Fixed bugreport:7686

- quests_dicastes.txt: Fixed variable.
- quests_13_1.txt: Fixed invalid event label.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17343 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
j-tkay
2013-06-03 11:53:52 +00:00
parent 3a234d787a
commit 04a0165901
2 changed files with 23 additions and 21 deletions

View File

@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 2.8
//= 2.9
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -48,6 +48,7 @@
//= 2.7 Updated EXP rewards.
//= 2.7a Added 'consumeitem' command. [Euphy]
//= 2.8 Some optimization, and moved an Izlude NPC. [Euphy]
//= 2.9 Fixed an invalid event label. [Joseph]
//============================================================
// Onward to the New World
@@ -10032,7 +10033,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
if ((ep13_1_edq == 3) && (countitem(11012) > 0)) {
mes "[Expedition Messenger]";
mes "Welcome, I've been waiting for you.";
mes "You must be" + strcharinfo(0) + ". Nice to meet you.";
mes "You must be " + strcharinfo(0) + ". Nice to meet you.";
next;
mes "[Expedition Messenger]";
mes "Let me check something quicly. You received the report directly from the commander, didn't you? May I see it?";
@@ -10042,7 +10043,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes ".........";
next;
mes "[Expedition Messenger]";
mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you,"+ strcharinfo(0) + ", have departed.";
mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you, "+ strcharinfo(0) + ", have departed.";
next;
mes "[Expedition Messenger]";
mes "Guys, it's time to go.";
@@ -10092,7 +10093,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes "Argh... You...";
next;
mes "[Expedition Messenger]";
mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!";
mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!";
next;
mes "[???]";
mes "No... Noooo!";
@@ -10100,7 +10101,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
specialeffect2 EF_SOULBREAKER;
specialeffect2 EF_SONICBLOWHIT;
mes "[Expedition Messenger]";
mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report...";
mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report...";
next;
delitem 11012,1; //Expedition_Report
set ep13_1_edq,4;
@@ -10145,7 +10146,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes "Argh... You...";
next;
mes "[Expedition Messenger]";
mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!";
mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!";
next;
mes "[???]";
mes "No... Noooo!";
@@ -10153,7 +10154,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
specialeffect2 EF_SOULBREAKER;
specialeffect2 EF_SONICBLOWHIT;
mes "[Expedition Messenger]";
mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report...";
mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report...";
next;
mes "[Expedition Agent]";
mes "We lost the report. The pages are blowing away!";
@@ -10165,7 +10166,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{
mes "Haha, I may have failed to take the report, but it's better destroyed than in your hands!";
cutin "ep13_shadow_edq",255;
next;
donpcevent "Expedition Messenger#3::OnMessenger#edq3";
donpcevent "Expedition Messenger#3::OnDisable";
mes "[Expedition Agent]";
mes "Are you alright? What about the report... ?";
next;

View File

@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Gennosuke Kouga, Muad_Dib
//===== Current Version: =====================================
//= 1.9a
//= 2.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -29,6 +29,7 @@
//= 1.8b Updated "Calyon" NPC and fixed a check. [Euphy]
//= 1.9 Updated "Fish Tails" with RE coordinates.
//= 1.9a Minor fix. [Joseph]
//= 2.0 Fixed variables. [Joseph]
//============================================================
// Entrance
@@ -781,18 +782,18 @@ dic_in01,43,273,1 script Transport Dept. 1 Mgr 449,{
next;
mes "[Transport Dept. 1 Manager]";
set .@s$, "Quantity check finished. Ahhh, you going to rest? Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
que_dic(1,12137,30000,7143,4,.@s);
que_dic(1,12138,25000,744,5,.@s);
que_dic(1,12139,47500,748,1,.@s);
que_dic(1,12140,27500,736,15,.@s);
que_dic(1,12141,27000,746,10,.@s);
que_dic(1,12142,27500,740,15,.@s);
que_dic(1,12143,21600,925,50,.@s);
que_dic(1,12144,21400,965,50,.@s);
que_dic(1,12145,20900,964,20,.@s);
que_dic(1,12146,22400,911,30,.@s);
que_dic(1,12147,20800,910,40,.@s);
mes "Um......What do you want me to do?";
que_dic(1,12137,30000,7143,4,.@s$);
que_dic(1,12138,25000,744,5,.@s$);
que_dic(1,12139,47500,748,1,.@s$);
que_dic(1,12140,27500,736,15,.@s$);
que_dic(1,12141,27000,746,10,.@s$);
que_dic(1,12142,27500,740,15,.@s$);
que_dic(1,12143,21600,925,50,.@s$);
que_dic(1,12144,21400,965,50,.@s$);
que_dic(1,12145,20900,964,20,.@s$);
que_dic(1,12146,22400,911,30,.@s$);
que_dic(1,12147,20800,910,40,.@s$);
mes "Um...... What do you want me to do?";
next;
mes "[Transport Dept. 1 Manager]";
mes "....";