47 lines
1.5 KiB
ActionScript
47 lines
1.5 KiB
ActionScript
package ru.dfls.events {
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import flash.events.Event;
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import flash.events.ErrorEvent;
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/**
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* This event is usually dispatched if some error was thrown from an asynchronous code, i.e. there
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* is no relevant user stack part to process the error. There is only one type of such event:
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* <code>ErrorEvent.ERROR</code> which is same as <code>flash.events.ErrorEvent.ERROR</code>.
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* The only difference between <code>flash.events.ErrorEvent</code> and
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* <code>ru.dfls.events.ErrorEvent</code> is the capability of the latter to store the underlying cause
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* (the <code>Error</code>).
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*
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* @see flash.events.ErrorEvent
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* @see Error
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* @author dragonfly
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*/
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public class ErrorEvent extends flash.events.ErrorEvent {
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public static var ERROR : String = flash.events.ErrorEvent.ERROR;
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private var _error : Error;
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public function ErrorEvent(type : String, bubbles : Boolean = false, cancelable : Boolean = false,
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text : String = "", error : Error = null) {
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super(type, bubbles, cancelable, text);
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_error = error;
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}
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public function get error() : Error {
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return _error;
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}
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public function set error(value : Error) : void {
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_error = value;
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}
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public override function toString() : String {
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return formatToString("ErrorEvent", "type", "bubbles", "cancelable", "eventPhase", "text", "error");
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}
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public override function clone() : Event {
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return new ru.dfls.events.ErrorEvent(type, bubbles, cancelable, text, error);
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}
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}
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}
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