2016-12-27 08:10:47 -08:00

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# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Alexis Laferrière <alexis.laf@xymus.net>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import gtk
class CalculatorContext
var result : nullable Float = null
var last_op : nullable Char = null
var current : nullable Float = null
var after_point : nullable Int = null
fun push_op( op : Char )
do
apply_last_op_if_any
if op == 'C' then
self.result = 0.0
last_op = null
else
last_op = op # store for next push_op
end
# prepare next current
after_point = null
current = null
end
fun push_digit( digit : Int )
do
var current = current
if current == null then current = 0.0
var after_point = after_point
if after_point == null then
current = current * 10.0 + digit.to_f
else
current = current + digit.to_f * 10.0.pow(after_point.to_f)
self.after_point -= 1
end
self.current = current
end
fun switch_to_decimals
do
if self.current == null then current = 0.0
if after_point != null then return
after_point = -1
end
fun apply_last_op_if_any
do
var op = last_op
var result = result
if result == null then result = 0.0
var current = current
if current == null then current = 0.0
if op == null then
result = current
else if op == '+' then
result = result + current
else if op == '-' then
result = result - current
else if op == '/' then
result = result / current
else if op == '*' then
result = result * current
end
self.result = result
self.current = null
end
end
class CalculatorGui
super GtkCallable
var win : GtkWindow
var container : GtkGrid
var lbl_disp : GtkLabel
var but_eq : GtkButton
var but_dot : GtkButton
var context = new CalculatorContext
redef fun signal( sender, user_data )
do
var after_point = context.after_point
if after_point == null then
after_point = 0
else
after_point = (after_point.abs)
end
if user_data isa Char then # is an operation
var c = user_data
if c == '.' then
but_dot.sensitive= false
context.switch_to_decimals
lbl_disp.text = "{context.current.to_i}."
else
but_dot.sensitive= true
context.push_op( c )
var s = context.result.to_precision_native(6)
var index : nullable Int = null
for i in s.length.times do
var chiffre = s.chars[i]
if chiffre == '0' and index == null then
index = i
else if chiffre != '0' then
index = null
end
end
if index != null then
s = s.substring(0, index)
if s.chars[s.length-1] == ',' then s = s.substring(0, s.length-1)
end
lbl_disp.text = s
end
else if user_data isa Int then # is a number
var n = user_data
context.push_digit( n )
lbl_disp.text = context.current.to_precision_native(after_point)
end
end
init
do
init_gtk
win = new GtkWindow( 0 )
container = new GtkGrid(5,5,true)
win.add( container )
lbl_disp = new GtkLabel( "_" )
container.attach( lbl_disp, 0, 0, 5, 1 )
# digits
for n in [0..9] do
var but = new GtkButton.with_label( n.to_s )
but.request_size( 64, 64 )
but.signal_connect( "clicked", self, n )
if n == 0 then
container.attach( but, 0, 4, 1, 1 )
else container.attach( but, (n-1)%3, 3-(n-1)/3, 1, 1 )
end
# operators
var r = 1
for op in ['+', '-', '*', '/' ] do
var but = new GtkButton.with_label( op.to_s )
but.request_size( 64, 64 )
but.signal_connect( "clicked", self, op )
container.attach( but, 3, r, 1, 1 )
r+=1
end
# =
but_eq = new GtkButton.with_label( "=" )
but_eq.request_size( 64, 64 )
but_eq.signal_connect( "clicked", self, '=' )
container.attach( but_eq, 4, 3, 1, 2 )
# .
but_dot = new GtkButton.with_label( "." )
but_dot.request_size( 64, 64 )
but_dot.signal_connect( "clicked", self, '.' )
container.attach( but_dot, 1, 4, 1, 1 )
#C
var but_c = new GtkButton.with_label( "C" )
but_c.request_size( 64, 64 )
but_c.signal_connect("clicked", self, 'C')
container.attach( but_c, 2, 4, 1, 1 )
win.show_all
end
end
# context tests
var context = new CalculatorContext
context.push_digit( 1 )
context.push_digit( 2 )
context.push_op( '+' )
context.push_digit( 3 )
context.push_op( '*' )
context.push_digit( 2 )
context.push_op( '=' )
var r = context.result.to_precision( 2 )
assert r == "30.00" else print r
context = new CalculatorContext
context.push_digit( 1 )
context.push_digit( 4 )
context.switch_to_decimals
context.push_digit( 1 )
context.push_op( '*' )
context.push_digit( 3 )
context.push_op( '=' )
r = context.result.to_precision( 2 )
assert r == "42.30" else print r
context.push_op( '+' )
context.push_digit( 1 )
context.push_digit( 1 )
context.push_op( '=' )
r = context.result.to_precision( 2 )
assert r == "53.30" else print r
context = new CalculatorContext
context.push_digit( 4 )
context.push_digit( 2 )
context.switch_to_decimals
context.push_digit( 3 )
context.push_op( '/' )
context.push_digit( 3 )
context.push_op( '=' )
r = context.result.to_precision( 2 )
assert r == "14.10" else print r
#test multiple decimals
context = new CalculatorContext
context.push_digit( 5 )
context.push_digit( 0 )
context.switch_to_decimals
context.push_digit( 1 )
context.push_digit( 2 )
context.push_digit( 3 )
context.push_op( '+' )
context.push_digit( 1 )
context.push_op( '=' )
r = context.result.to_precision( 3 )
assert r == "51.123" else print r
#test 'C' button
context = new CalculatorContext
context.push_digit( 1 )
context.push_digit( 0 )
context.push_op( '+' )
context.push_digit( 1 )
context.push_digit( 0 )
context.push_op( '=' )
context.push_op( 'C' )
r = context.result.to_precision( 1 )
assert r == "0.0" else print r
# graphical application
if "NIT_TESTING".environ != "true" then
var app = new CalculatorGui
run_gtk
end
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Matthieu Lucas <lucasmatthieu@gmail.com>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This sample has been implemented to show you how simple is it to play
# with native callbacks (C) through an high level with NIT program.
module callback_chimpanze
import callback_monkey
class Chimpanze
super MonkeyActionCallable
fun create
do
var monkey = new Monkey
print "Hum, I'm sleeping ..."
# Invoking method which will take some time to compute, and
# will be back in wokeUp method with information.
# - Callback method defined in MonkeyActionCallable Interface
monkey.wokeUpAction(self, "Hey, I'm awake.")
end
# Inherit callback method, defined by MonkeyActionCallable interface
# - Back of wokeUpAction method
redef fun wokeUp( sender:Monkey, message:Object )
do
print message
end
end
var m = new Chimpanze
m.create
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Matthieu Lucas <lucasmatthieu@gmail.com>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This sample has been implemented to show you how simple is it to play
# with native callbacks (C) through an high level with NIT program.
module callback_monkey
in "C header" `{
#include <stdio.h>
#include <stdlib.h>
typedef struct {
int id;
int age;
} CMonkey;
typedef struct {
MonkeyActionCallable toCall;
Object message;
} MonkeyAction;
`}
in "C body" `{
// Method which reproduce a callback answer
// Please note that a function pointer is only used to reproduce the callback
void cbMonkey(CMonkey *mkey, void callbackFunc(CMonkey*, MonkeyAction*), MonkeyAction *data)
{
sleep(2);
callbackFunc( mkey, data );
}
// Back of background treatment, will be redirected to callback function
void nit_monkey_callback_func( CMonkey *mkey, MonkeyAction *data )
{
// To call a your method, the signature must be written like this :
// <Interface Name>_<Method>...
MonkeyActionCallable_wokeUp( data->toCall, mkey, data->message );
}
`}
# Implementable interface to get callback in defined methods
interface MonkeyActionCallable
fun wokeUp( sender:Monkey, message: Object) is abstract
end
# Defining my object type Monkey, which is, in a low level, a pointer to a C struct (CMonkey)
extern class Monkey `{ CMonkey * `}
new `{
CMonkey *monkey = malloc( sizeof(CMonkey) );
monkey->age = 10;
monkey->id = 1;
return monkey;
`}
# Object method which will get a callback in wokeUp method, defined in MonkeyActionCallable interface
# Must be defined as Nit/C method because of C call inside
fun wokeUpAction( toCall: MonkeyActionCallable, message: Object ) is extern import MonkeyActionCallable.wokeUp `{
// Allocating memory to keep reference of received parameters :
// - Object receiver
// - Message
MonkeyAction *data = malloc( sizeof(MonkeyAction) );
// Incrementing reference counter to prevent from releasing
MonkeyActionCallable_incr_ref( toCall );
Object_incr_ref( message );
data->toCall = toCall;
data->message = message;
// Calling method which reproduce a callback by passing :
// - Receiver
// - Function pointer to object return method
// - Datas
cbMonkey( recv, &nit_monkey_callback_func, data );
`}
end
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Implementation of circular lists
# This example shows the usage of generics and somewhat a specialisation of collections.
module circular_list
# Sequences of elements implemented with a double-linked circular list
class CircularList[E]
# Like standard Array or LinkedList, CircularList is a Sequence.
super Sequence[E]
# The first node of the list if any
# The special case of an empty list is handled by a null node
private var node: nullable CLNode[E] = null
redef fun iterator do return new CircularListIterator[E](self)
redef fun first do return self.node.item
redef fun push(e)
do
var new_node = new CLNode[E](e)
var n = self.node
if n == null then
# the first node
self.node = new_node
else
# not the first one, so attach nodes correctly.
var old_last_node = n.prev
new_node.next = n
new_node.prev = old_last_node
old_last_node.next = new_node
n.prev = new_node
end
end
redef fun pop
do
var n = self.node
assert n != null
var prev = n.prev
if prev == n then
# the only node
self.node = null
return n.item
end
# not the only one do detach nodes correctly.
var prev_prev = prev.prev
n.prev = prev_prev
prev_prev.next = n
return prev.item
end
redef fun unshift(e)
do
# Circularity has benefits.
push(e)
self.node = self.node.prev
end
redef fun shift
do
# Circularity has benefits.
self.node = self.node.next
return self.pop
end
# Move the first at the last position, the second at the first, etc.
fun rotate
do
var n = self.node
if n == null then return
self.node = n.next
end
# Sort the list using the Josephus algorithm.
fun josephus(step: Int)
do
var res = new CircularList[E]
while not self.is_empty do
# count 'step'
for i in [1..step[ do self.rotate
# kill
var x = self.shift
res.add(x)
end
self.node = res.node
end
end
# Nodes of a CircularList
private class CLNode[E]
# The current item
var item: E
# The next item in the circular list.
# Because of circularity, there is always a next;
# so by default let it be self
var next: CLNode[E] = self
# The previous item in the circular list.
# Coherence between next and previous nodes has to be maintained by the
# circular list.
var prev: CLNode[E] = self
end
# An iterator of a CircularList.
private class CircularListIterator[E]
super IndexedIterator[E]
redef var index: Int
# The current node pointed.
# Is null if the list is empty.
var node: nullable CLNode[E]
# The list iterated.
var list: CircularList[E]
redef fun is_ok
do
# Empty lists are not OK.
# Pointing again the first node is not OK.
return self.node != null and (self.index == 0 or self.node != self.list.node)
end
redef fun next
do
self.node = self.node.next
self.index += 1
end
redef fun item do return self.node.item
init(list: CircularList[E])
do
self.node = list.node
self.list = list
self.index = 0
end
end
var i = new CircularList[Int]
i.add_all([1, 2, 3, 4, 5, 6, 7])
print i.first
print i.join(":")
i.push(8)
print i.shift
print i.pop
i.unshift(0)
print i.join(":")
i.josephus(3)
print i.join(":")
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This module beef up the clock module by allowing a clock to be comparable.
# It show the usage of class refinement
module clock_more
import clock
redef class Clock
# Clock are now comparable
super Comparable
# Comparaison of a clock make only sense with an other clock
redef type OTHER: Clock
redef fun <(o)
do
# Note: < is the only abstract method of Comparable.
# All other operators and methods rely on < and ==.
return self.total_minutes < o.total_minutes
end
end
var c1 = new Clock(8, 12)
var c2 = new Clock(8, 13)
var c3 = new Clock(9, 13)
print "{c1}<{c2}? {c1<c2}"
print "{c1}<={c2}? {c1<=c2}"
print "{c1}>{c2}? {c1>c2}"
print "{c1}>={c2}? {c1>=c2}"
print "{c1}<=>{c2}? {c1<=>c2}"
print "{c1},{c2}? max={c1.max(c2)} min={c1.min(c2)}"
print "{c1}.is_between({c2}, {c3})? {c1.is_between(c2, c3)}"
print "{c2}.is_between({c1}, {c3})? {c2.is_between(c1, c3)}"
print "-"
c1.minutes += 1
print "{c1}<{c2}? {c1<c2}"
print "{c1}<={c2}? {c1<=c2}"
print "{c1}>{c2}? {c1>c2}"
print "{c1}>={c2}? {c1>=c2}"
print "{c1}<=>{c2}? {c1<=>c2}"
print "{c1},{c2}? max={c1.max(c2)} min={c1.min(c2)}"
print "{c1}.is_between({c2}, {c3})? {c1.is_between(c2, c3)}"
print "{c2}.is_between({c1}, {c3})? {c2.is_between(c1, c3)}"
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This module provide a simple wall clock.
# It is an example of getters and setters.
# A beefed-up module is available in clock_more
module clock
# A simple wall clock with 60 minutes and 12 hours.
class Clock
# total number of minutes from 0 to 719
var total_minutes: Int
# Note: only the read acces is public, the write access is private.
# number of minutes in the current hour (from 0 to 59)
fun minutes: Int do return self.total_minutes % 60
# set the number of minutes in the current hour.
# if m < 0 or m >= 60, the hour will be changed accordinlgy
fun minutes=(m: Int) do self.total_minutes = self.hours * 60 + m
# number of hours (from 0 to 11)
fun hours: Int do return self.total_minutes / 60
# set the number of hours
# the minutes will not be updated
fun hours=(h: Int) do self.total_minutes = h * 60 + minutes
# the position of the hour arrow in the [0..60[ interval
fun hour_pos: Int do return total_minutes / 12
# replace the arrow of hours (from 0 to 59).
# the hours and the minutes will be updated.
fun hour_pos=(h: Int) do self.total_minutes = h * 12
redef fun to_s do return "{hours}:{minutes}"
fun reset(hours, minutes: Int) do self.total_minutes = hours*60 + minutes
init(hours, minutes: Int) do self.reset(hours, minutes)
redef fun ==(o)
do
# Note: o is a nullable Object, a type test is required
# Thanks to adaptive typing, there is no downcast
# i.e. the code is safe!
return o isa Clock and self.total_minutes == o.total_minutes
end
end
var c = new Clock(10,50)
print "It's {c} o'clock."
c.minutes += 22
print "Now it's {c} o'clock."
print "The short arrow in on the {c.hour_pos/5} and the long arrow in on the {c.minutes/5}."
c.hours -= 2
print "Now it's {c} o'clock."
var c2 = new Clock(9, 11)
print "It's {c2} on the second clock."
print "The two clocks are synchronized: {c == c2}."
c2.minutes += 1
print "It's now {c2} on the second clock."
print "The two clocks are synchronized: {c == c2}."
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Matthieu Lucas <lucasmatthieu@gmail.com>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Sample of the Curl module.
module curl_http
import curl
# Small class to represent an Http Fetcher
class MyHttpFetcher
super CurlCallbacks
var curl: Curl
var our_body: String = ""
init(curl: Curl) do self.curl = curl
# Release curl object
fun destroy do self.curl.destroy
# Header callback
redef fun header_callback(line: String) do
# We keep this callback silent for testing purposes
#if not line.has_prefix("Date:") then print "Header_callback : {line}"
end
# Body callback
redef fun body_callback(line: String) do self.our_body = "{self.our_body}{line}"
# Stream callback - Cf : No one is registered
redef fun stream_callback(buffer: String, size: Int, count: Int) do print "Stream_callback : {buffer} - {size} - {count}"
end
# Program
if args.length < 2 then
print "Usage: curl_http <method wished [POST, GET, GET_FILE]> <target url>"
else
var curl = new Curl
var url = args[1]
var request = new CurlHTTPRequest(url, curl)
# HTTP Get Request
if args[0] == "GET" then
request.verbose = false
var getResponse = request.execute
if getResponse isa CurlResponseSuccess then
print "Status code : {getResponse.status_code}"
print "Body : {getResponse.body_str}"
else if getResponse isa CurlResponseFailed then
print "Error code : {getResponse.error_code}"
print "Error msg : {getResponse.error_msg}"
end
# HTTP Post Request
else if args[0] == "POST" then
var myHttpFetcher = new MyHttpFetcher(curl)
request.delegate = myHttpFetcher
var postDatas = new HeaderMap
postDatas["Bugs Bunny"] = "Daffy Duck"
postDatas["Batman"] = "Robin likes special characters @#ùà!è§'(\"é&://,;<>∞~*"
postDatas["Batman"] = "Yes you can set multiple identical keys, but APACHE will consider only once, the last one"
request.datas = postDatas
request.verbose = false
var postResponse = request.execute
print "Our body from the callback : {myHttpFetcher.our_body}"
if postResponse isa CurlResponseSuccess then
print "*** Answer ***"
print "Status code : {postResponse.status_code}"
print "Body should be empty, because we decided to manage callbacks : {postResponse.body_str.length}"
else if postResponse isa CurlResponseFailed then
print "Error code : {postResponse.error_code}"
print "Error msg : {postResponse.error_msg}"
end
# HTTP Get to file Request
else if args[0] == "GET_FILE" then
var headers = new HeaderMap
headers["Accept"] = "Moo"
request.headers = headers
request.verbose = false
var downloadResponse = request.download_to_file(null)
if downloadResponse isa CurlFileResponseSuccess then
print "*** Answer ***"
print "Status code : {downloadResponse.status_code}"
print "Size downloaded : {downloadResponse.size_download}"
else if downloadResponse isa CurlResponseFailed then
print "Error code : {downloadResponse.error_code}"
print "Error msg : {downloadResponse.error_msg}"
end
# Program logic
else
print "Usage : Method[POST, GET, GET_FILE]"
end
end
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Matthieu Lucas <lucasmatthieu@gmail.com>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Mail sender sample using the Curl module
module curl_mail
import curl
var curl = new Curl
var mail_request = new CurlMailRequest(curl)
# Networks
var response = mail_request.set_outgoing_server("smtps://smtp.example.org:465", "user@example.org", "mypassword")
if response isa CurlResponseFailed then
print "Error code : {response.error_code}"
print "Error msg : {response.error_msg}"
end
# Headers
mail_request.from = "Billy Bob"
mail_request.to = ["user@example.org"]
mail_request.cc = ["bob@example.org"]
mail_request.bcc = null
var headers_body = new HeaderMap
headers_body["Content-Type:"] = "text/html; charset=\"UTF-8\""
headers_body["Content-Transfer-Encoding:"] = "quoted-printable"
mail_request.headers_body = headers_body
# Content
mail_request.body = "<h1>Here you can write HTML stuff.</h1>"
mail_request.subject = "Hello From My Nit Program"
# Others
mail_request.verbose = false
# Send mail
response = mail_request.execute
if response isa CurlResponseFailed then
print "Error code : {response.error_code}"
print "Error msg : {response.error_msg}"
else if response isa CurlMailResponseSuccess then
print "Mail Sent"
else
print "Unknown Curl Response type"
end
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2012-2013 Alexis Laferrière <alexis.laf@xymus.net>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Draws an arithmetic operation to the terminal
module draw_operation
redef enum Int
fun n_chars: Int `{
int c;
if ( abs(recv) >= 10 )
c = 1+(int)log10f( (float)abs(recv) );
else
c = 1;
if ( recv < 0 ) c ++;
return c;
`}
end
redef enum Char
fun as_operator(a, b: Int): Int
do
if self == '+' then return a + b
if self == '-' then return a - b
if self == '*' then return a * b
if self == '/' then return a / b
if self == '%' then return a % b
abort
end
fun override_dispc: Bool
do
return self == '+' or self == '-' or self == '*' or self == '/' or self == '%'
end
fun lines(s: Int): Array[Line]
do
if self == '+' then
return [new Line(new P(0,s/2),1,0,s), new Line(new P(s/2,1),0,1,s-2)]
else if self == '-' then
return [new Line(new P(0,s/2),1,0,s)]
else if self == '*' then
var lines = new Array[Line]
for y in [1..s-1[ do
lines.add( new Line(new P(1,y), 1,0,s-2) )
end
return lines
else if self == '/' then
return [new Line(new P(s-1,0), -1,1, s )]
else if self == '%' then
var q4 = s/4
var lines = [new Line(new P(s-1,0),-1,1,s)]
for l in [0..q4[ do
lines.append([ new Line( new P(0,l), 1,0,q4), new Line( new P(s-1,s-1-l), -1,0,q4) ])
end
return lines
else if self == '1' then
return [new Line(new P(s/2,0), 0,1,s),new Line(new P(0,s-1),1,0,s),
new Line( new P(s/2,0),-1,1,s/2)]
else if self == '2' then
return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,0),0,1,s/2),
new Line( new P(0,s-1),1,0,s), new Line( new P(0,s/2), 0,1,s/2),
new Line( new P(0,s/2), 1,0,s)]
else if self == '3' then
return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,0),0,1,s),
new Line( new P(0,s-1),1,0,s), new Line( new P(0,s/2), 1,0,s)]
else if self == '4' then
return [new Line(new P(s-1,0),0,1,s), new Line( new P(0,0), 0,1,s/2),
new Line( new P(0,s/2), 1,0,s)]
else if self == '5' then
return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,s/2),0,1,s/2),
new Line( new P(0,s-1),1,0,s), new Line( new P(0,0), 0,1,s/2),
new Line( new P(0,s/2), 1,0,s)]
else if self == '6' then
return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,s/2),0,1,s/2),
new Line( new P(0,s-1),1,0,s), new Line( new P(0,0), 0,1,s),
new Line( new P(0,s/2), 1,0,s)]
else if self == '7' then
var tl = new P(0,0)
var tr = new P(s-1,0)
return [new Line(tl, 1,0,s), new Line(tr,-1,1,s)]
else if self == '8' then
return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,0),0,1,s),
new Line( new P(0,s-1),1,0,s), new Line( new P(0,0), 0,1,s),
new Line( new P(0,s/2), 1,0,s)]
else if self == '9' then
return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,0),0,1,s),
new Line( new P(0,s-1),1,0,s), new Line( new P(0,0), 0,1,s/2),
new Line( new P(0,s/2), 1,0,s)]
else if self == '0' then
return [new Line(new P(0,0), 1,0,s),new Line(new P(s-1,0),0,1,s),
new Line( new P(0,s-1),1,0,s), new Line( new P(0,0), 0,1,s)]
end
return new Array[Line]
end
end
class P
var x : Int
var y : Int
end
redef class String
# hack is to support a bug in the evaluation software
fun draw(dispc: Char, size, gap: Int, hack: Bool)
do
var w = size * length +(length-1)*gap
var h = size
var map = new Array[Array[Char]]
for x in [0..w[ do
map[x] = new Array[Char].filled_with( ' ', h )
end
var ci = 0
for c in self.chars do
var local_dispc
if c.override_dispc then
local_dispc = c
else
local_dispc = dispc
end
var lines = c.lines( size )
for line in lines do
var x = line.o.x+ci*size
x += ci*gap
var y = line.o.y
for s in [0..line.len[ do
assert map.length > x and map[x].length > y else print "setting {x},{y} as {local_dispc}"
map[x][y] = local_dispc
x += line.step_x
y += line.step_y
end
end
ci += 1
end
if hack then
for c in [0..size[ do
map[c][0] = map[map.length-size+c][0]
map[map.length-size+c][0] = ' '
end
end
for y in [0..h[ do
for x in [0..w[ do
printn map[x][y]
end
print ""
end
end
end
class Line
var o : P
var step_x : Int
var step_y : Int
var len : Int
end
var a
var b
var op_char
var disp_char
var disp_size
var disp_gap
if "NIT_TESTING".environ == "true" then
a = 567
b = 13
op_char = '*'
disp_char = 'O'
disp_size = 8
disp_gap = 1
else
printn "Left operand: "
a = gets.to_i
printn "Right operand: "
b = gets.to_i
printn "Operator (+, -, *, /, %): "
op_char = gets.chars[0]
printn "Char to display: "
disp_char = gets.chars[0]
printn "Size of text: "
disp_size = gets.to_i
printn "Space between digits: "
disp_gap = gets.to_i
end
var result = op_char.as_operator( a, b )
var len_a = a.n_chars
var len_b = b.n_chars
var len_res = result.n_chars
var max_len = len_a.max( len_b.max( len_res ) ) + 1
# draw first line
var d = max_len - len_a
var line_a = ""
for i in [0..d[ do line_a += " "
line_a += a.to_s
line_a.draw( disp_char, disp_size, disp_gap, false )
print ""
# draw second line
d = max_len - len_b-1
var line_b = op_char.to_s
for i in [0..d[ do line_b += " "
line_b += b.to_s
line_b.draw( disp_char, disp_size, disp_gap, false )
# draw -----
print ""
for i in [0..disp_size*max_len+(max_len-1)*disp_gap] do
printn "_"
end
print ""
print ""
# draw result
d = max_len - len_res
var line_res = ""
for i in [0..d[ do line_res += " "
line_res += result.to_s
line_res.draw( disp_char, disp_size, disp_gap, false )
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Alexis Laferrière <alexis.laf@xymus.net>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Example using the privileges module to drop privileges from root
module drop_privileges
import privileges
# basic command line options
var opts = new OptionContext
var opt_ug = new OptionUserAndGroup.for_dropping_privileges
opt_ug.mandatory = true
opts.add_option(opt_ug)
# parse and check command line options
opts.parse(args)
if not opts.errors.is_empty then
print opts.errors
print "Usage: drop_privileges [options]"
opts.usage
exit 1
end
# original user
print "before {sys.uid}:{sys.gid}"
# make the switch
var user_group = opt_ug.value
assert user_group != null
user_group.drop_privileges
# final user
print "after {sys.uid}:{sys.egid}"
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2012-2013 Alexis Laferrière <alexis.laf@xymus.net>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This module illustrates some uses of the FFI, specifically
# how to use extern methods. Which means to implement a Nit method in C.
module extern_methods
redef enum Int
# Returns self'th fibonnaci number
# implemented here in C for optimization purposes
fun fib : Int import fib `{
if ( recv < 2 )
return recv;
else
return Int_fib( recv-1 ) + Int_fib( recv-2 );
`}
# System call to sleep for "self" seconds
fun sleep `{
sleep( recv );
`}
# Return atan2l( self, x ) from libmath
fun atan_with( x : Int ) : Float `{
return atan2( recv, x );
`}
# This method callback to Nit methods from C code
# It will use from C code:
# * the local fib method
# * the + operator, a method of Int
# * to_s, a method of all objects
# * String.to_cstring, a method of String to return an equivalent char*
fun foo import fib, +, to_s, String.to_cstring `{
long recv_fib = Int_fib( recv );
long recv_plus_fib = Int__plus( recv, recv_fib );
String nit_string = Int_to_s( recv_plus_fib );
char *c_string = String_to_cstring( nit_string );
printf( "from C: self + fib(self) = %s\n", c_string );
`}
# Equivalent to foo but written in pure Nit
fun bar do print "from Nit: self + fib(self) = {self+self.fib}"
end
print 12.fib
print "sleeping 1 second..."
1.sleep
print 100.atan_with( 200 )
8.foo
8.bar
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2004-2008 Jean Privat <jean@pryen.org>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A simple exemple of refinement where a method is added to the integer class.
module fibonacci
redef class Int
# Calculate the self-th element of the fibonacci sequence.
fun fibonacci: Int
do
if self < 2 then
return 1
else
return (self-2).fibonacci + (self-1).fibonacci
end
end
end
# Print usage and exit.
fun usage
do
print "Usage: fibonnaci <integer>"
exit 0
end
# Main part
if args.length != 1 then
usage
end
print args.first.to_i.fibonacci
print "hello world"
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import html
class NitHomepage
super HTMLPage
redef fun head do
add("meta").attr("charset", "utf-8")
add("title").text("Nit")
add("link").attr("rel", "icon").attr("href", "http://nitlanguage.org/favicon.ico").attr("type", "image/x-icon")
add("link").attr("rel", "stylesheet").attr("href", "http://nitlanguage.org/style.css").attr("type", "text/css")
add("link").attr("rel", "stylesheet").attr("href", "http://nitlanguage.org/local.css").attr("type", "text/css")
end
redef fun body do
open("article").add_class("page")
open("section").add_class("pageheader")
add_html("<a id='toptitle_first' class='toptitle'>the</a><a id='toptitle_second' class='toptitle' href=''>Nit</a><a id='toptitle_third' class='toptitle' href=''>Programming Language</a>")
open("header").add_class("header")
open("div").add_class("topsubtitle")
add("p").text("A Fun Language for Serious Programming")
close("div")
close("header")
close("section")
open("div").attr("id", "pagebody")
open("section").attr("id", "content")
add("h1").text("# What is Nit?")
add("p").text("Nit is an object-oriented programming language. The goal of Nit is to propose a robust statically typed programming language where structure is not a pain.")
add("p").text("So, what does the famous hello world program look like, in Nit?")
add_html("<pre><tt><span class='normal'>print </span><span class='string'>'Hello, World!'</span></tt></pre>")
add("h1").text("# Feature Highlights")
add("h2").text("Usability")
add("p").text("Nit's goal is to be usable by real programmers for real projects")
open("ul")
open("li")
add("a").attr("href", "http://en.wikipedia.org/wiki/KISS_principle").text("KISS principle")
close("li")
add("li").text("Script-like language without verbosity nor cryptic statements")
add("li").text("Painless static types: static typing should help programmers")
add("li").text("Efficient development, efficient execution, efficient evolution.")
close("ul")
add("h2").text("Robustness")
add("p").text("Nit will help you to write bug-free programs")
open("ul")
add("li").text("Strong static typing")
add("li").text("No more NullPointerException")
close("ul")
add("h2").text("Object-Oriented")
add("p").text("Nit's guideline is to follow the most powerful OO principles")
open("ul")
open("li")
add("a").attr("href", "./everything_is_an_object/").text("Everything is an object")
close("li")
open("li")
add("a").attr("href", "./multiple_inheritance/").text("Multiple inheritance")
close("li")
open("li")
add("a").attr("href", "./refinement/").text("Open classes")
close("li")
open("li")
add("a").attr("href", "./virtual_types/").text("Virtual types")
close("li")
close("ul")
add("h1").text("# Getting Started")
add("p").text("Get Nit from its Git repository:")
add_html("<pre><code>$ git clone http://nitlanguage.org/nit.git</code></pre>")
add("p").text("Build the compiler (may be long):")
add_html("<pre><code>$ cd nit\n")
add_html("$ make</code></pre>")
add("p").text("Compile a program:")
add_html("<pre><code>$ bin/nitc examples/hello_world.nit</code></pre>")
add("p").text("Execute the program:")
add_html("<pre><code>$ ./hello_world</code></pre>")
close("section")
close("div")
close("article")
end
end
var page = new NitHomepage
page.write_to stdout
page.write_to_file("nit.html")
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# An example that defines and uses stacks of integers.
# The implementation is done with a simple linked list.
# It features: free constructors, nullable types and some adaptive typing.
module int_stack
# A stack of integer implemented by a simple linked list.
# Note that this is only a toy class since a real linked list will gain to use
# generics and extends interfaces, like Collection, from the standard library.
class IntStack
# The head node of the list.
# Null means that the stack is empty.
private var head: nullable ISNode = null
# Add a new integer in the stack.
fun push(val: Int)
do
self.head = new ISNode(val, self.head)
end
# Remove and return the last pushed integer.
# Return null if the stack is empty.
fun pop: nullable Int
do
var head = self.head
if head == null then return null
# Note: the followings are statically safe because of the
# previous 'if'.
var val = head.val
self.head = head.next
return val
end
# Return the sum of all integers of the stack.
# Return 0 if the stack is empty.
fun sumall: Int
do
var sum = 0
var cur = self.head
while cur != null do
# Note: the followings are statically safe because of
# the condition of the 'while'.
sum += cur.val
cur = cur.next
end
return sum
end
# Note: Because all attributes have a default value, a free constructor
# "init()" is implicitly defined.
end
# A node of a IntStack
private class ISNode
# The integer value stored in the node.
var val: Int
# The next node, if any.
var next: nullable ISNode
# Note: A free constructor "init(val: Int, next: nullable ISNode)" is
# implicitly defined.
end
var l = new IntStack
l.push(1)
l.push(2)
l.push(3)
print l.sumall
# Note: the 'for' control structure cannot be used on IntStack in its current state.
# It requires a more advanced topic.
# However, why not using the 'loop' control structure?
loop
var i = l.pop
if i == null then break
# The following is statically safe because of the previous 'if'.
print i * 10
end
# Note: 'or else' is used to give an alternative of a null expression.
l.push(5)
print l.pop or else 0 # l.pop gives 5, so print 5
print l.pop or else 0 # l.pop gives null, so print the alternative: 0
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2014 Alexis Laferrière <alexis.laf@xymus.net>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Basic example of OpenGL ES 2.0 usage from the book OpenGL ES 2.0 Programming Guide.
#
# Code reference:
# https://code.google.com/p/opengles-book-samples/source/browse/trunk/LinuxX11/Chapter_2/Hello_Triangle/Hello_Triangle.c
module opengles2_hello_triangle
import glesv2
import egl
import mnit_linux # for sdl
import x11
if "NIT_TESTING".environ == "true" then exit(0)
var window_width = 800
var window_height = 600
#
## SDL
#
var sdl_display = new SDLDisplay(window_width, window_height)
var sdl_wm_info = new SDLSystemWindowManagerInfo
var x11_window_handle = sdl_wm_info.x11_window_handle
#
## X11
#
var x_display = x_open_default_display
assert x_display != 0 else print "x11 fail"
#
## EGL
#
var egl_display = new EGLDisplay(x_display)
assert egl_display.is_valid else print "EGL display is not valid"
egl_display.initialize
print "EGL version: {egl_display.version}"
print "EGL vendor: {egl_display.vendor}"
print "EGL extensions: {egl_display.extensions.join(", ")}"
print "EGL client APIs: {egl_display.client_apis.join(", ")}"
assert egl_display.is_valid else print egl_display.error
var config_chooser = new EGLConfigChooser
#config_chooser.surface_type_egl
config_chooser.blue_size = 8
config_chooser.green_size = 8
config_chooser.red_size = 8
#config_chooser.alpha_size = 8
#config_chooser.depth_size = 8
#config_chooser.stencil_size = 8
#config_chooser.sample_buffers = 1
config_chooser.close
var configs = config_chooser.choose(egl_display)
assert configs != null else print "choosing config failed: {egl_display.error}"
assert not configs.is_empty else print "no EGL config"
print "{configs.length} EGL configs available"
for config in configs do
var attribs = config.attribs(egl_display)
print "* caveats: {attribs.caveat}"
print " conformant to: {attribs.conformant}"
print " size of RGBA: {attribs.red_size} {attribs.green_size} {attribs.blue_size} {attribs.alpha_size}"
print " buffer, depth, stencil: {attribs.buffer_size} {attribs.depth_size} {attribs.stencil_size}"
end
var config = configs.first
var format = config.attribs(egl_display).native_visual_id
# TODO android part
# Opengles1Display_midway_init(recv, format);
var surface = egl_display.create_window_surface(config, x11_window_handle, [0])
assert surface.is_ok else print egl_display.error
var context = egl_display.create_context(config)
assert context.is_ok else print egl_display.error
var make_current_res = egl_display.make_current(surface, surface, context)
assert make_current_res
var width = surface.attribs(egl_display).width
var height = surface.attribs(egl_display).height
print "Width: {width}"
print "Height: {height}"
assert egl_bind_opengl_es_api else print "eglBingAPI failed: {egl_display.error}"
#
## GLESv2
#
print "Can compile shaders? {gl_shader_compiler}"
assert_no_gl_error
assert gl_shader_compiler else print "Cannot compile shaders"
# gl program
print gl_error.to_s
var program = new GLProgram
if not program.is_ok then
print "Program is not ok: {gl_error.to_s}\nLog:"
print program.info_log
abort
end
assert_no_gl_error
# vertex shader
var vertex_shader = new GLVertexShader
assert vertex_shader.is_ok else print "Vertex shader is not ok: {gl_error}"
vertex_shader.source = """
attribute vec4 vPosition;
void main()
{
gl_Position = vPosition;
} """
vertex_shader.compile
assert vertex_shader.is_compiled else print "Vertex shader compilation failed with: {vertex_shader.info_log} {program.info_log}"
assert_no_gl_error
# fragment shader
var fragment_shader = new GLFragmentShader
assert fragment_shader.is_ok else print "Fragment shader is not ok: {gl_error}"
fragment_shader.source = """
precision mediump float;
void main()
{
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
"""
fragment_shader.compile
assert fragment_shader.is_compiled else print "Fragment shader compilation failed with: {fragment_shader.info_log}"
assert_no_gl_error
program.attach_shader vertex_shader
program.attach_shader fragment_shader
program.bind_attrib_location(0, "vPosition")
program.link
assert program.is_linked else print "Linking failed: {program.info_log}"
assert_no_gl_error
# draw!
var vertices = [0.0, 0.5, 0.0, -0.5, -0.5, 0.0, 0.5, -0.5, 0.0]
var vertex_array = new VertexArray(0, 3, vertices)
vertex_array.attrib_pointer
gl_clear_color(0.5, 0.0, 0.5, 1.0)
for i in [0..10000[ do
printn "."
assert_no_gl_error
gl_viewport(0, 0, width, height)
gl_clear_color_buffer
program.use
vertex_array.enable
vertex_array.draw_arrays_triangles
egl_display.swap_buffers(surface)
end
# delete
program.delete
vertex_shader.delete
fragment_shader.delete
#
## EGL
#
# close
egl_display.make_current(new EGLSurface.none, new EGLSurface.none, new EGLContext.none)
egl_display.destroy_context(context)
egl_display.destroy_surface(surface)
#
## SDL
#
# close
sdl_display.destroy
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2004-2008 Jean Privat <jean@pryen.org>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# How to print arguments of the command line.
module print_arguments
for a in args do
print a
end
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2004-2008 Jean Privat <jean@pryen.org>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A procedural program (without explicit class definition).
# This program manipulates arrays of integers.
module procedural_array
# The sum of the elements of `a'.
# Uses a 'for' control structure.
fun array_sum(a: Array[Int]): Int
do
var sum = 0
for i in a do
sum = sum + i
end
return sum
end
# The sum of the elements of `a' (alternative version).
# Uses a 'while' control structure.
fun array_sum_alt(a: Array[Int]): Int
do
var sum = 0
var i = 0
while i < a.length do
sum = sum + a[i]
i = i + 1
end
return sum
end
# The main part of the program.
var a = [10, 5, 8, 9]
print(array_sum(a))
print(array_sum_alt(a))
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Matthieu Lucas <lucasmatthieu@gmail.com>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Client sample using the Socket module which connect to the server sample.
module socket_client
import socket
if args.length < 2 then
print "Usage : socket_client <host> <port>"
return
end
var s = new Socket.client(args[0], args[1].to_i)
print "[HOST ADDRESS] : {s.address}"
print "[HOST] : {s.host}"
print "[PORT] : {s.port}"
print "Connecting ... {s.connected}"
if s.connected then
print "Writing ... Hello server !"
s.write("Hello server !")
print "[Response from server] : {s.read(100)}"
print "Closing ..."
s.close
end
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2013 Matthieu Lucas <lucasmatthieu@gmail.com>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Server sample using the Socket module which allow client to connect
module socket_server
import socket
if args.is_empty then
print "Usage : socket_server <port>"
return
end
var socket = new Socket.server(args[0].to_i, 1)
print "[PORT] : {socket.port.to_s}"
var clients = new Array[Socket]
var max = socket
loop
var fs = new SocketObserver(true, true, true)
fs.readset.set(socket)
for c in clients do fs.readset.set(c)
if fs.select(max, 4, 0) == 0 then
print "Error occured in select {sys.errno.strerror}"
break
end
if fs.readset.is_set(socket) then
var ns = socket.accept
print "Accepting {ns.address} ... "
print "[Message from {ns.address}] : {ns.read(100)}"
ns.write("Goodbye client.")
print "Closing {ns.address} ..."
ns.close
end
end
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import template
### Here, definition of the specific templates
# The root template for composers
class TmplComposers
super Template
# Short list of composers
var composers = new Array[TmplComposer]
# Detailled list of composers
var composer_details = new Array[TmplComposerDetail]
# Add a composer in both lists
fun add_composer(firstname, lastname: String, birth, death: Int)
do
composers.add(new TmplComposer(lastname))
composer_details.add(new TmplComposerDetail(firstname, lastname, birth, death))
end
redef fun rendering do
add """
COMPOSERS
=========
"""
add_all composers
add """
DETAILS
=======
"""
add_all composer_details
end
end
# A composer in the short list of composers
class TmplComposer
super Template
# Short name
var name: String
init(name: String) do self.name = name
redef fun rendering do add "- {name}\n"
end
# A composer in the detailled list of composers
class TmplComposerDetail
super Template
var firstname: String
var lastname: String
var birth: Int
var death: Int
init(firstname, lastname: String, birth, death: Int) do
self.firstname = firstname
self.lastname = lastname
self.birth = birth
self.death = death
end
redef fun rendering do add """
COMPOSER: {{{firstname}}} {{{lastname}}}
BIRTH...: {{{birth}}}
DEATH...: {{{death}}}
"""
end
### Here a simple usage of the templates
var f = new TmplComposers
f.add_composer("Johann Sebastian", "Bach", 1685, 1750)
f.add_composer("George Frideric", "Handel", 1685, 1759)
f.add_composer("Wolfgang Amadeus", "Mozart", 1756, 1791)
f.write_to(stdout)
# This file is part of NIT ( http://www.nitlanguage.org ).
#
# Copyright 2014 Lucas Bajolet <r4pass@hotmail.com>
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Sample module for a minimal chat server using Websockets on port 8088
module websocket_server
import websocket
var sock = new WebSocket(8088, 1)
var msg: String
if sock.listener.eof then
print sys.errno.strerror
end
sock.accept
while not sock.listener.eof do
if not sock.connected then sock.accept
if sys.stdin.poll_in then
msg = gets
printn "Received message : {msg}"
if msg == "exit" then sock.close
if msg == "disconnect" then sock.disconnect_client
sock.write(msg)
end
if sock.can_read(10) then
msg = sock.read_line
if msg != "" then print msg
end
end