Mark McGranaghan 8d31ec147c move to vendor
2012-11-17 08:21:42 -08:00

251 lines
8.5 KiB
Lua

--[[
Auctioneer Advanced
Version: <%version%> (<%codename%>)
Revision: $Id: CoreMain.lua 2233 2007-09-25 03:57:33Z norganna $
URL: http://auctioneeraddon.com/
This is an addon for World of Warcraft that adds statistical history to the auction data that is collected
when the auction is scanned, so that you can easily determine what price
you will be able to sell an item for at auction or at a vendor whenever you
mouse-over an item in the game
License:
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program(see GPL.txt); if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Note:
This AddOn's source code is specifically designed to work with
World of Warcraft's interpreted AddOn system.
You have an implicit licence to use this AddOn with these facilities
since that is its designated purpose as per:
http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat
]]
--[[
See CoreAPI.lua for a description of the modules API
]]
if (not AucAdvanced) then AucAdvanced = {} end
if (not AucAdvancedData) then AucAdvancedData = {} end
if (not AucAdvancedLocal) then AucAdvancedLocal = {} end
if (not AucAdvancedConfig) then AucAdvancedConfig = {} end
AucAdvanced.Version="<%version%>";
if (AucAdvanced.Version == "<".."%version%>") then
AucAdvanced.Version = "5.0.DEV";
end
local private = {}
-- For our modular stats system, each stats engine should add their
-- subclass to AucAdvanced.Modules.<type>.<name> and store their data into their own
-- data table in AucAdvancedData.Stats.<type><name>
if (not AucAdvanced.Modules) then AucAdvanced.Modules = {Stat={},Util={},Filter={}} end
if (not AucAdvancedData.Stats) then AucAdvancedData.Stats = {} end
if (not AucAdvancedLocal.Stats) then AucAdvancedLocal.Stats = {} end
function private.TooltipHook(vars, ret, frame, name, hyperlink, quality, quantity, cost, additional)
if EnhTooltip.LinkType(hyperlink) ~= "item" then
return -- Auctioneer hooks into item tooltips only
end
-- Check to see if we need to force load scandata
local getter = AucAdvanced.Settings.GetSetting
if (getter("scandata.tooltip.display") and getter("scandata.force")) then
AucAdvanced.Scan.GetImage()
end
for system, systemMods in pairs(AucAdvanced.Modules) do
for engine, engineLib in pairs(systemMods) do
if (engineLib.Processor) then engineLib.Processor("tooltip", frame, name, hyperlink, quality, quantity, cost, additional) end
end
end
end
function private.HookAH()
hooksecurefunc("AuctionFrameBrowse_Update", AucAdvanced.API.ListUpdate)
for system, systemMods in pairs(AucAdvanced.Modules) do
for engine, engineLib in pairs(systemMods) do
if (engineLib.Processor) then
engineLib.Processor("auctionui")
end
end
end
end
function private.OnLoad(addon)
addon = addon:lower()
-- Check if the actual addon itself is loading
if (addon == "auc-advanced") then
Stubby.RegisterAddOnHook("Blizzard_AuctionUi", "Auc-Advanced", private.HookAH)
Stubby.RegisterFunctionHook("EnhTooltip.AddTooltip", 600, private.TooltipHook)
for pos, module in ipairs(AucAdvanced.EmbeddedModules) do
-- These embedded modules have also just been loaded
private.OnLoad(module)
end
end
-- Notify the actual module if it exists
local auc, sys, eng = strsplit("-", addon)
if (auc == "auc" and sys and eng) then
for system, systemMods in pairs(AucAdvanced.Modules) do
if (sys == system:lower()) then
for engine, engineLib in pairs(systemMods) do
if (eng == engine:lower() and engineLib.OnLoad) then
engineLib.OnLoad(addon)
end
end
end
end
end
-- Check all modules' load triggers and pass event to processors
for system, systemMods in pairs(AucAdvanced.Modules) do
for engine, engineLib in pairs(systemMods) do
if (engineLib.LoadTriggers and engineLib.LoadTriggers[addon]) then
if (engineLib.OnLoad) then
engineLib.OnLoad(addon)
end
end
if (engineLib.Processor and auc == "auc" and sys and eng) then
engineLib.Processor("load", addon)
end
end
end
end
function private.OnUnload()
for system, systemMods in pairs(AucAdvanced.Modules) do
for engine, engineLib in pairs(systemMods) do
if (engineLib.OnUnload) then
engineLib.OnUnload()
end
end
end
end
private.Schedule = {}
function private.OnEvent(...)
local event, arg = select(2, ...)
if (event == "ADDON_LOADED") then
local addon = string.lower(arg)
if (addon:sub(1,4) == "auc-") then
private.OnLoad(addon)
end
elseif (event == "AUCTION_HOUSE_SHOW") then
-- Do Nothing for now
elseif (event == "AUCTION_HOUSE_CLOSED") then
AucAdvanced.Scan.Interrupt()
elseif (event == "PLAYER_LOGOUT") then
AucAdvanced.Scan.Commit(true)
private.OnUnload()
elseif event == "UNIT_INVENTORY_CHANGED"
or event == "ITEM_LOCK_CHANGED"
or event == "CURSOR_UPDATE"
or event == "BAG_UPDATE"
then
private.Schedule["inventory"] = GetTime() + 0.15
end
end
function private.OnUpdate(...)
if event == "inventory" then
AucAdvanced.Post.AlertBagsChanged()
end
local now = GetTime()
for event, time in pairs(private.Schedule) do
if time > now then
for system, systemMods in pairs(AucAdvanced.Modules) do
for engine, engineLib in pairs(systemMods) do
if engineLib.Processor then
engineLib.Processor(event, time)
end
end
end
end
private.Schedule[event] = nil
end
end
private.Frame = CreateFrame("Frame")
private.Frame:RegisterEvent("ADDON_LOADED")
private.Frame:RegisterEvent("AUCTION_HOUSE_SHOW")
private.Frame:RegisterEvent("AUCTION_HOUSE_CLOSED")
private.Frame:RegisterEvent("UNIT_INVENTORY_CHANGED")
private.Frame:RegisterEvent("ITEM_LOCK_CHANGED")
private.Frame:RegisterEvent("CURSOR_UPDATE")
private.Frame:RegisterEvent("BAG_UPDATE")
private.Frame:RegisterEvent("PLAYER_LOGOUT")
private.Frame:SetScript("OnEvent", private.OnEvent)
private.Frame:SetScript("OnUpdate", private.OnUpdate)
-- Auctioneer's debug functions
AucAdvanced.Debug = {}
local addonName = "Auctioneer" -- the addon's name as it will be displayed in
-- the debug messages
-------------------------------------------------------------------------------
-- Prints the specified message to nLog.
--
-- syntax:
-- errorCode, message = debugPrint([message][, category][, title][, errorCode][, level])
--
-- parameters:
-- message - (string) the error message
-- nil, no error message specified
-- category - (string) the category of the debug message
-- nil, no category specified
-- title - (string) the title for the debug message
-- nil, no title specified
-- errorCode - (number) the error code
-- nil, no error code specified
-- level - (string) nLog message level
-- Any nLog.levels string is valid.
-- nil, no level specified
--
-- returns:
-- errorCode - (number) errorCode, if one is specified
-- nil, otherwise
-- message - (string) message, if one is specified
-- nil, otherwise
-------------------------------------------------------------------------------
function AucAdvanced.Debug.DebugPrint(message, category, title, errorCode, level)
return DebugLib.DebugPrint(addonName, message, category, title, errorCode, level)
end
-------------------------------------------------------------------------------
-- Used to make sure that conditions are met within functions.
-- If test is false, the error message will be written to nLog and the user's
-- default chat channel.
--
-- syntax:
-- assertion = assert(test, message)
--
-- parameters:
-- test - (any) false/nil, if the assertion failed
-- anything else, otherwise
-- message - (string) the message which will be output to the user
--
-- returns:
-- assertion - (boolean) true, if the test passed
-- false, otherwise
-------------------------------------------------------------------------------
function AucAdvanced.Debug.Assert(test, message)
return DebugLib.Assert(addonName, test, message)
end