Hana 9e216da9ef go.mod: add go.mod and move pygments to third_party
After go1.16, go will use module mode by default,
even when the repository is checked out under GOPATH
or in a one-off directory. Add go.mod, go.sum to keep
this repo buildable without opting out of the module
mode.

> go mod init github.com/mmcgrana/gobyexample
> go mod tidy
> go mod vendor

In module mode, the 'vendor' directory is special
and its contents will be actively maintained by the
go command. pygments aren't the dependency the go will
know about, so it will delete the contents from vendor
directory. Move it to `third_party` directory now.

And, vendor the blackfriday package.

Note: the tutorial contents are not affected by the
change in go1.16 because all the examples in this
tutorial ask users to run the go command with the
explicit list of files to be compiled (e.g.
`go run hello-world.go` or `go build command-line-arguments.go`).
When the source list is provided, the go command does
not have to compute the build list and whether it's
running in GOPATH mode or module mode becomes irrelevant.
2021-02-15 16:45:26 -05:00

95 lines
1.8 KiB
BlitzBasic

;foobar!
;Include "blurg/blurg.bb"
Const ca = $10000000 ; Hex
Const cb = %10101010 ; Binary
Global ga$ = "blargh"
Local a = 124, b$ = "abcdef"
Function name_123#(zorp$, ll = False, blah#, waffles% = 100)
Return 235.7804 ; comment
End Function
Function TestString$()
End Function
Function hub(blah$, abc = Pi)
End Function
Function Blar%()
Local aa %, ab # ,ac #, ad# ,ae$,af% ; Intentional mangling
Local ba#, bb.TBlarf , bc%,bd#,be. TFooBar,ff = True
End Function
abc()
Function abc()
Print "abc" ; I cannot find a way to parse these as function calls without messing something up
Print ; Anyhow, they're generally not used in this way
Goto Eww_Goto
.Eww_Goto
End Function
Type TBlarf
End Type
Type TFooBar
End Type
Local myinst.MyClass = New MyClass
TestMethod(myinst)
Type MyClass
Field m_foo.MyClass
Field m_bar.MyClass
; abc
; def
End Type
Function TestMethod(self.MyClass) ; foobar
self\m_foo = self
self\m_bar = Object.MyClass(Handle self\m_foo)
Yell self\m_foo\m_bar\m_foo\m_bar
End Function
Function Yell(self.MyClass)
Print("huzzah!")
End Function
Function Wakka$(foo$)
Return foo + "bar"
End Function
Print("blah " + "blah " + "blah.")
Local i : For i = 0 To 10 Step 1
Print("Index: " + i)
Next
Local array$[5]
array[0] = "foo": array[1] = "bar":array[2] = "11":array[3] = "22":array[4] = "33"
For i = 0 To 4
Local value$ = array[i]
Print("Value: " + value)
Next
Local foobar = Not (1 Or (2 And (4 Shl 5 Shr 6)) Sar 7) Mod (8+2)
Local az = 1234567890
az = az + 1
az = az - 2
az = az* 3
az = az/ 4
az = az And 5
az = az Or 6
az= ~ 7
az = az Shl 8
az= az Shr 9
az = az Sar 10
az = az Mod 11
az = ((10-5+2/4*2)>(((8^2)) < 2)) And 12 Or 2
;~IDEal Editor Parameters:
;~C#Blitz3D