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<script src='panic.js'></script>
<script>panic.server(location.origin)</script>
<script src='gun.js'></script>
<script src='sea.js'></script>
<script src='jquery.js'></script>
<h1>Running Tests.</h1>
<div id="log"></div>
<!-- <textarea id="print" style="width: 100%; height: 90%; border: 0;"></textarea> -->
<!-- <textarea id="print" style="width: 100%; height: 90%; border: 0;"></textarea> -->

249
test/panic/multipeer.js Normal file
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var config = {
IP: require('ip').address(),
port: 8765,
servers: 2,
browsers: 1,
each: 1500,
wait: 5000,
route: {
'/': __dirname + '/index.html',
'/gun.js': __dirname + '/../../gun.js',
'/sea.js': __dirname + '/../../sea.js',
'/jquery.js': __dirname + '/../../examples/jquery.js'
}
}
/*
Welcome, person!
You have found the test that causes gun to PANIC with load!
Above are options to configure, the only ones useful are:
- browsers // number of browsers you want to load test across.
- each // the number of messages each browser should sync.
This test is less than 200 lines of code (without comments)!
However, if you aren't familiar with PANIC - you are in for a surprise!
I'm Plublious, and I shall be your guide!
*/
// First we need to create a PANIC server.
// Each device/browser in the distributed system we are testing connects to it.
// It then coordinates these clients to cause chaos in the distributed system.
// Cool huh?
var panic = require('panic-server');
panic.server().on('request', function(req, res){ // Static server
config.route[req.url] && require('fs').createReadStream(config.route[req.url]).pipe(res);
}).listen(config.port); // Start panic server.
// In order to tell the clients what to do,
// We need a way to reference all of them.
var clients = panic.clients;
// Some of the clients may be NodeJS servers on different machines.
// PANIC manager is a nifty tool that lets us remotely spawn them.
var manager = require('panic-manager')();
manager.start({
clients: Array(config.servers).fill().map(function(u, i){ // Create a bunch of servers.
return {
type: 'node',
port: config.port + (i + 1) // They'll need unique ports to start their servers on, if we run the test on 1 machine.
}
}),
panic: 'http://' + config.IP + ':' + config.port // Auto-connect to our panic server.
});
// Now lets divide our clients into "servers" and "browsers".
var servers = clients.filter('Node.js');
var browsers = clients.excluding(servers);
// Sweet! Now we can start the tests.
// PANIC works with Mocha and other testing libraries!
// So it is easy to use PANIC.
describe("Load test "+ config.browsers +" browser(s) across "+ config.servers +" server(s)!", function(){
// We'll have to manually launch the browsers,
// So lets up the timeout so we have time to do that.
this.timeout(5 * 60 * 1000);
it("Servers have joined!", function(){
// Alright, lets wait until enough gun server peers are connected.
return servers.atLeast(config.servers);
});
it("GUN has spawned!", function(){
// Once they are, we need to actually spin up the gun server.
var tests = [], i = 0;
servers.each(function(client){
// for each server peer, tell it to run this code:
tests.push(client.run(function(test){
// NOTE: Despite the fact this LOOKS like we're in a closure...
// it is not! This code is actually getting run
// in a DIFFERENT machine or process!
var env = test.props;
// As a result, we have to manually pass it scope.
test.async();
// Clean up from previous test.
try{ require('fs').unlinkSync(env.i+'data.json') }catch(e){}
var server = require('http').createServer(function(req, res){
res.end("I am "+ env.i +"!");
});
// Launch the server and start gun!
var Gun = require('gun');
require('gun/sea');
// Attach the server to gun.
var gun = Gun({file: env.i+'data', web: server, localStorage: false});
server.listen(env.config.port + env.i, function(){
// This server peer is now done with the test!
// It has successfully launched.
test.done();
});
}, {i: i += 1, config: config}));
});
// NOW, this is very important:
// Do not proceed to the next test until
// every single server (in different machines/processes)
// have ALL successfully launched.
return Promise.all(tests);
});
it(config.browsers +" browser(s) have joined!", function(){
// Okay! Cool. Now we can move on to the next step...
require('./util/open').web(config.browsers, "http://"+ config.IP +":"+ config.port);
// Which is to automatically or manually open up a bunch of browser tabs
// and connect to the PANIC server in the same way
// the NodeJS servers did.
// However! We're gonna cheat...
browsers.atLeast(1).then(function(){
// When there is at least one browser opened, tell it to run this code:
browsers.run(function(test){
// NOTE: This closure is now being run IN THE BROWSER.
// This code is not server side code, despite the fact
// that we've written it on the server. It is not.
// Mind blowing, right?
var env = test.props;
// Like before, we had to manually pass it some scope.
$('body').prepend("<button onclick='allopen()'>Open All Browsers</button>");
// All right, lets cheat by making a button
// that will automatically open all the
// remaining browser tabs for us
// so we don't have to do it manually.
window.allopen = function(i){
if(env.config.browsers <= i){ return }
i = i || 1;
var win = window.open(location, '_blank');
win.focus();
setTimeout(function(){allopen(i+1)},0);
}
}, {config: config});
});
// Cool! Once that is done...
// WAIT until all those browser tabs
// have connected to the PANIC server
// THEN move onto the next step
// where we will cause chaos!
return browsers.atLeast(config.browsers);
});
it("Data was saved and synced across all browsers!", function(){
// This is where it gets good!
var tests = [], ids = {}, i = 0;
// Let us create a list of all the browsers IDs connected.
// This will later let each browser check against every other browser.
browsers.each(function(client, id){
ids[id] = 1;
});
browsers.each(function(client, id){
// for every browser, run the following code:
tests.push(client.run(function(test){
//var audio = new Audio('https://www.nasa.gov/mp3/640170main_Roger%20Roll.mp3');audio.addEventListener('ended', function() {this.currentTime = 0;this.play();}, false);audio.play(); // testing if audio prevents Chrome throttle?
localStorage.clear(); // Clean up anything from before.
var env = test.props;
// Get access to the "outer scope" which has the browser IDs
// as well as other configuration information.
test.async();
// Now we want to connect to every gun server peer...
var peers = [], i = env.config.servers;
while(i--){
// For the total number of servers listed in the configuration
// Add their URL into an array.
peers.push('http://'+ env.config.IP + ':' + (env.config.port + (i + 1)) + '/gun');
}
peers = peers.concat(['https://gun-us.herokuapp.com/gun', 'https://iris.cx/gun']); // commenting out this line fixes the CPU issue for me. -Martti
// Pass all the servers we want to connect to into gun.
//var gun = Gun();
var gun = Gun(peers);
SEA.pair().then(p => {
gun.user().auth(p);
gun.get('users').get(p.pub).put({a:1});
});
// Now we want to create a list
// of all the messages that WILL be sent
// according to the expected configuration.
// This is equal to...
var num = 0, total = 0, check = Gun.obj.map(env.ids, function(v,id,t){
// for each browser ID
// they will be saving X number of messages each.
var i = env.config.each;
while(i--){
// So add a deterministic key we can check against.
t(id + (i + 1), 1);
// And count up the total number of messages we expect for all.
total += 1;
}
});
gun.get('users').map().on((v, user) => {
console.log('subscribing to user', user.slice(0,4));
gun.user(user).get('test').map().on((data, key) => {
console.log(user.slice(0,4), key, data);
});
});
// Note, this `check` hash table now looks something like this:
// {alice1: 1, alice2: 1, alice3: 1, bob1: 1, bob2: 1, bob3: 1}
var report = $("<div>").css({position: 'fixed', top: 0, right: 0, background: 'white', padding: 10}).text("Connecting to multiple peers. Please check if CPU or bandwidth usage is affected.").prependTo('body');
// Add a nifty UI that tells us how many messages have been verified.
// FINALLY, tell gun to subscribe to every record
// that is is/will be saved to this table.
// But we have to actually tell the browser to save data!
setInterval(function go(){
var p = env.id;
var rnd = Math.floor(Math.random() * 1000);
gun.user().get('test').get(rnd.toString()).put('Hello from '+ p +'!');
gun.user().get('test').get((rnd+1).toString()).put('Hello from '+ p +'!');
gun.user().get('test').get((rnd+2).toString()).get('else').put('Hello from '+ p +'!');
}, env.config.wait);
}, {i: i += 1, id: id, ids: ids, config: config}));
});
// YAY! We're finally done.
// IF AND ONLY IF
// EVERY SINGLE BROWSER
// HAS VERIFIED
// EVERY OTHER BROWSERS' data.
// If they are ALL done, go to the next step.
return Promise.all(tests);
});
after("Everything shut down.", function(){
// which is to shut down all the browsers.
require('./util/open').cleanup() || browsers.run(function(){
setTimeout(function(){
location.reload();
}, 15 * 1000);
});
// And shut down all the servers.
return servers.run(function(){
process.exit();
});
});
})
// THE END!
// Congrats, wasn't that epic?
// Or still confused how a single 200 LOC test file
// Is running correctness verification tests
// across an entire distributed system of devices/browsers?
// Well, jump on https://gitter.im/amark/gun !
// Think adding tests like this to your work place would be bomb awesome?
// We totally sell PANIC training, licenses, and support!
// Please reach out to hi@gunDB.io if you are interested
// in purchasing consulting or services for PANIC.