Hana 9e216da9ef go.mod: add go.mod and move pygments to third_party
After go1.16, go will use module mode by default,
even when the repository is checked out under GOPATH
or in a one-off directory. Add go.mod, go.sum to keep
this repo buildable without opting out of the module
mode.

> go mod init github.com/mmcgrana/gobyexample
> go mod tidy
> go mod vendor

In module mode, the 'vendor' directory is special
and its contents will be actively maintained by the
go command. pygments aren't the dependency the go will
know about, so it will delete the contents from vendor
directory. Move it to `third_party` directory now.

And, vendor the blackfriday package.

Note: the tutorial contents are not affected by the
change in go1.16 because all the examples in this
tutorial ask users to run the go command with the
explicit list of files to be compiled (e.g.
`go run hello-world.go` or `go build command-line-arguments.go`).
When the source list is provided, the go command does
not have to compute the build list and whether it's
running in GOPATH mode or module mode becomes irrelevant.
2021-02-15 16:45:26 -05:00

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// This is a one line comment.
/* an inner comment */
/* nested /* comments */ */
/*
/*
Multi-line.
*/
*/
// Binary blob escape.
//"some text \B(3)("\") ouhyeah" == "\"\\\"";
"some text \B(3)("\") ouhyeah" == "\"\\\"";
'some text \B(3)('\') ouhyeah' == '\'\\\'';
//"\B(4)()"'()";
"\B(4)()"'()";
'\B(4)()'"()';
//blob size limits
"hey ! \B(0)() oh !"
//blob format is wrong
"hey ! \B(2)(aaa) oh !"
"hey ! \B(100)(aaa) oh !"
//multiple blob in a string
"hey ! \B(3)(aaa) hey ! \B(3)(aaa) oh !"
// multiple digits blob size
"hey ! \B(10)(aaaaaaaaaa) !"
"hey ! \B(10)(aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa) !"
"hey ! \B(100)(a) !"
// multiple digits blob size
"hey ! \B(007)(aaaaaaa) !"
"hey ! \B(007)(aa) !"
"hey ! \B(007)(aaaaaaaaaaaaaaaaaa) !"
// deprecated and restricted keyworks
emit Event.new;
static int main();
loopn (2) {echo("a");};
foreach (var i : [1,2,3,4]) {
echo(i);
};
function() {};
var 'if';
var this.'else';
var '%x';
var '1 2 3';
var this.'[]';
// angles
pi == 180deg;
pi == 200grad;
// Dictionary
[ => ]; // The empty dictionary
// duration
1d == 24h;
0.5d == 12h;
1h == 60min;
1min == 60s;
1s == 1000ms;
1s == 1;
1s 2s 3s == 6;
1s 1ms == 1.001;
1ms 1s == 1.001;
1 == 1;
1 == 1.0;
1.2 == 1.2000;
1.234e6 == 1234000;
1e+11 == 1E+11;
1e10 == 10000000000;
1e30 == 1e10 * 1e10 * 1e10;
0.000001;
0.0000001;
0.00000000001;
1e+3;
1E-5;
1.;
// [00004701:error] !!! syntax error: unexpected ;
0x2a == 42;
0x2A == 42;
0xabcdef == 11259375;
0xABCDEF == 11259375;
0xFFFFFFFF == 4294967295;
//123foo;
//[00005658:error] !!! syntax error: invalid token: '123foo'
//12.3foo;
//[00018827:error] !!! syntax error: invalid token: '12.3foo'
0xabcdef;
//[00060432] 11259375
//0xabcdefg;
//[00061848:error] !!! syntax error: invalid token: '0xabcdefg'
[]; // The empty list
[1, 2, 3];
// Special characters.
"\"" == "\"";
"\\" == "\\";
// ASCII characters.
"\a" == "\007"; "\a" == "\x07";
"\b" == "\010"; "\b" == "\x08";
"\f" == "\014"; "\f" == "\x0c";
"\n" == "\012"; "\n" == "\x0a";
"\r" == "\015"; "\r" == "\x0d";
"\t" == "\011"; "\t" == "\x09";
"\v" == "\013"; "\v" == "\x0b";
// Octal escapes.
"\0" == "\00"; "\0" == "\000";
"\0000" == "\0""0";
"\062\063" == "23";
// Hexadecimal escapes.
"\x00" == "\0";
"\x32\x33" == "23";
"foo" "bar" "baz" == "foobarbaz";
// Tuples
();
[00000000] ()
(1,);
[00000000] (1,)
(1, 2);
[00000000] (1, 2)
(1, 2, 3, 4,);
[00000000] (1, 2, 3, 4)
function Global.verboseId(var x)
{
echo(x) | x
}|;
class verboseId(Global).math : verboseId(Math)
{
};
{
for (3)
{
sleep(1s);
echo("ping");
},
sleep(0.5s);
for (3)
{
sleep(1s);
echo("pong");
},
};
1 + 1 == 2;
1 - 2 == -1;
2 * 3 == 6;
10 / 2 == 5;
2 ** 10 == 1024;
-(1 + 2) == -3;
1 + 2 * 3 == 7;
(1 + 2) * 3 == 9;
-2 ** 2 == -4;
- - - - 1 == 1;
a = b
a += b
a -= b
a *= b
a /= b
a %= b
a ^= b
var value = 0|;
var valueAlias = value|;
value += 10;
valueAlias;
var myList = []|;
var myList.specialFeature = 42|;
myList += [1, 2, 3];
myList.specialFeature;
var myOtherList = myList + [4, 5];
myOtherList.specialFeature;
var something = []|;
var somethingElse = something|;
something += [1, 2];
somethingElse += [3, 4];
something;
class Counter
{
var count = 0;
function init (n) { var this.count = n };
// Display the value, and the identity.
function asString() { "%s @ %s" % [count, uid ] };
function '+'(var n) { new(count + n) };
function '-'(var n) { new(count - n) };
}|;
class ImmutableCounter : Counter
{
function '+='(var n) { this + n };
function '-='(var n) { this - n };
}|;
var ic1 = ImmutableCounter.new(0);
var ic2 = ic1;
ic1 += 1;
ic1;
ic2;
a << b
a >> b
a ^ b
4 << 2 == 16;
4 >> 2 == 1;
!a
a && b
a || b
true && true;
true || false;
!true == false;
true || (1 / 0);
(false && (1 / 0)) == false;
a == b
a != b
a === b
a !== b
a ~= b
a =~= b
a < b
a <= b
a > b
a >= b
assert{
! (0 < 0);
0 <= 0;
0 == 0;
0 !== 0;
};
a in b
a not in b
a[args]
a[args] = v
1 in [0, 1, 2];
3 not in [0, 1, 2];
"one" in ["zero" => 0, "one" => 1, "two" => 2];
"three" not in ["zero" => 0, "one" => 1, "two" => 2];
a.b
a.b(args)
a->b
a->b = v
a.&b
var obj = Object.new|;
function obj.f() { 24 }|;
var f = function(a, b) {
echo(b + a);
}|
f(1, 0);
function g3()
{
return; // Stop execution at this point and return void
echo(0); // This is not executed
}|
Object.setProperty, to define/set a property.
Object.getProperty, to get a property.
Object.removeProperty, to delete a property.
Object.hasProperty, to test for the existence of a property.
Object.properties, to get all the properties of a slot.
enum Suit
{
hearts,
diamonds,
clubs,
spades, // Last comma is optional
};
for (var suit in Suit)
echo("%s the ace of %s." % [find_ace(suit), suit]);
switch ( ("foo", [1, 2]) )
{
// The pattern does not match the values of the list.
case ("foo", [2, 1]):
echo("fail");
// The pattern does not match the tuple.
case ["foo", [1, 2]]:
echo("fail");
// The pattern matches and binds the variable "l"
// but the condition is not verified.
case ("foo", var l) if l.size == 0:
echo("fail");
// The pattern matches.
case ("foo", [var a, var b]):
echo("foo(%s, %s)" % [a, b]);
};
//[00000000] *** foo(1, 2)
{
["b" => var b, "a" => var a] = ["a" => 1, "b" => 2, "c" => 3];
echo("a = %d, b = %d" % [a, b]);
};
//[00000000] *** a = 1, b = 2
switch (["speed" => 2, "time" => 6s])
{
case ["speed" => var s] if s > 3:
echo("Too fast");
case ["speed" => var s, "time" => var t] if s * t > 10:
echo("Too far");
};
//[00000000] *** Too far
try
{
throw ("message", 0)
}
catch (var e if e.isA(Exception))
{
echo(e.message)
}
catch ((var msg, var value) if value.isA(Float))
{
echo("%s: %d" % [msg, value])
};
//[00000000] *** message: 0
{
var e = Event.new;
at (e?(var msg, var value) if value % 2 == 0)
echo("%s: %d" % [msg, value]);
// Does not trigger the "at" because the guard is not verified.
e!("message", 1);
// Trigger the "at".
e!("message", 2);
};
//[00000000] *** message: 2
for (var i = 0; i < 8; i++)
{
if (i % 2 != 0)
continue;
echo(i);
};
do (1024)
{
assert(this == 1024);
assert(sqrt == 32);
setSlot("y", 23);
}.y;
{
var n = 10|;
var res = []|;
loop;{
n--;
res << n;
if (n == 0)
break
};
res
}
{
var n = 10|;
var res = []|;
loop|{
n--;
res << n;
if (n == 0)
break
};
res
}
var j = 3|
while (0 < j)
{
echo(j);
j--;
};
{
var i = 4|
while| (true)
{
i -= 1;
echo ("in: " + i);
if (i == 1)
break
else if (i == 2)
continue;
echo ("out: " + i);
};
};
function test(e)
{
try
{ throw e; }
catch (0)
{ echo("zero") }
catch ([var x, var y])
{ echo(x + y) }
} | {};
try { echo("try") }
catch { echo("catch")}
else { echo("else")};
try
{
echo("inside");
}
finally
{
echo("finally");
};
//[00000001] *** inside
//[00000002] *** finally
at (e?(var start) ~ 1s)
echo("in : %s" % (time - start).round)
onleave
echo("out: %s" % (time - start).round);
// This emission is too short to trigger the at.
e!(time);
// This one is long enough.
// The body triggers 1s after the emission started.
e!(time) ~ 2s;
//[00001000] *** in : 1
//[00002000] *** out: 2
timeout (2.1s)
every (1s)
echo("Are you still there?");
//[00000000] *** Are you still there?
//[00001000] *** Are you still there?
//[00002000] *** Are you still there?
every| (1s)
{
echo("aba");
};
for, (var i = 3; 0 < i; i -= 1)
{
echo (i);
};
for& (var i: [0, 1, 2])
{
echo (i * i);
};
loop,{
};
waituntil (e?(1, var b));
whenever (e?("arg", var arg) if arg % 2)
echo("e (%s) on" % arg)
else
echo("e off");
while, (i)
{
var j = i -= 1;
}|
var y = 0;
{
sleep(0.5s);
y = 100 smooth:3s,
},