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merge again
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parent
6b054146c8
commit
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5
gun.js
5
gun.js
@ -926,6 +926,7 @@
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}
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function get(at, cat){
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var soul = at.get[_soul], node = cat.graph[soul], field = at.get[_field];
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console.debug(2, 'GET', soul, node, field);
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if(node && (!field || obj_has(node, field))){
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if(field){
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node = Gun.obj.put({_: node._}, field, node[field]);
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@ -947,6 +948,7 @@
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if(cat.graph){
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Gun.obj.map(at.put, ham, {at: at, cat: cat}); // all unions must happen first, sadly.
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}
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console.debug(3, 'INPUT', at);
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Gun.obj.map(at.put, map, {at: at, cat: cat});
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}
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function ham(data, key){
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@ -2198,6 +2200,7 @@
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Attempted merge with alancnet's `off` support, we'll see if it works.
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*/
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if(opt !== false){
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console.debug(1, 'map!');
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ons[ons.length] = gun.on(map, {change: true, as: cat});
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}
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}
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@ -2224,6 +2227,8 @@
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var gun = this.gun, cat = this.cat, id = this.id;
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if(cat.list[id+f]){ return }
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// TODO: BUG! Ghosting!
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console.debug(5, 'EACH', f,v);
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console.debug(4, 'EACH', f,v);
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return cat.on('in', {gun: (cat.list[id+f] = gun.path(f)), get: f, put: v, via: this.at});
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//return cat.on('in', [id+f, {gun: (cat.list[id+f] = gun.path(f)), get: f, put: v}]);
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}
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@ -1731,6 +1731,7 @@ describe('Gun', function(){
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}
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}, s)});
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var check = {};
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console.debug.i=1;
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(window.FOO = gun.get('u/m/p/n/mutate/n/u').map().path('pet')).on(function(v,f){
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check[v.name] = f;
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console.log("************", f,v);return;
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@ -1744,6 +1745,7 @@ describe('Gun', function(){
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},100);
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}
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});
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return;
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//gun.get('u/m/p/n/m/n/u/soul').path('alice').path('pet').on(function(v){console.log("?????????????????????????????????????????", v)})
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setTimeout(function(){
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var s = Gun.state.map();s.soul = 'alice/fuzz/soul';
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@ -6755,19 +6757,19 @@ describe('Gun', function(){
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var alice = gun.put({name: 'alice', birth: Math.random()}).key('person/alice');
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var bob = gun.put({name: 'bob', birth: Math.random()}).key('person/bob');
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var carl = gun.put({name: 'carl', birth: Math.random()}).key('person/carl');
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var dave = gun.put({name: 'dave', birth: Math.random()}).key('person/dave');
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// Test set with new object
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var alan = users.set({name: 'alan', birth: Math.random()}).key('person/alan');
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alan.val(function(alan) {
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// Test set with node
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dave.path('friends').set(alan);
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});
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var dave = gun.put({name: 'dave', birth: Math.random()}).key('person/dave');
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// Test set with new object
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var alan = users.set({name: 'alan', birth: Math.random()}).key('person/alan');
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alan.val(function(alan) {
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// Test set with node
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dave.path('friends').set(alan);
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});
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users.set(alice);
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users.set(bob);
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users.set(carl);
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users.set(dave);
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users.set(dave);
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alice.path('friends').set(bob).back.set(carl);
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bob.path('friends').set(alice);
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@ -6775,8 +6777,8 @@ describe('Gun', function(){
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var team = gun.get('team/lions').put({name: "Lions"});
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team.path('members').set(alice);
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team.path('members').set(bob);
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team.path('members').set(alan); // Test set with set
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team.path('members').set(bob);
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team.path('members').set(alan); // Test set with set
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alice.path('team').put(team);
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bob.path('team').put(team);
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@ -6788,14 +6790,14 @@ describe('Gun', function(){
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} else
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if('bob' === member.name){
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done.bob = true;
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} else
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if('alan' === member.name){
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done.alan = true;
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} else
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{
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} else
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if('alan' === member.name){
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done.alan = true;
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} else
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{
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expect(member).to.not.be.ok();
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}
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if(done.alice && done.bob && done.alan){
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if(done.alice && done.bob && done.alan){
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setTimeout(function(){
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done();
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},10);
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