Fixed wrong label name in adoption NPC

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9234 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2006-11-16 19:42:46 +00:00
parent b516b0c309
commit 0281e5c41b
2 changed files with 5 additions and 3 deletions

View File

@ -34,6 +34,7 @@ KarLaeda
Date Added Date Added
====== ======
11/16 11/16
* Fixed wrong label name in adoption NPC [KarLaeda]
* Added official Ninja Job quest! Thanks to Legionaire for translation [Lupus] * Added official Ninja Job quest! Thanks to Legionaire for translation [Lupus]
Don't forget to update your other\Global_Functions.txt Don't forget to update your other\Global_Functions.txt
- Removed name duplicates - Removed name duplicates

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@ -3,6 +3,7 @@
//===== By ================================================ //===== By ================================================
//= Fredzilla with help from Kamari,Acky //= Fredzilla with help from Kamari,Acky
//===== Version =========================================== //===== Version ===========================================
//= 1.6a Fixed wrong label name [KarLaeda]
//= 1.6 Removed call to function Is_Taekwon_Class in favor of baseClass == Job_Taekwon [Silentdragon] //= 1.6 Removed call to function Is_Taekwon_Class in favor of baseClass == Job_Taekwon [Silentdragon]
//= 1.5 Added GM menu to reset current adoption [Lupus] //= 1.5 Added GM menu to reset current adoption [Lupus]
//= 1.4 Got rid of useless "event_adoptXXX" variables [Lupus] //= 1.4 Got rid of useless "event_adoptXXX" variables [Lupus]
@ -332,7 +333,7 @@ A_CantBeAdopted:
callfunc "AdoptReset","the person that would be adopted has a job that can't be adopted"; callfunc "AdoptReset","the person that would be adopted has a job that can't be adopted";
close; close;
A_ParentOneEnd: A_ParentOneEnd:
if (@regged>1) goto AlreadyReged; if (@regged>1) goto A_AlreadyReged;
if ($@ParentOne$==$@ParentTwo$) goto A_SameFail; if ($@ParentOne$==$@ParentTwo$) goto A_SameFail;
mes "[Inanna]"; mes "[Inanna]";
mes "Nice to talk to you again "+$@ParentOne$; mes "Nice to talk to you again "+$@ParentOne$;
@ -364,7 +365,7 @@ A_FinalYesP:
if ($@checkall==3) goto THEEND; if ($@checkall==3) goto THEEND;
close; close;
A_ParentTwoEnd: A_ParentTwoEnd:
if (@regged>1) goto AlreadyReged; if (@regged>1) goto A_AlreadyReged;
mes "[Inanna]"; mes "[Inanna]";
mes "Nice to talk to you again "+$@ParentTwo$; mes "Nice to talk to you again "+$@ParentTwo$;
mes "This is you last chance to back out"; mes "This is you last chance to back out";
@ -386,7 +387,7 @@ A_AlreadyReged:
mes "Please wait for the others to talk to me"; mes "Please wait for the others to talk to me";
close; close;
A_BabyEnd: A_BabyEnd:
if (@regged>1) goto AlreadyReged; if (@regged>1) goto A_AlreadyReged;
mes "[Inanna]"; mes "[Inanna]";
mes "Nice to talk to you again "+$@Baby$; mes "Nice to talk to you again "+$@Baby$;
mes "This is you last chance to back out"; mes "This is you last chance to back out";