- You are allowed to attack/use skills now when your cloaking level is below 3.

- Small change to Stone Curse that may fix the permanent "semi-stone" status.
- Corrected "taming monster" having your skill-use be stuck if you cancel the target selection process.
- config setting party_show_share_picker now displays the jname of the item picked as well.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9914 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-02-25 04:53:27 +00:00
parent 32618b7ddd
commit 046dd34c58
6 changed files with 26 additions and 7 deletions

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@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/02/26
* You are allowed to attack/use skills now when your cloaking level is
below 3.
* Small change to Stone Curse that may fix the permanent "semi-stone"
status.
* Corrected "taming monster" having your skill-use be stuck if you cancel
the target selection process.
* config setting party_show_share_picker now displays the jname of the item
picked as well.
* Corrected some typos and small details
(forgotten bInfiniteEndure [r6487], mysterious '1' in help file, etc)
2007/02/25

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@ -27,7 +27,7 @@
// features.
//--------------------------------------------------------------
// If someone loots, show name in party? (Note 1)
// If someone steals (gank/steal skills), show name in party? (Note 1)
show_steal_in_same_party: no
// Interval before updating the party-member map mini-dots (milliseconds)

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@ -9707,8 +9707,12 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) {
target_id = sd->bl.id;
if(sd->menuskill_id)
return; //Can't use skills while a menu is open.
{
if (sd->menuskill_id == SA_TAMINGMONSTER)
sd->menuskill_id = sd->menuskill_lv = 0; //Cancel pet capture.
else
return; //Can't use skills while a menu is open.
}
if (sd->skillitem == skillnum) {
if (skilllv != sd->skillitemlv)
skilllv = sd->skillitemlv;
@ -9807,7 +9811,12 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, int skilll
return;
if(sd->menuskill_id)
return; //Can't use skills while a menu is open.
{
if (sd->menuskill_id == SA_TAMINGMONSTER)
sd->menuskill_id = sd->menuskill_lv = 0; //Cancel pet capture.
else
return; //Can't use skills while a menu is open.
}
pc_delinvincibletimer(sd);

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@ -86,6 +86,8 @@ int itemdb_searchname_array(struct item_data** data, int size, const char *str);
struct item_data* itemdb_load(int nameid);
struct item_data* itemdb_search(int nameid);
struct item_data* itemdb_exists(int nameid);
#define itemdb_name(n) itemdb_search(n)->name
#define itemdb_jname(n) itemdb_search(n)->jname
#define itemdb_type(n) itemdb_search(n)->type
#define itemdb_atk(n) itemdb_search(n)->atk
#define itemdb_def(n) itemdb_search(n)->def

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@ -825,7 +825,7 @@ int party_share_loot(struct party_data *p, TBL_PC *sd, struct item *item_data, i
//Logs
if(battle_config.party_show_share_picker && target != sd){
char output[80];
sprintf(output, "%s acquired the item.",target->status.name);
sprintf(output, "%s acquired %s.",target->status.name, itemdb_jname(item_data->nameid));
clif_disp_onlyself(sd,output,strlen(output));
}
return 0;

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@ -988,7 +988,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
|| (sc->data[SC_AUTOCOUNTER].timer != -1 && !flag)
|| (sc->data[SC_GOSPEL].timer != -1 && sc->data[SC_GOSPEL].val4 == BCT_SELF && skill_num != PA_GOSPEL)
|| (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && skill_num != HW_GRAVITATION)
|| (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING)
// || (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING) //Official sites say it blocks attack/skill usage, ingame proof says it does not.
)
return 0;
@ -6628,7 +6628,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
break;
case SC_STONE:
if(sc->opt1 == OPT1_STONEWAIT) {
if(sc->opt1 == OPT1_STONEWAIT && sc->data[type].val3) {
sc->data[type].val4 = 0;
unit_stop_walking(bl,1);
sc->opt1 = OPT1_STONE;