
After go1.16, go will use module mode by default, even when the repository is checked out under GOPATH or in a one-off directory. Add go.mod, go.sum to keep this repo buildable without opting out of the module mode. > go mod init github.com/mmcgrana/gobyexample > go mod tidy > go mod vendor In module mode, the 'vendor' directory is special and its contents will be actively maintained by the go command. pygments aren't the dependency the go will know about, so it will delete the contents from vendor directory. Move it to `third_party` directory now. And, vendor the blackfriday package. Note: the tutorial contents are not affected by the change in go1.16 because all the examples in this tutorial ask users to run the go command with the explicit list of files to be compiled (e.g. `go run hello-world.go` or `go build command-line-arguments.go`). When the source list is provided, the go command does not have to compute the build list and whether it's running in GOPATH mode or module mode becomes irrelevant.
153 lines
2.5 KiB
Plaintext
153 lines
2.5 KiB
Plaintext
Strict
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' single line comment
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#rem
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multi
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line
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comment
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#end
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#rem
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nested
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#rem
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multi
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line
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#end
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comment
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#end
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Import mojo
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Const ONECONST:Int = 1
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Const TWOCONST := 2
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Const THREECONST := 3, FOURCONST:Int = 4
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Global someVariable:Int = 4
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' sample class from the documentation
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Class Game Extends App
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Function New()
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End
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Function DrawSpiral(clock)
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Local w=DeviceWidth/2
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For Local i#=0 Until w*1.5 Step .2
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Local x#,y#
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x=w+i*Sin(i*3+clock)
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y=w+i*Cos(i*2+clock)
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DrawRect x,y,1,1
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Next
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hitbox.Collide(event.pos)
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End
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Field updateCount
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Method OnCreate()
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Print "spiral"
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SetUpdateRate 60
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End
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Method OnUpdate()
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updateCount+=1
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End
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Method OnRender()
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Cls
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DrawSpiral updateCount
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DrawSpiral updateCount*1.1
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End
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End
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Class Enemy
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Method Die () Abstract
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End
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' extending
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Class Hoodlum Extends Enemy
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' field
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Field testField:Bool = True
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' naming class with modulepath
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Local currentNode:list.Node<Vector2D>
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Method Die ()
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Print "B'oss, he-- he killed me, b'oss!"
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End
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End
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' extending with generics
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Class VectorNode Extends Node<Vector2D>
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End
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' interfaces
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Interface Computer
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Method Boot ()
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Method Process ()
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Method Display ()
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End
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Class PC Implements Computer
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End
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' array syntax
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Global listOfStuff:String[42]
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Global lessStuff:String[5] = listOfStuff[4..8]
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Global oneStuff:String = listOfStuff[23]
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'a comma separated sequence
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Global scores:Int[]=[10,20,30]
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'a comma separated sequence
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Global text:String[]=["Hello","There","World"]
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Global worstCase:worst.List<String[]>
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' string type
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Global string1:String = "Hello world"
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Global string2$ = "Hello world"
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' escape characers in strings
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Global string3 := "Hello~zWorld"
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Global string4 := "~qHello World~q"
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Global string5 := "~tIndented~n"
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Global string6 := "tilda is wavey... ~~"
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' string pseudofunctions
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Print " Hello World ~n".Trim() ' prints "Hello World"
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Print "Hello World".ToUpper() ' prints "HELLO WORLD"
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' Boolean shorttype
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Global boolVariable1:Bool = True
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Global boolVariable2? = False
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' number formats
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Global hexNum1:Int = $3d0dead
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Global hexNum2% = $CAFEBABE
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Global floatNum1:Float = 3.141516
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Global floatNum2# = 3.141516
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Global floatNum3 := .141516
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' preprocessor keywords
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#If TARGET = "android"
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DoStuff()
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#ElseIf TARGET = "ios"
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DoOtherStuff()
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#End
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' preprocessor variable
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#SOMETHING = True
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#Print SOMETHING
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#If SOMETHING
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#End
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' operators
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Global a = 32
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Global b = 32 ~ 0
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b ~= 16
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b |= 16
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b &= 16
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Global c = a | b
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