- You are allowed to attack/use skills now when your cloaking level is below 3.
- Small change to Stone Curse that may fix the permanent "semi-stone" status. - Corrected "taming monster" having your skill-use be stuck if you cancel the target selection process. - config setting party_show_share_picker now displays the jname of the item picked as well. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9914 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/02/26
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* You are allowed to attack/use skills now when your cloaking level is
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below 3.
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* Small change to Stone Curse that may fix the permanent "semi-stone"
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status.
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* Corrected "taming monster" having your skill-use be stuck if you cancel
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the target selection process.
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* config setting party_show_share_picker now displays the jname of the item
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picked as well.
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* Corrected some typos and small details
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(forgotten bInfiniteEndure [r6487], mysterious '1' in help file, etc)
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2007/02/25
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@ -27,7 +27,7 @@
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// features.
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//--------------------------------------------------------------
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// If someone loots, show name in party? (Note 1)
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// If someone steals (gank/steal skills), show name in party? (Note 1)
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show_steal_in_same_party: no
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// Interval before updating the party-member map mini-dots (milliseconds)
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@ -9707,8 +9707,12 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) {
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target_id = sd->bl.id;
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if(sd->menuskill_id)
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return; //Can't use skills while a menu is open.
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{
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if (sd->menuskill_id == SA_TAMINGMONSTER)
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sd->menuskill_id = sd->menuskill_lv = 0; //Cancel pet capture.
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else
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return; //Can't use skills while a menu is open.
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}
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if (sd->skillitem == skillnum) {
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if (skilllv != sd->skillitemlv)
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skilllv = sd->skillitemlv;
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@ -9807,7 +9811,12 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, int skilll
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return;
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if(sd->menuskill_id)
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return; //Can't use skills while a menu is open.
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{
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if (sd->menuskill_id == SA_TAMINGMONSTER)
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sd->menuskill_id = sd->menuskill_lv = 0; //Cancel pet capture.
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else
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return; //Can't use skills while a menu is open.
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}
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pc_delinvincibletimer(sd);
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@ -86,6 +86,8 @@ int itemdb_searchname_array(struct item_data** data, int size, const char *str);
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struct item_data* itemdb_load(int nameid);
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struct item_data* itemdb_search(int nameid);
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struct item_data* itemdb_exists(int nameid);
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#define itemdb_name(n) itemdb_search(n)->name
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#define itemdb_jname(n) itemdb_search(n)->jname
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#define itemdb_type(n) itemdb_search(n)->type
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#define itemdb_atk(n) itemdb_search(n)->atk
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#define itemdb_def(n) itemdb_search(n)->def
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@ -825,7 +825,7 @@ int party_share_loot(struct party_data *p, TBL_PC *sd, struct item *item_data, i
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//Logs
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if(battle_config.party_show_share_picker && target != sd){
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char output[80];
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sprintf(output, "%s acquired the item.",target->status.name);
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sprintf(output, "%s acquired %s.",target->status.name, itemdb_jname(item_data->nameid));
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clif_disp_onlyself(sd,output,strlen(output));
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}
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return 0;
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@ -988,7 +988,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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|| (sc->data[SC_AUTOCOUNTER].timer != -1 && !flag)
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|| (sc->data[SC_GOSPEL].timer != -1 && sc->data[SC_GOSPEL].val4 == BCT_SELF && skill_num != PA_GOSPEL)
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|| (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && skill_num != HW_GRAVITATION)
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|| (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING)
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// || (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING) //Official sites say it blocks attack/skill usage, ingame proof says it does not.
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)
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return 0;
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@ -6628,7 +6628,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
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break;
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case SC_STONE:
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if(sc->opt1 == OPT1_STONEWAIT) {
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if(sc->opt1 == OPT1_STONEWAIT && sc->data[type].val3) {
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sc->data[type].val4 = 0;
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unit_stop_walking(bl,1);
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sc->opt1 = OPT1_STONE;
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