Merge pull request #832 from CairoLee/master

Fixes #652 and #818
* Resolves players being able to talk to NPCs when a shop is open.
Thanks to @CairoLee, @anacondaqq, and @admkakaroto.
This commit is contained in:
Aleos 2016-01-12 17:56:31 -05:00
commit 01ba54c77c
2 changed files with 6 additions and 7 deletions

View File

@ -1341,9 +1341,6 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type)
}
if (nd->sc.option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?)
return 1;
if( nd->class_ < 0 && !sd->state.callshop ) {// not called through a script and is not a visible NPC so an invalid call
return 1;
}
if (nd->subtype == NPCTYPE_ITEMSHOP) {
char output[CHAT_SIZE_MAX];
@ -1360,8 +1357,6 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type)
clif_broadcast(&sd->bl,output,strlen(output) + 1,BC_BLUE,SELF);
}
// reset the callshop state for future calls
sd->state.callshop = 0;
sd->npc_shopid = id;
if (type == 0) {

View File

@ -9086,8 +9086,12 @@ BUILDIN_FUNC(end)
if( st->mes_active )
st->mes_active = 0;
if (sd)
clif_scriptclose(sd, st->oid); // If a menu/select/prompt is active, close it.
if (sd){
if (sd->state.callshop == 0)
clif_scriptclose(sd, st->oid); // If a menu/select/prompt is active, close it.
else
sd->state.callshop = 0;
}
return SCRIPT_CMD_SUCCESS;
}