mirror of
https://github.com/amark/gun.git
synced 2025-06-10 16:16:49 +00:00

* tmp for hn issue * log top to stats * test for guntest peer * try big messages * parse time? * what bin/node is 11ms? * be normal for hnoon * tolerate 0.5s * try 3s for hnoon? * stop empty gets * tmp for guntest * back to normal * check hash time * back to normal in hear * screen / upload / play / pause * merge latest npm release into manhattan * merge master 0.2020.421 into manhattan manually * WIP * manually merge from master * gatling * Update upload.html * work in progress... * yson panic chat basic * after `.put(` walk * restructure acks * messy but 2 units passing! * put recursive once on map * basics * have NTS use DAM + fix other utils * Rewrote nts * Allow passing test cli args. Before, no CLI args would be passed when running `npm test`. Keeping the `mocha` at the end of the test script allows passing CLI args to Mocha. * put back scan & once tweak * PANIC user paste OK * manhattan sea * stub out nts for now * AXE tweak * tweak for quick first prod testing * tweak for first in-prod testing * tweak * tweak * sketchy in-prod debug attempt * caught it? maybe? now restore * Create download-log.html * stub out yson test prod? * ugh, gotta see what is going on * move dl * gonna stop doing commit messages for in-prod test/tweaks/debugging * a * p * squelch * console stats * stats * stop travis * restore yson * ahhh no file access without sudo * mem * no stub * fix axe * bump * back to in-prod testing, isolate/stub out code * stub all out for 17K ? CPU ? test * stub dup gc * ugh main stub * does this stop url format blocking? * re-add dup * no top :( * will this work? * get ack stats? * a map chain may ask for data not a root soul chain * move proper logic into .get( * how 2019 compat? * a couple more! * more tests passing! :D :) * even more! SO EXCITING :D * Am I alive? * wow I can't believe it works like this * THANK YOU @rogowski !!!!!! * Create trace.html Adding tracing to debuging. * @rogowski is a super star :) :) :) * Update trace.js Change `Gun.logs` to `Gun.traces` and `Gun._log` to `Gun._trace`. * Update trace.html Change `Gun.logs` to `Gun.traces` and `Gun._log` to `Gun._trace`. Overload get,put,on,map * @rogowski approved of these trace changes :) * Update trace.html More decoupled. * Update trace.js More decoupled * 2 steps backwards, 1 step forward? * back where we ( @rogowski ) started :P * YAYAYAYAYAYAYAY past where we started at! * safer to have it here * slight tweak? Let's see how long it lasts. * merge checks we left out during consolidation * ugly common.js for @rogowski * slightly better * amazing map discovery + don't clear on not found if data exists * onto next test... * all caught up!!! Now update tests from graphify to statedisk * Update common.js Tests updated from graphify to statedisk. * easy to debug & fix thanks to @rogowski 's test upgrades & trace! * hmm, IDK if we should support this anymore? * support once chaining? * check if listener order is earlier than write * in-process message passing needs to clean itself of flags for now * ack to chains that can't be reached * call sub chains on clear/empty WIP * call sub chains clear/empty OK! * into unlink. Clean/refactor later. * oh that was nice * self check not needed? * test was poorly constructed? * refactor unlink to cleaner logic * Will you blame me for this? Special case, maybe later move to cleaner place? * use stun's run id instead. * cleaner unlink logic * better map, link, and unlink logic. * unstub relay * refactor unlink * invert * if prev value would have caused unlink, do not unlink again. * w000h00! Best unlink so far. * woops, fix unlinking nested * unsubscribe nested maps (working, tho possible perf regression? check) * put check soul * add default uuid * improved browser peer retry logic, let devices sleep, etc. * Chaining API unit tests passing! * merge new panic tests into here to test * add panic utils * fix long streaming timeout/expiry issue, update examples * yield generating test data * yeah, adapter errors (like out of storage) should not affect sync/networking logic, that was a bad experiment * git glitch? * some mid debugging fixes but maybe scary changes, hopefully safe to revert here except dub * SEA unit tests passing!!! Needed quite a few fixes on async write queue stuff. * optionally make auth async * revise/correct set * Fix reverse boundary check * Add extra tests, catch bad guy, obliterate bug. * chat app with emoji examples * handle empty string keyed objects * starting lex support * tweak for lex * woops! lexical alphabetical oopsies. That was bad. * upload either way * debug * start * fix * fix * clean + feature * update dependencies in package.json (#1086) * rad lex once map once * axe polyfill for now * oops log * oops maybe without this it crashed the peer * what on earth happened to my browser/OS? "unplug & plug it back in" restart seemed to fix it. * oh, don't memory leak req/res asks. :/ duh! * no accidental #soul."" * ugh, still have to sort :(, really should polyfill weakmap then * oops, pluck needs new object to go into * oops, make sure soul is passed * updating deprecated functions * begin AXE. Next: load balance! * Update sea.js * keys are dangerous! * AXE round robin load balance * better ash hash checking * lS reuse in-mem reply chunking * state machine!!! * RAD needs to pass cache misses. * updating deprecated functions (#1088) * update dependencies in package.json * updating deprecated functions * remove where.gundb.io * Bring SEA.certify into manhattan branch (#1092) Co-authored-by: Radu Cioienaru <radu@projectmanager.com> * fix rad, make get() hookable * rad browser tests seem to be passing! * reverse user random side, add err, update styles, + more * fix pack/max, update dom * paste! * of course it'll dedup cause it just called track on hear, fix * 📦 Adding the hub feature to this branch & improvements. (#1102) * 📦 Adding the hub feature to this branch. * 🗑 Removed the container for speed improvement ! * 📝 I added some comments to the code. Co-authored-by: Hector <fairfairytotor@gmail.com> Co-authored-by: Hector <pro.hector.kub@gmail.com> * Update axe.js * 🦅 Wrap everything in a try & catch for error handling… (#1105) * 🦅 Wrap everything in a try & catch for error handling & speed improvement. * 📦 Finally here : opt.file for the hub feature ! * 📦 Finally here : opt.file for the hub feature ! And also : fixed indentation 😋 Co-authored-by: noctisatrae <pro.hector.kub@gmail.com> * probs better this way, safer * moved test/axe tests to test/panic/axe. * New test: axe load balance. * axe test: webrtc data balance(fix paths and file renamed). * test axe: renaming webrtc file. * axe test: separating webrtc test for data_balance. * axe test: test only with the relay(without webrtc). * Update sea.js Same as https://github.com/amark/gun/pull/1062 * Update gun.js var tmp * Update upload.js * merge, update stun * SEA.certify wire logic + unit tests (#1110) * SEA.certify wire logic + unit tests * picking white hair * ack err * axe tests using puppeteer. * change stun system * ~20lines * put use parent soul link if need * handle errors * finally seems fixed * cb not to * relay * nasty bug! Don't crash, tho need to find what causes it * undo local changes/notes to self * deprecation warnings * "old" data to test against * oops, forgot I played with ascii * debug * in-prod check: sites * in-prod isolate * gotta find this, by stubbing out * where? * will this work? * clearly not, lol what's the point then? maybe like this * and again * must we? * USE THIS MANHATTAN VERSION * clean * better panic hints Co-authored-by: Robin Bron <finwo@pm.me> Co-authored-by: Pavel Diatchenko <diatche@users.noreply.github.com> Co-authored-by: rogowski <163828+rogowski@users.noreply.github.com> Co-authored-by: I001962 <i001962@gmail.com> Co-authored-by: Adriano Rogowski <rogowski.adriano@gmail.com> Co-authored-by: Radu <cetatuie@gmail.com> Co-authored-by: Radu Cioienaru <radu@projectmanager.com> Co-authored-by: Hector <46224745+noctisatrae@users.noreply.github.com> Co-authored-by: Hector <fairfairytotor@gmail.com> Co-authored-by: Hector <pro.hector.kub@gmail.com> Co-authored-by: Martti Malmi <sirius@iki.fi> Co-authored-by: mimiza <dev@mimiza.com>
331 lines
8.9 KiB
HTML
331 lines
8.9 KiB
HTML
<!DOCTYPE html>
|
|
<html>
|
|
<head>
|
|
<!-- always start with these two lines to set a clean baseline for different devices -->
|
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
|
<link rel="stylesheet" type="text/css" href="../style.css">
|
|
<!-- link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/npm/gun/examples/style.css" -->
|
|
<script src="https://cdn.jsdelivr.net/npm/gun/examples/jquery.js"></script>
|
|
|
|
<title>Win</title>
|
|
</head>
|
|
<body class="black whitet">
|
|
<style>
|
|
/*
|
|
Choose white text on a black background so you can add color in.
|
|
Pick your favorite font and choose a font size.
|
|
*/
|
|
@import url('https://fonts.googleapis.com/css?family=Montserrat');
|
|
html, body {
|
|
font-family: "Montserrat", sans-serif;
|
|
}
|
|
|
|
button, input {
|
|
padding: 1em;
|
|
background: transparent;
|
|
border: 1px solid white;
|
|
border-radius: 1.5em;
|
|
color: white;
|
|
margin: 0.5em;
|
|
margin-bottom: 0;
|
|
cursor: pointer;
|
|
}
|
|
button:hover, input:hover {
|
|
background: white;
|
|
color: black;
|
|
transform: scale(1.1);
|
|
}
|
|
|
|
.air { padding-top: 9%; }
|
|
.yak button { font-size: 80%; }
|
|
.wag {
|
|
-webkit-animation: wag 3s infinite;
|
|
animation: wag 3s infinite;
|
|
} @keyframes wag {
|
|
0% {transform: rotate(0deg);}
|
|
50% {transform: rotate(-1deg);}
|
|
100% {transform: rotate(0deg);}
|
|
}
|
|
</style>
|
|
</style>
|
|
|
|
<!-- for educational sites, consider starting with a nice full screen welcome message -->
|
|
<div class="home hold full huef center air">
|
|
<div class="focus row">
|
|
<p><i>how to</i></p>
|
|
<p class="shout wag">Win at Life!</p>
|
|
<p><i>success, fame, power.</i></p>
|
|
<p><i>sex, ethics, & integrity.</i></p>
|
|
<!-- just like in real life, say who you are and give a concise reason why you add value to someone's life and then make a call to action, if they want to learn more they can always scroll to learn more -->
|
|
<div>
|
|
<!-- a class="unit hold" href="#fullscreen"><button>WATCH TRAILER</button></a -->
|
|
<a class="unit yak gap" href="#breathe"><button>PLAY GAME</button></a>
|
|
</div>
|
|
</div>
|
|
<div class="focus center row leak">
|
|
<!-- just like in real life, looking pretty attracts attention, so show off and look glamorous! -->
|
|
<img class="unit blink" src="" style="min-width: 10em; width: 80%;">
|
|
</div>
|
|
<script>location.hash = ''</script>
|
|
<script src="https://cdn.jsdelivr.net/npm/gun/lib/fun.js"></script>
|
|
</div>
|
|
|
|
<div id="breathe" class="hold full green">
|
|
<style>
|
|
</style>
|
|
<div class="story pad">
|
|
<p class="loud crack">Step 1: Breathe</p>
|
|
<a class="unit yak" href="#water"><button>Yupe</button></a>
|
|
</div>
|
|
<script>
|
|
</script>
|
|
</div>
|
|
|
|
<div id="water" class="hold full blue">
|
|
<style>
|
|
</style>
|
|
<div class="story pad">
|
|
<p class="loud crack">Step 2: Drink Water</p>
|
|
<p></p>
|
|
<a class="unit yak" href="#eat"><button>Next</button></a>
|
|
</div>
|
|
<script>
|
|
</script>
|
|
</div>
|
|
|
|
<div id="eat" class="hold full red">
|
|
<style>
|
|
</style>
|
|
<div class="story pad">
|
|
<p class="loud crack">Step 3: Eat Once a Day</p>
|
|
<p>If you do not want to be eaten, do not eat things that would not want to be eaten.</p>
|
|
<a class="unit yak" href="#babies"><button>Got It</button></a>
|
|
</div>
|
|
<script>
|
|
</script>
|
|
</div>
|
|
|
|
<div id="babies" class="hold full red">
|
|
<style>
|
|
</style>
|
|
<div class="story pad">
|
|
<p class="loud crack">Step 4: Babymaking* 😉</p>
|
|
<p>Find a willing player.</p>
|
|
<p><small> * This does not always make babies.</small></p>
|
|
<a class="unit yak" href="#make"><button>How?</button></a>
|
|
</div>
|
|
<script>
|
|
</script>
|
|
</div>
|
|
|
|
<div id="make" class="hold full hue">
|
|
<style>
|
|
</style>
|
|
<div class="story pad">
|
|
<p class="loud crack">Step 5: Make Dance</p>
|
|
<p>Moving your body is how you express your thoughts.</p>
|
|
<p>What you do with your body is what others will come to know you for. So do well.</p>
|
|
<p>You can make art, songs, or stories; You can make science, tools, or discoveries.</p>
|
|
<p>Who are you?</p>
|
|
<a class="unit yak" href="#science"><button>I am a Scientist!</button></a>
|
|
<a class="unit yak" href="#art"><button>I am an Artist!</button></a>
|
|
</div>
|
|
<script>
|
|
</script>
|
|
</div>
|
|
|
|
<div id="science" class="hold full hue">
|
|
<div class="story pad">
|
|
<p class="loud crack">Science: Knowing Games</p>
|
|
<p>If you must win one game, it should be the game of making games.</p>
|
|
<p>If you can make any game, then you will know how to win any game.</p>
|
|
<a class="unit yak" href="#games"><button>Games?</button></a>
|
|
</div>
|
|
<script>
|
|
</script>
|
|
</div>
|
|
|
|
<div id="games" class="hold full hue">
|
|
<div class="story pad">
|
|
<p>Games have goals and play.</p>
|
|
<p>Play is a safe space to try new dances.</p>
|
|
<p>Goals try to get players to do a type of dance.</p>
|
|
<a class="unit yak" href="#swim"><button>Start</button></a>
|
|
</div>
|
|
<script>
|
|
</script>
|
|
</div>
|
|
|
|
<div id="swim" class="hold full blue">
|
|
<style>
|
|
@import url('https://fonts.googleapis.com/css?family=Audiowide');
|
|
#hud {
|
|
opacity: 0.4;
|
|
font-family: 'Audiowide', cursive;
|
|
z-index: 999999999999;
|
|
transition: all 3s;
|
|
}
|
|
#hud .life {
|
|
position: fixed;
|
|
left: 50%;
|
|
bottom: 0px;
|
|
padding: 0.25em 1em 0.1em;
|
|
border-radius: 0.5em 0.5em 0 0;
|
|
transform: translateX(-50%);
|
|
background: black;
|
|
text-shadow: 0em -0.125em 0.75em white;
|
|
}
|
|
#hud .score {
|
|
position: fixed;
|
|
left: 50%;
|
|
top: 0px;
|
|
padding: 0.1em 1em 0.25em;
|
|
border-radius: 0 0 0.5em 0.5em;
|
|
transform: translateX(-50%);
|
|
background: black;
|
|
text-shadow: 0em 0.1em 0.75em white;
|
|
}
|
|
#hud .down {
|
|
bottom: -2em !important;
|
|
}
|
|
#hud .up {
|
|
top: -2em !important;
|
|
}
|
|
</style>
|
|
<div class="story pad">
|
|
<p>The simplest goal is to not "die" in the game.</p>
|
|
<p>Oh look, you've fallen into water and cannot breathe.</p>
|
|
<p>If you do not push the button to swim to the top, you'll lose the game.</p>
|
|
<a class="unit yak"><button>Swim</button></a>
|
|
</div>
|
|
<div id="hud">
|
|
<div class="score shade up">
|
|
SCORE: <span id="hudscore">0</span>%
|
|
</div>
|
|
<div class="life shade down">
|
|
LIFE: <span id="hudlife">100</span>%
|
|
</div>
|
|
</div>
|
|
<script>
|
|
;(function(){
|
|
var go, life = $('#hudlife').data();
|
|
$(window).on('hashchange', function(){
|
|
if(location.hash != '#swim'){ return }
|
|
$('#hudlife').text($('#hudlife').data().is = 100);
|
|
$('#hud .life').removeClass('down');
|
|
go = setInterval(function(){
|
|
if(0 >= life.is){
|
|
location.hash = 'die';
|
|
clearInterval(go);
|
|
go = false;
|
|
return;
|
|
}
|
|
$('#hudlife').text(life.is -= 1);
|
|
}, 100);
|
|
})
|
|
$('#swim a').on('click', function(){
|
|
$('#hudlife').text((life.is += 5) < 100? life.is : 100);
|
|
if(100 <= life.is){
|
|
location.hash = 'won';
|
|
clearInterval(go);
|
|
go = false;
|
|
return;
|
|
}
|
|
});
|
|
}());
|
|
</script>
|
|
</div>
|
|
|
|
<div id="won" class="hold full hue">
|
|
<div class="story pad">
|
|
<p>You won your first game! 🎉</p>
|
|
<p>See? I told you breathing is important.</p>
|
|
<p>You also learned the most basic dance: rapid poking.</p>
|
|
<p>The goal of the next game is to make the game you just won.</p>
|
|
<a class="unit yak" href="#won" style="z-index: 999999;"><button>Make</button></a>
|
|
</div>
|
|
<script src="https://cdn.jsdelivr.net/gh/amark/gun/lib/meta.js"></script>
|
|
<script>
|
|
meta.edit({name: "Add", combo: ['A']});
|
|
meta.edit({
|
|
name: "Timer",
|
|
combo: ['A','T'],
|
|
on: function(){
|
|
console.log("up");
|
|
this.to = this.to || setInterval(this.on, 100);
|
|
$("html, body").stop().animate({ scrollTop: $(window).scrollTop()-100 }, 100);
|
|
p.css({top: --p.y +'%'});
|
|
},
|
|
use: function(){},
|
|
up: function(){ clearTimeout(this.to); this.to = 0 }
|
|
});
|
|
meta.edit({
|
|
name: "Delete",
|
|
combo: ['A','D'],
|
|
on: function(){
|
|
$(meta.tap.on).remove();
|
|
},
|
|
use: function(){},
|
|
up: function(){}
|
|
});
|
|
meta.edit({
|
|
name: "Button",
|
|
combo: ['A','B'],
|
|
on: function(){
|
|
$(meta.tap.on).append("<a class='unit yak'><button>Button</button></a>")
|
|
},
|
|
use: function(){},
|
|
up: function(){}
|
|
});
|
|
meta.edit({
|
|
name: "Edit",
|
|
combo: ['E'],
|
|
on: function(){
|
|
$('body').attr('contenteditable', 'true' == $('body').attr('contenteditable')? false : true);
|
|
},
|
|
use: function(){},
|
|
up: function(){ }
|
|
});
|
|
</script>
|
|
<script>
|
|
window.requestAnimationFrame(function frame(){
|
|
return;
|
|
window.requestAnimationFrame(frame);
|
|
if(location.hash != '#won'){ return }
|
|
var p = $('#won a').offset();
|
|
var bx = p.left, by = p.top, mx = meta.tap.x, my = meta.tap.y;
|
|
bx = mx - bx; by = my - by;
|
|
var d = Math.sqrt(bx*bx + by*by);
|
|
console.log(bx, by, mx, my, d);
|
|
if(d > 250){ return }
|
|
$('#won a').css({position: 'fixed', left: bx + (Math.random()*100), top: by + (Math.random()*100)});
|
|
})
|
|
</script>
|
|
</div>
|
|
|
|
<div id="rules" class="hold full white blackt">
|
|
<style>
|
|
</style>
|
|
<div class="story pad">
|
|
<p class="loud crack">Bend these Rules if it is more Moral to do so</p>
|
|
<p></p>
|
|
<a class="unit yak" href="#water"><button>Next</button></a>
|
|
</div>
|
|
<script>
|
|
</script>
|
|
</div>
|
|
|
|
<div id="die" class="hold full red">
|
|
<style>
|
|
</style>
|
|
<div class="story pad">
|
|
<p class="loud crack">GAME OVER</p>
|
|
<p></p>
|
|
<a class="unit yak" href="#make"><button>Start Over</button></a>
|
|
</div>
|
|
<script>
|
|
</script>
|
|
</div>
|
|
|
|
</body>
|
|
</html> |