
After go1.16, go will use module mode by default, even when the repository is checked out under GOPATH or in a one-off directory. Add go.mod, go.sum to keep this repo buildable without opting out of the module mode. > go mod init github.com/mmcgrana/gobyexample > go mod tidy > go mod vendor In module mode, the 'vendor' directory is special and its contents will be actively maintained by the go command. pygments aren't the dependency the go will know about, so it will delete the contents from vendor directory. Move it to `third_party` directory now. And, vendor the blackfriday package. Note: the tutorial contents are not affected by the change in go1.16 because all the examples in this tutorial ask users to run the go command with the explicit list of files to be compiled (e.g. `go run hello-world.go` or `go build command-line-arguments.go`). When the source list is provided, the go command does not have to compute the build list and whether it's running in GOPATH mode or module mode becomes irrelevant.
251 lines
8.5 KiB
Lua
251 lines
8.5 KiB
Lua
--[[
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Auctioneer Advanced
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Version: <%version%> (<%codename%>)
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Revision: $Id: CoreMain.lua 2233 2007-09-25 03:57:33Z norganna $
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URL: http://auctioneeraddon.com/
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This is an addon for World of Warcraft that adds statistical history to the auction data that is collected
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when the auction is scanned, so that you can easily determine what price
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you will be able to sell an item for at auction or at a vendor whenever you
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mouse-over an item in the game
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License:
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program(see GPL.txt); if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Note:
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This AddOn's source code is specifically designed to work with
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World of Warcraft's interpreted AddOn system.
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You have an implicit licence to use this AddOn with these facilities
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since that is its designated purpose as per:
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http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat
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]]
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--[[
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See CoreAPI.lua for a description of the modules API
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]]
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if (not AucAdvanced) then AucAdvanced = {} end
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if (not AucAdvancedData) then AucAdvancedData = {} end
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if (not AucAdvancedLocal) then AucAdvancedLocal = {} end
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if (not AucAdvancedConfig) then AucAdvancedConfig = {} end
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AucAdvanced.Version="<%version%>";
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if (AucAdvanced.Version == "<".."%version%>") then
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AucAdvanced.Version = "5.0.DEV";
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end
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local private = {}
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-- For our modular stats system, each stats engine should add their
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-- subclass to AucAdvanced.Modules.<type>.<name> and store their data into their own
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-- data table in AucAdvancedData.Stats.<type><name>
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if (not AucAdvanced.Modules) then AucAdvanced.Modules = {Stat={},Util={},Filter={}} end
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if (not AucAdvancedData.Stats) then AucAdvancedData.Stats = {} end
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if (not AucAdvancedLocal.Stats) then AucAdvancedLocal.Stats = {} end
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function private.TooltipHook(vars, ret, frame, name, hyperlink, quality, quantity, cost, additional)
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if EnhTooltip.LinkType(hyperlink) ~= "item" then
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return -- Auctioneer hooks into item tooltips only
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end
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-- Check to see if we need to force load scandata
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local getter = AucAdvanced.Settings.GetSetting
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if (getter("scandata.tooltip.display") and getter("scandata.force")) then
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AucAdvanced.Scan.GetImage()
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end
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for system, systemMods in pairs(AucAdvanced.Modules) do
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for engine, engineLib in pairs(systemMods) do
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if (engineLib.Processor) then engineLib.Processor("tooltip", frame, name, hyperlink, quality, quantity, cost, additional) end
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end
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end
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end
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function private.HookAH()
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hooksecurefunc("AuctionFrameBrowse_Update", AucAdvanced.API.ListUpdate)
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for system, systemMods in pairs(AucAdvanced.Modules) do
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for engine, engineLib in pairs(systemMods) do
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if (engineLib.Processor) then
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engineLib.Processor("auctionui")
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end
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end
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end
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end
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function private.OnLoad(addon)
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addon = addon:lower()
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-- Check if the actual addon itself is loading
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if (addon == "auc-advanced") then
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Stubby.RegisterAddOnHook("Blizzard_AuctionUi", "Auc-Advanced", private.HookAH)
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Stubby.RegisterFunctionHook("EnhTooltip.AddTooltip", 600, private.TooltipHook)
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for pos, module in ipairs(AucAdvanced.EmbeddedModules) do
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-- These embedded modules have also just been loaded
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private.OnLoad(module)
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end
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end
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-- Notify the actual module if it exists
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local auc, sys, eng = strsplit("-", addon)
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if (auc == "auc" and sys and eng) then
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for system, systemMods in pairs(AucAdvanced.Modules) do
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if (sys == system:lower()) then
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for engine, engineLib in pairs(systemMods) do
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if (eng == engine:lower() and engineLib.OnLoad) then
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engineLib.OnLoad(addon)
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end
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end
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end
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end
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end
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-- Check all modules' load triggers and pass event to processors
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for system, systemMods in pairs(AucAdvanced.Modules) do
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for engine, engineLib in pairs(systemMods) do
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if (engineLib.LoadTriggers and engineLib.LoadTriggers[addon]) then
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if (engineLib.OnLoad) then
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engineLib.OnLoad(addon)
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end
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end
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if (engineLib.Processor and auc == "auc" and sys and eng) then
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engineLib.Processor("load", addon)
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end
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end
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end
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end
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function private.OnUnload()
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for system, systemMods in pairs(AucAdvanced.Modules) do
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for engine, engineLib in pairs(systemMods) do
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if (engineLib.OnUnload) then
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engineLib.OnUnload()
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end
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end
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end
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end
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private.Schedule = {}
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function private.OnEvent(...)
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local event, arg = select(2, ...)
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if (event == "ADDON_LOADED") then
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local addon = string.lower(arg)
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if (addon:sub(1,4) == "auc-") then
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private.OnLoad(addon)
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end
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elseif (event == "AUCTION_HOUSE_SHOW") then
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-- Do Nothing for now
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elseif (event == "AUCTION_HOUSE_CLOSED") then
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AucAdvanced.Scan.Interrupt()
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elseif (event == "PLAYER_LOGOUT") then
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AucAdvanced.Scan.Commit(true)
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private.OnUnload()
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elseif event == "UNIT_INVENTORY_CHANGED"
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or event == "ITEM_LOCK_CHANGED"
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or event == "CURSOR_UPDATE"
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or event == "BAG_UPDATE"
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then
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private.Schedule["inventory"] = GetTime() + 0.15
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end
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end
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function private.OnUpdate(...)
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if event == "inventory" then
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AucAdvanced.Post.AlertBagsChanged()
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end
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local now = GetTime()
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for event, time in pairs(private.Schedule) do
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if time > now then
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for system, systemMods in pairs(AucAdvanced.Modules) do
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for engine, engineLib in pairs(systemMods) do
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if engineLib.Processor then
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engineLib.Processor(event, time)
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end
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end
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end
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end
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private.Schedule[event] = nil
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end
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end
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private.Frame = CreateFrame("Frame")
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private.Frame:RegisterEvent("ADDON_LOADED")
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private.Frame:RegisterEvent("AUCTION_HOUSE_SHOW")
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private.Frame:RegisterEvent("AUCTION_HOUSE_CLOSED")
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private.Frame:RegisterEvent("UNIT_INVENTORY_CHANGED")
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private.Frame:RegisterEvent("ITEM_LOCK_CHANGED")
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private.Frame:RegisterEvent("CURSOR_UPDATE")
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private.Frame:RegisterEvent("BAG_UPDATE")
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private.Frame:RegisterEvent("PLAYER_LOGOUT")
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private.Frame:SetScript("OnEvent", private.OnEvent)
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private.Frame:SetScript("OnUpdate", private.OnUpdate)
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-- Auctioneer's debug functions
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AucAdvanced.Debug = {}
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local addonName = "Auctioneer" -- the addon's name as it will be displayed in
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-- the debug messages
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-------------------------------------------------------------------------------
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-- Prints the specified message to nLog.
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--
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-- syntax:
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-- errorCode, message = debugPrint([message][, category][, title][, errorCode][, level])
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--
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-- parameters:
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-- message - (string) the error message
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-- nil, no error message specified
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-- category - (string) the category of the debug message
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-- nil, no category specified
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-- title - (string) the title for the debug message
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-- nil, no title specified
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-- errorCode - (number) the error code
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-- nil, no error code specified
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-- level - (string) nLog message level
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-- Any nLog.levels string is valid.
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-- nil, no level specified
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--
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-- returns:
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-- errorCode - (number) errorCode, if one is specified
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-- nil, otherwise
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-- message - (string) message, if one is specified
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-- nil, otherwise
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-------------------------------------------------------------------------------
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function AucAdvanced.Debug.DebugPrint(message, category, title, errorCode, level)
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return DebugLib.DebugPrint(addonName, message, category, title, errorCode, level)
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end
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-------------------------------------------------------------------------------
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-- Used to make sure that conditions are met within functions.
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-- If test is false, the error message will be written to nLog and the user's
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-- default chat channel.
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--
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-- syntax:
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-- assertion = assert(test, message)
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--
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-- parameters:
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-- test - (any) false/nil, if the assertion failed
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-- anything else, otherwise
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-- message - (string) the message which will be output to the user
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--
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-- returns:
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-- assertion - (boolean) true, if the test passed
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-- false, otherwise
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-------------------------------------------------------------------------------
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function AucAdvanced.Debug.Assert(test, message)
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return DebugLib.Assert(addonName, test, message)
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end
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