When a leader removes itself, it will retain its leadership but not
accept new proposals, making the range effectively stuck until manual
intervention triggers a campaign event.
This commit documents the behavior. It does not correct it yet.
Verifiy the behavior in various v1 and v2 conf change operations.
This also includes various fixups, notably it adds protection
against transitioning in and out of new configs when this is not
permissible.
There are more threads to pull, but those are left for future commits.
When the leader applied a new configuration that added voters, it would
not immediately probe these voters, delaying when they would be caught
up.
I noticed this while writing an interaction-driven test, which has now
been cleaned up and completed.
It is a helper case to attach a debugger to when a problem needs
to be investigated in a longer test file. In such a case, add the
following stanza immediately before the interesting behavior starts:
_breakpoint:
----
ok
and set a breakpoint on the _breakpoint case.
Initializing at LastIndex+1 meant that new peers would not be probed
immediately when they appeared in the leader's config, which delays
their getting caught up.
It has often been tedious to test the interactions between multi-member
Raft groups, especially when many steps were required to reach a certain
scenario. Often, this boilerplate was as boring as it is hard to write
and hard to maintain, making it attractive to resort to shortcuts
whenever possible, which in turn tended to undercut how meaningful and
maintainable the tests ended up being - that is, if the tests were even
written, which sometimes they weren't.
This change introduces a datadriven framework specifically for testing
deterministically the interaction between multiple members of a raft group
with the goal of reducing the friction for writing these tests to near
zero.
In the near term, this will be used to add thorough testing for joint
consensus (which is already available today, but wildly undertested),
but just converting an existing test into this framework has shown that
the concise representation and built-in inspection of log messages
highlights unexpected behavior much more readily than the previous unit
tests did (the test in question is `snapshot_succeed_via_app_resp`; the
reader is invited to compare the old and new version of it).
The main building block is `InteractionEnv`, which holds on to the state
of the whole system and exposes various relevant methods for
manipulating it, including but not limited to adding nodes, delivering
and dropping messages, and proposing configuration changes. All of this
is extensible so that in the future I hope to use it to explore the
phenomena discussed in
https://github.com/etcd-io/etcd/issues/7625#issuecomment-488798263
which requires injecting appropriate "crash points" in the Ready
handling loop. Discussions of the "what if X happened in state Y"
can quickly be made concrete by "scripting up an interaction test".
Additionally, this framework is intentionally not kept internal to the
raft package.. Though this is in its infancy, a goal is that it should
be possible for a suite of interaction tests to allow applications to
validate that their Storage implementation behaves accordingly, simply
by running a raft-provided interaction suite against their Storage.
While writing interaction tests for joint configuration changes, I
realized that this wasn't working yet - restoring had no notion of
the joint configuration and was simply dropping it on the floor.
This commit introduces a helper `confchange.Restore` which takes
a `ConfState` and initializes a `Tracker` from it.
This is then used both in `(*raft).restore` as well as in `newRaft`.
This is helpful for upcoming testing work which allows datadriven
testing of the interaction of multiple nodes. This testing requires
determinism to work correctly.
Useful for deciding when to terminate the unhealthy follower.
If the follower is receiving a leader snapshot, operator may wait.
Signed-off-by: Gyuho Lee <leegyuho@amazon.com>
add 1-size buffer for `errc` to avoid deadlock of child goroutine
add a local variable to a void data race in `err`
when `case <-stream.Context().Done():` is taken