The max_account_id packetver detection mechanism will never cause any connection problems ever again. (bugreport:388)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12563 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -86,17 +86,11 @@
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//Size of the fame list arrays.
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#define MAX_FAME_LIST 10
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//These max values can be exceeded and the char/map servers will update them with no problems
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//These are just meant to minimize the updating needed between char/map servers as players login.
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//Room for initial 10K accounts
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#define DEFAULT_MAX_ACCOUNT_ID 2010000
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//Limits to avoid ID collision with other game objects
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#define START_ACCOUNT_NUM 2000000
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#define END_ACCOUNT_NUM 100000000
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//Room for initial 100k characters
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#define DEFAULT_MAX_CHAR_ID 250000
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//Base Homun skill.
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#define HM_SKILLBASE 8001
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#define MAX_HOMUNSKILL 16
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