {
x:Float,
y:Float,
?z:Float, //optional z
add : Point -> Void,
}
//top-level class members
public function test();
private var attr(get, set) = 1;
//pre-proc number
public static inline function indexOf<T>(arr:Array<T>, v:T) : Int
{
#if (haxe_ver >= 3.1)
return arr.indexOf(v);
#else
#if (flash || js)
return untyped arr.indexOf(v);
#else
return std.Lambda.indexOf(arr, v);
#end
#end
}
//macro reification
var e = macro var $myVar = 0;
var e = macro ${v}.toLowerCase();
var e = macro o.$myField;
var e = macro { $myField : 0 };
var e = macro $i{varName}++;
var e = macro $v{myStr};
var args = [macro "sub", macro 3];
var e = macro "Hello".toLowerCase($a{args});
(macro $i{tmp}.addAtom($v{name}, $atom)).finalize(op.pos);
var c = macro class MyClass {
public function new() { }
public function $funcName() {
trace($v{funcName} + " was called");
}
}
var c = macro interface IClass {};
//macro class could have no name...
var def = macro class {
private inline function new(loader) this = loader;
private var loader(get,never) : $loaderType;
inline private function get_loader() : $loaderType return this;
};
//ECheckType
var f = (123:Float);