
After go1.16, go will use module mode by default, even when the repository is checked out under GOPATH or in a one-off directory. Add go.mod, go.sum to keep this repo buildable without opting out of the module mode. > go mod init github.com/mmcgrana/gobyexample > go mod tidy > go mod vendor In module mode, the 'vendor' directory is special and its contents will be actively maintained by the go command. pygments aren't the dependency the go will know about, so it will delete the contents from vendor directory. Move it to `third_party` directory now. And, vendor the blackfriday package. Note: the tutorial contents are not affected by the change in go1.16 because all the examples in this tutorial ask users to run the go command with the explicit list of files to be compiled (e.g. `go run hello-world.go` or `go build command-line-arguments.go`). When the source list is provided, the go command does not have to compute the build list and whether it's running in GOPATH mode or module mode becomes irrelevant.
66 lines
2.0 KiB
Swift
66 lines
2.0 KiB
Swift
//
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// test.swift
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// from https://github.com/fullstackio/FlappySwift
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//
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// Created by Nate Murray on 6/2/14.
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// Copyright (c) 2014 Fullstack.io. All rights reserved.
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//
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import UIKit
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import SpriteKit
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extension SKNode {
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class func unarchiveFromFile(file : NSString) -> SKNode? {
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let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks")
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var sceneData = NSData.dataWithContentsOfFile(path, options: .DataReadingMappedIfSafe, error: nil)
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var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
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archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
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let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as GameScene
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archiver.finishDecoding()
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return scene
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}
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}
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class GameViewController: UIViewController {
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override func viewDidLoad() {
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super.viewDidLoad()
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if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
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// Configure the view.
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let skView = self.view as SKView
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skView.showsFPS = true
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skView.showsNodeCount = true
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/* Sprite Kit applies additional optimizations to improve rendering performance */
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skView.ignoresSiblingOrder = true
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/* Set the scale mode to scale to fit the window */
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scene.scaleMode = .AspectFill
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skView.presentScene(scene)
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}
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}
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override func shouldAutorotate() -> Bool {
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return true
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}
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override func supportedInterfaceOrientations() -> Int {
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if UIDevice.currentDevice().userInterfaceIdiom == .Phone {
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return Int(UIInterfaceOrientationMask.AllButUpsideDown.toRaw())
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} else {
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return Int(UIInterfaceOrientationMask.All.toRaw())
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}
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}
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override func didReceiveMemoryWarning() {
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super.didReceiveMemoryWarning()
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// Release any cached data, images, etc that aren't in use.
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}
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}
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