Fixed bugreport:7686
- quests_dicastes.txt: Fixed variable. - quests_13_1.txt: Fixed invalid event label. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17343 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 2.8
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//= 2.9
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@@ -48,6 +48,7 @@
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//= 2.7 Updated EXP rewards.
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//= 2.7a Added 'consumeitem' command. [Euphy]
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//= 2.8 Some optimization, and moved an Izlude NPC. [Euphy]
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//= 2.9 Fixed an invalid event label. [Joseph]
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//============================================================
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// Onward to the New World
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@@ -10032,7 +10033,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
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if ((ep13_1_edq == 3) && (countitem(11012) > 0)) {
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mes "[Expedition Messenger]";
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mes "Welcome, I've been waiting for you.";
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mes "You must be" + strcharinfo(0) + ". Nice to meet you.";
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mes "You must be " + strcharinfo(0) + ". Nice to meet you.";
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next;
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mes "[Expedition Messenger]";
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mes "Let me check something quicly. You received the report directly from the commander, didn't you? May I see it?";
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@@ -10042,7 +10043,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
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mes ".........";
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next;
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mes "[Expedition Messenger]";
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mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you,"+ strcharinfo(0) + ", have departed.";
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mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you, "+ strcharinfo(0) + ", have departed.";
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next;
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mes "[Expedition Messenger]";
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mes "Guys, it's time to go.";
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@@ -10092,7 +10093,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
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mes "Argh... You...";
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next;
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mes "[Expedition Messenger]";
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mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!";
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mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!";
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next;
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mes "[???]";
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mes "No... Noooo!";
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@@ -10100,7 +10101,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
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specialeffect2 EF_SOULBREAKER;
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specialeffect2 EF_SONICBLOWHIT;
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mes "[Expedition Messenger]";
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mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report...";
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mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report...";
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next;
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delitem 11012,1; //Expedition_Report
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set ep13_1_edq,4;
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@@ -10145,7 +10146,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
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mes "Argh... You...";
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next;
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mes "[Expedition Messenger]";
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mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!";
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mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!";
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next;
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mes "[???]";
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mes "No... Noooo!";
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@@ -10153,7 +10154,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
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specialeffect2 EF_SOULBREAKER;
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specialeffect2 EF_SONICBLOWHIT;
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mes "[Expedition Messenger]";
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mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report...";
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mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report...";
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next;
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mes "[Expedition Agent]";
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mes "We lost the report. The pages are blowing away!";
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@@ -10165,7 +10166,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
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mes "Haha, I may have failed to take the report, but it's better destroyed than in your hands!";
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cutin "ep13_shadow_edq",255;
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next;
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donpcevent "Expedition Messenger#3::OnMessenger#edq3";
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donpcevent "Expedition Messenger#3::OnDisable";
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mes "[Expedition Agent]";
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mes "Are you alright? What about the report... ?";
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next;
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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Gennosuke Kouga, Muad_Dib
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//===== Current Version: =====================================
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//= 1.9a
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//= 2.0
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@@ -29,6 +29,7 @@
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//= 1.8b Updated "Calyon" NPC and fixed a check. [Euphy]
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//= 1.9 Updated "Fish Tails" with RE coordinates.
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//= 1.9a Minor fix. [Joseph]
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//= 2.0 Fixed variables. [Joseph]
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//============================================================
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// Entrance
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@@ -781,18 +782,18 @@ dic_in01,43,273,1 script Transport Dept. 1 Mgr 449,{
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next;
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mes "[Transport Dept. 1 Manager]";
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set .@s$, "Quantity check finished. Ahhh, you going to rest? Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
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que_dic(1,12137,30000,7143,4,.@s);
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que_dic(1,12138,25000,744,5,.@s);
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que_dic(1,12139,47500,748,1,.@s);
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que_dic(1,12140,27500,736,15,.@s);
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que_dic(1,12141,27000,746,10,.@s);
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que_dic(1,12142,27500,740,15,.@s);
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que_dic(1,12143,21600,925,50,.@s);
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que_dic(1,12144,21400,965,50,.@s);
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que_dic(1,12145,20900,964,20,.@s);
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que_dic(1,12146,22400,911,30,.@s);
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que_dic(1,12147,20800,910,40,.@s);
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mes "Um......What do you want me to do?";
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que_dic(1,12137,30000,7143,4,.@s$);
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que_dic(1,12138,25000,744,5,.@s$);
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que_dic(1,12139,47500,748,1,.@s$);
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que_dic(1,12140,27500,736,15,.@s$);
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que_dic(1,12141,27000,746,10,.@s$);
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que_dic(1,12142,27500,740,15,.@s$);
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que_dic(1,12143,21600,925,50,.@s$);
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que_dic(1,12144,21400,965,50,.@s$);
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que_dic(1,12145,20900,964,20,.@s$);
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que_dic(1,12146,22400,911,30,.@s$);
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que_dic(1,12147,20800,910,40,.@s$);
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mes "Um...... What do you want me to do?";
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next;
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mes "[Transport Dept. 1 Manager]";
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mes "....";
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