Fixes Soul Unity being removed on map change (#4754)
* Fixes #4733. * Soul Unity should not be removed on map change. Thanks to @Balferian!
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@ -2914,7 +2914,6 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
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status_change_end(bl, SC_TINDER_BREAKER, INVALID_TIMER);
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status_change_end(bl, SC_TINDER_BREAKER2, INVALID_TIMER);
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status_change_end(bl, SC_FLASHKICK, INVALID_TIMER);
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status_change_end(bl, SC_SOULUNITY, INVALID_TIMER);
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status_change_end(bl, SC_HIDING, INVALID_TIMER);
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// Ensure the bl is a PC; if so, we'll handle the removal of cloaking and cloaking exceed later
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if ( bl->type != BL_PC ) {
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