The max_account_id packetver detection mechanism will never cause any connection problems ever again. (bugreport:388)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12563 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage
2008-04-11 09:31:32 +00:00
parent f45a8f2c82
commit 00a5bccbd3
10 changed files with 5 additions and 84 deletions

View File

@@ -86,17 +86,11 @@
//Size of the fame list arrays.
#define MAX_FAME_LIST 10
//These max values can be exceeded and the char/map servers will update them with no problems
//These are just meant to minimize the updating needed between char/map servers as players login.
//Room for initial 10K accounts
#define DEFAULT_MAX_ACCOUNT_ID 2010000
//Limits to avoid ID collision with other game objects
#define START_ACCOUNT_NUM 2000000
#define END_ACCOUNT_NUM 100000000
//Room for initial 100k characters
#define DEFAULT_MAX_CHAR_ID 250000
//Base Homun skill.
#define HM_SKILLBASE 8001
#define MAX_HOMUNSKILL 16