
After go1.16, go will use module mode by default, even when the repository is checked out under GOPATH or in a one-off directory. Add go.mod, go.sum to keep this repo buildable without opting out of the module mode. > go mod init github.com/mmcgrana/gobyexample > go mod tidy > go mod vendor In module mode, the 'vendor' directory is special and its contents will be actively maintained by the go command. pygments aren't the dependency the go will know about, so it will delete the contents from vendor directory. Move it to `third_party` directory now. And, vendor the blackfriday package. Note: the tutorial contents are not affected by the change in go1.16 because all the examples in this tutorial ask users to run the go command with the explicit list of files to be compiled (e.g. `go run hello-world.go` or `go build command-line-arguments.go`). When the source list is provided, the go command does not have to compute the build list and whether it's running in GOPATH mode or module mode becomes irrelevant.
47 lines
1.5 KiB
ActionScript
47 lines
1.5 KiB
ActionScript
package ru.dfls.events {
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import flash.events.Event;
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import flash.events.ErrorEvent;
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/**
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* This event is usually dispatched if some error was thrown from an asynchronous code, i.e. there
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* is no relevant user stack part to process the error. There is only one type of such event:
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* <code>ErrorEvent.ERROR</code> which is same as <code>flash.events.ErrorEvent.ERROR</code>.
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* The only difference between <code>flash.events.ErrorEvent</code> and
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* <code>ru.dfls.events.ErrorEvent</code> is the capability of the latter to store the underlying cause
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* (the <code>Error</code>).
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*
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* @see flash.events.ErrorEvent
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* @see Error
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* @author dragonfly
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*/
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public class ErrorEvent extends flash.events.ErrorEvent {
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public static var ERROR : String = flash.events.ErrorEvent.ERROR;
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private var _error : Error;
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public function ErrorEvent(type : String, bubbles : Boolean = false, cancelable : Boolean = false,
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text : String = "", error : Error = null) {
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super(type, bubbles, cancelable, text);
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_error = error;
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}
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public function get error() : Error {
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return _error;
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}
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public function set error(value : Error) : void {
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_error = value;
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}
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public override function toString() : String {
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return formatToString("ErrorEvent", "type", "bubbles", "cancelable", "eventPhase", "text", "error");
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}
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public override function clone() : Event {
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return new ru.dfls.events.ErrorEvent(type, bubbles, cancelable, text, error);
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}
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}
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}
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